Alright, now we’re into the sweet spot for games. There are a lot of them out there that really work best at 4 players. This can be for a number of reasons, but most of the time it’s because 4 players is the maximum player […]
One of the last two board game top 5’s I’m going to do. Cooperative games are a ton of fun, sure you might like to beat up on another person in a game, but what works well with cooperative games is the game is going to provide an appropriate challenge. There are games where if you’ve played more than I have, it will almost be impossible for me to to win because of the experience difference. In cooperative game, you tend to have games that level up in difficulty as you play them more, if they are campaign driven, or that you can make harder if you choose.
So what are my top 5 cooperative games?
5. Dresden Files Cooperative Card Game
It’s in the title that it’s a cooperative game. This is a very challenging game, but a simple game to play. You are having to balance card use for gaining action points (fate points), investigating, and fighting, and you’re probably not going to have enough time to do everything you want to do. For me, that is a hallmark of a good cooperative game, there are always going to be a handful of good things to do and you are never going to be able to do them all. The game also has some Dresden Files feel to it as you feel like you are up against it throughout the whole game and most likely you are just going to eek out a win. It has some interesting mechanics with how it deals with what cases and targets you can deal with depending on where they are on the board. It’s a fun game to play the specific characters in the books with the different scenarios based off of the books, so you feel like you are in fact playing through the book.
4. Mansions of Madness 2nd Edition
An app driven game in the 2nd Edition, Mansions of Madness allows it to be a combat game, a puzzle game, and an exploration game all at once without one person really needing to play the game itself. This can make the book keeping phase of the game, or mythos phase as it’s called in Lovecraftian games most of the time, a whole lot faster. Also, because it’s app driven a scenario is going to be slightly different if you play it multiple times because the app can set-up the house or location where you are investigating differently. You have a lot of the standard investigator pieces to it that you get in Arkham Horror or Elder Signs, but it provides it in a tighter package.
3. Arkham Horror LCG
I really enjoy this game as one that scales well in difficulty. Based off of the modifiers that are placed into a bag that are then drawn throughout the game. What I like is that this is a fairly heavy story game while being a smaller card game. If you get everything for the game, there are a ton of cards, but no matter what you have, it’s always a card game. It gives you feel of exploring through Arkham to complete cases. Another thing that works well in this game, is because the locations the locations are cards, you can scale the story up to as large an area as you want or as small an area. That’s something that Mansions of Madness can’t do.
2. Pandemic Legacy
This game really works well as a cooperative game. Whereas some on the list have hidden information because that helps with the alpha player problem, Pandemic and Pandemic Legacy is a straight forward enough game that people can get up to speed quickly and start making decisions. The game also has a good story to it though not as in depth as some of them. The ability to also get the game to the table quickly is a bit different than some of the other games.
My favorite game, what I like about this game is that you can really tailor who you are playing in the game. You get some interesting teams, but it gives you a ton of choices as a player. This is the game that I was thinking about when I was talking about scaling, or one of them. I’ve talked about the game a ton, so I am not going to add in all that much more on this one. But the scaling is amazing in this game, and the ability to tailor your character to your style is great. It’s also a massive game that gives you tons of game play.
There are a ton of games I could put down as an honorable mention, but I’ll try and keep it just to five:
T.I.M.E. Stories – Super fun puzzly game where you jump to different timelines and dimensions to stop things from destroying the timeline.
Hanabi and Forbidden Desert – Check out the previous Top 5 list for more on those games .
Xenoshyft: Onslaught – A cooperative deckbuilder with some interesting choices, in particular being able to build your deck but also being able to help other peoples decks as well.
Lost Expedition – A simple game, but challenging as you decide as a group how to deal with problems as you try and advance to the lost city of Z
There are so many more that I could have listed and that I’ve enjoyed playing. I really enjoy cooperative games as they seem easier to get to the table when you’re all working together towards a goal. Not to say I don’t enjoy a good competitive game, but cooperative games tend to feel like they are more unique even though they are common now.
What are your favorite cooperative game, do you, like me, have a big stack of cooperative games you have yet to play?
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Between campaign building, I want to go back to some of the board game lists. And this is probably my favorite mechanic for a game, where people can do things just a bit differently than other players. 5. SmallworldThe lightest game on the list by far, […]
This is more of a house keeping post to help myself focus in on what I want to do with video streaming and give all of you an idea of what you can expect.
My Reason for Doing This
This is a two fold thing.
- I wanted to play more solo or solo playable board games.
- I want to help create interest in this type of game and in the hobby in general.
Now, to unpack that a bit more.
I Want to Play More Solo or Solo Playable Board Games
Why don’t I just play them? I could, but I like to talk through my strategy. I’m not someone who just looks at the board in silence when I play. In a competitive game I will, but in a solo or cooperative experience, I’ll talk through my plans. I find it weird talking to myself. Even if no one is there while I live stream, I feel better talking to that invisible audience than I do to myself.
I want to help create interest in this type of game and in the hobby in general.
I think part makes a lot of sense. I have gotten further into my interest in table top gaming, both RPG and Board Games because of content like podcasting and video reviews and game plays. I want to add that content on our website and onto YouTube as well so that more people can find good content on solo games and board games in general.
What Isn’t It Going to Be?
Right now my plan isn’t for it to become another review channel. And I don’t plan on it becoming a how to play channel. The Dice Tower does an amazing job with tons of reviews, and Watch It Played puts out a lot of great rules videos, so you can find them easily on YouTube.
Now, let me add in a little more information with that, I am not just going to sit down and start playing a game without any rules talk. But I’m not going to spend a lot of time going over the rules ahead of time. I’m going to talk about the game that I’m going to play, and then go through the rules as they come up in the game. So it might not teach you precisely how to play, but especially early in games, you’re going to see more rules talk and then the game go faster as time goes on.
Is It Just Going to be Board Games?
As of right now, probably. But that’s going to be for right now. I hope to add in RPG content as well eventually. Whether it’s more character creation videos, game play, or what else it could be, I’m not sure. Eventually I want to grow what I do with these videos beyond just a stream every couple of weeks or sporadic into something more consistent. When that happens, expect the content to become broader as well.
YouTube, why not Twitch?
Because I’ve done some streaming on YouTube already so I know how that works, generally. Expect to see some hiccups with that, but right now the plan is YouTube. I could see doing both YouTube and Twitch or having different content on both mediums, but right now, YouTube is the plan.
Hopefully this gives some clarity as to what I’m doing. I think it is something that I’m going to have a lot of fun with. I also want to ask for patience with this as I’m sure there are going to be a lot of ups and downs, especially to start.
So the last question I want to ask:
What Games are I Going to Stream?
I am planning on throughout the year playing a number of games, a lot of campaign or legacy style of games, some I’m planning on possibly doing are:
Pandemic Legacy Season 1 and 2
Aeon’s End Legacy
Arkham Horror LCG
Legacy of Dragonholt
Mansions of Madness
And there are so many more I’m interested in doing. As you can see, I have a pretty big backlog of games that I can work on, so it should hopefully be a fun time.
The reason I’m writing this now is that my desktop should finally be coming at the end of this month, so expect some test streams early in February before we really launch into a lot of content. I might start with a few hands of the game Onirim to get everything figured out, and I’ll let you know when that’s happening.
If you have questions or suggestions about streaming, let me know, and I’ll try and answer them.
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I’ve done these battles a number of times now, but we’re going to talk about Legacy (if you’re a WWE fan, you might have a few legacy jokes going through your head). If not, we’re going to be battling it out between the four legacy games that I’ve played thus far. Yes, I said four, and technically I’ve played five different legacy games, but we’ve already had a battle between Pandemic Legacy Season 1 and Pandemic Legacy Season 2, and I think they are close enough in feel and tie in that they are going to go into a single entry.
As I have talked about it before, it’s the first to enter the ring for the board game throw down. Pandemic Legacy is a strong contender as it works in a great story line with nice cooperative play. Season 1 is very similar to regular Pandemic where each person takes on the role of a CDC member and you are fighting various outbreaks. However, soon after you’ve started, you get a lot of twists and turns. The second season is much the same continuing after the first game by a little ways and able to be played without having played the first, but you’ll appreciate it more if you have played the first season.
Now, I’ve written about this game as well, and I will say that I haven’t played through whole game, and likely never will. SeaFall is an exploring sea faring game where you take on different tribes and try and expand explore the unknown. There is a story running through the game, though, it can be a bit tricky to find all of the story in the correct order or to feel like there is a ton of story to it.
This variation on classic Risk takes you to an alien planet, that somehow looks exactly like Earth, except that all the borders are made up of short straight lines. At that start of every game you pick your group of people and where you want to start, but instead of it being a slog to total world domination, it’s a race to see who can be the first to the victory point total. This move cuts the game time down a long long ways and makes the game much easier to get to the table than regular risk.
The final game in the battle is a worker placement game where you are competing against others to win the favor of the king as you work and build up a town for him. You build buildings, use what comes out of them to build more buildings, and you can explore crates which open up more opportunities to build and develop your section of the town into something unique. The game board evolves as the buildings you place are stickers, so everyone’s game is going to be unique.
Let’s talk about the tale of the tape with these games:
Time: Seafall games are by far the longest of any of these games. I don’t think that any others come close, in fact, Risk Legacy, the next longest game time, is probably about half the length of a single game of Seafall. Charterstone and Pandemic Legacy both generally clock in at under an hour, and Risk Legacy is just over an hour, whereas Seafall is probably three hours per game.
Story: Only in one of these legacy games would I say that there is a ton of story. Pandemic Legacy is full of story and twists and turns. I might get some disagreement, but Seafall has the next most story. While the story isn’t told the best, and you can get story out of order, there is definitely story in Seafall, it just isn’t presented or paced all that well. Risk Legacy and Charterstone basically have no story. Charterstone has a story slapped on the game, but the game wouldn’t play any different without the story, so I consider it completely optional, though it does pace out better than Seafalls, seeing as the story doesn’t really make a difference, it goes lower on the tape.
Ease of Play: Risk Legacy is probably the easiest out of all of them to play because it is just Risk with victory points. There’s plenty of familiarity with Risk out there in the world, and while not everyone might like it, they can probably pick it up easily. Charterstone is the next easiest as the mechanics of the game, while they do grow more complicated, still basically always remain, place a worker, or pick your workers up, so turns go by quickly. Pandemic Legacy is next, while at the start of the game it might be easier to grasp than Charterstone, Pandemic Legacy quickly adds in a lot of rules that you have to remember. Finally, Seafall, to no surprise, is a beast when ti comes to play, you have a lot of hard decisions to make every turn, and there is a decent amount of luck involved. Add in a poorly written rule book, and Seafall is not a game to pull out with beginners.
Now, I think that all of these games can be okay games. I have plenty of issues with Seafall, mainly a horrible rule book, and a poorly paced story, there are some solid mechanics behind it, and a lot of interesting and tough choices to make. However, it’s also the only one that is prone to a ton of analysis paralysis. So it’s the first out of the match, which is a shame, because I had high expectations for the game, which is some of the problem, because the game didn’t align with those expectations at all. Next out of the match is actually a double count out, so we’re getting to the winner which is Pandemic Legacy. No surprise there, but Pandemic Legacy has the story element and thematic ties that I look for in games. I will say this, though, about Charterstone and Risk Legacy, if your group is going to play a couple of games of it every other month, they are going to be better games to play, because you aren’t going to add in rules that vastly change the game between plays. However, the speed of play of Pandemic Legacy, the cooperative nature, and the great story telling makes it the winner.
On the horizon I’m hoping to play Rise of Queensdale and Betrayal Legacy. And I have yet again massive expectations for a Legacy game with Betrayal Legacy.
How many legacy games have you played, are there some that you haven’t that look interesting to you?
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