Urban Fantasy, what is it? And how do you create good urban fantasy? I’ve mentioned Urban Fantasy before in some articles, but I wanted to delve deeper into it and provide some more examples beyond my normal one. Urban fantasy is a subgenre of fantasy in which the narrative has […]
Tag: Buffy the Vampire Slayer
If you go into Fantasy Flight Game Center (or to their website), you see loads and loads of board games that have Star Wars on the side of the box. They have X-Wing, Armada, Rebellion, Imperial Assault, Legion, and Destiny, and I’m probably missing a couple, not to mention the RPG where they have Force and Destiny, Edge of the Empire, and Age of Rebellion. It’s really cool to see them because they all give you different feels for games, Rebellion lets you feel like you’re controlling the over arching saga of the original trilogy. X-Wing gives you space dog fights, and Armada gives you big interstellar combat. Imperial Assault gives you quick hitting rebel missions and Legion pits larger forces against each other. And Destiny gives you a card game with Star Wars art and a lot of fun dice.
These are all games that Fantasy Flight has taken from a license and turned into a ton of products. I’m pretty sure I’m evening missing a game. There are also other games like the Game of Thrones living card game or the new game that came out from CMON, Song of Ice and Fire. There’s a whole system of games, the Legendary Encounters based off of Marvel Legendary (another licensed property) for Alien, Predator, Firefly, Big Trouble in Little China, Buffy the Vampire Slayer, and now X-Files. The point of writing all of that was that there are a ton of board games that have cool properties behind them and there are more coming out all of the time.
Unlike Robin Hood and Lovecraft’s work which can be slapped on anything because they are public domain, there are a lot that need to be licensed. So, what are some of these other stories that I can to see board games made out of?
I’m going to give the title of the book, TV show, movie, and some description of what I think would make it an interesting game or how I might go about building a game. I’m also going to be avoiding things that I know are already board games, you might not know there is a Kung-Fu Panda game, but there is, so I won’t be making my own for that.
R.I.P.D. is a movie and comic about a cop who dies and then becomes a cop in the after life taking crazy bad guys. I like the theme for this one and think that with a bunch of minis and different cops who you could play, it could be a fun game playing against a scenario(s). You’d be trying to defeat different bad guys, or maybe a scenario would have you get information while trying to survive long enough to get back out. There’s a good number of stories that you could do with it, and while it is a lot of the current meta, I’d lean into the supernatural. Give the players and monsters abilities that they can use that are a bit game breaking, but come at a cost to the monsters of the players. That would then give the game a unique feel as compared to other scenario based games because it’s the last ditch sort of move instead of other variable player powers.
Now, there is something coming out that can have some tie in to this series by Patrick Rothfuss, but I want to take it in a different direction than that game. That one looks like it is more about the whole fantasy world, and like I said, it isn’t an actual game on the series, it just has a module for it, so it counts for me. I’d focus on the time at the university. People could take on different students, doing different things for different classes and the game would be split into four or five parts which would be different years at the school. Each turn you’d take an action to either study, go to classes, make money, or if you are playing a character who has money, just get money. You’d play as different characters who are studying at the university and at the end of each round you’d score points and depending on how you did and your income, you’d get your tuition set for the next year which would take money from you, and you’d repeat the process. If you didn’t have enough money, you’d be limited to actions in town or going and taking out a loan to be able to stay in school, but that would be costly for you. I think you could make this game interesting by having characters increase in skills, do sneaky things, and complete missions for teachers. I think I’d then have the players try and get as many points as they could in completing their education or at least advancing in it.
Killjoys is a space television series about a crew who picks up criminals and turns them in and deals generally with all the problems that are going on in their world. I don’t think I’d make my game as dramatic as the show, but I do think I’d set it up so that it really focuses on bringing in those criminals like the earlier part of the show does. It would somewhat be a pick-up and deliver game where you fly to a planet, pick up what you need, and deliver it back for money. However, the longer you go, the more troubles you are going to run into completing missions and also the more events and worse events that will be happening to the Quad, the area of planets you are working in. In the end, the winner would have the most money at the end of the game from bringing in criminals, but you have to decide how to use it because you might want to upgrade your ship, weapons, or crew to make the jobs easier.
I’m a little surprised I haven’t heard of one besides some company branding an ouija board with Stranger Things, because of money. For those who don’t know, Stranger things is about a girl who escapes from the grasp of an evil company that is messing around with her abilities and is also looking into another dimension, the Upside Down where there are monsters that start bleeding over into this small town. I would make this as an asymmetric game for up to five people as that’s about how it works in the game. There are the kids, the teenagers, the adults, the company, and the upside down. The upside down and the kids would be required to play the game, but the rest could be optional. As the kids, you are trying to keep Eleven safe and close the portal to the Upside Down, as the Upside Down, you are trying to capture all the kids or get enough monsters into the world that you win. If you were the adults, your goal would to find one of the kids who gets lost in the upside down, and as the teens your goal is to kill as many monsters as possible. Finally, as the company, your goal would be to keep Eleven alive, but have her under your control, and not have anyone else win for a certain number of rounds. I could also see cutting it down to three factions and having the people of the town, adults, teens, and kids, all be the same person. But I think it could be interesting, each group having their own special powers and goals that they are going for in the game.
What are some stories that you think would turn into a good board game? What are some of your favorites that are already board games?
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