I’ve been on a roll and write kick lately, and Second Chance is one of them that I picked up because I thought it looked fun in a video that Board Game Geek did. I was right, it was a fun game, though not my…
Tag: Flip and Write
Sometimes going to visit family can be a lot around the holidays. If you want to find something you can do together, board games are often a fun option, though not for every family. If you think your family would like board games, here are some options that you can give as a gift to hopefully add even more good times to your holidays.
Most of these games are going to be pretty simple and easy to play with a range of ages and are often called introductory games. While, if you are a seasoned gamer, these might be a little bit lighter than you’d want to play all the time, but it’s a good compromise with family who might only want to play very light games or “classic” games like Uno and Monopoly.
Carcassonne – This game can actually be a bit more challenging for new players when it comes to placing out their meeples. When do they do it, where should they do it, how do farmers even work? But the tile playing piece is something that is very easy for people to pick up on and fun for people to do. It’s a fun game for that tile laying aspect, and once they have down the basics of the scoring, and scoring at least towns and monasteries are easy to understand, Carcassonne is a good game for the whole family.
Castle Panic – This game skews a little bit younger, but maybe you have a younger sibling or niece of nephew who you want to get into gaming or a grand child. Whatever the relationship might be, Castle Panic is a fun game. It’s simple as to how it works, it’s cooperative, so you can all plan out things together and that makes it easier to teach as well. Definitely, once they start to get the idea of the game hang back and let them take the lead, but this tower defense card game is a lot of fun, and easy for younger kids to pick up. There is also My First Castle Panic for even younger kids.
Century: Golem Edition – I picked this one over the normal version, Century: Spice Road, because the gems in this game are cooler than cubes in Spice Road. It’s a pretty simple game of collecting gems, getting cards, using those cards to get other types of gems, and turning in gems for golems. This game has a bit more going on to it, but the turns are very fast, and since you can only do one action per turn, it makes it easier for people to figure it out as they go along. The table appeal is great for this game as well.
Choose Your Own Adventure: House of Danger – Now, this one is completely different and might be too silly for some people in your family. But in Choose Your Own Adventure: House of Danger, you are going through chapters of this story, making choices and rolling dice once in a while to see if you can complete a challenge. This is really a story telling game, and it would be an easy one to play just sitting around a living room without needing a table. This game is light, easy and cooperative.
Dice Throne Season 1 – This game is just silly in a very different way than Choose Your Own Adventure. This one is also about the opposite of a cooperative game as you’re having different contestants fight against each other in a dice chucking game. But it is also familiar because it’s yahtzee style rolling, just with more added onto it. It would be a fun one to face off different characters against each other and see who can do the best. The games also play fast, so you could do a small tournament if you wanted and had the right group. The art in the game is also fun, and the dice are great. I’d recommend the first season of the game though, as the second season has more complicated characters.
Draftosaurous – Draftosaurous is a game that I’ve only played once, but it was a ton of fun when I did. In it, you are drafting dinosaur and scoring them in different ways. The ways are simple and you can easily explain them as often as you want in your game without slowing down the game. Plus, the dinosaurs are meeples, which look amazing. So it has a cute factor going for it as well. The game also plays very quickly, so you might end up playing a few in a row. But the game isn’t so simple that people will get board with it fast.
Harry Potter: Hogwarts Battle – People will be drawn to games with an intellectual property (IP) that they recognize. And Harry Potter is a very popular IP that most people are at least familiar with, even if they haven’t seen all the movies or read all the books. This is a deck building game, so it has a little bit to teach with deck building if people aren’t familiar with it, but the first few games, which have bad guys from the first few books, keep the game simple so that people can understand it. Eventually you get more complex things, but by then, people should be familiar with deck building enough that more won’t complicate it for them. It’s a good fun game, and has a little bit more than some other games.
ICECOOL – This one, if you’ve followed my top 100 and my thoughts on the game, shouldn’t be a surprise to you. Icecool is a great family game that anyone can play. Even younger kids can play with only possibly needing to make the rules simpler just for scoring, and go with more of a tournament rule style. This game is just about flicking penguins around and having a silly good time. If you want to play it on a table, you can, if you want to play it on the floor you can. Adults might find it a bit too simple, but it is meant to be silly fun more than a strategic match.
Just One – Yes, it showed up on the stocking stuffer list, but it works well here also. It’s a cooperative party game, and instead of just pulling out the old ones at your parents or grandparents place, Just One offers something new. The game play is easy and the components are nice. The concept of the game is also easy to teach. This game should work well in most settings and with a wide age range, from Grandma and Grandpa to your 10 year old cousin.
Lost Expedition – Another cooperative game, but I really think that for family weight games, cooperative games are great. They are good introductory level and for people who might not like conflict in games, they work well. Lost Expedition is all about going and trying to find the lost city of Z. However, there are plenty of challenges you have to get through each morning and evening as you hike. If you don’t ration out your resources, you might die before they get there, but with some clever path construction, you can rush to the end before you run out of resources. The game is quite easy to explain and the artwork is nice. This game also helps keep alpha players from running the table.
Machi Koro – I’m not going to suggest any Machi Koro in particular, but if you think people will like the game, I recommend the legacy version. For me, that game seemed to play faster than the base game and being able to make the game unique to the person who is getting it, that’s something that is cool and most games don’t do. This is a tableau building game, but you can more easily explain it that you are trying to build up the best town by getting buildings and building monuments. Turns are pretty fast in Machi Koro, especially when people start to become familiar with the cards. And the cards are pretty simple, so it shouldn’t take too long. While not my favorite game, it’s a good one that is easy to teach to a lot of different levels of players.
Pandemic – I’m sure you expected this one to be on the list, but it’s a good and straightforward cooperative game. It’s also one that even if people aren’t gamers, they might have seen before. It’s also challenging enough that the person you give it to won’t get bored with it or beat it too often right away. And when they start to, there are expansions that can be added to change up the game to make it more challenging. This game of player powers and curing diseases also has a theme that people will be able to understand quickly, even if the game is fairly abstract.
Potion Explosion – The toy factor to this game is high with all the marbles in it, but the game itself is pretty simple. You are collecting marbles to complete potions to help you get more marbles. The game play is simple just pulling out a marble, if like colored marbles hit, you get those marbles, and it can cascade onward. These marbles you then use to complete potions, and the potions give you more things that you can do to get more marbles. But the game is really about pulling out those marbles and letting them hit and getting a whole bunch of marbles when they keep on doing that. Turns are pretty fast, and the concept is easy to grasp, especially with so many app games doing something similar.
Sagrada – A game about making stained glass windows, this looks great on the table with translucent dice that actually help make it look like stained glass. Another drafting game, this one you are taking dice that match specific colors or numbers to try and fill in your stained glass windows. The scoring for the game is pretty simple, and while there are some powers that are a bit tricky, there are plenty of simple ones you can start with, and I often choose those for the first game. The concepts are simple, like numbers and colors can’t go next to each other orthogonally (in rows and columns), and you have to place the die you drafted next to another one, diagonally or orthogonally. Definitely one that most people will pick up on fast.
Second Chance – Another one from the stocking stuffer list, but this is my roll and write (or flip and write as the case might be) for the list. Second Chance just works well because of the Tetris like shapes and people understand trying to fill in an area as much as possible. It is pretty solitaire as what other people are doing won’t affect you, but the game is pretty when it’s completed and a fast game to play. Generally I don’t see people only playing a single game of it, you at least play two, one for each side of your sheet before being done.
Small World – Another classic modern game, Small World is an area control game where you get points for all the areas that you have and other scoring, such as what type of area you are in. It’s a silly game that can be a bit mean, but the nice thing about how this game can be mean is that if you are almost kicked off the board, you can go into decline, get a new race next turn and go onto the board. That’s the only tricky part about the game, in my opinion, knowing when to go into decline and understanding that it is your whole turn. The combinations of races and powers are what then make the game stand out, because who doesn’t want flying halflings or maybe seafaring dwarves. You never know what combination you might get or want.
Sushi Go Party! – Now, this is a bit more complex than just normal Sushi Go, but because of that complexity, if offers variability which will keep it coming to the table longer. In the game you are drafting different types of foods to create the best meal and scoring points over three rounds. Depending on what type of food it is, it’ll score you points in various ways. Maybe you want three sashimi to get 10 points, but will get three of them, whereas tofu scores you points for two of them, but if you get a third, you don’t get any points, because you don’t want to fill up on tofu. The game can take a little bit to get into, but if you play a pretty basic set-up to start, people will catch on fast.
Ticket to Ride – The Train Game, as a lot of people call it, is a classic family weight game where you’re trying to complete various routes. This game has a little bit of strategy in it, mainly in picking your routes to help create the longest route, but beyond that, it’s collecting sets of cards and building your train routes. What works well in this game is that the rules are simple and you only do one thing on your turn. This helps people not be bogged down by all the options available. While this game doesn’t have a ton of variety in the base box, there are other maps you can get for it that’ll change up how the game works once you’ve played through the base game enough. But this one is a good one to add to parents or grand parents collection and play once or twice a year around the holidays.
Wits & Wagers – Final game on the list, and other party game. This one is my favorite trivia style party game, because you don’t need to be great at trivia. You just have to know, who in the group, might know the answer or be closest to the answer, without going over. All the questions have answers that are numbers, so you put down your answer and then bet on what answer you think is right. If you are correct, you get your money back plus some, depending on how close to the middle it was, so you can bet on your answer, if you think you are right, or you can go with the person who you think might know more about it than you do. It’s a fun and sometimes funny game that is good for a whole family and because of how it works, can play with younger kids.
Now, there are so many more family games out there. I left some off the list that I like, simply because I had something similar on the list. Dice Throne could have easily been left off the list for King of Tokyo that has a similar mechanic, but I also wanted to provide some different options as well. Hopefully you can play some of these with family or friends over the holidays, and maybe give them to them as a gift so that they can introduce them to their friends and grow the board gaming hobby.
What are some of your favorites from my list? Is there a game that you’ve found works well as a gift?
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Normally, this would be another Halloween article, because I’ve been doing those every Wednesday, tomorrow, since it is actually Halloween will be my Halloween themed article. Instead, you are getting more of my top 100 board games, which will wrap up on Friday. ***Disclaimer***These rankings…
It’s roll and write time and there are a ton of roll and write games out there. I decided to take the plunge a few months ago getting Criss Cross, Welcome To.., Second Chance, and Ganz Schon Clever and now I own Cat Cafe as well. So I have enjoyed them, but what did I think of Criss Cross?
Criss Cross is an interesting fast little puzzle game. Every turn two dice are rolled and each player must place the two symbols rolled onto their player board adjacent to one another orthogonally, not diagonally. While you are doing this, you are trying to create rows and columns of the symbols so that they are adjacent to one another so that you can score points. The more symbols you have of the same type next to each other in a row or column, the more points you will score for that row or column. At the end of the game, you tally up your points for each row and column to get your grand total, and whomever has the most points wins.
Now, that seems like you could end up with people doing the same thing if there is an optimal combo to put into play each time the dice are rolled. But there really isn’t that optimal combo, and at the start of the game, since it’s a five by five grid, each player is going to seed a symbol onto the board in the top left corner, and if those are different, that is going to create different scoring opportunities. I’ve played this game with six players before, and you end up with vastly different scoring from everyone, even with some of the seeded symbols being the same.
There is obviously a large amount of luck in the game as you are dependent on dice rolls, and sometimes that dice are not going to give you what you want. But the game does offer some strategy in where you place things, as you have to consider both the rows and columns for scoring. If you focus too much on the rows for scoring, you are likely going to score lower on the columns, and vice-a-versa, but if you only focus on getting scoring in both directions, someone might score a long string of symbols that might score more points than the blocks of symbols that you are able to create. You also have to be concerned about how you place the symbols onto the board, because the dice must be adjacent to each other when placed. That means, you might have an ideal spot to put two dice, but if it is going to create a pocket of one empty spot, you won’t be able to fill in dice on the final row, since you won’t have two adjacent areas, and that roll might have been good for you.
There is also an advanced version of the game that offers a bit more difficulty and trick to the scoring. First, you have a diagonal that you are going to be scoring as well as rows and columns. Not only are you scoring this diagonal once, you are scoring it twice, once each direction, so if you can build it up, you can score a lot of points. But counteracting that is the negative points you get for a row or column that doesn’t have any scoring. -5 points is a steep price to pay for not having any scoring in the columns, rows, or diagonals, so you aren’t scoring as many long runs, or that is harder to do as a viable strategy.
Either way of playing the game is a lot of fun. I really enjoy this roll and write as a fast game that you can sit down and teach just about anyone. If people are familiar with games, they can probably pick it up, and even if they aren’t a gamer, the game is still pretty straight forward. When you do teach this game, though, the one rule that people tend to forget is that you are scoring adjacent symbols, and the dice you place have to be adjacent as well. I’ve had people forget both the adjacency rules in games that I’ve taught. So I’d remind people of those rules the first few rounds of the game until you’re sure that everyone has it or everyone gives you annoyed looks. Once everyone knows the game, it is going to go very fast in subsequent plays.
If you want to see how this compares to some of the other roll and writes or flip and writes that I mentioned in the first paragraph, you can find that in a Board Game Battle. But I really do enjoy Criss Cross. I think that it’s a good introductory roll and write game, and a good step for people who are familiar with something like Yahtzee to show them how different roll and write games can be. Then I’d introduce them to something like Welcome To…
Overall Grade: A-
Gamer Grade: B
Casual Grade: A-
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The Granddaddy of roll and write games is taking on a new class as we have a fatal four-way between these games that use a similar mechanic, but are all really different. Will the old challenger be able to hold off the young guns trying…
It’s the 1950’s and it’s time to build your perfect neighborhood. In this flip and write game, you are trying to make the best combination of fenced off neighborhoods to attract the most people to your neighborhood. You build parks, give the houses house numbers, and make pools, but will your neighborhood be better than others?
Welcome To is a flip and write game where you are filling in houses, circles, and drawing fences to make the best neighborhoods that you can. It’s also a game where everyone goes at the same time, which is an interesting thing. There are three stacks of cards and one card is flipped from each one of the stacks. Each player than gets to pick one of the sets of two cards, the one on the top of the stack that gives you a house number, and the ability that the back of the card gives you on the card that was just flipped. They fill it in on the board where they think it’s going to be best.
However, things might not fit in like you’d want them to. You have to fill in houses so that the house numbers are in numerical order per street, but do you want to fill in a high number first or a low number. Maybe the number is in the middle, where do you put it on your street? Along with that, when do you build fences and where do you build fences? You also have to put effort into building up parks, building pools, and increasing marketing in certain neighborhoods so that they are worth more points. But, every time you have to put the house number down, everything else is optional, and if you can’t, get you a building code violation and that loses you points.
Now, I’ve only played this game solo, but it was a lot of fun. It’s a really good puzzle where you can count cards to possibly get an idea of what will be coming next, or what might be left, but the combo of the ability and that number you need might not be what you want. In solo play, it’s even trickier, you go through the whole deck a single time, grabbing three cards from the top of the deck, and building based off of that. So while a multiplayer game can go on a whole lot longer, you have a limited time to get points. I was looking on Board Game Geek to see what a good score was, and people have scored around 115-120, whereas for myself in my first game, I got 79 points, so I feel pretty good about that.
I think that this game is fairly easy to teach. Going over the rules, a lot of it make a decent amount of sense so they can be taught thematically. However, there is still a fairly abstracted feeling to the game as well. You can create a “bis”, which isn’t a term that they really explain, but it allows you to have two of the same number. I’m not sure if they mean it’s a business or what, that’s something that just felt out of place for a thematic reason why it was done. But things like the house numbers going in a particular order, having to have put a house number of a house with a pool to be able to build a pool, those things make sense. The fencing also makes sense as you look to complete building plans.
This game says it goes from 1 to 100, and that’s because that’s how many sheets of paper come in the game. That does mean you could be limited in the number of times you can play, or, as a lot of people do, you can just laminate the game and use a wet or dry erase marker on it and then you can play forever. I’ll probably try and do that at some point in time so that we don’t run out of copies. Welcome To falls nicely into that category of game that I want to break out at board game night, because it is good for a large group, there aren’t turns, so everyone is engaged all the time, and it’s more of a game than a lot of party games. That’s the main reason that I got it, because building a neighborhood in the 1950’s isn’t all that exciting in terms of theme.
Because of this game, and because of the trend towards it, I’m interested in trying more roll and write or flip and write games. Especially if the game can go to a very high player count, that is going to be make it something I can pull out in a lot of situations. Welcome To is a fun foray into that area of the modern roll and write and a game I can see playing with family members who enjoy Yahtzee already.
Overall Grade: B+
Critical Grade: B
Casual Grade: B+
Have you played Welcome To? What have you thought of it, was the theme interesting for you?
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