Bring Your Own Book | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Thu, 12 May 2022 13:11:33 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Bring Your Own Book | Nerdologists https://nerdologists.com 32 32 What I’ve Backed on Crowdfunding https://nerdologists.com/2022/05/what-ive-backed-on-crowdfunding/ https://nerdologists.com/2022/05/what-ive-backed-on-crowdfunding/#comments Thu, 12 May 2022 13:00:10 +0000 https://nerdologists.com/?p=6996 What games have I backed on Crowdfunding, or projects in general. I go through my history to see how my taste in games has changed.

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So last night I started a stream, thinking it’d take one time, to get through everything that I’ve backed on crowdfunding. Turns out there are a few more older things than I thought. Plus there was chatting, and a tornado warning and severe thunderstorm that rolled through that distracted some of the conversation. But if you want to watch part 1, you can do that now, I’ll be back next Monday to wrap it up.

Why Go Through This Crowdfunding?

I think that it is interesting, every now and again to look back at what I’ve backed. And there are a number of games out there. But the interest is often tied to how my gaming tastes have changed. What did I back on Kickstarter when I started in 2014 and what am I backing now.

It provides an interesting opportunity to see that growth. Normally, you get a game and it leaves and there is no way to track it. I could go through Amazon, CoolStuffInc, and Miniature Market Purchases, but a lot of those are more recent. Kickstarter and now Gamefound give you a history of what you’ve backed over that longer period of time.

Plus Jesse from Quackalope went through his backing history, shorter, but larger than mine, with Devon from Devon Talks Tabletop. He had something like 225 games to go through and that’s almost a five hour video. I should have known that mine would take longer than it did. I thought probably two hours would be enough, it is not.

The Drink

Last nights drink was a Negroni. Back to a classic for me. I really like the flavor and it is a good summer drink. With how large I made it, I wish I’d started streaming and sipping on it sooner, but the flavor is always good. It’s also a nice mixed drink to make because it’s a 1 to 1 to 1 ratio with gin, sweet vermouth, and Campari.

Upcoming Streams

So, clearly I have some more to talk about here with Kickstarter and Gamefound. My hope is that it’ll be about an hour and a half to finish up with no thunderstorms. So that is going to be on Monday at 8:30. Then on Wednesday, I plan on playing some more Paper Dungeons. Like I said, I want to get through that campaign. While I am working on an idea for a bigger game in the roll and write campaign space, you can see my Designer Diary here, I want to finish off the one that I already have.

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Ranking My Big Group Games https://nerdologists.com/2022/02/ranking-my-big-group-games/ https://nerdologists.com/2022/02/ranking-my-big-group-games/#respond Wed, 23 Feb 2022 17:51:07 +0000 https://nerdologists.com/?p=6727 What games are good for big groups? That's what I'm looking at as I rank all the big group games that I've played.

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So, I thought about just doing party games and I maybe should have because, well, there are a lot of bigger group games that I have. So this will be a longer list, but I think it’s interesting to look at. I do have a lot that I like, but also some of those that I’ve played and are at the bottom of my game list for games of all time that I’ve played. Are they bad games, possibly, but mainly just games that I don’t like or I am done with and they crashed hard.

Group Games Rankings

45: Cards Against Humanity

Cards Against Humanity, or CAH is one that I enjoyed the first couple of times that I played it. But it is not that great for two reasons for me. One, the humor is hit or miss in the game. And I know that it’s meant to be this dirty humor and I appreciate some of that, but it gets boring. And secondly, whenever someone wants to play it, it goes on too long. CAH is a game that works if you play 6-7 rounds. After that the jokes and terms have diminishing returns. And I feel like most CAH games go twice as long as that.

44: Guesstures

Guesstures is a game that I grew up playing, and honestly, I don’t remember it too well. Which says something about it. But charades, meh. That’s where I’m at with it. It’s an old party game and one that I don’t want to go back to.

43: Concept

If you watched my video on games that I dislike that I’m probably wrong about, Concept is an obvious one. But for me it didn’t work. Like I said in that video, it just feels like it’s a lot of staring at the board. And because the word can be anything, it just feels too broad and sucks the fun out of what is a cool idea. Concept is better in concept than it is on the table.

42: Magic Maze

Already on another list quite low, it’s even lower here because I think it suffers with more people. It’s a real time game which is a strike against it in my opinion. Plus, there is no communicating, and you’re working cooperatively. So if someone misses that they are the person who needs to move a figure, it just gets frustrating. Plus, real time games are just too stressful to be that fun for me, and too stressful to want to play them all that often.

41: Catch Phrase!

This one maybe should be lower, I’m very done with Catch Phrase. the concept is not too bad in trying to go fast and get people to guess words. But like a lot of party games the variety was lacking in what you did. I know we played it enough growing up that you’d almost memorize the cards and take reduces the fun even more.

40: Tsuro of the Seas

Tsuro of the Seas again isn’t a bad game in concept. I like the game it’s based on more and it’s higher on the list. Tsuro of the Seas promises to add in more by adding in dragons. And those dragons move around removing tiles and changing up the map and you need to avoid them and the other players. The issue is that it takes a pretty fast and simple game and makes it longer. So while I wouldn’t say no to playing it again, I would prefer to play the original.

39: Spot It!

Spot It! is another game that I’m probably wrong about. Granted, Spot It! is a very simple game. You have a card and you want to be the first to match what you have on your card to what is flipped. It’s a fast little filler that works well with almost all ages. And I think there are other ways to play as well. I wouldn’t tell anyone not to get it, it’s just not for me really.

38: Apples to Apples

Apples to Apples is CAH but clean. So, this again falls into the category that it sticks around too long. But it’s a bit more fun for me. And I think if you can cut it short so that you only play so far it can work. The rules as written, it takes it past the length a good party game should go, as most party games have a problem with. Plus this one you can play with anyone and there’ll be some good laughs.

Criss Cross Components
Image Source: Board Game Geek

37: One Night Ultimate Vampire

We’re coming up on a run of social deduction games right here. And I know that I like them less than most people do, so take this part of the list with a grain of salt and know your group. But One Night Ultimate Vampire was the most disappointing of them that I’ve played. It’s fairly basic, and it gives you the least information to go on, it feels, because it’s only one night. So stuff happens while people’s eyes are closed and then you just accuse randomly after some random talking, so there’s no real point. I’m sure people find more strategy than I do, but it doesn’t work for me.

36: Secret Hitler

Another one, like I said t here is a run of them here. Secret Hitler is better, and in terms of mechanics, it is one of the more interesting. One person gets three things, could be fascist laws or liberal laws to enact, they pass two to another player and that player picks one of those two. So it’s a double blind sort of thing, and then people discuss who is lying and who the next chancellor should be.

But for me it’s the theme, the theme kind of works for the game, but it isn’t needed for the game. You could have picked something better, and then they made it possible to be political in the US, which works, but also just isn’t what game nights are about.

35: Werewords

This one I like better than some but also disappointed me more than most social deduction games. I watched a play through of the game and I thought, this might be a social deduction game that works for me, it has more than just accusing randomly. But it is still pretty random. Yes, you can see how good the questions someone asked were, but it’s fairly random still. And the addition of twenty questions, it’s just okay.

34: Donner Dinner Party

Now we go back to more traditional social deduction. Donner Dinner Party is about cannibalism and it’s an odd theme. Who is the cannibal is the game that’s basically going on. But it does some decent things where the party leader adds in a random card, and everyone puts in the food they found blind. It works for hiding information but still giving something to talk about. But still, if you and I both claim we put in the squirrel, one of us is lying and no one knows whom. So sometimes just keeping a mouth shut is better or it’s still very random.

33: The Resistance

The Resistance and this kind of includes Avalon, though I like the Resistance “theme” better is a nice simple game. I feel like it distills a lot of what many social deductions games do, but it keeps it simpler. I like the speed that this one plays, and people slowly talk more about things. And I like that this one doesn’t expect you to start talking with little information at the start like a lot of them do. I don’t love this game by any means, but it’s the best of this group.

The Resistance
Image Source: Indie Boards & Cards

32: DICEcapades

I just got rid of DICEcapades, and I kind of miss it. It’s odd, but it wasn’t one that I was going to play again. I like the random challenges it made you do like stacking dice, or adding up dice really quickly, or stuff like that. But then there was a trivia section, and the trivia is bad. Not that it’s too hard, it often isn’t, but it’s a you know it or you don’t. Everything else is silly and fun, that part is just boring.

31: Farkle

Farkle is a nice beer and pretzel style of game. By that I mean you can take it to a bar and not pay that much attention and have something to do. As a bigger group game, though, it just takes a long time. The rules are simple and push your luck is fun, but when people just bust over and over and over again, or there are a bunch of people between your turns, it’s less interesting.

30: Bring Your Own Book

One of the earlier games I backed on Kickstarter, I thought the concept of Bring Your Own Book was interesting. You basically play Apples to Apples, but with picking something from a book. The issue is not all books are made equal. Having a computer programming text book sounds like a funny thing but it isn’t as good as a novel. And you need to know your book. Otherwise, you are just flipping too randomly through it. Good sounding idea, turned out to be just okay as a game.

29: Cthulhu Fluxx

Fluxx (and the versions of it) are a lot of people’s gateway games, or one that they play early on. It’s a fun little game that has one thing I don’t like about it. It can be a great time as you play it quickly, or it can take forever. If the game could last 20-30 minutes, it’s great, when it goes longer, it becomes boring. Though, there are ones that are fun themes and plays on the rules. Cthulhu Fluxx also adds in a way for everyone to lose, which is actually okay.

28: Codenames

Now, this is another one I’m likely wrong on, at least according to most people, but I do have a version of this I like better. The concept is good, and I’ll gladly play it, giving clues to get people on your team to guess words faster than your opponent can. That’s a simplification of it because it’s done in turns, but the word one I don’t love. Mainly, it’s too quiet, and you just don’t feel clever that often as the clue giver.

27: Telestrations

Telephone Pictionary is how I originally knew abut the game. Telestrations is just a version of a game that existed and was turned into print. It’s a fun game as you go back and forth between writing and drawing and see how close or far from the original phrase it was. It’s not really a game, but it’s a great party activity. Play a round of this with a bigger group or as people who up, it’s a good time.

26: A Fake Artist Goes to New York

Another drawing game, didn’t plan on having them back to back, but A Fake Artist Goes to New York is another social deduction type of game, kind of. One person doesn’t know what to draw, everyone else does. So the one person is trying to fake their way as they add to a picture. Concept is fun, and it’s an enjoyable time, but also one of those that seems to stick around too long for me. I’ll gladly play two or three rounds, but I don’t need more.

25: Zombie Dice

Zombie Dice is kind of Farkle like in that you’re pushing your luck as you try and get brains. All the time you’re trying to avoid shotgun blasts. This one I like better than Farkle because the end game is faster and then bad luck that happens is kind of funnier. Pushing your luck with no shotgun blasts and then rolling three on green dice sucks, but it’s also absurd. Just giving the concept a theme is fun.

Zombie Dice
Image Source: Steve Jackson Games

24: Balderdash

Again, I have two similar games right next to each other, though Balderdash is nothing like Zombie Dice. Balderdash is a game where you make up what a weird law is, what an acronym stands for, what a definition might be, or more things. And then you try and guess the right answer and hope people guess yours. This generally doesn’t end as a game but devolves in a fun way into in jokes for that session and a lot of laughing.

23: Liebrary

Liebrary is very similar to Bladerdash. Instead of a definition or an acronym, you’re given the plot of a book and need to write the first sentence. It’s again really goofy and while it’s easier to know what the right one is a lot of the times, it can provide so many good laughs. And then when everyone things that a line is too crazy and it turns out to be true, that’s even better.

22: Unspeakable Words

Unspeakable Words is a Cthulhu themed spelling game where you are trying to make as big words as possible but you might also be going insane. Though, if you go insane, now you don’t have to make real words anymore. It’s goofy and simple, one that I played a bunch and then moved on from. But it’d play it again as a good little filler.

21: Flapjacks & Sasquatches

Another one that kind of falls into the filler category is Flapjacks & Sasquatches. You are trying to cut down trees and playing out different things to do that. There’s some take that, it’s kind of in that weight of a Munchkin, which isn’t on the list because I don’t consider it a big group game or it’d be very low, and Fluxx. This one I feel like is just more enjoyable and less in your face take that. Though, when it does have that, it is in your face. Plus just sillier in a different way, where Munchkin doesn’t feel that unique.

20: Tsuro

Now we’re onto Tsuro. I had Tsuro of the Sea lower, and this one works better. Firstly, the timeline is set. There are only so many tiles and it’s unlikely you’ll play all of them. Plus there is more strategy in the game while still being lighter. You just plan out how you are going to do move and nothing will break that up. But you also can manipulate it so that you might be able to take out another person. Though, now I’ve played it enough that it’s low on my list to play again, it is one that’s unlikely to leave my collection because it’s so easy to play.

19: Second Chance

Like Tsuro, Second Chance is another one that is super easy. I’m not going to remove it from my collection because it is easy, but I’ve played it enough that it’s not one I gravitate towards. It’s basically fitting Tetris shaped pieces into a board, it’s a roll and write, and then trying to end with the fewest open spots left. It’s very lucky, but it is also a relaxing game to play.

Second Chance
Image Source: Stronghold Games

18: Coup

Coup is another bluffing game, but it’s not social deduction really. People can claim that they have whatever role they want and then take that action. But will someone call them out on if they truly have that role. If you guess right and they don’t, they lose a role, if you are wrong, you do, and the goal is to be the last one standing. Though, if you don’t ever call someone out, I think it’s that you can collect points to win. Clever game, and simple enough to play.

17: Scattergories

Another classic party game, Scattergories is one that I enjoy a lot. It’s a good one in that everyone probably has played it, because it is a classic. Though, maybe newer gamers haven’t. And it is a party game that led to others on the list. You’re just trying to come up with an answer to a prompt that might be a boys name or thing found at a beach and they need to start with the letter J. And you just don’t want to overlap. So do you take the obvious one in hopes that other people will avoid it, or go with something more out there?

16: Criss Cross

Another roll and write, and one that I still quite enjoy, but because of it’s simplicity it’s just dropped a bit. But it’s a great one, because of it’s simplicity for a bigger group. You just need to be able to see the dice. And you are trying to get the same symbols adjacent to each other in rows and columns. But you also need to put the two dice rolled right next to each other. So it’s a bit of a puzzle as you fill in your board. A good one, just one I’ve played a lot.

15: Codenames: Pictures

Now, the preferred version of Codenames for me, Codenames: Pictures. I like this one better because it gives you more of a chance to be clever. The images are so weird that you can come up with interesting ways to exclude some images or to connect others. And people discuss it more around the table. Can still suffer from silence sometimes but generally it plays with more energy.

14: Stipulations

And now another game that I’d put in the same category as Liebrary or Balderdash. The pick something and create an answer. But it also has some Apples to Apples where someone is picking their favorite answer. This one is more fun though because you have control over it. You write down a stipulation for something like the dream job of being a baker, but everything you bake is poisoned, some stipulation like that. It can overstay it’s welcome, but I try and keep that from happening.

Hues and Cues
Image Source: The Op

13: Hues and Cues

Hues and Cues is a party game all about colors. In it you try and get someone to land on your color and get a lot of people close, as the clue giver to score points. And as the guessers, the closer you are the more points you can score. It’s a clever game where you give a one word then two word clue and then reveal the location. And it is one that works pretty well via Zoom.

12: Wits & Wagers

Wits & Wagers is my favorite trivia game, maybe the only one that I like. The main reason is that you don’t need to know the answer to do well. You just need to know who might know the answer and bet on their guess. Because it’s Price is Right rules, closest without going over. And all the numbers are numeric, so generally people can ballpark it. This one just works for trivia and plays fast and everyone is playing the same game, no one is putting down the right answer because it’s their turn to.

11: Not Alone

Now, we move away for a moment from party games. Not Alone is a one versus all game. The one is a monster who is trying to stop the crashed astronauts from getting off the planet. And everyone else is those astronauts waiting for a ship to pick them up. They can go anywhere they have a card for and can even discuss it, but the planet or monster is listening all the time. The idea is clever, the game play is pretty simple, and the whole thing is fun as the monster or the astronaut.

10: Medium

Now we’re back to party games. Medium is about matching words with your partner for that round. But to do that you both put down a card with a word on it and you try and say a word linking them and match up. If you don’t match, then you do it again with the words you just said. And if you don’t again, you get one last chance, and hopefully you’ve narrowed it in. It is good for laughs and everyone is thinking of the word that they’d have said as well.

9: Just One

Just One is a cooperative party game, not the last one on the list. It works really well with almost any group because the concept is simple. One person is it and they pick a random word from a list that they can’t see. Everyone else writes a one word clue. But if any of those clues duplicate, both copies of it are gone. Then with the remaining clues the person who is it needs to make a guess. There are rules to make it trickier, but generally we play it simply so that you feel like you can guess. I’ll let you find out on your own what the actual rules are.

8: Sushi Go Party!

And away from party games, Sushi Go Party! is a card drafting game. And a set collection game, or a set not collection game but mainly a drafting game. I really like it with larger groups because it doesn’t change how fast it can play. And it feels like there is more substance, because there is than a lot of other bigger group games. It’s one that won’t ever leave my collection because of how simple it is to get to the table and play and the variety it can have.

7: Cross Clues

Cross Clues is the second to last party game on the list and second to last cooperative one. This is kind of like just one, but instead of guessing one word from a bunch of clues, you’re trying to get people to guess a combination of two clues with just one word. I really like how this doesn’t have turn structure as well, whenever you have a clue for your intersection card, you can give it. Makes the game faster and keeps everyone involved at all times.

Cross Clues
Image Source: Blue Orange

6: Similo

The final party game on the list, Similo is a blast to play. It might drop over time a bit, but when you have a lot of sets you can get a lot of weird things. One person is a clue giver who is trying to get people to guess their card from a group of 12. But they can only say if it’s similar or different from a card they play from a hand. And everyone else must eliminate one, then two, then three, then four, then one to win. It’s not too bad when you’re using animals to eliminate animals, but animals in hand to eliminate historical figures, now that’s interesting.

5: Welcome To…

Welcome To, the second highest roll and write on the list though I just realized I forgot Cartographers, is a great game, so is Cartographers for a big group. Each person is using the same poll of flipped cards and going for the same scoring objectives. So all you need is to be able to see the cards. And game plays differently every time because of how things come out. I need to play with more of the maps though.

4: PitchCar

One of two dexterity games on the list, this one is a racing one where you and up to 7 other people, maybe 9 if you get an expansion (so 10 total) are flicking cars to race them around the board. It’s silly fun as cars fly off the track or bank nicely around curves. And when someone has a good shot, you cheer. Grand old time and a silly game but in the best way.

3: Railroad Ink

Finally roll and write is Railroad Ink, and this is a bit of a cheat, as is my #1 because you technically need two sets. Thankfully Railroad Ink or Railroad Ink Challenge were released two boxes at a time. So you can play up to eight if you get both of them. It’s a route building roll and write, and with the challenges it just adds that little bit more. But I like challenges better for that more, it gives you direction when you don’t know what you want to do.

2: Deception: Murder in Hong Kong

And super high on the list is a social deduction game. I love Deception: Murder in Hong Kong, why, because you aren’t just guessing randomly at the beginning. A murder has happened and everyone has four clues and weapons in front of them. The murder picks on of each of their own and the forensic scientist knows what they are. But no one else does and the forensic scientist can only send up reports. But with that first report you can start guessing, because it’ll be meaningful, and that’s immediately when the game starts. So great and always memorable accusations.

Ice Cool Board
Image Source: Me!

1. Icecool

Finally, Icecool. This is a bit of a cheat, like I said, because you need Icecool and Icecool 2 to play with 8 people. But when you do, it’s a blast. Flicking the penguins around is great. And the whole racing away from the hall monitors who are out to catch you and get through the doorways to get your fish, it works. Like PitchCar when someone makes a great shot everyone is excited. And you can sometimes plan a great shot.

Final Thoughts

Big group games are interesting for me. I often play them because we have 6-7 people on a game night, but generally they aren’t my favorite. Of those 45 game that I’ve played, plus Cartographers that I missed, maybe 14 are in my Top 100. That’s a lot, but also there are 45 games on that list so I’ve played a lot of them as well.

I think it’s that a lot of the party style ones aren’t that interesting, or try and copy other games too much. And I think it’s also because I don’t like social deduction that much. I’ll play those games but I won’t pull them off the shelf myself.

But what are some of your favorite big group games?

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The Crowdfunding Conundrum https://nerdologists.com/2021/06/the-crowdfunding-conundrum/ https://nerdologists.com/2021/06/the-crowdfunding-conundrum/#comments Mon, 28 Jun 2021 14:08:01 +0000 https://nerdologists.com/?p=5837 I really like that title. But it is something right now that I’m really thinking about. There are a lot of games that are crowdfunding

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I really like that title. But it is something right now that I’m really thinking about. There are a lot of games that are crowdfunding out there. And now there are even more places to keep track of with both Kickstarter and Gamefound. And I really like crowdfunding games. Sometimes you get a cool bonus, Kickstarter exclusives, things like that. Sometimes it’s the only spot to get a game.

This, however leads to a problem. There are a ton of games on Kickstarter, in fact they make Kickstarter millions of dollars. And now Gamefound is in the mix and that is where all the Awaken Realms games are and they are getting a lot of other really big games. So how do you decide what to back.

Only So Much Budget

I did a series of articles on Kickstarter 101. You can find the first one there and then I went into more details about what I look for. I generally follow my guide when it comes to backing games or talking about them in my Back of Brick Series. But one thing I don’t talk about is budget, or at least I don’t talk about it much.

Right now that is my biggest issue in getting board games, which is a good thing in a lot of ways. If I didn’t have a budget I would just have my game room stacked up with even more board games and no where to actually play them. Plus, there is only so much time to play board games in my life right now. I’d love to play more, but I’m generally playing once a week with people and once a week while streaming.

But That Means Hard Choices

Middarra
Image Source: Succubus Publishing

As the header says, that means that I have to make hard choices as to what I back. Early in the year I tend to be a bit more free. By that I mean, if it looks really cool, I’ll back it and not think about it. But now, in the middle of the year, my budget is drying up, and we are getting a lot of cool games on the different crowdfunding platforms.

Just what I know is coming up, there is Lords of Ragnarok from Awaken Realms, Divinus from Lucky Duck Games, Slay the Spire from Contention Games, and those are the ones I can think of off the top of my head. Plus there is Middara acts 2 & 3. There is a Dune game based off of the Detective: A Modern Crime Board Game system, not Kickstarter from what I know. Plus I could still late back Deliverance or Witcher: Old World, and I’m actively backing Valor & Villainy, the cooperative legacy version that is out there now.

So how do I go about picking? Do I keep backing Valor and Villainy because it’s a known game? Do I save for other things that are coming in later? How much do I care about the CMON Masters of the Universe Game?

So How Do I Pick?

Compare to the Collection

Firstly, I think it’s important to look at the games in a vacuum. Well, kind of a vacuum. I don’t want to look at everything I know is coming to Kickstarter or Gamefound. It’s hard to compare games that are active to games that are coming. If a game is active and it looks amazing except for one little thing, I won’t be able to accurately compare it to the ones that have almost no information on Kickstarter or little on Gamefound.

Instead, I should look at it compared to what I have in my collection. So with Valor and Villainy, it’s a campaign and a legacy game. I have two unplayed Legacy games, well, 3 actually with Pandemic Legacy Season 0 that I just remembered. And I probably have 6-10 unplayed campaign games counting what is currently backed on Kickstarter. So do I need more games of that type? But also, does this one look better than the games of that type I own?

Who Would I Play It With

Is this a game for a small group? My campaign group? The board game club group? The game night group? Me? Or is it a game for a group that doesn’t exist yet?

If it’s the latter, do I want to put the effort into finding a group or a person to play it with. Let’s look at some things I’ve backed, Project L and Tiny Tubro Cars are for the small group and game night group. Primal is for small group, board game club group, and campaign group. Aeon’s End Legacy might just be for me. But does a game fit into any of the groups. If not, I have to put in the effort to get it played, and will I do that?

Tiny Turbo Cars
Image Source: Horrible Guild
Retails vs Crowdfunding

Another thing I consider is, can I get it later. A crowdfunded game is a little bit of a risk. I’ve gotten a few when they came in they weren’t as good as I had hoped. Lost Woods was a simple game that wasn’t what I was hoping. Bring Your Own Book is a cool idea but doesn’t work as well as it sounds. Now the only way to get Lost Woods was via Kickstarter, but Bring Your Own Book went to retail. So I could have waited, gotten an uglier copy that was the same thing, or waited for reviews.

But there’s more to that, I could have gotten Marvel United at retail, but I’m glad I didn’t. So it’s the flip of Bring Your Own Book. With Marvel United I got way more characters because I backed it on Kickstarter. And basically none of the expansions are going to retail, so I’d have missed out on all of that content. So, is the value there to take the risk on the game on the crowdfunding platform?

So What’s Coming Up?

Out of everything I talked about coming up, I am confident that I’ll back Lords of Ragnarok. I like Lords of Hellas a lot and Norse mythology. Slay the Spire is also likely because I love that video game. CMON’s Master’s of the Universe game, probably not, it’s not a theme that I love as much, though the minis look amazing. Divinus, probably, though Lucky Duck Games also do come to retail.

How do you balance what you back or don’t? Do you just ignore Kickstarter or Gamefound? Or do you do less retail because you get most of your games are coming in via Kickstarter?

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Point of Sale: Good Bye Lord of the Rings https://nerdologists.com/2021/06/point-of-sale-good-bye-lord-of-the-rings/ https://nerdologists.com/2021/06/point-of-sale-good-bye-lord-of-the-rings/#respond Wed, 23 Jun 2021 14:16:27 +0000 https://nerdologists.com/?p=5824 It's time to clean out some room on my shelves for incoming Kickstarter and other board games. Which Lord of the RIngs game is leaving my shelf?

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The time has come to say good bye to a few games in my collection. In particular, there is one bigger game that has been in my Top 100 that is going away. So why is it and a few other games leaving my collection? What makes that Lord of the Rings game go off my shelf? I got a few games to talk about today as I make room for Kickstarters and other games that will be coming in.

There is going to be a consistent theme on a lot of these games. When I look at them, I think I have games that do something like it better, for me. But let’s not spoil too much and get into all the games I’m either selling to friends or trading into my local FLGS.

Lord of the Rings: Journeys in Middle Earth

This was probably the hardest one to get rid of, but also one that I’ve been wondering about for a long time. I really like Lord of the Rings: Journeys in Middle Earth, but I don’t know when I’ll play it. I look at my shelf and see a lot of campaign games. Games like Solomon Kane, Reichbusters, Arkham Horror The Card Game, Star Wars: Imperial Assault and more are going to get played before it.

Plus I have Kickstarter games coming in like Etherfields, ISS Vanguard, HEL: The Last Saga, Primal, and Oathsworn. So when I look at Journeys in Middle Earth, I had to ask myself, would I play this before those. And the answer is, probably not. While the theme is one that I love, and the game was a lot of fun, I don’t see myself playing it when I have other bigger campaign games and other smaller campaign games.

This one I sold to a friend last night actually who had a group that had gone through Imperial Assault. For them it could be a good next game to play, and again he also really likes the theme as well, so it works well for him. I wish I’d played it, but I also know that I won’t.

Legacy of Dragonholt

Another campaign style game. This one is different though, it’s choose your own adventure with character stats. It’s somewhere between an RPG and a board game. I’ve played the start of it a few times and it’s fun. I think that it does a lot of things really well, but again, you saw my list of campaign games. When am I going to fit this one in?

Oddly enough, I think that it’s just a little bit too big for it’s own good. It takes a bit too much effort to get to the table. And the ruleset is just a bit too complex, though really simple, to play and then come back to in a few weeks or in a couple of months. If I want to do something that is purely choose your own adventure, I have Choose Your Own Adventure House of Danger. If I want that storybook and stat sheet, I have Loup Garou from Van Ryder games that is a one off thing.

Legends of Andor (and Expansion)

This, I think, is kind of another campaign game. Now, I say I think because I didn’t delve too far into the game. It is a fun puzzle game where you are trying to maximize what you do. However, for me, it’s just one I won’t play again. Legends of Andor has some really cool things about it though.

It does have that story element that I like to a game. And it makes you think about what you’re doing for an adventure game where there are monsters. You can’t just kill all the monsters, if you kill all of the monsters, you push up on a track. The faster you push up on that track the faster the game will end. So you only need to deal with the monsters that are a threat or are in the way. That is what really drives the puzzle aspect.

But, again, it falls into that category of a game that is pretty light, but has just enough rules that I can’t pull it off the shelf and get it to the table in minutes. And the campaign element isn’t strong to it, so I could play one off scenarios, but I’m likely just going to play the tutorial one again if I were to play it more.

Bring Your Own Book

Bring Your Own Book was one of my first Kickstarted board games. I liked it a fair amount in concept the game, just a bit less in actual game play. The idea is simple, everyone has a book and there is someone who is it. They put out a prompt and everyone has a couple of minutes to find a sentence or phrase in their book as an answer. Sounds fun and funny to have a wide variety of books.

There is one flaw in the game for me, though. It isn’t easy to find passages. Two minutes of time, or let’s say even three, isn’t that long. And while it’s funny to have a textbook and a biography and a novel as people’s books, some books just don’t work as well. And some people aren’t as fast as flipping through their books. I am not a speed reader but I can skim/read fast. Even for me it was tricky at times, or what you land is just something because you have to, not because it’s any good. I’d describe this game as clutchy, it can work, or it can stall real easily.

Image Source: Board Game Geek

Boss Monster

Boss Monster is another I’d call clutchy. It is a pretty fun game with a great theme. You are building out a dungeon and are the boss monster at the end of it. Your goal is to kill as many adventurers as possible. And if you have the most of some symbols you attract adventurers.

That is where the game gets clutchy though. You don’t start out with a dungeon good enough to kill the adventurers. So they only show up in your dungeon if you have the most, so you are trying to tie with people the first few rounds. That isn’t fun, simple as that. If we started with a preseeded dungeon and we could make it bigger or better, that’d be more fun. Also some of the other mechanics aren’t what I’d call intuitive. With that said, I don’t hate the game, I just know I probably won’t play it again.

Sentinels Tactics: The Flame of Freedom

This one is pretty simple to describe why I got it and why it’s leaving. I got it on accident, I thought I was getting another Sentinels of the Multiverse expansion, it is a different game. Why is it leaving, tactics games like this one aren’t always my jam. I have not that many teams on a map games, Super Fantasy Brawl being my favorite. And I know the comparison isn’t perfect, but it’s in a category of games where I just don’t think I’ll get it to the table. It’s just a genre of games that I don’t need that many of.

Image Source: Days of Wonder

Small World Underground

Finally one that might be surprising but don’t worry Small World is still in my collection. Small World Underground is basically the game thing as Small World, it just adds in a few little things, like locations to control that give you something more you can do. It is a lot of fun, so why is it leaving?

It’s leaving because I have Small World. That little extra thing to teach means I don’t want to play it as often. When we play Small World it’s generally because we can pull it off the shelf and play immediately. Nothing needs to get taught, everyone in the group knows it or needs a two sentence refresher on it. If I were to pull out Underground, we couldn’t get it to the table as fast.

Which Would You Keep?

So, in all fairness, I actually pulled back one game that was in the pile as I was talking about it. I am keeping Harry Potter: Hogwarts Battle, at least for right now. It’s such a simple deck building game with a theme that people like, even if they don’t like JK Rowling. And I kind of do want to push through all seven chapters just to see everything that changes. It might not last for a long time, but we’ll see, maybe I’ll stream it.

As you can see, though, there are two main things that pushed games off my shelf. Would I play them over other games in the same genre, and are they in that category of too complex but easy. I’m not sure that makes sense, the better way to put it might be that the games a pretty simple when you get down to it, but have enough rules that you need to refresh yourself to play them.

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The Collection A to Z – B Before… https://nerdologists.com/2020/12/the-collection-a-to-z-b-before/ https://nerdologists.com/2020/12/the-collection-a-to-z-b-before/#comments Thu, 10 Dec 2020 15:23:12 +0000 http://nerdologists.com/?p=5061 We’re onto the letter B now while I go through my game collection. I think it says more about how many games I have than

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We’re onto the letter B now while I go through my game collection. I think it says more about how many games I have than anything when I didn’t realize I had that many games that started with B. But before I begin, if you want to see my whole collection, you can find it in the link below on Board Game Geek.

You can find my whole collection here.

Numbers

A’s

B’s

Betrayal at Baldur’s Gate

So the next one will be another game in the same family, but I wanted to keep them separate because while I like Betrayal at Baldur’s Gate and feel like it gets some things better, I prefer the other one. This one is a semi-cooperative (or fully cooperative) exploration game where you are taking Dungeons and Dragons type characters through Baldur’s Gate, a town, and exploring, finding items, omens, and events. Eventually there’ll be enough omens and a poor roll will happen and a haunt will begin. This will either be fully cooperative, 20% chance, or one person will be the traitor. The game changes to trying to stop whatever bad thing is happening to Baldur’s Gate.

Status: Played

Betrayal at House on the Hill and Legacy

This is the original, plus the newest all lumped into one section. I really need Covid to be over enough to get Betrayal Legacy to the table. But I’ve played the regular game a lot, and I really like it. It’s a janky, sometimes broken game, but I love it, because it’s a wonderful horror game that feels sometimes like a real horror film as you explore the creepy house and wait for the haunt to happen, and sometimes it feels like you’re the Scooby Gang in a bad horror movie because of how weird things are. There have been some scenarios that haven’t worked well, but most of the time people end up having fun with it, and I’m really excited to try Betrayal Legacy.

Betrayal at House on the Hill: Played
Betrayal Legacy: To Be Played

Blood Rage

This game was one of the earlier area control games that I played, Risk was the first, but most other games I had played up to that point from more modern board games weren’t area control. I love Blood Rage because it has area control, but that’s less of a thing for it. Instead, it’s all about figuring out that combo of upgrades, fighting, and quests that are going to get you the most action points and the most points overall so you can win the game. It feels like it should be a very confrontational game, but it always plays less like that and is really interesting as to what strategy you end up picking. This game also sells itself well too on the table because it just looks interesting and it looks as epic as it is. I like that it’s a game that is epic in a reasonable play time without being a campaign as well. I have the Gods of Asgard expansion that I need to play with sometime.

Status: Played

Blossoms

This is a primarily two player push your luck flower game. I picked it up because it looked simple and cute, and it definitely is that. The game you are basically pushing your luck to see how much you can grow your flowers before you cut them. The taller they are, the more points they are worth, but if you draw one of the flower types that you don’t have planted and can’t plant, then you bust and it’s the other person’s turn. So do you cut a decently tall flower or risk pushing just a bit further but also risk not cutting a flower on your turn. It’s an interesting choice that I think works well, it would work less well if the game took longer, it says 30 minutes, but I think it should go even faster than that.

Status: Played

Boomerang

This one you might have seen recently in a Point of Order. This is a draft and write game where you are drafting cards to fill in spots on your map of Australia to score points. It’s pretty standard roll and write in what it does on the sheet, but the drafting of cards means that you can be strategic, taking a card that might score someone else more points if there’s nothing that great for you. But because I just got this in, I haven’t had a chance to play it yet, of course, but it’s a roll and write style, and I tend to enjoy those a lot.

Status: To Be Played

Image Source: Rebel

Boss Monster: The Dungeon Building Card Game

This was a game that I originally played someone else’s copy while I was getting into the board game hobby. I liked it because it has some interesting strategy and I liked old computer games like this one portrays where you are going through a dungeon, fighting/dealing with whatever is in that room and going onto the next one. This is a twist on that in board game form, and one where you aren’t the heroes, but you’re the boss monster at the end of the row trying to create a dungeon that can do enough damage to take out heroes. My one knock on this game and that keeps it from being played that often is that it has “take that” elements to it. By that I mean that you might have something planned that’ll work out well for you and I can with a card just be like, “nope, not happening” and I might get more cards like that than you do or I might play them all on you so it doesn’t seem as fun. But one thing I really do like is that you are attracting different types of heroes, and the person who has the most of a symbol in their dungeon gets that type of hero, and you know which heroes are coming. But you might not be able to defeat that hero and too many wounds, you die and are out of the game. So you kind of have to get into the head of your opponents at times and create ties so that you don’t take damage.

Status: Played

Brew Crafters; Travel Card Game

I honestly don’t know a ton about this one, but I do want to play it. It was given to me as a gift, and it just hasn’t gotten to the table yet. But it’s about brewing beer and as a fan of both brewing and drinking beer, I am interested in the theme. It looks like it should be a fun little game, but I need to get it to the table.

Status: To Be Played

Bring Your Own Book

This was a game that Kickstartered pretty early on, I think it might have been game 3-4 that I backed. It is a party game where there’s a person who is “it” like in most party games who is going to pick their favorite. Everyone else brings (picks) a book to use. The person who is it reads a prompt and then everyone else has some time to dig through their book and try and find a sentence or part of a sentence for the response. There’s a limited amount of time, and who knows what book you decided to bring, so sometimes you can find the perfect thing, or thematic thing, and sometimes it is a dry bit of technical reading that is hilarious. This game suffers like the Apples to Apples and Cards Against Humanity types that you need to know your audience. How do I tailor my response for the person who is it. But like Stipulations, which I enjoy, this game changes, you might will eventually see the same prompts, but a line from a fantasy book versus a biography, versus a D&D adventure book versus a technical manual, those are all going to be really different.

As always, the two questions, which is your favorite from the B’s, and what, based off of this and my previous part of the list, should I look at getting or playing for the letter B?

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