Back to the Future | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Tue, 21 Apr 2020 13:21:24 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Back to the Future | Nerdologists https://nerdologists.com 32 32 We Love Trilogies https://nerdologists.com/2020/04/we-love-trilogies/ https://nerdologists.com/2020/04/we-love-trilogies/#respond Tue, 21 Apr 2020 13:19:44 +0000 http://nerdologists.com/?p=4298 But the question is, should we love trilogies. It’s really easy to think of a lot of them that at least started out as trilogies.

The post We Love Trilogies first appeared on Nerdologists.]]>
But the question is, should we love trilogies. It’s really easy to think of a lot of them that at least started out as trilogies. Lord of the Rings is an obvious example, Star Wars x3, Hunger Games, Pirates of the Caribbean, Back to the Future, The Matrix, etc. There are tons of examples trilogies out there, some of them better than others, but it’s a really popular format for telling a story, and when done well it can work really well, but it’s not always done well.

Let’s talk about how fairly often a trilogy happens, and we can delve into some of the issues based off of that. The creator of the story has an idea for one story, maybe more, but one that they know they can get published or produced. So they go to the publisher or producer and sell them on this story and they get it made. Now, it’s a huge success and the publisher or producer comes back to them and asks for more and not just one more, two more of the story or film or whatever it might be. So the creator creates another story picking a spot in the middle for a cliffhanger between both stories and then those are published or produced. However, the second and third don’t do as well. What went wrong?

Image Credit: Down With The Capitol

Now, it could be that there just wasn’t anymore story to tell surrounding certain characters or ideas or even worlds. That can happen, but probably isn’t going to be the biggest issue. Probably as often it happens that the creator didn’t have any more stories to put in that setting and to get something a little bit more out there published or produced, they agree to a multi-thing deal which includes what they are actually interested in creating as well as two things that will be more successful for the company that they signed the deal with. Both of those examples, there really shouldn’t have been a second thing created at all, because there really wasn’t anywhere to go.

But, I think there’s another issue that often befalls trilogies, and that’s their ability to tell a complete story. Pirates of the Caribbean is a great example of this. In the first movie, we get a complete story, we get Jack going from being a pirate down on his luck, getting what he thought he wanted, realizing it wasn’t what he wanted, and overcoming everything in the end. Same with Star Wars: A New Hope, we get a complete story including third act metal ceremony. Then comes along the second film, in particular in Pirates of the Caribbean, less so in the original trilogy (Star Wars). You get the creators knowing that there will be a third film, so they tell part of a story. You get some build, maybe even some change, but in the end, the biggest issue still hasn’t be resolved. Instead, you have to wait for the third film. And that’s fine, if you can watch both films back to back, but most of the time if it’s something you’re really excited about, you’re seeing the film or reading the book when it comes out, not when both are out. So you get the second part which is the start of a story and ends with a small resolution, and the third part which is the continuation of the second part and then the final resolution. So combined you are telling a single story, but both parts are going to leave you feeling a little wanting, unless they are masterfully crafted.

So, how can you get around this in a trilogy? Sometimes you just plan on it being a trilogy. Lord of the Rings is a prime example of this, Fellowship of the Ring doesn’t tell a complete story, Frodo is still going to Mordor, the same with The Two Towers, Frodo is still going to Mordor, and that’s the end of the story (kind of, there are a lot of third acts) when he throws the ring into Mount Doom in Return of the King. However, in each of those, we know there’s the through story line going on with Frodo getting the ring to Mount Doom in Mordor, but we also have other characters getting a story as well and there’s story, especially in Return of the King and The Two Towers that gets told apart from Frodo’s journey that has groundwork laid in earlier books, but finishes up and tells a story there. We have the massive battle between the forces of good and evil in Return of the King which sees Aragorn become King. We have in The Two Towers multiple stories that are told and wrap with Merry, Pippin, and the Ents and the battle of Helms Deep.

Image Credit: Flavorwire

Lord of the Rings does two things that should be pointed out. It has a through line so it doesn’t feel like the parts of the trilogy are disconnected. This is the Frodo and Sam story line that they need to get the ring to Mordor and Mount Doom. It’s the key piece of the story and in fact, if they fail, the whole thing fails and that runs throughout all of the books. At the same time with have Gandalf, Aragorn, Merry, Pippin, Gimli, and Legolas doing there own things, making a difference in another part of the world. And even though they aren’t carrying the end game thing, the ring, they still have an important part to play. So we get complete story arcs, from beginning to end, for them in the books and not across all the books, but in each book there is a beginning and ending point.

This varies from my Pirates of the Caribbean example because it has a through line throughout the whole thing, Pirates has characters who repeat but the first movie stands separate from the last two of the original Pirates trilogy. And Lord of the Rings has a beginning, middle and end to each book, versus Pirates 2 & 3 where you have a beginning and middle and a middle and end split respectively.

What does this mean as a creator?

First, a trilogy isn’t the end all for writing, you don’t need it to be a trilogy. The Dresden Files, a series that I love, is on book 17. So you can clearly go longer if you have more story to tell, so don’t let a trilogy limit you. And don’t let the idea of it needing to be a trilogy or anything like that force over complexity and bloat into your stories.

However, if you are going to write a trilogy, or even if you are writing something that you have a bigger idea for, but you just need to get one written and published first, think about through line and think about a complete story. Now, it’s hard if you think that you are only going to get a single shot at creating your idea, but give yourself room. Don’t bloat your idea to fit everything in to a single thing, instead, tell a nice complete story and leave room in the world for there to be even more story. Star Wars, the original trilogy, does this well. You have them blow up the Death Star, that by itself could end the story in A New Hope, however, Vader isn’t killed, so the villain is still out there. If nothing ever came after A New Hope, it wouldn’t feel like it’s missing anything, but it’s natural that we pick back up again with Darth Vader and the Empire. So create a first story, even if you don’t know that you’ll get more like that. Give the main characters a big win but leave a villain out there defeated but not destroyed. That way, you can come back and pick up with the same characters and continue a story.

Image Source: Disney

Also leave plenty of your world unexplored after your first story, especially if you don’t know if there will be more. Lord of the Rings, we get through some mountains, but we know that Mordor is still out there, but we’re not there yet, and there are other lands to explore as well that we haven’t seen or gone to. Star Wars: A New Hope, they really aren’t that many locations and then they have a ton of other planets that they can create and use in future films because they didn’t have them hop from planet to planet all the time. This gives you room to create more mystery and more adventures in which to tell your complete adventure. Pirates of the Caribbean really feels like it hits up so many locations in the first film, even though it’s somewhat limited, so you don’t feel like there are a lot of players left to join the story in this small world they’ve created, as compare to Lord of the Rings and Star Wars where who knows what new enemies or allies might be out there.

Now, I’m sure there are more things out there that you can do when creating a trilogy. I do want to wrap up with that I’m not trying to bash on trilogies. I think fairly often they can work. The original Star Wars trilogy and Lord of the Rings are great examples of this. Even The Hunger Games, which I didn’t talk about much, does a good job of making the 1st and the 3rd stand separate as their own stories. But don’t limit yourself to that if you want to create an epic, and tell a complete story each time, those are just my rules for writing a series or trilogy.

Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

The post We Love Trilogies first appeared on Nerdologists.]]>
https://nerdologists.com/2020/04/we-love-trilogies/feed/ 0
Time Travel – An Article on a Concept https://nerdologists.com/2018/02/time-travel-an-article-on-a-concept/ https://nerdologists.com/2018/02/time-travel-an-article-on-a-concept/#respond Mon, 12 Feb 2018 14:45:40 +0000 http://nerdologists.com/?p=2137 Another article on a concept that I’ve been tossing around for a while is how to write time travel, and what generally makes for the

The post Time Travel – An Article on a Concept first appeared on Nerdologists.]]>
Another article on a concept that I’ve been tossing around for a while is how to write time travel, and what generally makes for the most effective time-travel stories. This is going to be focused more heavily on writing about the time travel side of things, but it is an interesting concept that hopefully most people will enjoy.

Dark Netflix
Image Source: IMDb

There’s a lot of media out there about time travel, and there are two directions that time travel stories usually go — the first is more lighthearted time travel stories like Back to the Future, where the whole concept is pretty goofy. The second is the heavier time-travel stories such as Primer or Dark. In the lighter stories, the way time travel works isn’t all that important, everything works out in the end, and there’s a lot of comedy or goofiness; writing time travel in that way is much simpler. But for the heavier time travel stories, you have to think a lot more about how the time travel works, so that’s the one I’m going to be focused on.

Time travel and time itself, when written well, are characters themselves in the story. Even if it is just used to send a character backward or forward in time, time is something that the characters have to interact with. Often, when you watch something like Primer or Dark, time is something that the characters are interacting with and pushing against. In both of those examples, it is actively the antagonist in the show, and while Dark has another antagonist, time itself is the larger concern in many ways for the characters. Time is actively trying to stop the characters from getting what they want, because if they get what they want, then it changes the timeline from what it should have been in the first place.

I want to delve into that more, the idea of time being a character and what sort of character time is, but that’ll come later. Right now I want to deal more with the mechanics of time travel.

There are a number of questions you need to ask yourself when thinking about time travel. For example, is it limited in the direction and distance it can go? Dark has a time loop with very specific time frames you can go to. In Primer, the characters can only go back in time. Steins;Gate has rules about how much information can go back in time. In Back to the Future, it’s a free-for-all. The level of structure the means of time travel in the story has in terms of limits and direction influences how much a character can use time travel to change things.

How much can a person actually change? I won’t go too much into examples, but different shows handle this differently. Is time basically a linear path so that the fact that you’ve jumped back in time has always happened and you therefore can’t really change anything, or is it a situation wher, each time you hop backward in time, you are causing a new timeline to branch off of the one that you started on? This will  come into play later as I talk about time as a character again.

Image Source: Wikipedia

Does your time travel send things backward or forward? In a show like Dark and the movie Primer, they are sending their whole bodies back in time. In Steins;Gate, characters are just sending information backward in time that then influences what happens in the future (though that model does change partway through Steins;GateBack to the Future handles it differently with the DeLorean, which travels with its characters back in time.

Do you need to worry about running into yourself? What happens if you cause a paradox? This often strays into the goofier side of things — for example, in Futurama, Fry becomes his own grandfather. But there are often more serious consequences for this, as well. For example, in Harry Potter, if the characters run into themselves while using the Time Turner, it can drive their past selves insane (if I’m remembering correctly). Some stories even explore the idea of whether a paradox caused by two versions of the same person being in the same place at the same time would cause everything to end and the universe to implode.

Final question: How easy is time to reset? Can you go further back in time than you did before to reset the timeline to what it had been before you even went back in time in the first place? In Steins;Gate, they deal with this by showing that, when someone goes back in time and takes a different action than before, there is then a divergence from the timeline that they were on, and they explore how far away from the original timeline you have to get in order to jump into a new one. Dark deals with this concept by showing that the things that have happened have already been determined to happen one way or another, no matter how the timeline is manipulated (or at least from what we can tell thus far). But can you go farther back than you were before to reset onto a new timeline and undo everything that you’ve done up to that point?

This brings us back to time as a character itself. If time is portrayed as an antagonist that is actively working against you, how do you deal with that? Time can be used basically as an omniscient power. So often you see in stories that when someone goes back in time to change something and then comes back to the future, the thing they tried to change is even worse. They figure out what might have caused that problem and they repeat it again, and it still isn’t better, and so on and so forth. To me, that’s the most interesting way to handle time, because it opens up an interesting dilemma — namely, how can you beat time? If it takes whatever you’ve done a few years in the past and changes it to something worse in the future, how can you really beat time?

I think that’s where seeing time as a character is interesting. Either time is truly omniscient and controls the outcome so that you will never get the outcome you want and you have to figure out how to get it back to the original, good-enough state, or there’s some way to actually beat it and change the timeline. But how do you beat something that has that much power/control? I think you normally have to cheat it to win. There is generally some outside factor, some twist of logic that needs to be employed to actually beat time itself; otherwise, it keeps piling on and on. So how do you cheat time? This is where seeing time as a character helps. If time is an active antagonist, what are its weaknesses that you can exploit, what are the blind spots it might have, and what won’t time be able to handle because it doesn’t make sense in the flow of time?

I don’t have answers for you as to what those should be — maybe time truly can’t be beat. I’ve written a story where there was a way to beat time, but not one that was good for the character; it changed the rules of the problem the main character wanted to solve, and that’s how they cheated time out of what it had done before and how it had messed up their life. It wasn’t a happy story, but heavier time travel stories rarely are.

What are some of your favorite time travel stories? How do the characters get around time screwing them over?


Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Follow us on Twitter at @NerdologistCast
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

[amazon_link asins=’B00498XR9U’ template=’ProductGrid’ store=’nerdologists-20′ marketplace=’US’ link_id=’51b73e87-1003-11e8-b105-959b27b64eb3′]

[amazon_link asins=’B00KU3Y5CG’ template=’ProductGrid’ store=’nerdologists-20′ marketplace=’US’ link_id=’56db779c-1003-11e8-9187-7f14383a8b84′]

[amazon_link asins=’B0007N1JC8′ template=’ProductGrid’ store=’nerdologists-20′ marketplace=’US’ link_id=’62bdc45f-1003-11e8-9890-f7b79100a18b’]

The post Time Travel – An Article on a Concept first appeared on Nerdologists.]]>
https://nerdologists.com/2018/02/time-travel-an-article-on-a-concept/feed/ 0