I almost forgot to do this today, but I want to keep it regular, would you back this game or is it a brick? Pros Based on a good game Can back part of it and decide more later Interesting premise/settings Not just a board…
So we’ve gotten some new information about Frosthaven out on Cephalofair’s website where Isaac Childress wrote a post about crafting in the game, you can find the whole article here.
Now, normally when I do these posts, I’m writing up information from a video so that you don’t have to watch an hour long video or a twelve minute video. In this case, I’m still going to hit some highlights, but reading his post is probably going to be as about as fast.
So let’s talk about this in my normal bullet point fashion.
- You start with 1-12 items that you can craft
- Crafting items for loot drops versus gold
- Buildings can be upgraded with crafting items
- Alchemist/Apothecary you can make potions
- But you won’t know what potion, use Pandemic Legacy style dossier
- Rare loot/crafting supplies
- Do you use them to upgrade buildings/buy awesome items
- Character unlocks can unlock new buildings or characters
- Unlock retirement quests in batches so never takes too long
There’s even more in there as well, but a lot of stuff that we’ve already known. We’re a week away from the launch of the Kickstarter which is crazy to thin and I’m really excited for it and for getting this game in my hands come 2021. So next week keep an eye out for that and my breakdown of the page.
So if you just wanted the highlights, there they are for you, but I’m going to continue talking about this a little bit longer, just nothing new.
What intrigues me about this post is that there is most certainly going to be more of legacy aspect to this game. Now, you’d be able to play scenarios again and go through the main story, but unless it comes base with a reusable sticker pack or as part of the kickstarter addons, you’re going to have a city that is too built up to start another play through of it just like it is. Now, I love legacy games, and if this is another 100 scenarios, it’s going to take me two years to get through, so it’s not a problem, but if you know you’re going to play this 6 hours a week every week, you’re going to get through it way faster.
But, I love that legacy aspect, and I love the idea that you are going to get something brewed and it might be poison or it might heal you, or it might be bog water that does nothing, you don’t know. And as you unlock more you’re probably going to get, minor health, power, and stamina potions or something like that unlocked, do you then push further in to see if you can get better potions faster, earlier in the game? And the fact that resources are used for both upgrading the town and making items gives you another point of decision.
I also like that the unlocked characters (buildings) are being released in batches. We started out in Gloomhaven with a Cragheart who retired after every other character because of the quest that they pulled to start and we just didn’t have the ability to do a quest that they needed completed. In this, it sounds like that problem is being taken care of, which is really nice. Granted, it wasn’t too bad, but to know that we’re not accidentally going to run into a situation like that, that’s cool.
Needless to say, I’m stoked for this game and ready to see what the Kickstarter page is going to look like. What do you think of the new news about Frosthaven, are you down for crafting?
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I started doing Top 10 Lists last week to talk about my top 10 deck building/deck construction games. This time, I’m continuing that with some area control. I like area control games and I think that there are some good ones out there, but there…
News was light this week and probably will be for a few weeks with Covid-19 slowing down filming, casting, and basically anything that causes people to get together in a group in this weeks episode of #10MinMarvel. It’s also pushed back films, notably for Disney,…
I’ve talked about a lot of games that are about that epic adventure for a small group of characters. Birthright is about epic things, but not on that smaller level. Birthright is about great leaders going to battle against other nations, probably with other world ending events happening as well.
This is a setting where your characters are going to be heading up nations and divinely appointed leaders. You might have to build up your nation and lands, but it has been divinely appointed to you. Birthright is a setting where you are going to play a more political game and where battles might be fought off screen or by giving orders to large armies versus the dice rolling and hacking and slashing and spell slinging that you get in other settings. You have things called domain actions where players hand out decrees and edicts that are month long actions. You could start building a castle, wage a war, or establish a treaty, any of these things that might take a while. Birthright has it built into the game to allow you to take these bigger actions. Even magic can be bigger in Birthright. You cast domain level spells or war combat spells which are going to be for a whole battle than just slinging a fireball. You might give orders to your wizards to cast 100 fireballs and that does something to the enemy troops or things like that. Every aspect of Birthright is going to be focused on this larger level.
In terms of the actual world, I don’t know that the feel of the fantasy in the world changes massively from other settings like Forgotten Realms, it’s still a fantasy setting with standard fantasy trimmings. But it’s going to feel different. This is kind of a setting where you would play Song of Ice and Fire (Game of Thrones), you can take on roles as different houses and fight over the greater lands, or be all from the same house, make allies, and grow your influence in hopes of eventually taking the Iron Throne. That compared to a smaller game which can feel more like Lord of the Rings or Wheel of Time where it focuses in so much on the characters that you don’t pay attention to all the political maneuverings.
For some people, that’s going to be the type of game that they really want. I never really got that into Song of Ice and Fire, I prefer that smaller focus of the story, and while Song of Ice and Fire did have the characters is focused on, it was all about the grander political maneuvering. So I’m not sure that this setting would be for me. I think that there would be some interesting aspects to it, but I also have board games that give me more of an army versus army combat focus. Obviously in Birthright and any D&D or RPG setting is going to have more of that role playing feel to it. That part seems obvious, but it would make it a bit more unique, still I’m not sure interesting enough to really fully engage me.
How about you, would you play in this setting? Do you like the idea of a more political game?
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The world is an icy wasteland, can you lead your clan in surviving the fallout from a new ice age apocalypse in Steamwatchers by Mythic Games. Pro The setting looks amazing Mythic is known company Aesthetic is amazing Hidden action selection Cons Game play didn’t…