Tag: Dungeons and Dragons

Friday Night D&D: Tower of the Gods Session 13

Friday Night D&D: Tower of the Gods Session 13

We hit what basically amounted to the first big story point and some resolution of that this session. The players after spending so much time at school get into a nice fight in this session.

Friday Night D&D: Tower of the Gods Session 12

Friday Night D&D: Tower of the Gods Session 12

We’re back again after a pretty long holiday break with some more of the Tower of the Gods campaign. Things are starting to become a little bit clearer for the players as to what is going on. Though they still seem to be fixated on 

Dungeons and Dragons Essentials Part 2

Dungeons and Dragons Essentials Part 2

I want to continue talking about Dungeons and Dragons and what you need to bring to the table when you play a game. I talked about a lot of the physical things, who needs what books, everyone needing dice and paper and pencil. All of those things are good, but I think there is a more important thing that people need to bring to the table but less of a physical thing.

Fun

The first thing that everyone needs to bring to the table is fun. Dungeons and Dragons is meant to be a fun experience. Even if the game is serious and the stakes are high, it shouldn’t feel like work playing it. You should leave still having a memorable experience, and a memorable experience should be something that you want to tell others about and should be fun. Now, I want to say, fun doesn’t mean it needs to be goofy, silly, light-hearted, while all of those can be fun, so can a serious or darker game. But everyone at the table needs to help everyone else have fun while having fun themselves. As The RPG Academy says: “If you’re having fun you’re doing it right.”

Image Source: D&D Beyond

Flexibility

Now, flexibility isn’t something that people might think about. And everything, really, ties into having fun. What I mean with flexibility is that as the Dungeon Master when the players find and almost kill the big bad guy or banish them somehow to another plane before you’re ready, you can adapt and change. When the Dungeon Master adds something to a player character’s backstory or a debt or obligation, the player can adapt to that.

Now, a Dungeon Master shouldn’t make a character do something that is out of character, and players shouldn’t be intentionally trying to punch holes into the story the Dungeon Master is helping the players weave. Those things, however, happen from time to time. Even when players and the Dungeon Master keep an eye out so it doesn’t happen, it will happen. So be flexible so when it does happen you are ready to adjust and adapt and keep having fun.

Preparation

Preparation matters most to the Dungeon Master, and most to some Dungeon Master. I bullet point out a few keys for a session, and that is my preparation. For other Dungeon Masters preparation means that they spend hours planning out set piece encounters and building those set pieces, NPCs, and whatever else it might be. This also includes the campaign preparation of where the Dungeon Master wants to direct the whole of the game.

For the players, preparation means they know their characters. Also, when characters need to be leveled up, that is done by the start of the next session, if they don’t do it in the session. Knowing ones character entails the skills and bonuses that you have to stats, having an understanding or your spells or where to find what they do, knowing what new spells you have, how many spell slots you have, what various attacks do, and what your default is going to be on an attack.

Preparation isn’t fun always. I like figuring out the highlights for my next session, personally, but it seems like work at times as well. The reason we prepare goes back to having fun. Down time is not that much fun, a meandering story with little focus or changing focus is not as much fun. I put fun at the top for that reason, because having fun in the most important and everything else leads into it.

Final Thoughts

The RPG Academy really has it right here. Playing a game should always be about having fun. Getting rules perfectly right is less important than having fun. And attitude at the table should always be leading into having fun. As the Dungeon Master, you help people stay engaged by preparing and following the queues of the players. As players, you grab onto storylines and see where they go and give clear signs and directions to the Dungeon Master. You also don’t hog the spotlight from other players at the table.

What is the most important attitude at the Dungeons and Dragons gaming table for you?

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

Dungeons and Dragons Essentials

Dungeons and Dragons Essentials

Dungeons and Dragons is a game that a lot of people love and that is really popular right now. I’ve done a lot of articles on it in the past, though not as many recently because, well, after covering the classes, backgrounds, alignments, campaign building, 

Look Back – Highlights of a Nerdy 2020

Look Back – Highlights of a Nerdy 2020

I did this last year as well, and honestly, that had a pretty fun list. I think about the movies that came out, going to GenCon, and what I got through last year, this year seems like and does pale in comparison. That, of course, 

Friday Night D&D: The Lich Who Stole Christmas

Friday Night D&D: The Lich Who Stole Christmas

It’s the holidays and the holidays have tons of stories that you can borrow from or steal for a D&D one shot, in fact, Acquisitions Inc. just did a holiday special that was A Christmas Carol, just with a whole lot more blood.

So let’s set the stage, this game everyone is going to be playing as Santa’s little helpers those wonderful Christmas elves. They’re busy getting ready for Christmas when they hear coming from Santa’s office “Ho Ho… Nooooooooooo” and when they go and look Santa Claus has been kidnapped. They have just enough time to jump through a portal as they see Santa being taken.

However, they don’t end up in the same place that the person was going, but instead they end up in a little world, a tiny little forest really and there are brightly colored eggs laying around.

What I’d want to do is run through a number of different holidays quickly. This might be only a one shot, or if you have some time off and want to get a few games in, maybe you split this up over a few. If you are just do a one shot, I’d have them face off against the Easter bunny first, or maybe cupid before they get to the Lich whose heart is not 3 sizes too small, but has turned to dust. They need to find Santa Claus, beat the lich, and get him back in time for Christmas. I’d probably create an in game timer or some sort for that countdown to Christmas.

Now, if you’re doing this over multiple nights, the timer is a bit longer, but I’d still have some sort of in game timer, but one that will give them a chance to face off against a few more holidays. I’d probably say the Easter Bunny, Cupid, and a Giant Turkey for sure, but maybe pick a weird holiday to add in as well, Arbor Day comes to mind, and have them face off against a giant living tree who is trying to skewer them, or maybe New Year’s and have it be a team-up of the New Year’s baby and the old last year, or maybe have the old last year transform into the New Year’s baby when their hit points go low enough. I’d also have minions for as many of these guys as you can. Eventually they’ll win and you can have them face off against a Lich that is going to want to kill them in a world of Halloween.

I think another thing that you really should do is lean into the holiday that they are facing off against. It should be it’s own holiday world with lots of crazy things happening in it. For Easter, everything in the world, minus things like the Easter Bunny, probably some little chick minions, to be made of candy or to be a dyed Easter egg, something like that would be memorable, and the players might get distracted trying to eat as much candy as possible. You could even make the fact that everything is candy be an encounter where if they eat too much they have to make saves against being poisoned, or maybe treat it as a haste spell or something like that where maybe they take a level of exhaustion after the affect wears off. And I’d try and come up with something like that for each location.

Finally, you are going to face off against the Lich in the world of Halloween, because where else would a Lich be hanging out, Arbor Day? This is less about finding that phylactery and more about beating the lich and getting Santa. If/when they beat the Lich, that shouldn’t just get them Santa, they should then have a bit of a challenge to rescue Santa. Or maybe during the fight they also need to rescue Santa. Clearly the Lich is an evil mastermind, so they are going to have some sort of weird contraption that is dropping Santa slowly into a pit of acid or something like that, and maybe your characters aren’t actually at the level to fight a Lich, but of course Santa would be.

If you could play this with your family, I think everyone would have fun with it. Definitely this is something that you all agree to, and as the DM, you bring in a batch of prebuilt characters so that you can just sit down and get going, especially for the one shot, but even for the longer one if you have a short time around Christmas, say 3-4 nights.

Anyways, Happy Holidays for this Friday Night D&D. Would playing in a game like this be fun? Have you done any gaming over the holidays with family or anything like that before?

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

Friday Night D&D – Tower of the Gods Session 11

Friday Night D&D – Tower of the Gods Session 11

After a Holiday break and before another Holiday break, we are back for some more D&D. But we had the full group of Bokken, Barrai, Thrain, and Kip back for one more time in 2020. Last time, if you remember, our Bokken player was missing 

Thankfulness

Thankfulness

This is going to be an article that is a bit different than normal, and probably shorter than normal, but I think it’s worthwhile to write and to reflect. 2020 has been a pretty massive bummer for so many people for a lot of really 

Holiday List – The RPG Fan

Holiday List – The RPG Fan

Normally I’d write up a game idea, but todays Friday Night D&D is going to be a list for what to get that person who loves their RPG’s. This person probably is the type of person who already has a lot of the books for their favorite pen and paper RPG, but there are certainly more things you can get them.

Dice

Most, if not all RPG players can never have enough dice. It’s just a scientific fact that eventually a die will have a poor session and need to be banished from being played with forever, or slightly longer. So more dice is always a good thing, and there are some really cool dice out there. If you want to keep it simple and cheaper, there are tons of interesting dice sets with more basic plastic, but you can also find stone dice or my favorite metal dice. There are even some companies where the metal dice don’t cost an arm and a leg. If you are going really fancy, the dice to get would be a single D20 (twenty sided die), but set of dice are also really nice which should come with a D20, D12, D10, D10 Percentile, D8, D6, and a D4, that is enough for someone to start playing D&D.

Dice Tray/Dice Tower

Both of these serve the same purpose, they are something to roll your dice into. The dice tray is simpler in that it’s only a tray and you can roll it into that without it thudding against the table and denting it, this is especially important for if someone has stone or metal dice as those are heavy. But it also means that you’re not as apt to roll off the table either. A dice tower does kind of the same thing. You drop the dice that you’re rolling into the tower and it has levels that it hits off of causing it tumble. It rolls down into a tray that’s attached to the bottom. The best part of dice towers is how cool they look. I have one that looks like a tree with some birds in it, definitely a unique/fun thing to roll dice in, and there are so many different possible designs to choose from out there for dice towers.

Image Source: Troll And Toad

Custom Mini

Now, a custom miniature sounds expensive, but thanks to the likes of Hero Forge, they really aren’t that bad. Hero Forge is a site that lets you custom design a mini based off of the body parts that they have built into the system that you can then get 3D printed. So if you’re in a game with someone that you’d be giving a gift to, this is a fun option. And if you know of someone who has a 3D printer (or have one yourself) you can just print it off from an STL file which you can buy which makes it even easier. I really like this idea for a serious RPG player because it’s something that feels like it’s very thoughtful and something that a person might not do for themselves, because while the prints are a reasonable price, that doesn’t mean that they are $10, or less, like a generic mini.

Book Bag

Might not be something that is needed right away, or maybe you play digitally, but a book bag is really useful. It gives the player or the DM a way to carry around whatever books they have really easily versus having a stack in their arms. You can probably find good nerdy ones related to D&D, RPG’s or just fantasy in general that would work well. A dedicated bag is nice, from my personal experience, because it means that I don’t have to pull anything out ever if I’m always taking it to one person’s place, or if we rotate whose place it is at, I could easily see leaving stuff in there between sessions.

Notebook

Now, a notebook sounds odd, and depending on who it is for, it might be more or less useful, but there are some notebooks or binders that are made for either the player or DM. And as the DM, if they are like me, they might generally do more of their planning a notebook than say, on a computer. But the ones for players are very cool because you can have your character sheet in there, you can keep track of spell and uses, as well as it gives you a spot to take notes for the session. So it’s a one stop shop for your character. I really like the concept, and I have one that is a binder and leather bound for when I eventually am a player.

Obviously there are other things as well you could consider. There are books that are coming out fairly often for all of the main systems so you could grab them the newest one that has come out, but there is some risk in that as normally I’ll just grab the newest books right away as someone who has all the DM sort of books, minus the adventures. You could also do a new system for a game, but depending on what your group plays that might be more or less useful.

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here

Back or Brick: Bardsung

Back or Brick: Bardsung

Become those who songs are sung about in the epic dungeon crawler from Steamforged Games. Pros Quick to set-up Non-standard fantasy races/classes Dungeon crawl Session Length Campaign Game Price Cons Dungeon Crawl D20 based Very much D&D inspired Price The Page I think that they