Tag: 5e

Dungeons and Flagons Season 2 Episode 5: What Do With A Drunken Dragonborn?

Dungeons and Flagons Season 2 Episode 5: What Do With A Drunken Dragonborn?

Welcome back to season two of Dungeons and Flagons. Nori and Syldi spend time talking to the Investigator about the thug who was killed in the jail. And Von’thre finds out some information from the dragonborn at the Queen’s Retreat. If you have questions for 

Dungeons and Flagons Season 2 Episode 4: Investigating

Dungeons and Flagons Season 2 Episode 4: Investigating

Welcome back to season two of Dungeons and Flagons. Nori, Syldi, and Von’thre find out some interesting news about the swords previous owner. The party splits to do some investigating. If you have questions for Nerdologists: Dungeons and Flagons emails them to nerdologists@gmail.com or find 

Dungeons and Flagons Season 2 Episode 3: The Sword of Vengeance

Dungeons and Flagons Season 2 Episode 3: The Sword of Vengeance

Welcome back to season two of Dungeons and Flagons.

Image Source: Wizards

After a weeks time, Nori has become attuned to her sword. She finds out some interesting things about it at the Wizarding School Von’thre used to work at. What does it all mean, and where did the sword come from?


If you have questions for Nerdologists: Dungeons and Flagons emails them to nerdologists@gmail.com or find us on Facebook or Twitter! We’ll be doing a recap and Q&A every twenty-five episodes.


Our players are:

Ashley – Nori the Mountain Dwarf Champion Fighter

Kristen (@Kefka73) – Syldi the Half-Elf Rogue Thief

Clint – Von’thre the High Elf Divination Wizard

The DM:

Peder (@TheScando)


Please give us reviews and let us know how you listen to the show!

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Email us at nerdologists@gmail.com
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Message me directly on Twitter at @TheScando
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Dungeons and Flagons Season 2 Episode 2: The First Fight

Dungeons and Flagons Season 2 Episode 2: The First Fight

Welcome back to season two of Dungeons and Flagons. The Queen’s Retreat is under attack and it’s up to Von’thre, Syldi, and Nori to stop the robbers from taking away Mun Dangerous’s hard earned money. Can they stop him, and why would someone rob a 

Dungeons and Flagons Episode 1 Season 2: Meeting the New Guys

Dungeons and Flagons Episode 1 Season 2: Meeting the New Guys

Welcome back to season two of Dungeons and Flagons. We’re in the same world, but it’s 500 years in the future. In the city of Bresson, which is part of the Leith Barony we meet our characters in a bar. Nori (Ashley), the mountain dwarf 

D&D Classing It Up: Monk

D&D Classing It Up: Monk

Continuing on with this series, we’re looking at the Monk. The Monk is the martial arts expert. They are focused on hand-to-hand combat, and on manipulating people and objects to deal maximum damage. However, they don’t look to bring in bigger or stronger weapons but instead strive to be faster and more nimble, and to avoid punches instead of absorbing them with armor. A Monk is the kung-fu master of the D&D world.

Image Source: Wizards

Mechanically, it comes down to their ability to deal extra damage by using punches as extra attacks or being able to jump in and out of combat quickly using their ki abilities. Monks can often do minor magic with their ki points, but they aren’t generally considered a magic-focused class, and they are going to be spending most of their time in the fray. People often play them as ninja characters, like Nimrose was in Dungeons & Flagons. Her main weapons were shuriken and nunchaku. However, there are plenty more ways to play a monk, and with the different class paths a monk can choose from, they can look very different depending on how you want to play them. How a monk uses and manipulates ki is really how you determine what type of monk you are and where you fit into a monastic tradition. While a monk following the Way of the Shadow is a ninja-/assassin-style character, a monk following the Way of Tranquility gets features that allow them to use ki, but not for violence.

The monk is also interesting because so many backgrounds can work with it. We’ll look at some possibilities in my backstory ideas:


From a young age, you’ve been trained to be an assassin. You don’t know who your parents were, though you assume they are dead because you ended up living with a relative who hated you. Eventually, you ran away and decided that you could make it on your own on the streets. Things weren’t as easy as you hoped on the street, and one cold night, you found your way to a monastery. They let you in and gave you a place to live. They saw in you the potential of someone who had learned to sneak around on the streets, and they started training you and brought you into the shadow organization that the monastery housed. The code of your monastery now leads you still as you take jobs and are asked to kill. The master of your monastery was killed recently, and you’ve taken it upon yourself to right the wrong and find out who killed him.

Tradition: Way of the Shadow

Background: Urchin


Image Source: D&D Beyond

As a scout for the army, you’ve seen killing for years. You’ve tried to avoid as much battle as you can, but that wasn’t possible. You don’t want to see death anymore, and you’ve taken it upon yourself to find a peaceful way of life. On the higher reaches of a mountain, you found a place where you could spend time with others who were like-minded, where you could try to find inner peace. A dragon has also found this mountain, and as one of the few of the monastery who has spent time in the world before, you feel it is your duty to help find those who can rid the world of the dragon. Maybe if you can help others, they will in turn help you. Hopefully they understand that you just want to help without hurting anyone.

Tradition: Way of Tranquility

Background: Soldier


As a youth, you joined a monastic order and loved your life in solitude. Training and self-discipline are things that meant the most to you. You hadn’t realized that there were those leading your order who sought to bring back an ancient deity. This deity had been locked away for a reason, and when you found out what was going on, you didn’t know what to do. You ran away, going to a city on the far side of the continent. You started drinking, and you weren’t sure what meaning you had in your life anymore. Now you believe that you were sent here to find those who can help stop your order from bringing back the deity — after you have another drink.

Tradition: Way of the Drunken Master

Background: Acolyte


Your parents sent you away at a young age to learn the arts of a monastic order. This is normal for your family; your father before you had gone here, and that is where he met your mother. That was how it had been for the generation before, as well. The grace and fluidity of the order helps train your mind and body for the life you were supposed to have ahead of you. Then you got the news that your parents had been arrested, accused falsely of having stolen the treasures from a town where their troupe was performing. You left, your training nearly complete, and are headed there to free them and prove their innocence.

Tradition: Any

Background: Entertainer


Have you had a chance to play a monk before? Did you lean into the Eastern traditions that are inherent in the class, or did you seek to play something different?


Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
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Dungeons and Flagons Episode 84: The Beholder

Dungeons and Flagons Episode 84: The Beholder

Finja, Nimrose, and Torin finally face off against the Beholder. What will happen to them?   If you have questions for Nerdologists: Dungeons and Flagons emails them to nerdologists@gmail.com or find us on Facebook or Twitter! We’ll be doing a recap and Q&A every twenty-five 

Dungeons and Flagons Episode 83: Best Laid Plans of Elves and Orcs

Dungeons and Flagons Episode 83: Best Laid Plans of Elves and Orcs

After a long delay we’re back leading up to the epic conclusion of Dungeons and Flagons Season 1 in Episode 84 (coming out next week). Facing off against several Yuanti and knowing a beholder is waiting for them our fearless adventuring group, Torin, Nimrose, and 

Dungeons and Flagons Episode 82: Strangers in the Night

Dungeons and Flagons Episode 82: Strangers in the Night

If you have questions for Nerdologists: Dungeons and Flagons emails them to nerdologists@gmail.com or find us on Facebook or Twitter! We’ll be doing a recap and Q&A every twenty-five episodes.

After coming across some Yuanti, Torin, Nimrose and Finja need to find a spot to regroup and plan their next move on Barbuga. How will they take on the Beholder?


The World of Dungeons and Flagons!

The World of Dungeons and Flagons!


Our players are:

Ashley – Nimrose the Wood Elf Monk

Kristen (@Kefka73) – Finja the Human Paladin

Clint – Tate the Halfling Bard & Torin the Half-Orc Druid

The DM:

Peder (@TheScando)

 

Please give us reviews and let us know how you listen to the show!

You can find us on iTunes

Or on Stitcher

Reviews help with the algorithms that allow more people to find our show. Every review you give helps, and we thank you for them! We have three reviews currently on iTunes; once we get five, we’ll be able to see them, and properly thank those who have given us reviews.


Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Follow us on Twitter at @NerdologistCast
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

Dungeons and Flagons Episode 81: Trouble with Snake People

Dungeons and Flagons Episode 81: Trouble with Snake People

If you have questions for Nerdologists: Dungeons and Flagons emails them to nerdologists@gmail.com or find us on Facebook or Twitter! We’ll be doing a recap and Q&A every twenty-five episodes. Once on the Island of Barbuga things don’t end up being smooth sailing like Nimrose,