Tag: rpg

Gencon 2020 – Fantasy Flight In-Flight Report

Gencon 2020 – Fantasy Flight In-Flight Report

So, I’m going to do what I did with Frosthaven when that was announced and talked about on videos, I’m doing a video breakdown. This Fantasy Flight In-Flight report is normally a big deal, kind of a kick-off for Gencon to find out what Fantasy 

Monsteropedia – Behir

Monsteropedia – Behir

Now, this monster is a bit different than the other ones that I’ve talked about. This one is just a monster not with abysmal intelligence but with fairly low INT at 7 (-2 modifier), so it isn’t going to be your plotting or planning sort 

Dungeons and Dragons: ASI vs Feats

Dungeons and Dragons: ASI vs Feats

In Dungeons and Dragons, you have your character stats, that’ll be things like Strength, Dexterity, Intelligence, and more. When you start the game you get them locked in and compared to getting +1 armor or a +1 sword in the game, you have limited opportunities to increase your stats. But, when you increase your stats, you could also be taking a feat, so how do they work and which is better?

Image Source: Wizards

ASI (Ability Score Increase)

So when you hit a level that gives you an ASI, you can use it in one of two ways. The first is that you can add two points to any single stat, up to twenty max. So if you strength is a 12, which would give you a +1 to rolls with that ability score, adding two would take it to 14 and a +2 to rolls. Or you could split it in two, so add one to two different ability scores. If your INT (Intelligence) and WIS (Wisdom) are both at 13, which gives you a +1, adding one to each INT and WIS would take them both to 14 and give you a +2 on your ability rolls. So your ASI is going to be part of the way that you get better at casting spells, attacking, persuading, sneaking, etc. It’s a very straightforward and mathematical part of the game.

Feat

Now, the other option you can do is a Feat. This is basically a featured ability that you can gain access to, or something that makes you unique. It might be something such as giving your character access to heavy armor so that they could wear plate armor if they wanted. Or it can make it so that you can automatically reload your crossbow without it taking up time. It might make you better at DEX (Dexterity) and sneaking, or maybe you’re a fighter and you take Magic Initiate to gain access to a spell. There are tons of different feats that you can use to increase stats but add in other skills that you’re proficient with, or many other things.

So, which is better?

Neither, I don’t think that one is particularly better than the other. With an ASI, you are increasing your stats which is going to give you a notable bonus, if you move it from an odd number to an even or from an even to an even. And there’s something to be said for that consistency.

A Feat, on the other hand, some of them are less great than others. But that’s not a massive issue, because most of the time when taking a feat, it’s going to help flavor your character. A dwarf who is running around healing people and wearing heavy plate armor makes a lot of sense, because that seems like a dwarfy thing to do.

Image Source: D&D Beyond

So it depends on what you need. A feat works well to help solidify and work towards a particular character design or idea that you have, and an ASI can as well, but a feat might be more flavorful. But an ASI is going to help with your dice rolls and maybe you’re role playing a particular aspect of your character and succeeding on more rolls would help bring that to the forefront, so an ASI gives you opportunities as well.

I will say that taking only feats throughout a game on your way to level twenty, is going to leave your lagging behind other players in combat and checks. So if you want to take a feat or two, that’s fine, but I probably wouldn’t take them only. I will also say that with feats, there are some much better than others. Alert or Lucky, much better than a feat that gives you a +1 to an ability score and proficiency in a skill. So there’s really time for either and if you need a feat, don’t feel bad about passing on an ASI for it.

Conclusion

Both are useful at times, and while you can easily build a character only taking an ASI and skipping over feats entirely, doing the opposite will have you lagging behind. When considering which to use, like anything in Dungeons and Dragons or an RPG, I say consider your character, their motivations, and what difference it will make in the story. The story is king for having a good time, so spend some time figuring that out and build your character so that it fits and grows within the game that you are playing.

Do you mainly go for the ASI? Or do you spend a lot of time getting feats?

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Back or Brick – The Shivers

Back or Brick – The Shivers

Is this pop-up style board game takes you on an RPG like mystery as you try and investigate, interact with objects and solve what is happening. Pros Mystery adventure game Pop-up book style rooms Artwork Developers project management experience Price RPG Lite Cons Replayability New 

Making Magic Items More Interesting

Making Magic Items More Interesting

In D&D, and other RPG’s, fairly often a special item is just something like a +1 sword, yay, you can hit better and do more damage, but not all that exciting. Every adventurer worth their salt has a +1 sword. The same for a ring 

Friday Night D&D – Rebirth

Friday Night D&D – Rebirth

The old gods have fallen and new ones have risen up in there place. But the lands are not any better, that is the world your players find themselves in. Everything is dirty, everything is grim, the new gods care only about themselves and their celebrations and being worshiped, not about the plight of the creatures of their lands.

Things were tolerable when the new gods were getting along, but now they’ve split into three factions all vying for more worshipers than the others and to gain more power or sway over the lands. Old elves remember when the new gods worked together, but now it’s been hundreds of years, lands are in famine, there are wars and battles starting daily as the new gods push for more people to worship them.

Image Source: D&D Beyond

This world sucks, it’s going to be hard, but that’s where the PC’s (Player characters) will be dropped into. A world at constant war where the gods only intervene on behalf of an army or to cause other havoc. The PC’s are going to be part of a group that has had enough and has felt the call to do something about the new gods. A righteous anger has awoken in them, some might say.

The player should be at war against the new gods, but obviously a first level character going up against a god won’t work, even a 15th level character might not work. So we’re starting out with some find the artifact quests and finding out and dealing with more charismatic or violent followers of the new gods who are pushing the conflicts. Basically working on a rising action towards becoming a notable threat to the new gods.

The artifact quests are going to be important to do in this campaign because they are going to tie the players into one of the old gods. When I say Rebirth for the name, it’s because the righteous anger and the desire to stand-up to the new gods is going to be because they have the power of or are an old god that is awakening again in a new host. If they can survive and take out the new gods, then the old gods can return the world to what it once was, assuming there is a world left to. So we’re talking finding some legendary level artifacts, whether they are weapons, armor, skills, whatever it might be. I’d be tempted to create a boon that they can unlock if they complete something in the campaign, some extremely powerful ability that might wreck your normal game balance, but something that they’ll have to unleash that is specific to their old gods powers. An example, if you went with someone like Thor as an old god would be a +3 hammer that has some extra properties that can be unlocked, like when it hits, it deals damage of the call lightning spell at level 3, or you can unlock a once a day ability to use the hammer to cast call lightening at level 9, or you cast the spell and then every time you hit it causes 3d10 lightning damage, something awesome and epic like that. Also possibly make them evolving weapons, so if it is Thor’s hammer Mjolnir, make it a +1 hammer to start, add in something like, if you fight during a storm it does 1d6 lightning damage later, now a +2 hammer, and so on.

Image Source: D&D Beyond

Eventually when the players are high enough level, they will end up facing off against the gods. Make this challenging, and make this a gauntlet of sorts. Also, give them a chance to have weakened the gods. Keep in mind that the gods want worshipers, and the new god who is doing the best is the one with most worshipers, make that obvious to the players with a bunch of obvious clues. See if the players will try and get worshipers themselves to boost their power, if they do, boost their power. Or whomever of the new gods has the most worshipers, have them be the final boss. Make lesser minion gods or angels or demons or demi-gods that will fight with the bigger badder new gods. Also, give the players a choice where to fight, let them fight in the heavens or depths or on the world, and if they choose world, make catastrophes happen when the new gods swing, it’ll give you some cinematic moments where the new gods are ripping trees out of a the ground, a new god comes down from the heavens and flattens a mountain, things like that.

Eventually, the players either win and the ascend up to the heavens with other awakened old gods, or they fail and as they are dying, they feel a presence leave them of the old gods as they go off to find new hosts in five hundred years that can take on the new gods.

Would you play in a game like this? Would you run a game like this? How would you make it seem like the PC’s are hosts for old gods?

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Board Game Battles: Roll Player vs Sagrada

Board Game Battles: Roll Player vs Sagrada

Now, I know what people are going to say, these games aren’t the same, but there are some similarities to them that I want to look at, and I think for a number of people they might scratch the same itch with the dice placement. 

My First D&D Character

My First D&D Character

Now, this isn’t actually my first D&D character, I’m still waiting for a chance to roll up one, forever a DM. But I want to talk about some things to think about when creating your first D&D character and how you’re going to want to 

Back or Brick – Roll Player Adventure

Back or Brick – Roll Player Adventure

Take your heroes on an adventure in this story driven follow-up to the popular game Roll Player.

https://www.kickstarter.com/projects/1152516291/roll-player-adventures?ref=discovery_category_newest

Pros

  • Successful Kickstarter Company
  • Based off of a good game
  • Great demo at GenCon 2019
  • Campaign/Story driven game
  • Solo play

Cons

  • Dice Luckiness

Thoughts On The Page

Great looking page that really lays things out nicely. Polished and professional Kickstarter company that lays things out in a way that I’d expect. A lot of previews of the game on the page which is great, and good levels of pledges.

I really like how they lay out the game play. I think that other Kickstarters could learn from that as game play is huge in a game that isn’t just a mini’s fest. Those often succeed on minis alone, but personally, even with those, I want to see a lot with strong rules, because I’m not buying the minis just to paint. I also like that they didn’t feel the need to make this a minis game. Not every game needs to have minis.

Back or Brick

Now, technically, this is a back for me. However, with that said, I’m not actually backing it. If you like story driven games, I can’t highly recommend this enough, even in a game where we found situations and combinations that potentially got us stuck in the playtesting and play through at GenCon that we did, the game is amazing. There is only one reason that I’m not getting it, that’s because a good friend who I have played through all of Gloomhaven with is getting it, and I know that I can get in on playing his game, or at least I’m assuming I’ll be able to. If you want a lighter story driven game, this game is amazing and very much worth checking out in Kickstarter. If I had the money for it, I’d be getting the $400 bundle because that would get me caught up on everything for the game. But you don’t need to do that, the $400 all in gives you everything and lets you make your own characters for it more easily, but you could do that just getting the base game, which you can find at retail sometimes, and adventures, and you can play just with adventures. If you are on the fence of Roll Player Adventures and no one from your gaming group is getting it, or you game solo, I highly recommend this game.

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Friday Night D&D- A New Life

Friday Night D&D- A New Life

One of the most common tropes for D&D, and I am not even sure how it started is that you wake up in a dungeon, no gear, and no memory of how you got there. This is used to kick off campaigns somewhat often because