Calico | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Wed, 21 May 2025 15:21:40 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Calico | Nerdologists https://nerdologists.com 32 32 Top 10 “It’s Been Too Long” Board Games https://nerdologists.com/2025/05/top-10-its-been-too-long-board-games/ https://nerdologists.com/2025/05/top-10-its-been-too-long-board-games/#respond Wed, 21 May 2025 15:19:24 +0000 https://nerdologists.com/?p=9602 What are 10 board games that I need to get played again? I own a ton, so there are some that just haven't gotten played recently enough.

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So what’s this list. This is a list of games that I like a lot. And it’s a list of games that it’s been too long since I played them. So there are a few rules around these board games. Firstly, I can’t have played them in the last year. This is either in person or on BGA. So, for example, I haven’t played Downforce in probably two years in person. But on BGA I played it a few months ago so that one won’t count. So what games are going to make this list?

Top 10 “It’s Been Too Long” Board Games

10. Xenoshyft

This one might be surprisingly low for some people. You know that I like this game a lot. But it’s low because I have played it a bunch. So while I haven’t played this deck building tower defense game recently, it’s one that I have played.

In this game you are cooperating with others to defend your base against alien bug attacks. You do this by creating a line of troops with armor and weapons to defend your sector of the base. Each player is going to defend their sector of the base, but you can help your teammates by giving them troops if you have too many and they don’t have enough. Or using items like grenades to blow up alien monsters or medpacs to heal them. I love how cooperative this game is, and challenging. Which makes me come back to it again and again.

9. Paper Dungeon

Paper Dungeons
Image Source: Alley Cat Games

This is another game that I really love. But it’s lower on the list against because I’ve played it a bunch. But this is a dungeon crawler game that is a roll and write. You are exploring a dungeon, fighting monsters, finding bosses and trying to deal with those, all while leveling up your heroes and crafting items and health potions.

This is a roll and write game so the theme only comes through so much. But it’s really fun because there is a lot to do in the game. And this is one that I actually played through the whole “campaign” for it on Malts and Meeples YouTube. So you can checkout that video below. But the combinations just work so great that I really love this game, and I have an expansion for it that I need to get played.

8. Ship Shape

Ship Shape
Image Source: Calliope Games

This is a funny little game but it’s been too long since I played it. It’s all about being the best pirate and not having too much contraband, but also getting that treasure as well. The main thing that sets this apart from other games, and puts it onto the list, is that you are bidding for what you want, but you can’t see everything you might need to know.

The game has you stacking tiles onto your cargo hold. Each tile is going to cover up certain parts of the hold. Now, all the tiles are stacked on top of each other as you bid, as well. So if you want the top tile you need to bid the highest number. But you can see some down the stack to know what might be on some of the lower tiles and if they might fit your hold better. But it’s unlikely that you can see everything, so do you risk it and bid lower. Of course, it all depends on what the other players bid as well to see if you get what you want or not.

7. Terraforming Mars Ares Expedition

Terraforming Mars Ares Expedition
Image Source: Stronghold Games

This one falls into that category of I’ve played it a number of times. So do I need to play it again as much as some, probably not. But when it comes to engine building games, Ares Expedition is a great game. And I know that I have new content for cooperative and solo play to add to the game. As well as objectives to add to the game as well, if I want, so there is new stuff.

But I really love how Ares Expedition works. In this game every player is going to choose an action to do that round, and you choose it in secret. Then you reveal and you do the actions a particular order so it is building first and drawing cards, I believe at the end. Everyone plays every action that someone picked. But on the action that you picked, you get a bonus. And it’s possible that multiple people, or everyone, might pick the same action. So one round it might only be one action, which is interesting.

The game is then about building out an engine to gain points. You do this by terraforming Mars as well as getting points from cards as you build out that engine. The game is not super short, though, I’ve heard, shorter than Terraforming Mars. And it’s so much fun to play that I don’t mind it being a longer play.

6. Trailblazers

Trailblazers by Bitewing Games
Image Source: Bitewing Games

There are a few games on the list that I’m not sure why I haven’t played them recently Trailblazers is one of them. The big reason right now is that I don’t know where it is in my game collection. I know I own it. I know that I like it. But where is it, I’m not sure.

In this game you complete three different types of routes as you are out hiking, biking, or kayaking. Each of them creates a loop from the trailhead back to the start. You do this by drafting cards and playing them out. You draft over four rounds. And on the first round you only have one of the three trailheads out in play. Then the next round you add another and so on until the final round all of them are out. This helps you focus your building efforts a bit more.

But it’s fun because you gain points for all the sections of a trail. And sometimes a trail can cross itself and that gives you more points, or be crossed by another trail for more points. The game is simple and easy to play. And it’s not one that I find too stressful to play which is nice as well.

5. Calico

Calico
Image Source: Flatout Games

I’m not sure why Calico hasn’t been played in about two years. I really like Calico, though, I need to play Cascadia. The theme for Calico, for me, works better than Cascadia. We might have three cats in our house.

But this is a great tile placement game and I love the pattern matching element to the game. I think that the game is so much fun as you try and get matching colors together, matching patterns together, as well as the objectives that you set for yourself. And getting points for matching patterns to get cats, or colors to get buttons is fun.

The objectives are where the real puzzle and tension of the game comes into play. It might be something like AAA BBB and another one might be A BB CCC. You read those, first one as the example, as three of one color or pattern and three of another color or pattern surrounding that scoring objective. But if you can manage to get three of two colors and three of two patterns between those two colors, you score more points. So there are lots of ways to score points but it’s a really good tight puzzle of a game.

4. Chronicles of Drunagor

Chronicles of Drunagor
Image Source: Creative Games Studio

This is the only big campaign game on the list. I certainly could add more games like Tainted Grail: Fall of Avalon, but I have completed that game. With Chronicles of Drunagor, I played one session and that is it. So I want to play more of the game because I really enjoyed that one play. The issue, I found, is that it wasn’t great for streaming. I want to stream big campaign games maybe for a couple of hours. But because of how Drunagor works, with setting stuff up often mid game, it made it harder. But I think I can play it in shorter bursts, especially if I leave it set-up.

I really like the core mechanism(s) to the game. Firstly there is darkness. Darkness is a negative for the players. So you need to keep ahead of it. I like that it is an element that you use as a timer for the game. It means you can’t sit back too long and heal up or anything like that.

The other thing is the activation cubes. Each character starts out with some cubes of various colors. You use that color to activate that color of action. Then you cover it up. You aren’t able to use that action again until you remove all the cubes. And when you remove all the cubes, you block off one of them “for good” with a black cube. Yes, you can get it back, but that is an action and turn in and of itself.

3. Tesseract

Tesseract
Image Source: Smirk and Dagger

Tesseract is a game that I played twice completely at Gen Con in 2023 and once I got to sit in on the last few turns and take over for a person. The theme of the game is fun, though it only comes through so much. In the game a cube has come to Earth, and it is shrinking. If you and your team are unable to crack the code and understand what the Tesseract is before it disappears a singularity will envelop the Earth, or something like that.

The game is all about managing this cube of dice. It’s going to shrink each turn, of Pandemic like in you do your good stuff then something bad happens. And you need to create collections of dice and numbers to research all the different colors/symbols on the dice and their numbers. But to play out those dice to get it closer to the finish, you create sets or runs of dice that you can use. So it’s all about getting the right dice and manipulating the dice well.

2. The Great Split

The Great Split
Image Source: Horrible Guild

Who is the best collector of arts and other things? Well, that could be you in The Great Split. This games main mechanism is simply, I split, you choose. And you use that for set collection to score different types of artwork and literature.

But let’s talk about that main mechanism. What does it mean when I say “I split, you choose”. It means that we all have a collection of cards. I split that collection of cards into two groups. You pick one of the groups to take for yourself and I get the other one back. So when I create that split of cards, I want to create a division that you’ll want, but is just okay for you, and one that I want, but isn’t too good for me that you take it so I can’t have it. It’s a great mechanism, and The Great Split makes it the focus of it’s game.

1. Ready, Set, Bet

Ready Set Bet
Image Source: AEG

I love the chaos of this game. It’s amazingly fun doing the real time bidding on a horse race. And it’s also a blast being the person who is calling the race as well. The whole thing is just chaos and good in a great way. However, I do think you need the right group for it and a large enough group. That is what I’ve been missing for it recently and why it hasn’t been played.

So let’s talk about how this game works. All players have bidding chips. And one player is the caller of the race. That player is going to be rolling two dice and moving the horses down the track. While they are doing that in real time, the players are throwing out chips onto different bidding spots. These spots are for winning, showing, and placing. But also for extra bets like the 7 horse finishing ahead of all blue horses or things like that. You get money at the end of each round, and the player with the most money wins.

Final Thoughts

There are so many more board games that I could put on this list. If it’s not obvious, I love board games. And it’s fun to see what new games come out and play them. But sometimes I really want to get back to some classic ones that I’ve enjoyed a lot. It’s something that I need to make space for in my gaming. So while I’m getting very close to 50 new games for the year, I also need to play through some of these games on the list and enjoy them again.

What are some games that you want to get back to the table?

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Five Board Games I Really Need To Play https://nerdologists.com/2025/02/five-board-games-i-really-need-to-play/ https://nerdologists.com/2025/02/five-board-games-i-really-need-to-play/#respond Fri, 21 Feb 2025 17:04:38 +0000 https://nerdologists.com/?p=9441 What are some gaps in the board games that I play that I really need to get filled in? I have five games that I own that I need to play.

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I often talk about games that I want to play. But this time I want to talk about those board games a little bit differently. These five games are games that I really need to play. How is that different from my other board games lists, well, because it’s a gap in my knowledge of board games and it’s a board game that I suspect I should like based off of what the game is. That is why it’s in my collection, but for some reason I just haven’t gotten it played yet.

Five Board Games I Really Need To Play

5. Robinson Crusoe Collectors Edition

I owned Robinson Crusoe for a while. And I owned the sequel to it, First Martian. I did play First Martian which I enjoyed. There were some elements of it that weren’t amazing, but the theme also interested me less. Now I own Robinson Crusoe again, with the collectors edition, and I need to get this one played.

There are two reasons why I think I’d like this game. Firstly, it’s a cooperative game and I enjoy a good cooperative game. And the theme for this type of game works as well for me. So theme and cooperative nature. But I want to talk about the type of cooperative game that it is. It’s supposed to be a very difficult one. And some of that has been a bad rulebook in the past, possibly, but also just hard to beat in general. I love a good cooperative game where I feel like I’m struggling with it.

4. Lord of the Rings Living Card Game

Lord of the Rings LCG is another one of those board games that I’ve had in my collection now twice. I got a copy of the old version and when the new version was on a good sale somewhere, I picked it up. But this is another one that I need to try. And I know a friend who would gladly teach and play it with me, I just haven’t gotten to it. And he and I are playing through Scarlet Keys Arkham Horror LCG right now so might not get to the Lord of the Rings one soon.

But Lord of the Rings is a theme that I like, hence why I keep on getting it back. It is also a one off scenario game which is nice. Yes, there is still that deck construction that you expect in the LCG’s that Fantasy Flight Games puts out so there is going to be some time there. But I don’t need to plan a few sessions of it like I do with the Arkham Horror LCG and that is certainly a benefit.

3. Cascadia

This one I don’t know why I haven’t gotten it played. It’s not supposed to be a very complex game and it’s a nature theme. There are a lot of people in my game group who would enjoy this sort of game. I bought this one, again on sale, because it’s from the same people who did Calico a game about cats and quilts that I like a lot. And that one is tight and puzzly. This one is supposed to be freer and still a good puzzle as well.

I think that it’s odd as well that I haven’t played it because I think that my wife would enjoy it. Sometimes I buy games where I think, we could try this one and probably would go over well. But then I never get around to pulling them off the shelf. Not that I think many people would balk at playing Cascadia.

2. Spirit Island

Spirit Island
Image Source: Greater Than Games

Spirit Island is one that I’ve been very hesitant to play. I don’t know why, really. I know a ton of people love this game. And it’s supposed to be a difficult but worthwhile investment of a game. You play as spirits who are trying to drive colonizers off an island. That is a great theme, unfortunately while the cover looks good the board and components don’t really sell me on the game. I know that is the big reason why I haven’t played the game. In fact, I just ordered upgrades to encourage myself to play it.

But this game sounds really interesting. Each spirit that you play is going to play differently. And for a cooperative game, they spirits add in enough complexity that one person can’t really alpha game the whole game. At least that is what I’ve heard. So I want to give this one a whirl, both as a multiplayer game and as a solo game.

1. Clank Catacombs

I love Clank! In! Space!. I like Clank! Adventure Deck Building Game a lot. So it is probably natural that I am going to like this game. But I need to play it still. It is keeping that delving into a dungeon theme here. But instead of it being a fixed map, Clank Catacombs is going to build out the map as you go, and that is a cool element to the game. Why, because it means that the map is never going to be the same every time that you play it. And that sounds wonderful.

Plus it’s still what I love from the other games. You want to go into the catacombs, find treasure, buy cards, and get out before you are knocked out of the game. It’s that push your luck and deck building combined that really works so well for me. And based off of a system that I know I love, it’s not one I can go wrong with.

Which To Play First?

So which of these board games will I get played first. I have a friend coming over, likely, next Tuesday. So maybe it’ll be a situation where I can get one of these off of the shelf. Cascadia and Clank Catacombs are the two that I think are most likely. And I want to get Clank Catacombs played more because I like Clank so much. So I think that is going to be the game that I target for next Tuesday. And maybe I’ll find time to play Cascadia as well.

Some of the others, not the Lord of the Rings LCG, but the other two, I can play solo. So I think maybe once I finish off my Button Shy games on Wednesday streams I should jump into one of those. And Spirit Island is probably the right spot to start. Though, as I say that, I need to make sure that I have it on my shelf still, but I’m pretty sure that I do.

What is some game that you feel like you really need to play because of how it’s talked about in the hobby and because it sounds like one that you’d like?

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Top 10 Crowdfunding Games Arriving in 2025 https://nerdologists.com/2024/12/top-10-crowdfunding-games-arriving-in-2025/ https://nerdologists.com/2024/12/top-10-crowdfunding-games-arriving-in-2025/#respond Fri, 20 Dec 2024 16:36:03 +0000 https://nerdologists.com/?p=9338 I back a lot of crowdfunding games, which ones am I looking forward to and hope show up in 2025?

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I should put a massive asterisks by this, I expect that some of them in fact won’t arrive in 2025. It is common for games to get delayed when it comes to crowdfunding. But these 10 games are games that I anticipate coming in 2025 and I really hope do. Because, all of these games are games that I’m very excited for. And when they do come in, a lot of these crowdfunding games are games that I hope to show off on the channel.

Top 10 Anticipated Crowdfunding Games Arriving in 2025

10. Knitting Circle

This one is lower on the list because it’s not as much my type of game. But I could say that about the predecessor to the game, Calico as well. And I really like Calico. Now the two games are quite different, one is about quilting and one is about knitting. But beyond that, there are more differences as well as you are trying to complete various scarves and things like that in knitting circle to score the most points.

One element that I do like is that it is thematic to knitting. I’m not an expert when it comes to knitting so I’ll get it wrong, just from what I know it is thematic. And I appreciate too, that it lets you “mess up” as that is also thematic. Now that sounds slightly mean, but to miss a stich somewhere, that might happen, so this game has that as an element to it. I find that just fun and unique.

9. FLOE

FLOE was one that I hadn’t originally planned on backing. But when I watched The Brothers Murph play it, I knew it was a game that I was going to like. There is a bunch going on, worker placement, adventuring, and more to basically get resources and turn in those resources to improve what you can do and get points, if I’m not mistaken. What drew me in with it is the fun theme for it. And that idea of the adventure in the game. Plus the artwork adds to that as well.

8. Marvel Dice Throne: X-Men

It might surprise some people that a Dice Throne game is so low on the list. And honestly, I am very much anticipating this one. I love Dice Throne, it’s a top 10 game of all time for me, but because that, I own everything for it. And because I own everything for it, I’m anticipating it just a bit less than I would be some others. Also, I could just put down Dice Throne, I backed the new one as well, and I expect that’ll come out in 2025 as well.

But for the X-Men I’m just really excited for it for the characters. Yes, there is Deadpool, and I get why they added him as an extra character. He is going to be a wacky one to play, once in a while. But I’m way m ore interested in the other characters. And I think it’ll be obvious why, if you listen to 10 Minute Marvel, you know that I love Gambit and Rogue, so two the characters, and then Psylocke in there is a great character as well. Sure there is Wolverine, who I know a lot of people will love, but he’s lower on my list to play.

7. Super Squad High

Now another one that is a bit out there. But this one really drew me in for some reason. I think it’s because you can set most stories in a high school setting and no matter who it is, vampires, wizards, or superheroes, it’s going to make an interesting story. And then of course, this is a board game with that theme, which is interesting to me.

I also like that there are some interesting ideas behind it. Yes, you play as heroes trying to figure out which one of your classmates if the villain responsible for the crime wave, that makes sense. But you need to do things like still go to school with it, so you need to balance your time between schoolwork, fighting crime and your dating life, because there is a dating element to the game as well. I hope it’s a fun, silly, and thematic game.

6. Spire’s End: Rangitaki

The next game in the Spire’s End line, and you’ve seen my play Spire’s End and Spire’s End Hildegard on Malts and Meeples before. This is one that I like how the designer keeps on taking new stabs at choose your own adventure story games with some combat and other mechanisms in them. Plus the artwork on all the games are just amazing.

I think some of it too is the thematic world of the game. It’s very deep in this shared world that has been created across all of the games. I want to know more of what happened before, and while it seems like Spire’s End might be the finishing point, there is a lot of story that can be told as to how the world got there. And Hildegard does a good job of telling part of that story, so I’m hopeful that Rangitaki will continue to tell more and build on it.

5. Dragon Eclipse

Next up is the one Awaken Realms game on the list. I am tempted to put down Grimcoven as well, but I think that could sneak into the start of 2024, which is why I didn’t. Plus I am also very excited for Dragon Eclipse. And I know that it has started shipping out, the date says 2024, but I think it’s really a 2025 game. Maybe, if someone is lucky, it’ll show up in 2024, but I don’t know that is even possible.

This is a one to two player card battling game where you get dragons and battle them to capture more dragons. Does this sound a bit like Pokemon, it should. But you get to build up a deck of cards and use your dragons. And while it’s not a narrative driven game, there is some campaign element to it or story element to it for the thematic setting of the world. This is totally one I plan to stream on Malts and Meeples, when it comes in.

4. The Elder Scrolls: Betrayal of the Second Era

Chip Theory Games now almost always holds my interest. I like Burncycle and Too Many Bones from them a lot. And I want to get Cloudspire to the table, I’m just not sure when I will. So when they announced an Elder Scrolls game with the the Too Many Bones system, I was interested.

I am not a big Elder Scrolls gamer, so it is not completely the theme that drew me in. But as people spoke about it, they talked about how it took the Too Many Bones system and made it simpler. Plus there is a campaign element to it as well that I like. There is in Too Many Bones as well, but this one is going to show a bit more story around it I believe.

And from what I know the leveling up is going to be a bit more dynamic in how you do it. By that I mean that Too Many Bones you wanted to get base stats a lot. Here I think you can choose between base stats or abilities.

3. Witchbound

This is one that I got to demo at the very start of it. And I really like this game. It is a point and click adventure game about becoming a witch. I get a bit of Kiki’s Delivery Service, maybe a bit of 8-bit adventure games too. But it isn’t an 8-bit artwork game, the artwork in it is amazing actually. And there is a lot that you can interact with.

I think that some people are going to find this game too simple. You find numbers on the board and combine them with different lines of dialog or actions. That is about it, so you need to figure out the puzzles of how things work to succeed. There is combat, there are mini games of sorts, I believe, but it is mainly the setting. This world is vibrant and exciting to play in. And the theme that there were witches, but they are gone and you become one, it’s a fun story idea.

2. Arydia: The Paths We Dare Tread

Next up is one that I know I am going to get this year. It is on the ships now and reviewers are starting to get some early copies. This is a game that was long in the making. And it is actually one that I didn’t even back at the beginning on Kickstarter. I like the looks of the game and I did back then, but it was competing with a lot.

There is one particular element that brought me to backing the game. Or really, I think I should say that it is three. It is the fact that you play the game at three different levels. There is this bigger world map where you travel around for your adventure. Story happens there, but it’s kind of on this grander traveling level. Then you get down to a ton or something like that. And you interact with people and things like that there. But finally, you get down to a tactical battle level. You interact with movement and enemies and do the standard dungeon crawl. But the three together is great.

1. Rogue Angels

Finally, I have hope that it comes this year, but it’s been so anticipated for a long time. And it is one that I know the work is happening, so I’ve never had a concern that it might not happen. I left a game off the list that I want to get, but it’ll get here when/if it gets here. But Rogue Angels is an amazing story driven tactical space dungeon crawler. So of course it is the top on my list. And the story in the game is great. You can see my play it multiple times on Malts and Meeples as well.

One thing that I really like about it is how you play out actions. You put out cards and they have a cooldown on them. So if I use my great gun, it might mean that I now need to wait a few rounds before I can get it back. But I can also rest to move things down faster, but that means giving up an action when I could be doing something else.

I also like how the enemies activate. It is simple to do. But with that said, the enemies are not easy and you can easily get swarmed under if you stay in place too long. And I like that there are yellow and red enemies, so two different groups that will activate. Yellow then red and back and forth. But if you take out all of one color, the other is going to go at double speed, so you sometimes want to avoid taking out one group completely otherwise the other might just come in and wipe you out because they’ll arrive faster.

Final Thoughts

Like I said, there are more I could put on the list as well. I won’t go into them, but it’s one of those things, it’s tough to wait for the games. I feel like I should give a reminder here. Crowdfunding games will get there when and if they get there. Very few, I’d say this even wasn’t Mythic Games intent, companies go out of their way to screw over their backers. But it is like anything that requires creative ideas, it’s going to take time to get right and to get it to where the person wants it to be.

And for me, it’s doubly so with the games I back. I back games that are big with lots of story. So it might be a nice long time before they come out like Rogue Angels, Witchbound, which hasn’t been that long really, or Arydia: The Paths We Dare Tread.

What is the game that you anticipate most coming in from crowdfunding in 2024?

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Simpler Modes in Board Games https://nerdologists.com/2023/04/simpler-modes-in-board-games/ https://nerdologists.com/2023/04/simpler-modes-in-board-games/#respond Mon, 03 Apr 2023 11:40:07 +0000 https://nerdologists.com/?p=7905 Do you like it when a game has a mode to make it easier? A simpler version before you jump into the more complex meat for those board games.

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This is a new concept to a bunch of board games. It’s the idea that you can do one thing and then add in some rules later. And I’ll go into examples comin up here, and in concept it is a good idea. In practice, sometimes it works better than others and we’ll go into why.

Simpler Mode vs Tutorial in Board Games

While the simpler mode does offer that feeling of an easy way to play, it is not a tutorial. It is the main game just with a few rules stripped away. A game that I think of is Calico. It is the exact same game but you are balancing less. You only keep track of getting cats and buttons, not of getting the mid quilt scoring objectives. So same game but easier to keep track of everything.

A tutorials goal is to get you up to speed with the whole game. Often times that is going to be walking you through things, but other times it might not. I think of Gloomhaven: Jaws of the Lion. It adds in rules each time that you play. Or ISS Vanguard, Tainted Grail or Sleeping Gods, they walk you through each action that you’ll do so you learn the game that way. It’s much more guided.

Calico
Image Source: Flatout Games

Why Simpler Modes are Nice

The easy reason is that it makes a game more accessible for more players. By limiting what you need to keep track of, it is going to make the game easier to teach and learn. And that makes it easier for anyone to pick up.

The goal, I think for most, is to be treated like a tutorial. You learn the game and play it and then you advance to the more advanced rules. Though, unlike a tutorial that brings you threw that easier play into more complex game play, you don’t ever need to advance beyond the simpler mode.

Where It Can Fall Down

However, as I’ve played games with simpler modes, I do think they fall down at times. In particular the common way to handle it is to make the game simpler by removing objectives or goals. That sometimes helps, but other times it opens up things too much.

An example of this is Planet Unknown or I would say Railroad Ink as well. In the simplified versions you have limited but general objectives. Fill up your planet and move up your tracks in Planet Unknown. Which track do you go up, which one is the best, who knows, probably the one giving you the most points. But when you play on the more complex side you get different powers and abilities. And each thing you build and what track you go up on, that is all about your specific planet and corporation.

So it goes from a basically, do whatever you want, to a focused game. Now that might sound restricting, but for a newer player to the game, it can be freeing. It gives them a specific thing to focus on. It might be get as much water as you can, or build up as much biomass in Planet Unknown. They get a specific track to move on and a specific goal to face.

Isle of Cats
Image Source: The City of Games

Is This Mode Good for Board Games?

So that lands us on if this is good? Because I think it depends on some of the games. Because it depends on what the game is trying to do with it or how the game works really.

Calico is intentionally trying to make the game hard when you play with the quilt scoring objectives. No long does it break up the quilt for a minor annoyance, now you need to perfectly plan where everything goes. So for a new gamer, it is better with the simplified rules.

On the flip side with Planet Unknown or Railroad Ink (vs Railroad Ink Challenge), it leaves it so open that it doesn’t give you great options. Everything is a good option so you want to dabble a bit in it all. It isn’t opening up that really tight board game. It is instead making it too open and directionless.

Another example is Isle of Cats where you can just try and collect and rescue cats into groups. But a lot of the fun of the game is getting your scoring objectives and seeing who can get cats first. Now, for this one, I want a happy medium, actually. I think some of the elements, like getting baskets and feet, that isn’t needed. But the scoring objectives, private and global, make for a more interesting and focused game.

Do you have a game that you really like the simpler mode, either for play or teaching?

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Beyond The Box Cover: Meadow by Rebel Games https://nerdologists.com/2022/10/beyond-the-box-cover-meadow-by-rebel-games/ https://nerdologists.com/2022/10/beyond-the-box-cover-meadow-by-rebel-games/#respond Sat, 22 Oct 2022 03:20:41 +0000 https://nerdologists.com/?p=7480 Meadow is a pretty game with a much deeper puzzle than you'd think. Is this a game that is fun and thinky or inducing of AP?

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Another game that I got to play at Gen Con is back to the table. This time it’s Meadow, by Rebel Games. A board game that is so pretty, it looks like it should be a peaceful and relaxing game. But looks can be deceiving on this very thought provoking game. Can you figure out your puzzle faster than others?

How To Play Meadow?

In Meadow you are playing down tokens to pick specific cards. These cards have symbols that they need to be played, and a symbol that they give you. So you build up from habitats to small creatures or plants, then cover those with the creatures that eat them or use them for shelter and build up upon that. Eventually trying to get landscapes and items to remember the location by.

Each card is going to give you points, minus the terrain cards, and you are trying to get the most points possible. The player with the most points wins the game.

Initial Impressions

Now, that is a very simple overview of the game. There is more going on, mainly the campfire and how you select what specific card you take. Both I want to call out here because they are interesting to talk about as well. And both of them I actually enjoy in the game. There is one part of the game that makes it harder for me to get to a full review though. We’ll get to that soon.

Action Tiles

Meadow Cards
Image Source: Rebel Games

The action tiles are really interesting in how they are used. I call them tiles, it could be arrows as well, or parts of a picket fence, depends on how you want to talk about them. It uses a mechanic that I enjoy in Quadropolis where it gives you a distance, 1 through 4, can where you place your tile, you count that many in. That card is the one that you are taking.

Now, other players can block where you want to go. And later in the rounds, cards will just become in accessible because of how people play. So you need to prioritize getting what you need. But the action tiles aren’t just for getting cards, they each have powers as well, which leads us into the campfire.

Campfire

There is a campfire in the game, not a literal one, but that is another spot you can use the action tiles. In the game each action tile has a special ability. It might be grabbing a card from a deck or from anywhere in the grid of laid out cards. This is great when the cards don’t work for you or the one you want is blocked off. The downside is that you don’t get to play it immediately. Or you can play two cards, or get two roads, which are used for the landscapes.

But there is even more going on. You have scoring tokens that you can put out. Around the campfire are symbols. If you match a combination of two of them, that hasn’t been filled in, so a bird next to a berry for example, you put down a scoring tile. The more you do that, the higher scoring tile you can place. But it isn’t something that always works to do. So it’s a balance of do you want an ability or not? And all this leads into the final thig.

Game Length and Complexity

The first thing to talk about is game length for Meadow. And with that complexity, they really go hand in hand. Meadow is not a game with a ton of rounds, and because of that, you want to optimize your moves. And because you need to optimize and plan out combinations, it can cause AP.

I tend not to get much AP in a game, but in a two player game, in particular, I slow down in this game. And the person I played with did as well. There is a lot going on in this game, and it makes me think I’d prefer it at four versus two. One thing that adds to the complexity and time needed to figure out is a wild tile. It can be any number in a two or three player game. In a four player game you just have one through four. That wild adds in a lot of options. as you can repeat a number or a power.

Who Is This For?

I think that’s an interesting question as to for it’s for. The game is pretty, which might make some gamers think it’ll be too light. On the flip side, it’s going to draw some people in and they’re going to realize it is too heavy. This is not a light game, it gives you a ton of options and a lot of planning that you can do. So I think this is a pretty game for seasoned gamers.

Now, that isn’t a bad thing. I want my games to be pretty. But Meadow reminds me of Calico in some ways. Calico is a very pretty game, a very cute game, but it is challenging. In Calico you can play with most people because it doesn’t give you complex turns. Meadow can give you complex rounds that you need to plan out more carefully. So I think it’s mainly a thing to be aware of.

Final Thoughts on Meadow

I enjoy Meadow. I think that the game play is interesting, I like how you pick your cards. And I really like the artwork as well. My main concern about Meadow and how long it may or may not stay in my collection is the game length.

Like I said, I enjoy the puzzle a lot of this game. I want to figure out how to optimize my turns, but the question is, who do I play it with. When I played it two player most recently, a few rounds 4 player at Gen Con, it was not a fast game. Like I said, I think I prefer it, maybe, at four players just because it limits your choices a bit more. But even that, with more players is going to take a while.

Meadow might be a game that I just play with same people. Which is not a bad thing for the game. Sometimes you find a more complex game and a group to play it with. I think for me, it’s one where I wish, with the artwork, it was easier for more people to play. But once I play it more, I’ll probably appreciate it more for what it is.

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Top 100 Games 2022 Edition – 80-71 https://nerdologists.com/2022/10/top-100-games-2022-edition-80-71/ https://nerdologists.com/2022/10/top-100-games-2022-edition-80-71/#comments Tue, 04 Oct 2022 15:27:43 +0000 https://nerdologists.com/?p=7433 It's time from the next part of my Top 100 Games from 80 through 71. Checkout my video and breakdown on Malts and Meeples.

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Last night the next part of my Top 100 games came out over on Malts and Meeples. Which games have dropped some on the list? It’s an interesting section with some smaller games and then a few big games that are an event to play. Join me to see what has made my list in 2022.

Checkout 100 through 91 first here.

Checkout 90 through 81 here.

Top 100 Games 2022 Edition – 80-71

80 – Star Wars: Rebellion

Star Wars: Rebellion is a big Star Wars game with lots of fighting, dice chucking, but is really a game of cat and mouse. The empire is trying to find out where the rebel base is. The rebels are trying to complete missions and get the support of the people and undermine the empire. It really is a big game of cat and mouse which feels like the original trilogy.

The one downside to this game is how long it is. I do not mind that it’s two player only, you can play on teams but it’s two player only. But it’s a three hour game, now, that can be awesome a lot of the time. But you need to plan when you want to play Star Wars Rebellion.

Buy from Cool Stuff Inc

79 – Say Bye to the Villains

Say Bye to the Villains
Image Source: Board Game Geek

Say Bye to the Villains is an extremely tricky cooperative game. Players take on the roles of different Samurai who are preparing to takeout Yakuza. The plan is simple, but the game is tricky. It’s all about optimizing your character so that you can be the villain that you end up with. But you only have a limited amount of time and everything you do takes up time. Can you balance it building up your character, supporting the other players, and figuring out what the villains are up to. It almost comes down to the last villain and samurai being a coin flip as you just don’t know.

Buy from Amazon

78 – The Quacks of Quedlinburg

The Quacks of Quedlinburg
Image Source: North Star Games

I like deck building and The Quacks of Quedlinburg gives some of that feel. But it is really a push your luck bag building game. You start out with your potion that you’re trying to make and it’s mainly lousy ingredients. You can’t push too far because you’ll bust. Of course, busting isn’t the end of the world, it gives you either money or points, you just can’t get both. As you get money you spend it to get even more ingredients to your bag which means that you can push even farther.

The strategy in this game is surprisingly good. And I really appreciate that about it because there is a lot of luck. But you can build up your bag so that it combos off each other. Where you can score more points if you don’t push your luck, just in case you bust.

Buy from Cool Stuff Inc

77 – Point Salad

Point Salad
Image Source: AEG

Point Salad is another game that is pretty simple, you either take two veggies or a scoring card, but has good strategy. You need to pay attention to what everyone else is doing around you. Because as vegetables are taken, that flips cards off the decks. But on the back of those cards are scoring cards. It’s easy to play, but gives you that good decision of not knowing if you should risk leaving a scoring card, or will get get flipped. A nice filler length game at lower player counts. I think I prefer it at 2-4 and less often 4 because it makes the game longer and more random.

Buy from Miniature Market

76 – Metro X

Metro X
Image Source: Gamewright

I actually stayed at the table, after my stream last night, and played some Metro X. This is a roll and write game where you are filling in bus routes. But the bus routes cross each other, and that can be great. It means that you might fill in multiple spots on a route. Or it can be lousy, because you might want to put a big number onto a route, but you can’t as it’s been split.

Metro X is a good example of a puzzle roll and write. You need to figure out the optimal way to fill in everything. But also a roll and write that limits the complexity. You just fill in spots on the routes. Each bus can have a limited number of numbers used on that route. Because of the randomness it can be frustrating sometimes, but everyone is dealing with that.

Not Available

75 – Kohaku

Kohaku
Image Source: 25th Century Games

Kohaku is a relaxing game of building out your Koi pond to score as many points as possible. You draft or select tiles form a pool of koi and scoring tiles taking adjacent ones. And then you add them anywhere to your koi pond. The only thing is koi can’t be by koi and scoring can’t be by scoring. I find this game to be relaxing. The tiles are beautiful dual layer that gives it that watery depth. And while I try and win, it isn’t a game that is so intense that it feels like everything is pressure filled each decision.

Buy on Miniature Market

74 – Calico

Calico
Image Source: Flatout Games

Another pretty game, Calico is not as calm as Kohaku. In fact, the puzzle of trying to play everything in is stressful. You need to think about scoring for buttons, cats, and your own objectives. And you really want whatever patch you’re adding to your calico quilt to help you in multiple ways. But as you play down and fill in your quilt, your options become less and less. And I like that tension of can you get the right tile to complete maybe two of your scoring objectives. Or will you need to settle or less?

The game is simple though. You play one of two tiles to your quilt. Then you replenish with one of three tiles, that is it. But each decision you make matters a ton in the scoring of the game.

Buy on Cool Stuff Inc

73 – My City

My City
Image Source: Kosmos

We’ll see how long My City sticks on this list, mainly because it’s a legacy game. And legacy games slowly drift down over time, I’ve found, the further I get away from playing them. But right now, I’m still in the midst of My City and it is great.

My City is a tile laying game where everyone is putting down the same shaped tile every turn. But there are new rules each time that come up. And you want to cover up open areas the best you can, but also build up groups of buildings that are the same type. And it adds more and more to the game without making it longer than a 15-20 minute game. Highly recommend this one as a light legacy experience.

Buy on GameNerdz

72 – Roll Player

Roll Player
Image Source: Thunderworks Games

Roll Player is another drafting game on the list. This one is dice drafting. And you are picking the dice to get them for your RPG character. The concept of the game takes one fun part of role playing games, building a character, and really focuses in on that.

Each attribute, standard ones for Dungeons and Dragons and Pathfinder, has a power that goes with it. It might make it cheaper to buy equipment. Or it might let you flip a die in order to push your stats higher. It’s a really fun game that I need to get around to building my insert for it. Because once you have everything, it is a bit difficult to get it to the table.

Buy on GameNerdz

71 – Battlestar Galactica: The Board Game

Battlestar Glactica
Image Source: Fantasy Flight

Wrapping up this section is technically two games. I went with my favorite/harder to find of the two in Battlestar Galactica, but this is also Unfathomable. Both of them are big hidden traitor, social deduction games of trying to get to some final location.

I do not like social deduction. In fact, I’d say with high confidence that there is only one other one on the list. But BSG and Unfathomable work because there is so much more game going on. You are fighting off monsters, whether it’s deep ones or Cylons. And there is just a lot going on with a lot of challenges that happen in the game. All the while trying to figure out who might be the one(s) who are traitors. And at the start of the game, it might be someone, but by the end, there will be for sure.

Buy Unfathomable on Miniature Market

Upcoming Streams

First off, reminder that there is no stream tomorrow. I am out of town so no stream happening. I think the following Wednesday will be the finale of my Stars of Akarios live streaming. With likely Chronicles of Drunagor hitting the table next.

And next Monday, the Top 100 games are going to continue. 70 through 61 in my Top 100 Games (of all time) 2022 Edition. You can find the link to that video below. Join me live, chat about the games hitting the list, which are your favorites, or which you want to try.

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Beyond the Box Cover – Land vs Sea https://nerdologists.com/2022/08/beyond-the-box-cover-land-vs-sea/ https://nerdologists.com/2022/08/beyond-the-box-cover-land-vs-sea/#respond Wed, 31 Aug 2022 13:48:14 +0000 https://nerdologists.com/?p=7320 Land vs Sea, finally hitting the table after getting a look at it at Gen Con. Is this an abstract game that builds well for me?

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Land vs Sea is a game that I picked up because some reviewers were talking about it and raving about it. I figured, like some other games that get really popular, it might not be for me, but I do want to try it. And Land vs Sea from Good Games Publishing will be wanted by other people if I don’t want it. Now, this is an impression off of the first play of the game.

How to Play Land Vs Sea

Land Vs Sea is a simple tile laying game. You have two tiles in hand, and you try and complete groups of land or sea, closing them off kind of like the cities in Carcassonne. But the twist on this is that one person scores for sea sections closed off and the other for land sections. One point per tile used.

Now, this just seems like it’d be all about not closing off your opponents section. But in the basic version of the game, there are X’s on some of the tiles. The person who closes off the land or water mass scores for the X’s on the tiles. So even though I might be giving you points, if you are sea for example, if there are enough X’s, it makes it worthwhile for me to close it.

At the end of the game, the person who has scored the most points is the winner. There are advanced versions of the game, or versions for more than two players, but I haven’t played those yet.

What Doesn’t Work?

I have two issues with the game. One is minor, the other is a bit bigger. So let’s start with the minor one. I think that figuring out the scoring during the game is fine. But I also think that no one will ever play a game where they don’t mess up the scoring sometime. A large land or water mass is just hard to remember if you’ve already counted a tile. It’s not a major issue because scores are high enough it shouldn’t matter.

The one thing for me that is a downside is that as you build out this map, the game slows down. When you start there are two or three options that are good for you. The longer you go, the more options you have, and the slower the game goes. This might be fun for some people. But at that point in time, I want the game to feel like it’s ramping up, or something. And really it’s just the same game as before.

What Works?

Firstly, the scoring works. I like that one player is land and one player is sea. It adds in strategy that you just wouldn’t get if whomever closed off the section could score it. But because of the X’s on the board, it isn’t like you just try and avoid scoring anything at all costs. You want to close stuff off to get points. So the game doesn’t skimp on points which is nice.

I also like that the tiles are two sided. That means that even though you only have two tiles in hand, you have a lot of options. Now, I just said that there were too many options, but that’s on the map. I don’t mind having options in my hand. It’s just trickier when those options are also on the board with so much to look at. But double sided tiles means that you can look and think about options but not too many options in your hand. And you can maybe bluff your opponent.

Land vs Sea Tiles
Image Source: Good Games Publishing

Who Is This For?

I think the people who like a fairly easy game to get into, it at it’s basic level is a gateway game or an inviting game. It is also going to be a game that works well for couples or a date night. Or people who really like that head to head abstract game.

Final Thoughts on Land vs Sea

I need to play this one more, and in particular with some of the other rules in place. But I suspect my opinion might not massively change on it. Why, because it’s an abstract game that lends itself to going slower and slower as you play.

In my head, I put this game kind of in the same category as Calico. Some of that is the tile shape, but some is also because there is that abstract puzzle piece to the games. But with Calico, when you get closer to the end of the game, it moves faster. Fewer choices and you know what you want to do. In Land vs Sea, it just gets slower and slower and slower as you play. Decisions might matter more at the end of the game, but the game suffers with that slowdown.

But let me know if you think I’m missing something in the game? Or what do you think of Land vs Sea. It’s one I plan on coming back to, to try at least one more time, but I”m not sure if it’s for me.

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Top 10 Board Games that Offer Good Choices https://nerdologists.com/2022/08/top-10-board-games-that-offer-good-choices/ https://nerdologists.com/2022/08/top-10-board-games-that-offer-good-choices/#respond Mon, 22 Aug 2022 16:46:57 +0000 https://nerdologists.com/?p=7288 What board games hit that sweet spot of thinky, important choices and decisions to make? I have my Top 10 list, at least of right now.

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I wasn’t planning on doing a double post today. But this Top 10 list ties so directly into the topic I wrote about earlier, I wanted to touch on it as well. What makes a good choice in a board game? Well, you can read about that here. And it really does matter that there are good choices in board games. So what are the Top 10 Board Games, that I’ve played, which offer really good choices, and why.

Top 10 Board Games that Offer Good Choices

10. Lost Ruins of Arnak

One of two games that I played at Gen Con that made it onto the list. Lost Ruins of Arnak is just on that edge because I do think once in a while there are too many decisions a round that bog you down. Granted, some of that is adjusting on the fly, which is a good thing.

But the basics of what you do, play a card, buy a card, place a meeple, and move up on the research track, it’s pretty straight forward. It’s honestly a game that looks bigger than it really plays in some ways. And because of the limited number of rounds, I feel like it’s a great balance for that decision making. You know what you want/need to get done, it’s just a matter of creating your engine/puzzle to get it done.

9. Floriferous

Floriferous falls into that category of limiting what you can do on a turn. You place your meeple next to a flower or a scoring card and take it. That by itself is a bit too simple. But based off of the grid that is laid out, the higher you are on it, the sooner you go in the next round. So you need to consider what is in the next round. Is there a card that is perfect for you so you’d take a less optimal card now?

That little bit of an addition to the puzzle means that you have an interesting decision. Which is better, that good card now and hope to get that perfect card. Or take that slightly worse card and guarantee of getting that card. But you don’t need to plan further out than that, so each turn has just enough to plan.

Floriferous
Image Source: Pencil First Games

8. First Rat

First Rat makes the list as the other game I learned at Gen Con. First Rat is all about building up a rocket ship for your rat. Except, it’s just that in theme. Instead it is a really interesting ladder climbing game. You have one track you push up on to gain resources and trade those in to score points. That is like most euro games, it is all about getting resources and points.

For me, though, First Rat, besides having a theme that is more fun, does a really interesting thing. You can either move one rat up and be able to move faster and farther. But if you don’t do that and you move two rats, you are limited as to how you can place them. They need to match colors that they end on, and they can’t move as far. But if you can do that, you get the resources from both spots.

Then you add in lighting the path. You land on spots to push your bulb forward. But if you spend time doing that early, you get double resources on any spot your bulb has passed. Which can be great to push one rat up to the top moving the bulb up to then start moving your other rats for more resources. But at the same time, you’re missing out on the top scoring spots fort he different rocket parts. Really clever design.

7. Gloomhaven

My Number One game of all time, Gloomhaven, is not at the top of this list. I actually think Gloomhaven suffers in two ways. Firstly, most of the missions are just beat all the monsters. So you go into a scenario or mission and it’s generally going to be the same. The decision space, and choices weren’t used the best there. And with the city or road events, the results can be a bit random, so the decision space could use refinement.

But it’s on the list because of the card combat in this game. There is so much decision space when playing out cards. But at the same time, you know what cards you have, and you want to give yourself flexibility, you don’t know what the other characters will do. So it’s picking the cards you hope to have work, and then having to use them on the fly to adjust your decision making. And when you upgrade and swap in a new card, that allows you to refine your puzzle and choices. It’s just great for that feeling of improving what you can do and clever plays.

6. Arboretum

Arboretum, I think, is the meanest game on the list. In Arboretum you are planting trees for your arboretum, or something like that. But what you are really doing is creating routes of trees in ascending order. That in and of itself is not that difficult.

The decision making space comes from knowing that you won’t score your great path of trees unless you still, at the end of the game, have the most of that tree in your hand. So, you could create an amazing route to score, but if someone holds back one card that is higher than the one you hold back, you won’t score it.

Arboretum is a very mean game that way, but it creates an interesting decision. How much do you push to create a great path or row of trees? When do you hold back maybe a card or two more than you would because you suspect someone is trying to block you. The choice matters, and you’re never quite sure if you made the right one.

Marvel Champions
Image Source: Fantasy Flight Games

5. Marvel Champions

Marvel Champions gives you one of the common ways to get some interesting decisions into your game. That is firstly by multi-use cards. So I have a card, I can use that card either for it’s affect or pay it out for resources to play another card. And you need to pay for cards always, so which cards are better to hold onto to play later, or is it better to use it now to get another card out.

I also like the decision about if you defend against damage or not. Defending is good because it means you less likely need to flip over and spend a turn or two healing while the villains schemes. On the flip side, not defending means that you get a hero action to attack or thwart the next round which you might miss out on.

There is just a lot clever in the game. And I like that what I’d consider some of the harder choices, how to build the deck, are done prior to the game. Granted, I don’t do much of the deck building, but I should do more of that. That construction really can set you up for success or failure.

4. Super Fantasy Brawl

Super Fantasy Brawl is a very big box game, but one that is also light to play. You have a limited number of cards that you can play out. There are a few things that I appreciate about the decision making here. Firstly, you have a limited number of cards to use, and you are limited to which ones you can use. There are activation tokens of different colors, and each round you can activate three cards one of each color.

Of course, that leads into the other interesting thing, or one of them, you can sometimes play defense. But if you play a card for defense, that means that I use up one of my colors. I’ve activated that on your turn to play a defense. When it comes to my turn, I’ll have two activations left, so is it worth it?

I also like that you score objectives at the start of your turn. That means if you position yourself to get two trophies, by having majority in some area, I can come in and try and knock you out or push or pull you out of there. It’s a good way to give interesting scoring because you need to take your opportunities to get those trophies when your opponent can’t manipulate you as much.

Calico
Image Source: Flatout Games

3. Calico

Calico is a brain burner of a game. But one that I really enjoy the decision making space of it. Mainly because you have such a limited number of options, but how you place everything matters so much.

I pick one of two tiles that I have to play. But I need to think about the scoring objectives on my board when I place it. And I need to think about how it might attract a cat because of it’s pattern. Or how I can get buttons by matching colors. I think the three different scoring things to think about might be too much for some people, but I really like it as a thinky game without too much going on in it.

2. Tainted Grail

Tainted Grail is on this list for two reasons. Firstly is combat and diplomacy. The card play in those allows for some interesting things. If I go first, how can I get the combat stopped at the right point so you are setup to finish off the enemy? Or how do I get it setup right so that when I stop, I take as little damage as possible.

But then you also have the story element in this game. And Tainted Grail, I feel like, has some of the best story decisions. I wish that I could see more of the story every time that I play. And in the base game, we went down one path which totally shuts down other paths. It isn’t consistently shutting down huge paths, but it might limit little things, which is fun as well.

Hanamikoji Box
Image Source: EmperorS4

1. Hanamikoji

Hanamikoji is a pretty easy #1 on the list. The decision space is great because so much of what you are doing is letting the other person decide for you. But in the game you take four actions. Keep one card hidden to win favor. Keep two cards hidden to discard. Let your opponent pick one of three cards for winning favor. And let your opponent pick one set of two cards to win favor. That is it, but there’s so much to think about.

And so much about it is trying to get into the mind of your opponent. How do you tell what your opponent has when you can’t see their cards. What can you infer from the option that they just gave you. It’s so interesting as you need to read your opponent to understand what is going on. But really manipulate your opponent into picking what you want them to pick based off of what you know.

Final Thoughts

There are a lot of games that make for really interesting choices. These are just some that really stand out to me as being that nice balance. I wanted to put Stars of Akarios on the list but I think it can push past that sweet spot a little bit into extra thinky. Not really a bad thing, more just a part of the game that doesn’t make it the sweet spot. But Stars of Akarios is still a lot of fun as it has that story element to it as well.

I really like the simple decisions but tough decisions of a game. As especially with the likes of Calico and Hanamikoji at the top of the list, those two really drive home that decision making level that I love. I don’t have a ton of options of things to pick, but what I pick really matters for the game. Probably why I like trick taking as well, though none made the list. But there a few that were close.

What game(s) have the best decision making space to you?

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Choices in Board Games https://nerdologists.com/2022/08/choices-in-board-games/ https://nerdologists.com/2022/08/choices-in-board-games/#comments Mon, 22 Aug 2022 14:42:39 +0000 https://nerdologists.com/?p=7286 What is good decision making space in board games? And why does that generally make the board game feel better?

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I don’t know how better to describe this topic, but I want to talk about the different types of choices that you can make in board games. Some games give you lots of choices, some games give you only a few, and I don ‘t think either of those is wrong. Mainly because I think the choices, and how good a choice are they, is really what matters most.

Choice vs No Choice

Let’s first get it out of the way, having choice in game in good. And most games do offer you some level of choice. When we think of games without choice, kids games come to my mind. In Candyland, you flip a card and move. The only choice you get in Candyland is whether or not to play the game. Once the cards are shuffled, the winner of the game is determined.

But it does happen in other games as well. Generally not a ton in the hobby gaming space, but think of any game where you randomly flip a card and something bad happens. I don’t remember the name of the game, but there is a great example of this in a Dice Tower playthrough. One of the members of the Dice Tower flips a card and it causes him to lose his current turn, or next turn. Either way, it was a random card flip with no shot to avoid it that really ruined the game.

So even some small level of choice making is better than none. Let’s look at the Candyland and unknown game example. Candyland, you could give yourself a choice, draw two cards and pick which one to play. It’s not much of a choice but there is a choice. For the lose a turn in that other game, I believe there were character stats. Give a character a roll in a given stat, or card play between two different stats to try and avoid it. Even if it’s semi-lucky to avoid it, like a die roll, make some way.

Good Choice vs Obvious Choice

Now, those choices I give above for Candyland and the other game are choices, but are they good choices. And what do I mean as a difference between a good and an obvious choice. A good choice is one that you need to think about. An obvious choice is, well, obvious. But not just obvious, it is a choice that stands out as notably better than other choices.

Even if it takes a bit to get to that decision, if there is one decision that is much better than the others, that is an obvious choice. A good choice means that you have an option that is best for your plans for winning the game. And that there are a number of options that might be very similar and I pick which one best suits my goal for a game.

A good choice can also make it feel like you’re giving up something as well, as often times you are. You want both things, but there is only a way to do one. It makes for a more interesting game, but also makes it so that players want to come back. If I didn’t see this the first time around, I want to see it the next time. Story driven games, that offer real choice, are good for that.

Making Sub-Optimal Choices in Board Games

But, let’s wrap up here by talking about something that I appreciate in a game. And this comes up less in euro games, and more in story driven and adventure focused games. When I play Roll Player Adventures, for example, I pick what my character would do. Not what I think, out of game is the best option. Is our group reckless, then we pick the reckless option more often than not. Or in Gloomhaven, I might not think a choice is the best one, but if I’m playing an Inox and it is going to help another Inox, I might lean that way.

The best example of this, though, is a role playing game. So a Dungeons and Dragons, where it isn’t a board game. But you play as an elf with very poor wisdom. At the table, you know that it is a bad idea to negotiate for medicine with this dirty guy in the back alley. But will the elf know that? I think because of playing RPG’s, I can role play into a board game more.

Now, there is such a thing as going too far down this path. For example, if I’ve been playing Pandemic Legacy and I generally try to play riskier. If it’s down to the end of the game, or I know if I get another scar the character is gone and it might push us to lose the game, I am going to pull back. I play sub-optimally when I know it won’t hurt everyone at the table, but will create a more memorable experience.

Final Thoughts on Choice in Board Games

Choice is important in a board game. Without choice based off of something, it feels more like an activity. Candyland is an activity even though it has a winner, because the winner is determined by the deck. The Mind gets called an activity by some people. And I would put it more in that category as well because you are making a decision, when to put down a card, based off of nothing all that much. It is just how long you think it should take to play your number.

A good board game is going to give good and meaningful choices. But I do think that a good board game also doesn’t make all the choices that. If every turn is an important decision the game is going to take way longer. You want to have some wins to keep the game moving, but when it comes down to the major moments, you want to have it mean a lot. Mainly to avoid ending up with decision fatigue.

Or limit it to a few options. I like Calico, for that reason. Every decision matters but your decision space is smaller. I play one of two tiles onto my quilt. Then I pick one of three tiles to add to my hand. So, every pick really matters because it is a tight board game for scoring. But every pick is so limited that it’s less overwhelming. To me that is a great balance, where my options are limited but they matter.

What game has the best decision making space for you?

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Gen Con Recap Part 3 – Everything I Played https://nerdologists.com/2022/08/gen-con-recap-part-3-everything-i-played/ https://nerdologists.com/2022/08/gen-con-recap-part-3-everything-i-played/#comments Wed, 10 Aug 2022 14:43:56 +0000 https://nerdologists.com/?p=7252 What all did I get to play at Gen Con? There were a ton of games that I saw and a lot of fun playing them, see all of them below.

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So, I did want I wanted to get Gen Con in that I played a ton of games while there. In fact, that total I believe was 28 plays of 26 games, or something crazy like that. When I say play, I mean I at least got a demo of a game and got to sit down and play a few rounds of it. And then there were some games that I got a complete play in of. This is going to be a recap of everything I played even a few rounds.

Games Played at Gen Con 2022

Lost Ruins of Arnak

There are a few games that I have had on my shelf where I need to play my copy. Lost Ruins of Arnak from CGE was one of those games. And I got to play two games of it at Gen Con, including one full game. Needless to say, and if you saw the video, I liked it. It is a good game with interesting worker placement, light deck building and a great theme. I was worried that it might be more worker placement than I want, and while everything is mechanical, the theme makes it fun.

Lost Ruins of Arnak
Image Source: CGE

Ready Set Bet

This is one that is new, not even out yet. Ready Set Bet is a real time horse racing and betting game. One person is the caller who rolls the dice and shouts out horses as they move forward. The other players, in real time, are putting down bets on horses and trying to make the most money. You can rotate who the caller is, but the game goes so fast, and it is a fun role, that when I played it one person called.

This is a great con game. Everyone is around the table getting excited and shouting or getting into it. And you almost need to stand around the table so you can toss in your bids. It’s clever and fun and plays fast. And I could see getting this one and playing it a few times in an evening and having a great time.

Jekyll vs Hyde

This one I played twice as well. Jekyll vs Hyde is a trick taking game but with a twist or two. Firstly, it’s two player with one person being Jekyll and the other Hyde. The person who is Jekyll wants to keep the number of tricks as even as possible. Win too many or lose too many and Hyde advances on the board to the monster side. The Hyde player wants to get that difference up to get across the board. It is a fun idea and feels different, plus who top suit is determined for a trick is interesting as well. Not a two player trick taking game I need, but one I’d gladly play.

First Rat

First Rat has a silly but great theme. The moon is obviously made of cheese and you are rats trying to build a rocket to get to the moon. It is an interesting game where you are pushing your rat meeples up a track. You can push one up fast, unlock more rats or you can go slower and try and combo getting resources to build your rocket.

What you do on your turn is simple. You move one rat up to 5 spaces, or two rats up to 3 spaces as long as they end on the same color. But just that is a great puzzle. Plus how you pick what you do and what you’re going for works really well. It is a game that I wouldn’t have tried if it weren’t for Gen Con.

Draftosaurus

A game I already know I love and I own everything for. This was later one of the days at the con. I wanted to play a game but most of the bigger ones were either shut down as they take too long or already in the swing of things. Draftosaurus was easy to just sit down and play. The game is so light, but still it’s a lot of fun to play.

NFL Five

One that I demoed and came home with because if you demoed you got a demo copy. This is basically a way to sell packs of football cards, and specific ones, for the game. I describe it was rock paper scissors but instead of there being a tie option, you just need to watch. So it’s a guessing game that you can mess around with a little bit. It’s very light and just fine, but it was free and it was open for demoing so why not give it a shot.

Catapult Feud

Another one I own, this was me wanting to set down my bag after I bought Burncycle. Catapult Feud is fun, it’s fun building the castles and launching balls to try and knock it over. The game is barely there, but the toy factor is so high, who even cares.

Fit to Print

This is one that I believe was on my too demo list. Fit to Print is about making your best front page for a newspaper and scoring points based off of that. It was fun, and interesting because of the real time aspect to it. You start out picking out tiles which are articles, pictures, and ads for your paper. Then when you’re ready you try and set-up your layout as fast as possible to score the most points.

The game is simple and fun, and the real time element that didn’t bother me. I think because the feeling wasn’t intense. I had three minutes to do everything. But I never felt like there is too much time pressure on it. Nor is it like Fuse where it is always counting down. It’s fast moving and light fun, but the real time doesn’t add stress.

Spicy

Spicy was a bit of a miss for me. This is a bluffing game where you put down cards of different spices and they need to go up in numerical order, though you can skip numbers, but always ascending. You need to call out when someone lays down a bluff. Playing with masks makes the game trickier. And at three it was just okay. For me, the concept of the game and what it pulled off was less interesting than a bluffing game like Skull.

Galaxy Trucker
Image Source: CGE

Galaxy Trucker

Here’s another game with a real time element that I like. I wanted to demo the new version of it, which I did. And I don’t really feel the need to upgrade my copy. Nothing seemed to have changed too much, so might as well keep what I have. I enjoy Galaxy Trucker because again it’s a real time game or a game with real time elements, but one that doesn’t take itself too seriously. And then if you are lucky, you can build up your ship so it won’t blow up, if you are lucky.

Let’s Dig for Treasure

A push your luck game. This one is very simple, you pull cards until either an evil skeleton gets you or pull up two worm cards. But you can bank your points whenever you want. The artwork on the game is fun, and as the person who demoed it said, it’s a restaurant or bar game. One that’s small enough you can take it along and pull out and play easily. Not much thought or strategy to it, but it works well enough.

FYFE

This is a random game that I got to try because the table was open. It reminds me a bit of Village Green and Calico. You are putting down discs to complete different scoring objectives in rows and columns. But you need to think about rows and columns so that you can score as many things as possible. It gets tricky as you start to have limited options to fill in and now which thing do you think it’s more likely to be able to get and score. Not one I needed to add to my collection but not a bad game.

Knights of the Hound Table

This is a small game that I was tempted to pick up. Knights of the Hound Table is a head to head battler. You put down one hound as an attacker, one as your defender, and one for their power. Then you compare, take damage and buy cards to improve your deck of hounds. The artwork is cute on the game, the game play with picking which power to use is interesting. Better for a small box head to head game than I expected.

Village Rails

I mentioned Village Green, Village Rails is from the same company and it shows. You are making rail routes to score points. Keeping track of where the tracks are going is trickier than what is in Village Green. But you don’t have the column and row scoring in Village Rails. So it is slightly easier, I’d say, and just as fun. Plus the artwork on the cards is amazing and the game itself felt pretty relaxing. A small box game I’d want to add to my collection.

Coatl

Not a new game but Coatl is about building out your best Coatl to score points. The game play is fine, it is basically collect pieces then build out your Coatl. I wish that the game would move slightly faster than it does because of how light it is. The toy factor is fun, but that is not enough for me to really recommend this game. It is more going to be one of those fine gaming experience that I’d play again but wouldn’t seek out.

Flamecraft

Flamecraft was only there for demo, I was kind of hoping it’d be there for sale. But Flamecraft is a worker placement game with dragons. You are trying to collect resources to improve shops and end up with the favor in the end. How you play is simple, you either go to a place and collect resources or to fulfill a contract. What makes this game is the artwork. I wish I had backed it for that, and now that I’ve played it, at least a few rounds, I suspect I’ll add it because of how cute it is.

Starship Captains

A new game from CGE, I snuck my way into a game the first day. And I got to play the full game which is nice. It is an action selection game where you build up a little bit of an engine, fly around, and try and complete contracts and defeat space pirates. The game moves quite fast, I would say too fast, though that’s probably a good sign that it leaves you wanting to do more and to try again to do even more.

Meadow

Meadow is one that I knew I wanted to see because it’s pretty. But looking at it and watching the GloryHoundd play of it, I thought it likely wasn’t for me. You can watch their video below. But the game itself was fun to sit down and try. I’m still torn on it because it’s a very thinky and pretty game. I am worried that AP would set in too much if I picked it up. I even found myself having to think through what I was doing for a bit. It’s one I’d love to try again though.

Asking for Trobils

Another one that was played on the GloryHoundd Youtube channel. You can see that play below. A worker placement game that is very light but a good amount of fun. You are basically building up traps and things to get Trobils which are worth points. Two players was fine with the game, I feel like it’d do a bit better with more and with a tighter board where you bounce each other more.

Twilight Inscription

One of the big games I wanted to try out at Gen Con. This is a 2 hour roll and write game based in the world of Twilight Imperium. It delivers on what it promises. And I don’t think that the game is too difficult to follow. There is just a lot later in the game when you get a ton of resources to spend and figuring out how to do that in the most efficient way.

The game comes with four boards. So you activate one board each time, whether combat or exploration, or whatever else they might be. And you do need to do a bit of everything, but you can really focus in on how you want to score your points. A fun game that I want to add to my collection.

Dwellings of Eldervale

Another game that I own but I hadn’t played. Sitting down at Gen Con is a great way to learn a game that you don’t know or you want to know more about. Dwellings of Eldervale was a lot of fun to mess around with. The core game play is fun for it and I like that this is a worker placement game but it feels so much bigger than that. You can do a ton of big things and just have fun with it. And there is no trading in the Mediterranean.

Oathsworn: Into the Deep Woods

And yet another game that I own. Oathsworn just came in before I left for Gen Con. I was almost tempted to move it to the top of the queue but Stars of Akarios First. We didn’t do the city and story part of the game. I say city, it could be different map locations where the story is happening. But we got into the combat and that was fun.

What I really like is how you can push your luck. You can draw cards for hits and you can pick how many to draw. You can roll dice and pick how many to roll. The more you roll of the white dice the more damage you can do. But at the same time the closer you are to busting.

Hero Realms

Hero Realms is one that I played day one and bought day two. And I even got crushed when I played it. But I really enjoyed the lighter deck building of the game. And I thought that it worked well for what it is. Plus it’s a two player game and battler game that is easy to learn. And the deck building combos are not hard to understand. I picked up the cooperative expansion as well which will be fun to mess around with.

Batman: Everybody Lies

I actually got this to the table last night again. But I did a prologue for it at Gen Con at an event. I’ve written and talked about it twice before. See my Highlights here for more information. But this is basically the Detective system with Batman theme from Portal Games.

The biggest change to it is adding in hidden personal goals. It means you might advocate for something for your character that you might not otherwise think about. Or that you might suspect is a red herring because it’ll answer a question for your character. It still is not competitive and the main focus is on the main case. But because of that personal goal it makes it different to play via Zoom like I did last night.

Long Shot the Dice Game
Image Source: Perplext

Long Shot – The Dice Game

I almost forgot that this was at Gen Con. But I’m glad I didn’t. A horse racing roll and write game, Long Shot is a lot of fun. I even picked up a copy to bring home. In this game you roll dice and move horses forward around the track. At the same time you are putting bets on horses, filling in spots on your board, and trying to be the person who has the most money at the end of the game. The whole track and physical board element of the game makes it feel different and the game isn’t that complex.

Caesar’s Empire

This is another one of those sit down and play a game because I needed something to do. And Caesar’s Empire is a just fine game. You basically are building our routes to get to cities and score points. The two player game needs a slight rules clarification, possibly. But the whole idea is that you can build off of other people’s roads. Is it worth it to get some points if you are giving them more points. All you do is build onto routes each turn. The game is okay, not one that I’d recommend that highly.

Paint the Roses

Paint the Roses is a great deduction game. It is hard to explain, I feel, without the board but with the board it is easy to explain. The general idea is that you’re trying to get the garden perfect and not have the queen of hearts take off your head. But each of you have a hidden (or multiple throughout the game) things that the queen wants. It might be two red roses next to each other or a diamond and heart shaped topiary next to each other.

Paint the Roses
Image: North Star Games

You place a tile on your turn and then everyone puts down their clue tokens if it matches. So if I have two red roses and I place down a red rose next to two others. I put down two cubes. Basically giving information that I have two matches. And everyone puts down their clues. Then you need to make a guess on someone’s card. If you get it right you move ahead and the queen of hearts moves ahead one. If not, she moves head faster. Really great puzzle that I want to play again now.

Mythic Mischief

Probably one of the hotter games of the con, I got to play Mythic Mischief in a two versus two game. I suspect I’d like it better as a one versus one game. I also suspect I’d like it better in the blitz mode where you only can take so much time to do your turn.

Mythic Mischief is an abstract game with some fun powers and cool characters. But it’s also a game that induces a ton of AP (analysis paralysis) and for me that knocked the game a lot. The game just isn’t heavy enough to make it worth the amount of time and thought. If I want something like that, I want a big game, not this lighter heavily produced game.

Final Thoughts

I did what I wanted to do, I played a ton of games. I believe that is maybe up to 29 plays and 27 games? But either way, it is a lot and I had so much fun with it. I do want to do a Top 10 list of all of those games, see which my top ones were. So expect to see that tomorrow most likely.

What were the top games that you got to see if you went to Gen Con? And in particular, which ones were the top you got to play or demo?

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