Tag: Sorcerer

Friday Night D&D – Tower of the Gods (Part 2)

Friday Night D&D – Tower of the Gods (Part 2)

Two weeks ago, I ran my first session in the Tower of the God’s campaign. We got back to it again this past Thursday where our main character, Barrai, Thrain, and Bokken have completed the trial of the tower. For more information on that part 

Dungeons and Dragons: High vs Low Magic as a Player

Dungeons and Dragons: High vs Low Magic as a Player

I’ve previously posted about this (You can find it here), but that was from more of a world building aspect, if you’re playing in a game of Dungeons and Dragons, and your character is magical how does that affect how you might role play your 

Dungeons and Dragons: I Got That Magic In Me

Dungeons and Dragons: I Got That Magic In Me

So, it’s been a little while since I’ve written much about Dungeons and Dragons. But I did run a game not that long ago, and I got to thinking about all of the different types of magic in D&D and while I’ve talked about the various casting classes before, I haven’t talked as much about how the magic is different for them. So we’re going to do a bit of a dive into the different types of casters you can play in Dungeons and Dragons.

Since Dungeons and Dragons is a fantasy setting, you have magic in the same, I don’t think that’s a surprise to anyone. How much magic you have to vary a lot. Some worlds in D&D have a ton of magic with lots of people being able to use small spells and little things, like curing a small wound are going to be magically done or lighting a fire, magic might be faster. There are going to be other fantasy worlds where magic is extremely rare. If you have magic, you have way more value to the nations because of what you can do. In either of them, the PC’s (Player characters) who have magic are going to end up being more powerful than most other casters, because, otherwise, those characters would be saving the world, and you’d still be a farmer.

But within magic, there are a number of different ways that you can get magic or use magic. Which, mechanically speaking, are represented by the different classes you can be. A Cleric and Paladin get their magic from their gods whereas a Druid gets it through nature, a Sorcerer just has it, and a Wizard needs to learn it. That doesn’t even touch on the bard who signs theirs (but just kind of have it) and the Warlock who has made a deal for it. If you know you want to be a magic user, picking your class can help determine what sort of background you have because of how you got the magic.

Image Source: D&D Beyond

Bard – This magical mischief maker generally gets their spells from their ability to weave word or song in such a way to alter the world around them either for attack or entertainment. A bard is generally going to be someone who has been trained, but not to improve their magic, but their performance ability. I think that the bard is a class that can be generally used for most backstories.

Cleric – The first of our magical classes that gets their magic from the divine. The god that they are worshiping is giving them the powers and has chosen them as special. In particular, they are giving them powers to help people, and while combat might not be their strong point, but healing and aiding other characters is what that character is going to be the best at. With a cleric, your backstory can be anything but you might want to focus more on a religious background and have it something you’ve been a part of for a while, not something that you just picked up.

Druid – The hippy of the magical classes, the druid is all about nature and their attunement to nature. In some ways, I would say that a Druid is a bit like the Cleric in that they get their magic from the divine, but for the Druid their divine is their connection to nature. The Druid is going to be the caster who has the most connections to nature and natural changes in the world. The outlander or hermit backgrounds actually make a lot of sense for a background for the Druid, because you need that strong connection with nature that makes most sense to be gotten on your own. The trick can be connecting back into the group.

Image Source: D&D Beyond

Paladin – Our second divine caster, the Paladin is what is know as a half-caster. What that means is that they have a more limited spell selection and a smaller number of spell slots with which to cast spells. What the Paladin does get is some of the healing abilities of the Cleric but much better punching power with their ability to handle weapons. They also get the ability to channel their divine magic into even more damage, at the cost of casting spells, but I still feel like it’s a spell like affect and is part of their magic. For a Paladin, your background can be much more open, because while they do have that divine magic from a god, their devotion to their religion is less strictly guided like a Cleric’s feels, though, they do need to maintain that collection.

Ranger – Another and last half caster, the Ranger pulls a little bit like the Paladin does from the Cleric, but for the Ranger it’s from the Druid. They get some of the connections to nature that the Druid has, but also then gets more focus in their magic for hunting down their enemies. Unlike the Paladin who has extra abilities they can do with their magic, the Ranger is more focused on just using their spells as spells. Their background is generally going to be fairly open, being a scout in the military or being a hermit all make sense, and even some of the more scholarly ones can make sense.

Sorcerer – The natural of the magic world, the bard might just use music, but the Sorcerer just gets magic. And they get amazing control over their magic. The Sorcerer is an interesting class in that they get things called meta-magics and meta-magic points that they can use to improve their spells. This might mean that they can cast them farther or do so silently so it can’t be countered. This allows a player to specialize their character so that their Sorcerer feels different from others. The Sorcerer definitely can come from any sort of background since their magic can be something that just newly manifested. It’s the magic class that you do if you don’t want to be beholden to anyone or anything.

Warlock – If the Sorcerer isn’t beholden to anyone or anything, the Warlock 100% is. They’ve made a pact with some powerful being, fey, elder god, or demon that is giving them their powers. And the Warlocks magic works differently than everyone else’s. They aren’t a half caster, but they aren’t really a full caster. They get invocations that can really make their cantrips much better so they don’t need as many high level spells, which is good, because they don’t get many spell slots. But when they cast a spell it’s always at the highest spot possible. I don’t know that they are that much harder to play than other casters, but how they work makes less sense. They, because they can have just gotten their magic, do have it in common with the Sorcerer that most any background works.

Wizard – Final one and definitely the most iconic. The Wizard has learned magic. You could say that Bard might be considered a bit of that if you consider them learning their craft of storytelling and performance, but for a Wizard, there are Wizard schools and you study and you need a spellbook to be able to prepare spells for the day. But, as a Wizard, you have access to more spells than any other class. Their specializations also makes it easier for them to learn more spells in certain areas, and while other classes can be capped on how spells they know, a Wizard can always add in more spells if they have the time and money to transcribe them into their spell book. A wizard, the Sage background makes the most sense because they’ve spent at least some of their life in school, but that might not be the defining feature for them.

That’s a lot just looking at the classes and how they use magic, I’m going to spend some time coming up here going into more topics on magic such as spell slots and spells known or high or low magic worlds that I touched on that the top of the article. Some of them will be more player focused and others more dungeon master focused. Is there a certain type of caster that you gravitate to?

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Magic Economy in D&D

Magic Economy in D&D

So, I put down the word mechanics, because, magic economy could also describe the level of magic in your world and how much of a vibrant magic trade set up there is. But in Dungeons and Dragons 5th edition, you have a magic economy of 

D&D Alignments – Chaotic Good

D&D Alignments – Chaotic Good

We’re onto the last column of alignments, and we’re looking at those chaotic characters. I think, and on the Total Party Thrill podcast they talk about this, chaotic good should be the default position for most adventurers. When you think about it, most adventurers don’t 

Dungeons and Dragons Character Race – Tiefling

Dungeons and Dragons Character Race – Tiefling

Now we’re getting towards the edges of the races you can play in Dungeons and Dragons from the main Players Handbook. There are additional races or race options in other books. I’m going to call out some Tiefling things are from Mordenkainen’s Tome of Foes.

Image Source: Wizards

Tieflings, for those not familiar, are tainted in their bloodline somehow by demons. Mainly, the lord of the nine hells. In the players handbook you get the rules for creating a character who has some influence of Asmodeus in their bloodline. In Mordenkainen’s Tome of Foes, you get it for the rest of the Lords and Ladies of the nine hells. All Tieflings are generally charismatic as they all get an improvement to that stat, that generally makes them good at being Warlocks which makes a ton of sense. However, Bard and Sorcerer are also Charisma casting races. Most interestingly, the Paladin is also Charisma based, so that could make a really interesting role playing experience. As you’d expect, the main feature for a Tiefling is that they are resistant to fire.

Now, how that infernal influence gets into your bloodline is going to be up to you as a player. You could have had a relative that screwed one of the Lord of Hell, but that isn’t the only way. If your family worshiped one of the Lords of Ladies of Hell for a long time, it’s possible that they just became tainted through that and spawned the PC. I think that either of them provide some interesting role playing opportunities, but the biggest thing that the Tiefling provides for role playing is the fact you look different and that tells people that somehow your family consorted with someone evil.

Tieflings, themselves, don’t have to be evil, but might lean towards that alignment. And even if you don’t, again, people aren’t going to trust you, because you are very different. In the PHB (players handbook), you feel like most likely a Tiefling came from a human line, but there is no reason that your Tiefling couldn’t be based size wise off of some other race. But, back to my main point, the distrust of your character is going to be something that you are going to have to role play out with your DM. Maybe even your party doesn’t fully trust you because you are a Tiefling, and I find this interesting, because as a charismatic humanoid, you are not just naturally magnetic. It’s more of a situation that you can just sit down and win people over if they give you the time and aren’t running screaming when they see your horns and tail.

Image Source: Wizards

So what are some backstory ideas for playing a Tiefling?

When you were born, there was a lot of shock in your community, and you were tossed aside and left to die. However, the old Priestess in your town wouldn’t allow that to happen and went and took you from the woods where you had been left. She, in secret for several years, raised you and taught you the ways of the church. When you reached the age of ten, a new priest came to town as the priestess was getting old and frail. He didn’t treat you as well, but he promised the priestess he wouldn’t kick you out or abandon you. When you were old enough, he told you it was time to go on a mission and spread the word of your god to others and help where you could. So you went out and found a group that seemed to be doing good.
Class: Paladin
Alignment: Neutral Good
Background: Acolyte
Note: I would play some into the tension between the infernal and the divine.

Your parents told you that the village you had been born in burned when you were young, and that’s why you lived all alone with only a few close family friends who had been able to survive. You found out later that might have been the case. As you grew to know more, you found out that your parents and their friends were worshiping a devil. And it turned out, as you overheard, that the village had burned because the village hadn’t wanted your family there when you were born, and your family and their friends had burned it to the ground while everyone was trapped in the temple. That didn’t sit well with you, so when you were a teen, you escaped and started wandering the woods, hunting and gathering as you needed. Then, one day, there was a tug on your heart and you went into a village, in disguise to see the humans as thralls and your family and their friends controlling them. You knew they had to be stopped.
Alignment: Chaotic Good
Background: Outlander
Class: Ranger

Being a Tiefling is generally looked down upon, but you were bred to be that way. Your kingdom is very pragmatic living in the shadows of a Red Dragon. Tieflings really make good firefighters being able to handle the heat and flames better than any humans. So each generation, a few women are selected to be part of the ritual and give birth to Tiefling children. However, your mother had told you that when she was carrying you a seer had told her that you were going to be important at a time when the world was in flames and that you could bring on the end of the world. You didn’t want to do that, but as compared to other Tieflings, it quickly became obvious that you had more power and that whichever Lord of the Nine Hells had sired you was helping keep you alive. Now you’re running, hoping that will protect you from what the seer foretold.
Alignment: Lawful Neutral
Background: Haunted(?)/Soldier(?)
Class: Warlock
Note: What I like about this idea is that your character has a different feeling Warlock patron because they were given it as a way to defend themselves and stay alive, not because they made a deal, could offer some interesting role playing options.

So, what about you? Have you played a Tiefling before? How easy are they to play in your opinion? How hard are they to fit into the group?

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D&D Campaign Building: Magic

D&D Campaign Building: Magic

So a couple of days ago I started building out a D&D Campaign – the first part can be found here. I want to try and write on it and add in more things a couple of times a week at least, might be more 

City Building in D&D

City Building in D&D

Building a city as a home base or where your adventure is taking place can be a cool thing to do, it can also be a daunting thing to do, because putting together a whole city can be a lot of work. I rarely go 

D&D Background: Soldier

D&D Background: Soldier

Whether you were conscripted into the army at young age or are a grizzled veteran of many wars who hasn’t known anything but the army, there are a lot of different ways to play someone with a soldier background. You can play anywhere from a rough and tumble infantry who was born for the brawl or the cook keeping busy trying to feed a thousand troops, you can have a lot of different options when looking at someone involved in the military. In D&D Fifth Edition, that is more of what the background looks like, from the lowliest stable hand to the highest ranking general, all of those can be the soldier background. That diversity definitely makes the background more interesting to play. Without it, you could have plenty of other unique character traits, but the background would be pretty vanilla.

Image Source: D&D Beyond

Skill wise, it is what you could expect. You have better abilities with athletics and with intimidation. Both of those are good skills to have, so for that reason, the soldier background is one of the stronger ones to have. It is interesting though, because intimidation is based off of charisma, and charisma is often a dump stat for someone who is playing a fighter character, it can make the proficiency a whole lot less useful. You also get a rank which people recognize as part of your background. Even if you were just a cook, they recognize that you were in the military, but if you were a general, the common folk still might defer to you.

So, what about some backgrounds?


I was taken away from my family when I turned fourteen. The hundred years war was going full swing and they needed more bodies. I was small for my age, though, so instead of sticking me on the front lines, they had me run water, help with the cooking, and wash clothes. It wasn’t a glamorous job, but it kept me away from the fighting, for the most part. I was running water out to a band of troops when a sneak attack was sprung on them and I was caught in the midst of it. Most of the troop was routed, and I froze not knowing what to do when the retreat was sounded. I was staring at a horse and rider that were prepared to skewer me when I finally was able to move. I grabbed a sword from the ground, ducked under their swing and cut their saddle from the horse tumbling them to the ground. I killed that man, and that was the first person that I killed, ever. Turns out that he was a leading commander on the other side. And while it didn’t change the outcome of the war, it turned the tide of that battle and I became a hero. I was offered my own division, but I declined. I knew that it had been pure luck and I would have been dead. Now I travel around and I’ve found a group where I can help around the camp and cook. Lately though, I feel like enemies from the war are trying to hunt me down and I’m not sure I will be able to stay safe.

Class: Ranger/Rogue
Alignment: Lawful Neutral

Image Source: D&D Beyong


No one appreciates my true genius. I know so many ways to make people burn that it isn’t even fair. And at this point in time I’ve gotten it pretty much under control. Even my breath and make someone burn. That’s why the army loves me to so much and why I love them so much. I can be a siege weapon by myself. It was such a wonderful life in the army, I got to lead a division of troops who all we did was burn things, it was my dream. Now that was an issue that they had with me, I started burning things that weren’t meant to be burned, but I was effective, and that is what matters. When they complained that I had burned down a whole village when it really wasn’t needed, just their opinion mind you, I was understandably annoyed. Now, I’m not saying that I started my superiors tent on fire, and I think it was unfair that they blamed me, because no one saw me do it. Dishonorable discharge wasn’t too bad, but what is someone like me supposed to do in the outside world? I have a fire inside me and all I want to do is burn.

Class: Sorcerer/Wizard/Warlock
Alignment: Chaotic Evil/Neutral
Comments: I’d try and play this chaotic neutral. Play off the idea that it is an internal struggle inside the character that it’s almost a voice telling them to burn things. A Warlock would work well for this. A Wild Magic sorcerer is also interesting for the idea of being out of control.


There is nothing better than a bit of order in your life. According to my mother, the last time I saw her, I was always someone who  loved order and who wanted things to be in a specific order. I’d cry as a small child if something wasn’t where I expected it to be. It made perfect sense for me to join the military for that reason. It gave me order. I was disappointed when I joined, the drills had solid order, but many of the other soldiers weren’t nearly disciplined enough. I quickly rose to the top of my class because I was disciplined and then worked my way up through the ranks until I was commanding large numbers of troops. I drilled those troops until they met  the order that I demanded of them, and we were a force to be reckoned with on the battlefield. When i was getting older, I saw that the new troops coming in were lacking order, and I couldn’t get them to respond like I used to. So I decided it was time to take my leave of the army. I founded an adventuring guild where I can take a team with me and we can become well known that way. It helps with the itch that I have to still be in that disciplined environment.

Class: Battle Master Fighter
Alignment: Lawful Good/Lawful Neutral
Comments: This might seem like a dull character, but it would actually give a lot of role playing chances, because the other characters won’t be as disciplined, so how does the character deal with things that aren’t going as planned or characters who don’t act like they expect?

Image Source: Geek & Sundry


I never thought that I would fight, and for the most part I tried avoid fighting when I did join the army. I was an ideal scout for them and a spy. It kept me out of the fighting at most times, but I did have to fight once in a while. It was not something that I relished. I wouldn’t have even joined the army if I wasn’t trying to keep my lands protected. Once the war was over I wanted to leave, but I was too good, and they refused to let me go. So I ran away. Now I’m a deserter and they have an eye out for me to bring me back in if I were to resurface. I’m looking for a team that I can help guide somewhere so I can make enough money to leave these lands.

Class: Rogue/Ranger/Druid
Alignment: Neutral Good
Comments: I like this as a wild shape druid who changes into an animal to spy/scout. Ranger and Rogue work as well, but the druid seem much more like the reluctant member of the military.


Have you played a character with the solider background before? Were they a willing member of the military or someone conscripted into it?

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D&D Background: Noble

D&D Background: Noble

A lot of RPG characters and D&D characters seem to come from humble backgrounds and work their way up into a more favorable position by gaining money and fame from their adventuring. But what if it’s the other way? What if adventuring is a step