Chewbacca | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Mon, 11 May 2020 13:16:37 +0000 en-US hourly 1 https://wordpress.org/?v=7.1.3 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Chewbacca | Nerdologists https://nerdologists.com 32 32 Top 10 – Games That Are Best With 2 Players https://nerdologists.com/2020/05/top-10-games-that-are-best-with-2-players/ https://nerdologists.com/2020/05/top-10-games-that-are-best-with-2-players/#respond Mon, 11 May 2020 13:12:37 +0000 http://nerdologists.com/?p=4359 Probably should have done this list sooner with people needing to shelter in place during Covid-19 pandemic, but better late than never. I’m talking about

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Probably should have done this list sooner with people needing to shelter in place during Covid-19 pandemic, but better late than never. I’m talking about games that work well with 2 players versus 2 player only games because I’m not sure that I’ve sat down with enough two player only games, but there are certainly some that work really well at two, even though they can play more.

To add in a little more detail about making the list, I’m saying that these games are best with two players, so two player games still do count. But I’m talking about games that could play up to a high number, but for some reason, time between turns, randomness of the game, I think that they work best with two players and would recommend trying them there first or that they’ll be most enjoyable at that player count.

Let’s see the list…

10 – Sword & Sorcery
This dungeon crawl game I’ve only played at two players, but I can’t really see playing it with more. Now, even at two players we’re controlling more characters, two each, but that hasn’t caused the game to bog down. I feel like, with more players, we’d end up spending more time in discussion for this cooperative game and planning to then have fairly random results on the dice. The game needs to be snappier with how you get through it, and with only two people at the table, even though I might not be taking my turn, I can always be the one rolling for monsters, and if there aren’t monsters, turns go incredibly fast. With more people, there’s just be more downtime for players, even if playing with the same number of characters. Sword & Sorcery, though, is a very fun ameritrash style dungeon crawl game where you’re chucking dice and leveling up to get through a fairly generic fantasy story with a few choices in it.

Imperial Assault
Image Source: Fantasy Flight

9 – Star Wars: Imperial Assault
I’ve done with solo and two players, and I prefer two players in this game, for the reason that, using the app, you need to do house keeping, and that house keeping can be a bit of a bear, but, if you are splitting the duties between two people it makes it easier. Plus, the minimum number of characters you can play with is two, so even solo you’re controlling two characters. This is the Star Wars dungeon crawl game taking place as Vader is chasing the rebels from their first base eventually leading to Hoth and beyond. You are not playing the main characters, Vader shows up as a side character whom you can’t beat, but that’s fine, the game is a lot of fun, and it feels a bit like a Rogue One type of game, but, for me, more enjoyable.

8 – Five Tribes
Now, I enjoy Five Tribes at all player counts, two through four, but I think it works best at two for one main reason. When determining play order for each round, it is done by bidding. Normally, each person has one play order marker, but in two players, each player has two. That means that you can set it up where you go twice in a row. Five Tribes is really a point salad type of game where everything you do is going to give you points, with an Mancala mechanism thrown in there where you’re moving meeples and then get to keep the matching colors of meeples to do something. So if you can see two really good moves, playing two players, allows you to bid for them and set up two good turns for yourself. Otherwise, you’ll probably only get one of them, which might mess up strategy.

Image Source: Board Game Geek

7 – Skulk Hollow
First of the two player only games, Skulk Hollow is a ton of a fun as one player plays the foxen kingdom and the other an old guardian that has awoken on the lands. Each side has their own goal, the foxen trying to take down the guardian, but the guardian might have other things to consider like killing the foxen leader or maybe killing a certain number of the foxen kingdom, placing out a number of tentacles, or something along those lines, it varies as to which guardian you play. This gives the game a lot of replayability, because not only do you have the different guardians, but different leaders for the foxen kingdom. So playing the two sides gives a different game feel and playing the different leaders or guardians against each other can change things up as well. The card play is very slick in the game, and the whole thing just works well and looks really cool on the table.

6 – Hats
This was one of the first games when I thought of the list. Hats is a game that plays more than two, but definitely one that I think works better at two. At four, it’s just more random, and I’m not sure that I’ve played it at the three player count. In this game you have a hand of cards that you are playing down onto a table at the Madd Hatter’s tea party. Where you play a card gets you the previous card that was there, and you’re trying to set it up for getting the most points. At four players, the scoring is just more random. You can card count so potentially set up a scoring to help you, but with that exception of one scoring, you’ll just need luck on your side. But at two players, there’s more strategy to the play. You can go digging for cards and try and set-up what looks like poor scoring for yourself to only swap it at the end of the game to get even better scoring. It becomes much more of a strategic experience at the two player count and is a more interesting game that way.

Image Source: Board Game Geek

5 – Star Wars Rebellion
Technically it can be a four player game, but Star Wars Rebellion is really a two player game where one side plays the Empire and the other the Rebels. At four players, you just split the two sides up and it’s still just two people playing the Empire and then two playing the Rebels. Keep the decision making more focused and Star Wars Rebellion is great. It’s a good cat and mouse game as the Empire tries to hunt down the Rebel’s secret base and the Rebels are trying to do missions and survive long enough to turn the tide against the Empire. You can have Darth Vader face off against Obi-Wan as in the movies, but maybe Darth Vader will run across Chewbacca or Han Solo or Wedge Antilles, you never know. There’s good strategic play, but then also a lot of fun space battles and land battles on planets surfaces that you can partake in as well which are good dice chucking.

4 – The Dresden Files Cooperative Card Game
I’ve played The Dresden Files with, I believe, all of it’s player counts, and I think that I like two players the best. Mainly because it’s a faster back and forth turn taking game instead of waiting for things to get passed around between more people. You do have the interesting thing of playing two characters with their decks shuffled together, which can create some interesting situations, but overall, I feel like it works pretty well. In this game you’re playing through the Dresden Files books, and you’re trying to defeat villains and solve cases. But you have limited resources to do that, so you’re balancing keeping those resources up by discarding cards, but also knowing that you won’t likely draw any or at least many more cards, so what you have in your starting hand you’ll have for the game. The game play is smart, and I like that you’re playing through a book at a time. A very enjoyable game for fans of the series, and an interesting puzzle for those who haven’t read them.

Image Source: Dice Throne

3 – Dice Throne
Dice Throne can technically be played as teams or King of the Hill style where you go after the person who has the most life, but I like it best at two players. There are a couple of reasons for this dice chucking combat game that make it work better at that count. First, there is less downtime. Either it’s my turn and I’m playing cards and rolling dice, or it’s my opponents turn and I’m likely rolling my dice on defense. With higher player counts, it’s going to potentially put you in a situation where you don’t roll anything for a couple of turns. The other thing is that the game is just faster overall. With the higher player counts, again more turns, but to go with that, more health to get through, so you could, theoretically, have someone eliminated and then sit there watching for a bit. But at two players, once you get the other person’s health down to zero, game over and you can reset and play again.

2 – Hanamikoji
Two player only game where you are trying to win the favor of Geisha. It’s a unique theme as you are playing down cards to give them gifts, but what makes it most interesting in the card play in the game. Each player, per round, is given four actions that they can do once in a round, you can play a card secretly or discard two cards secretly, and those a fairly normal sorts of actions. But the other two are very interesting. You can play down three cards face up, your opponent gets to pick one of those gifts and put it on their side to win a Geisha’s favor and you get the other two, and then the last action is that you can put down two sets of two cards in front of you where your opponent again picks which one they want and you get the others. It offers some really brain burning decisions, and often times you need to force your opponent to decide your strategy by the cards you put down when they are choosing from them. Rounds are very fast, and the game is just a lot of fun.

Image Source: Fantasy Flight Games

1 – Marvel Champions
Now, I can’t say that I’ve played this at higher player counts than two, but I have played it at one player. From what I’ve heard with four players, the game can be a little bit slow between turns as you’re waiting for everyone else to go. But at one and two players this game is a lot of fun. In two, you can think about strategy more so, and develop interesting combos or strategies that work well together as compared to solo game play. Now, both I enjoy a lot, but teaming Captain America up with Thor taking down the Green Goblin was a blast, or you can do She Hulk and Spider-Man versus Ultron. You have a ton of different options and playing at two players it allows you to do a team up that maybe you wouldn’t normally see in the comics or maybe one that you really love from the comics that you can now play in game. Marvel Champions is just a really good card game that lets you feel like a super hero.

This list, I was worried, was going to be hard, but there are some games that are just two players that I really love and others that I really do think work much better at two players. Maybe later this week or the start of next week I’ll do a six plus player list for when things start to normalize again and we can do board game nights. I know that I have one of the big two player games missing from my list, it’s on my shelf, but I haven’t done 7 Wonders Duel yet. I’ll need to get it to the table, and there are a lot of other games that are enjoyable to very good at two players, but I just prefer them with more.

What are some of your favorite two player games? Are there some games with higher player counts that are just better at two players for you?

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TableTopTakes: Star Wars Destiny https://nerdologists.com/2017/05/tabletoptakes-star-wars-destiny/ https://nerdologists.com/2017/05/tabletoptakes-star-wars-destiny/#respond Fri, 26 May 2017 15:00:30 +0000 http://nerdologists.com/?p=1653 Have you ever wondered how it would be to fight Jabba the Hutt and Asajj Ventress against Finn and Chirrut Imwe? Or maybe something a

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Have you ever wondered how it would be to fight Jabba the Hutt and Asajj Ventress against Finn and Chirrut Imwe? Or maybe something a little more conventional with Rey and Finn against Kylo Ren and a First Order Stormtrooper? You can now do that in Star Wars Destiny.

Image Source: Fantasy Flight Games

Star Wars Destiny is a deck building game like Magic the Gathering, where you can combine different cards into your deck and play with the heroes or villains that you want. However, there is more than that, where a Magic deck can be crafted so that it can kind of play itself, in Star Wars Destiny, there is more unpredictability added in by the fact that your heroes or villains have dice as well that you use, as do the weapons that they can have, or support characters or ships that you can get. This means that the game plays out differently each time and feels like it’s own unique play through as you never know what you’ll roll. There are some other differences from Magic the Gathering as well where in Magic you play different creatures who can attack throughout the game, in Star Wars Destiny, you start with your two or three heroes or villains already in play. They are the ones that can attack, and when they die, you lose. Now, there is another way to lose as well, but for the most part, you are trying to do damage to your opponent based off the dice. And to add to that, you are also fighting on a battlefield that goes along with one of the two decks that are being played. For example, in the Jabba the Hutt and Asajj Ventress deck that I played against, it was built around making you discard cards, so the battlefield that was being used made you discard cards, fortunately, we were using my battlefield instead and that allowed Finn and Chirrut Imwe to beef up their weaponry a lot.

Image Source: Fantasy Flight Games

So, how does this stack up against other deck building games? I don’t know that I like it better than Magic the Gathering yet, but that might be because I haven’t really built my own deck yet (probably will over the weekend). But I think that might change as I build my own deck and as the card base continues to expand. Magic has such a massive card base that you can really build creative and unique decks, and while you can build a deck your way in Star Wars Destiny, with a more limited card pool, it seems like it is going to be more standard builds that you see and less off the wall ideas to try. However, the dice rolling aspect is really fun to add into the game. It makes it less predictable which is enjoyable, especially for people who don’t enjoy Magic because of the complexity that you can have. I also like the fact that it doesn’t mean the most expensive deck is going to win 95% of the time. You’re going to have turns where you roll something that’s just terrible and you don’t do any damage or don’t get any resources, things like that, and that means that you might lose a game based on a die roll, but it might mean that you are playing catch-up for a little bit until your opponent has a poor die roll. I also like that it’s Star Wars. With Magic, I’m familiar with the different Planeswalkers, but with Star Wars Destiny, I know Chewbacca, Jabba the Hutt, Rey and Finn, and Kylo Ren and a lot of the other characters. Sure, there are some random characters that I don’t know much about, but I know the Star Wars universe better than the Magic one, and that makes it more accessible to people as well. One final Magic comparison, with these decks, it is forty cards and you can only have two copies, that makes it a little more diverse in terms of cards used and cheaper since you only need two of a really good card.

Image Source: Fantasy Flight Games

Into the nitty-gritty, how does this game play, well, like I said, you each have your deck and you put out your characters and shuffle up and draw five cards. Then you roll the character dice to see who gets to decide what battlefield you’re on. Most of the time I’d say that the person takes their own battlefield. Then you both take two resources at the start of the round, and you start playing. Rounds consist of playing cards, activating your characters to roll their dice, using their dice, and claiming the battlefield. It has a nice mechanic where you take one action, then I take one action, and so on until one of us claims the battlefield. The person who claims it is then done taking actions and the other player can finish up however many actions they want to take. Then you get two more resources, draw up to five, and the person who took the battlefield that time starts the actions again. That continues until one players characters are all dead or you run out of cards. This is another spot it’s different from Magic the Gathering. In Magic you lose if you can’t draw any more cards, in Star Wars Destiny, you lose if you can’t draw any more cards and you have no cards in your hand, so it’s a viable strategy to just keep a single card in your hand. There are some other rules as well, like you can always discard at the end of a round before you draw more cards if you don’t like parts of your hand and to mulligan to start the game, you just put cards you don’t want back into the deck, shuffle, and draw back up to five once.

Overall, I like the simplicity of this game. I don’t have to worry if I’m going to draw mana like in magic, you just get two resources to start a turn and if you need more, you add cards that give you more. So it doesn’t tie you into figuring out resources that way. I also enjoy the randomness of the dice rolls, they can really help you determine what you do on a turn, or you’ll be wishing that you got something else. It makes you think about the strategy of what you are doing, and that strategy adjust on the fly (to some extent) during the game based on the rolls. And it’s Star Wars, so that is a huge plus in my book and makes what would have been a fun game with a more generic theme slapped on it, into a really fun game. If Magic the Gathering is too intimidating, Star Wars Destiny is a good place to jump in.

Have you played Star Wars Destiny? If so, what are your thoughts, does it compare well to Magic, who is your favorite character to use?

Overall Grade: A

Gamer Grade: A

Casual Grade: B+


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