Tag: Gloomhaven

Top 10 Adventure Games

Top 10 Adventure Games

So I’m picking this one again because it’s one of my favorite themes and feelings in games. Also, the Dice Tower did a Top 10 list recently as well, so you can see how mine compares to theirs. But I am taking a slightly different…

Back or Brick: Frosthaven

Back or Brick: Frosthaven

I’m not going to even start out pretending, this was an instant back for me, and considering it’s almost 24 hours in and at 5 million, it was a back for a lot of people. Now, it’s a fairly expensive back, so let me go…

Frosthaven – Rolling Solo Preview

Frosthaven – Rolling Solo Preview

One of the YouTube Channels that I follow, Rolling Solo, is doing a Kickstarter preview for Frosthaven. He’s doing a bigger preview but starting with the component overview. I’m not going to share all of his videos, but definitely worth checking out.

I’m glad I had something to talk about because we have to wait an extra week for it to come out to Kickstarter

I’ll do highlights, but it’s very visual so it’s worth checking out.

  • The map looks amazing. The artwork is beautiful for it.
  • We have Radiant Forest, Frozen Pass, Imperial Mountains, Frosthaven, Coppernet Mountains, Whitefire Woode, Crystal Fields are areas
  • A-R and 1-12 Grid (216 squares)
  • He talks about 1 per square in terms of adventures, but Gloomhaven didn’t do that, so I don’t think it’ll have that many more scenarios
  • So many buildings in the outpost
  • 10 buildings already built, probably another 30 or so that aren’t built
  • The outpost artwork is amazing as well, feels like it’s somewhat a Norse and Celtic feel to it
  • Characters look great, smallest handsize is 7, which is the Geminite, but it’s two hands of 7, otherwise 10.
  • Lowest health is 14 for Deathwalker and Necromancer
  • Minis are definitely prototype level, but the sculpts are pretty well polished in terms of general sculpt
  • Monsters look the same in terms of the monster card
  • Ruined Machine stands out as an interesting character and different
  • Punch boards for lands, overlays, and monsters look similar to Gloomhaven
  • Looks like a ship location
  • Detail is definitely higher than the previous punch boards
  • Fairly limited in terms of tiles, but enough to get a good idea
  • Have character cards, monster cards, but most interestingly a few loot cards to look at
  • In the demo stuff that was sent out, a lot of the monsters are using elemental
  • Monster cards are fairly limited, I expect more diversity possibly later
  • Loot cards can give you single, two, three, or five coins
  • Loot cards will be in a created 20 card deck per scenario
  • Loot cards can be herbs and other building supplies
  • Art on the loot cards is solid, but not as good as the updated art on the tiles
  • Shows Level 1 and Level X cards for each character
  • Necromancer can get a lot of shambling skeletons out there
  • Focused on getting your summons to attack for the Necromancer
  • Geminate has a new symbol on it
  • Geminate uses a lot of elements
  • Geminate has a state, so ranged or close combat and the new symbol lets you know when you can switch
  • Banner Spear is a little more straight forward from the look
  • Blink Blade has interesting combo of faster speeds and slower speeds
  • Really interesting how the slow and fast works ,including details for it
  • Deathwalker has a Shadow keyword
  • Shadows seem like they can move
  • Deathwalker can teleport
  • Shadow seems like it might work somewhat similar to the voids from the Forgotten Circles expansion

There’s a bunch to pull out of here but not a ton that is massively new, but we will get to see a bit of a playthrough of how it works coming up. There are more previews as well from the likes of Quackalope Games, and I believe that Tantrum House is going to have a preview as well. If you’re on the fence, this will certainly be a spot to check it out.

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Back or Brick: Down to Hell

Back or Brick: Down to Hell

According to the Kickstarter page, Down to Hell is a faithful reproduction of hack and slash video games put into board game form. Pros It’s not just standees, so they aren’t trying to make $2 million just on that Skill tree Feels like Diablo the…

Top 10 – Variable Player Power Games

Top 10 – Variable Player Power Games

I have a lot of mechanics that I like, deck building was an easy list for me to make and while I don’t always love area control, there are some of the games that I love that use it. But variable player powers, that is…

Frosthaven – Cephalofair Talks Crafting

Frosthaven – Cephalofair Talks Crafting

So we’ve gotten some new information about Frosthaven out on Cephalofair’s website where Isaac Childress wrote a post about crafting in the game, you can find the whole article here.

Now, normally when I do these posts, I’m writing up information from a video so that you don’t have to watch an hour long video or a twelve minute video. In this case, I’m still going to hit some highlights, but reading his post is probably going to be as about as fast.

So let’s talk about this in my normal bullet point fashion.

  • You start with 1-12 items that you can craft
  • Crafting items for loot drops versus gold
  • Buildings can be upgraded with crafting items
  • Alchemist/Apothecary you can make potions
  • But you won’t know what potion, use Pandemic Legacy style dossier
  • Rare loot/crafting supplies
  • Do you use them to upgrade buildings/buy awesome items
  • Character unlocks can unlock new buildings or characters
  • Unlock retirement quests in batches so never takes too long

There’s even more in there as well, but a lot of stuff that we’ve already known. We’re a week away from the launch of the Kickstarter which is crazy to thin and I’m really excited for it and for getting this game in my hands come 2021. So next week keep an eye out for that and my breakdown of the page.

So if you just wanted the highlights, there they are for you, but I’m going to continue talking about this a little bit longer, just nothing new.

What intrigues me about this post is that there is most certainly going to be more of legacy aspect to this game. Now, you’d be able to play scenarios again and go through the main story, but unless it comes base with a reusable sticker pack or as part of the kickstarter addons, you’re going to have a city that is too built up to start another play through of it just like it is. Now, I love legacy games, and if this is another 100 scenarios, it’s going to take me two years to get through, so it’s not a problem, but if you know you’re going to play this 6 hours a week every week, you’re going to get through it way faster.

But, I love that legacy aspect, and I love the idea that you are going to get something brewed and it might be poison or it might heal you, or it might be bog water that does nothing, you don’t know. And as you unlock more you’re probably going to get, minor health, power, and stamina potions or something like that unlocked, do you then push further in to see if you can get better potions faster, earlier in the game? And the fact that resources are used for both upgrading the town and making items gives you another point of decision.

I also like that the unlocked characters (buildings) are being released in batches. We started out in Gloomhaven with a Cragheart who retired after every other character because of the quest that they pulled to start and we just didn’t have the ability to do a quest that they needed completed. In this, it sounds like that problem is being taken care of, which is really nice. Granted, it wasn’t too bad, but to know that we’re not accidentally going to run into a situation like that, that’s cool.

Needless to say, I’m stoked for this game and ready to see what the Kickstarter page is going to look like. What do you think of the new news about Frosthaven, are you down for crafting?

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Board Games – Campaign vs Legacy vs Story vs Normal vs RPG

Board Games – Campaign vs Legacy vs Story vs Normal vs RPG

This might sound like a battle, but it’s not. It’s something that I have been thinking about, and you can see why if you check out my Back of Brick of Stormsunder. There are a lot of different types of games, but I think that…

Frosthaven Interview

Frosthaven Interview

No, I didn’t get to interview him, but here are the cliffnotes, if you want them, and the video from Man vs Meeple with information on what’s coming up in Frosthaven. Is Frosthaven a Sequel/Continuation? Kind of a sequel Kind of continuing a story Some…

Behind The Box Cover – Tainted Grail: The Fall of Avalon

Behind The Box Cover – Tainted Grail: The Fall of Avalon

There are some of these larger campaign games, Sword & Sorcery, Gloomhaven, and Tainted Grail, that can be hard to get a review done quickly. That’s simply because you need to play several chapters or scenarios to really get an idea of the game. So I’m going to start a new series of almost reviews called Behind The Box Cover. I will come back and do a TableTopTake later, but the idea is to get something out there on the game faster.

I’m going to start with Tainted Grail which I’ve just started playing. I did an unboxing and some game play on the Malts and Meeples Youtube Channel, so I’ll have the videos in here at the bottom so you can watch them. But I’ve only done about 30-45 minutes of game play in the videos and I’ve done the learn to play scenario that comes in the box to teach you the mechanics so you don’t need to read the rule book fully in order get the game onto the table.

Tainted Grail is a massive story driven game where you are playing in the land of Avalon. This isn’t some grand Arthurian adventure, though, Avalon is a land between realms which King Arthur and his knights fought for and claimed inch by inch, and that was 500 years ago. They erected Menhir, statues that can drive back the Wyrdness that corrupts the land, but now the Menhir are starting to fail and the land of Avalon is being claimed again by the Wyrdness. So, you’re some adventurer who was tasked with going out and finding a way to save Avalon? Not quite. There were more heroic people than you out there and they went off first to make it to Kamelot, but they haven’t come back. You’re part of the b team, those who weren’t quite good enough to go the first time, and you’re just hoping to find some answer.

Image Source: Board Game Geek – prinoac

What drew me into this game originally was the setting. The grim fantasy nature of trying to survive this darker version of Arthurian Legend just seemed fascinating. It wasn’t the standard sword and sorcery (not just the game, but that genre of fantasy) fantasy setting where you were epic heroes, in this game, you’re just barely more than being some guy. So while you are going to be the main character of the story, you might not be considered heroic to those in the lands. Plus, the fact that this is so driven by the setting and the story in the setting is awesome. There is so much text, I’m not sure how many total different location cards there are, but there are a ton of them, and the exploration journal is massive in which you read story. Compared to some other campaign games that I’ve played, this one is much more focused on the story.

But let’s talk a little bit about how the game works. During the day, you have a certain number of action points that you can take that then reset every day. You can either move around, explore a location or do some sort of special action. The game has a fun mechanic where you can push yourself for more actions on a given day, but that tires you out so you can’t do as much the following day. It’s one of those mechanics that makes sense in the game thematically because it makes sense in the real world. If you push yourself too hard one day, you’re not going to be up for doing as much the next day. What I also like about the things you can do during the day is that they aren’t that difficult, you’re mainly going to be moving and exploring locations. The rules for those things are straight forward.

Let’s talk a little bit more about exploring. Exploring really drives the game as it helps you figure out where you need to find things and brings the story together. When you explore a location you get to delve into the massive book that contains all of the story, and the book is massive. And with exploring, you might be able to do several different things, or if you have certain statuses or are a certain character, it’ll unlock different things for you. For example, in my first play, had I been playing Maggot instead of Arev, I could have done something different at the second location I explored. Or when I took an exploration action in the first day, I ended up getting a status for it. The fact that the story will branch and change depending on the statuses that you have, and because of choices you make, you might get a different ending to the campaign, that is awesome, and a testament to the writing that Awaken Realms put into the game.

I think that the other thing I should talk about is the encounters. This, being such a story driven game, seems like it should have some more focus on dice rolling, kind of the normal ameritrash style mechanics. But, we don’t have those at all. Combat and Diplomatic encounters is really focused on an interesting card play mechanic. When you go into an encounter, you draw a hand of cards and you play them down chaining symbols together. These, depending on the move can give you more damage or could allow you some card draw or another affect like ignoring damage in an attack. It makes combat and diplomacy much more of a puzzle to solve, and there are a lot of times when you don’t need to solve the puzzle, you need to escape and taking an opportunity attack is going to be better than taking damage, especially if you’re low on food, because when you’re dead, you could restart to the last save point, or you could just need to restart the game. This is a mechanic that some people might not love, but I think it has a bit of a Gloomhaven feel, mainly for the fact that you’re using cards, but it’s really about creating this combat or diplomacy set-up where it can chain into what you need.

So I’m already able to talk about a lot of stuff, because the mechanics are well thought out and I have already experienced a number of them, but since it’s such a story driven game, I want to get through Chapter 1 before I really determine how well I like the game. Right now, through the limited play and tutorial, I have it rated as a 9.5-10 out of 10, and I think it’ll stay around there, but will the grim nature of the story eventually wear out it’s welcome, we’ll have to see. I believe that Awaken Realms is going to do some sort of retail release, because this game was a kickstarter and if you didn’t get in on that or the late pledge, you can’t get back in on it between waves, but if you like heavy story driven games where the story really matters, I’d say that Tainted Grail is going to be solid for you, like it is for me. The combat/diplomacy might be a bit trickier to get into, because it’s different than your normal ameritrash mechanics.

If you were part of the game and have played your kickstarter copy or gotten your kickstarter copy, what do you think of the game so far? If you weren’t part of the kickstarter, with reviews and the game getting talked about, what do you think about it? Do you wish you’d gotten it?

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TableTopTakes: Gloomhaven: Forgotten Circles

TableTopTakes: Gloomhaven: Forgotten Circles

Back to back board game reviews, though, this one is for the Gloomhaven expansion, not the whole game. If you have read my top 100 games (found here), you know what my #1 game is, but what you won’t know is that we actually wrapped…