Tag: Dice Throne Season Two

My Top 100 Board Games – 20 to 11

My Top 100 Board Games – 20 to 11

Normally, this would be another Halloween article, because I’ve been doing those every Wednesday, tomorrow, since it is actually Halloween will be my Halloween themed article. Instead, you are getting more of my top 100 board games, which will wrap up on Friday. ***Disclaimer***These rankings…

My Top 100 Board Games – 70 to 61

My Top 100 Board Games – 70 to 61

***Disclaimer*** These rankings are the opinion of yours truly, and if you don’t like them, that’s okay. We all have different tastes in games and that is great. There are some games that I’ve only played as a demo, and I felt like I got…

TableTopTakes: Dice Throne Season 1

TableTopTakes: Dice Throne Season 1

You are part of a Mortal Kombat tournament of the ages. The King who runs it has been the champion for a long time and now you’re going to try to take the throne from him, if you can defeat him in the tournament.

Image Source: Dice Throne

Dice Throne is a 2 to 6 player game where you take on the rolls of different characters or classes, in a tournament style battle ranging from one vs one to three vs three. Each class has their own life tracker, combat point tracker, deck of cards, and player boards that let you know what your special powers are. Each player starts with a hand of four cards and two combat points (CP). The first player can play cards and then rolls dice for combat. You are trying to match certain number of symbol combinations to unleash an attack. Then the other player declares their defense and tries to stop the damage. You can augment your roll by spending CP and playing cards or you can improve your attacks by spending CP and upgrading what a small straight or some other attack might do for you.

Image Source: Dice Throne

Overall, it’s an an extremely complex game, and the characters aren’t all that hard to play. What makes this game really work is the characters, because each of them plays differently. I haven’t played two of them yet, the Paladin and the Barbarian, but in a match-up between the Shadow Thief and Monk was close, and the match-up between the Pyromancer and Moon Elf was close. So the characters feel really well balanced against each other, and it comes down to rolling dice a lot of the time. What works well is that the cards you can play while rolling the dice are generally pretty cheap CP wise so you can mitigate a really bad roll fairly often.

The characters also do really feel different. The Monk uses Chi to empower attacks or to prevent damage. The Shadow Thief can go into hiding to avoid damage, steals a lot of CP, and then can leap out of the shadows with a sneak attack. The Pyromancer is going to burn you, and the Moon Elf tries to entangle you and makes your attacks weaker. Their attacks make sense for what they do, and the tokens and conditions they can place on themselves or other characters makes sense as well. In their decks of cards there are some specific to them, but I haven’t gone through to see if the balance of utility cards is the same throughout the characters or if those general cards are the same for everyone.

It’s nice also because the game plays very fast with two players, and it keeps there from being too much down time for players. Even when the other person is attacking, you are figuring out with your defense what you are going to try and roll. So you are still engaged in the other players turns. And with fifty health, you feel as a player that your health is draining away a whole lot faster than you’d want it to. When you hit you’re generally doing five damage or more, and sometimes, if you hit your ultimate ability, you can be doing a whole lot more than that.

Image Source: Dice Throne

That’s another cool thing in the game, the ultimate ability is basically an attack that can’t be stopped, so really going into the Mortal Kombat style of game. However, you need to roll all sixes, so you end up being tempted to go for it, but generally not able to pull it off. If you can pull it off, it might just give you a come from behind victory. And each characters ultimate ability really uses the tokens and conditions that the character can inflict so even if you don’t finish off your opponent, it can set you up for future turns, or stop them for a turn.

This is a very fun and simple game. I highly recommend it for both gamers and non-gamers alike, because it’s a quick one to set-up and play. The fact it plays fast means that it’s also a good filler game. If every character felt the same, that would be an issue, but they really do feel different, and there’s been a season two which has even more characters – eight instead of six – which gives you a ton more combinations to play.

Overall Grade: A-
Gamer Grade: B-
Casual Grade: A+

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