Tag: Choose Your Own Adventure House of Danger

TableTopTakes: Legacy of Dragonholt

TableTopTakes: Legacy of Dragonholt

This is a game that I’ve talked about some in previous articles, but I wanted to do a proper TableTopTakes review of it. Legacy of Dragonholt is a combination of an RPG and choose your own adventure book. However, it does feel different from something […]

The Evolution of Story Games

The Evolution of Story Games

I don’t really think I planned on going with some board game history and mechanic posts for a series, but I liked how the previous one turned out, and I thought it would be interesting to look at some more mechanics in that in-depth a […]

RPG Lite

RPG Lite

Sometimes you want to sit down and play an RPG, but you don’t want to have to find a Game Master (GM) or spend the time creating characters and have five minutes to play after after hours of preparation. So, you need to come up with something that you can get up and going fast that will give you some of the same feel.

Image Source: Board Game Geek

My first suggestion would be a game by Fantasy Flight, Legacy of Dragonholt. This game has you create your own characters, but then with your character, which you could probably create five character in under an hour, you take them through various scenarios and adventures. by reading passages in a book and taking turns making decisions. What I like about this game is that it is inclusive, both in the NPC relationships, but also in the fact that it isn’t a dark and gritty game, so you could play it with younger children and have them make decisions for their own character easily as well. You’re not getting the gory or graphic descriptions of death, and in fact, it can be fairly hard at times to actually kill a goblin instead of just knocking them out. But it’s a fun game, and while parts are fairly linear, if you go into it expecting to have goofy fun, you can definitely succeed.

Next, Choose Your Own Adventure: House of Danger. Now, you could just get the book, but the game is actually a ton of fun. Especially if you take turns reading the text, and making decisions as a group, but whomever is going to read next has the final say on the decision being made. This game is much faster to get up and running then Legacy of Dragonholt, but that’s because you are a generic investigator. So it loses the individuality of your characters as you are all playing the same person. That makes this game easy to solo play, and you can solo play Legacy of Dragonholt as well, but because you have characters with skills, you can miss out on some skills and paths just with playing my yourself.

Image Source: Zman Games

Finally, there is a series of books, these are again more solo play focused books, though you can pass them around and let people take turns making decisions. The books, put out by Van Ryder Games, are graphic novels where you are creating your own character and have skills, it changes depending on the book, but you can play through a lot of different scenarios, with one scenario per book. You could take on a case with Sherlock Holmes, travel to Japan, or take on a Werewolf. With these being graphic novels, you might think that they would, like the other two, be solid options for kids or maybe even focused more so that way. I would say that these are the least kid friendly of any of the games, and while I’d strongly consider the other two with kids, from what I know about the graphic novels, I wouldn’t recommend these until they are older teenagers, but that will depend upon the kid.

There are certainly more options out there as well in the Choose Your Own adventure style of game. A game like Near and Far gives you that opportunity in a heavier board game. Most dungeon crawl style games put you in the roll of a certain class of character and you can get into the role playing aspect of that. However, with both Near and Far, and a dungeon crawl, it is going to have that longer set-up time than any of the games mentioned here, with the exception of Legacy of Dragonholt, but that, even, is only before the first game.

Image Source: Imagining Games

What I like about these games is that they are more accessible to get people into role playing than jumping straight into something like Dungeons and Dragons. Especially with Choose Your Own Adventure: House of Danger, people remember those books and how goofy those are, and because of the nostalgia they are going to be more apt to jump into playing that game.

One final thing to add in, there are games like Fiasco and Dreamchaser. These games are much more of the classic RPG. Fiasco doesn’t have a game master, so that is nice, while Dreamchaser does. Both of them, however, the character creation is really important and part of the game creation as well, so you feel like you’re playing more so immediately as compared to just something like Dungeons and Dragons where your character might not directly tie into the main plot of the game. These games can end up having a longer total time commitment though as compared to some of the other games, though Fiasco does focus itself down pretty well. These games also require a much heavier involvement in role playing.

When you get that RPG itch, what games will you be looking to fill that need? Have you had any experience with any of these games and preferences with them?

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Holiday Game Guide: Story Games

Holiday Game Guide: Story Games

I’ll be getting to some heavier strategy games, but those aren’t going to be the games for everyone. Some people want a game that focuses more on the storytelling aspects of the game. I’m not going to say games like Dungeons and Dragons which are […]

This Is Halloween: Board Games

This Is Halloween: Board Games

THIS IS HALLOWEEN! With possibly my favorite holiday coming up, probably Christmas then Halloween, I thought it would be a fun to toss out some of my favorite or good ideas for scary books, board games, movies, anime, or anything else. They are going to […]

TableTopTakes: Choose Your Own Adventure: House of Danger

TableTopTakes: Choose Your Own Adventure: House of Danger

Time for some gaming fun, this time with the newest game that is a craze, the Choose Your Own Adventure: House of Danger game. Which is based off of the Choose Your Own Adventure book by the same name.

Image Source: Amazon

House of Danger does what you’d expect it to. You are going through the story, and after reading a paragraph or so you have a choice to make. This basically is always what room you’ll go into next or area that you’ll explore, but there can be other things as well. Some of the cards have challenges that you need to beat. It could be fighting off a monster or searching for clues. However, if you fail, the danger tracker goes up, and the challenges are harder to beat. There are also optional challenges that you can do that will give you more clues to what is going on, but could end up driving up that danger meter if you fail.

Choose Your Own Adventure: House of Danger comes in five chapters, and each chapter can take about an hour. That’s what they say in the game, but we got through two chapters in just over an hour. However, we left a lot unread, and most likely you’ll always have something that’s left unread, because you don’t want to accidentally end up dying, again. But when you do die in the game, that’s okay. Because they just send you back to the previous location you were at (or they have thus far), and you are penalized in your psychic ability which can make it harder to get all the clues that you want to get. I think, technically, if your psychic ability were to hit zero, you’d lose the game, but that’s not extremely likely.

This game is more of an experience than a hard core gaming experience. It really is a Choose Your Own Adventure in a box. The additions of the challenges are a nice game piece to what otherwise could just be the book. It also works well because it can be a group experience. We had six of us playing, and we’d take turns reading the cards. if there was a challenge on the card, the person who read the card would end up rolling for it as well. But the decision making process as to what to do on each card, which room to go to next, we made that as a group. Between that decision and the story being read out loud, House of Danger is a fun group experience.

Now, is this a game for everyone and every group?

Image Source: Zman Games

I don’t actually think so. If you and your group generally are in for heavier gaming experiences where your decisions matter, House of Danger isn’t going to be the game for you. House of Danger is light, goofy, and fun. Even if you are that type of group and who enjoys those more experiential games, I think if you aren’t going to be a bit goofy with House of Danger, the game is going to fall flat.

This isn’t a flaw with the Choose Your Own Adventure game or the system that it is built on, but it’s done in such a way that it’s simple for anyone to sit down and play. It’s an experiential game that you can play with a very large group. Like I said, we played with six people and took turns reading, but there’s no reason that you couldn’t play with a much larger group. As long as everyone can hear and can have their voice heard when decisions are being made, you can go with as large a group as you want.

Finally, I hope that they come out with more of these games. The game itself is going to be somewhat able to be replayed. However, once you know the story, you could try and make an optimized run through it just to see how well you could do, but that wouldn’t be as fun. You can play through it with different groups and things will be different and jokes will be different each time, but the basis of this game would be easy to turn out a lot more of these based off of other Choose Your Own Adventure books.

Overall Grade: A

Gamer Grade: B-

Casual Grade: A

Have you had a chance to play Choose Your Own Adventure: House of Danger yet? Have you enjoyed that experience or that type of game before?


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Email us at nerdologists@gmail.com
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