Almost forgot to share this, it was a rush, but I go through nine different level 1 characters for Dungeons and Dragons. I was hoping that I could knock them out fast, but it took a little bit, but I got them done. And I…
I figured I’d go next for playing Dungeons and Dragons and talk about playing the different races. Previously I’ve done series on classes and backgrounds, but there’s another piece to your character creation, and that is picking your race. For this series, I’m going to…
Alright, I said I was going start another top 5 list, these are games that can either only be played with two players or are best with two players. There are some games that might have 2-4 players, but are really two player games, because either 4 players makes the game too random or slow down to much, or because the higher player count just takes it and splits it into teams.
5. Dice Throne Season 1
It’s a bit low on the list because I haven’t played it with four players or with six players. And it probably is solid with those counts as well, but the game is a ton of fun when it is just two players. You face off in a dice battle against the other player being able to pick what sort of character you want to play. If you want to go for a longer more controlled game, the Monk might be a great choice, if you want to just do damage, the Pyromancer is who you want. The game is simple to explain and the actions you do make a lot of sense. It’s probably going to be a two player game that you could play with anyone, regular board gamer or not.
4. Akham Horror LCG
This one is low on the list, because I really like it as a solo game. It means I have zero downtime and the game moves around really quickly. But it is fun two player as well, and can go up to four players, but not out of the base box. It’s a good action management game where you always feel like you have more that you want to do. You might end up having to fight a monster when you wanted to be searching for clues. You might end have needing to deal with a situation that arises that causes you to lose a weapon or something else like that. Arkham Horror tells a nice and tight story and you feel like you get an investigation in each time you sit down and play the game.
There are a lot of potential abstract strategy games that could go on here. Chess could have even made the list, but I think that Onitama might replace chess for a lot of people. It’s a great strategy game where each player has two actions and there is one action in the middle. When you use one of your movement action cards on your turn, you put that one into the middle and take the one that was there. So not only do you have to think about how you’re setting up your pieces to capture someone else’s pieces, but you have to think about what you are giving them for an action. The game has an interesting addition to the normal chess style, capture the king, you can also win by making it to a certain space. Another game that is quite fast and it has a very nice app.
This works very well with two players because it’s a fast game with some interesting decisions. There’s no way to play it with more players, but that’s fine. You are trying to win the favor of some geishas, but when you are playing cards fairly often your opponent can pick some of the cards you play prior to you playing them. There’s also enough hidden information in the game that if you are a good card counter, it’s not going to work. It’s also easy to teach because there are so few options. It is a game that I generally want to reset and play once I’m done with it.
1. Star Wars Rebellion
Rebellion is one of the games that I mentioned at the top of the post where technically you can play with four players, the two players per side with them splitting up heroes. However, it’s really a two player game, because you can’t fully strategize when you have it split between two people. And depending on the actions that one person takes, it might be the case that the other player is much more involved on the rebel or empire side, while one person just does missions for their turn. Star Wars Rebellion is a really fun game, with two players, as it’s cat and mouse with the empire trying to find the rebels and the missions and building up of forces that you do. It’s the whole epic saga in a box.
There are a ton of games that are good with two players. Some of them require a bit more thinking and some of them are fast and easy. I should have actually started with my top 5 solo games, but more people are going to play two player games than they are solo games.
What are some of your favorite two player games? Do you like them to have more theme or do you really like abstract two player games?
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This is an interesting background to look at. Generally, as a player, I’d steer clear of it, unless you wrap your head around a strong concept of why your character isn’t a hermit anymore? The most common way that people use this background that I see is by having a druid or some other nature loving class, have their nature being threatened, then they can come in to a village to get help. That is a good trope in a lot of ways because it gives the dungeon master a nice hook to sink into it for that character and that story. It also is a good concept for a druid build that can naturally be a little bit more stand-off to the real world, and it gives the option of playing a fish out of water.
What else can you do with a Hermit? You have an herbalism kit and you get proficiency with both medicine and religion. That in a lot of ways opens up a bunch of different options that I’ll explore below. But having medicine and religion allows you to go away from as nature focused a character, though most often that will be the direction that people lean. Here are some interesting background ideas that I have for a hermit.
I’ve lived a long time, I’ve seen many things. My life was violence, then tranquility, then learning, then fear, I have seen it all. Now I have taken my seat, a place of rest, high above the lands where I can look down. They call me the wise one, though I have just lived more and am not truly wise. Those who seek my advice and knowledge must journey to see me, and I see them long before they get to me. From my vantage point I have watched the world change, and not for the better, I’ve looked into the horizon and seen a coming storm. My time to move has come again, but my body is loath to take up it’s old forms again. I have rested long enough though, when the time comes, I will be ready, so I make my way down the mountain to seek those who can join me in stopping the oncoming storm.
Alignment: Lawful or True Neutral
On the walls of my hovel hang trophies of a different time. A time where I was not a simple hunter away in the forest, a time where violence tried to consume me whole. I keep them on the walls to remind me of the rage that can consume me, but I do not want to pick them up again. I’ve lived a long while on my own, and life has been peaceful, but now my blood is boiling again. The rage that I have sought to keep in check is spilling out again. My peaceful little world is not something that I can sustain any more, and I do not want to taint it with blood. I pick up my axe from the wall, and I know it is time as it feels right in my hands. I will take my axe, but I will not use it as an all consuming violence, I will instead use it to do what I can to help others. I am the oncoming storm, I pray that I will not break.
Alignment: Chaotic Neutral
Comments: I really find this concept interesting, playing a character who is fighting against their own nature violence and trying to keep that in balance. Having them go off the deepend and then backing down in a future fight because they are worried it will happen again, that would be an interesting character. There’s also an Incredible Hulk like aspect to it.
I have listened for a long time. I’ve listened to nature, to the voices of the gods on the winds, in the rain, and through the animals. I sought to learn everything that I could from them and to hear the words that they may speak. It was not easy being patient, but that is what I was called to do. Before, when I was at the temple, I was too impetuous and too ready to act and act without thinking, so I was sent out to find patience. I did not find patience at first, I was ready to leave within a day and say that I had found patience. But as I sat and waited, I saw how the trees and grass grew with a focused deliberation, how animals, even though they frolic, did not waste any energy or movement. I finally found patience in year three, but I was not ready to leave, so I stayed, it has been four more years now, and I do not want to leave. But through the winds, the rains, the trees, the animals, the gods have spoken to me. They have told me of a hidden knowledge, more that I must learn that they cannot teach me. So I must return to the temple, and from there I can go seek this knowledge.
Alignment: Lawful Good/Neutral
I’ve heard voices in my head for a long time. They talk to me and eventually I was able to understand them. I was young, and what they were saying sounded tempting. They offered power, fame, money, but I didn’t consider the cost. I got those things, but only for a short period of time as what the voices had me do quickly got the attention of those who were stronger than me and able to stop me. I had no choice but to run, the voices weren’t pleased, and they stopped talking to me. I stayed hidden away in hopes that they wouldn’t talk to me again and for a long time they didn’t. My powers stopped as well, but recently they started talking to me again, and I learned that there was something scarier than them out in the world. I had to make a new deal with them, but my powers are back and I guess it’s my job to help save the world or at least warn the world.
Alignment: Lawful Evil/Chaotic Neutral
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