Tag: Cleric

Dungeons and Dragons: Dark Sun

Dungeons and Dragons: Dark Sun

While there are a lot of more standard fantasy worlds that you can play Dungeons and Dragons in, and I’ve touched on a lot of them, Dark Sun is one that is completely different. Adding in new and dangerous things, Dark Sun is more of…

Dungeons and Dragons: The Forgotten Realms

Dungeons and Dragons: The Forgotten Realms

Let’s get back into talking about some of the Worlds of Dungeons and Dragons, I’m talking about what I’d consider to be the most vanilla of their settings first, though, there are some that give it a run for its money. That, of course, is…

Dungeons and Dragons: High vs Low Magic as a Player

Dungeons and Dragons: High vs Low Magic as a Player

I’ve previously posted about this (You can find it here), but that was from more of a world building aspect, if you’re playing in a game of Dungeons and Dragons, and your character is magical how does that affect how you might role play your character in the game?

Quick refresher, high magic means that magic is common and is used for common tasks or that towns will often have a healer or someone who can cast some spells. When people see you cast a spell they won’t want to either worship you or burn you as a witch. Low magic means that magic is rare. If you can do magic, you might be revered or you might be seen as an abomination that should be killed.

Now that that’s out of the way, let’s talk about how it can affect how you role play in a game.

I think if you’re a magic user in a high magic world, you aren’t going to be set apart at a lower level. A spell like mend or cure wounds, your small towns are probably going to have someone who can do those things. People are just going to see that as normal and it won’t be until you start casting higher level spells that you’ll be considered special. In game, I would use that a motivation for a character, you want to be the best smartest wizard, most powerful sorcerer, or devout cleric. It gives a reason for a character to go off adventuring from their small town where they might be able to live a good life, but they want more because they’ve heard of that powerful and revered wizard who now consults for nations and can travel to other planes of existence, you want to be like that. Or maybe you have a rival who is just slightly better than you.

Image Source: D&D Beyond

You can also, since magic is common, take some role playing queues from maybe you are just common and not needed in your town. You can almost be kicked out to go find a small town where your skills are needed or maybe you’re just not as good yet, as the person in town, so they want you to take over as being the towns healer, but they send you away to get more experience first. So instead of leaving to make a name, you might be leaving to adventure so that you can come back home. I like this one because it can give you a nice hook for adventuring and gives the DM something to play with.

Let’s look at the flip side of this, what if there is very little magic in the world, how do you role play that?

Firstly, there’s always getting kicked out of your town because you’re a witch or needing to flee, especially if it isn’t a holy magic. So any class that isn’t Cleric or Paladin could be seen as being some sort of abomination. And if you’re a Warlock, maybe your pact actually is with a demon. But, how can you use that to role play. You might be out to prove that you are in fact great. Or prove that your town should have kept you around because some day they might need you. This is a very chaotic and potentially neutral or even possible for an evil character. And, again I like it for a hook as a DM, at some point in time, when you have the power to stop something to happening, I’d force you to make a decision, do you go back to your home town to save them or do you let them burn because they kicked you out? If you still have family there, did they kick you out or was it the town, do you need to still save them?

Image Source: D&D Beyond

Or, on the other hand, you might be almost revered. Does that make your character pompous because they can do something else that others can’t and everyone loves them for it? Will they hold that over everyone? I can see a couple of backstory hooks, one where the town sends out the person to save them from some impending doom because you are the best person for it in the town and you must be able to save them because you have magic. But what happens if you can’t? The other would be if you’re playing more a pompous character, are you going to go out and make a name for yourself because the town you’re from is too small? If someone did that, I would then definitely have something happen to the town that you could have stopped, and how does that affect the character? Is it an acceptable loss for their fame or do they feel guilt over something having happened?

There are a ton of hooks you can choose to play around with for both low and high magic worlds and playing a spell caster in them. I didn’t even get into how it might affect party dynamics, but that’s something you’d probably need to role play out with your own adventuring group. Do any of the hooks I’ve presented interest you? Have you played a character like any of those before?

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Dungeons and Dragons – Picking Your Spells

Dungeons and Dragons – Picking Your Spells

You’ve now figured out what type of spell caster you want to be, so you have to go through and pick your spells and there are a lot of them to choose from. Good news, I’m here to help talk you through what you might…

Dungeons and Dragons: I Got That Magic In Me

Dungeons and Dragons: I Got That Magic In Me

So, it’s been a little while since I’ve written much about Dungeons and Dragons. But I did run a game not that long ago, and I got to thinking about all of the different types of magic in D&D and while I’ve talked about the…

Malts and Meeples – Drinking in D&D Character Creation Rush

Malts and Meeples – Drinking in D&D Character Creation Rush

Almost forgot to share this, it was a rush, but I go through nine different level 1 characters for Dungeons and Dragons. I was hoping that I could knock them out fast, but it took a little bit, but I got them done. And I demonstrated how you can use D&D Beyond to create your characters as well.

These will be a characters that I’m going to be using in a one shot. So I created a good variety of characters. I had a question asked that I missed last night, but basically, I didn’t go with two personality traits because I wanted to keep the characters more generic for a one shot.

The beer last night was from Indeed Brewery. Mexican Honey Light Lager. It’s a good beer and a nice light one. Not the best winter beer, but I wasn’t feeling a big and heavy beer last night.

Bottoms up!

Total Party Kill – What can you do about it?

Total Party Kill – What can you do about it?

You’ve had a long running campaign. The players were really into the story. They’d spent a bunch of time planning on how to infiltrate this tower. You’d told them the wizard in it was too powerful to fight. Everything is going to plan… LEEEEEEROOOOOOOOOY JENKINS!…

D&D Alignments – Chaotic Evil

D&D Alignments – Chaotic Evil

We’re wrapping up our D&D alignments today with your most evil character as we look at Chaotic Evil. Now, I say most evil, but I don’t think that it has to be, I think that when people want to play that really evil character, though,…

D&D Alignments – Chaotic Neutral

D&D Alignments – Chaotic Neutral

Here’s a hot take, I don’t like Chaotic Neutral, and I don’t think most people who play a Chaotic Neutral actually play a chaotic neutral character.

Now, time to explain myself, and explain how you can play it better.

My issue with Chaotic Neutral is that most people who play it really want to be a murder hobo and not get into any trouble for it. So if they say they aren’t evil, that means that people are going to be nicer to them when they do Chaotic Evil things. It also means that the Paladin is less likely to smite them or pay as much attention to them doing bad things, because they are neutral technically.

Image Source: D&D Beyond

So, really, most people who play chaotic neutral are actually playing chaotic evil, they just don’t want to be an evil character. Now, that being said, it also happens on the flip side as well. I would say that rogues or warlocks most commonly do it the other way. A rogue might be a thief, but everything that they do is good, but because they had a criminal background, they think they need to be Chaotic Neutral, and a similar thing with warlock. But really they are playing a Chaotic Good character. But it is much more playing Chaotic Evil, but pretending that you are Neutral instead of evil that causes issues in a game.

How do you play Chaotic Neutral?

This is where it gets tricky, as I feel like with chaotic, having either good or evil is very defining ,and chaotic neutral can just be chaos for chaos sake, but often times that leans into chaotic evil. I’m trying to come up with a good example of a chaotic neutral character, I would say that Loki, at his best, when he’s not trying to kill Thor, is probably Chaotic Neutral. But he walks that line of being Evil at times as well. Though, I’d argue when he is Evil he’s either Neutral Evil or Lawful Evil, not Chaotic Evil. After a quick google search, I came up with a couple more examples.

The first is Deadpool, which I think makes sense to me. He’s chaotic in that he’s fourth wall breaking, but also that his methods are extreme and sometimes random in dealing with the bad guys. He doesn’t have a plan, and he’s willing to terminate with extreme prejudice, versus bring anyone in, not because it’s letter of the law, but it’s because that’s what he does. When Venom is good, he does a similar thing. The other is Homer Simpson. Now, this is much more benign than Deadpool, but you never really know what Homer is going to do. He might do the right thing, he might do the wrong thing, but he’s never really trying to do the wrong thing, he just doesn’t think things through.

So, I think there’s a few things we can take away for playing all a Chaotic Neutral character from these character examples. First, these characters are not murder hobos. While Deadpool kills, he kills bad guys, and people that he knows are bad guys, not people he might just guess are bad guys. But even with bad guys, they don’t have to kill them, and they might not kill one of them for an odd reason. Thus, they also tend to be hard to predict. They would be a nightmare for a lawful evil villain or a lawful good paladin, because they can’t predict what they are going to do.

Image Source: D&D Beyond

What classes then make a good chaotic neutral character. I have mentioned Warlock and Rogue, both of those make a lot of sense, and same with Sorcerer. But I think one that I haven’t mentioned yet is bard. Bards are entertainers based off of their class, and have a built in desire for being entertained, so while they don’t do the predictable thing, they do the thing that will entertain themselves and others the most. I think that Paladin and Cleric are going to be the hardest to go with in a Chaotic alignment, especially Paladin, but there are Chaotic deities out there that they can follow if you are using the D&D deities for Forgotten Realms.

A Chaotic Neutral character is also likely to be an adventurer because they are bored with what they’ve been doing. I actually like the Noble background for this reason. Tate was a Chaotic Neutral Noble Bard in the Dungeons and Flagons game, and it worked well, because he hadn’t received training to live in a hard world, he just had learned fluffier skills as a noble, so reading, song, etc. I think that a reformed Criminal would also make sense or a Charlatan. But as a player, you are going to have to find a reason that they would keep adventuring and not just bail when things get too hard or dangerous.

So, now I’ve given reasons how you can play it well. I still stand by what I’ve said, I do think that playing a Chaotic Neutral character is too often just a reason to play a Chaotic Evil character, but not have the Paladin smite you to death. There are ways that you can play it well though, so please, for the sake of your DM, try and lean into those aspects.

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D&D Alignments – Chaotic Good

D&D Alignments – Chaotic Good

We’re onto the last column of alignments, and we’re looking at those chaotic characters. I think, and on the Total Party Thrill podcast they talk about this, chaotic good should be the default position for most adventurers. When you think about it, most adventurers don’t…