5e | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Fri, 17 Jul 2020 13:09:06 +0000 en-US hourly 1 https://wordpress.org/?v=7.1.2 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png 5e | Nerdologists https://nerdologists.com 32 32 Friday Night D&D – Dreamwalkers https://nerdologists.com/2020/07/friday-night-dd-dreamwalkers/ https://nerdologists.com/2020/07/friday-night-dd-dreamwalkers/#respond Fri, 17 Jul 2020 13:06:55 +0000 http://nerdologists.com/?p=4560 You fall asleep and you’re in a world that you never thought was possible, and something is very wrong with it. This Dungeons and Dragons

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You fall asleep and you’re in a world that you never thought was possible, and something is very wrong with it. This Dungeons and Dragons campaign idea takes you from the fantasy world of the waking into a dark world of sleep, dreams, and nightmares, will you survive to see the morning?

When thinking about this idea, I wanted to create something that was a little bit different and with dreamwalking, it felt like there was some interesting ways to handle it.

Firstly, you get to run two different types of games, I’d probably tie the two worlds together somehow, like there’s something in the real world that is causing this crazy dream and nightmare fueled reality to happen when you sleep and if you die while you sleep you die in both of the game worlds. I would build it in such a way that to figure out what or who is causing it in the real world, they need to defeat things and find clues in the nightmares and dreams so that is going to lead their quests in the waking world.

Image Source: D&D Beyond

Next, and it depends on your group, if you wanted, you could have the players play two different characters. Dragoth the Dwarven Fighter in the real world might be Dragoth the Dwarven Bard in the dream world with different stats and character sheet. I think it would be fun and could work well for those players who get a little bit bored playing the same character for a longer period of time, they get to play the mix of two characters. While they have some overlap in personality, they would definitely play and be different. I’d have the two versions level at the same pace, it would just make tracking things easier.

So jumping into this you’d look to introduce the players to the BBEG (big bad evil guy/gal) in the dream world. This is the BBEG’s domain so they should be basically untouchable at the start, but they also shouldn’t care about the players because this is their world. Give them someone who they know they’re building up to face at the end of the campaign/at the end of the arc. As they get better and stronger both in the dream and real world, they should show up on the BBEG’s radar and they should see that the dream world turns slowly more into a nightmare world and things become more dangerous and dark. And in the real world when the players get closer to the BBEG’s lair, that should be another time when the dream world starts to double down on the nightmares and monsters, basically a corrupting force in the real world as they near the lair which manifests as more dangerous nightmares.

So, getting to the point where you fight the BBEG, I could see doing some fetch quests, or more so destruction quests, such as having to find amulets or something that weaken the pull of the dream world on the whole of the lands Something that has been set-up or sold by a peddler not knowing what wares they were peddling. So it can be a bit of a chase to find them and destroy them, but also a bit of a red herring because the peddler is going to look very guilty to the players, and while they are guilty of selling these amulets or whatever it might be, they aren’t the BBEG. They maybe would know who the BBEG is, but not where the BBEG is or how to get in contact with them. But the peddler would know where they got the wares so they’d be able to bring the players closer to the BBEG’s lair or at least tell them about it.

In the dream world leave larger clues, totems, visions, something that has to be puzzled through. So in the real world they can only find so many clues or so many people to get close to the lair, but in the dream world, it should be a series of clues that they can put together and come up with something that not only gives them a precise location of where to go but also probably some sort of hints for getting into the lair. Because whatever your BBEG is, they are extremely powerful and would have some sort protection on their lair so that the PC’s can’t just waltz right into it.

For the final battle, I think this should be a two part thing, either start it in the real world and have the finale in the dream world or vice-a-versa. Give both sets of PC’s a chance to shine, but also being the dream world is going to create a more cinematic story. Throw large, impossibly large objects at the players and do a contest of wills to see who can manipulate the dream objects, will they stay in existence and do damage to the players, create barriers, whatever the BBEG decides, or will the PC’s be able to push them away. It’s almost a force battle that you can do for the finale in the dream world. Then in the real world, that’s going to be a bit more standard in terms of the fight, not great illusionary fighting like in the dream world, but this is where I’d have minions and traps and things to wear down the players first. If I were to do this, I’d do get through lair fighting minions and dealing with puzzles and traps, that leads up to the start of the fight in the real world, the players get the BBEG down in health so the BBEG throws them all into the dream world where they have to fight a more powerful version of the BBEG, when/if the BBEG is about ready to die in the dream world, then they drop back into the real world. Give the BBEG a chance to have used a few hit dice but to still be done some hit points and have used up magic. So the final battle then takes place in the real world. Another option would be to divide up the party, especially if you have 4 PC’s, because you could have two fighting in the dream world and two in the real world and have them each fighting the respective version of the BBEG.

So what do you think about this idea, is it a campaign that you’d want to play in or run?

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If You’re Happy and You Know It – D&D https://nerdologists.com/2018/11/if-youre-happy-and-you-know-it-dd/ https://nerdologists.com/2018/11/if-youre-happy-and-you-know-it-dd/#respond Fri, 02 Nov 2018 13:19:13 +0000 http://nerdologists.com/?p=2611 This was something that I saw on twitter, I believe, earlier this week or it was part of a podcast, Total Party Thrill, that I’ve

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This was something that I saw on twitter, I believe, earlier this week or it was part of a podcast, Total Party Thrill, that I’ve been listening to, but it was a hypothetical about why someone might join an adventuring group if they have a nice normal backstory.

Image Source: Wizards

Why would a farmers kid who has had a nice life on the farm, loves their family, their whole family is still alive, and they have a sweetheart, why would they join an adventuring group?

Why would a noble who might not be in line to inherit the throne but they would have a very comfy and relaxed life with basically anything they could want join an adventuring party?

Why would a wizard who has a comfy job in a wizarding school with a family and their students love them and they won’t have anything else they want join an adventuring group?

Why would a cleric who has a community surrounding them that attends their temple, they all believe in the deity of the temple, and they have found their calling, why would they join an adventuring group?

The answer most of the time is that they wouldn’t. It doesn’t make sense for them to join a group because they have a good life. The most common reason would be that they want something more and something greater. That’s a pretty safe and simple story, but not all that interesting if you’re playing that character. So how are you going to able to spice up your characters story?

And when I say spice up the story, I don’t mean add in some tragedy. How are you going to make it more interesting without adding in some tragedy, some death in the family, some desire for revenge, some scandal happening to your PC?

Let me see what I can do with the four examples I gave of pretty comfortable backstories:

Image Source: D&D Beyond

As cleric you’ve had a good life and have set up a nice temple and community in your peaceful little town. You have made friends and settled into a nice groove. One evening while you are praying you are shocked to hear a voice speak to you. It commends you for doing so well and tells you that there will be another cleric of your deity coming to town. They are older and have some information that you must carry on for them and find for them while they take over your duties. The next day a cleric comes to town and they tell you of an artifact, a relic of long ago, that would help increase the bounty of your farming communities crops and help the kingdom as a whole find peace. They are too old now to continue their quest to look for it, but your deity had sent them here to find you so that could continue the quest. It’s hard, but you have heard the word of your deity, and everything they said came true. You pack up your bags, promise to return, and say many a sad farewell as you head out on the road to find those who can help you complete the quest.


The life of an academic suits you greatly, you’ve spent years at the university studying, then teaching, and the city that you’re in has become your home. You have a family and two kids. You’re in the middle of a class when you get a message sent to you from an old teacher. They have some exciting news, they have discovered a lost ruins and texts for magics that you thought had been lost ages ago. You agonize over it for a week, but eventually, at the prompting of your spouse, you send a message back saying that you will head out there, you just need to convince the school that they should fund your research. When they hear about it, they quickly help you find an adventuring party so that you will be safe on your travels.


Your life has been practice sword fights, sitting through fairly interesting meetings, and generally learning how you’re going to be able to rule your lands when you inherit the seat of power. It isn’t much of a lands and you are going to be under the king, but that’s just fine with you. You’ll have a simple but nice life dealing with the problems of a few farmers about whose cow is whose when someone’s fence breaks. But you know before that you have one last thing coming up.  You’ve been putting it off for a while now, because it isn’t something that you wanted to do, you’d rather learn from watching your parents at home. But every generation, the child who is taking over the seat of rule has to go out and see the real world like they were nobody. You understand why, it will give you a perspective on things, but you’re not all that excited about it. Your parents have put together a group for you to travel with, so the time has finally come, and you set out on your own, not sure what you might find.


Life on the farm has been wonderful to you thus far. You love the routine of it. You love your cows, your parents and siblings, and your sweetheart. The only thing you’re not sure about is if they think enough of you. They are the child of the towns doctor. You’re just the child of a farmer.  You are betrothed and everything is set for you to be married in two years time. With the blessing of her parents and your parents, you decide that you are going to go out and see the world for a year so that you are going to better be able to provide for and help your sweetheart with their dreams as well as yours. After a tearful good bye, you set out on the road where you run into a band of adventurers who take your under their wings.


Those aren’t my normal backgrounds, there is no revenge in them, though I did keep the quest for a lost artifact that I’ll often use as a potential backstory plot hook. But in the case of the first two there is a big plot hook for the DM to latch onto. The last two fall more into the adventuring for adventuring sake. But because everyone has their family still, and they have a clear objective of what they are looking for and possibly timelines for things as well, there’s plenty to play around with as a DM.

For example:
With the cleric, the artifact 100% won’t do exactly what the legends say it will do, so yeah, you’re going to have to deal with that. Also, you’re going to be racing against someone else to get the artifact.

With the wizard, you are going to get to the ruins and find everyone dead from some curse and then you’re going to find that you’ve been cursed as well. Now you have a deadline to figure out how to break the curse that was laid upon the ruins so that you don’t end up dead as well.

With the noble, as DM I would have you stumble across a plot against yourself and your family to kill all of you. However, you’re only ever going to see the edges of the plot, unless you want to keep your disguise and infiltrate the organization and find out who is at the top of it and who is after your family.

With the farmer, something is going to happen to your village or your sweetheart. Most likely a questionable noble is going to show up in your village, fall in love with your sweetheart and demand to marry them. When that gets turns down because you are betrothed already to them, they are going to start demanding taxes and making the life of your town miserable and you’re either going to have to deal with that noble yourself or do something to get the attention of someone higher up to rein in that noble.

Which of these backstories would you want to play? And have you made a character before with a non-tragic backstory?


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Monster Factory: Build a Bear https://nerdologists.com/2018/08/monster-factory-build-a-bear/ https://nerdologists.com/2018/08/monster-factory-build-a-bear/#respond Fri, 31 Aug 2018 13:44:35 +0000 http://nerdologists.com/?p=2440 This is going to be a goofy segment where I work on updating D&D monsters into wonderful puns and things like that, so you can

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This is going to be a goofy segment where I work on updating D&D monsters into wonderful puns and things like that, so you can use them in your campaigns and make your players groan. Obviously, these are going to be silly things that I’m creating, though some of them might end up being cool. What I’m looking to do to make these monsters more thematic for those puns.

Image Source: Wizards

So how do you go about updating a monster to make it more thematic for your game? There are a number of things that you can do, the first being look at the damage that the creature does or the weapons that the monster uses. If you’re going for a super hero type of monster where they have everything with fire damage, start with a monster that has spell casting and then focus in on fire damage spells. Dragons are a great spot to pull these spell type focused monsters from. They have a variety of challenge levels and you have builds that already focus in on a certain type of damage. Beyond that, you can look at resistance or weaknesses to damage types. If you’re trying to build a vampire because you need a specific type, you will need to consider the weaknesses that a vampire should have, or resistances, and that way you can make your creature more unique. Finally, it’s your chance to take a monster and make them unique. With the example of a vampire, maybe it doesn’t have a specific weakness, but it has another one instead. For example, in the Dresden Files, there are three different types of vampires, each which have different powers and do things slightly differently. So this is your chance to build that out.

In this case we are doing an update to the Black Bear. It’s a pretty simple update, this half CR bear is going to probably become what would be around a 1 CR (CR is challenge rating) with just a few small updates.

Image Source: Wizards of the Coast

Baseline, it’s a pretty good build. But for our bear, we want to give them some resistances that will make sense. You can see what we’re building off of in the link above. The two types of damage that make a lot of sense for this bear to resist are bludgeoning and piercing. Now, it won’t be immune to them, they’ll still take damage, but they’ll take half damage instead. Since I’m trying to increase the challenge rating for this creature, and it’s still going to be one that faces off against pretty low level parties, I’m not going to give it any weaknesses to damage types as well.

Next, looking at it’s stats, I don’t think there is anything that I’m going to change. Since this is for theme and theme wise it wouldn’t make sense for it to be smarter or more charismatic. The physical stats are plenty good already, so need to update them.

The biggest change though will come from the action section of the Black Bear. We’re removing the piercing damage type from both the bite and the claw attacks. Instead it’s going to be bludgeoning damage. Now, what type of bear could I be creating by taking away the claws, literally from a bear?

Description of the bear would be that it is brightly colored and moves with a bit of a wobble. That is right, this bear won’t bite you to kill you, it’ll gum you to death.

Yes, I’ve created the Gummy Bear.

So, now, this is where the real fun is going to happen. I’m going to come up with a way that you could use a gummy bear in a game.

A gummy bear is clearly not a natural bear, they would melt in the rain or just generally erode over time. So someone must have created a gummy bear, unless you’re playing on the plane of eternal sugar, then they might be naturally occurring there. So if someone has created them, who has done so? It could be a minor deity who loves to play jokes on people. However, I like the idea that it’s a wizard who has been conjuring up these gummy bears.

So my idea is that you have a high wizard that you’ve been working with. She has been very helpful and while you don’t go and meet with her in person, she’s been sending you letter and couriers with information you need. All of a sudden that information dries up. And beyond that, the party starts to hear about strange goings on from where they were getting the information, about crazy beasts that have been roaming and gumming people to death. Now clearly your party is going to head out and try and figure out what is going on because the information has been very useful to them. They get there to find that the high wizard has snapped. She delved into some divination magic that she shouldn’t have, saw something so horrible that is coming down the line for your characters that she couldn’t deal with reality anymore. Her mind reverted back to the point where she was a kid and she remembered these treats that she used to get as a kid, aka gummy bears. So she decided, since they made her feel safe and her brother would march them around making them roar, that she’d create an army of them to protect herself. However, as a childlike mind, she wasn’t able to control them, and now they are terrorizing the country side.

That would probably be a short side quest that I’d throw in for the characters at some point in time, then it could also lead to a larger quest to find someone who can either get the information from her as to what she saw or found out, or they could try and find someone who can just heal her mind for her as well, probably the better thing to do. But I’d probably give the players both options, make the one where they just get the information quick and dirty versus the other one being a larger quest, probably with multiple smaller quests built into it, fetch quests basically.

How dumb is the idea of a gummy bear, very. But could it be funny to have in a game, absolutely.

UPDATE: Shane from Total Party Thrill gave me a suggestion for this. Since the bear is a gummy bear, give them a gelatinous cube type of ability. On the bite attack, you make a DC10 strength saving throw. If you fail, you are grappled, and at the start of your turn, you are restrained and take 1D6 sugar damage. Acid sugar!


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D&D Backgrounds: Urchin https://nerdologists.com/2018/08/dd-backgrounds-urchin/ https://nerdologists.com/2018/08/dd-backgrounds-urchin/#comments Thu, 23 Aug 2018 12:52:24 +0000 http://nerdologists.com/?p=2419 The Urchin background, more commonly known as my parents are dead and I grew up on the street with no friends so you can’t use

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The Urchin background, more commonly known as my parents are dead and I grew up on the street with no friends so you can’t use them against me background, but that’s a bit wordy to put into a book. It’s the last background that I’ll be doing, as it’s the last one in the players handbook. The urchin background is really one that is built for a rogue as you get stealth and slight of hand. You grew up on the streets, got involved with a gang of thieves and are now trying to get out of that life style. That’s the general straight forward build for an urchin background that a lot of people do.

Image Source: Wizards

Everything it gives you really works the best that way. Even your skills such as being able to use a disguise kit really push you towards being a rogue. I think that’s one of the weaknesses of some of these backgrounds, they align too closely with a particular class, and in the case of urchin, I think it’s probably the most glaringly obvious example of a background like that. I personally think the best feature to this background is that you get general knowledge on city planning and layouts. That sounds weird that it is one of the cooler things, but being able to walk into a town, and within a few minutes be able to generally guess the layout, that’s fun.

So what are some non-rogue classes that you can turn into an interesting backstory with this background?


When I was young, I ran away from home to the big city to become part of the circus. It turns out that the circus doesn’t just allow every runaway into their troupe without you having some skill first. I had spent the little money that I’d taken from my parents to get to the city, so I had to start panhandling to try and get money. I must not have been all that good at it because a monastery took pity on me and let me stay at their place. They offered to train me and give me a roof over my head, as long as I continued to earn my way. It was doing some odd jobs around the monastery, and if I wanted more money, I had to continue to panhandle. Soon I’d found my own spot to sleep out in the town and while I stayed working with the monastery for training, I spent my days with the other kids who were earning money on the streets. One day a man came and offered a lot of the kids money to do some work for him. I didn’t really need the extra money and I could always go back to the monastery, so I turned him down. But a lot of kids went with him. He came back a week later and offered the deal again. Then after doing that and getting fewer and fewer takers I saw one of his guards taking kids by force. I realized that the kids he had been taking weren’t coming back either.Now I want to know what has happened to my friends and stop this man.

Alignment: Neutral Good
Class: Monk

Image Source: D&D Beyond


I was an unwanted child. My parents already had three kids, and apparently I was an accident. I understand why they didn’t want another child, now, thinking back on it. They weren’t able to feed us all, and they had to send out my oldest sibling to work before she was done with her education. I felt like I wasn’t wanted, which I wasn’t, and even though my parents and siblings said that they loved me, I didn’t feel it. I ran away from home, just into the city we were in. I was hopeful that I’d be able to find someone who wanted me. I wasn’t able to do that, so I just hung out and begged for money or scraps of food. It was a horrible lifestyle, but I refused to go back to my family if they really didn’t want me. I heard from other urchins that they had tried to find me for a little bit, but given up assuming I’d been kidnapped. Eventually I felt bad, but instead of going back, I started going to where my oldest sister was a kitchen help. It was a school that taught magic. So I’d sit along the side of the building, listening to my sister work in the kitchen. But then I heard something more interesting. It was a classroom that had it’s windows open near the kitchen. Soon I was sitting under that window learning about the theories of wizardry. I was so curious that I bought a little notebook and started writing down what they were teaching. It took me forever practicing in back alleys, but eventually I was able to cast a spell. One day I realized that my sister hadn’t come to the kitchen for a few days, so I went off to look for my family, just to make sure they were all right. There had been a fire in the poor district of town and their house had burned down, but according to some people they hadn’t been killed. I decided it was time to return home, and I realized how much I missed seeing my sister every day so now I’m looking through the town to find where they might have gone.

Alignment: Neutral Neutral/Chaotic Neutral/Lawful Neutral
Class: Wizard


The under city is a place that no respectable person goes. Thankfully for everyone, I’m not a respectable person. My horns show that I’ve been demon marked and therefore I am bad. I wasn’t really given a choice in that, people always told me that I was a monster. Things down in the under city are even terrible for me. I don’t get enough food, and I have to scavenge what I can. There was a plague that’s broken out down here before, and I barely escaped with my life. In fact, when I got sick, everyone left me for dead, because the plague always killed. A kind doctor came to me and said that if I were willing to help him in the future, he’d be able to help me. I agreed because I didn’t want to die. I didn’t realize what I had done though. A few months later he came asking me to burn down a temple. Now, I’m not very religious, but burning down a temple seemed like a bad idea.  I told him no, but he insisted and my plague came back to me, and I felt my body withering away again. I promised again to help him and burned down the temple that night. Now I need to find a more permanent solution to my illness because I don’t want to do more like that.

Alignment: Chaotic Neutral
Class: Warlock
Race: Tiefling

Image Source: D&D Beyond


The worst thing that can ever happen to a dwarf is that they are made casteless. It doesn’t happen often because you have to do something very wrong. That’s what I did, something very wrong. I was part of a raiding party out in the  mines fighting off a band of Drow who were coming up from the underdark. Things were going poorly for us, but as a dwarf you never leave a comrade behind. I was scared though, so I took off running and left left the four remaining members of my troop fighting. They were able to kill off enough drow to drive them back, but when they came back and found me hiding, my warrior caste was removed and I was sent down into the slums as a casteless. I want to return to where I was before, but you have to do something heroic and I don’t think I can do that on my own.

Alignment: Neutral Good
Class: Fighter
Race: Dwarf


There are some ideas for playing an urchin who wasn’t a rogue. What have you done for an urchin backstory before? Have you played a character where them being an urchin was an important part of it?

This also wraps up the D&D backgrounds, I hope that you’ve enjoyed them.

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Dungeons and Flagons Season 2 Episode 13: Sideways https://nerdologists.com/2018/07/dungeons-and-flagons-season-2-episode-13-sideways/ https://nerdologists.com/2018/07/dungeons-and-flagons-season-2-episode-13-sideways/#respond Tue, 31 Jul 2018 12:00:37 +0000 http://nerdologists.com/?p=2390 Welcome back to season two of Dungeons and Flagons.   The best laid plans of Nori, Von’thre, and Syldi go sideways pretty quickly on them.

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Welcome back to season two of Dungeons and Flagons.

Image Source: Wizards

 

The best laid plans of Nori, Von’thre, and Syldi go sideways pretty quickly on them. What is the next twist and turn?


If you have questions for Nerdologists: Dungeons and Flagons emails them to nerdologists@gmail.com or find us on Facebook or Twitter! We’ll be doing a recap and Q&A every twenty-five episodes.


Our players are:

Ashley – Nori the Mountain Dwarf Champion Fighter

Kristen (@Kefka73) – Syldi the Half-Elf Rogue Thief

Clint – Von’thre the High Elf Divination Wizard

The DM:

Peder (@TheScando)


Please give us reviews and let us know how you listen to the show!

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Dungeons and Flagons Season 2 Episode 12: Fallout https://nerdologists.com/2018/07/dungeons-and-flagons-season-2-episode-12-fallout/ https://nerdologists.com/2018/07/dungeons-and-flagons-season-2-episode-12-fallout/#respond Wed, 25 Jul 2018 12:11:34 +0000 http://nerdologists.com/?p=2381 Welcome back to season two of Dungeons and Flagons. As our adventurers try a daring escape after stealing some books, can they escape the school

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Welcome back to season two of Dungeons and Flagons.

Image Source: Wizards

As our adventurers try a daring escape after stealing some books, can they escape the school where Von’thre studied.

The audio isn’t the best on this one, but you can everyone, the balance just isn’t the best because of how the audio set-up was.


If you have questions for Nerdologists: Dungeons and Flagons emails them to nerdologists@gmail.com or find us on Facebook or Twitter! We’ll be doing a recap and Q&A every twenty-five episodes.


Our players are:

Ashley – Nori the Mountain Dwarf Champion Fighter

Kristen (@Kefka73) – Syldi the Half-Elf Rogue Thief

Clint – Von’thre the High Elf Divination Wizard

The DM:

Peder (@TheScando)


Please give us reviews and let us know how you listen to the show!

You can find us on iTunes

Or on Stitcher

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Dungeons and Flagons Season 2 Episode 11: Too Cool For School? https://nerdologists.com/2018/07/dungeons-and-flagons-season-2-episode-11-too-cool-for-school/ https://nerdologists.com/2018/07/dungeons-and-flagons-season-2-episode-11-too-cool-for-school/#respond Tue, 03 Jul 2018 12:18:43 +0000 http://nerdologists.com/?p=2362 Welcome back to season two of Dungeons and Flagons. Von’thre takes advantage of the opportunity ahead of him to gain some more knowledge, because that

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Welcome back to season two of Dungeons and Flagons.

Image Source: Wizards

Von’thre takes advantage of the opportunity ahead of him to gain some more knowledge, because that is the smart and safe thing to do.


If you have questions for Nerdologists: Dungeons and Flagons emails them to nerdologists@gmail.com or find us on Facebook or Twitter! We’ll be doing a recap and Q&A every twenty-five episodes.


Our players are:

Ashley – Nori the Mountain Dwarf Champion Fighter

Kristen (@Kefka73) – Syldi the Half-Elf Rogue Thief

Clint – Von’thre the High Elf Divination Wizard

The DM:

Peder (@TheScando)


Please give us reviews and let us know how you listen to the show!

You can find us on iTunes

Or on Stitcher

Reviews help with the algorithms that allow more people to find our show. Every review you give helps, and we thank you for them! We have three reviews currently on iTunes; once we get five, we’ll be able to see them, and properly thank those who have given us reviews.


Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Follow us on Twitter at @NerdologistCast
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

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Dungeons and Flagons Season 2 Episode 10: So Where are We Again? https://nerdologists.com/2018/06/dungeons-and-flagons-season-2-episode-10-so-where-are-we-again/ https://nerdologists.com/2018/06/dungeons-and-flagons-season-2-episode-10-so-where-are-we-again/#respond Mon, 18 Jun 2018 13:10:19 +0000 http://nerdologists.com/?p=2334 Welcome back to season two of Dungeons and Flagons. After making some shocking discoveries deep in the underground, our adventurers begin to wonder if they

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Welcome back to season two of Dungeons and Flagons.

Image Source: Wizards

After making some shocking discoveries deep in the underground, our adventurers begin to wonder if they actually know there way back out of there.


If you have questions for Nerdologists: Dungeons and Flagons emails them to nerdologists@gmail.com or find us on Facebook or Twitter! We’ll be doing a recap and Q&A every twenty-five episodes.


Our players are:

Ashley – Nori the Mountain Dwarf Champion Fighter

Kristen (@Kefka73) – Syldi the Half-Elf Rogue Thief

Clint – Von’thre the High Elf Divination Wizard

The DM:

Peder (@TheScando)


Please give us reviews and let us know how you listen to the show!

You can find us on iTunes

Or on Stitcher

Reviews help with the algorithms that allow more people to find our show. Every review you give helps, and we thank you for them! We have three reviews currently on iTunes; once we get five, we’ll be able to see them, and properly thank those who have given us reviews.


Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Follow us on Twitter at @NerdologistCast
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

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Dungeons and Flagons Season 2 Episode 7: Let There Be Tentacles https://nerdologists.com/2018/03/dungeons-and-flagons-season-2-episode-7-let-there-be-tentacles/ https://nerdologists.com/2018/03/dungeons-and-flagons-season-2-episode-7-let-there-be-tentacles/#respond Wed, 14 Mar 2018 16:46:30 +0000 http://nerdologists.com/?p=2228 Welcome back to season two of Dungeons and Flagons. How did the crate fall onto Nori and Syldi, that’s what we find out in this

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Welcome back to season two of Dungeons and Flagons.

Image Source: Wizards

How did the crate fall onto Nori and Syldi, that’s what we find out in this weeks adventure of Dungeons and Flagons. Also, Tentacles?


If you have questions for Nerdologists: Dungeons and Flagons emails them to nerdologists@gmail.com or find us on Facebook or Twitter! We’ll be doing a recap and Q&A every twenty-five episodes.


Our players are:

Ashley – Nori the Mountain Dwarf Champion Fighter

Kristen (@Kefka73) – Syldi the Half-Elf Rogue Thief

Clint – Von’thre the High Elf Divination Wizard

The DM:

Peder (@TheScando)


Please give us reviews and let us know how you listen to the show!

You can find us on iTunes

Or on Stitcher

Reviews help with the algorithms that allow more people to find our show. Every review you give helps, and we thank you for them! We have three reviews currently on iTunes; once we get five, we’ll be able to see them, and properly thank those who have given us reviews.


Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Follow us on Twitter at @NerdologistCast
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

We are trying a new thing with Amazon Links. If you’re interested in what we talked about in our articles or used for the podcast, please consider making a purchase through our links. Purchases help support our website and offset our costs. Thanks!

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Dungeons and Flagons Season 2 Episode 6: What’s That Back There? https://nerdologists.com/2018/03/dungeons-and-flagons-season-2-episode-6-whats-that-back-there/ https://nerdologists.com/2018/03/dungeons-and-flagons-season-2-episode-6-whats-that-back-there/#respond Wed, 07 Mar 2018 18:00:26 +0000 http://nerdologists.com/?p=2213 Welcome back to season two of Dungeons and Flagons. Down at the docks, Von’thre, Syldi, and Nori seem to have found the right place where

The post Dungeons and Flagons Season 2 Episode 6: What’s That Back There? first appeared on Nerdologists.]]>
Welcome back to season two of Dungeons and Flagons.

Image Source: Wizards

Down at the docks, Von’thre, Syldi, and Nori seem to have found the right place where Twithel had been working, but now they start finding some more interesting things going on down by the docks.


If you have questions for Nerdologists: Dungeons and Flagons emails them to nerdologists@gmail.com or find us on Facebook or Twitter! We’ll be doing a recap and Q&A every twenty-five episodes.


Our players are:

Ashley – Nori the Mountain Dwarf Champion Fighter

Kristen (@Kefka73) – Syldi the Half-Elf Rogue Thief

Clint – Von’thre the High Elf Divination Wizard

The DM:

Peder (@TheScando)


Please give us reviews and let us know how you listen to the show!

You can find us on iTunes

Or on Stitcher

Reviews help with the algorithms that allow more people to find our show. Every review you give helps, and we thank you for them! We have three reviews currently on iTunes; once we get five, we’ll be able to see them, and properly thank those who have given us reviews.


Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Follow us on Twitter at @NerdologistCast
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

We are trying a new thing with Amazon Links. If you’re interested in what we talked about in our articles or used for the podcast, please consider making a purchase through our links. Purchases help support our website and offset our costs. Thanks!

[amazon_link asins=’0786965606′ template=’ProductGrid’ store=’nerdologists-20′ marketplace=’US’ link_id=’af579ac7-db9a-11e7-961e-c1f10fdecb87′]

[amazon_link asins=’0786965614′ template=’ProductGrid’ store=’nerdologists-20′ marketplace=’US’ link_id=’be4d6923-db9a-11e7-86f1-679651c3e2ab’]

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