Abyss | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Wed, 01 Mar 2023 12:25:15 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Abyss | Nerdologists https://nerdologists.com 32 32 Point of Order: Miniature Market https://nerdologists.com/2023/02/point-of-order-miniature-market/ https://nerdologists.com/2023/02/point-of-order-miniature-market/#respond Mon, 27 Feb 2023 14:50:25 +0000 https://nerdologists.com/?p=7819 So many games are coming in, which ones are coming in from Miniature Market, as that's all today's Point of Order is.

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Last week I wrote about Crowdfunding games that were bought into. And that is not a short list since I did my last point of order. Another not so short list is orders from Miniature Market. After Black Friday and I think right before Christmas, they finally started catching up on their orders. They were behind for a long time after moving warehouses. So they also started to have more sales, let’s see which of those caught me.

Games from Miniature Market

Miniature Market
Image Source: Miniature Market

Bonfire

This is a game about gnomes building a bonfire, well, maybe that’s some of it. But it’s a Pegasus Spiele game, like the next one. And Miniature Market had a sale on them. Pegasus Spiele got on my radar because they put out First Rat, a game I wasn’t sure I’d like, but then I really did. Bonfire looks more complex, so I was interested in trying it.

Raccoon Robbers

This one I bought because it looked like a fun, more simple game from Pegasus Spiele. So I wanted to give it a go and see if it would work for me. Plus it’s about raccoons, a fun theme and comes with 3D (ish) houses that they climb up on, so fun components.

Via Magica

This is a light game that I wanted to try because I thought when I heard about it on the Dice Tower a while ago, Camilla is a fan of it there, it sounded fun. You can read my whole review here.

Mesozooic: Jurassic Mini Expansion and Triassic Mini Expansion

I’ve written a review on some of the games. Mesozooic I actually bought the base game a while ago. The two expansions were unlikely to be around much longer, on closeout, so I bought them. You can read my review on Mesozooic here.

Abyss: Kraken Expansion

This is an expansion, I own both, for a game that I need to play. It is probably not the smartest plan, but I have them now, so I need to get Abyss to the table soon. Abyss looks like a massive epic game, one you’d expect a lot of minis for. Well, it’s a much smaller simpler game than that type of game. More of an engine building from what I know. So I hope it’s one I really enjoying.

Escape the Dark Castle

This is one that just came back into stock recently. It and Escape the Dark Sector or games with fun dark looking artwork and, well, a dark theme. I want to play them and see how they stack up against something like Spire’s End. I know both can be played solo, so I’ll be getting to this one soon to really know.

18 Holes: Course Architect

18 Holes: Course Artchitect actually needs to get a review written about it. Same with the next one though that one I need to play more. But 18 Holes is about building out a golf course in a roll and write game and seeing how well that you can do. It’s a bit rules heavy for how simple the game is, but the more I play, the easier it is to pick up each time and faster games go. So it’s one that might just stick around as a solo game for me.

Bargain Basement Bathysphere

Bargain Basement Bathysphere is a solo game. And you can watch me play it on Malts and Meeples. It’s a roll and write game that is a campaign. So I want to see how it is over the long run before I write a review. It’s definitely very loosely a campaign. But the two games I played of it were a lot of fun, with really simple mechanics.

Clank! Catacombs

Clank! Catacombs I knew was a game I would buy. I waited until after Christmas, and then when I was told about Bargain Basement Bathysphere, I used Catacombs to get it to a level where I could get free shipping. It’s just another version of Clank! but one with a modular board which is build every time. Clank! In! Space! has a modular board, but that one is set to start the game. This could come out differently every time.

Three Sisters

A roll and write game from the people who did Fleet and now Motor City. I am curious about this one. I like Fleet, but it is a lot of mechanics, especially solo. Though I wonder if I will feel the same with Three Sisters. But it is one that I want to get to solo.

Star Realms Deck Building Game

Star Realms is the space version of Hero Realms, kind of. They are different games and Star Realms came first. But it’s a two player deck building game. I wanted to try it and see which one I like better. I think I’ll enjoy both, but will both stay in my collection?

Thornwatch: The Dark of the Wood Expansion

Thornwatch is a game that I picked up on a sale, probably hasn’t been in a Point of Order yet. I got it around Black Friday from the publisher. It looks like an adventure dungeon crawl sort of gaming experience. And it has some work done on it from Penny Arcade guys who I like their stuff. So I am curious about it and if it’ll be a dungeon crawler for me.

Planet Unknown

This one got an order all by itself. And I still need to play it. But Planet Unknown is a game about terraforming a planet. Yes, I own two games like that already. But it uses polyominoes and a lazy Susan. Though mine doesn’t come with it. But as you select pieces for your planet, you rotate a this central piece. And where I decide to stop rotating it, that determines what you get. So there is a bit of a puzzle where I might take a slightly worse for me piece to stop you from getting the perfect piece.

Star Trek: Super-Skill Pinball

I own two, no three, versions of Super-Skill Pinball. It is a roll and write game that I really enjoy and one I should play more. It is playing pinball and this one has a, you guessed it, Star Trek theme. There is a Christmas one as well with Christmas movies that I’m less interested in. But I do like Star Trek so I wanted to play this one.

Featherlight

Featherlight, another one that I played on Malts and Meeples with Bargain Basement Bathysphere. So you can find that in the video above. I like it as a way to optimize how you are scoring. It’s kind of a puzzle with some randomness. And I think that works really well for the length and weight of the game. It is very light, but offers you good choices as you play.

Unmatched: Marvel – Redemption Row & Hell’s Kitchen

I hadn’t planned on getting into Unmatched. But Marvel is what drew me in. And I have made a promise to myself that I won’t buy other sets, unless they are Marvel. So I am trying to get my hands on Deadpool, just waiting for someone from a Discord to ship it. But their lives are busy, so I understand. And there are upcoming Marvel sets, but I will talk about those later.

The Librarians

Image Source: Board Game Geek

This is one that I got to try in 2020 when I did the digital GenCon. But it is a game around the Librarians TV show. The game is good, and I didn’t back it because I was backing too many things. So when it hit retail and hit a sale, I wanted to get it into my collection. It is a cooperative game and a fun theme that I want to play.

Ascension X: War of Shadows

Ascension, I’ve talked about it, this is my favorite introductory deck building game. I have two expansions, this one and a nature themed one, that I need to play still. But more is good because they are standalone or can be all mixed together. Well, maybe not all, but somewhat mixed together.

18 Holes: Second Edition & Expansion

You saw the roll and write, this is the tabletop version. It is still building a golf course. But you do that as a group. And then you play that course to see how well you do. I’m excited to try it. Sports games often aren’t the right match for board games. But I think that a golf theme works better than a faster spaced sport like Soccer or Football.

Starship Captains

Starship Captains is one that I played at GenCon in 2022. And I enjoyed it, but it is one that I want to spend more time with. It is a fast game, and I think that end snuck up on me in my one play. Is it one for me, or will it always feel too short? We will have to see, but I want to give it more of a try.

Relics of Rajavihara & Expansion

I just wrote a review on Relics of Rajavihara and you can read that here. But it is a fun puzzle game and I hope that this week or in the next two, I can fully wrap up the game. It’s fast and fun and a great puzzle.

Solomon Kane Expansions

Mythic Games is getting rid of their extra stock as they try and raise funds to complete and ship out other games. I could explain it more, but basically the pandemic hit them harder than a lot of companies. So this is a chance to grab the last of the stuff I don’t have. I think I own basically all of it now.

Enchanters

Another Mythic Games, another one that they sold the rights to. So it is discounted as they move their stock. A deck building game, but one I wasn’t super interested in. But when it is on sale and I can get the all in Kickstarter, or near that, it is worth buying and trying.

D&D Books

Just some more setting books and different books for more D&D content. I am there for that, and I want to mix it into my game.

Kokoro: Avenue of the Kodama

This is one that Zee mentioned in his Top 100 Games. It is a rework of an existing game, with a theme that Indie Boards & Cards has used before. So I want to try it with that theme. The rest of the Kodama games are less interesting for me. But this one because it’s an existing theme is interesting.

Exit: Lord of the Rings

It’s an Exit escape room board game. And this one my wife wants to try because of the theme. And in all fairness I’m excited for the theme as well. Exit games are not my favorite of the escape room style games because they are destructive. So it’s a one time use thing. But the theme in this case pulled me in.

Skyrim: The Adventure Game

Another one where the theme pulled me in. I avoided backing it on Gamefound. The game play looked fun, but I can only back so many games so often. Then as more came out about the game, the more interesting it became to me. And I hope that it’s a pretty narrative driven game that feels like Skyrim.

Assassin’s Creed: Brotherhood of Venice

And to wrap it up, another video game one. And one that I wouldn’t have looked at too much. But it turned into one that I was very interested in because it has that big campaign feel to it, and cooperative play. And we know that is what I like in games.

Pre-orders

Plus there are a few pre-orders to talk about.

Terraforming Mars: Ares Expedition – Discovery & Crisis Expansions

Terraforming Mars Ares Expedition
Image Source: Stronghold Games

This one I should have added to my other set of pre-orders, but both of these are expansions to a game I really like a lot. Ares Expedition. One gives you ways to upgrade your action selection which will make you different and unique in the long run. The other one is going to offer a cooperative or solo play opportunity. So two things that I’m very interested in. There is a third one as well, but when it was on Kickstarter, it just didn’t interest me as much.

Earth

Another one coming from Kickstarter that I am picking up now. It’s an engine building game that looks like it should be pretty on the table. I find that I really like engine building games. And this one looks like it is in that framework of being light, but not too light. I’m hoping, mainly, that the rules are in a place where it is easy to teach and get to the table.

The Lord of the Rings: Adventure to Mount Doom

See what I said about Lord of the Rings before. This one is going to be an adventure book style game where you play through different scenes. Besides it being Lord of the Rings and based off of the same or similar system to the one used in the Princess Bride game I don’t know a ton more. But I’m more excited for this one than the escape room game.

Final Thoughts

Some of this has just been catching up on games that I’ve had an eye on and have been on my wishlist. The Librarians, Skyrim, and Assassin’s Creed were all on that list. And you can see a number of expansions as well.

But if it were you, which of these games would you play first? Of course, I’ve played some already, but I tried to call those out.

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Point of Order – Black Friday Board Games https://nerdologists.com/2022/11/point-of-order-black-friday-board-games/ https://nerdologists.com/2022/11/point-of-order-black-friday-board-games/#respond Wed, 30 Nov 2022 14:47:48 +0000 https://nerdologists.com/?p=7566 It's been a busy Black Friday season, which board games are coming to my collection? And why was I even looking at so many.

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I think that Black Friday is something that’s shown up more all around the world at this point, the unofficial kickoff to holiday shopping. Now, I say unofficial because Halloween did a bad job of keeping Christmas decorations and holiday decorations at bay like it’s supposed to. But many of the best deals are still happening around Black Friday, the weekend after Thanksgiving, or even the week leading into Thanksgiving, so let’s see what board games have come in.

Eagle-Gryphon Games

Tumbling Dice

This is one that has been on my radar for a long time and I wasn’t sure where to buy it. But it’s a cool looking, pretty big game, that is really simple. You take turns rolling a die down a track. And once everyone has rolled their dice, whatever dice are on there and the face they it is on determine how many points you get. Is it a serious game, not at all, but it looks fun.

And the further that you can roll it down the higher a multiplier you get. So if you have a 4 at the top it’s worth 4 times 1. If it’s at the bottom it’s 4 times 4. Of course, you might roll a one as well.

I went with the Tom Vasel method from the Dice Tower, too, I bought some roll playing dice sets. And I’ll probably make up some more as well. That way you aren’t just rolling 4 four sided dice. You can roll the full set of seven dice and get crazy numbers if a 20 lands on the times 4.

Miniature Market

This was over a couple of orders. Miniature Market did sales throughout the month of November, plus then Black Friday sales.

Imperium Legends

This was the one from the first order. It’s a solo game, or multiplayer that I’ve heard good things about. I mainly grabbed it because it was solo and I wanted to try it. I’m not sure it’ll be a solo game for me, because I’ve also heard okay things about Imperium Legends from some reviewers who I tend to match up with taste wise. But on a sale it was worth a try.

Imperium Legends
Image Source: Osprey Games

Dragonscales

Dragonscales is another one that I’ve heard some about and I’m not sold that it’s for me. But it was on a good sale and in this case it was the last piece to get to free shipping. It’s a push your luck game, and I am hoping to find one that works well for my group I do have Can’t Stop that I need to try as well. But Incan Gold worked okay, we just have some people that really like to push their luck.

Chronicles of Avel

Chronicles of Avel I’ve seen on shelves for a while, not like a super long time the game is pretty new, but every time that I see it, I want to buy it. It’s a lighter more family focused adventure game. And the artwork on the game looks amazing. And it’s supposed to be a lighter game, really good Board Game Geek rating, that gives you the same upgrading and creating characters to play, but for the whole family.

Paw Patrol Spot It

This actually was the main reason that the Black Friday order from Miniature Market happened. I have a kid who loves Paw Patrol, and Spot It is a game that he might not quite be ready for, but I would guess in the next six months we could start playing it. I think Spot It is fine, but to get a version that he’ll love and we can play together as a family, I’m all for that.

Ascension Gift of Elements

I’ve been eying this one for a long time as well, Gift of the Elements has been on sale a lot. I don’t think that I need to get all of Ascension, but I have two other expansions and I want to add this one into the mix. Why, because I think the stuff it can add in looks cool. Really what I’m noticing about Ascension right now is that I need to get it back to the table again. I really love it as a basic deck building game.

Journey Through the Radiant Citadel

And this is D&D adventure book. I don’t tend to buy those, but part of me is wanting to pick them up and grab story elements from my own campaign. Plus it was the alt art book cover. If this one doesn’t work for me, I can trade it in, or I can glean what I want from it and then trade it in. But in terms of adventures, the book seems more interesting than some.

Lone Shark Games

Thornwatch

I know Lone Shark Games for one game, Apocrypha. I actually forgot that they had made more. And this one is with Jerry Hawkins from Penny Arcade. It has solid ratings but again, it was really cheap, cheap to the point with very cheap shipping that it felt bad not to give it a go. I want to know if it has that Penny Arcade humor in the game and if it’s going to be a fit for me, because the cover and description make it look like something I should enjoy.

Snowdale Design

Lands of Galzyr

I blame, directly, Meet Me At the Table, YouTube channel for this one. He had a really good playthrough of one game, and this looks like a choose your own adventure big game, with fun tests and characters, that I love. And it doesn’t just look like that, but it also looks relaxing. A lot of the big games like it tend to offer big decisions and big consequences, whereas Lands of Galzyr offers you good choices but the stakes, at least early on, don’t seem as high.

Brotherwise Games

Call to Adventure: Epic Origins

I almost backed this one on the Kickstarter. And yes, ordering it later means that I missed out on some of the exclusives, but it was also cheaper. And I don’t care too much about the exclusives I missed out on. But I do want to get the game to the table, and I want to see what it adds in, as a standalone game.

Chip Theory Games

Too Many Bones
Image Source: Chip Theory Games

Too Many Bones + Tink Bundle

Too Many Bones and Chip Theory got me on this one. It is a good way to start building up the collection. I have Undertow. And I backed the last one that Gamefound that they had about a year ago for two new characters. Now I’ll have a ton of characters to play with and explore the weird world of Too Many Bones.

Amazon

Get on Board

I almost picked this one up at GenCon this year. iello brought it over to the US. But it’s a roll and write, sort of game. There is a main board where everyone is creating bus routes to pick up and drop off people. But you don’t want to overlap with other people and other routes because then you are creating traffic and slowing things down.

That is on a joint main board but then you each have your own board that you are filling in things on that are tracking who you pick up, points that you are getting and possibly other abilities. I like that it has roll and write elements but overlaps more.

Abyss

Abyss is one that I wanted to demo at GenCon, though maybe was a good thing I didn’t or I’d have been tempted to buy it then. Plus Abyss has great artwork, and I think I’d have been disappointed if I bought it when it came out because it looks so epic. The game itself is a smaller game in what you are doing and now knowing that, I think it’s the type of game that I’d enjoy.

Mansions of Madness Box
Image Source: Fantasy Flight

Mansions of Madness Expansion

In this case, I finally decided to grab an expansion for a game that I love and is in my Top 10 Games of all time. This is just going to add in a little bit more that I can play, give some new tiles new characters things like that. Definitely makes me want to get Mansions of Madness to the table again though.

Dice Conquest

I thought, when I first looked at it that Dice Conquestjust looked like an okay game. And I suspect I don’t find it amazing but will find it fun, and for a game that I can play solo, I’m excited for that. I always want to find small footprint solo games, and Dice Conquest, while it can be multiplayer, is also small footprint for solo.

In this game you are rolling dice, you standard D&D combination of dice, and fighting off monsters, taking damage and trying to make it through the dungeon. Or at least I think of it was a dungeon, where you will then face off against the big bad guy. Each monster is a bit different, and the characters have unique powers, so it should offer fun repeated plays.

All Systems Go

Cascadia

Cascadia is one that I’ve known that I want to try. I actually went into my local game store not to get this game, but the used game I was interested in was already bought. And I have been wanting to try this one. I like Calico, from the same company, which has simpler game play but more punishing.

I am hoping that Cascadia is still easy enough and with the expanding board will work well for a nice relaxing and fun game to play. To me, I think I’ll enjoy that it has a good amount of variety as well. It might lack the tension that I’ll get from Calico but be more relaxing to play.

Thousand Year Old Vampire

I also grabbed this solo RPG book, Thousand Year Old Vampire. I’ve heard about a handful of times and a solo RPG just sounds interesting to me. You are a vampire and it is basically giving you prompts and things like that which you can answer. It might not be for me, it is mature in theme as you’d expect from a vampire, but I want to give it a try.

Stars of Akarios
Image Source: OOMM Board Games

OOMM Games

Stars of Akarios Minis

Final item on the list is minis for Stars of Akarios. I love Stars of Akarios, and the standee ships are cool. But to have minis for them, for the enemies since your characters have minis already, is going to be awesome. It’s just going to make the board look more epic, and I’m not going to lie, I kind of want to get it back tot he table when it comes in.

Final Thouhts

It’s a lot of games coming in for sure. And some of them are already here. Plus some Kickstarter and Crowdfunding games that I’ve ordered are starting to come in. Mainly I had Tiny Turbo Cars show up a couple of weeks ago. And I just got confirmation that Zombicide Undead or Alive is on it’s way as well. Plus I know Frosthaven is shipping so there are a ton of games.

In fact, there are enough that I’m actually going through and rearranging my game shelf, sorting things again, and possibly finding some to trade away because I need to get more room on the shelf for everything. I’m disappointed though, I have some time off, and Ikea doesn’t have a 4×4 Kallax available, otherwise I’d run and get one of those to get even more shelf space to use.

Which game out of these would you try and get to the table first? I suspect the first might either be Get on Board or Tumbling Dice.

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Friday Night D&D: The Crystalline Halls https://nerdologists.com/2020/04/friday-night-dd-the-crystalline-halls/ https://nerdologists.com/2020/04/friday-night-dd-the-crystalline-halls/#respond Fri, 10 Apr 2020 12:58:26 +0000 http://nerdologists.com/?p=4270 Pretty often when playing in a game of D&D or another RPG, there’s a world or universe ending event that has to be dealt with,

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Pretty often when playing in a game of D&D or another RPG, there’s a world or universe ending event that has to be dealt with, and this can be fun because it really ups the stakes for the end of the game. You get to have this awesome face off with a deity or something that has this power and fight it for the fate of the world, and then the campaign ends.

But what would happen if you lost that final fight, the world is now in shambles and everything is going to hell, or the abyss, and sometimes that means literally. Today’s campaign idea takes a look at what happens after the fact, but not to the planet but to those heroes who fought bravely and in the end failed at being able to save the world, they’re all dead, and now they are level 1 characters in the next life, the afterlife. But because the apocalypse has come to their world, this Crystalline Halls of what’s basically Valhalla are starting to crumble and there is evil seeping into a place that shouldn’t have had any.

Image Source: D&D Beyond

The story that I’d run with for this game is that because the heroes were the last ones to die, they remember and no more about the actual world. So while there are massive wars between Aasimar and Demons/Devils around them, the players are going to be tasked to find some way to undo what has been done. This is going to be a game about fighting a few small skirmishes, but exploring and finding where in the Crystalline Halls the PC’s can find what they need to turn back time and win the fight against whatever being it was that destroyed the world.

I think that you have several different plot threads that you can have the players run through. The first part would be about finding where the Demons/Devils are coming through into the Crystalline Halls. This would be a stealth mission of sorts, but there can be skirmishes with lesser creatures. Then they would have to explore in the abyss to find out the weaknesses of the being that destroyed the world that they couldn’t defeat before. Finally, they’d need to find a way to turn back time, either from the abyss or in the Crystalline Halls.

That is a fairly standard, end the apocalypse, but you’re going to be running the story in a different setting. I think creating the setting is very important here, because you want the players to feel like what they are doing is because they have specific knowledge, not because they are going to be able to stop the battle that is happening in the Crystalline Halls, if they fail at their mission, they fail and everything is over, there’s no after-afterlife.

Image Source: Wizards

I’d even be tempted to play around with the rules of magic a little bit. Only radiant damage works in the Crystalline Halls, but healing is boosted, and as long as a spell doesn’t do necrotic or fire damage, it does radiant damage instead. Also in the Crystalline Halls, anything that brings someone back from the dead doesn’t work, same when travelling in the Abyss, because the characters are technically already dead. However, healing is doubled in the Crystalline Halls, so if you’d heal someone for 6 points of damage, you heal them for 12 instead. Just to keep the characters alive. Now, in the Abyss, healing goes back to normal and spells do their normal things.

Another thing I’d probably add in as well, is that the players at some point in time stumble across a subplot where an Aasimar has been corrupted somehow or has turned evil and they are turning other denizens of the Crystalline Halls into Devils or Demons. You could even, once the players know about this, kind of use it as a timer where if they don’t stop the Aasimar or go back in time by a certain point the Crystalline Halls will have been overrun and all will be lost. It gives a solid branching plot for the narrative, like if the players feel like they won’t be fast enough, they can branch off and solve this problem first. And I’d make it some sort of magical item that the Aasimar has on or something like that which has been corrupted, or it’s a denizen of the Abyss or Hell who is disguised and pretending to be a specific Aasimar and the players need to prove that. Give it a few options there as well and see what direction the players immediately go with. But don’t make this an easy encounter, make it something that the players are either going to have to really race against, taking more risks, or it’s a fight that they’re going to need to prepare for.

Eventually, when the players likely have taken care of it all, and are ready to head back in time to stop the apocalypse from happening, give them some knowledge of the weaknesses of the being and probably some sweet weapons. Make them powerful, really powerful, maybe even give them boons that they can call on. Then send in waves of smaller monsters plus the big being that ended the world before and have an epic fight. Let the players do epic things and let the waves of smaller monsters die and run out, so eventually it’s that big final battle.

Would you play or run a game like this? What sort of story do you have at your table now?

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Friday Night D&D – The War of Realms https://nerdologists.com/2019/04/friday-night-dd-the-war-of-realms/ https://nerdologists.com/2019/04/friday-night-dd-the-war-of-realms/#respond Fri, 12 Apr 2019 13:37:12 +0000 http://nerdologists.com/?p=2993 Time to make a huge game. I think that there are a lot of interesting things that you could do with this idea, including something

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Time to make a huge game. I think that there are a lot of interesting things that you could do with this idea, including something a long ways out there, which is have it played with multiple groups.

Image Source: Wizards

In this game the different planes, fire, earth, prime material, hell, abyss, fey wild, and everything else, they are all being beset upon by an outside force, a massive massive outside force that is probably controlling one or some of them already and having them branch out against the others.

So in this game you pick different realms, probably fey wild, Sword Coast, Eberron, and whatever else you want and you start playing games in each of them where there are forces, maybe the elemental plane of fire and the abyss have been overrun by whatever this great force is, some evil deity most likely, that is bending them to their will. Have the players then deal with the threats showing up in their worlds.

Image Source: D&D Beyond

Build this story up for some time that something is wrong in the abyss or the plane of fire, but don’t really let on that there is a big bad guy, think that it’s something smaller that is causing the unrest. Eventually have this dark force and their own army also show up in the realm. And here is where you might want to have one combined game for all the groups to spring the big reveal on them. Have this force s how up on all of their planes, and they all get transported to some pocket dimension or something like that where this being is controlling everything from. Then have there be a prophecy, but not one of those impossibly vague prophecies, but something something as specific that they basically have to find the pieces of Voltron or some god killing weapon, or even Dragon Balls.

Then you split back up and make the games take similar paths, but searching for this thing in their own realm. And they shouldn’t really be able to interact with the other realms. Once each group has found their piece of the weapon, come back to together for a final epic battle.

I’d really recommend doing a set piece for this epic battle. As I think having loads of monsters around that the players aren’t really fighting, but are kind of set dressing, but there should be some generals that each group of players need to take out to fight their way to the evil deity. Then some players are going to have to do a challenge to get the weapon assembled while the others are fighting off all sorts of monsters. The big thing is that they can’t do damage to this deity without the weapon and the weapon is a one shot kill. So once they’ve gotten the weapon assembled, and you can do some interesting things with that, like them having to cast spells, deal with things in their minds that the deity might be doing to them, more than just roll a dexterity tinkering check. The other players can then be fighting off hordes and hordes of monsters, and make it cinematic and let them hit more than one thing with a swing, so minion type monsters that just pop, but also can pack a punch if they actually get to attack.

Then once the weapon is ready, take your DM control back, and basically narrate what happens. I wouldn’t let it kill the deity, something that kills a deity besides another deity is too powerful, but it could banish him to a prison dimension, where he had been banished before, but had escaped from, or had been banished for a million years. The weapon should fall apart and Dragon Ball it out of there in it’s separate parts.

That’s where the campaign ends. I would pitch this when you are starting out in sessions zeros as an epic game that is going to be fought for the fate of all the planes. Hopefully every group will be in on the game, but really lean into that this is going to be bigger and more epic than other games. Also, with that, really let the players be heroes. As a DM, you should try and avoid having characters die in this game. Also, try and limit plane hopping, I’d maybe allow conversation to happen after that mid point of the game, but traveling between planes might be locked down by either the evil deity, or by good deities to prevent the spread of the evil deity. Definitely make this game big, and I also wouldn’t make this game all that long. Power level your characters up, getting them to the mid levels by the mid point of the game, and then let them have level 20 for the epic fight, But this game doesn’t have a ton of variety, so having them level up fast, almost as chosen ones, would make the characters seem really powerful.

Image Source: D&D Beyond

I also know that I said, don’t kill off the characters die in this game. The last session, that is out the window. If a character actually die dies, that’s fine, that’s the epic end, in fact, there should be a chance that everyone dies. At level 20, if it seems too easy, have plans to bump up monsters, add in different tougher monsters, add in lair effects and other hazards for the players, make it difficult on them, make them use up resources to get to the final skill challenge, and make them use resources there. Maybe the weapon needs some magic items put into it to power it, make them spend stuff that they’ve got. Maybe they need to load some spell slots into it, take away resources, and make them spend resources to get there, this should be tough. I’d give the deity a way to interact with them throughout the whole battle, so they might be fighting the deity’s generals, but the deity is also causing them problems with large area effect spells and stuff like that, make it work for what you need, even if it “breaks” the D&D rules.

So what do you think of this game? Do you think it could be cool to run something this epic, or is it too simple and combat focused?

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Dungeons and Dragons Character Races: Humans https://nerdologists.com/2019/04/dungeons-and-dragons-character-races-humans/ https://nerdologists.com/2019/04/dungeons-and-dragons-character-races-humans/#respond Wed, 03 Apr 2019 13:14:04 +0000 http://nerdologists.com/?p=2955 This is going to be a shorter article I think. Humans in Dungeons and Dragons and fantasy in general are going to be a little

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This is going to be a shorter article I think. Humans in Dungeons and Dragons and fantasy in general are going to be a little bit more basic because they can be anything and there isn’t some defining trait.

They don’t love an extremely long time like Elves, they don’t live underground like Dwarves, Humans are just like humans in the real world. Very diverse, very able to adapt, and able to be any class pretty easily. Humans are the odd race in that they don’t get a +2 to any of the main six stats, but they get a plus one to all of them. Getting an even stat bump across the board means that you can be equally as good as being a wizard as a barbarian at the start. But that’s the big thing with humans, or the variant human, which gets +1 to two stats and then a feat (an extra ability), which can also help you create any type of character you want to be more effective from the start.

But enough about the mechanical reasons, let’s talk some about role playing a human. Again, they are pretty straight forward, but diverse. You have to decide on things like if you are from the city or a village or the country when playing a human to see how you might interact with the world, or are you wealthy or poor, or something along those lines. You don’t have those racial traits like Dwarves and Elves that are going to give you a basis for your role play, you have to figure that out as a player.

Image Source: Wizards

For that reason, it’s pretty easy to have fairly boring human characters. You don’t have that specific thing to latch onto and if you don’t put the effort into your backstory, you’re going to run into issues knowing how to role play your character besides being generic human adventurer #201348. So lean into some aspect that makes your backstory and traits unique for growing up. What sets you apart from the humans you might run into in a town miles away? What world view do you have from where you grew up? Does the outdoors and wild seem too open? Do the city streets seem too confining? None of this is unique to a human even, Elves or Dwarves can have the same experience, but it’s the experiences that you’re going to have to lean into for really playing a human.

So what are some backstories for a human?

Growing up on the farm, I really wanted to find more in the world. I was the second child and I knew I wasn’t going to inherit the farm. When my parents passed away it would go to my older sibling. My parents main hope was to marry me to someone who would be getting a farm of their own. I eventually convinced my parents to let me apprentice in town and get a skill that I needed. I heard stories of the world there, and I wanted to know more about it and see more of it. There were so many amazing tales, wonderful places of power and awe that I could only hear about and had never seen, and I wanted to see them. So I left with a group that came through town and made it to the city where there were supposed to be white spires reaching into the heavens. The real world is disappointing, people lie, but I know that some of those stories must have had truth in them, and I want to find it.
Class: Any Martial/Half Caster Class
Alignment: Neutral Good, Chaotic Good
Background: Guild Artisan

Image Source: D&D Beyond

The city is a mean place to grow up when you’re poor. You basically make a living by stealing, begging, or charity of some temple. But I found another way, I met a man at a cross roads who offered to become my patron and a good hot meal. That seemed like a great deal at the time, turns out that he had more plans for me. He started having me do some shady jobs for him once in a while, but it wasn’t too bad. Eventually life changed for me, and I was able to set-up a little shop on the corner where I told people’s fortunes. Sure, it might have been a hustle, but compared to most others who had their little shops, I was more accurate. I had almost forgotten about the deal I made when the man came back to visit my shop and asked me if I liked my success. I said that I did, and he said that in turn for more success I was going to need to do him a favor.
Class: Warlock/Cleric
Alignment: Chaotic Neutral/Chaotic Good
Background: Urchin/Charlatan/Criminal
Note: This is a backstory that really screams Warlock, but I think it could be interesting to have the “deal” be less binding, but something more of a deity sending an emissary to this person because they need them eventually and giving them cleric powers.

The Neverending War, that’s what they’ll call it. And it might not actually ever end, not with the demons seemingly uncountable coming through a tear in dimensions from the abyss. Life is fleeting, even with our short life spans, the war makes it even shorter. Fight for five years and gain your freedom to do whatever you want. Less than half of us last that long. The government gives us money to live, but most of us still need to work to really make a life for ourselves. Some can settle down and start a smithy, farm a field, build furniture, but that isn’t for me. I’m just out of the army now, one of the few of my friends who survived. I know there are demons who are getting passed us into the real world. I want to find a group who can help me stop them.
Class: Fighter/Ranger/Rogue
Alignment: Lawful Good/Lawful Neutral
Background: Soldier

You can see how these are pretty generic backstories that would probably work for almost any race. But I tried to add in a few more human elements to them.

What do you think about those backstories? Is there some trait that you think is really human that I missed?

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Friday Night D&D – There Will Be Blood https://nerdologists.com/2019/03/friday-night-dd-there-will-be-blood/ https://nerdologists.com/2019/03/friday-night-dd-there-will-be-blood/#respond Fri, 08 Mar 2019 14:23:23 +0000 http://nerdologists.com/?p=2884 Yes, this is coming out Friday morning where I’m writing from. But Friday Morning D&D sounds way different than Friday Night D&D. What I wanted

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Yes, this is coming out Friday morning where I’m writing from. But Friday Morning D&D sounds way different than Friday Night D&D. What I wanted to start doing on some Fridays, might not be all of them, but should be a number of them for a while is come up with D&D campaign ideas.

I’ve gone through how I build a campaign, and I just picked up Mordenkainens Tome of Foes. Reading through that, or starting to, it was giving me ideas for more campaigns, and even some games that are actually set in the the realms created by Wizards of the Coast for Dungeons and Dragons and not just my own home brew games.


Image Source: D&D Beyond

The Blood War, an eternal struggle between the ordered planes of the 9 Hells and the masses of the Abyss. The Devils of the 9 Hells have different hierarchy in the levels of what each one of them does, while the Demons of the Abyss throw their giant numbers in a much more chaos filled ways at the Devils.

That’s the simple backstory of the Blood War that rages on. There are a whole lot more details, but we’re going to focus on an interesting campaign idea surrounding that.

The idea is that if the balance is broken, either the planes will be overrun by chaos as the Demons run wild or the Devils will impose their own “perfect” order onto the planes. Something is now trying to throw off the balance. The Demons have allegedly found some sort of way to infiltrate Mephistopheles ranks and are going to be taking some of his research out with them, when they figure a way back out.

The adventuring party starts to see more random incursions of Demons and Devils into the Forgotten Realms. They are in fact contacted to dispatch and deal with some situations that are going on. Most of the time the Devils are countering some idea that the Demons have had to get their spies out of Cania in the 9 Hells. The work of the adventuring party doesn’t go unnoticed and an emissary of Asmodeus. The party eventually takes on a fairly powerful Demon and wins, and the party will be approached by an emissary.

Image Source: Wizards of the Coast

The emissary will have a contract that is sealed with Asmodeus’s seal that lays out what he wants them to do to figure out the problem. Laying out how, if the Demons are able to leave with the information it might be enough to turn the tide of the war and the Devils would turn the Forgotten realms into a smoldering world of chaos. He offers the party some money immediately and provides them with some additional information on the 9 Hells.

Unfortunately for the characters, this isn’t something that Asmodeus really wants know what is going on. As part of the deal they are sworn to secrecy. And that also means that while he can give them information about how to get to the river Styx, he can’t just take them straight into Cania, they will have to go through the other layers of hell.

This is the big crux of the adventure being created. How are the players going to get through the 9 Hells? What tricks or bribes will they have to use when they inevitably run into one of the Lords of one of the levels of hell?

You can determine how you’d want your story to end, maybe someone was trying to play a trick of Asmodeus, and there wasn’t an spy in their midst. Maybe there was a spy in their midst. Maybe it is a situation where Asmodeus is testing his own defenses, but remember that Devils are Lawful Evil in what they do and order is extremely important.

I would expect each level of hell, there would only be eight as they aren’t going to Asmodeus level, would be about three to five sessions. So this should be a pretty long campaign, unless you play longer sessions. At the end of the dungeon, players should be hitting 15-16 level. You could even then continue after that, most likely having to face off against some high Demon in the Abyss if you want to finish it off. I’d also expect the party to be around level four or five by the time they hit the river Styx.

Image Source: D&D Beyond

This is going to be a grueling game for the players. I would make things such as create food and water, maybe they work, but because of the extreme heat or cold of the levels of hell, probably won’t actually be able to sustain them. So they are going to have to be resourceful. And while there will be combat, create tempting spots for the players to sneak into, give them interesting loot, devil focused loot. At the end, you should have a well geared out party because of what they are finding on other adventurers who have braved the 9 Hells, and the Devils who have collected trophies.

What do you think of this game idea?

I think this would be interesting because you can create very thematic sessions as you go through the levels of hell. It is also interesting to have an adventuring party doing a good thing for a very evil being. Technically Asmodeus is having them do it so that he doesn’t lose, but it actually ends up helping the planes of existence from being destroyed or turned. However, it probably won’t be the happiest game, and it won’t be the most murder hobo game, though you won’t feel bad about killing anything. I’m also guessing this isn’t that unique an idea, but the Blood War was something I just learned about.

Would you want to play in a game like this one? Would you want to run a game like this one?

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