Author: Peder

Board Game News – Sagrada Legacy Announcement

Board Game News – Sagrada Legacy Announcement

One trend that has been fairly hot has been Legacy board games. Now, it’s not that prolific a trend, but people take note when a board game comes out with the word “Legacy” put on it. This type of game really took off when Pandemic 

RPG Elements in Board Games

RPG Elements in Board Games

Normally I’d be doing an Friday Night D&D article, but it’s an off week for playing, and I don’t have a new campaign idea floating around my head right now. So instead, I want to talk about how some board games use RPG elements and 

Malts and Meeples – Tainted Grail Wave 2 Unboxing

Malts and Meeples – Tainted Grail Wave 2 Unboxing

The Game

Something I’ve been waiting for, for a while showed up yesterday. Really, compared to when it might ship for some people, I didn’t have to wait too long, but I have the rest of the Tainted Grail stuff, the two big expansion campaigns, the Echoes of the Past character add-on, and the Red Death post any of the campaign campaigns. I am stoked for playing them and playing more Tainted Grail in general.

Image Source: Board Game Geek

I got the box around 2, I want to say, and I was very patient and didn’t actually open anything to even look at the outside of the boxes until nine that night when I did an initial live stream of it on Malts and Meeples. I consider that to be pretty good patience on my behalf because normally I’d have stopped my work day to bust it open.

The Beer

Of course, I also had a beer, otherwise would it truly be Malts and Meeples? Last nights beer came from Surly Brewing Company out of Minneapolis. Fall to Pieces is a hoppy refreshing beer. I am not sure it’s the best for the winter, but it was nice last night. For me, it’s a very refreshing beer with a nice crisp taste which is generally what I’m looking for.

Do you like the unboxings? And what did you think of the lighting for the stream? I’m working on getting everything set as I want it and hopefully have a nice close-up camera set-up sometime in the future as well.

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How To Teach a Board Game

How To Teach a Board Game

A few years ago I wrote a post about how to teach board games, I want to revisit that today, and take a little bit of a different tact with it. I think that teaching a board game is one of the often overlooked things 

Point of Order: A Gift Order

Point of Order: A Gift Order

Normally you get to hear about all of the games in a given order, but this time you won’t. There will be one game in the order that won’t be talked about, because it’s going to be a gift. But I can, of course, talk 

Back or Brick: Epic Seven Arise

Back or Brick: Epic Seven Arise

Based off of an app game, Epic Seven Arise is a dungeon crawl, fantasy, adventure where you play as the heir of the covenant trying to stop the cycles of destruction.

Pros

  • Epic fantasy game
  • Theme
  • Artwork
  • Campaign
  • Solo

Cons

  • Artwork
  • Price
  • First time company

The Page

For a first time company, they really nail the look of the page, and for a game with minis, they don’t dwell too much on the minis. Now, over on their Facebook page they’ve been showing off the minis for weeks but that’s a solid spot to do it. I really like that the Kickstarter page is much more about the aesthetic of the game than the minis in the game.

Now, I will knock them a little bit, they don’t do a great job with the rules. I get some of an idea of what the game is about overall and kind of that it’s going to be a skirmish or dungeon crawl type game, but I don’t know the mechanics for that. Now they do have two How to Play videos which I’ll be checking out coming up here, plus more previews, but I’d love to instead see more on the page itself of how to play instead of the videos.

The Game

Now, I don’t have a ton to say on this, normally I like to focus on game play aspects in this section and I just said that I don’t know or get a ton of that from the page. I like the idea of a skirmish style game with a campaign to it, I like the aesthetic of the world and that is what got me to look at the game.

The one bit that I get from their game play highlight section that seems interesting to me is the dual attacks. If you’ve been reading my design diaries at all for the game idea that I’m working on, you’ll know that I want to kind of do some sort of dual or combo attacking, but in a different way, so this is an interesting mechanic in the game that I’m going to be curious to see how big a part of it, it is.

Back or Brick

So this one is interesting for me, right now I am in on the game, and I’m guessing I’ll stay in on it, so it’s a back. But I do want to checkout at least the five minute how to play video on the page to verify the mechanics. I was almost in on Bardsung until I watched some game play and saw that it wasn’t likely for me. This one, though, has a theme that is so much more interesting to me, but I could see dropping my pledge completely or to $1 if the game play looks only like a basic dice chucker. From what they do highlight, I’m hoping that’s not the case.

How about for you, is this game a back or a brick?

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Top 10: Roll and Write Games

Top 10: Roll and Write Games

I couldn’t have done this list a year ago but now I’ve played over 10 of them, and I have even more on my shelf that I need to play. Roll and Write games (or flip and write or flick and write) are a very 

10 Minute Marvel Episode 76: Marvel Legends

10 Minute Marvel Episode 76: Marvel Legends

Welcome back to another episode of 10 Minute Marvel, the Marvel podcast that gets you news and a topic fast. In today’s 10 Minute Marvel we look at a She-Hulk rumor and a “spoiler” for WandaVision. I put spoiler in quotes because it seems to 

TableTopTakes: Metro X

TableTopTakes: Metro X

We’ve been over this many a time. I like Roll and Write or Flip and Write games a lot. So when I saw a chance to pick-up Metro X, it seemed like a good idea. This is a flip and write game where you are building out metro lines, trying to complete as many as you can.

The Game

As you play this game, you are flipping over cards and filling them in on a bus line/subway line. For example, I flip a five and decide to fill in five spots on the blue line. I cross out that many spots and put the number five in the first open spot on the bus for green. This shows that I’ve filled in something on the green line once. I flip another card, it’s a four, I could fill that in on the purple line, but purple shares a station with green four spots out, and I already filled in that station, so I’d be wasting one if I filled in purple. So I put it in blue, and you do this until you have every spot on the buses filled in. There are some special cards as well, there’s a free space that allows you to fill in a spot, and there’s a transfer which scores you points for how many different lines come into that station. You get points for completed lines and for transfers, but you lose points if you have too many stations not filled in.

The Breakdown

The game does one thing that I really want my roll and write games to do, and that is that everyone plays at once. I flip a card and everyone picks and fills in on their own sheet a line. Theoretically that could mean that everyone would make it identical, but the odds of that are extremely low. But I generally want my light games like this one to have little to no downtime.

Image Source: Gamewright

Saying that, though, I do think you have some interesting decisions to make. Odds are you won’t fill in every station or get every route, so you need to play where and when you are placing on lines so that you aren’t cutting yourself short. I did not mention one type of card when I was talking about that, and that is the skip card. It allows you to start in the first available spot on the line, and then skip over a group of filled in ones to continue filling it. So you have decisions when you get that to see how much you can fill up, because the more you put in, the more lines cross, and the more likely you are to not be able to fill in the full number on the card flipped, hence wasting some.

Components

I also want to point out the components for the game. They are really nice. It comes with dry erase markers which are nice, which of course means it comes with laminated or dry erase boards, so you don’t have to do that yourself. Or, you won’t run out of sheets as well if you don’t laminate. It also has an insert to keep everything sitting nicely, which it does. Overall, just well designed components for the game. The box might be a little bit large, but because of the insert, nothing rattles around.

Final Thoughts

Metro X is a very solid game. While I do think that there can be some interesting decisions in the game, it isn’t too difficult to teach or play. I think that will make some people believe that it doesn’t have decisions or that many hard decisions, but there are definitely a number in the game that I would consider tough as you try and optimize the puzzle, and I like that aspect of it and that aspect generally in games, easy enough to learn but interesting decisions.

Overall, I think that this game won’t be quite enough for some players, but a lot of people will enjoy it for how simple it is but for making them think. I like it well enough for that, and I’m definitely glad that I picked it up. The game looks nice, plays nicely, and is easy enough to learn and teach, and I think you need some games like that in most collections.

Grade

Overall Grade: B+
Gamer Grade: C+
Casual Grade: A

Have you played this roll and write game? What do you think of it?

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Friday Night D&D: Tower of the Gods Session 12

Friday Night D&D: Tower of the Gods Session 12

We’re back again after a pretty long holiday break with some more of the Tower of the Gods campaign. Things are starting to become a little bit clearer for the players as to what is going on. Though they still seem to be fixated on