Point of Order: Gloomhaven: Jaws of the Lion
It’s Gloomhaven, the end.
No, to go into more than that, why do I need Gloomhaven: Jaws of the Lion when I have Gloomhaven and Frosthaven?
First part of it is being a completionist for that game. I have everything else, or it’ll be coming, so I want that, but there’s more to it. Gloomhaven: Jaws of the Lion is like Gloomhaven lite. Or maybe Gloomhaven introduction. What is cool about the game is that it’s all new content, but it’s not as big a thing on the table. You have new playable classes, that you can bring into the main game of Gloomhaven. But you can also use them in the introductory scenarios for Jaws of the Lions.
That’s another really cool thing, there are twenty five different scenarios in Gloomhaven: Jaws of the Lion. Three of those are an introduction to the game, where you start with really basic things and then you eventually build into playing Gloomhaven as I’ve been playing it. So for a new player you can get into it gradually. Which is one of the barriers of entry for Gloomhaven.
Another barrier for entry that Gloomhaven: Jaws of the Lion improves upon greatly is set-up and teardown. Because it’s a smaller game, there’s just way less stuff. But, one way there’s less stuff is that you’re playing on smaller maps in the scenario book itself. You aren’t finding tiles, putting them together and doing all of that before the scenario, you can flip it down, put some items and monsters on the map and be ready to go.
So besides being a completionist, that’s why I’m getting Gloomhaven: Jaws of the Lion. And if Gloomhaven seem like it’s too big for you, this might be a good starting point.
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