We Built This City in D&D – Greenfang – Take Me to Church
Alright, time to wrap up the city build, there is so much more that I could talk about, there is actually building out shops and places like that, but I wanted to keep this at a slightly higher level since you don’t need to see how I build out 20 different shops and temples and NPC’s. I’ll do something on making NPC’s coming up soon.
But the last big things about a Dungeons and Dragons town and with Greenfang is religion. Dungeons and Dragons has it baked into it’s core with Clerics and Paladins having divine magic, that means, it’s going to play an important part in any city that is built up, because people can just see this magic.
So what sort of religion is likely to have shown up in Greenfang?
You’re looking at three primary groups that would be there. While I’m sure that most dwarven and human deities would show up in a large city, especially one surrounding ore, there would be three more powerful ones for Greenfang.
First, you are going to have the temples for the god or goddess who protect people as they travel. There are several of these around the city with a larger central one by the guild halls. The merchants and mercenaries who travel stop by to drop off a coin or say a prayer at the smaller temples, but w hen a bigger group is heading out, there might be some pomp around it at the main temple. The traveler god/goddess gets worship or offerings from even those who might not believe fully in them, just out of the traditions of Greenfang. There is completely circumstantial evidence that if you give an offering that you’re more likely to have a safe trip. Even those who know that there is no connection still don’t want to risk it.
Then, the Dwarves have a strong presence simply because of the ore. That means you are getting temples to the dwarven deity for both safety in mining and also with the forge. There is a singular giant hall for this, but many come there. The dwarves have actually set-up a smaller one in the mines that only dwarves are allowed into, but for the larger groups and non-dwarves, there is the main location. Most all guilds give some sort of tithe there, even if they aren’t dwarves, again out of respect and tradition, but also because it keeps the dwarven workers happier to know that they are respecting their deity.
Finally, there are the deities of trade. Probably the second biggest after the god/goddess of travel, the deities of trade and money are also worshiped by many. While the other temples consider their role in the city to be one that is more serious as it is about the safety of the individuals who give an offering and pray there, the temples for trade and money host extravagant celebrations to keep the mood of the city good. Almost monthly there are different feasts, holidays, and festivals. They do it to show how much the deities are blessing the town as well as keeping morale up. There are temples throughout the city, and people have their preferred one to worship at. In fact, each guild will worship at a different one, just to show that their temple and their priests and priestesses are better than the others, hence so many celebrations demonstrating this fact. While the guilds might be loathe to give up money, they also want to attract the best workers, and by flouting their wealth through the temples, they are able to show their strength.
Now, there are many more deities that will show up. The master craftsmen who are making armor and weapons have deities that they have little shrines to for creativity and art. You can tell what part of the continent they come from based off of what the deity looks like. Plus there are deities for weather, crops, hunting, and other trades that are needed in the city that have popped up as well. And even deities that don’t tie into anything that’s done in Greenfang simply because they wanted to spread their word. But all of these pale in comparison to the big three. Whenever any of those three has a large event, Greenfang almost comes to a standstill as people celebrate.
We now have our economy, politics, crime, religion, and layout generally figure out. It would be easy to create a bunch of note cards with random NPC’s on them to fill out the town and to create the different wares that will be in some shops. I’m going to do that coming up here, but it won’t have to be specific to Greenfang, though it might be so I can continue building out the city.
I hope that this has been an interesting exercise. It has been interesting for me to think about as I’ve mainly built cities that are along the coast which definitely can have a different feel or cities that need to be more defensible. I hope to get Greenfang into a game soon.
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