Archer | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Mon, 11 Nov 2019 14:33:35 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Archer | Nerdologists https://nerdologists.com 32 32 TableTopTakes: Gloomhaven Part 4 https://nerdologists.com/2019/11/tabletoptakes-gloomhaven-part-4/ https://nerdologists.com/2019/11/tabletoptakes-gloomhaven-part-4/#respond Tue, 12 Nov 2019 14:10:55 +0000 http://nerdologists.com/?p=3790 What, more Gloomhaven, how is that possible. Well, before we’d just been playing scenarios and I was talking about what I liked, we’ve officially beat

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What, more Gloomhaven, how is that possible. Well, before we’d just been playing scenarios and I was talking about what I liked, we’ve officially beat what seems to be the final story of the main quest. We have more side quest and an expansion that we’re going to do, but we’ve “beat” the game. So I wanted to do some final thoughts about it.

I knew, going into Gloomhaven that it was a beast of a game but I was up for that. I thought that I’d enjoy it from the get go because of how the combat worked, how the scenarios worked, and how there was story to the game, and it’s been almost two years of playing almost every other Tuesday, plus some long Saturdays knocking out a bunch of scenarios, but it was worth it.

If you’re been following my Top 100 Games, you would know that I had Gloomhaven as my #1 game. And there are a lot of reasons for it, the story aspect, the unique combat, and the giant epic nature of it all really speak to me and have helped me figure out that I like games like that a lot. Also the bit of a legacy aspect to the game is a ton of fun as well. Is it a perfect game, I don’t think so, but it’s the closest that I’ve found.

Let’s talk about it a little bit more in detail, because I think there are two primary things that hold people back, besides the size of the game, and that’s, do the characters feel different, and do the scenarios feel different?

Image Source: Across the Board Cafe

Do the Characters Feel Different?
I think that this is a clear yes for me. We unlocked every character in the base game and we’ve played all but two of them (plus there’s a new one in the expansion), and the characters have felt different. Some of them were great at healing, some of them would boost others attacks, some of them would go fast and do bits of damage, but always been in and out. Others would go in there and tank and even others would do massive amounts of damage, but were a bit of a glass cannon. There were ones that slung spells, and some that played riffs. Each of the characters felt unique and basically all of them felt like you can tailor them a little bit to how you wanted to play. And while I always wanted to find a tank, I didn’t feel like I was missing anything by pretty often playing a support type of character in the game, because how the supported was different for each character. And yes, we all probably had our favorites coming out of the game, but I don’t think any of us hated a character that we played or even disliked a character because they felt weaker or anything like that.

Do the Scenarios Feel Different?
Now, while the characters feel different, I think that this is one of the areas that Gloomhaven isn’t perfect. It’s not much of knock, but there are a lot of scenarios where the win situation is just kill everything, so that part of the scenario feels the same. And we also happened to hit the run in, grab this thing, and run back out a number of times in a row. But, while the end goal most have been similar fairly often, the story leading in was always interesting and helped the scenarios feel different, but more so than that, the monsters made scenarios feel different. A black imp is very different than a drake which is very different than a skeleton archer in what they do. So you had to play now you played each scenario differently and that’s often where you got most of your differences. Plus, then, you have the unique characters. There were some scenarios that we had to wait until we had a better team to come and deal with it, but that was part of the fun of the game that made scenarios feel unique, there were some characters that were just better in different types of scenarios, and generally, even if they weren’t ideal, you still had a chance to figure it out.

Overall, I don’t really have complaints about Gloomhaven. Maybe that some of the scenarios or more of them anyways, could have been goal oriented, but combat is easier to explain and make as a goal than something that’s trickier, and there was good variety in combat anyways. While I don’t think that Gloomhaven is going to be the game for everyone, I think that a lot of people will enjoy it. The combat is a bit more tactical than your standard Ameritrash game and there is more story than Euro games. And while it is big, the game, once you’re into it, isn’t that difficult, it might just take a couple of scenarios to teach someone who doesn’t do dungeon crawl games all the time.

Overall Grade: A+
Gamer Grade: A+
Casual Grade: C+

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TableTopTakes: Legends of Andor https://nerdologists.com/2017/06/tabletoptakes-legends-of-andor/ https://nerdologists.com/2017/06/tabletoptakes-legends-of-andor/#respond Fri, 02 Jun 2017 15:46:23 +0000 http://nerdologists.com/?p=1659 Another new board game review is coming up, this time I played recently with some friends (aka last night), and took on the world of

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Another new board game review is coming up, this time I played recently with some friends (aka last night), and took on the world of Andor as we tried to become legends. We only played through the into scenario, but we had a lot of fun with it, and it’s on the list to play some more as we do more small board game nights. By small board game nights, I mean with fewer people, so we don’t end up  just playing party style games. Legends of Andor is a big fantasy adventure game where you play through a deck of cards that tells a story as you go along.

Image Source: Thames and Kosmos

The first story has us facing off against monsters that are invading your lands, and you have to get a message to the elves that live in the woods to let them know. It’s not very epic, but the first scenario does an awesome job of teaching you how to play the game. It teaches you combat, it teaches you how fog works and how you can find things, and it teaches you have the action system works and how the story progresses. The action system and the story system are two of the really cool features of the game. The action system is set-up in a day, but they recognize that you can’t work 24 hours a day, so you can work hard for 7 hours a day without any issue, and you can push yourself, spending your willpower (a resource basically to determine your effectiveness in combat and HP), to work longer. The other fun thing is that story track. You are using these cards to tell a story, and there are letters that basically are parts of the story. So in the first story, only some letters had story bits on them, but whenever you move forward a day, the story track progresses, but not only that, whenever you kill a monster, the story track progresses, this means that you are deciding which monsters can be left alive so that you can complete the main objective, at the same time trying to figure out which monsters need to be killed so that they don’t make it into the castle and you lose the game that way. It is a fun countdown to try and figure out what is going on.

One thing that I don’t love about the game, though, is that you can play the same characters over and over again, maybe I really like to be the wizard (or the archer or the fighter or the dwarf???), and I want to play them again, the scenarios are built that your character doesn’t keep anything from what they’ve had in the previous legend. So every time I start out, my hero is my plain old vanilla hero. It would be way more awesome if we got to build up our hero over time. I realize why they don’t do that, the scenarios are balanced so that you start at 0, and leveling up your character in the strength of their attack or in their willpower goes pretty fast, so you’d have super powered characters by the end that wouldn’t need to do those strength or willpower actions anymore, and it would happen pretty early on in your third story out of the base five. But that would have been something cool that they could have done.

Image Source: Thames and Kosmos

But going back to some fun things, one thing that I do like about this game is that the game isn’t too heady. Yes, it will be tough, and yes, you’ll lose, but it’s fast to reset the board and it’s a game that you can play with a middle school age kid and they’ll be a part of the game. Plus it’s cooperative, so that means that if they need help, they can get help, at the same time, anyone can point out something that you would have missed as well. And another cool thing to add onto the cool things stack is that you can buy more scenarios. Once you’ve figured out how to beat one you’ll have to forget before you can play it again (or come up with a scoring system to see if you can beat it), but you can buy more scenarios, which is cool, so it might be a bit of a money pit that way, but the base game comes with five legends, so five evenings of playing a game, that’s not too bad, plus it’ll probably be more because you’ll lose multiple times.

Overall this is a really fun game that does something awesome for a game that has a number of rules, it teaches you how to play in the first game. This game and Krosmaster are two games that do that, and Seafall is a game that  pretends to hint that it might do that, and then completely lies about it. Legends of Andor is a game that I’d recommend, especially to people who enjoy fantasy based games. It feels like a light fantasy world that you get to play, or like YA fantasy would be a good way to put it, but that’s all it needs to be. And I’ve played it with three people twice and it’s fun to play at that level, and they do things to balance it out for fewer or more players.

Overall Grade: B

Gamer Grade: B-

Casual Grade: B+


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