Monster Factory: Freddy Krueger
It’s Halloween time, and that means we need to create some D&D monster fun and build one of the most iconic horror movie characters of all time.
This classic monster from the Nightmare on Elm Street movies has long razors on his hands and comes to people in their sleep and kills them. So if you want to avoid him, you had better stay awake.
When looking at this in D&D, we’re definitely looking at a spellcaster who can do a few things, we’re looking a psychic damage or necrotic damage, I’d say, and we’re looking for the ability to walk between planes of reality.
We’re going to start basing off of this Necromancer.
We’re going to toss out a lot of the area affect spells, but things like Vamperic Touch and Withering Touch, those will be using the claws to slash at the victim. We’re tossing out Ray of Sickness from the first level spells and adding in Disguise Self, if I remember form my movie watching, you don’t always realize that it’s Freddy right away and when you do it’s too late. At second level we’d go with Alter Self, Hold Person, and Misty Step. The Hold Person is going to be the person being so afraid that they can’t do anything, and Misty Step is how they can seemingly always be walking behind you slowly and your running, but when you turn around, they are always there. At level 3 spells, bestow curse and vamperic touch are both good options and I’d add in Fear as the final spell at that level. Level four spells, dimension door, for when you want to walk through a wall, and hallucinatory terrain are two really strong options, then Phantasmal Killer makes them see their
worst nightmare in their head, which would be you, and deals psychic damage to them. At fifth level dream is an obvious choice, because it allows you to shape their dreams, never allowing them to be properly rested for when you attack and then Dominate Person, again using it as a fear sort of affect this spell would work well. And finally circle of death, you could attack a whole party while they sleep by using this spell.
I’d then figure out a way to give yourself a half-orc life ability where you, the first time you would hit zero hit points, come back up to some low number of hit points. This is classic horror monster where you never are really dead the first time and to ignore that ability would just be a shame.
Beyond that, I’d primarily leave it the same for the rest of the ability stats for Freddy Krueger and the necromancer.
So how would you use Freddy Krueger in a game?
I mean, I’d consider using something of the standard story from Nightmare on Elm Street. They were horribly burned and disfigured in a fire of something that they were wrongly (or rightly) accused of. Everyone thinks that they are dead and the whole village is covering up what has happened, but really you’re alive, and you’ve been biding your time. Now you’re back for revenge. But you’re not that strong (In our build they have 66 HP, but their armor class is only 12 and can’t go higher). So you’re stalking and killing all of the children of the people who burned you when they were younger.
But if you don’t want to go with the exact Nightmare on Elm Street story, you could instead give yourself a demonic background where you are from one of the pits of hell and you’ve come to destroy a certain person who you did kill. But even once you had finished your deed, you weren’t released by the person who had called you forth. You had to do their bidding until one day you were able to get out from under them and are now free to cause terror. And you’ve been used to working in the night and in the shadows killing those while they sleep. This would give you, as the DM, a bigger bad guy to play around with, and while the players might think that your Freddy is the big bad guy, you can then find out that there was someone controlling him for a while.
How would you use Freddy Krueger in your D&D campaign? Do you think I missed anything obvious that I should have added into it?
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