How do you use Alignment in your Dungeons and Dragons or RPG Campaign? Is it all that matters for a decision or a guideline?
Have you ever had a Dungeons and Dragons game where you need to add a player mid game or you lose a player mid game?
What’s the difference between roll play and role play? Which one is better or how do you balance that as a new RPG player?
What are some issues that arise for new Players and Dungeon Masters as they sit down to play Dungeons and Dragons?
Is there a simple way to create a lot of good NPC’s for your Dungeons and Dragons game? I look at what I find works.
When playing Dungeons and Dragons should a Dungeon Master allow homebrew, and should the players want to homebrew their characters?
Building a Dungeons and Dragons campaign can be exciting but daunting or blown into something too big. What are some tips to doing your first.
The dice hate you. How do you make Dungeons and Dragons more fun when no roll seems to be going your way? As the player, other players and the DM?
Why do monsters fight? That is the Dungeons and Dragons question that I am asking today and thinking about how different monsters fight differently.
I’ve talked before about feats, but now I’m looking at some of my favorite feats for Dungeons and Dragons, which are yours?