Character Alignment | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Thu, 31 Mar 2022 14:46:25 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Character Alignment | Nerdologists https://nerdologists.com 32 32 Dungeons And Dragons Alignment – It’s More A Guideline https://nerdologists.com/2022/03/dungeons-and-dragons-alignment-its-more-a-guideline/ https://nerdologists.com/2022/03/dungeons-and-dragons-alignment-its-more-a-guideline/#respond Thu, 31 Mar 2022 14:41:49 +0000 https://nerdologists.com/?p=6857 How do you use Alignment in your Dungeons and Dragons or RPG Campaign? Is it all that matters for a decision or a guideline?

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I am sure that I have written about this before. But it recently came up for me again as someone who plays Dungeons and Dragons, what alignment means. Actually, it is even used in Roll Player Adventures, the board game, if you have the expansion. The reason to talk about Alignment (and this delves into background or backstory), is that it can be a problem in a game.

Problems With Alignment

The problem that stems from the Dungeons and Dragons alignment system, besides some races being inherently evil, is mainly on the player side of things. And this is not a problem that is inherent in every player. And it is something that the Dungeon (Game) Master needs to be on the lookout for as well. But I haven’t said what the problem is yet.

The problem with alignment is when it is used as the only rule for how your player reacts. If you are a lawful good cleric and the party does something technically against the law, you report it. Because that is what your character would do. If you are a chaotic neutral rogue who loves the steal, you steal from your party. Because that is what your character would do.

It’s the idea that your character is only going to make decisions based off of their alignment. Everything else, that is out the window. And alignment is used to justify things when it hurts the fun of everyone at the table. I’m a chaotic neutral rogue, so of course I steal. Well, the lawful good cleric just reported you to the town guard.

Alignment Is A Guideline

So what good is alignment then? If you don’t use it to make your decisions does it really matter that much? I argue that alignment is a great guideline. And by that I mean that it doesn’t count for everything, but it does a little bit.

In terms of actual at the table play, the best use of alignment is when you as a player don’t know what to do. So instead of slowing down the game trying to figure out what the perfect decision is, use your alignment. Through the filter of being chaotic neutral or lawful good, what option would you most likely pick.

It is also a good guideline for simple things. In real life, basic decisions we generally don’t spend as much time on. For example, I don’t spend 40 minutes picking out an outfit for a relaxing Friday evening, which t-shirt doesn’t matter, I just grab and go. And what that is might be different for you, but we all have some we don’t think about much. The same is true for your Dungeons and Dragons character. Alignment might not influence that basic a decision much, but it’s a good lens.

Finally, it’s a good guideline to potentially eliminate some responses. While lawful good Cleric is unlikely ever to drop into chaotic evil behavior, or even lawful evil, they might dip into lawful neutral, or neutral good. Maybe, if the situation is right, chaotic good. But really the few directly around them. So someone who is chaotic will make neutral decisions but probably never decisions because of a purely lawful reasoning.

Half Elf
Image Source: D&D Beyond

But It’s What My Character Would Do

That is going to be the pushback with players who lean heavily into their alignment at all times. And it is something, for the gaming group, and the fun at the table, that needs to be addressed. Every once and a while doing something detrimental because “it’s what my character would do” is acceptable, but barely.

So why don’t you want to do that? The big reason is that it impacts the fun at the table. When you turn the rogue in for stealing from a manner because you are lawful good, that hurts the fun. When you steal from your party and they don’t catch you, that hurts the party’s fun.

And how is this behavior improved? Firstly, I think talk with the player. If it is the only way that they end up playing, they might not be a good fit for your table. But they might not realize it. If they can’t change or won’t, that is another conversation, and a tougher one to have. But they might not be right for your table.

If they are willing to work to improve, come up with ways that they can that won’t change the character too much. The example of something like this would be, rogue, don’t steal from your party, steal, but not from the party. The party are theoretically your friends, or you need them for something. They should kick you out or turn you over to the authorities if you steal from them. Or the lawful good cleric, what reason would you have to not notice when the rogue steals from the noble?

Final Thoughts

I do think that most players for Dungeons and Dragons, or any RPG, play with alignment as a guideline. But I also believe it is a topic that needs to be talked about. Because, when it goes bad, it can ruin a game, and more so, it can ruin a game group. What we want, even if you play with alignments more as a rule, I would guess you want more people to play.

So using alignment as a guideline helps make sure that everyone has more fun. And if your rogue really needs to steal that painting off the wall, work with the player so that they have a reason their character doesn’t know. You steal the painting, your fun, and now they don’t feel conflicted about their character not reporting yours to the authorities.

How do you use alignment? Have you had any horror stories where it went wrong? Or any great stories about how players worked it out?

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D&D Alignments – Chaotic Evil https://nerdologists.com/2019/07/dd-alignments-chaotic-evil/ https://nerdologists.com/2019/07/dd-alignments-chaotic-evil/#respond Mon, 29 Jul 2019 13:34:24 +0000 http://nerdologists.com/?p=3365 We’re wrapping up our D&D alignments today with your most evil character as we look at Chaotic Evil. Now, I say most evil, but I

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We’re wrapping up our D&D alignments today with your most evil character as we look at Chaotic Evil. Now, I say most evil, but I don’t think that it has to be, I think that when people want to play that really evil character, though, in an evil campaign, this is often what they’ll change. Though, I think you could argue that Neutral Evil might be more evil.

When people play Chaotic Evil, they generally play it, since they are chaotic that they have a get out of jail free card. Basically, I’m the hero of my own story, therefore, I can do whatever I want and the DM will make it work out in the end. Much the mindset of the Chaotic Neutral character who is actually Chaotic Evil. So your Chaotic Evil character is going to go around stabbing people and generally causing as much trouble as possible, and you should get away with it.

Image Source: D&D Beyond

In an evil based game, even, that mindset isn’t going to work. You’re going to have the law after you at some point in time. Someone like The Joker who just does bad stuff for the sake of it still gets beat up by Batman and then arrested. And that is likely to happen to your character as well. I think that The Joker is a fairly good example of what you might do as a Chaotic Evil character however.

Mainly, The Joker doesn’t go around stabbing everyone, even though he’s not above it. Instead he’s just trying to create as much havoc as possible, and when there is havoc, he feels like he’s succeeded. So, in an evil campaign, you can take it that direction by going for more and more chaos and destabilizing of an area, versus just leaving a trail of bodies in your wake. That doesn’t mean that you might not stab someone along the way, but it isn’t the modus operandi of a good Chaotic Evil character or of the Joker. If we look at The Dark Knight, we see how the Joker makes Batman make choices, but then lies about what the different options actually are, just to mess with Batman, that’s very chaotic evil.

Let’s talk quickly about what classes might make the most sense for a Chaotic Evil character. Again, most of them are going to work, with things like a Paladin or Cleric being the hardest to fit into there, and I think that a Monk or Druid would be tricky as well. Bot of those classes lean into discipline or harmony with nature, so there would have be some event that you’d need to lean into that causes them to be that way. If you do just want to be the murder character, the Barbarian is going to make a lot of sense, and a Rogue would be very effective at it as well.

If I were to play a Chaotic Evil character, I would play a Wizard, personally. The reason for that is that an illusionist Wizard would have a fun tool bag to mess around with. And with a character like that, you don’t have to murder everyone, but can instead make someone feel like they are going insane, which is probably worse than just being murdered. But as a player, I would feel better playing that versus just a random character who wants to murder everyone. Other spell casters would work well for this as well. It’s almost like Loki can be, with the story that Thor tells in Thor: Rangorak, where Loki turned into a snake and then back into himself to scare Thor, something like that.

But even with that, I would be careful about playing a chaotic evil character. I actually be careful about playing with someone who really wants to play a Chaotic Evil character. There are plenty of ways with any evil character to go very dark, and Neutral Evil and Chaotic Evil are going to be more apt to go that direction.

Have you played in an evil game with a Chaotic Evil character? Have you played in a good game with a Chaotic Evil character? How did that work for you and the rest of the party?

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D&D Alignments – Chaotic Neutral https://nerdologists.com/2019/07/dd-alignments-chaotic-neutral/ https://nerdologists.com/2019/07/dd-alignments-chaotic-neutral/#respond Thu, 25 Jul 2019 13:18:55 +0000 http://nerdologists.com/?p=3352 Here’s a hot take, I don’t like Chaotic Neutral, and I don’t think most people who play a Chaotic Neutral actually play a chaotic neutral

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Here’s a hot take, I don’t like Chaotic Neutral, and I don’t think most people who play a Chaotic Neutral actually play a chaotic neutral character.

Now, time to explain myself, and explain how you can play it better.

My issue with Chaotic Neutral is that most people who play it really want to be a murder hobo and not get into any trouble for it. So if they say they aren’t evil, that means that people are going to be nicer to them when they do Chaotic Evil things. It also means that the Paladin is less likely to smite them or pay as much attention to them doing bad things, because they are neutral technically.

Image Source: D&D Beyond

So, really, most people who play chaotic neutral are actually playing chaotic evil, they just don’t want to be an evil character. Now, that being said, it also happens on the flip side as well. I would say that rogues or warlocks most commonly do it the other way. A rogue might be a thief, but everything that they do is good, but because they had a criminal background, they think they need to be Chaotic Neutral, and a similar thing with warlock. But really they are playing a Chaotic Good character. But it is much more playing Chaotic Evil, but pretending that you are Neutral instead of evil that causes issues in a game.

How do you play Chaotic Neutral?

This is where it gets tricky, as I feel like with chaotic, having either good or evil is very defining ,and chaotic neutral can just be chaos for chaos sake, but often times that leans into chaotic evil. I’m trying to come up with a good example of a chaotic neutral character, I would say that Loki, at his best, when he’s not trying to kill Thor, is probably Chaotic Neutral. But he walks that line of being Evil at times as well. Though, I’d argue when he is Evil he’s either Neutral Evil or Lawful Evil, not Chaotic Evil. After a quick google search, I came up with a couple more examples.

The first is Deadpool, which I think makes sense to me. He’s chaotic in that he’s fourth wall breaking, but also that his methods are extreme and sometimes random in dealing with the bad guys. He doesn’t have a plan, and he’s willing to terminate with extreme prejudice, versus bring anyone in, not because it’s letter of the law, but it’s because that’s what he does. When Venom is good, he does a similar thing. The other is Homer Simpson. Now, this is much more benign than Deadpool, but you never really know what Homer is going to do. He might do the right thing, he might do the wrong thing, but he’s never really trying to do the wrong thing, he just doesn’t think things through.

So, I think there’s a few things we can take away for playing all a Chaotic Neutral character from these character examples. First, these characters are not murder hobos. While Deadpool kills, he kills bad guys, and people that he knows are bad guys, not people he might just guess are bad guys. But even with bad guys, they don’t have to kill them, and they might not kill one of them for an odd reason. Thus, they also tend to be hard to predict. They would be a nightmare for a lawful evil villain or a lawful good paladin, because they can’t predict what they are going to do.

Image Source: D&D Beyond

What classes then make a good chaotic neutral character. I have mentioned Warlock and Rogue, both of those make a lot of sense, and same with Sorcerer. But I think one that I haven’t mentioned yet is bard. Bards are entertainers based off of their class, and have a built in desire for being entertained, so while they don’t do the predictable thing, they do the thing that will entertain themselves and others the most. I think that Paladin and Cleric are going to be the hardest to go with in a Chaotic alignment, especially Paladin, but there are Chaotic deities out there that they can follow if you are using the D&D deities for Forgotten Realms.

A Chaotic Neutral character is also likely to be an adventurer because they are bored with what they’ve been doing. I actually like the Noble background for this reason. Tate was a Chaotic Neutral Noble Bard in the Dungeons and Flagons game, and it worked well, because he hadn’t received training to live in a hard world, he just had learned fluffier skills as a noble, so reading, song, etc. I think that a reformed Criminal would also make sense or a Charlatan. But as a player, you are going to have to find a reason that they would keep adventuring and not just bail when things get too hard or dangerous.

So, now I’ve given reasons how you can play it well. I still stand by what I’ve said, I do think that playing a Chaotic Neutral character is too often just a reason to play a Chaotic Evil character, but not have the Paladin smite you to death. There are ways that you can play it well though, so please, for the sake of your DM, try and lean into those aspects.

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D&D Alignment: True Neutral https://nerdologists.com/2019/07/dd-alignment-true-neutral/ https://nerdologists.com/2019/07/dd-alignment-true-neutral/#respond Tue, 09 Jul 2019 13:19:05 +0000 http://nerdologists.com/?p=3302 The alignments are interesting because, in the middle you have this state of both being neutral on the good and evil axis and the law

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The alignments are interesting because, in the middle you have this state of both being neutral on the good and evil axis and the law and chaos axis. And I don’t know that I have the greatest grasp on what this true neutral position is or that most people have that strong a grasp on it when I’ve heard it talked about.

The issue with true neutral is that it doesn’t give you something to grasp onto. With evil and good, you know those concepts, and between law and chaos, you know what those are as well. Neutral is the position is between those, but it doesn’t give you that easy thing to grab onto. The best starting point that I can come up with is talking about the druid.

Image Source: D&D Beyond

The reason for the druid is that as someone who gets their powers from nature, nature isn’t inherently good or evil. It has some chaos, but it also has an order placed on it from the food chain and survival of the fittest, but these aren’t laws with how humans place rules and order around themselves. So someone who is fully devoted to nature could find themselves in this middle ground where they don’t cling too strongly to anything, but they just see life, death, and survival as the cycle of things. This cycle is neither good or bad, but it is needed for the land to survive.

This is where you can get into issues with role playing in an adventuring group but also why you join an adventuring group. Some outside force is working on your land, whether it be a grove or the whole world. So the true neutral character would look at this one of two ways. Either, it wouldn’t get them to do anything, because it’s the natural order of things and survival of the fittest. If you develop a character like that, you aren’t really playing in the spirit of Dungeons and Dragons and need to come up with a reason why your character would care, or roll up a new character.

But that same thing can also be your hook into adventure. Some outside force is working to destroy the land, whether it be your grove or the whole world. Because it’s an outside force, that means that it isn’t a natural force. Your character now has a reason to go out adventuring to stop bad things from happening. Because it isn’t going to be survival of the fittest, it’s just going to be destruction and not from the natural order and chaos of things, but because someone has a plan to destroy it. This true neutral characters mindset wouldn’t be, in this case, to judge the person as bad, but instead to judge their actions as outside of the balance of things.

Image Source: D&D Beyong

This is the tension of the true neutral character. There’s a chance for them to be apathetic in what is happening in the game. So as a player, you need to really find those reasons, either because of the threat, or some other reason, that you’re out adventuring. For me, the easiest way that I’d do this would be to add in some relationship with another character or NPC that is a very strong bond for your character. By doing this, you’re going to always have a reason to go adventuring. And it give the DM something that they know they can motivate your character with as well. I personally like the idea of it being another player character that you’re connected to, because then it gives the true neutral character more of a reason to follow along and and adventure.

So, what classes work, again, I’ll start out with the disclaimer that really any D&D class is going to work for any alignment, you might have a few things that just make less sense. The ones that are going to have the strongest ties to True Neutral, I would say, would be Monk and Druid. However, another class that I think works well is a very tribal Barbarian. They are going to see everything as survival and not have the attachment to things that the more “civialized” characters might. Death, trials, and troubles are just going to be the natural way of things and neither good or bad. Harder to work in are going to be your Cleric and Paladin who naturally leaning towards more lawful or good.

Probably a wild card one that I think would be interesting would a rogue. Generally, you think of them as chaotic, but what about an assassin rogue who just does their job and they get money, but they dispatch the target with out any passion for it and they don’t judge whether the target is good or evil, they just take the job given. You can even give them a loose code, but not hard rules that they follow to keep them from being lawful It would be easy to stray into either chaotic or lawful with this character (as well as good or evil), but that could basically be the rule for the character. They will take any job (somewhat chaotic), but they need their payment and their details before they’ll take it (somewhat lawful), to keep them balanced in a neutral area.

True Neutral is definitely a tricky one for me to try and explain. It’s also going to be a trickier one to try and play, and in my experience is generally just a stopping off point for characters as they go to another alignment. It’s a decent spot to start a campaign for that reason as you figure out the character’s ticks and traits that will allow you to set-up their alignment.

Have you played a true neutral character? Did you find it easy to play or did you have to put a lot of work into it?

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D&D Alignment – Lawful Good https://nerdologists.com/2019/06/dd-alignment-lawful-good/ https://nerdologists.com/2019/06/dd-alignment-lawful-good/#respond Tue, 25 Jun 2019 13:13:40 +0000 http://nerdologists.com/?p=3264 We’re starting in the top corner of the alignment matrix. Just a quick reminder, the alignment matrix goes from Lawful to Chaotic on the horizontal

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We’re starting in the top corner of the alignment matrix. Just a quick reminder, the alignment matrix goes from Lawful to Chaotic on the horizontal axis and Good to Evil on the vertical axis. So let’s talk about what a lawful good PC is like, and why you might be out adventuring as one of them.

If you’re lawful that means that there are some set of rules that you follow and you want to follow them closely or perfectly if you can. In the case of a lawful good character, you’re going to most likely be following the rules of someone or something that is known to be good as well. This can be the laws of the land, but it’s more often the rules of a good deity, since humans, elves, dwarves, etc are all fallible creatures. That means that sometimes you might not even follow the laws of the land if you believe that they aren’t just.

Image Source: D&D Beyond

The good piece just means that you’re not going to do something that’s evil. It seems pretty simple that way. But to go along with that, it doesn’t mean that you don’t do anything. If there’s something that seems like it’s for a righteous and just cause, you’re going to do that or at least be inclined towards that quest line. Good also means that you might not want to be a party to when the other PC’s from the adventuring party are doing something questionable. We’ll touch on some of that earlier, but a lawful good character might see how something can be useful, but wouldn’t ever take part in it themselves because they won’t do something that isn’t either ideally good and lawful. An example of this might be torturing a goblin to figure out what the giant goblin horde is up to. While it might be a goo thing because it would save a lot of people and the goblin is an evil creature, and even the rules of the land might allow for torture, it’s possible and probable that a good character wouldn’t want to be party to that. But they might also understand why other player characters would be, and leave so that they can do what they need to.

Now, when playing a lawful good character there is a chance it could fall into what is called lawful stupid. This is most commonly a trait for paladin or clerics where players lean too heavily into the lawful and good tropes. It’s going to be the case where a paladin sees someone stealing something, and because stealing isn’t lawful or good, run them through with your sword. The king insults you, that isn’t good, run him through with your sword. It’s the simple reaction to everything that can be scene as not lawful, but in particular not good. If it’s not good, that means death. But that doesn’t seem all that lawful or good in and of itself. Killing someone for stealing because it’s evil is an extreme reaction, which really doesn’t keep you in the camp of good. Capturing them and taking them to the city guard, now that makes a lot more sense. Less violent example of something similar though is a lawful good character who refuses to go into an inn because they serve alcohol and drinking is a sin. Even though they just saw the bad guy run into there.

But beyond the reaction of violence for an insult, lawful stupid can also mean that a character is too trusting and naive. Just because you are good and lawful doesn’t mean that you think everyone else is going to be. This can be equally as harmful as it’ll cause strife in the party when the lawful good character just asks someone a question who is clearly hiding something but doesn’t disbelieve them. Especially if you’re dealing with the face of the party or a split party for some reason so that you’re going to be missing information that you would otherwise want to have readily available for the party.

So how do you avoid this as a characterization for your PC? I think it’s just adding in some dimension to your character. I talk in the first article of the series who your alignment isn’t how you only run your character. It’s a framework for developing a well rounded character and for not spending too long while making a decision. If you find it taking too long, just make that decision based off of the alignment for your character. I gave an example for the thieves stealing bread. But for the Kings insult maybe you don’t trust them more. For the Inn and you don’t approve of drinking, you don’t have to have your PC drink. Being suspicious of people isn’t anything that goes against lawful good either. It allows you to have a more developed character if you don’t just treat them purely as in the tropes.

But let’s talk about why a lawful good character would go adventuring.

Image Source: D&D Beyond

I actually think that this one is pretty easy to come up with reasons for going out. You can go with the story where something really bad is going to happen, that will motivate a lawful good character to go out and stop it. The adventure might also be something that a good character gives to the player characters. But if you’re playing a heroic campaign, it’s most likely that you’ll have quest givers that are good or that will want something good done. Now, it can be interesting as a DM to subvert that sometimes. Maybe you’re “good” quest giver has given out a quest that on the surface seems good, but is actually something the actually evil quest giver needs done to complete their plan. Or maybe the actual quest itself isn’t good when you get down into it. I will say, don’t do that all the time though, or your players will never trust you again, and yes, I mean players, not player characters.

So what classes work for lawful good?

The two people will think of right away are Paladin and Cleric. Both of them are tied to a deity of your choice, so it would be easy to pick lawful good ones and a lot of the deities are. But I think that there are some other interesting options, you can even play against type with something like a rogue. A rogue assassin who only kills evil people who are above the normal law, that makes a lot of sense for a lawful good character. Warlock is probably the trickiest as your patron almost has to be lawful good. Something like Hexblade might work. Final question for classes would be if a necromancer wizard would work, and I think that it could possibly. It is a little bit trickier, because you have the lawful good wanting to raise not good undead, I think most of them are evil, and that might be a conflict for you depending on how you play it. But there are necromancy options that aren’t just raising the dead which might work.

So, now that we’ve delved into this alignment. Would you want to play a character with a lawful good alignment? If you have, how have you avoided the lawful stupid trope?

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My Character Wouldn’t/Would https://nerdologists.com/2018/08/my-character-wouldnt-would/ https://nerdologists.com/2018/08/my-character-wouldnt-would/#respond Fri, 10 Aug 2018 12:49:40 +0000 http://nerdologists.com/?p=2402 This is a D&D/RPG topic, so if you are expecting it to be about writing, you might get something useful from it, but it’s going

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This is a D&D/RPG topic, so if you are expecting it to be about writing, you might get something useful from it, but it’s going to be less useful than  you’d think. There’s another term for this topic, the “My Guy” concept.  The basic idea for the concept is that because of what it says on the paper or the very defined idea in your head, there are certain things that your guy would or wouldn’t do.

Image Source: Wizards

A few common examples:
You’re in a shop and the shop owner has been very nice and helpful to you. You’re even setting up a business arrangement with them. The rogue sees something they want and decide to shoot for a five finger discount on it, even though, that is going to possibly undo a half hours worth of role playing someone else has been doing. Everyone looks at that player, and they say, “I’m a rogue and I like shiny stuff, it says so on my paper, so that’s what my guy would do.”

The party has captured a bandit and are trying to get information out of them. They are rolling poorly, so one of the characters does something that amounts to torture or a threat on the bandits family. The lawful good paladin immediately jumps into the situation and draws a sword against the player character who made the threat. Everyone looks at that player, and they say, “I’m lawful good, so I have to kill anyone who is going to threaten innocent people, that’s what my guy would do.”

The party is meeting with the king. The king, doing their kingly things, doesn’t have much time for the party and when one of the characters suggests that he should pay them more heed, he laughs at them. Because of a character trait of not letting people look down on them, now a character draws a weapon against the king. Everyone looks at the player, and they say, “My guy doesn’t let anyone insult him.”

Image Source: Old Dungeon Master

Now, these examples seem kind of silly, but  you can see why they would be annoying in the game. There are certain things that are so defined with a character, because of what a sheet says or what the person’s idea is for the character that they can’t get past it, for the detriment of the party, the other players, the DM/GM, and the story.

This isn’t to say that your character shouldn’t have convictions and shouldn’t have certain things that you will or won’t do. It’s more that you need to balance it at the table so that everyone is having fun. To quote one of my favorite podcasts, The RPG Academy, “If you’re having fun, you’re doing it right.” This doesn’t mean just you at the table, it means everyone at the table. All the players and the DM/GM should be having fun during the game. So before  your characters conviction changes something, starts a battle with the king and the kings guard or steals from the shop keeper that people have been negotiating with, as yourself, is this fun for everyone? If the answer is that it’s not, or more importantly, if the answer is that it’s going to step on someone else’s fun, don’t do it. If it’s just neutral, like it’s going to give you the spotlight for a little bit, but doesn’t step on what someone else is doing or put the party into a situation that they don’t want to be, that’s fine, but when you start to decrease the fun for other people, you’ve probably stepped too far.

Image Source: Wizards

So, that’s all been fairly negative to this point, and I don’t like to write posts that are just purely negative, so let’s talk about some things that can be useful to remember and that can help if you find yourself getting stuck with things you will or won’t do as a character.

First, remember that alignment and personality trait, bonds, flaws, and ideals are all just guideposts. These are the points where your character is going to make a decision around, but they aren’t the only thing that your character makes a decision with. Consider the situation, consider your characters ability to read said situation, consider your characters desire for survival. If you’re going to go fight the king because he looked down on you, remember, you aren’t going to survive. The king has their own guards, and they tend not to be a slouch.

But more on point with this, just because you are lawful good doesn’t mean that you don’t do actions that are not lawful or good. It means that is your touch point for most of your actions. It also means that you character gets to justify why they would do something that might not be their normal alignment when they do it. This often comes up from the situation you are in. If we go back to the lawful good paladin example above, the character threatens to torture the bandit, why might a paladin let that slide?

Maybe they are caught up in the emotion of the situation. Lawful good doesn’t mean you are an emotionless being, again, it’s just a touch point. Or  maybe they firmly believe in the good in the rogue and that the rogue won’t actually torture the guy, it’s just a threat, and you can have conversation after the fact. Two perfectly reasonable options, or maybe, if you as the player see things going that way, the paladin has now stepped outside to check on the horses and make sure no one followed them so you just happen to miss that line. There are plenty of good ways to keep your character still aligned, but not get into a point where you are going to fight another character.

Second, use this as an opportunity to tell your characters struggle and growth. Gaulmack the Destroyer doesn’t take orders from anyone, so how are they going to do when they are paid for a job with very specific orders and instructions? Do not kill anyone on this mission, it is supposed to be stealth. Gaulmack doesn’t do stealth all that well, Gaulmack is better at killing everything until you reach the objective. Gaulmack also speaks in third person a lot. So the first time you come across a guard, what does Gaulmack do?

Image Source: D&D Beyond

The natural inclination of the character would be to jump in and kill the guard. And if you’re a player who really loves to combat, that might be your natural inclination too. But everyone else is having fun on this stealth mission, so Gaulmack is going to ruin that for everyone else? Or does Gaulmack go off into the corner and start muttering to himself under his breath, “Gaulmack will not kill guard this time, Gaulmack will not kill guard this time.” Now you’ve created a cool little element for Gaulmack and a probably funny moment later when you are going to have to fight or that is one of the stronger options. “Gaulmack not sneak this time, Gaulmack destroy.”

That doesn’t really change Gaulmack’s character in anyway, but it does keep the mission going and it doesn’t jump things off the deep end and take people out of the fun that they are having. It could change it and they could grow from it. To go back to the alignment and personality traits, etc being guideposts not pillars that lock you in place, maybe Gaulmack’s personality trait is “Destroyer”, you could give Gaulmack a temporary personality trait of “Sneaky”. So next time there is a combat, Gaulmack’s plan could be to sneak around, and even just generally around town, now Gaulmack sneaks everywhere. Eventually, Gaulmack then shakes off that temporary trait and becomes the Destroyer again.

Finally, games like Dungeons and Dragons and other RPG’s are improv games. With the exception of games like D&D 4th Edition or RPG’s where it just focuses on combat with miniatures and combat simulation, these games you need to be flexible in. Sometimes it isn’t because you are playing off a character sheet that causes the issue, sometimes it can be because you expected on outcome as a player and that outcome didn’t happen. Now your character is in a situation that neither you or they expected and how do you react?

In this case, it’s totally cool to take five. That’s what I would recommend, and as a DM, I try and keep on eye on that so that I can suggest it even if the player doesn’t. Just take a few minutes to think it through and to wrap your head around it. Then come back to the table with the next plan for your character. These moments are for you to understand what is going on, not to change what’s already happened in the story. It’s also  your chance to use the two tricks above to help build and flesh out your character in a new way.

It also helps to remember two things. One, that everyone else is improvising at the table, so it isn’t being personally done against your character. It was likely either the result of a die roll or because it was a cool or surprising story moment for the DM/GM that might have been done on the fly. Two, that the game is not personally against you. The game doesn’t know how your weeks gone and while the dice might hate you, that doesn’t mean that you have to let that ruin your fun or bring down other peoples fun.

Hopefully those are some solid tips and ideas to think about with your character and what they won’t or will do. This is a game that we all play for fun, and that’s what I as a DM/GM shoot for as well. Do you have any other suggestions or things that can help in situations where a player is saying “My Guy”?


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