Claim | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Wed, 04 Dec 2024 16:35:14 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Claim | Nerdologists https://nerdologists.com 32 32 Holiday List – Trick Taking Games https://nerdologists.com/2024/12/holiday-list-trick-taking-games/ https://nerdologists.com/2024/12/holiday-list-trick-taking-games/#respond Wed, 04 Dec 2024 16:32:58 +0000 https://nerdologists.com/?p=9300 So many people know trick taking, what are some new games that you can add to a holiday list that do that well?

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Another type of game that I enjoy a lot is trick taking. And while there are a ton of good trick taking games out there, there are some that are less than ideal, or some that are more derivative other games. So let’s find some newer ones or some more unique trick taking games to play and add to your holiday list.

And for other ideas check out the previous lists.

Two Player Games
Campaign Games
Solo Games
Party Games
Welcoming Games
Medium Weight Games
Thematic Games
Deck Building Games

Trick Taking Games

For Northwood!

We’ll start off with the most unique trick taking game. This is one that already is on a list, but it deserves to show up twice. For Northwood is a solo trick taking game and if that sounds odd and unique it should. How do you make a solo game work for trick taking?

Firstly, you play against the game itself. But it’s not just about getting the most tricks. You need to win at different forest locations all which require a specific number of tricks to be won to succeed there. If you succeed you gather points and allies to use at other locations. Because you play against a random card, you need to use different helpers, you start with a few, to limit or increase the number of tricks you win so you succeed at the location.

The game itself is a great challenge. But then it also comes with some challenges that you can do as well. So once you are done with the regular game and feel comfortable with your strategies in that, let the game challenge you even more.

The Crew: Mission Deep Sea

The next one on the list is The Crew. I put down Mission Deep Sea, but you also can pick the space one. The Crew is a cooperative trick taking game. And you need to complete certain objectives to win each hand. However, you are not able to communicate which is going to be provide a bit of a challenge.

I like how it works because the challenges change for each hand. And for Mission Deep Sea they can change each time you play a certain level or hand. And it might be that I don’t want to win any blue colored cards. You need to win the red six. And another person has another thing they need to do. So how do you play out the hand to keep me from getting any blues. How do we get the red six at the right spot? That is the challenge in this game, and without communication it’s a fun puzzle and really teaches you trick taking strategy around how to win and lose a trick.

Fox in the Forest

Now we get to one of the two two player trick taking games on the list. Fox in the Forest is a head to head game where you want to get points by winning certain numbers of tricks. Win too many it can be bad, win too few, well the points vary across the range. So how can you manipulate the tricks and your opponent to get the number you want.

I enjoy the strategy of not always going for the most tricks. In fact, if you shoot the moon, so to speak, that can be bad. I also like how in the game, you do more than just play cards for their number. Some cards have powers as well. This might let you swap cards with your opponent, or change what the trump suit is. It offers a good puzzle to see how you can control what is going on so you can lock in that number of tricks.

Rebel Princess
Image Source: Bezier Games

Rebel Princess

Next up is the newest one on the list. It came out in the United States at Gen Con this year. And I really enjoy this game. It’s shot up my list of games that I always want to pull out and play because of h ow enjoyable it is. And because it’s probably the most familiar of the games on this list.

Rebel Princess is just Hearts in disguise. But it is a really good disguise. Like hearts you don’t want to take a certain suit, in this case the princes, because you are princesses and you are rebels. So you want to avoid them if you can. And you certainly want to avoid the frog prince, in the animal suit, because that’s a lot of proposals that you’ll have coming your way.

So all of that is normal, but let’s talk about what isn’t normal. Each player has a princess that they can use once per hand that gives them some sort of power. It might change the number of the card they play, or steal leading a trick, or several different things. And at the start of each hand how you pass the cards and some other rule are added to the game. It might be that you will win the trick if you are furthest away from the card led out. Or it might be the lowest card wins the trick and even more oddness as well could happen. All of those things make the game silly fun and good.

Claim

Finally another two player trick taking game. I believe there is a way to play with more, but this one works really well at two. Claim is played over two hands. And instead of counting tricks, you want to get majority in the suits. But each suit has it’s own power and the first hand you play, well it’s not going to help with that majority too much.

The first hand is going to be about building your second hand. You play out cards to win a new card from the deck of cards. And it might be a face up one, or it might be face down. If you win the trick you get the face up card. So sometimes you want to lose that trick because the face up card isn’t that good. But you also are taking the tricks that you win, because sometimes those cards will help later or give you some other ability to use right then.

The second hand plays out more like a traditional trick taking game. But you are trying to still get that majority. And again, there are a lot of powers and abilities of the suits that you need to keep track of. Like some suits just beat others, so you need to be aware of that. Or sometimes if you lose with a suit, you still get to keep that card you played to help get majority.

Final Thoughts

I really enjoy all of these games and there are a lot more that I want to play to get onto the list. So let me know your favorite trick taking games. And are there any from this list that you want to add to your holiday list or maybe you want to give to others this holiday season?

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Should It Stay or Should It Go – Part 6 https://nerdologists.com/2022/04/should-it-stay-or-should-it-go-part-6/ https://nerdologists.com/2022/04/should-it-stay-or-should-it-go-part-6/#comments Tue, 19 Apr 2022 15:14:24 +0000 https://nerdologists.com/?p=6920 What board games are going to be leaving the collection? Well, a lot of them, 17, but also, there are so many that are staying as well.

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Well, last night was a longer stream than planned, but I went through a ton of board games. And I ended up with 17 on the chopping block. One is on the maybe list as I’m seeing if my wife wants to save it from being culled, but looks like it is leaving most likely. Mainly because we both kind of feel like we’ve played it enough, now it’s time to move on from it. Catch up on the previous streams here.

What Board Games are Leaving?

There’s no chance that I’m going to remember all of them. Mainly because, like I said, there are 17 games on the pile to get rid of. And surprisingly, there are several from my Top 100 games of all time. I won’t go into detail on why they’re leaving, I do in the video, but most of the time it is because I have others in the same genre or style that I will always play over it.

Claim

Two player trick taking game. I enjoy it, it can be a little bit swingy, but the game plays fast. So that randomness or the luckiness of the game doesn’t bother me much. It is more that for two player trick taking games, I now prefer Fox in the Forest and Fox in the Forest Duet.

Hanabi

Hanabi is a game with a fun concept. You have a hand of cards and you are trying to get them played out in order. But you can’t see you hand of cards. You only get and give clues. I like it for that, but it’s one I’ve played 10-15 times, I don’t pull it off the shelf anymore. For a game where you don’t know what is in your hand, I prefer Letter Jam now.

Skulk Hollow

Skulk Hollow is consistently in my top 100 games of all time, and I suspect it might stay for a while. But it is leaving my collection. Not because I am getting Maul Peak, the sequel, but because it just doesn’t get played. If I want to play a two player game, I pull others out first.

Tsuro

Tsuro is the poster child for, I liked this game, but I’ve played it enough. It’s a good filler game that can play a lot of people. But I went through a number of games like that. So Tsuro can find a new home.

The Terrifying Girl Disorder

The Terrifying Girl Disorder, I picked this one up because of the title and the artwork. And both still are still intriguing to me. But it’s been a long time on my shelf and I have yet to play it. It is one that I wouldn’t mind getting to the table sometime before I get trade it, just to see, but not enough to make sure it happens.

Call of Cthulhu: Living Card Game

I got this one recently, and now it’s leaving. It’s not because I’m not curious about it. I like the idea of a living card game around the Call of Cthulhu theme, but I already have Arkham Horror LCG and Marvel Champions LCG, I don’t want to try and track down old things for it. So as much as I’m curious about it, I know I will get sucked in.

Shadows of Kyoto

Shadows of Kyoto is another in the Hanamikoji themed game. But this one has more of a Stratego feel. And honestly, that’s why I’m getting rid of it. The whole hidden thing, trying to find your opponents, or maybe take them out, it’s not as interesting. And it’s two player, so why play it over Hanamikoji if I want a two player only game?

Grimm Masquerade
Image Source: Druid City Games/Skybound Games

The Grimm Masquerade

Hidden role game that I find to be a good amount of fun. What I don’t love as much as that it’s a bit long. If I want to pull out a game where we’re trying to figure it out, then I am going to play two games of Deception: Murder in Hong Kong, if not three. And that’ll take the same amount of time and is just more fun for me. It’s a situation where I have another game I’ll always pick first.

Inbetween

Inbetween is another two player only game. You can see that I’m clearing out a number of those. One that I wanted to play because it had a Stranger Things-esque theme to it. But two player push and pull game as you fight over characters one to the “upside-down” and one to the “real world”. So, I could play it, but I don’t feel like it over Hanamikoji.

MonsDRAWsity

MonsDRAWsity is a party game that I picked up cheap, learned the rules to it, and then I realized that I wasn’t going to enjoy it as much. It is a party game of drawing what you think a character looks like based off of a description. That’s fun, but then voting on which one looks closest, that is way less fun. Any party game where it’s a vote or picking a favorite, it’s hard to keep those in my collection.

7 Wonders Duel with Pantheon

Yet another two player game. 7 Wonders Duel is just a game that’s been on my shelf for too long. I know it’s supposed to be a very good game. But the theme isn’t that interesting to me, I think 7 Wonders is just okay at best. And I have Truffle Shuffle that works for two person drafting, same with Ohanami.

Quiddler

A word game that has a 5 Crowns type feel to it as you build out bigger and bigger words or multiple smaller ones. It’s a fine word game, but like most word games, the bigger vocabulary, the better you do. It’s one I’ve played, had fun with, but I’m not going to pull it off the shelf again.

I think that’s 11 total games, so I’m missing six from the list. I guess that’s a sign that I’m not that interested if I don’t remember them. I’ll add them on in a separate article when I can look at them again.

The Drink

Just a cream soda and Orange Jameson mix again. Still a very good drink that goes down easily. One that I’d recommend. Though, as we were talking about in the chat yesterday, it’s not nearly as good straight. It’s a whiskey that I’d say needs to be mixed.

Upcoming Streams

I think Part 7 is going to be the end of going through my collection. And I want to do that on Wednesday. When we’re going to get back to playing some games. Probably some more roll and writes, or smaller solo games for a little bit before diving into the next campaign. But right now, I’m guessing I have 30-40 games and expansions that I’m getting ready to cull.

If you want to know when I go live, you can go to the Malts and Meeples YouTube channel, subscribe, and click the notification bell. That’ll let you know when I go live or schedule a video.

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Ranking My Fantasy Games https://nerdologists.com/2022/03/ranking-my-fantasy-games/ https://nerdologists.com/2022/03/ranking-my-fantasy-games/#comments Thu, 10 Mar 2022 21:12:01 +0000 https://nerdologists.com/?p=6790 I love my fantasy games, but how do I rank all of them? Time to dive into another longer list of games that might give you ideas of what to play.

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It’s time to do a ranking again. And we’re looking at my Fantasy Games this time. There are going to be quite a number of them, and this might take a little while, but let’s see what exciting games are going to be out there. I know I have a number of anticipated ones that are fantasy, but let’s see what else we have. And some of this is going to be which games use the theme the best as well.

Ranking My Fantasy Games

46: The Red Dragon Inn

This should be a game that I like more than I do, it’s basically a hand management game around drinking in a bar after you’ve been out adventuring and gambling to win money and getting in fights. And I suspect I do I like this game more than I think. I just don’t like it at high player counts. Most of the time when I play The Red Dragon Inn it is over the recommended player count, to me this is a 4 player game only. I don’t want fewer, I don’t want more. At four, it’d feel like good silly fun and not a slog.

45: God of War: The Card Game

God of War is another theme in a game that I should love, but the game around it wasn’t that great. The deck building was interesting in the game. But the card play and the monsters that you fight, those aren’t all that interesting. It feels like the game was meant for mass market without hitting mass market. Or it’s a weird area in between mass market and hobby.

44: Kodama: The Tree Spirits

This is one that barely falls into the fantasy area. Yes, it does have the tree spirits, but that’s barely part of the game. It’s more about building out trees trying to create runs of the different things that you want. In concept it’s not that bad, and in game play it is okay. Kodoma is one of those games where I think a lot of people will enjoy it, and it’s not a bad game, but it won’t be many people’s favorite game.

43: Stuffed Fables

This is a game, in Stuffed Fables, I should maybe have given more tries. The theme of a being stuffed animals and toys of a kid trying to get their blanket back that was stolen, super cute. And the game was cute when I played it, but also more complex than it should be. I get what Plaid Hat Games is doing with their adventure book games, but with changing rules it just made it more complex than I wanted.

42: SeaFall

SeaFall, people would probably put that to the bottom of their lists because it is not a good legacy game. Though, legacy games, to me, have higher standards than most other games. If I am only going to get a limited use out of it, it needs to be epic. I liked the mechanics pretty well though they needed to be less punishing. But the story was a bit too scattered, though, with some tweaking, could be made better.

Seafall Title
Image Source: Plaid Hat Games

41: Near and Far

Well, I just wrapped up Sleeping Gods, that isn’t on the list yet, so I like it better. For me, Near and Far is a cool concept, a cool world, and just falls flat. The game has story, and even vignettes of story like Sleeping Gods, but it’s more mechanics than anything. And I think since it’s competitive the game couldn’t get away from the mechanics as much as how you score points.

40: Legacy of Dragonholt

Legacy of Dragonholt is another one of those games that isn’t bad, but could have been better. The system for an RPG/Choose Your Own Adventure game is fun. The story is okay, and that’s what kept me from diving back into it. It wasn’t that the concept of the story wasn’t good, but the execution of it felt too YA (young adult) and not a well written YA story, but one that got published because other YA books similar were well done and popular. I’d love to see Fantasy Flight come back to this system, keep some of the ideas and just improve the writing.

39: Fae

Fae is a fantasy game in cover art only. It is really an abstract game where you are a fae creature who is then hidden from everyone else and you try and score the most points. The game is good, and I like the challenge of trying to score points but not make it too obvious so that people tank your fae’s scoring. A clever idea and very abstract.

38: Legends of Andor

Another game that was in my collection and then left. And another one that is fun, it is an efficiency puzzle of how you get through the story as effectively as possible so you don’t trigger end game too early. My issue with it is only a me issue, I have too many campaign games. I let it go when I realized I would only ever play the starting scenario at least for right now. When I have capacity for that campaign, then I might get it back.

37: Sword & Sorcery

Sword & Sorcery left my collection, but that’s because I did play through the campaign. It is a fun campaign but one that I knew I wouldn’t revisit. The depth of game play is fun for a lighter dice chucking game. And the story is also light, well, in terms of the decisions that you make. I wish the story branched more, and that your powers would change up more, because once you found a few good things, you just did those.

36: Shadows of Brimstone: City of the Ancients

Shadows of Brimstone is one that hasn’t left my collection as a campaign game, but maybe should. The only issue is that I need to glue the figures back together. My first gluing didn’t stick as well as it should have, because I didn’t use the right glue. But also, it’s a theme that I don’t have games for, the weird west. So monsters and other worlds all messing with the old west. I love that theme and there aren’t many games or good books that I’ve found with it.

35: Lord of the Rings: Journeys in Middle-Earth

Another campaign game, and another one that left my collection just because I wasn’t going to get to it anytime soon. But it’s Lord of the Rings, and app assisted from Fantasy Flight Games. The story was fun that I did play through. The writing was well done, which I appreciated, and you can see is something that’s important to me. Definitely a good one for Lord of the Ring fans, which I am.

Krosmaster Arena
Image Source: Board Game Geek

34: Krosmaster: Arena

This is a skirmish game with fantasy characters casting spells, summoning monsters, and hacking and slashing away. I like that you pick and build the teams that you play with. I like the dice rolling and how you can play with secondary objectives so it’s not just knock out your opponent. But you can play just with knocking people out as well. Krosmaster is one I would keep but I didn’t have people to play it with, and now I have another skirmish game or two that I put over it.

33: Too Many Bones

This one will probably move up the list when my Gamefound comes in for the latest expansions. Not that I own any other Too Many Bones, but that might start me getting more. This is kind of a short campaign game where you fight some battles and then fight against a boss. But where the game really shines is how you build up your characters. Each of them do different things, and how you level them up gives you room to explore a character multiple times. Plus it’s a different fantasy world than anything else out there.

32: Lord of the Rings: Journey To Mordor

This is a roll and write game, but it is a fun little one. Not one that I own or one that I’d go and seek out to add to my roll and write collection. But Journey to Mordor basically has you advancing your Hobbit on their journey to Mordor while trying not to let the Nazgul get you. Very simple roll and write but it has a little more player interaction, so it feels different than some.

31: The Hobbit

Speaking of Hobbits, we have The Hobbit. This is a competitive game about dwarves trying to get treasure, which is kind of what the book is as well. I like the mechanics where you are leveling up skills based off of cards you play. But you want to balance it so everyone levels up because you can’t defeat the monsters all by yourself. So it’s semi-cooperative, but not in a way that someone is working against the group, it’s just that sometimes you let another person get the better thing.

30: Deadly Doodles

Another roll and write game, and this one I think has dropped a little on my list. It’s a good simple roll and write where you are trying to get treasures, find weapons and defeat monsters. And what you do gives you points. There are some different dungeons which add in more things to do as well, which I need to play around with.

29: The Lord of the Rings

And even more Lord of the Rings, this is the classic Fantasy Flight Game. I like how it plays through the books. And you play as the Hobbits taking the ring to Mordor. It is fairly abstracted, but the locations you go and the scenes you play through are all very Lord of the Rings, so it feels more thematic than just with what you are doing. Plus it’s a really tough cooperative game and I like those.

28: Titan Race

Normally I don’t love games that have a lot of in your face, try and mess the other person over, but Titan Race is a lot of fun. This is a fast game and a silly game with great fantasy in it. Titan Race is very silly and I like how the tracks work. You can either do a race where you loop over the same board over and over again, or you can do a grand prix and go over three boards and each board does different things. And those things make the game even sillier.

Titan Race
Image Source: Board Game Geek

27: Claim

Claim is a two player trick taking game which is odd. Plus the first hand you play doesn’t actually give you a score, it is how you build your hand for trick taking. It’s such a clever idea and I like that it plays really fast. The fantasy theme comes in that the different suits are fantasy races. And each of those fantasy races has it’s own powers, or they might. Some of them there are just more of, whereas others have powers. A knight always beats a goblin, for example. So it puts even more of a twist on trick taking in a way I really enjoy.

26: Paper Dungeons: A Dungeon Scrawler

I don’t know where this one will end up, so middle of the list is good for right now. I don’t know where it’s going to end up because I’ve only played this roll and write game once. And I liked it a lot, it’s a dungeon crawler as a roll and write. But as compared to Deadly Doodles where you go into a dungeon and cross over stuff, you do a lot more in this game. You level up your heroes, you have powers and abilities, you craft items and brew potions. And the better you do in other things, better you can explore. A lot going on, but not too hard.

25: Skulk Hollow

Skulk Hollow is a game of woodland creatures, the Foxen, fighting against a Guardian. It’s a two player only game and one that is very asymmetrical. As the guardian my goal might change from game to game, depending on which guardian I am. And the Foxen, well they always want to beat down the Guardian. And the Foxen can change up depending on who their leader is. Really cute game and fast to learn and play.

24: Silver

I think I say this every time I talk about Silver, but it reminds me of a game I played growing up with a deck of cards. In Silver you have a village in front of you and you want the lowest score possible. You know what two of the cards are in your village. You don’t know the other three. So now you swap cards out or play them for powers to get rid of cards in your village and lower your score. It’s simple, it’s fun, there’s a lot of take that, yet it feels nostalgic in a good way.

23: Clank!: A Deck-Building Adventure

Clank is a fun push your luck, deck building, dungeon delving game. You want to get the best treasure that you can, but as you get cards, make noise, and well, annoy the dragon because it’s their horde, now the dragon starts damaging you. So you could jump in, grab the first thing you see and run, but if someone else can make it out, now they have more points and better treasure than you. Really fun game and easy enough to play for most people.

22: Deranged

Deranged might fall more into a horror game. But there is a magical gate and fantastical monsters who are out to get you. And you yourself can become one of those fantastical monsters if you don’t deal with your curses and get out in time, why, because you might become Deranged. The game has a lot going on, but I like the dual use cards and the theme of the game. A little horror I’m most certainly interested.

21: Village Attacks

Village Attacks is another darker themed game because you for sure are the monsters. And after a long day of terrifying villagers, you are ready to settle down. But nope, here some villagers to break down your door because clearly you’re the monsters, not the people trying to trash your place. That sounds light, and I find it silly, but it is themed dark. Still a very nice tower defense type of game.

VIllage Attacks
Image Source: Grimlord Games

20: The Grimm Masquerade

Themed with Grimm Fairy Tales, The Grimm Masquerade is a deduction game. You are each a masked party goer, one of the Grimm characters. You are of course looking for something, a glass slipper for Cinderella, but also have something you don’t want. Can you get what you need or make everyone else bust before they figure out who you are?

19: Ascension: Deckbuilding Game

Another deck building game, Ascension is fantasy themed. Really, like most pure deck building games, it’s about building up an engine that gives you points. I just like this fantasy theme and variability of it better than something like Dominion. But that’s not what we’re talking about. This lets you get heroes and casters and sages and constructions to fight monsters, get more income and buy more cards. I like that it offers a ton of different strategy for the game.

18: Res Arcana

Res Arcana is another in theme only fantasy games. You are basically building out an engine to get points and who can do it better to get points faster. I like it though with the theme of brewing potions and dragons and places of power. It makes it feel different, and I also like that you only have 8 cards to make your engine with.

17: The Dresden Files Cooperative Card Game

The Dresden Files are my favorite fantasy series. I love the world that Jim Butcher has created. The game, it does a good job of giving you the pieces of that world. But you need to know the world to connect them together. So it’s not the best fantasy game or story game for everyone, but if you know the series, it’s a lot of fun to play.

16: Small World

Small World is Risk with fantasy creatures, crazy powers, and well, a whole lot more fun. What really works is that this is a small board. The game is in your face, but it’s in everyone’s face. The option of hiding away in Australia is gone that you’d have in Risk. Plus, you get crazy combos. Flying Halflings, Seafaring Giants, Wealthy Trolls, all of them are possible. Really accessible game too for most new gamers.

15: The Lost Expedition

This one is on the list because of the expansions and promo cards. I don’t think in the base game there is anything too fantastical, but werewolves, fountain of youth, yeah, those are fantasy. This is all about surviving to get to the lost city of Z. The game is a really good cooperative one that if you have someone who is a alpha player, it keeps them from being too much of one.

14: Century: Golem Edition

This is another one where the theme is fantasy, but game play doesn’t really shine through on that. Still, the artwork and gem pieces are great, and I wouldn’t want a different theme. It’s a hand management game where you are building up cards in your hand to use them to turn gems into other gems until you get the right combinations to get golems. And the golems at the end of the game give you points. What is so amazing about this game is that turns are super fast, so while there are good decisions to be made, it doesn’t take long to get back to your turn.

13: Potion Explosion

We’ve all probably seen the app games where you get like colors to touch and that removes them from the board and if more hit, those are removed as well. That is what Potion Explosion is. You are making crazy potions by pulling dice and trying to get the like colors to hit. Light game with a great table presence.

Potion Explosion
Image Source: Horrible Guild

12: Root

Root was one where I was thinking, is this actually fantasy. Well, let’s see, it’s animals fighting and building, so yes, that seems like fantasy. But really, it’s a confrontational game where you fight it out with your group trying to get points to win the game with everyone trying to keep everyone else in check. Great asymmetrical game, just know it’ll take some time to teach. And don’t let the artwork fool you, this is not a nice sweet happy game.

11: Roll Player

Roll Player is a game about making your Dungeons and Dragons (or Generic RPG) character. You draft dice to put them into various stats for your class. It’s a lot of fun as you try and match up colors and get the numbers right to score more points. Plus you buy up gear and abilities which can influence your stats or points as well. And that’s the game, it’s about building up your character.

10: Spire’s End

Spire’s End, coming soon to Malts and Meeples is a story adventure game. In Spire’s End you wake up to find a spire has appeared at the edge of your town and many people are missing. You and others go into the tower, fight monsters, make choices, and generally go on a weird and dark adventure. Really like this one as a solo game.

9: Super Fantasy Brawl

Super Fantasy Brawl, it’s in the name that it’s fantasy. Super Fantasy Brawl is a two player skirmish game where you are trying to complete objectives in an arena and knock out your opponents. Complete objectives, get trophies. Knock out your opponent, get trophies. The first to five wins. What I really like is the turn speed, you play up to three cards, one of each color and do what it says on the cards. And the cards you play determine who moves. Light game but very tactical in how you play.

8: Cartographers

The second game I have in the Roll Player world, won’t be the last. But Cartographers is a roll and write game where you are making a map of the land. And you get points for making it in certain ways. Forests surrounding mountains might give you a point or two, things like that. What makes it fantastical is that you put monsters on the map as well. And you don’t put your own down, you put them on your opponents board in the worst spot for them to make them score negative points.

7: Sleeping Gods

Sleeping Gods, well, you can watch me play this one I just wrapped it up over on Malts and Meeples. Sleeping Gods is a big adventure game where you, as the crew of the Manticore are transported to a new world. You want to get home, but in order to do that you must awaken the sleeping gods and all you know is that totems might help with that, not where to find them. So it’s really a sandbox game of exploring, finding quests, fighting monsters and more.

6: Roll Player Adventures

Roll Player Adventures, the final Roll Player world game, this is an adventure game set in the world of Roll Player, using mechanics or dice mechanics that feel like Roll Player, and it’s really good. I really like that Roll Player Adventures is an easy game to learn and a lighter game to play. A lot of the big adventure games can have a lot to keep track of and a lot of tokens. Roll Player Adventures has enough, but not too much. And the world you play in isn’t too dark.

5: Aeon’s End

Aeon’s End is another deck building game and the highest on the list. This is a cooperative game where you play as breach mages trying to fight off nemesis that come through. The game does two really interesting things for me. Firstly, you never shuffle your deck. So when you discard cards you can kind of put them in an order. And the other is that turn order is random. There is a deck, in a two player game, which has two activations for each character and two for the Nemesis. On a really bad draw you could go twice with each character and then two Nemesis turns, plus then shuffle that up again and two more Nemesis turns.

Lords of Hellas
Image Source: Awaken Realms

4: Lords of Hellas

Lords of Hellas is fantasy in the future, or mythology in the future. It’s a cyber world of Greek gods. An odd setting with some amazing miniatures and mechanical creatures. But a really good game with some rough edges and a lot of ways to win. To me that is one of the best parts of the game where you are able to win in a number of different ways. You might fight monsters or build and control a monument or take over areas, how you play is up to you and the powers you have.

3: Tainted Grail: The Fall of Avalon

Tainted Grail, if Roll Player is light fantasy or happy fantasy, Tainted Grail is very dark fantasy. The world of Avalon is falling apart, the Menhir that drove back the wyrdness are failing and you aren’t sent out to stop it. You are sent out to find out what happened to the people who are better equipped to do this than you. But the story in Tainted Grail is amazing and one that I highly recommend people track down, which can be hard. Also know that this is a survival game with a ton of story, if you want the story, play in storymode, I am.

2: Dice Throne

Odd one to put on the list but Dice Throne is very much fantasy. It is fantasy head to battling in almost a Mortal Kombat type setting but it is still fantasy. My Pyromancer is going to blast your Barbarian with fire or then there is a Seraph or a Treant or a Gunslinger, all sorts of things, and you can take any of them up against each other. I’m so excited, it isn’t that far out to when Marvel Dice Throne will be delivered, several months but not that far. And Marvel Dice Throne is compatible and can be played with everything else I already have.

1: Gloomhaven

Finally, my #1 game of all time, Gloomhaven, This is a massive fantasy game of dungeon crawling combat. It is amazing and what really makes it is the card play. You pick two cards to play, one will determine how fast you go. Then when you go you use the top of one card and the bottom of the others to move and attack, so you can set yourself up for some epic turns or make it flexible to cover a changing board state. And there are so many different characters that are interesting to play as.

Final Thoughts

I love fantasy as a theme. A lot of my favorite series are fantasy for books in particular. And for board games, there are a lot of games that use the fantasy theme. But when you get down to some of my favorite games of all time, the big fantasy games are hard to beat. I think that my Top 3 games are all fantasy games. And I even skipped some games, like stuff in the Lovecraftian Mythos because while they are fantasy, I feel they are more horror. Maybe I’ll do a horror game ranking soon.

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Ranking My Two Player Games https://nerdologists.com/2022/02/ranking-my-two-player-games/ https://nerdologists.com/2022/02/ranking-my-two-player-games/#respond Thu, 03 Feb 2022 15:22:07 +0000 https://nerdologists.com/?p=6643 What are some of the two player games that I really like? They don't have to be two player only but what games work well at that player count.

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This is going to be a bit different than my solo game list. Solo games were games that I’ve played solo. Here, I want to focus on games that are mainly two player games only or generally are preferred at that player count. Why, because I’ve played a ton of games two players. Whether that’s with friends or spouse, it’s a big list. But some games aren’t as good two player games, and some games are best that way.

Two Player Games Rankings

Before I get started, there are a few that are good at a lot of player counts. But I think a lot of people will prefer them at two, or they offer a different experience at two, so I’ll call out those on the list.

14. Star Wars: Destiny

Bottom of the list just because I had this game, I started to kind of get into it, but it’s a TCG style game. Trading card games are harder to play just because you need someone else who is into it. I recently sold my cards to a friend because, well, I wasn’t going to play it again. The game is fun, I don’t think it’s better than Magic, which isn’t on my list because I prefer it as a free for all. And like Magic, it’s harder to find time to play it.

13. Blossoms

Blossoms is a push your luck game with some choices. It really, though comes down to push your luck as you are growing plants. How far do you want to push, or will you bust. Game play is very simple, decision space is very limited. But it’s not a bad game. If you want a two player game you could play with anyone, Blossoms works for that.

12. Cribbage

Now Cribbage, I really like this game. The concept is simple but the game play is good and there is strategy to what you play. I’m not great at cribbage, but I have a nice board that I need to use sometime soon. The game plays fast, and this is really one of those great bar or brewery games where you don’t need much, and it’s a nice game to play.

11. Skulk Hollow

Might be higher on the list if I played Skulk Hollow more often. It’s a game where both sides play similarly but differently. Each side has their own objectives as to what they want to do, the Foxen want to take down the guardian, and the guardian might want to take out enough Foxen or maybe put out their tentacles, it depends on the guardian. Nice asymmetrical game with a cool two board system.

10. Claim

Two player trick taking, shouldn’t be the only trick taking on the list, but I haven’t played Fox in the Forest or Fox in the Forest Duet yet. I want to, and I have both on my shelf. But Claim is a very interesting game. You play a hand to build your next hand. And then you play to gain majority in the five different suits. But different suits have different powers. Fun puzzle of a game that you can play a few games in a sitting.

9. The Dresden Files Cooperative Card Game

I think I’ve played this game at all player counts. Solo isn’t bad, and three isn’t bad, but I like The Dresden Files Cooperative Card Game best at two. Why, because there’s little downtime between turns. And also because I know one person who I regularly game with who is as deep, if not deeper, into the Dresden series than I am. So it’s fun to bring that theme to a game that has it pasted onto mechanics in a good way.

8. Star Wars: Rebellion

Star Wars: Rebellion almost missed being put on the list. This is a two player only Original Trilogy Star Wars in a box. You can play with four, but it just splits up everything into two, and there’s not that much to keep track of. The game is a lot of fun because the Empire is trying to track down the Rebel base, and the Rebels are trying to undermine the Empire. I don’t even mind the dice combat in the game. Big box, takes a while to play, but great.

7. Hats

Hats is one of those abstract games that can play more, but it’s so much better at two. It’s about playing cards from your hand down to the table, the Madd Hatter’s table, to collect other hats. So it’s interesting because what you have in your hand won’t be the cards you use to score at the end of the game. It is fine at four, but at two, there is a whole lot more tension in what you do.

6. Ohanami

Ohanami is almost two different games at the different player counts. When you play with three or four, you take what is best for you because you won’t see the hands again too much. At two, you are going to see your starting hand three times. So you get six of the ten cards in it. Now in two players you think about what you want and your opponent might want, take the ones that overlap first, before taking ones that just you might want.

5. Hanamikoji

Two player only game, Hanamikoji is amazing. And really the top six are games I’d always play, and even Hats is one I’d play but only if it’s two player. Hanamikoji has you vying to win favor of Geisha. Either by getting 11 points or the favor of four of the seven Geisha. The game play is amazingly tense as you try and puzzle out what you opponent might have. And the four actions you take all feel like tough decisions.

4. Super Fantasy Brawl

Super Fantasy Brawl I believe can be played with more, but it’s best as a two player head to head skirmish game. This game is about punching your opponents to knock them out, but also completing objectives. I don’t think you can easily win without doing both. Because you worry about only objectives, your opponent will take you out and ruin your plans. Only about taking your opponent out, they’ll be able to maneuver to get objectives.

Plus, the game play is extremely simple. You have three different color actions you can take per round. That corresponds to colors of cards, so you play cards of that color. You have some defensive ones you can use, but if you use those, on your turn you can’t then play that color to take a more offensive action. And there are a lot of characters and I still want more.

3. Marvel Champions: The Card Game

Marvel Champions is a very nice solo game, but I think I prefer it as a two player game. More I wouldn’t want to play with because of downtime. But at two player, it feels like it offers a different depth of strategy and teamwork that you don’t get in solo. And it’s fun to take two super heroes up against a villain and have that team-up feel.

2. Aeon’s End

Aeon’s End is another one where I really like it as a two player game. Even the solo experience is really a two player game. Mainly because as solo you need to control at least two mages. What makes it so good at two players is that you each get two turns to go along with the Nemesis two turns. At four player you’d have each mage go once prepping in round one, and attacking in round two. You get that, but it feels more powerful with two players, though it really isn’t.

1. Dice Throne

Finally, we have Dice Throne. Dice Throne is a game that I love as a two player game, but I think it’s great as a King of a Hill style free for all. It makes sense at two because it’s kind of a Street Fighter or Mortal Kombat battler of a game. Game play is slick with upgrading abilities and then Yahtzee style dice rolling and battling.

Final Thoughts

There are a lot of games that are good at two players. For me, these fourteen aren’t always ones that I need to only play at two, but are really strong at two. And I have a number on my shelf to play. I want to get The Inbetween to the table, as well as Seven Wonders Duel, and the previously mentioned Fox in the Forest and Fox in the Forest Duet.

What are some of your favorite two player games?

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Holiday Board Game List – Card Games https://nerdologists.com/2021/11/holiday-board-game-list-card-games/ https://nerdologists.com/2021/11/holiday-board-game-list-card-games/#respond Wed, 24 Nov 2021 15:26:50 +0000 https://nerdologists.com/?p=6367 What card games would make a good holiday gift? I look at a number of different type of card games that might work well.

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Card games are board games, just without a board. It’s a subset of games, though that a lot of people find more accessible and easier to play. Is it because card games are simpler, sometimes, but it’s also because with just cards, a game looks less scary. So maybe you have someone who is interested in games, but a big board game, even something with a number of pieces, but still being easy to play, intimidates them, here are some card games that could work well.

Ohanami

Ohanami is probably the easiest game on the list and the most traditional. You are playing cards down in order, but it has a twist on that. In Ohanami you draft two cards from a hand and add them to any of three columns in front of you. The cards must be higher, or lower than the number at the bottom of top of the column. Basically you’re creating three numerical columns.

But the twist comes in, besides drafting being new to some people, in how the scoring works. You draft three hands, each hand you score different things. But the same things. So the first hand you score blue cards, next, blue and green. So even though blue cards are worth only three points, if you can score them all three times, you got nine points. Get a blue card that last round, and you only score three points for it. So there is strategy of what you draft and when you draft it. That’s the general twist, but it’s still a very easy game to play.

Claim

Claim Mercenaries
Image Source: White Goblin Games

This is a trick taking game for maybe that person who likes trick taking but wants more. While it generally follows the standard trick taking focus of higher card beats lower card and following suits, Claim does a lot of things differently. In particular that you play two hands. The first hand, you are trying to win tricks to win cards for your second hand. You either are trying to win a face up card with a higher value, or lose a trick to get the card off the top of draw pile of the face up card is low. Then you use those cards to win majority in the different suits.

This game has a fantasy theme. That means it might not work as well for everyone. But it also is a theme that allows the game to have powers. If, for example, you win a trick that where you led dwarves, the person with the lower dwarf value takes the cards. You still lead the next trick though. Or a knight will always beat a goblin, if you can short suit yourself.

A lot of trick taking games can take too long when they try and be clever, but Claim does not fall into that trap. The game still plays very fast, and there are multiple sets so you can try a lot of different combinations of suits and powers if you want. This game also would be a great stocking stuffer.

Point Salad

Point Salad
Image Source: AEG

This game has a goofy name, but it is about making a salad, so it makes sense. In Point Salad, you are collecting different vegetables to make a salad that is worth the most points. This is done by drafting two vegetables from a tableau in the middle of the board to add to your own tableau.

Point Salad, again, does something different, though, in how you score at the end of the game. As well as drafting vegetables you also draft cards that will score, for you. So I might draft a card that says per every two onions I have, I get five points. Now, I am going to be drafting as many onions as I can. I might get another scoring card that says, every onion and tomato pair is worth six points, so now if I can get tomatoes, my onions will help me score even more.

While that might sound like there is a lot to keep track of, there really isn’t. Either you pick a scoring card or two vegetable cards. The game works well at all player counts, and it is one that is easy to shuffle up and play a number of times in a sitting, especially in smaller groups.

Parade

Parade
Image Source: Z-Man Games

This is a game where you don’t want to get cards, but how you get cards is done in a very cool way. You play from a hand of cards to a big line of cards. The number on the card determines how many cards you can ignore. After that you take any card that matches the color of the card you took, or is lower in value.

But you don’t want cards, so you need to plan out your turns to get as little as possible. You score the point value of the cards you have at the end of the game. Unless you have collected more of a color than anyone else. Those cards are worth a point per card instead of face value. So you can push for a lot in one color to try and score as little as possible that way. Lowest score wins.

Not Alone

Not Alone
Image Source: Geek Adventure Games

This one is going to be very different for people who know card games. This is a one versus all game where a spaceship has crashed onto a hostile planet and the planet is trying to kill them. The one person plays the planet and the monsters and things on the planet. The other people are playing the crew members who are trying to survive long enough for a ship to be sent to rescue them.

It’s a really fun game of cat and mouse. And it is just done with cards. The crew can go to different locations, based off of cards that they play. And the person playing the planet/monster can go to one location to try and stop the players from activating the ability at that location and dealing them damage. I like that the players can discuss what they want to do as much as they want, but the person who is the planet needs to be able to hear them.

Honorable Mentions

There are obviously a ton of card games out there. Something like Medium is a good card party game where people are trying to guess the same word between two prompt words. Or Marvel Champions is a card game, it is just a much bigger and more in depth super hero game. Hats is a fun puzzle of a game where you are collection sets of hats and trying to manipulate it so you score lots of points.

And that’s barely scratching the surface. Do you have a go to card game as a gift?

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Board Games Holiday List – Stocking Stuffers https://nerdologists.com/2021/11/board-games-holiday-list-stocking-stuffers/ https://nerdologists.com/2021/11/board-games-holiday-list-stocking-stuffers/#respond Wed, 17 Nov 2021 16:33:54 +0000 https://nerdologists.com/?p=6324 What board games would you want to get or give for stocking stuffers? I have a list of some that I would consider good options.

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I love my big games, but sometimes you don’t need a big game. Sometimes you want a game that can fit into a stocking and that might be easier to play, but also might just be smaller. There are a lot of great games out there that would make wonderful stocking stuffers.

Silver

This is an interesting twist of a game. In it you are trying to score as few points as possible. That isn’t interesting in and of itself, but how you do that is kind of cool. Each player has a village in front of them. A village is five cards all face down, and you know two of them. You try to get rid of cards and lower the value of the cards that are in your village. Eventually someone calls for a vote and you score.

This is played out over four different rounds of villages and at the end, the person with the fewest points wins. Some cool things are the powers that the cards have, and also that to call for a vote you need less than five cards in your village. To get rid of cards you need to trade in two cards of the same number for another card. So you plan out a lot in this game and hope for the right cards.

Cartographers

Cartographers
Image Source: Thunderworks Games

There’s a roll and write on the list, no shock there. A lot of them come in nice small packages. And Cartographers does as well, though now there is a big box. In Cartographers you are making a map, hence the name. But it is a heavier and more thinky roll and write than a lot of them.

The big reason is how the scoring works. You score for surrounding some things and getting coins, but most of your scoring will come from the scoring cards. Cartographers is played over four seasons and each season scores two of the scoring cards. Spring scores A and B, and then you wait all the way until winter which scores D and A before you score A again. So how much do you focus on A to start, and how do you balance the scoring. And there are monsters which are negative points and fun as well.

Ohanami

Ohanami
Image Source: Pandsaurus Games

Ohanami is a great little game that is very simple to play. You draft two cards and you add them to any of three columns in front of you. The cards need only be higher or lower than the numbers in that column. While it might be very simple, there is some strategy in the scoring. Certain cards score in certain rounds. And the further you get into the game, the more cards score. So getting some cards early improves the value of them versus later in the game.

Ohanami plays well at all player counts, 2 through 4, but the game play does change. A two player game offers much more strategy in what you draft. You draft two cards out of a 10 card hand, then pass, and when you get your first hand back it’ll have six cards. So you can plan and try and strategize to take cards your opponent might want more. Versus with four players you get the first two and last two from a hand.

Medium

Medium
Image Source: Greater Than Games

Medium is the party game on the list. And it is a fun one. You take turns and are paired up with another player. You play down a card each and then try and come up with the same word that goes between them. If they don’t match, then the new words are used to match.

The game is really clever and can be really tricky. Or you can try and play down two words, since it’s one person and then another person who picks their word, to make it easier. I like to make it trickier, but that’s just me. And it’s a good one for a lot of players because it pushes people to think about the other person they are playing it and leads to a lot of laughs.

Claim

Claim Mercenaries
Image Source: White Goblin Games

Claim is the trick taking game on the list. The Crew is another one that people will think of, I just haven’t played it. Claim is a two player trick taking game that is played over two hands. The first hand is trick taking to build your hand for the second hand of the game. Then you are trying to collect majority in the different suits and whomever has majority in most wins the game.

Claim is a very fast trick taking game and it’s one with a few expansions to it. The expansions basically add more suits. Why, because suits are different fantasy races. And each has their own powers. The dwarves, for the second hand, the loser collects them. Zombies are used for scoring from the first hand. So it changes up the game a lot in a good way.

More Stocking Stuffers

There are a lot of great games. I have some on my solo list that can work as well. Especially stuff like A Gentle Rain or Orchard. But if the person already likes CCG’s (collectible card games) or LCG’s (living card games) packs for both of those would work really good as well, so Marvel Champions.

What are some of your go to stocking stuffer/small games? Are there any that you want to get?

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My Top 100 Board Games 2021 Edition – 80 through 71 https://nerdologists.com/2021/09/my-top-100-board-games-2021-edition-80-through-71/ https://nerdologists.com/2021/09/my-top-100-board-games-2021-edition-80-through-71/#comments Thu, 30 Sep 2021 14:38:31 +0000 https://nerdologists.com/?p=6189 We're onto 80 through 71 of my Top 100 Board Games (of all time) 2021 Edition. Which one do you want to play?

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Last night there was another stream with the next Top 10 in my Top 100 Board Games Of All Time the 2021 Edition. We’re cruising on through with 80 through 71, and some games that have dropped a lot were on this part of the list. Plus two new games to the list from last year. And new in that I didn’t even own them when I made my list last time.

If you need to catch up all the videos are over on the Malts and Meeples YouTube Channel. And The next part of the list will be live on next Wednesday, October 6th at 8 PM Central Time.

100 Through 91

90 Through 81

Top 100 Board Games – 80 through 71

80. Just One

Just One Game Set-up
Image Source: Board Game Geek

This is an interesting party game in that it’s fully cooperative. A lot of party games have teams against each other, or everyone is vying for solo victory, but not that many are cooperative. In this game, one person is the guesser, the other people are giving clues for one word. The other people write down a single word clue. If they duplicate both those clues go away, and the guesser has less clues to guess from. So you want to give a unique, but meaningful clue, or maybe the most obvious one and hope no one else does. We do house rule it so you don’t get penalized for a wrong guess and the game is still great.

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79. Merchants Cove

Merchants Cove
Image Source: Final Frontier Games

It’s one of two highly asymmetrical games on the list, Merchants Cove has you taking on one of several different roles, building up your own engine of things that you do, to try and get goods to sell to merchants. The Captain uses a spinner in some of what they do, the Oracle does it as a roll and write, the Inn keeper is guessing how merchants are going to show up, the alchemist is playing a version of Potion Explosion. The game works well at 2-3 and the different characters are great. Not a complex game but a lot of fun.

Buy on CoolStuffInc

78. The Grimm Masquerade

Grimm Masquerade
Image Source: Druid City Games/Skybound Games

I called this social deduction, but it’s more hidden role and deduction. In this game you are trying to collect your masquerade character’s gift. But there is a gift you don’t want to get because it’ll reveal who you are. The game is simple to play, you just flip a card and decide to keep it or give it away. You’re trying to get them to bust while getting your correct gifts. Once you’ve decide with your first card you flip and do the opposite with the next. So it might make you closer to busting, or help you, you don’t know. Plus you can guess who other characters are for even more points. Pretty simple game and great artwork.

Not Available

77. Dice Forge

Dice Forge
Image Source: Board Game Geek

Some games have a lot of toy factor and are just okay games. Other games have great toy factor and are really good games. Dice Forge is a really good game. It has really good toy factor too in that you change up the side of the dice. You build up an engine which allows you to get cards for points but also pull off a side of a die and get a new side. It’s fairly themeless but the artwork is really nice and game play is a lot of fun. What resources do you add to your dice, and how do you optimize to score the most points?

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76. Claim

Claim Mercenaries
Image Source: White Goblin Games

I like trick taking games, I own a number of them, but I haven’t played a ton of them. Claim, though, is a really fun trick taking game. The game plays over two rounds, the first you’re playing to build your hand, and the second hand is your actual scoring hand. It is interesting because to build your hand you are trying to win or lose tricks based off of a card that is flipped up. So if it’s a low card of a suit you try and lose and get a blind card instead. Plus the suits have powers which are interesting as well. It also plays really quickly, which is what I want in trick taking.

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75. Small World

Small World
Image Source: BoardGameGeek

Small World is a game that I call Risk but fun. Plus Small World has you with special powers and fantasy races which let you be different than everyone else. And you are always fighting people, you can gang up on someone in a great position, but then they put their fantasy race into decline and come in with another and attack. There’s no getting stuck in a corner and just left alive in this game. It is faster than Risk, more entertaining and just a really good area control game.

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74. Star Wars: Rebellion

Image Source: Fantasy Flight Games

Star Wars in a box. This game is kind of the original trilogy where one player is the Empire and the other player is the Rebels. The Rebels are trying to complete missions to subvert the Empire to win the game. The Empire is just trying to find the Rebel base and wipe that off the map. The game has you moving troops, fighting battles, capturing enemy leaders, and more. It works well, it’s a big game, and even with dice combat it’s a whole lot of fun.

Buy on Miniature Market

73. Pandemic Legacy: Season 1

Image Source: Polygon

This is the game that has dropped massively. It was my #10 game overall last year, and honestly could probably be higher. This is how I want to play Pandemic, whatever Legacy season. The reason it’s dropped is that I’ve played through it twice already. So do I need to play it again, I could and I’d like it. But it’s also a legacy game, so I know a bunch of the story and the beats. The game I still highly recommend and if you’re looking for a fresh way to play Pandemic, it’s an amazing cooperative gaming experience.

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72. Root

Root
Image Source: Leder Games

Root is the more complex of the two asymmetrical games on the list. Each faction plays differently, but you need to know how the other factions work because that matters for how you play the game. You take on different groups of creatures in the woods from the Eyrie to the Marquise de Cat to a Woodland Alliance and more. The game has you fighting and trying to get area control in a lot of ways. Really smartly done game but harder to learn. I want to start playing it again more often because it’s really good.

Buy on Miniature Market

71. Medium

Medium
Image Source: Greater Than Games

Another party game to wrap up this section of the list. Medium is amazingly fun. The game has you and a partner on a turn you try and guess the word between two words that you’ve played down. If you match up you get the higher point tokens, if not you try and come up with the linking word between the two that you just said. And now you see if you match again. It’s a good funny party game that has you thinking but it’s somewhat cooperative because matching helps you. And even if it’s not your go, you’ll be thinking of a word that connects just to see if you’d match.

Buy on Amazon

The Next Ten

The list is now 30 games in, and we’re getting close to that mid point. The disclaimer as always, while I like the games higher on the list more, the games on this list are all really good in my opinion. So if you want to see what the next ten are live you can join me next Wednesday. And in general to know when I go live, you can subscribe and click the notification bell. That’ll alert you when I am going to go live or when I put up a new video.

Thanks for checking out the list. Let me know which of these games you’d like to get to the table most? Any that you haven’t tried or that you know you already love?

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365 Days of Gaming: August Recap https://nerdologists.com/2021/09/365-days-of-gaming-august-recap/ https://nerdologists.com/2021/09/365-days-of-gaming-august-recap/#respond Wed, 01 Sep 2021 14:58:16 +0000 https://nerdologists.com/?p=6098 We're into September now I've caught up in August for my 365 Days and Board Gaming challenge. Let's see what helped me do that.

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We are back on track folks, and it’ll be obvious as to why because one game that came in this month got played a ton of times. I think I’m actually right on pace today. We’ll see if that sticks. I haven’t made a judgement if I’ll stream tonight but with a sick toddler and the streaming set-up right below his room, that gaming might not happen this week.

Let’s see everything that was played.

Orchard: A 9 Card Solitaire Game – 28 Plays

So that is a ton of plays of this game. But I talked about it in my recent review, this is a very easy game to get to the table. It calls itself a 9 card game, there are actually 18. But you only use 9 each game. That means I can shuffle up once, split the deck and play twice in a row. It’s also a good solo game because it doesn’t take up much space. I got in something like 10 plays during under a quarter of a college football game. This is a really good solo game.

Aeon’s End Legacy – 4 Plays

So, like I said, probably not getting that played tonight. But I’ve really loved my playthroughs of this game. It’ll be on the list for the last time next month though. I only have one more to go. But you can check out all the plays over on Malts and Meeples. Really good legacy game and I can’t stress enough, this is how I’d recommend that people learn to play Aeon’s End, it teaches you so well.

Tainted Grail: The Fall of Avalon – 3 Plays

We’re getting towards the end game of Tainted Grail as well. I do think it’ll run through all of September as we only will get in a couple of plays. But I’m still really loving the game. I and I really like how much the world has changed because of a few things we’ve done. I’m not sure it always changes that way, but it’s given us some cool and interesting things to think about. The story is really what makes this game so good

The Night Cage – 3 Plays

I’ve been waiting on this one to show up for a bit, so when it did, I needed to get it to the table. And it was a lot of fun to get it to the table. I like Night Cage as almost a horror themed game, well, it is one but it gives you that feeling of tension. I think that the candle burning down as you play out tiles and showing how that is shortening up works really well.

Downforce
Image Source: Restoration Games

Downforce – 2 Plays

It happens from time to time but not all that often that I will get an expansion after playing a game. In the case of Downforce, I liked the two plays of it that I had so much that I got two expansions for it. Those expansions are just more maps to race around, but it’s going to be a lot of fun to get those to the table. I think that this upcoming months board game night might be racing games.

Claim – 2 Plays

It’d been a while but every time I play a trick taking game, I realize that I do like trick taking. It is just a lot of fun to see how well I can play. And it is interesting too because with this game, you are first winning tricks to build your hand to then win tricks to actually win the game. First game was close then dominated in the second one, which is the only downside I have for this game, it can be a bit swingy.

Hanamikoji – 2 Plays

In terms of two player games, I think that Hanamikoji is my favorite. I really like how smoothly and simply it plays. I could have used this for my abstract game example because it’s easy to learn abut offers amazing decision making space. One that I know I’ll keep on coming back to.

Deranged – 1 Plays

Got this during 2020 and needless to say, I didn’t get 3+ player games to the table then. But I got to play the introductory scenario of the game again. And I still really enjoy this game even after so long. This was one that I originally played and demoed at GenCon back in 2019. Another horror themed game but one that is lighter in tone than Night Cage but also more thematic as you try and break curses. I want to play the bigger version of the game just to see how it goes.

Detective: Dig Deeper – 1 Plays

So I’ve talked about Detective: A Modern Crime Board Game a fair amount. It is one of my favorite thematic games where what you are doing matches the theme so well. This takes you into the 70’s, so things are a bit different but still offers an amazing thematic experience. And I am curious to see who will be the next designer they announce for this signature series because it is fun to see what other people are doing.

Terraforming Mars Ares Expedition
Image Source: Stronghold Games

Terraforming Mars: Ares Expedition – 1 Plays

Got in a really fast play of this game last night. And it was surprising how fast, basically one hour for two players. Generally they’ve taken longer, but we got our engines up and running very quickly. I still really like this game. The mechanics are smooth and that engine building aspect is so much fun. I need to get the paper off of my overlays for the boards so I can make it even easier to keep track of things. I know some people are mad about Target getting retail copies before they got their nicer Kickstarter copies, but it’s a really good game.

Parade – 1 Plays

This small little card game with kind of an Alice in Wonderland theme is always fun to play. I like it as a puzzle to solve, how you can push for a fair amount of one color if you can avoid the rest of the colors. The clever thing of having the most of a color and that making all those cards worth a point each instead of face value really works for me. And the game plays pretty quickly, you need to think a bit on your turn, but you don’t have too many options to get analysis paralysis.

Calico – 1 Plays

Another play of Calico, and the more I get of it, the more I realize how much I like the game. It just works for me because it is a simple game to play but the puzzle gives you hard choices. Plus it’s cats so that theme is always good. I do think it might be too much of a puzzle for really casual gamers, but overall it’ll be one that works for a lot of people.

Cartographers – 1 Plays

This, I think, is becoming my favorite roll and write game. It just works so well and works well with a large group of players. I like making maps and I can’t wait to get more maps and more expansions and stuff for this game. If you want a thematic roll and write, this isn’t the best, Super-Skill Pinball 4-Cade I would say is, but it’s up there. And I think the simplicity of this game with the theme of map making is going to draw people in.

Sonora Box
Image Source: Pandasaurus Games

Sonora – 1 Plays

Another roll and write game, but of course this starts with flicking. I really like this game. It is not the easiest roll and write game to play. It is so combotastic that filling out your board can take a while. And for some people that take longer. But I still really like it for that aspect. In fact, it’s very high on my list because it feels different every time. I can pick a new area to try and optimize.

Dice Throne – 1 Plays

A game I got in last night of Vampire versus Samurai and the Samurai had no problem winning. I was rolling really poorly as the vampire. And I was really pushing for blood power. I want to try that match-up again, or play around more with the Vampire Lord. I feel like I need to come up with a better strategy. Even getting stomped, I want to play it again and still love the game.

Railroad Ink Challenge – 1 Plays

Final game played this month. Railroad Ink Challenge I think is a better version of Railroad Ink. I talked about it before, it just offers more to do. This one was fun because we had eight people playing it. That means that we had a lot of wildly different boards and scores. The challenges just offer more direction early in the game. Regular Railroad Ink is fine, but challenge for me is the better of the two, though harder to teach.

Yearly Gaming Stats

So like I said, I am all caught up. 244 total plays and 121 plays left to go in 121 days. With that there are 62 different games that I’ve played and 7 that I’ve played over 10 times. I think that Orchard is going to help me keep up on my plays, and probably a few more of A Gentle Rain coming as well. I’m also now at 22% of the base, not expansion, board games that I own played in this calendar year.

So which of those games would you want to play from this past month?

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Do All Board Games Need Expansions? https://nerdologists.com/2021/06/do-all-board-games-need-expansions/ https://nerdologists.com/2021/06/do-all-board-games-need-expansions/#respond Thu, 03 Jun 2021 13:53:40 +0000 https://nerdologists.com/?p=5724 Do all board games need expansions and what makes a good board game expansion? I dive into that today to see if I should buy all the expansions or not?

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This might be a topic I’ve touched on before, but the first time I believe that I’m diving into it. There are a ton of board games out there, and there are a ton of board game expansions out there. In my latest Point of Order, I actually bought two expansions, Draftosaurus: Marina and Draftosaurus: Aerial Show.

This begs to ask, do all board games need expansions? And what makes a good expansion? Or even, what is an expansion? So let’s start there and work our way back.

What Is A Board Game Expansion?

An expansion basically a way to get additional content into a board game without printing a new game. There are second editions or ultimate editions of games that come out. These might have the expansion content in them. But normally publishers just put out expansions so that they can add in more content to their games.

Image Source: Bezier Games

What Makes A Good Board Game Expansion?

This question is harder to answer. Expansions can do a lot of different things. Expansions can just add more stuff into a game. I’ll try and give examples of all of them. There are ones that add new game play and ones that add more players as well.

More Players

The ones that are more players are simple. Lords of Hellas has a 5th Player expansion. Heroes of Land, Air, and Sea adds in a lot of players, three total in the two expansions. So you can play with a way higher player count than the base game. These are pretty straight forward in what they do. Catan was actually one of the first games to do that. They got a 5th and 6th player for basically every version of the game.

More Stuff

The next easiest one is the expansion that just adds in more stuff. This is something that doesn’t add any new rules or game play, it just gives you more of what you’ve already had. Dominion is the prime example of this. While the rules might change slightly, a lot of the times the cards can just be shuffled in with no problem. You don’t need to teach anything new, it’s just more variety in the content. Silver Amulet, Coin, Bullet, and Dagger add in new cards that behave differently, but you can learn them by looking at the card.

More Rules

The final one is the one that adds in more content. This basically always adds in rule changes as well. Lords of Hellas has this as well with the different player counts. It adds in a different statue with how things connect. But also games like Claim with the reinforcements and different suits and how they play. This is almost just the more stuff with Claim, but since the cards don’t teach it, I need to. Ascension and Dominion both do this as well. They will give you more stuff for the game but also some of that requires teaching new rules.

All of those can be good, but some of them aren’t always great. adding in a player can make the game go much longer. Or it can increase downtime in turns. Adding in more stuff for an engine building game can mean the engines can’t be built. Adding in more rules increases the complexity of the game and makes it harder to get to the table. So it depends on the expansion and the game if it works or not.

Image Source: Board Game Geek

Do All Board Games Need Expansions?

You can probably guess my answer to this, but it is no. All board games do not need expansions. In fact, not all expansions improve the board game you are playing. I tossed out a few negatives that can occur. And they can take a good game to a poor game depending on what they do. Now, on the flip side, they can also improve games. They can add in needed content.

An example of improving would be Horizon Zero Dawn. Now I am just doing this one off of what I’ve heard. The base game box is fine, however, the amount of game play in that box is very limited. You need the Kickstarter expansions to get enough game play into it to make it a really big and more enjoyable experience.

Or Marvel United, it adds in more content and easy to get characters to the table. I can grab any character and play. I can grab any villain and play. Having the massive variety of characters means that the game has something for everyone. Marvel United X-Men even adds in more that you can do. Being able to play as a villain because of Marvel United X-Men takes it from being a cooperative game even.

So yes, they can be good. And I really do recommend expansions for games that you love. However, look into them, there are expansions that won’t help the game. And while I’d love to see a ton of expansions or have a ton in my collection, I can only really add them for the games that I really love.

What is your favorite board game expansion?

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Downsizing Board Games https://nerdologists.com/2021/05/downsizing-board-games/ https://nerdologists.com/2021/05/downsizing-board-games/#respond Tue, 25 May 2021 14:44:39 +0000 https://nerdologists.com/?p=5707 How do you free up room for more board games? Do you cull more games? Or do you find other ways to free up space?

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One of the more popular things people have been doing recently in the board game community is culling board games from their collection. I even do a rare “Point of Sale” series of articles, you can see them here. But that isn’t what this article is about, well, not completely anyways. But let’s start with culling and then move into other ways you can downsize your collection.

Culling Games

This is sort of a Marie Kondo thing that has been everywhere. The idea is to downsize the things that don’t give you joy. Though, people often take it too far. They clear out a ton of things in their lives and then realize that they wanted some of that or have to get some of it again. This is very true in board games as well.

There most definitely is something freeing about getting rid of stuff. Having too much stuff can feel oppressive and overwhelming. And people often get on a roll of culling games or things from their life. With board games people often use the standard of, have I played this recently, which isn’t a great standard. But they do other things as well, do I like other games better that do the same thing is one of them.

Let’s talk about these two standards for culling.

Have I Played This Game Recently

I don’t like this standard, some of it is because I probably have enough games and expansions to play one game a year without repeats or close to that. But even without that, let’s look back at the past 14 months. How many party games have gotten played, how many social deduction games have gotten played? The answer is, probably not that many for a lot of people. So while people have had time around their house to go through and cull collections, if it is based off of play, there are certain games that just won’t be played.

Taking this logic as well, some games, Heroes of Land, Air, and Sea for example, will get played less often for me. It is a big long game. If it gets played once every two years, that’s often enough for that game, I think. For some people they’d play it more, but for me that isn’t going to be the case. Still, it’ll stay in my collection as a 4X fantasy game.

But let’s go onto a way I like better for culling games.

Do I Have Other Games I like Better, That Do The Same Thing
Image Source: Plan B Games

What does this one mean? Let me give you an example. Splendor is a very simple tableau and engine building game. I think it’s okay, I wouldn’t pull it off the shelf. If I want that engine building experience, I have Space Base, Century: Golem Edition, and Homebrewers that I like better as engine builders. So I will pull them off the shelf first. Now, in all fairness, I haven’t gotten rid of Splendor, but this is an example of one that I could cull. If it wasn’t one that my wife liked a lot and can teach herself, I’d probably get rid of it.

The concept is basically, would I reach for this game on my shelf over other games of the same type? Ask me if I’d reach for a game like Claim over Gloomhaven, no, I wouldn’t. At least most of the time I wouldn’t. But they are two massively different types of games. So compare within a type. Gloomhaven versus Sword & Sorcery is a good example. I wouldn’t pick to play Sword & Sorcery again over playing Gloomhaven again. So I ended up selling Sword & Sorcery.

How Do You Downsize Without Culling?

There’s one main way that you can downsize stuff. And that’s condensing boxes which can be done in a couple of ways. With small games it’s about removing them from the oversized boxes, or moving expansions and everything into fewer boxes. Let’s dive into each of them.

To A Smaller Box
Image Source: AEG

This is one that I actually haven’t done yet, but I could do with a number of games. I know of it more from The Dice Tower where they have a lot of small games in photo boxes, basically hard plastic shells, and then those in larger photo storage boxes, so you can get a lot of small games in.

Going to small boxes works because of how sales and shelf space work. A small game is going to get overlooked more often on a shelf of a store. People will glance over it and buy the bigger game that costs more. So companies smartly so, put stuff into boxes that take up more space and catch more attention.

However, at home, I don’t have all the shelf space in the world. So a game in a bigger box than need be, that eats into how many games I can reasonably fit. Now, that might be a sign to cull some games, but fairly often smaller games getting culled barely helps this situation. Instead, you can store more small games compactly by putting them into photo cases or something like that to free up room.

All To One Box

This is the one that I tend to do, which is look to see how many boxes I can get rid of for my board games. Often times inserts that are well done, or poorly done, will eat up room within a box, and then you get an expansion for a game. The biggest one I can call out for this is Marvel United. They had great inserts, but that means that there were 8 total boxes. By removing inserts and moving stuff around, I easily fit it into 3 boxes. I went from 8 game boxes to 3 boxes. That’s a huge difference when it comes to shelf space.

I am going through my collection to see what I can do that with. I’ve found some other games, all the small expansions for Aeon’s End can fit into their respective big boxes, so that frees up room. But beyond that, eventually I’ll be able to put Aeon’s End into even fewer bigger boxes. Ascension went from 3 boxes down to one by adjusting the an insert, and I can probably even make it fit better by completely removing the insert and creating one of my own for the game.

This is a really easy way for a lot of games to free up a chunk of room. It kind of goes that shelf space thing again. Some games will take up more space if you keep your expansion box. Just condensing down a handful of games frees up a lot of space. With that said, it also means you need to know how and where the expansion stuff is to split it out, which sometimes is easier said than done. So that is a downside, but some games like Marvel United or Sentinels of the Multiverse or even Marvel Champions it doesn’t matter much.

How Do You Downsize Space Without Culling Games?

Are there any other ways that you can free up space, without getting rid of games? A lot of gamer habits, putting sleeves on cards and upgrading games with fancier bits can cause it to take more room. But are there other ways to make games take up less room that you’ve found? I guess trimming boxes shorter so that it more accurately fits what is in side would be a way as well, but I haven’t heard of people doing that. Let me know your ideas in the comments below.

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