Friday Night D&D – Tower of the Gods Session 6

Friday Night D&D – Tower of the Gods Session 6

When we left our adventurers they were just getting back to the mess hall after there had been a dragon attack. During the attack, Bokken had rescued Cordin and Castillia from their barracks which was being dissolved by the dragons acid breath, gotten Barrai off 

Friday Night D&D – Tower of the Gods Session 5

Friday Night D&D – Tower of the Gods Session 5

Got back to my D&D game last night. We’re far enough in that I’m only going to do a quick recap of what happened last time instead of everything. Last time they beat the other two teams to the end of their midterm. It was 

Friday Night D&D – Dreamwalkers

Friday Night D&D – Dreamwalkers

You fall asleep and you’re in a world that you never thought was possible, and something is very wrong with it. This Dungeons and Dragons campaign idea takes you from the fantasy world of the waking into a dark world of sleep, dreams, and nightmares, 

Friday Night D&D: Tower of the Gods Session 4

Friday Night D&D: Tower of the Gods Session 4

Took a few weeks, but we got back to it finally playing our zoom D&D game. So let’s do a quick recap in bullet point fashion. Players take the test of the tower to become adventurers Players enroll in Strawgoh, a school of dark arts 

Friday Night D&D – Rebirth

Friday Night D&D – Rebirth

The old gods have fallen and new ones have risen up in there place. But the lands are not any better, that is the world your players find themselves in. Everything is dirty, everything is grim, the new gods care only about themselves and their 

Friday Night D&D- A New Life

Friday Night D&D- A New Life

One of the most common tropes for D&D, and I am not even sure how it started is that you wake up in a dungeon, no gear, and no memory of how you got there. This is used to kick off campaigns somewhat often because 

Friday Night D&D – Tower of the Gods Session 4

Friday Night D&D – Tower of the Gods Session 4

We were back after a couple of weeks off into the Tower of the Gods campaign. A quick recap, Bokken, Barrai, and Thrain took the test of the Tower and ended up with new powers, and got into Strawgoh, a school of assassination and dark 

Friday Night D&D – The Lost City of Zenefil

Friday Night D&D – The Lost City of Zenefil

Like normal, I’m stealing slightly from something that I’ve been watching. Into the Badlands. The world has “ended” after something happened and there’s this Badlands split up and ruled by barons in the show, but that’s not what I care about. What we’re caring about 

Friday Night D&D – Tower of the Gods Session 3

Friday Night D&D – Tower of the Gods Session 3

We were back at it again last night with the third session of Tower of the Gods. Previously, our “heroes” Barrai, Bokken, and Thrain had gone through the test of the Tower with Steve as their fourth, unfortunately, Steve didn’t make it. Upon exiting the 

Friday Night D&D – Hell’s Run

Friday Night D&D – Hell’s Run

Like always, I’m borrowing from things when creating my idea for a D&D campaign, this time I’m looking at a couple of shows that I have enjoyed Helix and Nightflyers, both are about a group of people, set alone either in Antarctica or in space,