Canvas | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Thu, 12 Oct 2023 12:58:59 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Canvas | Nerdologists https://nerdologists.com 32 32 Top 100 Games (of all time) 2023 Edition – 90 through 81 https://nerdologists.com/2023/10/top-100-games-of-all-time-2023-edition-90-through-81/ https://nerdologists.com/2023/10/top-100-games-of-all-time-2023-edition-90-through-81/#comments Thu, 12 Oct 2023 12:54:16 +0000 https://nerdologists.com/?p=8417 Join me for the second part of my Top 100 Games (of all time) 2023 Edition. Which games make the list as some of my favorites?

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We’re back for the next part of my Top 100 Games (of all time) 2023 Edition. Three new games in this section of the list ranging from a TCG, a party game, and a card drafting game. See which games make the list by checking out the video from Malts and Meeples below. And I’ll put the list down as well in case you don’t have time for the whole video.

Catch up on my Top 100 Games (of all Time) 2023 Edition:

100 through 91

Top 100 Games (of all time) 2023 Edition – 90 through 81

90. Galaxy Trucker

Galaxy Trucker is a fun fast paced game that you can’t take too seriously. It’s about building what you hope is a good space truck and getting across the galaxy, picking up goods, and well, hoping that your ship isn’t blown up by asteroids or pirates. Which, you can do, you can build a great ship. But the ship building is done in real time. So it is easy to mess up your ship and have half of it blown away because of a misplaced asteroid.

Normally I don’t love real time games. But Galaxy Trucker is not against a clock. Instead, you build as fast as you want, and the fastest player determines the speed. And, to add to it, that is only part of the game, the rest is seeing if your ship gets blown up. So the game gives you a breather between the real time elements which I think works well.

Buy Galaxy Trucker

89. Final Girl

Now we’re onto a horror film of a game with Final Girl. Final Girl is a solo only game about what it says it is, the final girl of a horror film. If you’re not familiar with this trope, most horror films end up with a final girl standing at the end of the film after all their friends have been killed. The question is, are they able to kill the bad guy (or deal with them) or will the get killed?

That is what Final Girl is all about. Can you manage your cards, rescue the characters that are not the final girl, and then deal with the bad guy at the end. Van Ryder Games has done a great job of giving you all sorts of films. There is a Hans the killer at a summer camp or you might be at a circus or dealing with a ghost. And they are adding even more with a third crowdfunding campaign going on now.

Buy Final Girl

88. Doodle Dash

Now we’re onto a party game, and I don’t have too many party games on the list. But Doodle Dash is one that I really like because it’s the type of party game I want for drawing. One where it doesn’t matter how good you are because, as the name suggests, sometimes speed matters more.

In Doodle Dash one person is the guesser. They want to guess the image as fast as possible or with as few clues as possible. Everyone else is drawers. And they draw as fast as they can. The first person grabs the first person marker, the second fastest starts rolling a die, and when that die hits stop, everyone else stops. And then in order, fastest, second, and everyone else, the pictures are revealed. More points the earlier on the guesser guesses it, but that is also the worst picture, possibly. So it’s a blast and one good for a lot of laughs.

Pre-order Doodle Dash

87. Calico

Going from something silly, we now have Calico, a game with a calico quilt on the front, not a calico cat, which is an abstract game about making quilts. Your goal is to get the most points by completing goals, matching colors to get buttons, and matching patterns (since cats are color blind or a number are) to get cats on your quilt.

This game looks all peaceful, but it’s a pretty intense game. You need to strategize well to complete the objectives. Because the objectives give you more points if you get both the color and the pattern to meet those objectives. It might be surround a spot with three of one type and three of another. But if you get three of one color and three of another, plus three of one pattern and three of another, that is how you get the most points. A tense game, but a fun one, and it’s pretty.

Buy Calico

86. The Night Cage

Another tense game, The Night Cage is a perfect Halloween game. You, and everyone else, wake up in a labyrinth with just a candle next to you. You know enough that you need to find keys and then all find a portal to get out. But the labyrinth is ever changing and there are monsters and your candle runs lower.

This is a game where as you move around the labyrinth you reveal new tiles, they might have keys, portals, just pathways, or monsters. And As you leave other locations your candle only lights up a space around you, so you lose the tiles before. You need to work together to get everyone a candle. But if you’re too close, the monsters might pop up and blow out someone’s candle, then they are moving blindly around until another player can relight their candle.

All of this is being done while the stack of tiles is getting shorter. There is no way to get tiles back, they represent your candles. And your candles are getting shorter and shorter. So as you watch that happen will you be able to escape The Night Cage?

Pre-order The Night Cage

85. Destinies

Another game that has some spooky elements is Destinies. A game where all the players are working against each other, but not getting in each others ways too much, to complete their destiny. Each of you know what you need to find, so can you figure out on the map where that might be.

Lucky Duck makes Destinies, and they have a great app for it which leads you through the story. And the story has some spooky elements and offers you conversations and challenges to do. And doing the challenges are simple. It’s rolling dice to see how many successes you get. But you can improve your stats as you succeed on checks and get XP to spend. So you can increase your odds. Plus you have extra dice you can roll, but they only come back so often. When do you want to push for that success or do you need to hold them back. An easy but fun story game.

Buy Destinies

84. Ascension: Deck Building Game

My favorite pure deck building game is Ascension. I know for most people it’ll be Dominion. But I like a few things better about Ascension. I like that you have a changing market, that means that I need to adapt to how I play. I can’t pick out a perfect strategy from the start.

Plus, I think that the combos in Ascension are better. You play with four different factions and all of them synergize a lot amongst themselves. So can you build up an engine that allows you to play a ton of cards and have epic turns. I think that is what stands out so much to me, when I get an epic turn, I can buy a lot and fight a lot of monsters which is why I like Ascension better.

Buy Ascension Deck Building Game

83. Canvas

Now we’re onto a game about making art. In Canvas you take art cards, that are clear, and layer them to create masterpieces. Really Canvas is a game about getting the right symbols at the bottom to score a lot of points, or get lot of ribbons that score you points. However, it does this with great artwork and fun pieces of art that you create. I almost like to see what cool art I can make more than get the points. But when you make a piece of art almost no matter what it is cool. Canvas is a fast and fun game for everyone.

Buy Canvas

82. Ecosystem

Next up we have Ecosystem the drafting game on the list. In Ecosystem you are building out, well, an ecosystem with animals and terrain types. Each of them scores differently. Wolves like to be in a pack, so the person with the most gets the most points on them. Rabbits teleport other tiles around, just like real life. But bear want honey and trout, trout want to be by the river.

And the game is fast. You draft a card and you add it to a 4 by 5 grid. That is all the area you have, so how can you pick cards that will optimize your scoring. But it’s also so simple that it’s not a stressful game. Once you have an idea of the scoring, and each player has a cheat sheet, the game goes quickly.

Buy Ecosystem

81. Star Wars: Unlimited

Finally, Star Wars: Unlimited, this game isn’t even out yet. But I got to play it twice at Gen Con and I really like this game. The Star Wars theme certainly helps. But for me, when I compare it and Lorcana to Magic the Gathering, this is the one that gave me more of a feel of being full of combos as you build out what you’re doing. The base decks only had some, but as they’ve revealed more cards, I see more possibilities.

However, like Lorcana it is built to be a whole lot faster. You play out a card or attack with a card on your turn. There aren’t really other options. It’s not do everything on a turn, and your opponent can’t really respond at all. So the game is straight forward and keeps moving fast. It’s something that I don’t always love about Magic, it takes a long time on the turn. Star Wars: Unlimited it’s a whole lot faster.

Coming in Q1 2024

Upcoming Streams

So, 8 PM Central next Wednesday the plan is continue with the Top 100 Games (of all time) 2023 Edition. It’ll be games 80 through 71. I don’t even remember what is on the list, so I can’t really tease it. Join me and see what makes it on the list, will there be new games? Will there be roll and write games? Is the first campaign game going to be part of that section?

And then the other time I stream during the week is Monday at 9 PM Central. Join me then as I play a solo game. I’m not sure what game I’ll be playing. Maybe more Trailblazers as I seek to break 50 points. Or it might be Number Drop. A roll and write game that I can play solo that I haven’t gotten to yet.

But the best way, if you want to know when I go live or a new video goes up (it’s basically always live), please consider subscribing. You can do that here. And click that notification bell on the channel and you’ll always know when I go live.

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Cozy Board Game https://nerdologists.com/2022/10/cozy-board-game/ https://nerdologists.com/2022/10/cozy-board-game/#respond Mon, 31 Oct 2022 11:46:01 +0000 https://nerdologists.com/?p=7503 With the search on to find cozy things in culture right now, what does that mean to be a cozy board game and what are some?

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The idea of cozy things is big, I feel, right now. Things you can play, watch, or read so that you can relax. It takes away from the normal world and let’s you just escape into a bit of enjoyment for a little while. So, of course, I want to look at what can make a good cozy board game.

What Is A Cozy Board Game?

Now, this is probably where we can get into a debate right away. Some people will have some idea, other people will think it means another thing. But I think cozy can encompass a lot of different things. But for a board game to be cozy, I think it needs a few different things to be true, or at least a combination of some of them.

  1. Not Overly Complex
  2. Aesthetically Pleasing
  3. Short Length
  4. Not Too Competitive

Not Overly Complex

This I think is the first point of contention. I think there are games out there that are more activities. Even one I enjoy, A Gentle Rain, is more of an activity because the decision space and rules space is so limited. It doesn’t have to be taken to that level. But it is a game where you can hold all the rules of the game in your head without that much trouble. Even if you don’t learn rules all that well, a time sitting down and playing a round or a hand, you know the game.

Aesthetically Pleasing

I think looks, generally, are a key part to this. A pretty game is easier to sit down and play. And a prettier game feels less mean. It actually surprises me when a pretty game is mean because I don’t expect it to be that. For example would be Calico which is so tight in how it plays and missing out on a tile can cause you to miss out on a lot of points. But a pretty looking game is definitely another element that is important.

Short Length

I also think it’s important that the game isn’t too long. A long game is going to feel like it drags. Especially if it hits on the first part, simple rules. Simple games generally do not provide the depth in strategy that a heavier game does. And because of this play time matters. But less that they are less interesting to play, but more that the longer they go, the less interesting they are. I enjoy a game like Criss Cross, but if that game was twice as long, it loses it’s charm. So short or at least the right amount of time for the amount of rules.

Not Too Competitive

By this, I don’t mean that it shouldn’t be competitive. I think that often times competitive games make better cozy games. Why, because the game trying to beat you generally is done in such a way to give good tension. In a competitive game you can lean towards competitive but solitaire or minimal player interaction. If I can focus on what I am doing and I do not end up in direct conflict with you, I think that makes a good relaxing experience.

5 Cozy Games

Ohanami Cards
Image Source: Board Game Geek (@kalchoi)

5. Ohanami

This is probably the first game that comes to my mind when I think of a cozy game, or at least high on the list. The game is simple, you draft two cards and you put them in three columns. You are picking cards to score points. And scoring is interesting, blues score every round but fewer points. Greys score the last round but more points. There is strategy, but it is all easy to keep in your head. And nothing I take is going to really mess you up too badly. I will leave cards you can use, most likely. Plus the artwork is good and play time is shrot.

4. Kohaku

Kohaku is another very pretty game, probably the prettiest on my list. It is a game about building out a koi pond and scoring points. You pick two tiles and decide where to place them in your pond. One is going to be a fish and one is going to be a scoring tile. Picking and placement rules are very simple but you end up with a very pretty game. Especially with the Kickstarter edition, or first print, where it has double layer acrylic tiles.

Kohaku Koi
Image Source: Board Game Geek – @kalchio

3. A Gentle Rain

A Gentle Rain, I already mentioned this one and how it borders on an activity. But in Gentle Rain, you are picking up a tile and placing it into a big pond where it is raining. A pretty look for the game. You are trying to complete groups of four completely getting the four corners to touch. You do that by matching the flowers on the tiles. When you do you put in a disc and the goal is to play as many of those discs as you can. The draw a tile, singular, limits your options, but there is strategy to how you place. And it’s a very fast game.

2. Sagrada

The biggest game on the list and some might disagree with me on this one, is Sagrada. To me, this maybe isn’t the coziest game, no real order to this list. But it is a cozy game. Building out your stained glass window is pretty. The dice, windows, everything about the game is pretty. And the rules are a bit heavier, which is okay the game is a bit longer. But the basics are pretty simple. You draft a die and place it so it isn’t adjacent to the same number of color. At the end it can be tricky to play, but it never feels stressful. Even if someone drafts what you want.

Canvas Paintings
Image Source: BoardGameGeek

1. Canvas

Finally, we have Canvas. Canvas is a simple game of picking pieces of artwork, overlaying them, and creating the best image to score points. And I know the point scoring is what gets some people and probably takes it off the list. Mainly because Canvas can feel like there is a balance between trying to score points and wanting to make pretty artwork.

It becomes a cozier game when you realize that you can just create the pretty artwork. Sure, points do matter, but it isn’t everything in the game. Even if you just layer the artwork for yourself or to show it off and then go to the good scoring combination, it is fun. And it is fun to see what you create and at the end of the game to judge which is prettiest, even if that isn’t the point of the game.

Final Thoughts

Cozy games are fun. But like anything, a cozy video game or a cozy movie or TV show, I don’t want that all of the time. But I do want to have some games like that in my collection. If it was all I had, I wouldn’t feel challenged and stimulated. If I didn’t have any, I wouldn’t have games to play when I just want to relax and clear my brain.

But, your mileage might vary as to how cozy a game can be for you. I put it this way for myself, I try and win games but I don’t need to win a game. For other people without winning a game or trying so hard to optimize to win a game a game isn’t fun. So if a game is too simple, which a lot of cozy games are simpler, they aren’t as fun for them. So know how competitive you are in a game.

What are some of your favorite cozy games?

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Standing Out In The Board Game Crowd https://nerdologists.com/2022/08/standing-out-in-the-board-game-crowd/ https://nerdologists.com/2022/08/standing-out-in-the-board-game-crowd/#respond Mon, 15 Aug 2022 16:05:57 +0000 https://nerdologists.com/?p=7267 What can make a board game stand out in a crowd? There are some areas I think work better than others, but what stands out to you?

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Gen Con coverage is done, though, this can tie back into Gen Con. But the idea is, how do you stand out with your board game in a very crowded board game market. Games and companies are fighting for your money all the time. Whether that be on crowdfunding or on the shelf at a big box store, or your local game store. All of those games are fighting for your time and money.

The question is, what can make a game stand out, and how much does a game need to stand out?

Does Your Board Game Need to Stand Out?

The answer in my opinion is that it does. Though standing out can mean a number of different things. You need a game that immediately catches your eye with the box. This could be bright and flashy, or it could match the type of game that people expect for it. Euro games often don’t have the most striking boxes, but you know what is in them.

But generally, you want something that stands out on a shelf. If you can get someone to pick your game up off the shelf and look at the back, that is step one. And that might be enough to get a number of sales for the game.

The next part of this question is do you need to stand out with game play and components, and what does that even mean? The short answer, as we’ll dive into what it means coming up, is that maybe you need to stand out. Not all games need to stand out, but you need to match the standards expected. Beyond that, you can certainly help your game with both of those.

Gloomhaven
Image Source: Cephalofair Games

What Can Make Your Game Stand Out?

Theme

For me the first thing that I think of is theme. If your theme is different, not only will the box probably catch my eye, but also it’ll keep me around to see how that game works. But it isn’t just that, it is also for more standard themes. If you do a fantasy game, how do you not fall into the trope of fighter, rogue, wizard, cleric? Or if you are doing a space game, how is it not Star Wars?

Examples

First Rat

First Rat never would have caught my attention except for the theme. And even then, with the company the game is coming from, I have nothing really against them but their games don’t catch my attention, I wouldn’t have been that interested. But the theme of a rat building a rocket ship to go to the moon meant that I’d be willing to try it.

And I am glad that I did, but that’s not really the point. The point is that you took a game with basically some resource gathering and victory points and put a weird theme on it. And when I got into the mechanics, I realized that I really enjoyed the game. The theme definitely helps. If this were just pushing up a track to get resources to trade at a Medieval market, I would be less interested.

Gloomhaven

Gloomhaven is an example of a theme that is pretty common. It is fantasy. But Isaac Childres built a world that is completely unique to Gloomhaven. The characters are all different and it feels like no fantasy that has been done before.

But it also doesn’t feel like it’s trying to be that. Let me give an example, theoretical, of how this works. It has characters who can heal, but they aren’t the cleric. It has better tanks, but they aren’t a barbarian for a fighter. Each of them does something that feels different than your classic D&D tropes. And it does that without making itself too confusing or convoluted. A lot of fantasy games go with grand fantasy names and a backstory that doesn’t matter that much.

ISS Vanguard

ISS Vanguard is a game that actually isn’t in my hands yet. It will be soon, but it isn’t yet. This does fall into that epic space game. But it isn’t so much the good versus evil that you end up with in Star Wars. It probably is closer to a Star Trek where there is more exploration.

But what feels different about this one is that exploration. You travel throughout this galaxy or area that you’ve decoded a signal to. The call is making you want to know more, but the directions are less clear. ISS Vanguard is all about exploring space and figuring out everything that is going on. Plus maintaining your ship, keeping crew happy, everything like that as well.

Etherfields

Etherfields is very much a world that is completely different than anything out there. A world where you dive into your dreams and nightmares and are exploring. This would again fall under fantasy, but in such a different way than your standard high fantasy settings or epic fantasy settings like Lord of the Rings.

Etherfields pivots a long ways away from the standard which I think is good. It is going to draw people in because it feels completely different. It doesn’t need to walk that line of fantasy that we know and the fantasy that it is. Being it’s own thing so completely means that it doesn’t need to build off of anything that we know.

Components

Components are another way that you can stand out. This could be a mountain of plastic minis, it could be amazing nature artwork, it could be a volcano. Whatever it is, when you flip over to the back of the box and see it, it catches your eyes. Some of these fall into the next category, the Gimmick, so I’ll talk about those then. But there are plenty of games that stand out because of the pieces that they have in the game.

Examples

Wingspan

Wingspan is an easy one to put on the list. Firstly, there is all of the amazing artwork. This is an example of a cover that immediately draws you in. But going along with that, it isn’t just on the cover. All the cards show off Beth Sobel’s artwork. And all of the birds are different, so there is a ton of artwork. Then you add in the eggs and the bird house dice tower. The game gives you great components.

Century: Golem Edition

Century: Golem Edition is another one that gives you amazing components. I wanted to come up with a game that has metal coins in the box, and Century does. And I could talk about the artwork here as well. But the artwork isn’t the other component that immediately draws you in. In Century Golem Edition you are collecting games. And the game pieces are vibrant and fun tactilely to play with. Collecting those and trading them around really makes the game stand out.

Image Source: Board Game Geeks
Marvel United

Finally, I mentioned minis, so if you want a game with a lot of minis, Marvel United is a way to go, especially if you backed the Kickstarter. Chibi minis might not be everyone’s style, but I enjoy them. And I think for a light, family weight, easily accessible board game, they work great. So if you get everything, you can play as whatever hero you want. And for a fan of the IP, that is easy for me to want them all.

Mechanics

Let’s not overlook mechanics. There are a number of games that come out with a mechanic that just feels different. Some of these again border on gimmick, but they are important to the game, and generally not the only game that uses them. But a slight twist on a mechanic can make a game stand out.

Examples

Cartographers

Cartographers does two things that I think make it unique for a roll and write game. The first is not totally unique to it. But the idea of how it scores. You score two things for spring, then one of those things and a new thing for summer. But when you get back to winter, you score one of your objectives from sprint again. So you kind of plan out your scoring a little bit as you go. And not everything scores every round. But also, you write on your opponents board as well as your own. When a monster comes out, you figure out the bad spot where to place it.

Gloom

Gloom is another example of two things, neither which is highly unique, but still are enjoyable. In Gloom you try for the fewest points possible. That is fairly unique. You want your family to die the worst deaths with the most negative points possible. Gloom also uses transparent cards. So you layer on these negative effects on your own or positive on your opponents. You still see your character through the cards, and the negatives that you’ve played before. Other games do this, but I enjoy it a lot in Gloom.

Gloomhaven

Gloomhaven makes the list in a couple of different categories. But for mechanics, it’s all about that card play that you do. You pick two cards to play. One you will use the top half, generally an attack. The other you will use the bottom half, generally movement. But you want to pick with flexibility. Because the situation at the start of a round, as monsters and other players go, might not be the same at the end of the round. Plus, it is just a dungeon crawl without chucking a handful of dice.

Gimmick

Another way is by a gimmick, and this is kind of the last one. Gimmicks in board games can be great, or they can hide the fact that there might not be much game there. So a gimmick can be a bit of a risk. There are three games I can think of passing on because I wasn’t sure about the gimmick in them. Two haven’t fulfilled yet from crowdfunding. The other one I backed the second time it was on there.

Examples

Canvas

Canvas uses that clear cards, something that I put in as a mechanic. But it is also a gimmick, one that is needed for some games. In Canvas, it is needed for the mechanics of the game as you try and layer symbols to complete pictures and score points. It also creates really wild pieces of artwork which counts for a lot as well. At least in terms of the fun of the game.

Potion Explosion
Image Source: Horrible Guild
Potion Explosion

Position explosion on the other hand is really a toy piece in the game. A little chute that drops marbles down into a tray in different columns or paths. Then you pull out the marbles trying to get like colors to hit and collect those. And you put them on potions to make those positions. The whole thing of the game is there there is toy factor, but the game has a lot of fun game play as you combo potions you’ve made into being able to complete more potions.

Ice Cool

I probably could have put only dexterity based games on the list, but that isn’t fair. By their nature they tend to have more of a gimmick and more of that toy factor to them. Ice Cool, though, really stands out as having a gimmick to it because the boxes are the board. You take off the lid and there are more boxes inside. You put them together in such a way that you have a school. It is unique and fun.

Final Thoughts

Anything you can do to get a game noticed is probably not a bad thing. Though, some companies take it too far. It is important to put out a game first. But there are things that can be done, sometimes that are ignored, to make a game stand out more. And get more people to pick it up off a shelf to try and play it. That is really the most important first step is getting it in front of the people who will be interested.

What are some things that have made a game stand out to you? Any games that had the perfect packaging but then were a dud?

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365 Days of Gaming – May Recap https://nerdologists.com/2022/06/365-days-of-gaming-may-recap/ https://nerdologists.com/2022/06/365-days-of-gaming-may-recap/#respond Wed, 29 Jun 2022 15:50:03 +0000 https://nerdologists.com/?p=7124 A bunch of board gaming was done in May for my challenge and I'm just getting to talking about it now. What games did I play in May?

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I am way behind on getting this posted. June has been an interesting month with life stuff getting in the way of me thinking about what I haven’t or have posted. And the 365 Days of Gaming slipped past me. But I did get in a good amount of gaming in May so it’s time to do a recap of that with one day left in June. So we’ll be having some June gaming coming up soon as well, but I’m getting more in the next two days to add to the list. Let’s get tot he games.

May Board Gaming

Paper Dungeons – 10 Plays

This one you can watch over on Malts and Meeples and I’ll put the last video down below. But a dungeon crawl roll and write game. I really like it, and I want more. I want a bigger story, I want different sheets to play off of, more monsters to play around with. And just a few more things to change it up.

Biblios – 4 Plays

Biblios is one that I want to play more of. Four plays were fun and I’ve played it at 2 and 3 players. I want to try it at four sometime. It’s basically a set collection game where you try and get majority in different colors. I like it for that, it has some good choices but is mainly a filler game.

Village Green – 4 Plays

Another one that I believe I played on Malts and Meeples solo in an attempt to “fix” the solo mode. I think I came up with a good way to do that. Mainly, having cards fall off the rows so that the rows change up more as you play the game. Otherwise the solo experience is a bit boring.

Icecool – 3 Plays

Icecool, a game that I am always down to play. I brought it in to work one day and we had fun messing around with it. And all the players had a fun time with it. It’s a nice one as always to just sit around and play and have a laugh with.

Matcha – 3 Plays

Matcha is a fun trick taking game and set collection game. What is really interesting about this game is that some tricks it based off of number and some off of the suit that is played. And the fact that you can win by not winning tricks enough times is interesting. The game plays fast and it’s a solid two player trick taking experience.

Tainted Grail – 2 Plays

Oddly enough, I don’t think that there is any Tainted Grail for June, or there might be a play. One of the players bought a house and has been busy with that. But as always Tainted Grail has been a fun experience of exploration, fighting monsters, and finding out the story. Really it is for the story.

The Quacks of Quedlinberg – 2 Plays

Got to play Quacks of Quedlinberg again, and it was fun. We swapped up the ingredients powers which made it a different game in a good way. Obviously it’s set-up for that, and I’m glad that it does make that difference. I like the push your luck element to it and the catch-up element. I really want to try with more than two player, though it won’t make a massive difference to how I play the game, but it’s just a fun one I want to share.

Quadropolis – 2 Plays

New game off the shelf with Quadropolis. Though, it is one that was published a while ago by Days of Wonder. I really like how it works to put out places onto you board and the placement rules for it. And I think that while the game is pretty straightforward, there are a lot of good decisions that can be made in it. And how you take the tiles and place them just works well. Accessible but thinky is a good way to describe the game.

Incan Gold – 2 Plays

I want to find a push your luck game that I really like. I’m not sure that Incan Gold is going to be that, though I did have fun with it. I think that push your luck is a bit group dependent. Some people are too risk adverse so will drop out early. Others it’s less fun for because they push in too far. But I had a good time with it.

PitchCar – 2 Plays

More dexterity gaming with PitchCar. This one was fun because a couple of kids were playing as well. And they had a solid time with it. Also it was at the GameZenter so we had people coming over to see what we were doing.

Qwixx – 2 Plays

Qwixx is a nice filler roll and write game. I like how simple it is and that element of pushing your luck in hopes to be able to fill in more works well. I think I prefer it at two player just because closing off a row is so powerful, with three or four, whomever doesn’t close something off can’t win, it seems.

Deception: Murder in Hong Kong – 2 Plays

My favorite social deduction game. Won’t say much more on it, but it’s the only one that gives you something real to start talking about from the get go. I’m always down to play it, will hesitate to play any others.

Deception Murder in Hong Kong
Image Source: Board Game Geek

The Table Is Lava – 2 Plays

Another game off my shelf of to be played. This is a silly game of sliding or throwing cards to score meeples. I really enjoyed the play of it, though. Another one of those games that is just a good time and some good laughs as you try and knock over meeples.

Similo – 2 Plays

Similo is a fun party style game of deduction. I like that it is cooperative, so while one person is playing the clue giver, everyone is on the same team. It almost has a little bit of a Codenames feel to it, but because it’s pictures, I think it’s more fun. Plus how do you give a clue if the Little Mermaid is like or not like a Ghost?

Destinies – 1 Play

I want to play more Destinies. I just did a two player game of the introductory scenario. And I loved what I played. The story element is fun, the app integration is slick and adds in good story and adventure to it. And I want to get into the bigger thing where it is all one giant story, with different characters, throughout 3 different parts.

Atlantis Rising – 1 Play

Atlantis Rising yet another one off my shelves for the first time. This one we got a rule or two wrong with it, but got the basic concept of the game right. I really liked it. Firstly, it looks amazing. But also the push your luck element of the worker placement, how far you place out, works really well. And I can see this being a cooperative game that I’d pull out before Pandemic a lot of the time.

Drawn to Adventure – 1 Play

I barely made it through a game of this. Drawn to Adventure, unfortunately, did not impress me. I think it’s cool to do an dungeon crawl or exploration sort of game. But it’s just too limited in what you can do. I wanted more decisions to make and it felt like the game almost played itself. Plus it isn’t a fast game either.

Terraforming Mars – Ares Expedition – 1 Play

I still really enjoy Ares Expedition and want to get it played every now and again. I do want to try, sometime, more than two player. But two player moves so fast, not that more would slow it down much. The card play in this game just works well for me. And once those expansions hit retail, I’ll probably pick up one or two.

XenoShyft Onslaught – 1 Play

XenoShyft is a deck building game that I really love. Again, did not beat the game, but got close. I am not sure if I’ve ever beat the game, maybe once. But I keep on coming back to it because we always get close. And getting close is enough for me to want to try it again and again.

Canvas – 1 Play

Canvas, another one that I’ve played a few times now and at a few different player counts. It’s such a pretty game and while it is very simple, I find it a lot of fun. I can see why some people want to just make the prettiest painting, and that is an option but won’t help you win. But even when going for the best score, it is fun and you get good artwork to look at as well.

The Fox in the Forest – 1 Play

Another trick taking game, this was playing with a different player than the first few times. I need to start adjusting my strategy because I keep on making moves too soon. But I really like this as a fast little filler two player game.

So Clover! – 1 Play

So Clover, amazing party game. Highly recommend finding this one if you like cooperative party games. It’s higher than either Similo or Just One for me. Mainly because while it’s not too hard, there is just a bit more going on with it.

So Clover
Image Source: Repos Productions

Just One – 1 Play

Speaking of Just One, also got that one played. Back to back with So Clover actually. I still really enjoy Just One. The game play makes it very easy to play with basically anyone. And cooperative, for me, puts less pressure on. Though I know for some people with guessing the word the fact it’s cooperative adds pressure.

No Thanks! – 1 Play

Finally, No Thanks! got played again, and one of the people who played it I believe picked it up to play with her family. It’s a fun game and definitely a different bidding feel than sometimes I’ve played it. The players set the market for taking a higher value card lower than sometimes. And it paid off big time for one player.

Year to Date

So, I’m going to keep this a little bit shorter this time. Mainly because, well, I’m going to be doing this again next week. So all of June’s stats are mixed in now. But 8 new for me games were played in May. And 52 plays overall which is more than I thought there would be. May started out slower with plays, I believe, but then ended strong. So I am well on my way to 365 plays for the year.

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Back Or Brick: Globetrotting https://nerdologists.com/2022/06/back-or-brick-globetrotting/ https://nerdologists.com/2022/06/back-or-brick-globetrotting/#respond Wed, 15 Jun 2022 13:27:32 +0000 https://nerdologists.com/?p=7090 Travel around the globe, check off your bucket list, and see the sites in this Globetrotting a roll and write board game R2i Games.

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Traverse the globe with intriguing looking 3D globes in Globetrotting, a globe and write game from R2i Games.

https://www.kickstarter.com/projects/roadtoinfamy/globetrotting?ref=discovery_category_newest

Pros

  • The aesthetic
  • The style of game
  • Company’s preview work

Cons

  • Retail edition price
  • Deluxe edition extras

The Page

R2i (Road to Infamy) is the same company that put out Canvas, so they know something about running a beautiful looking Kickstarter. And this game is no different with that, showing off great artwork and then cool and unique pieces.

That is really a hallmark of what R2i does. In Canvas they have amazing artwork that you layer into paintings. And in the deluxe they had easels. And the globes for Globetrotting are equally as amazing. Add in the fact that it’s a roll and write dry erase board is equally as amazing.

But I do have a little issue with their pricing or what you are getting. So, the base game, retail edition, with shipping is at MSRP. Do you want to get it now, then it’s worth backing, if not, it might not be. And the deluxe edition, it doesn’t add in that much. In the deluxe edition you get a few more goal tiles and a few cards. Compare that to getting easels for Canvas, it feels lacking. Now, what else could they create more deluxe, I’m not sure, because the game is already deluxe. Maybe the easels were an add-on but in either case, the deluxe doesn’t add too much.

The Game

The game itself looks like a lot of fun. You are creating routes for vacations around your globe. You do so in three different seasons trying to complete objectives and getting stamps in your passport. It looks like it doesn’t try and do too much, though as a game.

What really intrigues, though, most about the game is this idea of wanting to travel the same places as the people next to you. That determines how you score points or how many you score points. So you’ll want to work together but not all the time so you don’t give them too many points either. It reminds me of Between Two Cities, I believe it is, where you build up two cities between players and only score the lower.

Here, you score your own thing, but you don’t want to ally with one player too much so that they are getting more than you for completing their goals. It seems like it offers some interesting interactions at the table compared to some roll and writes. A lot of them are very solitaire in what you do, which isn’t a bad thing. But it’s nice to see roll and writes that try and do something different.

Back or Brick

You can probably guess, but this is a Brick for me. Even though I enjoy Canvas a lot, and even though I love roll and write games, the reason to back on Kickstarter just isn’t there for me. Globetrotting is a game that I likely pick-up at retail. And it’ll be part of an online order so chances are slightly below MSRP with free shipping. There is nothing that really is incentivizing me to go get it now besides supporting the company.

And the deluxe gives a price jump and some decent things, but not enough for interest me. It’s less of a deluxe and more of just adding in a module and a bit more game play content. When you say deluxe on a Kickstarter project, I am expecting some physical upgrades versus more stuff. Maybe something like a nicer passport, or something like that.

How about for you, is Globetrotting a Back or Brick?

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Anticipated Crowdfunding For the 2nd Half of 2022 https://nerdologists.com/2022/06/anticipated-crowdfunding-for-the-2nd-half-of-2022/ https://nerdologists.com/2022/06/anticipated-crowdfunding-for-the-2nd-half-of-2022/#respond Mon, 13 Jun 2022 14:22:12 +0000 https://nerdologists.com/?p=7079 We're half way, or nearly, through 2022. What crowdfunding board games am I going to keep on eye on in the 2nd half of the year?

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I’m not going to stop doing my monthly ones, assuming there are good options that I see monthly. But I do want to look ahead for the 2nd half of the year. We are in a slower time, right now for Kickstarter and Gamefound. A lot of that is unstable costs and unstable inflation going on. So companies are putting a pause on their crowdfunding, but that doesn’t mean there aren’t things that are upcoming. So let’s see what crowdfunding has caught my eye thus far.

Anticipated Crowdfunding Games

10. Quantum Shock

The one that I consider least likely to come out. The latest that they have said about it, this was in 2021 mind you, that they were going to be launching in 2022. The game is still in that get notified at launch stage. And when asked in January and June about a timeline, there is no response/information.

But Quantum Shock very much falls into that category of a game that I’d be interested in. It is cooperative, sci-fi, and horror. Three things that I really love. And the aesthetic, at least of the box artwork is interesting to me. I’m poking about to find more information on the game because I’d love to see what the whole look and play of the game is.

9. Moon

From the company that brought us Villagers and Streets, they now have a new game coming, Moon. I don’t know much about the game or about their games in general. But I know the look of the games, and Moon looks amazing in terms of the artwork and graphic design. That is what has me interested. Generally, I feel like my thoughts have been with Villagers and Streets, try before I buy, but Moon, if it looks interesting enough, might be a spot to jump into Sinister Fish Games.

Drop Bears
Image Source: Platypus Industries

8. Sea of Legends: Vengeance of the Empires

An expansion for a game that I own, Sea of Legends. This is going to be a big pirate adventure game. I love the idea of a big sprawling pirate game. And while I haven’t played this one yet, because I’ve heard the app was getting improved upon, I do really want to play my copy. That is likely going to determine if I back this game.

Sea of Legends, like I said, is a big pirate game. You pick a Captain, Lover, and Nemesis, and that drives your story in the game. It is a competitive game, but I like that the story of each character weaves together which intrigues me. I hope that when I play it, I’ll love it. I thought that Merchants and Marauders might be the big pirate game for me, but that one fell flat. And Seafall didn’t seem like pirates.

7. Drop Bears

You heard about this one last week. Drop Bears, based off of the Australian legends for tourists, are basically bears that look like koalas. But instead of being all cute, they drop out of trees and attack with big pointy teeth and claws, if you aren’t careful. I’m very curious about this one. Again, a horror them, which I like and I really like the legend. I’m hoping to get my hands on some press release content if I can to cover it before it launches.

Globetrotting
Image Source: R2i Games

6. Globetrotting

Globetrotting is on here because of the toy factor. But from the same company that makes Canvas, Globetrotting seems to be a roll and write where you are connecting things on a 3D globe. Just that toy factor is great, so I want to see it, play it because of that. A game with good toy factor might not be a great game, but it does make me interested. And Canvas has very good toy factor as well with it’s artwork and is a good game. So I want to see what this one is.

5. Cyberpunk 2077: Gangs of Night City

Again, another one that I’ve mentioned before. CMON is doing a game set in the Cyberpunk world. I don’t know a ton more about it than that. I’d guess this game will have a lot of minis, a lot of expansions, but probably be a fun beer and pretzels type of game.

For me, I wish that it sounded like it had more story. But the theme of cyberpunk is cool. I like games like Shadowrun, or that setting, for that reason. So I’ll be curious to know what this one looks like. Area control is also a mechanism that I like quite well. However, I want more going on in a game than that, so one that I’ll be keeping an eye on.

4. Trick Shot

This one is a reprint of a game that is already out. Trick Shot is a hockey game, very hard to find right now, that comes with minis. I don’t know a ton about how it plays, but generally reviews seem pretty favorable. And the idea of a game where you play hockey seems like a good amount of fun to me.

I would love to watch a video of this being played. My main concern about the game is that it’ll be too slow. Hockey, as a sport, is a fast moving game. Baseball works okay for board games because it is a slower moving sport. But Hockey, Basketball, Soccer, and Football are all harder for me to get behind because they move fast. But we’ll see with Trick Shot, because it looks fun.

3. Stonesaga

OOMM games is putting out a lot of things that interest me. I backed Mytwind. I want Stars of Akarios eventually but it is spendy to get right now. It isn’t that I expect it to get cheaper, but it hopefully will be available for a bit. But Stonesaga is a cooperative legacy game. That right there makes it interesting to me.

Stonesaga
Image Source OOMM

Plus it has a story that unfolds over time, also interesting to me. And it can be played solo. It seems to be about building up a society and your world over generations. But of course, as a legacy game, the world remembers what you do and changes and grows the story as you go.

2. Tainted Grail: Kings of Ruin

Top two were easy to pick. Firstly, an expansion, though I believe a standalone expansion, for Tainted Grail. I love Tainted Grail. I am playing through the third of the stories in the original crowdfunding campaign right now. And I love each story.

Kings of Ruin is something I didn’t know I wanted. And I do not need Kings of Ruin. But I absolutely want it because I love Tainted Grail. This is a story driven game in a grim dark fantasy world around Arthurian legend. It just works well for me and more story in that world isn’t a bad thing, there is just so much content.

1. Rogue Angels: Legacy of the Burning Suns

Rogue Angels is my easy #1 game coming to crowdfunding hopefully in the next few months. And I should soon have some more content coming out on it. I just need to split up some video that I did with a couple other content creators and the designer playing a scenario of the game. You can already see Rogue Angels game play on Malts and Meeples (or below).

But I adore my plays thus far of Rogue Angels. The characters are great. The story is fun, and it is a challenging game. The best way I can describe it and this is a very high compliment is that it is a game that isn’t too complex to play. But, every decision that you make has a ton of depth. You can’t just walk into a room full of bad guys and expect it to work perfectly for you. So how do you plan what is best and work together as a team?

Final Thoughts

I am sure that I missed some big Kickstarter or Gamefound campaigns coming up. I looked for what I could. And I didn’t do anything that you can still late pledge or is out on Kickstarter currently. There are some strong games coming up, and I know there will be a lot more that I don’t know about. That is what them monthly content is for. Plus then the videos that Tantrum House and BoardGameCo put out twice a month or monthly on upcoming Kickstarters.

One that I really would love to put on the list is Slay the Spire by Contention Games. I know they want to get it right before it launches. But Slay the Spire is another game that was supposed to be in 2021, like Quantum Shock, and I haven’t heard anything recently about it. Looking on Board Game Geek it appears they still plan for this year. But it’s not on the list because it was Spring of 2021 and then on and on delayed and reworks. But if they get it right that’ll be awesome.

Is there a Gamefound or Kickstarter you are looking forward to?

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What I’ve Backed on Crowdfunding Part 2 https://nerdologists.com/2022/05/what-ive-backed-on-crowdfunding-part-2/ https://nerdologists.com/2022/05/what-ive-backed-on-crowdfunding-part-2/#respond Tue, 17 May 2022 13:13:45 +0000 https://nerdologists.com/?p=7004 What games have I backed on Crowdfunding, I finish off everything from Kickstarter and Gamefound last night.

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My plan was to go through all my crowdfunding in one evening. But I started last Wednesday at 8 and two hours later, I wasn’t done. In fact, an hour and forty more minutes yesterday is what I needed to get through everything. Helps that there were no storms to go a bit faster. But join me for the finale of going through all my crowdfunding games. Catch part one here.

The $1 Crowdfunding Pledge

Let’s talk about the $1 pledge level. Why do I pledge at that level sometimes, and how often do I get more?

So what is a $1 pledge? It is basically a cheap way to get the updates on a Kickstarter campaign. With Gamefound you can follow along if you subscribe to it. But Kickstarter, is is $1 and often times it gives you access to the pledge manager as well.

The nice thing about a $1 pledge is that you don’t need all the money at once. If both Final Girl and Marvel Zombies run at the same time – they did – then you don’t need to give both of them a couple hundred dollars right at the same time. You back $1 now you can get one now and save up for the other one later.

But how often do I back for $1, once in a while, and I’d say maybe 2 out of the 6-7 that I did that with, I ended up adding in the pledge manager. One, for sure, that I did was The Witcher: Old World. And I believe there was another that I added. I don’t care enough, most of the time, to do $1 and get the updates.

The Drink

A Negroni again. It’s such a good drink, again a warm day and one that is nice to have on a day like that. But a good drink to have stuff around for. It is really one that I like to sip while grilling as well. On a hot summer day it is refreshing and with some ice in there, it doesn’t feel water down when the ice melts.

Upcoming Streams

Tomorrow I’ll be streaming, I think my plan is more Paper Dungeons. So join for some fun to play along. I’m still working my way through that campaign.

I talked about this on the stream, and maybe I’ll talk about it more tomorrow. But I am getting a gaming table with a topper. That will allow for me to leave a bigger campaign game set-up on the lower level and put the top on when I want to play something else. So once that comes, I am going to be getting back to streaming a larger game.

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365 Days of Gaming – March Recap https://nerdologists.com/2022/04/365-days-of-gaming-march-recap/ https://nerdologists.com/2022/04/365-days-of-gaming-march-recap/#respond Mon, 04 Apr 2022 15:40:03 +0000 https://nerdologists.com/?p=6864 What gaming happened in March, turns out there were a lot of new games. Which one would you want to play most from the March list?

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March was another strong month for gaming. In particular, I got a number of new games off of my list. Of course, in the past few days I’ve ordered a few new games to come in, thus making my challenge harder, but let’s see what games got played in the month of March.

March Board Gaming

1. My City (6 Plays)

So started playing this legacy game last December, I think, maybe it was November. And then we took a long break. But the great thing about My City, besides 6 plays in one evening, is that it is very simple to pick back up again. The game is mainly flip a card, everyone places that tile. You try and cover a few different types of spots to not lose points. Then it’s positive points surrounding others, and other adjacency. Simple but fun, and a game that you need to pace out.

2. Paper Dungeons (6 Plays)

You can watch this one played here. Were mistakes made, yes, but I am really loving this dungeon crawling roll and write game. The game play is just fun and there’s just enough going on in it. I have good decisions to make when it comes how I build up my characters and plan of attack. I feel like I have a decent strategy now.

3. Arboretum (4 Plays)

This is a game that got played at work, and normally I bring in a game, we place it once at work, and then I take it home. But we really liked Arboretum, even one of my less gaming co-workers. This is a good puzzle of a game, and a mean game. You’d think a game about trees not that mean, but most that are about trees are mean that I’ve played. This one I really like that you need to keep cards of the type you are building your row of in order to score. But you can block someone if you have more points worth.

4. Mesozooic (4 Plays)

Another new one on the list, played at work and a game night. Mesozooic is a silly game. It plays in two parts, first you draft 11 cards, then you put them out in a four by three grid and it becomes a timed sliding puzzle. Normally, I don’t love timed elements, but the sliding puzzle piece is fun. The game is light and silly, and it just works well with any player count. Plus you make real choices when you draft cards, so it isn’t just real time.

5. Canvas (3 Plays)

This is a Kickstarter that came in at the end of the month. I need to play with the reflections expansion still, but the base game is fun. It’s a very light game, basically filler level, where you are making three paintings. You do that by layering cards to make those paintings. What really matters are the colors and shapes at the bottom, but what picture you come up with too is great. And then it is just a puzzle with those colors and shapes to get as many ribbons and points as you can.

Under Falling Skies Components
Image Source: CGE

6. Under Falling Skies (3 Plays)

A solo game that is a new play for me but has been on my shelf for a while. Under Falling Skies is a cross between Space Invaders and Independence Day, and I like the game a lot. No real complaints about it and you can see my review here. The game has smart dice placement and strategy to it, and eventually I will win.

7. Qxixx (3 Plays)

Another new one and a light little roll and write game. Qwixx is just about filling in rows over numbers with different colored dice. The game plays extremely fast, and the strategy is light for it. But, that said, I was worried before I’d play it that it’d be too boring. I don’t think it is, the game has the right time to weight ratio for me. Just enough interesting decisions, and I like the excitement for hoping to get that one roll you really need to score a lot of points.

8. Sleeping Gods (2 Plays)

Another one that I streamed on Malts and Meeples. Sleeping Gods was a campaign game that I just wrapped up. It is a great game, good story in it, amazing artwork. I’ve talked about it a lot, though, I still need to do a full review.

9. Tainted Grail (2 Plays)

And Tainted Grail is another one I talk about a lot. It’s a great campaign game. Only two plays this month because we missed a week with one of the players being sick. Granted, that week we then played My City instead, which was fun. If you want a big campaign game with great story and a lot of survival, Tainted Grail really works.

10. Nidavellir (2 Plays)

I think this game might be a disappointment to me, which is odd because it does a lot of things I like. Nidavellir is a bidding and set collection game. But, at least at two players, the set collection feels less interesting than it might. The bidding is cool with how you do it, and I like being able to level up my cards. Overall, though, just felt underwhelming. I wonder if it might be better at a higher player count.

Res Arcana
Image Source: Sand Castle Games

11. Res Arcana (2 Plays)

Res Arcana is a really cool engine building game. One that I played for the first time this month as well. What is so cool about it is that the cards in your deck that make up your engine, those are determined at the start of the game. Either through predetermined sets or a draft. And drafting is the way to go, but you start with eight cards and you really don’t get more. So how do you build and leverage an engine with just those cards?

12. Dice Throne (2 Plays)

It’d been too long since playing Dice Throne. I really like that game, though, I’ve come to realize I don’t win too often. I thought I was going to with the Barbarian almost taking down the Paladin, but a bad roll at the end. And then the Moon Knight took out the Monk fairly easily when all was said and done, mainly by stopping a few too many attacks.

13. So Clover! (2 Plays)

So Clover, new game, and maybe favorite party game. It’s up there with Just One and Cross Clues. And honestly, it feels a bit like both. You get a clover leaf that you put four cards onto and you come up with one word clues to match up. This one takes a bit more explaining if you can’t read it, so check that out here.

14. Air, Land, & Sea (2 Plays)

Another new game for me to play, you can see I got a lot in this month. Air, Land, & Sea is a two player game where you battle over various theaters of war, air, land, and sea. I am getting rid of it after two plays, not because it isn’t a fun game, I think it’s solid, probably a B for me, the issue is, I have an A+ two player game that feels close enough and actually more challenging in Hanamikoji.

Air Land & Sea
Image Source: Arcane Wonders

15. Quarto (2 Plays)

Two player abstract game, this one I think is solid. I don’t love it, I don’t hate it. But it might just move to work with me, as it’d be a good one for there. In this game you are trying to get four in a row of shape, color, height, or hollow. But I pick what piece you put down and you pick the one I put down. It’s a good challenging game as you try and puzzle out where you can put a piece to not set-up your opponent or give you options for pieces to give to them.

16. Roll Player Adventures (1 Play)

Second adventure in Roll Player Adventures. This is the one that I played at GenCon, so I sat back some to not spoil anything. But it is still a lot of fun, we made different decisions than at GenCon, not always for the better, or so it seems. But lots of fun to be had, and I really like the story and decisions. A lot of story and just enough decisions to keep the game interesting.

17. Spire’s End (1 Play)

Another one that I played on Malts and Meeples. Spire’s End is a two or one player game where you explore a spire that came up from out the ground and captured a lot of people. It was not a favorable ending for me, but I really like the game, overall a lot of fun. Really, I think that it might be too dice dependent for some people, but I think the dice mechanics are really nice.

18. Fox in the Forest Duet (1 Play)

Trick taking is a mechanic that I like, and cooperative trick taking is fun, yes, I need to play The Crew still. But Fox in the Forest Duet is cool because it is a push and pull of needing to move the fox on the board both directions to collect leaves. And you do that through trick taking, so how you manipulate the tricks is interesting. You most certainly don’t want to always win a trick or you will lose the game.

19. Monza (1 Play)

A kids game, I mainly played it right with my toddler. We moved a bit faster than we were supposed to, but he’s 3, so it is mainly just fun to play games with him. He knows that daddy has his game room and he wants to see the games but he can’t play with him, so now he has a few games to play with. Monza is a simple racing game, you roll dice and move your car according to the color on the die. Simple but fun enough for a kids game.

Year Totals

So if you do the math, that was 49 plays for the month. I should have played a solo game to get to 50. If I could average 50 that’d be amazing, but hard to do some months. So I’m at 133 plays through the end of March, that’s 36-37%, so well on my way. Now, we are getting two kittens tonight, so that might cut into some game playing, but we’ll see, and I need to get through my game collection with my other video series. But I am confident I’ll make 365, my real goal is kind of 100. Plus 12 out of the 19 games were new, and I’m not sure, besides Canvas coming in I added any games.

Which game would you want to play most?

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TableTopTakes: Canvas from Road To Infamy https://nerdologists.com/2022/03/tabletoptakes-canvas-from-road-to-infamy/ https://nerdologists.com/2022/03/tabletoptakes-canvas-from-road-to-infamy/#respond Mon, 28 Mar 2022 14:10:55 +0000 https://nerdologists.com/?p=6840 Is Canvas from Road To Infamy just a pretty box with a pretty cover? Or is the game in the box one that is going to be fun to play over and over?

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Canvas from Road To Infamy is a beautiful and fast game where you are picking up cards and then using those cards to make a painting. Where the huge selling point of the game when you look at the box is that the fact the cards are transparent. Meaning that the pieces of art you create are the multiple cards layered into a sleeve to create a unique piece of artwork. But let’s get to the table and see how it plays.

How To Play Canvas

Canvas is a pretty simple game. You collect cards on your turn or you complete a painting. A painting is a collection of three cards, and the most cards you can have in your hand is five. When you take a card, you either take the first card, or you pay a palette per card you want to skip over. You put the palette on the card, so it becomes more attractive to take.

Why would you skip over a card? The game gives you scoring objectives that require certain symbols or colors at the bottom of the card. You might need three of a symbol to get a ribbon or two of two different symbols. And you score multiple of these objectives, ideally, per painting. So some elements, cards, for a painting might work better depending on their scoring options.

At the end of the game, you score for the ribbons that you have. Then the player with the most points is the winner of the game.

Canvas Pieces
Image Source: BoardGameGeek

What Didn’t Work?

I think that for some people, Canvas is going to be a game that is too simple. The collection of cards and ordering them correctly for a painting is not hard. Generally you have a single option that makes sense. And the fact that you make three paintings with four scoring objectives, means that there isn’t much to think about. Comparing this to something like Calico which is a simple game but has heavy decision making space, Canvas doesn’t offer that same angst while keeping the game play simple.

I also think, for some, that there is a disconnect in the game between the art and the scoring. You might be able to create an amazing painting with the perfect title that will score you no points. Or you create something that looks okay and will score you a lot of points. I can see some people wanting to create those perfect paintings over scoring, but will that lessen the fun in the game, focusing either direction?

What Works?

I like the simplicity of the game. The first time that I played Canvas, I didn’t so much, but with subsequent plays, the simplicity is nice. Canvas is a filler game, two or three player is around 20-30 minutes. And when you play it as a filler game, a lot of the issues with it being so simple alleviate. It is s game that I can pull out, set-up, teach, and be done with while people show up for game night. One one when we want a last game to wrap up the night

I also like that they give scoring objectives for the game. Now, not just the variety in the scoring cards, but they give you different combinations that they recommend. This is something that Sushi Go Party! does as well. So you can make up your own combination but they also have ones with scoring targets to play around with. It adds an additional challenge to the game that will keep it more engaging.

Plus, the artwork is amazing in the game. I talk about games that pop on the table often because of minis or something 3D about it, like Potion Explosion. Canvas doesn’t have anything like that. Though, the deluxe version comes with easels. But it doesn’t need that to make it look amazing. The artwork is phenomenal and will make you want to try it.

Canvas Paintings
Image Source: BoardGameGeek

Who Is This For?

I think it is for people who like lighter games. It is a filler game for me, but for some people, it is going to be the right amount of strategy. I also think that it will work for people who want something simple for an evening. Want to play a game after kids go to bed but don’t have time for something big, Canvas is good for that. It is engaging, but not too much work.

This is also one that I could see bringing up to my parents for the holidays. As a light game, it is one that they can pick-up. Plus, I can tailor which objectives we use making the game easier or more challenging.

Final Thoughts on Canvas

Canvas is a game that grew on me more as I played it. The first play was slightly disappointing, not because the artwork wasn’t amazing, it is, but because the game is so light. I was thinking that it might be closer to a Calico where balancing the scoring objectives would be trickier.

But the more I played, the more I appreciate it for what it does. It tries to be a game that gives you a little decision but can play so quickly. And I can imagine this one being a success for game nights because of the artwork. And that is why I backed it on Kickstarter in the first place. Plus I still need to try the expansion. I do not expect to make it much harder, but adding in more variety and maybe one thing more, I am definitely curious about that.

My Grade: B
Gamer Grade: C
Casual Grade: A

What do you think of Canvas?

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Paper Dungeons by Alley Cat Games Game Play https://nerdologists.com/2022/03/paper-dungeons-by-alley-cat-games-game-play/ https://nerdologists.com/2022/03/paper-dungeons-by-alley-cat-games-game-play/#respond Thu, 24 Mar 2022 13:40:06 +0000 https://nerdologists.com/?p=6829 Is Paper Dungeons a roll and write that lives up to it's dungeon scrawler name? Well you can watch it played over on Malts and Meeples.

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Malts and Meeples stream last night, pulled a roll and write off the shelf from Alley Cat Games. Paper Dungeons, a game that promises itself as a dungeon scrawler. Does it actually give you a dungeon crawler feel, though or not? Well, you can watch me play two games over it last night, plus unbox a Kickstarter that came in yesterday.

The Game – Paper Dungeons

This is going to be a bit of a mini review for Paper Dungeons, mainly because you can see how it is played above. But I really enjoy this roll and write game. I think it’s for sure top 10, probably top 6 or 7 for me. Now, it isn’t without it’s negatives. I made some easy mistakes that I shouldn’t have in game two and corrected them the best I could. And that’s probably the knock on the game, there is a lot going on, but also a plus to the game.

Paper Dungeons is not one of the easier roll and write games to teach. While it might not have as many combos as something, let’s say, Sonora or Ganz Schon Clever, they are sneakier combos. And with all the areas, the pieces are pretty simple, spend a die, fill in a spot, but when you level up a hero, did you remember to add health. You complete a row of potions did you take the bonus? It is small things like that which you need to keep track of and make it harder to teach.

That said, it’s the small things like that which make the game so fun. The monsters you fight aren’t that different but that doesn’t matter. With the power and objective you get, it can change how you play the game. With the goals, it changes how you play the game. Yes, my two games ended up looking somewhat similar, but I was crafting more in the second game, and going for gems more in the first. Plus I like how they build out the dungeon.

My Grade: A-
Gamer Grade: B+
Casual Grade C (just because it’s a bunch to learn)

The Drink

So, following up from Monday’s drink, I used my Orange Jameson again. This time mixed with cream soda to basically create orange creamsicle. Not too surprising, it was a very tasty drink. I would compared it to an orange ice cream float. A bit less creamy than that, but that’s okay. And the orange flavor came through well on it I’d say.

Upcoming Streams

So next week I’ll be playing another smaller solo game. I don’t know which one yet. I think I want to learn how to play Dinosaur Island: Rawr ‘n Write and play that one. But I doubt I’ll make up my mind until the end, because I would mind trying Floriferous solo or playing Village Green again.

Plus, Monday, I am most likely going to continue going through my game collection to find more games to cull from it, or find more games that I really need to play. So expect to see a stream then, either 8:30 or 9. You can catch up on the Should It Stay or Should It Go series here.

And vote on what the next campaign game should be. Or maybe I should continue the Paper Dungeons campaign, though I might do that on my own time.

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