Background | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Mon, 05 Apr 2021 14:25:07 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Background | Nerdologists https://nerdologists.com 32 32 Five Parts Of Your First Dungeons and Dragons Character https://nerdologists.com/2021/04/five-parts-of-your-first-dungeons-and-dragons-character/ https://nerdologists.com/2021/04/five-parts-of-your-first-dungeons-and-dragons-character/#respond Mon, 05 Apr 2021 14:22:55 +0000 https://nerdologists.com/?p=5520 It's time to roll up your first character for your first Dungeons and Dragons game, what are the five things you need to do to get that character going?

The post Five Parts Of Your First Dungeons and Dragons Character first appeared on Nerdologists.]]>
If you have played Dungeons and Dragons before, this won’t be that helpful, but for a new player, there are five main parts that you need to think about when creating your character. Four of them are laid out very clearly in the players handbook, and the fifth one is less important than the other ones, but will enhance your game play. The five key elements making up your character are your race, class, stats, background, and backstory.

People do those five things in different orders, but I tend to like them in the order listed above. Some people pick class before race, but for me, the race plays a more important part in who your character is. Everything I want to lay out should enhance both your roll playing and your role playing.

Race

So why is race the first thing? Why not class? I think that race will give you a better idea of your character for both roll and role play. And elf might not be as likely to be a barbarian but if they are, you now have a story surrounding that. But for first time players, race can be easier to pick than a class. Picking that you want to be an elf then leads you in certain directions for your class choices. Granted, picking human leaves everything open.

So from the roll play side, like I said, picking your race helps you nail down your class. And I think that the class for a lot of players is a little bit more flexible and most races can play most classes well. Going back to the elf example, you can pick to be an elf and be a fighter, a ranger, a rogue, a druid, or a wizard very easily. And I think that a number of the other classes work as well. Picking your race will give you a narrower target for classes, but a wider target than picking a class and then going back to race.

From the role play side, you now get to create a character with more of the flavor that you might want. When you look at the classes, you have a variety open to you still, both fighters and casters. The race give you a better picture for role playing than class does. How do you want them to interact, do you want a haughty or nature focused character, an elf, a gruff drinking and brawling character, why not a dwarf. The race helps set more of that personality than anything else would.

Dungeons and Dragons Sorcerer
Image Source: D&D Beyond

Class

Class helps focus the character. This really covers both roll and role play again as you can use the class to focus more of the story. But you also get a lot of mechanics out of this. You are going to get your first skills, if you pick a spell casting class your first spells, and you really get to see where you are going to be rolling the dice. Take this time to when looking at the class to find those skills that are going to be your characters standard. What attack is your signature, so when it comes time to combat you are ready to go.

But there is also role play elements to think about. When you pick your class you start to add in other questions. If you are a wizard, what wizarding school did you go to. What connections do you still maintain there? If you are a fighter, where did you learn to fight? Who is your mentor or trainer, and are they still a friend or a foe? Were you in the military or town guard or why did you pick up the skills?

Stats

Now we move into an area that seems more like it is roll playing and role playing. But in reality, it is both. The roll playing part is obvious. You roll your dice and you use the stats to modify them. So with your race and class, you now know what stats you need to be good at. If you are a wizard, intelligence, a fighter, strength, that sort of thing.

But putting down your stats also gives you a ton of opportunity to create more role playing as well. It is tempting to try and be at least okay at everything. Using a standard array for numbers, it is going to give you one thing you are below average at. And that is where you get your role playing. What does it look like to be worse than average at intelligence or to be missing subtly because of lacking common sense from wisdom? What is it like to be a character who isn’t strong? There is a lot of story that starts to develop from your weaknesses, as well as your strengths.

Image Source: D&D Beyond

Background

This is the last part of what you need to be thinking about from the book. The background helps flesh out your characters backstory and who you were at some point in time in your life before you decided to go adventuring. This one is much more focused on the role playing side of things, versus the roll playing. In fact, you are unlikely to get any dice improvements out of this beside getting some more skills and maybe some tools to help improve your modifiers.

This is about picking a background and getting four areas in this. You get personality traits, bonds, ideals, and flaws. Check out them more in details in my Building a D&D Character 201 article. But these add in story elements naturally to a character by giving them connections and little ticks and more. These are not hard and fast things your character will always adhere to, but they help create touch points when you aren’t sure how you character would react. It also gives them some skills to fall back on.

Backstory

We are finally to backstory. This one is the easiest to talk about. This one is only role playing focused. This is what helps your dungeon master know how to bring your character into the story. It is also the only part not in the book. However, I put it last because if you don’t know what backstory you want, the other things will help. In fact, they can do most of the writing for you.

If you are an elf, you will see things more one way. If you are an elf fighter, it focused more. An elf fighter who is great with a bow because you have high dexterity but bad charisma, more focused. An elf fighter with low charisma and a military background, you now have a lot of your backstory written for you. You just need to flesh out the details.

Now You Have Your Character!

If you go through those steps, you’ll have a character that is ready to be played. Work with your Dungeon Master through this whole process, because you want your character to fit the story being told. As a dungeon master, I recommend a session 0, a chance to sit around, talk about your story idea and setting and then build characters together. That will create a group more cohesive characters for the players and the world being played in.

What type of character do you want to play next?

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.
Support us on Patreon here.

The post Five Parts Of Your First Dungeons and Dragons Character first appeared on Nerdologists.]]>
https://nerdologists.com/2021/04/five-parts-of-your-first-dungeons-and-dragons-character/feed/ 0
Point of Order: Top 100 Buys https://nerdologists.com/2020/11/point-of-order-top-100-buys/ https://nerdologists.com/2020/11/point-of-order-top-100-buys/#respond Thu, 05 Nov 2020 14:13:50 +0000 http://nerdologists.com/?p=4908 I won’t lie, some of this was retail therapy. With the election season wrapping up and daylight saving time and the fact that MN has

The post Point of Order: Top 100 Buys first appeared on Nerdologists.]]>
I won’t lie, some of this was retail therapy. With the election season wrapping up and daylight saving time and the fact that MN has had snow accumulation before Thanksgiving (and before Halloween), it’s been a long few weeks. So I spent a bit of time looking on CoolStuffInc and Miniature Market, before narrowing down an order to three games from Miniature Market.

Silver Dagger

If the name sounds familiar, that’s because I have Silver Amulet, Coin, and Bullet as well. This is a game that uses a bit of memory and a bit of push your luck and bluffing as you try and build up your lowest scoring village possible. To do this can be a bit tricky though, because you have five cards in front of you and they are all face down. At the start of the game you can look at two of them, so you know a little bit, but not that much. Each card has a number and an ability. The number is how many points they’ll be worth in your village. The abilities can be one time use when you draw it, or it can be an ability that works if the villager is face up in your village. So already having three of them, why would I need another game that does the same thing? Simply for the variety. You can mix the cards from Silver Amulet, Coin, Bullet, and Dagger together, you just need one group of cards from 0 to 13. Needless to say, I’ll have more combinations than I’ll ever be able to play, but it’ll be fun as I can make it more “take that” if I want, or more focused on your own cards.

Image Source: Bezier Games

Roll Player

I could have just done a whole order of Roll Player with the Fiends and Familiars expansion and the Monsters and Minions expansions, and eventually I’m sure that I’ll get them. But I thought, let’s just start with the base game. Here’s a little secret, I’ve played this game only once with a physical copy of the game. Now I’ve played it more than that this year because of Tabletop Simulator. But only once with a physical copy. I like this dice drafting game a lot, I think that there are cool things about it and I love that you’re rolling up a D&D character, basically, and seeing how good you can make them. The game play is pretty straight forward and I love the variety of strategy that you can have based off of your background, class, and race, that’ll make you want to target different cards. Plus the traits that you can get can massively change how you’re going to score at the end of the game as well. This game has a good amount of replayability, and while I do want to get Monsters and Minions, because the game does seem like it ends before it could, and I think that getting to use your character will get me to get the expansions, and eventually Roll Player Adventure and being able to take my character through a whole campaign. But even without that, the game is a lot of fun, and hence why it’s in my Top 100 so it is one that I have felt like I’ve wanted to own for a while, and now was the time.

Image Source: Thunderworks Games

Shadowrun: Crossfire (Prime Runner Edition)

Another one in my top 100 that I want to play more. It’s a deck building game, but I like the setting that it is in so much. Shadowrun is a cyber punk world, mainly known for an RPG, where you are going on runs, hacking into big corporations, trying to keep from being found out. This makes it into a card game where you are taking on missions, defeating bad guys, and it’s interesting, because you are playing cards to deal with your own bad guys but also others. You also, slowly, level up your character as you play through what is basically a campaign. The setting is what drew me in and I have Shadowrun: Sprawl Ops to play as well in the same world, but I’m excited a lot for this one, because I’ve played it before. It’s one that I think has been a hit or miss for some people, or because of the original having a fairly poor rule book might have just flown under the radar. I think this one might take more time to get to the table, but I know I’ll be glad to have it.

Those are the new games that I’ve ordered. I’m definitely excited for all of them, and I really think that there are some interesting games in there. One thing I forgot to mention with Silver Dagger, since each game is a standalone, I’ll be able to play it with a larger group, have a few groups playing the game at once, maybe do a mini tournament, something like that.

Which of these games seems most interesting to you?

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.Facebook 

The post Point of Order: Top 100 Buys first appeared on Nerdologists.]]>
https://nerdologists.com/2020/11/point-of-order-top-100-buys/feed/ 0
Dungeons and Dragons: I Got That Magic In Me https://nerdologists.com/2020/01/dungeons-and-dragons-i-got-that-magic-in-me/ https://nerdologists.com/2020/01/dungeons-and-dragons-i-got-that-magic-in-me/#respond Thu, 09 Jan 2020 14:45:54 +0000 http://nerdologists.com/?p=3960 So, it’s been a little while since I’ve written much about Dungeons and Dragons. But I did run a game not that long ago, and

The post Dungeons and Dragons: I Got That Magic In Me first appeared on Nerdologists.]]>
So, it’s been a little while since I’ve written much about Dungeons and Dragons. But I did run a game not that long ago, and I got to thinking about all of the different types of magic in D&D and while I’ve talked about the various casting classes before, I haven’t talked as much about how the magic is different for them. So we’re going to do a bit of a dive into the different types of casters you can play in Dungeons and Dragons.

Since Dungeons and Dragons is a fantasy setting, you have magic in the same, I don’t think that’s a surprise to anyone. How much magic you have to vary a lot. Some worlds in D&D have a ton of magic with lots of people being able to use small spells and little things, like curing a small wound are going to be magically done or lighting a fire, magic might be faster. There are going to be other fantasy worlds where magic is extremely rare. If you have magic, you have way more value to the nations because of what you can do. In either of them, the PC’s (Player characters) who have magic are going to end up being more powerful than most other casters, because, otherwise, those characters would be saving the world, and you’d still be a farmer.

But within magic, there are a number of different ways that you can get magic or use magic. Which, mechanically speaking, are represented by the different classes you can be. A Cleric and Paladin get their magic from their gods whereas a Druid gets it through nature, a Sorcerer just has it, and a Wizard needs to learn it. That doesn’t even touch on the bard who signs theirs (but just kind of have it) and the Warlock who has made a deal for it. If you know you want to be a magic user, picking your class can help determine what sort of background you have because of how you got the magic.

Image Source: D&D Beyond

Bard – This magical mischief maker generally gets their spells from their ability to weave word or song in such a way to alter the world around them either for attack or entertainment. A bard is generally going to be someone who has been trained, but not to improve their magic, but their performance ability. I think that the bard is a class that can be generally used for most backstories.

Cleric – The first of our magical classes that gets their magic from the divine. The god that they are worshiping is giving them the powers and has chosen them as special. In particular, they are giving them powers to help people, and while combat might not be their strong point, but healing and aiding other characters is what that character is going to be the best at. With a cleric, your backstory can be anything but you might want to focus more on a religious background and have it something you’ve been a part of for a while, not something that you just picked up.

Druid – The hippy of the magical classes, the druid is all about nature and their attunement to nature. In some ways, I would say that a Druid is a bit like the Cleric in that they get their magic from the divine, but for the Druid their divine is their connection to nature. The Druid is going to be the caster who has the most connections to nature and natural changes in the world. The outlander or hermit backgrounds actually make a lot of sense for a background for the Druid, because you need that strong connection with nature that makes most sense to be gotten on your own. The trick can be connecting back into the group.

Image Source: D&D Beyond

Paladin – Our second divine caster, the Paladin is what is know as a half-caster. What that means is that they have a more limited spell selection and a smaller number of spell slots with which to cast spells. What the Paladin does get is some of the healing abilities of the Cleric but much better punching power with their ability to handle weapons. They also get the ability to channel their divine magic into even more damage, at the cost of casting spells, but I still feel like it’s a spell like affect and is part of their magic. For a Paladin, your background can be much more open, because while they do have that divine magic from a god, their devotion to their religion is less strictly guided like a Cleric’s feels, though, they do need to maintain that collection.

Ranger – Another and last half caster, the Ranger pulls a little bit like the Paladin does from the Cleric, but for the Ranger it’s from the Druid. They get some of the connections to nature that the Druid has, but also then gets more focus in their magic for hunting down their enemies. Unlike the Paladin who has extra abilities they can do with their magic, the Ranger is more focused on just using their spells as spells. Their background is generally going to be fairly open, being a scout in the military or being a hermit all make sense, and even some of the more scholarly ones can make sense.

Sorcerer – The natural of the magic world, the bard might just use music, but the Sorcerer just gets magic. And they get amazing control over their magic. The Sorcerer is an interesting class in that they get things called meta-magics and meta-magic points that they can use to improve their spells. This might mean that they can cast them farther or do so silently so it can’t be countered. This allows a player to specialize their character so that their Sorcerer feels different from others. The Sorcerer definitely can come from any sort of background since their magic can be something that just newly manifested. It’s the magic class that you do if you don’t want to be beholden to anyone or anything.

Warlock – If the Sorcerer isn’t beholden to anyone or anything, the Warlock 100% is. They’ve made a pact with some powerful being, fey, elder god, or demon that is giving them their powers. And the Warlocks magic works differently than everyone else’s. They aren’t a half caster, but they aren’t really a full caster. They get invocations that can really make their cantrips much better so they don’t need as many high level spells, which is good, because they don’t get many spell slots. But when they cast a spell it’s always at the highest spot possible. I don’t know that they are that much harder to play than other casters, but how they work makes less sense. They, because they can have just gotten their magic, do have it in common with the Sorcerer that most any background works.

Wizard – Final one and definitely the most iconic. The Wizard has learned magic. You could say that Bard might be considered a bit of that if you consider them learning their craft of storytelling and performance, but for a Wizard, there are Wizard schools and you study and you need a spellbook to be able to prepare spells for the day. But, as a Wizard, you have access to more spells than any other class. Their specializations also makes it easier for them to learn more spells in certain areas, and while other classes can be capped on how spells they know, a Wizard can always add in more spells if they have the time and money to transcribe them into their spell book. A wizard, the Sage background makes the most sense because they’ve spent at least some of their life in school, but that might not be the defining feature for them.

That’s a lot just looking at the classes and how they use magic, I’m going to spend some time coming up here going into more topics on magic such as spell slots and spells known or high or low magic worlds that I touched on that the top of the article. Some of them will be more player focused and others more dungeon master focused. Is there a certain type of caster that you gravitate to?

Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

The post Dungeons and Dragons: I Got That Magic In Me first appeared on Nerdologists.]]>
https://nerdologists.com/2020/01/dungeons-and-dragons-i-got-that-magic-in-me/feed/ 0
Malts and Meeples: Drinking in D&D – Character Sheet Part 2 https://nerdologists.com/2019/11/malts-and-meeples-drinking-in-dd-character-sheet-part-2/ https://nerdologists.com/2019/11/malts-and-meeples-drinking-in-dd-character-sheet-part-2/#respond Thu, 21 Nov 2019 14:17:41 +0000 http://nerdologists.com/?p=3821 Back with some D&D streaming, this is because I have a D&D game coming up this weekend, so I’m getting ready to generate some characters.

The post Malts and Meeples: Drinking in D&D – Character Sheet Part 2 first appeared on Nerdologists.]]>

Back with some D&D streaming, this is because I have a D&D game coming up this weekend, so I’m getting ready to generate some characters.

This time, I’m looking at the rest of the character sheet, the spell and background pages, but also the traits, alignment, weapons, and everything else that comes along with being a character with a class in Dungeons and Dragons.

Today, at 7:30 (November 21st, 2019), I’m going to be streaming that character creation to show how different race as class combos can create an interesting character. You can find that on http://twitch.com/maltsandmeeples. The time is central time for those wondering. If you want to get alerted to when I’m streaming, you can follow me on twitch, or to watch as your own leisure, subscribe to Malts and Meeples over on Youtube.

My drink last night was just one of my favorites, Fresh Squeezed by Deschutes. It’s a good crisp and nice IPA, even though it’s getting cold outside, I don’t mind drinking a good IPA.

Bottoms up!

The post Malts and Meeples: Drinking in D&D – Character Sheet Part 2 first appeared on Nerdologists.]]>
https://nerdologists.com/2019/11/malts-and-meeples-drinking-in-dd-character-sheet-part-2/feed/ 0
Malts And Meeples: Drinking in D&D – Character Sheet https://nerdologists.com/2019/11/malts-and-meeples-drinking-in-dd-character-sheet/ https://nerdologists.com/2019/11/malts-and-meeples-drinking-in-dd-character-sheet/#respond Thu, 07 Nov 2019 14:04:21 +0000 http://nerdologists.com/?p=3780 I’m back with some more Drinking in D&D. Tonight I brought up two Deschutes Fresh Squeezed IPA, but I only drank one of them. It’s

The post Malts And Meeples: Drinking in D&D – Character Sheet first appeared on Nerdologists.]]>

I’m back with some more Drinking in D&D. Tonight I brought up two Deschutes Fresh Squeezed IPA, but I only drank one of them. It’s one of my favorite beers, a good IPA.

The topic for Drinking in D&D was looking at the Character Sheet and what sections on the character sheet are. There’s a lot to keep track of it and it’s the basis for how you roll your dice and what your character can do, particularly in combat.

There are a number different areas that I looked at on the board, hit points, speed, initiative, proficiency, armor class (AC), ability scores, and skills. I’m going to go back and do the second half of the main sheet and hopefully the other two sheets in my next stream, which might be happening on Friday, tbd.

Thanks for checking out the video. If you are enjoying the content, it does go out live on Twitch at http://twitch.com/maltsandmeeples. The videos are also uploaded to youtube, and a subscription or a like will help people find the videos there.

Bottoms up!

The post Malts And Meeples: Drinking in D&D – Character Sheet first appeared on Nerdologists.]]>
https://nerdologists.com/2019/11/malts-and-meeples-drinking-in-dd-character-sheet/feed/ 0
D&D Alignment – What is Alignment? https://nerdologists.com/2019/06/dd-alignment-what-is-alignment/ https://nerdologists.com/2019/06/dd-alignment-what-is-alignment/#respond Wed, 19 Jun 2019 13:08:00 +0000 http://nerdologists.com/?p=3247 I think this is the last big character creation piece that I haven’t touched on. I’ve previously done series of articles on the Classes, Backgrounds,

The post D&D Alignment – What is Alignment? first appeared on Nerdologists.]]>
I think this is the last big character creation piece that I haven’t touched on. I’ve previously done series of articles on the Classes, Backgrounds, and how to develop an interesting backstory. But I’ve only touched on the various alignments in passing. Some of that is because the alignment system can be somewhat controversial and can be used as a reason to be a jerk while playing. What I’m hoping to do with this series of articles is go through and show how you can use alignment in your game to inform your characters decisions.

Image Source: Wizards

So, let’s start, what is alignment?

Alignment is the moral touchstone for your character that has been laid out in Dungeons and Dragons and used some in other role playing systems to give you a better idea how to play your character. There are two axis for alignment, from good to evil and from lawful to chaotic, with neutral between both pairs, so you end up with nine different alignments.

When you create your character, you select one of these nine different alignments for your character. You can use that alignment as a filter to make the decisions for your character. And it’s possible during the game that your alignment will change, but that will be up to you and possibly your Dungeon Master if that happens. In most cases, going up from Neutral to Good or Evil to Neutral will be informed more by your Dungeon Master, but if you have a character that falls from Good to Neutral that’s something that can come from either direction.

How do you pick an alignment?

I personally think that it ties into what you want to do for your backstory a lot. The story you will create will help inform if you are a law abiding character or a character who is out to cause trouble. Your class can also determine some of that as well, though there are both Paladin and Cleric sub classes that allow you to play a fallen or evil version of both classes. However, normally both will align with Good or at least Neutral and generally both will lean more lawful while someone like a Rogue would be more chaotic.

If you don’t have an idea for a backstory, the Dungeons and Dragons backgrounds can help you pick out your alignment as some of the items that you roll, personality traits, flaws, bonds, and ideals will help inform that decision and give suggestions base off of which one you pick from the list or randomly roll.

But what does alignment really mean?

Image Source: D&D Beyond

This is where alignment is controversial. Some people use it as a crutch for their character to be a jerk. Something like a Chaotic Neutral Rogue stealing from party members would be an example of this. It might annoy everyone at the table, but if they can’t roll a high enough perception to catch her as she stealth’s and steals, there’s nothing that the players can do. Or the dumb Barbarian who gets bored as a Chaotic Neutral character and randomly picks fights, and then in the presence of the king decides to pick a fight. Players at time will say something along the lines of “It’s what my character would do because I’m chaotic neutral.” But really it’s more about wanting to play that jerk character and have the spotlight. The same can be the case for the Lawful Good Paladin who won’t go into the tavern because they don’t drink, who will stab anyone if they do anything wrong, but then will also refuse to go along with any plan that might be a little bit morally grey. Or it would be the true neutral druid, so neutral on both the lawful and chaotic scale as well as the good and evil scale, who then refuses to get involved in anything and won’t latch onto they are neutral and just at peace with the world.

But that’s the extreme. When alignment works well, you use it to inform some decisions and a touchstone for your character in the long run. That means that your Chaotic Neutral rogue might not steal from the party, though borrowing something from someone they don’t like and forgetting to return it, that’s a possibility. Or a Paladin might look the other way when the rogue does steal a bunch of money, and even take a share that they then donate to the church. But those are all fairly specific examples still, I think more generally, alignment is what you use when you aren’t sure which of two options or more that your character would take. Instead of agonizing over a long time, if you can’t come to a fast decision, you look at see which options aligns most closely with your alignment. Using it that way, you can have a fully developed character, as even in real life, some people might be lawful good when it comes to one area and chaotic neutral in another area of their life. So don’t let your alignment stop you from playing like you want.

So what’s coming next in this series on alignment?

We’re going to go through the nine different spots on the alignment matrix. I’m going to do an article on each one of those so you can get a better idea of what they mean and how you can use them in your role playing.

Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Follow us on Twitter at @NerdologistCast
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

The post D&D Alignment – What is Alignment? first appeared on Nerdologists.]]>
https://nerdologists.com/2019/06/dd-alignment-what-is-alignment/feed/ 0
Dungeons and Dragons Character Race – Tiefling https://nerdologists.com/2019/04/dungeons-and-dragons-character-race-tiefling/ https://nerdologists.com/2019/04/dungeons-and-dragons-character-race-tiefling/#respond Thu, 18 Apr 2019 13:20:47 +0000 http://nerdologists.com/?p=3016 Now we’re getting towards the edges of the races you can play in Dungeons and Dragons from the main Players Handbook. There are additional races

The post Dungeons and Dragons Character Race – Tiefling first appeared on Nerdologists.]]>
Now we’re getting towards the edges of the races you can play in Dungeons and Dragons from the main Players Handbook. There are additional races or race options in other books. I’m going to call out some Tiefling things are from Mordenkainen’s Tome of Foes.

Image Source: Wizards

Tieflings, for those not familiar, are tainted in their bloodline somehow by demons. Mainly, the lord of the nine hells. In the players handbook you get the rules for creating a character who has some influence of Asmodeus in their bloodline. In Mordenkainen’s Tome of Foes, you get it for the rest of the Lords and Ladies of the nine hells. All Tieflings are generally charismatic as they all get an improvement to that stat, that generally makes them good at being Warlocks which makes a ton of sense. However, Bard and Sorcerer are also Charisma casting races. Most interestingly, the Paladin is also Charisma based, so that could make a really interesting role playing experience. As you’d expect, the main feature for a Tiefling is that they are resistant to fire.

Now, how that infernal influence gets into your bloodline is going to be up to you as a player. You could have had a relative that screwed one of the Lord of Hell, but that isn’t the only way. If your family worshiped one of the Lords of Ladies of Hell for a long time, it’s possible that they just became tainted through that and spawned the PC. I think that either of them provide some interesting role playing opportunities, but the biggest thing that the Tiefling provides for role playing is the fact you look different and that tells people that somehow your family consorted with someone evil.

Tieflings, themselves, don’t have to be evil, but might lean towards that alignment. And even if you don’t, again, people aren’t going to trust you, because you are very different. In the PHB (players handbook), you feel like most likely a Tiefling came from a human line, but there is no reason that your Tiefling couldn’t be based size wise off of some other race. But, back to my main point, the distrust of your character is going to be something that you are going to have to role play out with your DM. Maybe even your party doesn’t fully trust you because you are a Tiefling, and I find this interesting, because as a charismatic humanoid, you are not just naturally magnetic. It’s more of a situation that you can just sit down and win people over if they give you the time and aren’t running screaming when they see your horns and tail.

Image Source: Wizards

So what are some backstory ideas for playing a Tiefling?

When you were born, there was a lot of shock in your community, and you were tossed aside and left to die. However, the old Priestess in your town wouldn’t allow that to happen and went and took you from the woods where you had been left. She, in secret for several years, raised you and taught you the ways of the church. When you reached the age of ten, a new priest came to town as the priestess was getting old and frail. He didn’t treat you as well, but he promised the priestess he wouldn’t kick you out or abandon you. When you were old enough, he told you it was time to go on a mission and spread the word of your god to others and help where you could. So you went out and found a group that seemed to be doing good.
Class: Paladin
Alignment: Neutral Good
Background: Acolyte
Note: I would play some into the tension between the infernal and the divine.

Your parents told you that the village you had been born in burned when you were young, and that’s why you lived all alone with only a few close family friends who had been able to survive. You found out later that might have been the case. As you grew to know more, you found out that your parents and their friends were worshiping a devil. And it turned out, as you overheard, that the village had burned because the village hadn’t wanted your family there when you were born, and your family and their friends had burned it to the ground while everyone was trapped in the temple. That didn’t sit well with you, so when you were a teen, you escaped and started wandering the woods, hunting and gathering as you needed. Then, one day, there was a tug on your heart and you went into a village, in disguise to see the humans as thralls and your family and their friends controlling them. You knew they had to be stopped.
Alignment: Chaotic Good
Background: Outlander
Class: Ranger

Being a Tiefling is generally looked down upon, but you were bred to be that way. Your kingdom is very pragmatic living in the shadows of a Red Dragon. Tieflings really make good firefighters being able to handle the heat and flames better than any humans. So each generation, a few women are selected to be part of the ritual and give birth to Tiefling children. However, your mother had told you that when she was carrying you a seer had told her that you were going to be important at a time when the world was in flames and that you could bring on the end of the world. You didn’t want to do that, but as compared to other Tieflings, it quickly became obvious that you had more power and that whichever Lord of the Nine Hells had sired you was helping keep you alive. Now you’re running, hoping that will protect you from what the seer foretold.
Alignment: Lawful Neutral
Background: Haunted(?)/Soldier(?)
Class: Warlock
Note: What I like about this idea is that your character has a different feeling Warlock patron because they were given it as a way to defend themselves and stay alive, not because they made a deal, could offer some interesting role playing options.

So, what about you? Have you played a Tiefling before? How easy are they to play in your opinion? How hard are they to fit into the group?

Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Follow us on Twitter at @NerdologistCast
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

The post Dungeons and Dragons Character Race – Tiefling first appeared on Nerdologists.]]>
https://nerdologists.com/2019/04/dungeons-and-dragons-character-race-tiefling/feed/ 0
Building a D&D Character – 401 https://nerdologists.com/2019/03/building-a-dd-character-401/ https://nerdologists.com/2019/03/building-a-dd-character-401/#respond Wed, 13 Mar 2019 13:00:55 +0000 http://nerdologists.com/?p=2891 Alright, we’re onto the last class for D&D character creation. In the prerequisites, we’ve talked about how to make a character that fits the campaign

The post Building a D&D Character – 401 first appeared on Nerdologists.]]>
Alright, we’re onto the last class for D&D character creation.

In the prerequisites, we’ve talked about how to make a character that fits the campaign and is fun for you and the group (101). We then went on and talked about how Dungeons and Dragons gives you tools, such as personality trait, ideals, bonds, and flaws to create some role playing experiences (201). Finally, in our last class we looked at how you can create an open backstory that the Dungeon Master will be able to tie into the game and that can tie into your role playing and character development (301).

Image Source: D&D Beyond

This last bit is going to build off of creating that interesting backstory to give more options for the DM and for the player themselves with role playing. It could just be considered a continuation of the previous one, but I think that there are a few more intricacies with building a character with everything in here.

Leave Blanks in Your Backstory
This one is interesting because as a player you often want to know everything about your character. But it’s going to give you more opportunities to develop a character if you haven’t filled everything in. It also allows the DM a chance to create more character hooks for you. If your whole background is known, they only have the hooks that you were instructed to create in 301. However, if the DM has opportunity to work on your backstory and create hooks in those openings.

This is also tricky because it requires trust between players and the DM. There is at times a mindset that it’s DM vs the players. If you think it’s going to be like that, it’s hard to give a DM a chance to twist your characters backstory. But if you do allow for it, you can develop more interesting and deeper stories and stretch yourself with role playing.

Image Source: D&D Beyond

Play to Your Weakness
Probably could have been mentioned earlier as I talked about flaws and looked at what D&D has baked into your character creation already. But there’s an idea of a dump stat, and no, this isn’t the stat you dump all your points into, it’s the stat that is lower than every other stat and is below the average, ten, that the commoners have. It’s easy to not want to have one of these or to not let it shine. However, the dump stat is going to provide you a lot of role playing opportunities. So give your character one, and then tie it into the backstory. Pick whatever stat that you want to dump, I wouldn’t recommend CON (constitution) though for any character, but really make it part of your story. There’s a desire to have it be the heroic things that you have done and your great moments to create your backstory, but instead consider your previous failures as to figure out why you are driven to be an adventurer. This also, again, creates more plot hooks for the DM to grab onto.

Image Source: D&D Beyond

Don’t Be Afraid to Change
Finally, don’t be afraid to change your backstory. Don’t be afraid to change your character. You might think you have a concept that you love, but it might not end up being what you thought it was going to be. Figure that out early on, and if that is the case and it isn’t a character that you love, talk to your DM and change your character. Now, this can be done a couple of different ways. Maybe you don’t like the backstory that you created, so change that up. Even possibly changing out your background if need be to match your new backstory idea. Or it could be that you thought you’d love playing the Wizard, but you really want to hit things with a big pointy metal stick. Talk to your DM and change the character that you are playing. Depending on what the DM wants to do, your previous character could be magically transformed, or it could be that your previous character leaves the party and a new one comes in. My only caveat to this is that you should try and change early to find out what you want. In Dungeons and Flagons season one, Clint changed characters completely in the middle of the game, and it just happened to work that it made sense in the story, and I actually gave him the option as I knew he wanted to try new things. But that puts pressure on the DM, so if you are going to change, try and change early as the party and story are just starting.

I’m sure that there are many more things that I could talk about with character creation. However, I think for Dungeons and Dragons, that this is a very strong basis for getting character ready for a game and into a game. If you put everything together, you’re going to, most likely, have a fun time. There are certainly other things as well that can impact your game, but if you do this process, you can be fairly confident it won’t be your character.

Are there any tips that you’d like to add for character creation? If so, leave them in the comments below.

Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Follow us on Twitter at @NerdologistCast
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

The post Building a D&D Character – 401 first appeared on Nerdologists.]]>
https://nerdologists.com/2019/03/building-a-dd-character-401/feed/ 0
Building a D&D Player Character – 301 https://nerdologists.com/2019/03/building-a-dd-player-character-301/ https://nerdologists.com/2019/03/building-a-dd-player-character-301/#comments Mon, 11 Mar 2019 13:11:09 +0000 http://nerdologists.com/?p=2887 Back into building a D&D character. We’ve talked previously about the simplest ways to make a character that doesn’t step on other players toes, that

The post Building a D&D Player Character – 301 first appeared on Nerdologists.]]>
Back into building a D&D character.

We’ve talked previously about the simplest ways to make a character that doesn’t step on other players toes, that fits into the game, and one that is fun to play.

Image Source: Wizards

Next we’ve talked about how you can use the personality traits, ideals, bonds, and flaws to create some back story for your character. This allows you to really start creating a backstory for your character and your role playing. You can review 201 here.

Now we’re onto really delving into the backstory and what makes a good backstory. This will be covered in the final two posts about creating backstory and creating your player character.

When creating a backstory there are a few things that you should be writing into your backstory:

Image Source: D&D Beyond

Role Playing Prompts –
This is probably the trickiest one to explain, but basically you are looking to expand upon the personality traits, ideals, bonds, and flaws that you’ve previously created or at this time create those along with your backstory to give you things to role play with. But now you get the chance to really expand upon that. If you have a flaw that you hate all goblins, well, now you can explain why you hate all goblins since they murdered your family and burned down your village. So as you develop your backstory, look to drop in those little tidbits of information to support the personality traits, ideals, bonds, and flaws. Also, look to add in more role playing elements for you. You can create little pieces of story that are going to give your character a more rich background and more depth to role play with.

A Reason to Adventure –
This one is pretty straight forward. You need a reason to be about adventuring. If you spent your whole life on a farm and you are going to inherit the farm, why are you out adventuring? Or if you are a hermit in the woods who hates people, why are you adventuring? Give yourself a reason to be adventuring, and a reason to keep adventuring. If a bunch of goblins killed off your family and burned down your village, that’s probably a reason to start adventuring to get revenge and also a reason to continue adventuring after you get revenge because you don’t have a place to go back to. It doesn’t have to be that tragic, and with elves or other longer living races, you might adventure just to leave your mark on the world. But use your backstory as your opportunity to create a reason why you are adventuring and why you will continue adventuring with the adventuring party.

Image Source: Encounter Roleplay

Goals/Story Hooks for Your Character
Now, this is partially covered when you create your bonds as they can be things that is your characters goal, but work on adding in some goals and story hooks for your character that the DM is going to be able to use. It doesn’t mean that all of them will be used, but they are things that the DM can use if they want. In our example of wanting to get revenge on the goblins who killed your family, that’s a story hook that the DM can use. If you write that you’ve already taken care of the goblin in your backstory you’ve now closed off that part of your backstory and completed it already. The DM now can’t pull out your hate of goblins, give you the chance to track down the goblins and maybe have a change of heart about goblins as a whole. As a DM, I really appreciate those bits of mystery that people leave in their backstories. In the first season of Dungeons and Flagons, we had a great example of this as Ashley’s character was left somewhere as a young child and all she remembered from it was the stars in the sky. That gives me a ton to play with as a DM.

If you have, especially the first two added into your backstory, you are going to have a character that has a reason to go adventuring and a fun character to play. The last piece really allows you to be more a part of the story and have those story arcs that really focus in on you. If you are a player who wants to sit back and enjoy the story more, having less of those hooks is going to make it so you’re less involved.

Are there other backstory elements that make a good Dungeons and Dragons character? Have you done these while creating characters before?

Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Follow us on Twitter at @NerdologistCast
Message me directly on Twitter at @TheScando
Visit us on Facebook here.Facebook 

The post Building a D&D Player Character – 301 first appeared on Nerdologists.]]>
https://nerdologists.com/2019/03/building-a-dd-player-character-301/feed/ 1
Building a D&D Player Character – 201 https://nerdologists.com/2019/03/building-a-dd-player-character-201/ https://nerdologists.com/2019/03/building-a-dd-player-character-201/#comments Thu, 07 Mar 2019 14:15:45 +0000 http://nerdologists.com/?p=2881 Alright, we’re going to take that character creation to the next level. The first level, 101, is the very basic that you need to do.

The post Building a D&D Player Character – 201 first appeared on Nerdologists.]]>
Alright, we’re going to take that character creation to the next level. The first level, 101, is the very basic that you need to do. I go into details in the post on what those three things are, but to recap:
1. Make a character that fits the game you’re playing
2. Make a character that doesn’t have to always be in the spotlight/step on the other players toes
3. Make a character that is fun for you and for the table.

Those things can all be purely mechanical at that point, so you might only have an extremely simple backstory created. In 201, we’re going to create the basic backstory or more so, the basic role playing pieces you need to think about.

Image Source: D&D Beyond

The fun thing, D&D already has something built in for that. In the backgrounds section, and I’ve talked about this before, they have you roll for four things, personality traits, ideals, flaws, and bonds. These are going to be your building blocks for Character Creation 201.

Personality Traits
Probably the easiest section to talk about because we all have an idea of what personality traits are. Someone can be pompous, demeaning, trusting, quick to anger, and so many more things. Pick one or two things that are your characters ticks and put them into personality traits. It can be as simple as your character is trusting and nice. And it really can be as basic as that. However, a lot of the time you’re going to want to provide a bit more context. For example if your character is easily angered, that’s going to be annoying for everyone to play with a character who gets mad at any sort of slight. Instead, you have a character who gets mad when whenever anyone talks about their family, that’s interesting.

Image Source: D&D Beyond

Ideals
Another one that is pretty easy, what is it your character holds sacred. Maybe they firmly believe that all goblins are evil. It could be that an ancient religion must be revered. This is really the pillar of your character. Now, ideals might be fairly easy to come up with a good one as compared to some of the others, but you do have to ask yourself some question. What if something or someone goes against your ideal in your party or you have to ignore your ideal for a little bit in the game for the story? Going back to the goblin example, what if you have to interrogate a goblin and you’ve always just murdered them before? What if you come across a goblin village with goblin children in it who are playing a game? There’s a tendency to use the ideal as a black and white thing where you’ll act one way on one side of it and another way if you cross to the other side. With the goblin example, not a goblin, you’ll give it a chance, is a goblin it deserves to die. What happens instead if you give yourself room to role play in that, and your character struggles with what to do in the goblin village? It doesn’t mean you change your ideal, it means that your character as depth. And the goblin example is a very concrete example, but it generally shows the idea that is being shot for.

Bonds
This one is a bit trickier, who are you really connected to, or what or where you are connected to in the world. This could also be seen as a “why you are doing this” sort of thing. Maybe you have a baby sibling who you are going to protect by going out into the big world. Maybe you have a village that was kind to your in your time of need, maybe there’s a certain god or a relic. It’s interesting, because this doesn’t have to be something you’ve experienced in your life yet. For example, if you decided there’s a holy relic, it could be long lost, and your bond to the world is that religion and finding that holy relic. Bonds also don’t have to be a good thing, it could be a bond if you’re a rogue where you owe the thieves guild money. I would say out of all of the traits, the bond is what is really going to drive the character into adventuring and keep driving them forward in the campaign.

Image Source: D&D Beyond

Flaws
The best for that, and I’m serious about this. This one should be the best part, like the personality traits, your flaw is going to be something that can really inform your role playing, and can create some very interesting moments. However, a lot of people look at a flaw, and they don’t really want to take one, because they want to be that near perfect hero like Superman who can save the day. You’re not, you’re probably not even the A-Team, you’d be lucky when starting out to be on a team at all. You are a messed up character who has most likely had a hard life, you’re going to have flaws. So make them real and make them something that affects you in a game. If you go with, whenever I see a demon, I curl up into a ball and can’t do anything, that’s not a good flaw. One, you might not be playing a game with demons, so it won’t ever effect your character, or it might be a game about demons and now you’re going to be worthless. Take something that you can role play into in interesting ways, and something that, if you want, your character can overcome. And once they’ve overcome it, put down another flaw, the next in line or maybe something else that has come out with how your character now copes with the previous flaw.

Image Source: Wizards

By adding in these four things, you now have gone from a character that is fit for the framework of a game, and is going to mechanically fit in, to a character that is starting to have reasons for doing things, and places for you to role play. And that’s what character creation is, a place for you to set-up how you’re going to role play throughout the campaign.

This is also a good time to mention that the personality traits, ideals, bonds, and flaws can all change throughout the campaign. I talked about it in the flaws, how you might overcome the flaw, or maybe your bond will shift as you dip for a couple of classes of warlock. So those are very tangible game reasons, but beyond that, the first couple of sessions it might just shift because you find yourself playing your character differently than you thought you were going to. So let these things be able to change those first couple of sessions as you lock them down, and then give yourself character arcs to go through as you complete a bond and form another.

What are your thoughts on Personality Traits, Ideals, Bonds, and Flaws? How do you use them in your games?

Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Follow us on Twitter at @NerdologistCast
Message me directly on Twitter at @TheScando
Visit us on Facebook here.Facebook 

The post Building a D&D Player Character – 201 first appeared on Nerdologists.]]>
https://nerdologists.com/2019/03/building-a-dd-player-character-201/feed/ 3