I won’t promise that this the last part of the post because I thought that part 2 was going to wrap everything up, but I do think this will likely wrap it up. I mainly want to go outside of the party and social deduction games and look at some higher player count games. While those are two of the most common categories, I think there are other games ranging from very simple to a bit more complex that can work.
Zombie Dice is one of the simplest games on the list, but it works well because you can be gaming while you are talking. There’s every little involvement by people in the game when it’s not your turn and that works out just fine. Even when it is your turn you don’t have to pay that much attention as you are just grabbing dice, rolling them, and then deciding when to stop and cash your brains in. It’s a simple die rolling game of push your luck where you are trying to be the first player to 13 or 15 or whatever number people pick, by collecting brains, because that’s what zombies do. But you got to be careful, because if you get shot three times, you don’t cash any brains for the round. Once someone has passed the end game total, then everyone has one turn to try and beat them. It’s very much Farkle like, but simpler and less math.
Tsuro is another game that falls into the simple and fast games. You can plan out your turn in advance, but normally that’s a pretty simple process. Tsuro, the game of the path, is about staying on the board the longest and can play up to eight people. You play a tile in front of your pawn and move it each round and you can only use the tiles you have in your hand. It’s not a highly interactive game between players until later in the game when you have to put your pawns fate into someone else hands. A nice thing about this game too is that you have a limited number of tiles, so if you have two people or if you have eight people, the game is going to take basically the same length. Just with more people the game is more interactive earlier on in the game. It’s also a game where when you get knocked out, you know you aren’t going to be sitting there long. This can be an issue with some of the social deduction games that eliminate players.
We Didn’t Playtest This At All! Legacy also falls into the category of very simple games. It’s a draw a card play a card game and be the last one standing. There are several versions of this game, but I prefer the legacy version. It adds to fun of the game which is extremely simple otherwise. We just got rid of our non-legacy version, so just We Didn’t Playtest This At All!, because it’s a little too simple. However, I do think for some groups there is a good spot for this on their shelves. It’s a good game for when people are showing up, because a single game lasts only a few minutes before everyone is eliminated. It’s also a goofy game, so it’s a good ice breaking game as well for people to interact a little bit.
Sushi Go! Party falls into a different category of game with the card drafting mechanic and is a bit more complex. It also lasts longer than most of the others that I’ve mentioned in social deduction and in this post (the party games can last a long time if you want). As players you are drafting a card in three rounds, each round is a full hand of cards, and then passing the cards to the next person. It’s a fun game with a lot of variability in it if you have the party edition. I highly recommend that. It’s also a game that is a bit thinkier, and people can form strategies, but because the artwork is very cute, people who haven’t gotten all the strategy with a particular set of scoring food items will still enjoy it because of the artwork. It’s a game that is quite aesthetically pleasing, and for all the cards and options you get for the game, it’s quite cheap as well. This is the first game where I’d say there’s less luck involved with it than a lot of others.
Say Bye to the Villains is one of my favorite resent purchase games that I think works well on this list. It has a maximum of eight players and is a cooperative game. You play a group of samurai who all have their own powers trying to defeat a bunch of villains. You have ten days per character to get your samurai ready to fight. You can do this by increasing your stats, speed, health, and power, or by finding out information on the villains. It’s a very tricky game to win, I think in three games I haven’t won, though it’s been close a couple of times. But it’s cooperative, so even if one person finishes up their days sooner, they can still be part of the strategizing. This game plays as a puzzle but you never know if you’ve cracked it, because you don’t know if you have all the information that you need, which inevitably you won’t.
Magic Maze and Captain Sonar are two games that fall into the same category in some ways. They are both real time games that can handle a large number of players. I’m not sure what the max is for Magic Maze, but Captain Sonar can play eight, and I think Magic Maze is similar. In Magic Maze you, as a group, are trying to get an adventuring party through a mall and out after they have stolen the adventuring goods that they need. Yes, it’s actually that and actually that silly. Each player has a specific action or two that they can do which is moving the adventurer meeples (small wooden pieces representing the characters) on the board. So someone can only move them north, someone can only move them east, and so on. There is some overlap on things, but not that much. It’s a timed game and everyone is in there, trying to work together to get them on the gear and then get them out.
Captain Sonar is also real time, though can be done turn by turn, where there are two teams out trying to sink the others submarine. The captains are barking out orders, the first mate is trying to keep the systems prepped and ready to go, the engineer is trying to keep systems in working order, and the radar operator is listening to the opposing teams captain trying to figure out where they are on the board. This game is stressful and hectic, as is Magic Maze, but a ton of fun. There’s some strategy that can be employed and there’s some luck that goes into it as well. There’s also an expansion for this game, but I don’t know what it adds.
Both of these games are a lot of fun as they get the blood pumping for people, however, because they are stressful for some people, you have to know your group. In the case of Captain Sonar, there is also fairly high lower bound limit as while the Captain and First Mates jobs can be combined, you are going to want to have at least six people to really get the full experience of the game without it becoming too confusing. There’s also the issue with these two games that they are a bit more complex than some of the others on the list. They have good themes for the games so good ways to explain what is going on without it seeming like too much, but be careful not to over explain it.
This isn’t a comprehensive list of all the games that you could play with larger groups and each group is going to have their own sweet spot for games. Try and branch out and try a number of these games and see what works the best for your group. With these games it also helps keep you from getting stale. And if you want to play something heavier, like I said before, split into smaller groups, but a lot of these games are great for kicking off a game night before jumping into heavier games, or closing down a game night as people slowly leave.
One game or type of game you’ll see that I left off of the list is Escape Room Games. While these games can technically have an infinite number of players, they say that six is the max. I would say that is a pretty good maximum otherwise people won’t be able to see the cards being played. Id’ recommend splitting into groups if you have more than six for games like Unlock and Exit.
What are some larger player count games that I haven’t mentioned that you enjoy?
Share questions, ideas for articles, or comments with us!