Alignment | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Thu, 31 Mar 2022 14:46:25 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.1 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Alignment | Nerdologists https://nerdologists.com 32 32 Dungeons And Dragons Alignment – It’s More A Guideline https://nerdologists.com/2022/03/dungeons-and-dragons-alignment-its-more-a-guideline/ https://nerdologists.com/2022/03/dungeons-and-dragons-alignment-its-more-a-guideline/#respond Thu, 31 Mar 2022 14:41:49 +0000 https://nerdologists.com/?p=6857 How do you use Alignment in your Dungeons and Dragons or RPG Campaign? Is it all that matters for a decision or a guideline?

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I am sure that I have written about this before. But it recently came up for me again as someone who plays Dungeons and Dragons, what alignment means. Actually, it is even used in Roll Player Adventures, the board game, if you have the expansion. The reason to talk about Alignment (and this delves into background or backstory), is that it can be a problem in a game.

Problems With Alignment

The problem that stems from the Dungeons and Dragons alignment system, besides some races being inherently evil, is mainly on the player side of things. And this is not a problem that is inherent in every player. And it is something that the Dungeon (Game) Master needs to be on the lookout for as well. But I haven’t said what the problem is yet.

The problem with alignment is when it is used as the only rule for how your player reacts. If you are a lawful good cleric and the party does something technically against the law, you report it. Because that is what your character would do. If you are a chaotic neutral rogue who loves the steal, you steal from your party. Because that is what your character would do.

It’s the idea that your character is only going to make decisions based off of their alignment. Everything else, that is out the window. And alignment is used to justify things when it hurts the fun of everyone at the table. I’m a chaotic neutral rogue, so of course I steal. Well, the lawful good cleric just reported you to the town guard.

Alignment Is A Guideline

So what good is alignment then? If you don’t use it to make your decisions does it really matter that much? I argue that alignment is a great guideline. And by that I mean that it doesn’t count for everything, but it does a little bit.

In terms of actual at the table play, the best use of alignment is when you as a player don’t know what to do. So instead of slowing down the game trying to figure out what the perfect decision is, use your alignment. Through the filter of being chaotic neutral or lawful good, what option would you most likely pick.

It is also a good guideline for simple things. In real life, basic decisions we generally don’t spend as much time on. For example, I don’t spend 40 minutes picking out an outfit for a relaxing Friday evening, which t-shirt doesn’t matter, I just grab and go. And what that is might be different for you, but we all have some we don’t think about much. The same is true for your Dungeons and Dragons character. Alignment might not influence that basic a decision much, but it’s a good lens.

Finally, it’s a good guideline to potentially eliminate some responses. While lawful good Cleric is unlikely ever to drop into chaotic evil behavior, or even lawful evil, they might dip into lawful neutral, or neutral good. Maybe, if the situation is right, chaotic good. But really the few directly around them. So someone who is chaotic will make neutral decisions but probably never decisions because of a purely lawful reasoning.

Half Elf
Image Source: D&D Beyond

But It’s What My Character Would Do

That is going to be the pushback with players who lean heavily into their alignment at all times. And it is something, for the gaming group, and the fun at the table, that needs to be addressed. Every once and a while doing something detrimental because “it’s what my character would do” is acceptable, but barely.

So why don’t you want to do that? The big reason is that it impacts the fun at the table. When you turn the rogue in for stealing from a manner because you are lawful good, that hurts the fun. When you steal from your party and they don’t catch you, that hurts the party’s fun.

And how is this behavior improved? Firstly, I think talk with the player. If it is the only way that they end up playing, they might not be a good fit for your table. But they might not realize it. If they can’t change or won’t, that is another conversation, and a tougher one to have. But they might not be right for your table.

If they are willing to work to improve, come up with ways that they can that won’t change the character too much. The example of something like this would be, rogue, don’t steal from your party, steal, but not from the party. The party are theoretically your friends, or you need them for something. They should kick you out or turn you over to the authorities if you steal from them. Or the lawful good cleric, what reason would you have to not notice when the rogue steals from the noble?

Final Thoughts

I do think that most players for Dungeons and Dragons, or any RPG, play with alignment as a guideline. But I also believe it is a topic that needs to be talked about. Because, when it goes bad, it can ruin a game, and more so, it can ruin a game group. What we want, even if you play with alignments more as a rule, I would guess you want more people to play.

So using alignment as a guideline helps make sure that everyone has more fun. And if your rogue really needs to steal that painting off the wall, work with the player so that they have a reason their character doesn’t know. You steal the painting, your fun, and now they don’t feel conflicted about their character not reporting yours to the authorities.

How do you use alignment? Have you had any horror stories where it went wrong? Or any great stories about how players worked it out?

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Malts and Meeples: Drinking in D&D – Character Sheet Part 2 https://nerdologists.com/2019/11/malts-and-meeples-drinking-in-dd-character-sheet-part-2/ https://nerdologists.com/2019/11/malts-and-meeples-drinking-in-dd-character-sheet-part-2/#respond Thu, 21 Nov 2019 14:17:41 +0000 http://nerdologists.com/?p=3821 Back with some D&D streaming, this is because I have a D&D game coming up this weekend, so I’m getting ready to generate some characters.

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Back with some D&D streaming, this is because I have a D&D game coming up this weekend, so I’m getting ready to generate some characters.

This time, I’m looking at the rest of the character sheet, the spell and background pages, but also the traits, alignment, weapons, and everything else that comes along with being a character with a class in Dungeons and Dragons.

Today, at 7:30 (November 21st, 2019), I’m going to be streaming that character creation to show how different race as class combos can create an interesting character. You can find that on http://twitch.com/maltsandmeeples. The time is central time for those wondering. If you want to get alerted to when I’m streaming, you can follow me on twitch, or to watch as your own leisure, subscribe to Malts and Meeples over on Youtube.

My drink last night was just one of my favorites, Fresh Squeezed by Deschutes. It’s a good crisp and nice IPA, even though it’s getting cold outside, I don’t mind drinking a good IPA.

Bottoms up!

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D&D Alignment – Neutral Evil https://nerdologists.com/2019/07/dd-alignment-neutral-evil/ https://nerdologists.com/2019/07/dd-alignment-neutral-evil/#respond Wed, 17 Jul 2019 13:16:39 +0000 http://nerdologists.com/?p=3326 Yes, I’m a bad guy, and I don’t have much reason for being a bad guy, but I wanted to be evil. That’s what Neutral

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Yes, I’m a bad guy, and I don’t have much reason for being a bad guy, but I wanted to be evil. That’s what Neutral Evil is.

A Neutral Evil character is going to be hard to fit into a party, unless the game is an evil game. While a lawful evil character is going to go along with the party if it helps their goal and a chaotic evil character is going to mess with everything, a neutral evil character just wants to be evil. So the second the rest of the party does anything altruistic the neutral evil character is just going to be out or going to stab them in the back and hand them over to the BBEG.

Now, that doesn’t mean that the Neutral Evil alignment isn’t one that you can’t play in a game. But they are going to have a desire to be the BBEG themselves and that would be their goal. And they would just focus on that versus anything else that the players are doing. So, even if the players are going to destroy the artifact that the BBEG needs for his power and our neutral evil character wants to claim it as their own, they aren’t going to be apt to step in and help on a side quest that is good. And while they might put up with it once in a while, they are going to leave the party, at least with normal motivations for a neutral evil character, and find their own evil party.

Image Source: Forgotten Realms

So, if you do want to play a neutral evil character, it’s going to be a lot of work for you, in a mixed party. You are going to have to come up with the reasons why your character is going to stick around, because it’s going to be hard for the DM to throw consistent hooks for you. Because the hooks are going to be basically the opposite for any good character. Whether that means your character sits back and stays out of combat as long as they can in a good cause, or don’t help negotiate the release of kidnapped children, or it means that your character just goes off to further their evil goals while those things happen, that’s going to be up to you.

For me, I think the way that I would make this work is to have my neutral evil character to be the researcher. So if I’m there, I can join the party on stuff, but otherwise, I’d send them away from the party during times of the party doing good to research what is needed to find that artifact or whatever the BBEG needs, so that we can further that line of the quest, because that’s what I would care about. It would also lead closer to the moment when I stab the party in the back so that I can enact the same plot.

As for what classes work? A fallen Paladin or a Paladin of an evil deity would make a lot of sense, someone who has been corrupted. The thief rogue who is in it just for themselves. But someone like an assassin rogue would work, and it could be that they just assassinate for fun or to get more money for their evil plan. But being an assassin in and of itself is more of a lawful role. Like all D&D alignments, all of them are going to be possible to use, even if some of them, like Cleric, don’t work as well.

Finally, just to drive home the point. A neutral evil character is all about the evil. They are going to have their evil goals, but the evil goals aren’t tied into some other thing, it is just about being evil. A lawful evil character might want to take over the lands because they think that they can get rich and revenge on someone who did them wrong, but a lawful evil character isn’t going to care about the end goal, they are going to care about being evil, so even if they don’t end up ruling the lands, if they get a sufficient amount of suffering into the world, that’s what they wanted anyways.

Would you allow a neutral evil character into your game with other characters who aren’t evil? Have you played a neutral evil character in a game with non-evil characters? What did you have to do to make that work?

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D&D Alignments – Neutral Good https://nerdologists.com/2019/07/dd-alignments-neutral-good/ https://nerdologists.com/2019/07/dd-alignments-neutral-good/#respond Fri, 05 Jul 2019 13:40:20 +0000 http://nerdologists.com/?p=3293 Neutral is an interesting position to talk about when it comes to Dungeons and Dragons characters. I mainly have a harder time nailing down what

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Neutral is an interesting position to talk about when it comes to Dungeons and Dragons characters. I mainly have a harder time nailing down what I think it is and how you use it in role playing.

I think, the best way that I can describe neutral is that you’re going to do the best option in a given situation based off of the other part of your alignment. So a neutral good character is going to do what they perceive as the best option after they’ve thought about it. Neutral is going to lean away from the impulsive that you can get with both Chaotic and Lawful alignments. In the case of a neutral good character, if they are in a just land, they are going to appear fairly lawful, because the laws are just. However, they aren’t basing their decision off of the law being there, they are basing off of what they believe to be good in the given situation.

Image Source: D&D Beyong

This is going to create a more introspective character, which is going to be better for a character who is less combat focused. The martial classes like fighter and barbarian aren’t going to be the best fits. And as normal, classes like rogue and warlock which can have a more chaotic bent to them, don’t fit the easiest. With that said, any class can be any alignment. I think the two classes that I would lean towards playing Neutral Good would be Druid and Monk.

For me, both the Druid and the Monk classes are those more focused on the long view of things. The druid is surrounded by nature which is going to do what is good for it, and when looking at how long a tree can live and how unchanging mountains are, a druid will take a longer view and more of a loo at what is good. And they are not just going to look at the good for the people living in the land, but also of the land itself. A monk has meditation and that calm and martial arts sort of feeling for their play style. While they can go out with a rush of action and hit you a lot, it seems more like their traditions are built around the discipline of learning those skills versus using them, so again it fits with that long view of figuring out what is good before taking any action.

Let’s look a little bit back at some of them that are less ideal? How could you make a fighter into a lawful good character? I think that it is not that difficult because you would have the jaded soldier who thought that the laws of the land were good, but then saw violence done in the name of those laws against those who were only guilty of not being from that land. While they understand that the sword can be a tool of justice, they weigh it out to determine if using the sword is going to be the just option and the good option or if there is another way. And while they might not themselves know how to do the other option or at least do it well, they can know that the sword is not the right option. The rogue is also fairly easy, because they can have a Robin Hood sort of mindset. They will only ever steal from someone that they know is evil. And they will only do so to improve the state of the common folk who are being oppressed, and not for their own riches.

Image Source: D&D Beyond

Now, you still need to tie those things into why you’d go adventuring. Even the monk and druid. Generally you have to threaten something that they think is good. For a druid that might be their grove. For a fighter that might be a people that they see as innocents. If I were to play a neutral good character that would be the direction that I’d lean into it anyways. I’m sure that there are other ways to play a neutral good character that I haven’t mentioned yet.

If you have some interesting ideas for playing a neutral good character, leave them in the comments below. If you have played one, let me know how you did that, and what the story of your character was.

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D&D Alignment – Lawful Evil https://nerdologists.com/2019/07/dd-alignment-lawful-evil/ https://nerdologists.com/2019/07/dd-alignment-lawful-evil/#respond Tue, 02 Jul 2019 13:25:20 +0000 http://nerdologists.com/?p=3284 Welcome to the dark side of Dungeons and Dragons. Today we’re looking at the only evil alignment, in my opinion, that would make sense to

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Welcome to the dark side of Dungeons and Dragons. Today we’re looking at the only evil alignment, in my opinion, that would make sense to join a generally good adventuring party, and that is why they make an interesting character. I also think that Lawful Evil makes for the most interesting alignment for your BBEG.

The reason I think that it makes a good BBEG, is because when you are lawful evil, you still have a set of rules around what you are going to do. A chaotic evil BBEG would have no issues killing off a 1st level adventuring party if they messed one thing up for them. A Lawful Evil BBEG would see that the adventuring party has some promise and try and twist them into joining them or to use them to unwittingly help the BBEG. Thanos is an an example of a lawful evil BBEG, in the movie, in the comics, he’s doing everything to impress Death because he has a Thanos crush. But in the movie, while his plan of destroying have the living beings won’t solve the problem forever, and there are better options, it’s the option he came up with so he’s sticking to it. But he has rules around doing what he is doing. And that is what you want when creating a BBEG for a game, someone who has rules, who has a reason to monologue at the end.

Image Source: D&D Beyond

But, what about on the other side of the DM’s screen for the PC’s. I made a pretty bold statement saying that a lawful evil character is the only one that would join a non-evil adventuring party. Why do I say that? This is similar to your BBEG who has their plan, a lawful evil character is going to be willing to join up with an adventuring party to help complete their own goal or to help stop the BBEG of the game, because it would have a negative effect on their plans as a whole.

A good example of this would be someone in a thieve’s guild. A thieve’s guild isn’t about stealing stuff at random, they are concerned about running the secondary market and the market on illegal goods in a city. If they get out of control, the city guard is going to crush them. Instead they are focused on staying just out of sight and just behind the scene and actually bolstering up the town so that the city leaders are fine having them commit crimes because if they take them out, whomever replaces them would likely be worse.

Image Source: D&D Beyond

Now, that might not make the best adventurer, but you can certainly tie in pieces of that to a character. In that case, you would probably have to focus at least some of the story on that character, probably based around something threatening the balance of that the city and the thieve’s guild have. But even in that case, it can be a side plot, and maybe your character has to work with the adventuring party to gain their trust prior to them helping them with this somewhat questionable thing.

But back to the alignment. A lawful evil character is going to have their own set of rules that creates their laws. Now, some of those laws that they follow might be the actual laws, but most of them are going to be self imposed rules. An example of this for a character, they might not have an issue killing their rivals in cold blood, but they also might not let mind altering potions into the black market because they don’t want to potentially cause chaos. So both of those things might be illegal in the town or nation, but the lawful evil character will only follow one, because it’s good for them.

Another reason that I think that a lawful evil player character is interesting as well, is that a lawful evil character is more likely to have a long term plan. Going back to the Thanos example, in the MCU, he has a plan that he slowly spends time on, he doesn’t grab the infinity stones in a day. In the comics, there is a whole lot more that Thanos does impulsively. So when you roll up a lawful evil character, come up with your long term plan, of what you really want to work towards. For example, maybe you want to take over the government with as little bloodshed as possible, not because the government is at all bad, but because you want to rule. So you could join up with the adventuring party to go to various towns, pay out bribes, make a few threats, and schmooze to get a groundswell of support, and that would be your long term plan, but you team up with the group on their adventurers to be able to do that.

Even with all that said, I do think that you need to really think before you take a lawful evil character into a generally good game. Mainly because as a player there is going to be a lot more work for you in the game than if your alignment is closer to that of the rest of the characters in the game. You are going to have to do your evil things away from the group otherwise you might become their next target. This is easy enough by focusing on it as downtime activities and stuff between sessions when it’s appropriate. But you also have to keep a reason around why you’d continue adventuring. This means that your evil plan is progressing or at least, you are stopping someone else’s evil plan that would interfere with your own. And that is on you, as much as the DM, to do in the game, because the DM has the rest of the table to focus on as well.

I want to add in one final thing that you could think about as well. If you want to play a lawful evil character and drop a big surprise in the game, you can work it out with your DM that your character is going to be the BBEG when all is said and done. Maybe there is another “BBEG” who is doing what you want to do, just not as well, so you have to take them out to take over for them. That would be a great twist to put on the rest of the players at the table, and would be a moment that people remember. I would say, if you do this, once it’s revealed that your character is actually the BBEG, the DM takes over and you pull out your new character who will join the party. That way it doesn’t feel like the odds start to stack up against the players. Unless it’s the case where your character goes BBEG and you immediately have a fight and whatever side wins, that ends the game. Or, one final way to keep control of your character would be to take over yourself as the DM and the DM can pull out a character sheet, which would be a fun twist as well.

Would you play a lawful evil character in a game? Have you played one, and was it in a good campaign? How did it go, if you have?

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D&D Alignment – What is Alignment? https://nerdologists.com/2019/06/dd-alignment-what-is-alignment/ https://nerdologists.com/2019/06/dd-alignment-what-is-alignment/#respond Wed, 19 Jun 2019 13:08:00 +0000 http://nerdologists.com/?p=3247 I think this is the last big character creation piece that I haven’t touched on. I’ve previously done series of articles on the Classes, Backgrounds,

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I think this is the last big character creation piece that I haven’t touched on. I’ve previously done series of articles on the Classes, Backgrounds, and how to develop an interesting backstory. But I’ve only touched on the various alignments in passing. Some of that is because the alignment system can be somewhat controversial and can be used as a reason to be a jerk while playing. What I’m hoping to do with this series of articles is go through and show how you can use alignment in your game to inform your characters decisions.

Image Source: Wizards

So, let’s start, what is alignment?

Alignment is the moral touchstone for your character that has been laid out in Dungeons and Dragons and used some in other role playing systems to give you a better idea how to play your character. There are two axis for alignment, from good to evil and from lawful to chaotic, with neutral between both pairs, so you end up with nine different alignments.

When you create your character, you select one of these nine different alignments for your character. You can use that alignment as a filter to make the decisions for your character. And it’s possible during the game that your alignment will change, but that will be up to you and possibly your Dungeon Master if that happens. In most cases, going up from Neutral to Good or Evil to Neutral will be informed more by your Dungeon Master, but if you have a character that falls from Good to Neutral that’s something that can come from either direction.

How do you pick an alignment?

I personally think that it ties into what you want to do for your backstory a lot. The story you will create will help inform if you are a law abiding character or a character who is out to cause trouble. Your class can also determine some of that as well, though there are both Paladin and Cleric sub classes that allow you to play a fallen or evil version of both classes. However, normally both will align with Good or at least Neutral and generally both will lean more lawful while someone like a Rogue would be more chaotic.

If you don’t have an idea for a backstory, the Dungeons and Dragons backgrounds can help you pick out your alignment as some of the items that you roll, personality traits, flaws, bonds, and ideals will help inform that decision and give suggestions base off of which one you pick from the list or randomly roll.

But what does alignment really mean?

Image Source: D&D Beyond

This is where alignment is controversial. Some people use it as a crutch for their character to be a jerk. Something like a Chaotic Neutral Rogue stealing from party members would be an example of this. It might annoy everyone at the table, but if they can’t roll a high enough perception to catch her as she stealth’s and steals, there’s nothing that the players can do. Or the dumb Barbarian who gets bored as a Chaotic Neutral character and randomly picks fights, and then in the presence of the king decides to pick a fight. Players at time will say something along the lines of “It’s what my character would do because I’m chaotic neutral.” But really it’s more about wanting to play that jerk character and have the spotlight. The same can be the case for the Lawful Good Paladin who won’t go into the tavern because they don’t drink, who will stab anyone if they do anything wrong, but then will also refuse to go along with any plan that might be a little bit morally grey. Or it would be the true neutral druid, so neutral on both the lawful and chaotic scale as well as the good and evil scale, who then refuses to get involved in anything and won’t latch onto they are neutral and just at peace with the world.

But that’s the extreme. When alignment works well, you use it to inform some decisions and a touchstone for your character in the long run. That means that your Chaotic Neutral rogue might not steal from the party, though borrowing something from someone they don’t like and forgetting to return it, that’s a possibility. Or a Paladin might look the other way when the rogue does steal a bunch of money, and even take a share that they then donate to the church. But those are all fairly specific examples still, I think more generally, alignment is what you use when you aren’t sure which of two options or more that your character would take. Instead of agonizing over a long time, if you can’t come to a fast decision, you look at see which options aligns most closely with your alignment. Using it that way, you can have a fully developed character, as even in real life, some people might be lawful good when it comes to one area and chaotic neutral in another area of their life. So don’t let your alignment stop you from playing like you want.

So what’s coming next in this series on alignment?

We’re going to go through the nine different spots on the alignment matrix. I’m going to do an article on each one of those so you can get a better idea of what they mean and how you can use them in your role playing.

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D&D Party – Congo Alignment https://nerdologists.com/2019/06/dd-party-congo-alignment/ https://nerdologists.com/2019/06/dd-party-congo-alignment/#respond Mon, 17 Jun 2019 13:53:35 +0000 http://nerdologists.com/?p=3238 Final topic for things to think about with a party. We’re going to try and figure out what alignments you should have in your adventuring

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Final topic for things to think about with a party. We’re going to try and figure out what alignments you should have in your adventuring party. Probably a trickier subject because some people really don’t want an evil character with their good character, or they make the rogue steal everything and everyone hate the chaotic neutral rogue.

I do think you can have any combination of alignments in an adventuring party. However, I would say that it depends on the game that you’re playing. If you’re getting all your information from the church, having a chaotic evil character is probably not going to work that well (and generally Chaotic Evil is going to be the hardest to make work in a campaign). Even a lawful evil character will be willing to work with the party as long as it’s in their interest.

Image Source: D&D Beyond

When I start a game, I generally recommend to my players, since we don’t play evil campaigns, that we go with the part of the alignment matrix that is Lawful Good, Lawful Neutral, Neutral Good, and Chaotic Good. That means that the party should generally be on the same page. Though, we don’t use the alignment system that heavily, so a Chaotic Good character has some flexibility in what they do, as well as a Lawful Good character. I might write on the different alignments soon. But by having your party generally in the same area of the alignment matrix and not dipping into evil or trying to be a true neutral character allows you to have a more cohesive party.

But what if you have someone is playing a lawful evil wizard in a party with a lawful good paladin? And then you have a chaotic neutral rogue, and a true neutral druid? How do you make that work for the party?

You really need the full party buy-in for that. It’s too easy to have the paladin and wizard at each others throats while the rogue steals there stuff, and the druid just sits by and does nothing. And then eventually you end the game in a battle royale after the wizard and paladin realize the rogue has stolen their stuff. That’s going to be less fun for everyone, and definitely less fun for you as the DM as you have to basically scrap your campaign or work it in such a way that everyone ends up happy sometimes.

But, if everyone at the table has buy-in before you start playing, you can do things to negate this. The lawful evil wizard can animate the dead for missions while the paladin is off doing something else. And both players can make sure that’s how it’s working. The rogue can respect the party enough that she doesn’t steal from her party members, but in turn, the Paladin will not notice when the rogue steals from a shop. Once, however, one person in the group decides that the effort to make that happen to not step on the other player characters and players toes, you have a chance for breakdown in your game.

Now, you could also just run an evil campaign for a little bit so that lawful evil wizard gets their game for a bit, and everyone is playing an evil character. I might eventually write about evil campaigns, but they tend not to be that interesting an idea to me, I prefer the heroes journey.

So, basically the recap this last bit. Figure out the alignments that are going to work well for your campaign and offer those up to the players. Give some wiggle room in them, but try and keep the party focused in the same area so that you don’t have to deal with anything odd. And that can be either a good party or an evil party or anywhere in between. And if someone is an outlier, it’s on them to figure out why they fit in, not on the other players and not on your as the DM.

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Dungeons and Dragons Character Races: Dragonborn https://nerdologists.com/2019/05/dungeons-and-dragons-character-races-dragonborn/ https://nerdologists.com/2019/05/dungeons-and-dragons-character-races-dragonborn/#respond Mon, 06 May 2019 13:31:42 +0000 http://nerdologists.com/?p=3063 And after a week of Avengers: Endgame (no spoilers in this post), we’re finally getting back to some D&D. This time we’re looking at the

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And after a week of Avengers: Endgame (no spoilers in this post), we’re finally getting back to some D&D. This time we’re looking at the Character Race of Dragonborn.

Dragonborn, are a bit like tieflings or other races where they get some heritage from something non-standard fantasy. And because of that, in Dungeons and Dragons, they are treated as a rarer race. They pull both from their draconic ancestry, including getting a breath weapon. But with that draconic heritage, that means they often also take haughtiness and aloofness of the dragons. This can make them a bit temperamental in a party.

Mechanically speaking, besides that breath weapon that you get which you can use sparingly, you also get bumps to strength and charisma. For that reason, Dragonborn make good fighters, but also charisma casters. Their strongest class is probably Paladin, a charisma casting class that is also good in melee. You also get resistance to the element that your breath weapon is. This also helps you tank as an enemy caster might be using whatever element you’re resistant to, and you’ll be able to stay in melee longer.

Image Source: Wizards

Other than those stats, the real things we’re looking at is that Dragonborn tend to role play as haughty. I mentioned that before, but I think it’s worth mentioning again. They think that they are better than you, and that they can probably do it themselves. This can also lead to foolhardiness because they are more apt to rush into something if they feel like someone else is going to be able to do it first.

They are also going to be rare and the chromatic ones distrusted. In Dungeons and Dragons, while the metallic dragons aren’t necessarily helpful, they aren’t evil either. The chromatic dragons, aren’t helpful, and they might decide they want to rule or go on a rampage. So, the people who know this, and I suspect it would be fairly common knowledge in most D&D worlds, are going to distrust a Dragonborn that is chromatic. Even the metallic Dragonborn might be looked at askance.

So let’s talk about some backstories, why might a Dragonborn decide to join an adventuring party.

I was, what I would consider a legend on the battlefield, there were few who could stand up to me. I was able to shrug off spells like it was no ones business, and I was only ever bested once when my “rival” got a lucky blow in on me. That took me out of action for a few weeks, but I’d done enough damage to the opposing army that our forces were able to continue routing them and I was given a retirement. But retirement doesn’t suit me well, so I feel the need to save sad adventuring parties who don’t know what they are doing.
Alignment: Lawful Neutral
Class: Fighter
Background: Soldier
Notes: The point of that background, while it wouldn’t make sense for a level one character, is that the dragonborn exaggerates. They were in the army, but got injured, and were in bed for a long time, probably over a year, and now they want to actually do something worth their boasting so when people look them up, it’s something actually true.

With my size, people always thought that I would go into the army. But that wasn’t that interesting for me. I was much more interested in finding out about my draconic background. I spent years researching, trying to get a better understanding of who I was and where I’d come from. That led me all over the world, and I picked up some interesting skills and because pretty good at avoiding trouble. It might not be the most glamorous way to deal with problems, but smashing things with a club isn’t my style. I now want to go to the mountains where my people allegedly came from.
Alignment: Lawful Good/Neutral
Class: Ranger/Rogue
Background: Sage

Image Source: D&D Beyond

People always looked at me like I was strange. I can’t help it if my parents left me in the big city at a young age. I don’t even know what happened to them for sure. I wanted to show people that I was better than just a kid who bounced around from temple to temple, helping when I could and getting a free meal. To do that, when you can’t go to school and life in the city is hard and dangerous, I could only come up with one way. I made a deal. I have some power now through it and I can help other people because of that. But mainly, I just want to find out why my parents left me.
Alignment: Neutral Good/Chaotic Good
Class: Warlock
Background: Urchin

There are some ideas for character backgrounds of a Drabonborn. In the game I’m going to be running soon, I’ll have a player who is playing a Dragonborn.

Let me know about some background ideas that you have for a Dragonborn character. Have you played a Dragonborn before?

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Dungeons and Dragons Character Race – Tiefling https://nerdologists.com/2019/04/dungeons-and-dragons-character-race-tiefling/ https://nerdologists.com/2019/04/dungeons-and-dragons-character-race-tiefling/#respond Thu, 18 Apr 2019 13:20:47 +0000 http://nerdologists.com/?p=3016 Now we’re getting towards the edges of the races you can play in Dungeons and Dragons from the main Players Handbook. There are additional races

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Now we’re getting towards the edges of the races you can play in Dungeons and Dragons from the main Players Handbook. There are additional races or race options in other books. I’m going to call out some Tiefling things are from Mordenkainen’s Tome of Foes.

Image Source: Wizards

Tieflings, for those not familiar, are tainted in their bloodline somehow by demons. Mainly, the lord of the nine hells. In the players handbook you get the rules for creating a character who has some influence of Asmodeus in their bloodline. In Mordenkainen’s Tome of Foes, you get it for the rest of the Lords and Ladies of the nine hells. All Tieflings are generally charismatic as they all get an improvement to that stat, that generally makes them good at being Warlocks which makes a ton of sense. However, Bard and Sorcerer are also Charisma casting races. Most interestingly, the Paladin is also Charisma based, so that could make a really interesting role playing experience. As you’d expect, the main feature for a Tiefling is that they are resistant to fire.

Now, how that infernal influence gets into your bloodline is going to be up to you as a player. You could have had a relative that screwed one of the Lord of Hell, but that isn’t the only way. If your family worshiped one of the Lords of Ladies of Hell for a long time, it’s possible that they just became tainted through that and spawned the PC. I think that either of them provide some interesting role playing opportunities, but the biggest thing that the Tiefling provides for role playing is the fact you look different and that tells people that somehow your family consorted with someone evil.

Tieflings, themselves, don’t have to be evil, but might lean towards that alignment. And even if you don’t, again, people aren’t going to trust you, because you are very different. In the PHB (players handbook), you feel like most likely a Tiefling came from a human line, but there is no reason that your Tiefling couldn’t be based size wise off of some other race. But, back to my main point, the distrust of your character is going to be something that you are going to have to role play out with your DM. Maybe even your party doesn’t fully trust you because you are a Tiefling, and I find this interesting, because as a charismatic humanoid, you are not just naturally magnetic. It’s more of a situation that you can just sit down and win people over if they give you the time and aren’t running screaming when they see your horns and tail.

Image Source: Wizards

So what are some backstory ideas for playing a Tiefling?

When you were born, there was a lot of shock in your community, and you were tossed aside and left to die. However, the old Priestess in your town wouldn’t allow that to happen and went and took you from the woods where you had been left. She, in secret for several years, raised you and taught you the ways of the church. When you reached the age of ten, a new priest came to town as the priestess was getting old and frail. He didn’t treat you as well, but he promised the priestess he wouldn’t kick you out or abandon you. When you were old enough, he told you it was time to go on a mission and spread the word of your god to others and help where you could. So you went out and found a group that seemed to be doing good.
Class: Paladin
Alignment: Neutral Good
Background: Acolyte
Note: I would play some into the tension between the infernal and the divine.

Your parents told you that the village you had been born in burned when you were young, and that’s why you lived all alone with only a few close family friends who had been able to survive. You found out later that might have been the case. As you grew to know more, you found out that your parents and their friends were worshiping a devil. And it turned out, as you overheard, that the village had burned because the village hadn’t wanted your family there when you were born, and your family and their friends had burned it to the ground while everyone was trapped in the temple. That didn’t sit well with you, so when you were a teen, you escaped and started wandering the woods, hunting and gathering as you needed. Then, one day, there was a tug on your heart and you went into a village, in disguise to see the humans as thralls and your family and their friends controlling them. You knew they had to be stopped.
Alignment: Chaotic Good
Background: Outlander
Class: Ranger

Being a Tiefling is generally looked down upon, but you were bred to be that way. Your kingdom is very pragmatic living in the shadows of a Red Dragon. Tieflings really make good firefighters being able to handle the heat and flames better than any humans. So each generation, a few women are selected to be part of the ritual and give birth to Tiefling children. However, your mother had told you that when she was carrying you a seer had told her that you were going to be important at a time when the world was in flames and that you could bring on the end of the world. You didn’t want to do that, but as compared to other Tieflings, it quickly became obvious that you had more power and that whichever Lord of the Nine Hells had sired you was helping keep you alive. Now you’re running, hoping that will protect you from what the seer foretold.
Alignment: Lawful Neutral
Background: Haunted(?)/Soldier(?)
Class: Warlock
Note: What I like about this idea is that your character has a different feeling Warlock patron because they were given it as a way to defend themselves and stay alive, not because they made a deal, could offer some interesting role playing options.

So, what about you? Have you played a Tiefling before? How easy are they to play in your opinion? How hard are they to fit into the group?

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D&D Background: Soldier https://nerdologists.com/2018/08/dd-background-soldier/ https://nerdologists.com/2018/08/dd-background-soldier/#respond Wed, 08 Aug 2018 13:13:12 +0000 http://nerdologists.com/?p=2400 Whether you were conscripted into the army at young age or are a grizzled veteran of many wars who hasn’t known anything but the army,

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Whether you were conscripted into the army at young age or are a grizzled veteran of many wars who hasn’t known anything but the army, there are a lot of different ways to play someone with a soldier background. You can play anywhere from a rough and tumble infantry who was born for the brawl or the cook keeping busy trying to feed a thousand troops, you can have a lot of different options when looking at someone involved in the military. In D&D Fifth Edition, that is more of what the background looks like, from the lowliest stable hand to the highest ranking general, all of those can be the soldier background. That diversity definitely makes the background more interesting to play. Without it, you could have plenty of other unique character traits, but the background would be pretty vanilla.

Image Source: D&D Beyond

Skill wise, it is what you could expect. You have better abilities with athletics and with intimidation. Both of those are good skills to have, so for that reason, the soldier background is one of the stronger ones to have. It is interesting though, because intimidation is based off of charisma, and charisma is often a dump stat for someone who is playing a fighter character, it can make the proficiency a whole lot less useful. You also get a rank which people recognize as part of your background. Even if you were just a cook, they recognize that you were in the military, but if you were a general, the common folk still might defer to you.

So, what about some backgrounds?


I was taken away from my family when I turned fourteen. The hundred years war was going full swing and they needed more bodies. I was small for my age, though, so instead of sticking me on the front lines, they had me run water, help with the cooking, and wash clothes. It wasn’t a glamorous job, but it kept me away from the fighting, for the most part. I was running water out to a band of troops when a sneak attack was sprung on them and I was caught in the midst of it. Most of the troop was routed, and I froze not knowing what to do when the retreat was sounded. I was staring at a horse and rider that were prepared to skewer me when I finally was able to move. I grabbed a sword from the ground, ducked under their swing and cut their saddle from the horse tumbling them to the ground. I killed that man, and that was the first person that I killed, ever. Turns out that he was a leading commander on the other side. And while it didn’t change the outcome of the war, it turned the tide of that battle and I became a hero. I was offered my own division, but I declined. I knew that it had been pure luck and I would have been dead. Now I travel around and I’ve found a group where I can help around the camp and cook. Lately though, I feel like enemies from the war are trying to hunt me down and I’m not sure I will be able to stay safe.

Class: Ranger/Rogue
Alignment: Lawful Neutral

Image Source: D&D Beyong


No one appreciates my true genius. I know so many ways to make people burn that it isn’t even fair. And at this point in time I’ve gotten it pretty much under control. Even my breath and make someone burn. That’s why the army loves me to so much and why I love them so much. I can be a siege weapon by myself. It was such a wonderful life in the army, I got to lead a division of troops who all we did was burn things, it was my dream. Now that was an issue that they had with me, I started burning things that weren’t meant to be burned, but I was effective, and that is what matters. When they complained that I had burned down a whole village when it really wasn’t needed, just their opinion mind you, I was understandably annoyed. Now, I’m not saying that I started my superiors tent on fire, and I think it was unfair that they blamed me, because no one saw me do it. Dishonorable discharge wasn’t too bad, but what is someone like me supposed to do in the outside world? I have a fire inside me and all I want to do is burn.

Class: Sorcerer/Wizard/Warlock
Alignment: Chaotic Evil/Neutral
Comments: I’d try and play this chaotic neutral. Play off the idea that it is an internal struggle inside the character that it’s almost a voice telling them to burn things. A Warlock would work well for this. A Wild Magic sorcerer is also interesting for the idea of being out of control.


There is nothing better than a bit of order in your life. According to my mother, the last time I saw her, I was always someone who  loved order and who wanted things to be in a specific order. I’d cry as a small child if something wasn’t where I expected it to be. It made perfect sense for me to join the military for that reason. It gave me order. I was disappointed when I joined, the drills had solid order, but many of the other soldiers weren’t nearly disciplined enough. I quickly rose to the top of my class because I was disciplined and then worked my way up through the ranks until I was commanding large numbers of troops. I drilled those troops until they met  the order that I demanded of them, and we were a force to be reckoned with on the battlefield. When i was getting older, I saw that the new troops coming in were lacking order, and I couldn’t get them to respond like I used to. So I decided it was time to take my leave of the army. I founded an adventuring guild where I can take a team with me and we can become well known that way. It helps with the itch that I have to still be in that disciplined environment.

Class: Battle Master Fighter
Alignment: Lawful Good/Lawful Neutral
Comments: This might seem like a dull character, but it would actually give a lot of role playing chances, because the other characters won’t be as disciplined, so how does the character deal with things that aren’t going as planned or characters who don’t act like they expect?

Image Source: Geek & Sundry


I never thought that I would fight, and for the most part I tried avoid fighting when I did join the army. I was an ideal scout for them and a spy. It kept me out of the fighting at most times, but I did have to fight once in a while. It was not something that I relished. I wouldn’t have even joined the army if I wasn’t trying to keep my lands protected. Once the war was over I wanted to leave, but I was too good, and they refused to let me go. So I ran away. Now I’m a deserter and they have an eye out for me to bring me back in if I were to resurface. I’m looking for a team that I can help guide somewhere so I can make enough money to leave these lands.

Class: Rogue/Ranger/Druid
Alignment: Neutral Good
Comments: I like this as a wild shape druid who changes into an animal to spy/scout. Ranger and Rogue work as well, but the druid seem much more like the reluctant member of the military.


Have you played a character with the solider background before? Were they a willing member of the military or someone conscripted into it?

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