Month: January 2018

Dungeons and Flagons Episode 1 Season 2: Meeting the New Guys

Dungeons and Flagons Episode 1 Season 2: Meeting the New Guys

Welcome back to season two of Dungeons and Flagons. We’re in the same world, but it’s 500 years in the future. In the city of Bresson, which is part of the Leith Barony we meet our characters in a bar. Nori (Ashley), the mountain dwarf […]

D&D Classing It Up: Warlock

D&D Classing It Up: Warlock

The final installment of the D&D Classing It Up series! We end with Warlock (since we’re going primarily in alphabetical order). Warlocks are one of the more interesting classes. A Warlock makes a pact with another entity of some sort to get their powers. It’s […]

D&D Classing It Up: Wizard

D&D Classing It Up: Wizard

We’re getting to the end of the classes with only Wizard and Warlock left. So, how do you play a classy Wizard?

Image Source: Wizards

The Wizard is one of the classiest classes already without doing much to class it up (well, kind of…mainly I just want to write this sentence). There is some truth to this,though, because Wizards, as magic users, don’t get their power by an act of a god, through nature, by making a pact, or by a twist of fate. They are the scholars of the Dungeons & Dragons world. Wizards put time and effort into learning spells, honing their skills, and focusing their studies. Wizards cast based off of their intelligence, and can learn many spells by translating them into what they need it to be to cast the spell. This means that the wizard doesn’t have as hard a cap on spells known as some of the other classes.

Because it is more of a scholarly pursuit, there are a number of different courses of study that a wizard can go into. They could study evocation or divination or necromancy, and whatever they’ve chosen to study, they become better at that area than other wizards. This does in some ways limit the logical routes for backgrounds and backstories. As a wizard, you have to have at least some level of knowledge and schooling to be able to cast spells and learn spells. How you can change it up is how you learned, where you learned, and whom you learned from. You can also, especially with races that live longer like Elves and Dwarves, have been out of school for a long time. A human wizard is likely going to be more recently out of school.

So, what are some backstories that you could use?

Image Source: D&D Beyond

You don’t know who your parents were. You don’t even know what town or country you are from, really, though you’ve started to search out clues. Being kidnapped as a young child is always terrifying, even more so when you are kidnapped by a mad wizard who wants to eventually put her mind into your body and become an all-powerful lich. She didn’t want the body of a child though, so she trained you and taught you so that you could help her. That was all that you needed — when you figured out what she was planning, you started planning as well. Then, as she got weaker and it grew closer to the time when she was planning becoming a lich and steal your body, you struck first. You killed her — or at least, you killed her human form. But what you hadn’t realized was that she was prepared to become a lich even if she couldn’t get your body. Now you’ve got to learn more so that you can destroy her and the power you unleashed upon the world.

Background: Folk Hero(?)/Haunted (from Curse of Strahd)
Wizard Class: Necromancy


School was not your thing. It wasn’t that you were a bad student, but it was so boring and dry. You wanted your life to be more exciting, so you goofed off in class, always making amazing illusions that you entertained your classmates with. This didn’t really endear you to the teachers, and before you were set to graduate, you were expelled for causing one too many disruptions. That was okay; you’d learned what you wanted to know. You took your show on the road and performed all over, from small towns of simple villagers to big cities in front of nobility. Life was great. Then you started to notice strange things happening in a number of the small towns and villages you went around to. You weren’t sure what was going on, but with your entertaining, you can open doors and talk to people. Now you just need someone who is better at investigating to help you figure it out.

Background: Entertainer
Wizard Class: Illusion


You remember that day so well. It stands out in your mind; you’ll never forget it. There was nothing that you could have done; you were so young. But one day, the goblins found you and your mother in the woods. She told you to run, and you did, but not too far — you watched as she tried to hold them back so they wouldn’t go after you. They killed her, but she had bought you your life with her blood. It still stands out in your dreams, and you rarely get a good night’s sleep. You went and joined up with the local militia, and they taught you how to destroy. You were able to fight and defeat many a goblin, but that didn’t bring your mother back. You vowed to let no one else die, and as you learned that you had magic abilities, you started spending your time figuring out a way to change the future. You, along with your teacher, were able to see a major tragedy that was coming to the school. Your teacher sent you away to get help, but while you were gone, your teacher died. Now you have to figure out how to stop this event on your own and find out who killed your teacher.

Background: Sage
Wizard Class: Divination


Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Follow us on Twitter at @NerdologistCast
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

We are trying a new thing with Amazon Links! If you’re interested in what we talk about in our articles or use for the podcast, please consider making a purchase through our links. Purchases help support our website and offset our costs. Thanks!

Products from Amazon.com

Products from Amazon.com

Products from Amazon.com

D&D Classing it Up: Sorcerer

D&D Classing it Up: Sorcerer

We’re getting down to it — three more classes to play in a classy way. The first is that of a Sorcerer, and the other two are magical as well. Sorcerer is one of my favorite classes, though I’ve never played one. What I like […]

Dungeons and Flagons Season 2!

Dungeons and Flagons Season 2!

We’re are recording the first episode of Dungeons and Flagons Season 2 on Thursday. A new cast of characters with the same players and GM that you love. This time the characters will be working through the city of Bresson (spelling might be off). Part […]

D&D Classing It Up: Rogue

D&D Classing It Up: Rogue

Back to the drawing board with Rogues — today we’re talking about how to play a rogue and be a classy one in Dungeons & Dragons. Most of the time, people play one of two types of Rogues — first is the assassin rogue. You’re super sneaky; you can hide, jump out, and deal a ton of damage and go back into hiding if somehow your one hit didn’t kill the NPC you were trying to kill. The other is the thief. You enjoy stealing stuff, even from your own party, and you are really greedy.

Image Source: Wizards

I’m here to tell you that those are two awesome tropes (though don’t steal from your party), but there are a lot of other options for the rogue. The rogue is a skill monkey — you have more skills to start out with than other classes, and you get more expertise, which means you are really, really good at some things. So, while you can make it so you are really, really good at being a thief, you can also be a rogue who is better at many things. Leaning into a background, you can use your skills to be the face of the party, or to be a con man. You could be one of the smartest rogues out there who is sneaking into places to acquire more knowledge.

Mechanically, you’re going to end up being sneaky and focused on dexterity. This is because you have your sneak attack, which you get when you have advantage on your attacks or are attacking someone who is engaged in combat already. This allows you to dish out a lot of damage once per turn, even more so if you are an assassin-type rogue. Other than that, you really are the skill monkey who can become an expert at something. A word of caution with being a skill monkey — try to pick something that the rest of the party doesn’t have. Being good at stealth is great and probably can overlap with others’ skills, but if you have a monk in the party who is really good at sneaking as well or is good at deception, don’t step on their toes. Since you can pick most any skill, it’s better to just pick a different one. Rogue is generally the class that people go with when they want to be Batman, because you can kind of be Batman if you want to.

So what are some backstories you can go with?


Growing up on the street was tough; you had to lie and steal for a living. One day, you stole from someone and suddenly found yourself under the eyes of the local thieves’ guild. This was actually pretty great, because soon you were working with a crew, and you knew more people. Things were going well until something seemed to take over the leader of the thieves’ guild. They changed, and you don’t know how or why. Your missions started to become weird, and you stopped making money like you had been before. More and more members of the thieves’ guild changed as well. You need to find help outside the guild to figure out what is going on and save your city before the guild destroys it.

Background: Urchin (or Guild Artisan)
Class Archetype: Thief


You grew up in a small shipping town. It was a nice little town and grew larger as the town became a bigger shipping port. That attracted some unsavory sorts, including pirates. One day, the town were raided — most people hid, but you were working at the warehouse and weren’t able to get away. The pirates shanghaied you. The first few years on the ship were horrible — you got all the jobs no one wanted. But as time when on and pirates left or were killed, you got more and more responsibility. After five years, you were one of the top pirates on the ship. The captain got sick one day and passed away shortly thereafter. There was infighting among the pirates about who was going to take over, but you didn’t take part, because you knew where the captain’s secret stash was. Now you need help getting to it, but if you can, you’ll be rich, and you’ll be able to get your own ship and crew.

Class Archetype: Swashbuckler
Background: Folk Hero(?)

Image Source: D&D Beyond

Your family was always a family of thieves. You’d travel from town to town, scamming people out of their hard-earned money. You didn’t do it to people who didn’t have much money to start out with — only to the rich. That gave you enough to live on. One night, a scam went wrong, and you got separated from your family. You were caught by the noble lady you and your family were trying to scam. You were still young, so she took pity on you. Instead of throwing you in jail or having you killed for trying to scam her, she offered you a position. Instead of being a thief, you were going to help protect her against any other thieves and con artists that might show up. It was a great job, and you left your life of crime behind, until someone stole the lady’s jewels and left two pieces among your belongings. Now you’re on the run, and you need to find out who framed you, which is probably something you can’t do on your own.

Background: Criminal
Class Archetype: Inquisitive


The noble of your town was not a good person, and they have a personal vendetta against your family. You were part of the highest-born family other than theirs, and they were constantly paranoid about your father stealing their title. Your father was never interested in that, but when you left to go to university, you got news that your parents had been killed in a “hunting accident.” You knew that wasn’t the case, and you spent some time in college studying so that you’d be able to take over your town and get revenge. While studying, you spent plenty of time also learning how to use weapons and to be able to kill without being seen. When you become a noble, you can hire someone to kill for you, but until then, and with the noble of your town, you want the revenge yourself. But to get in and kill them, you’re going to need help.

Background: Sage
Class Archetype: Assassin


When playing a rogue, have you stolen from your party? What have been some of your favorite rogue moments?


Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Follow us on Twitter at @NerdologistCast
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

We are trying a new thing with Amazon Links! If you’re interested in what we talk about in our articles or use for the podcast, please consider making a purchase through our links. Purchases help support our website and offset our costs. Thanks!

Products from Amazon.com

Products from Amazon.com

D&D Classing it Up: Ranger

D&D Classing it Up: Ranger

The Ranger class is an interesting one to look at. Mechanically and thematically speaking, so many people see a ranger as someone who is out in the middle of nowhere leading Hobbits (…I mean, halflings) around and making sure that they don’t get killed. However, […]