TableTopTakes: Choose Your Own Adventure: House of Danger

TableTopTakes: Choose Your Own Adventure: House of Danger

Time for some gaming fun, this time with the newest game that is a craze, the Choose Your Own Adventure: House of Danger game. Which is based off of the Choose Your Own Adventure book by the same name.

Image Source: Amazon

House of Danger does what you’d expect it to. You are going through the story, and after reading a paragraph or so you have a choice to make. This basically is always what room you’ll go into next or area that you’ll explore, but there can be other things as well. Some of the cards have challenges that you need to beat. It could be fighting off a monster or searching for clues. However, if you fail, the danger tracker goes up, and the challenges are harder to beat. There are also optional challenges that you can do that will give you more clues to what is going on, but could end up driving up that danger meter if you fail.

Choose Your Own Adventure: House of Danger comes in five chapters, and each chapter can take about an hour. That’s what they say in the game, but we got through two chapters in just over an hour. However, we left a lot unread, and most likely you’ll always have something that’s left unread, because you don’t want to accidentally end up dying, again. But when you do die in the game, that’s okay. Because they just send you back to the previous location you were at (or they have thus far), and you are penalized in your psychic ability which can make it harder to get all the clues that you want to get. I think, technically, if your psychic ability were to hit zero, you’d lose the game, but that’s not extremely likely.

This game is more of an experience than a hard core gaming experience. It really is a Choose Your Own Adventure in a box. The additions of the challenges are a nice game piece to what otherwise could just be the book. It also works well because it can be a group experience. We had six of us playing, and we’d take turns reading the cards. if there was a challenge on the card, the person who read the card would end up rolling for it as well. But the decision making process as to what to do on each card, which room to go to next, we made that as a group. Between that decision and the story being read out loud, House of Danger is a fun group experience.

Now, is this a game for everyone and every group?

Image Source: Zman Games

I don’t actually think so. If you and your group generally are in for heavier gaming experiences where your decisions matter, House of Danger isn’t going to be the game for you. House of Danger is light, goofy, and fun. Even if you are that type of group and who enjoys those more experiential games, I think if you aren’t going to be a bit goofy with House of Danger, the game is going to fall flat.

This isn’t a flaw with the Choose Your Own Adventure game or the system that it is built on, but it’s done in such a way that it’s simple for anyone to sit down and play. It’s an experiential game that you can play with a very large group. Like I said, we played with six people and took turns reading, but there’s no reason that you couldn’t play with a much larger group. As long as everyone can hear and can have their voice heard when decisions are being made, you can go with as large a group as you want.

Finally, I hope that they come out with more of these games. The game itself is going to be somewhat able to be replayed. However, once you know the story, you could try and make an optimized run through it just to see how well you could do, but that wouldn’t be as fun. You can play through it with different groups and things will be different and jokes will be different each time, but the basis of this game would be easy to turn out a lot more of these based off of other Choose Your Own Adventure books.

Overall Grade: A

Gamer Grade: B-

Casual Grade: A

Have you had a chance to play Choose Your Own Adventure: House of Danger yet? Have you enjoyed that experience or that type of game before?

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