Combat | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Wed, 15 Oct 2025 15:40:47 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Combat | Nerdologists https://nerdologists.com 32 32 Tag Team – Cards Fighting By Themselves https://nerdologists.com/2025/10/tag-team-cards-fighting-by-themselves/ https://nerdologists.com/2025/10/tag-team-cards-fighting-by-themselves/#respond Wed, 15 Oct 2025 14:59:41 +0000 https://nerdologists.com/?p=9862 How can a game that fights it's battles for you be a good game? That's what Scorpion Masque tried to create with Tag Team.

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Imagine a board game where you just flip over a card and something happens. And it’s a fighting game. That sounds exciting, right? Not really, that sounds like it should be a really dull time. But that is what the game Tag Team from Scorpion Masque by Gricha German and Corentin Lebrat is. And it is a game that is pretty popular, but is it a good game? Let’s see how Tag Team is played and what works and doesn’t work about the game before we decide.

How To Play Tag Team

Tag Team is an autobattler game. What that means in this case is you flip cards and those cards do affects. Your goal is to knock out one of the other players fighters before they knock out one of yours. But let’s talk a little bit more about how that works.

The Fighters

Each player is going to get two fighters. These fighters offer different ways to play the game. Some are more support characters while others are damage dealers. You pick your fighters in a few different ways. One is to just randomly assign or assign “starting” difficulty characters.

The other ways are drafting. You may draft the simple or competitive way. In the simple draft you select one character from your hand of cards and then swap with your opponent and select another character there. The competitive way is to select like before and then discard a character. Then you swap hands and select a new character.

Combat

Combat is simple, you create your deck or two cards to start and you put them in an order you choose. You each flip your first card and do what that says. Then you flip the next card and do what that says. And that is how combat works.

Between Combat Rounds

The meat of the game is in the choice here between combat rounds. Between rounds you draw from your action deck. The action deck consists of the non-starting cards for your two characters. You draw three of those cards and you select one to add to your deck.

When you add a card to your deck it must slot into the deck as it already is. So when you pick your third card, after the first combat phase, you can put it on top, between the two cards, or the bottom of the deck. This is because the deck never gets shuffled, so the order is maintained between rounds. The only way to change up the order of your deck is where you slot the new card in, and that changes it in comparison to your opponents deck possibly.

What Doesn’t Work

The decision space is limited. I think that is going to be a negative for some people. Mainly because the decision space is also based off of imperfect information. I know what and where you cards are from the previous round. I don’t know where you might add something in. So if you play a strong attack, I might move to block it, but you can play a card above it to push it down further. So it feels like guess work, or it might to some.

What Works

Firstly, I want to talk about the characters. This is like Dice Throne in that each character is going to be different. And like Dice Throne there are going to be elements that might feel similar between characters. It’s about blocking and attacking at the right time. So yes, that is something that exists in all decks. But each character is going to have a little twist on it. I plan to do my ranking of all the characters in the future. I want to do that because the characters are different.

The ease to the table is also great for the game. Every card does a good job of explaining what is on the card. So while they give you a little booklet to learn about the characters, that is not needed when you play. All the information to play the characters is on the card as you flip it. And they do this with text and symbols. So I use the text as a learn a character and then symbols after that because it’s faster.

I like the decision space a lot as well in the game. It is a fun head game to try and figure out where you place a new card into your deck. I know that you know I know where you best attack is, so you move it one lower. But I know that you know so you are going to adjust it so I adjust where I place my defensive new card. Unless of course you try and trick me and don’t adjust it.

Finally the speed of the game is great. It is fast to get to the table and it is fast to play. I think it is one that I rarely will ever play one match-up in a sitting.

Who Is Tag Team For?

I think Tag Team is for people who like a good head to head game. When you play it, it’s easy to learn and easy to play, so it’s a good one to play with people who like lighter games. I also think that it’s a great game for people who often want to play a game but find they only have a short time. It has good moments in the game as you block a big attack or sneak one through, but it is also really fast, so you can play multiple times in a sitting.

Tag Team Grade and Final Thoughts

I really like this game. I think that Tag Team works as a fast battling game to the point where it is going to likely get played more than Dice Throne. Now I love Dice Throne because there are more decisions to make in the game. But I thought that an autobattler could maybe only kind of work. But it is a game that works really well.

I think the big reason that it works so well is the different characters. Each one feels different and you need to plan out how you add cards and how you plan in the game. And it is so fast of a game. I think we played two games in person last night and it was maybe 10-15 minutes tops for each battle. The second was faster than the first even with more complex characters. It is going to go high in my Top 100 next year if I keep on playing it a lot because it’s that good.

My Grade: A
Gamer Grade: B-
Casual Grade: A
Strategy (out of 10): 4
Luck (out of 10): 5

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Top 100 Games 2025 Edition – 60 through 51 https://nerdologists.com/2025/10/top-100-games-2025-edition-60-through-51/ https://nerdologists.com/2025/10/top-100-games-2025-edition-60-through-51/#comments Thu, 09 Oct 2025 15:11:11 +0000 https://nerdologists.com/?p=9854 What games are at the top half of the bottom half of my Top 100 Games (of all time) 2025 Edition? Join for 60 through 51.

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We’re just getting to the end of the bottom half of games in my Top 100 Games (of all time) 2025 Edition. What games make it onto 60 to 51. I talk a bit about the stats for the Top 100 Games (of all time) and what percentage of the games I’ve played/rated make the list. Just to put the numbers into a better frame, I am at 689 games played, slightly lower than I remembered, probably because of expansion. So my Top 100Games (of all time) is 14% of the games that I’ve played. So without further ado, here are games 60 through 51.

Catch Up on the Top 100 Games

100 through 91
90 through 81
80 through 71
70 through 61

Top 100 Games (of all time) 2025 Edition – 60 through 51

60. Trinket Trove

Trinket Trove
Image Source: GameHead

Publisher: GameHead
Designer: Rocco Privetera

Buy Trinket Trove

I love how Trinket Trove has pretty simple rules. But it is a game that offers more than just simple game play. You collect cards in your hand that will be your score at the end of the game. There is a twist, though, as those cards you also use to bid on other cards. So you need to bid to get more cards or get cards that you want, but that means you mess up your hand. I think that little twist is clever as well as being able to take the cards others have bid to make for a really fun game.

59. Vampire: The Masquerade – CHAPTERS

Vampire the Masquerade Chapters by Flyos Games
Image Source: Flyos Games

Publisher: FLYOS
Designers: Thomas Flippi, Gary Paitre

Buy Vampire: The Masquerade – CHAPTERS

Now to another one of those big adventure games that I love, we have Vampire: The Masquerade – CHAPTERS. This is set in the World of Darkness/Vampire: The Masquerade RPG setting. And it is a scenario driven adventure game. Now all the scenarios chain together, so it is meant more as a GM-less RPG sort of setting. I like the simplicity in which it plays. And I think balancing things like hunger and abilities is interesting in the game. The story is the element that really gets me though, as the combat itself is pretty simple.

58. Five Tribes: The Djinns of Naqala

Five Tribes
Image Source: Days of Wonder

Publisher: Days of Wonder
Designer: Bruno Cathala

Buy Five Tribes is Not Available Currently

This mancala style game is going to give you a ton of ways to score points. And I like that tension of trying to figure out a good move on your turn. Now, I know for some that might introduce some analysis paralysis and there are people I won’t play it with. But I like that puzzle of figuring out what I think is a good move for me and dropping off workers until I get to that last spot. I also like that everything gives you points in the game as that makes even a less than perfect turn still give you something.

57. Too Many Bones

Too Many Bones
Image Source: Chip Theory Games

Publisher: Chip Theory Games
Designers: Josh J Carlson, Adam Carlson

Buy Too Many Bones

Another adventure game on the list, I own so much stuff for Too Many Bones. This one is about the Gearlocs that you have and leveling them up. Each one is going to play differently. Some of them might let you level up archery as you unlock new dice, others might start to build bombs that you can use in combat. But this game is one with a great flow. You do an adventure piece, you fight some bad guys, you level up and then you repeat. You do that until you feel that you are ready to face off against the boss, and if you are lucky, you are ready and can win.

56. First-Class Letters

First Class Letters
Image Source: GameHead

Publisher: GameHead
Designer: Peter C Hayward

Buy First-Class Letters

I love roll and write games, and I like word games. This one is a bit of both. You roll letters and you need to come up with words that use them. But there is a twist to that because there is a letter that you can’t use as well. And of course that is going to be a common letter to make it tricky. To add to that, there are some spots where they set the letter the word must start with. And all the words at the end need to be in alphabetical order. There is a bunch going on, but not too much to ruin the fun.

55. Super Fantasy Brawl

Super Fantasy Brawl
Image Source: Mythic Games

Publisher: Mythic Games
Designer: Jochen Elsenhuth

Super Fantasy Brawl is Currently Unavailable

I don’t love all fighting games. There are a few that I find great, and Super Fantasy Brawl is one of them. This is a game of fighting against an opponent to knock out their characters and complete objectives. But what I love about the game is the simplicity of the play. I play three cards a turn and do their actions, one for each color. Or, if I use a color for a reaction on my opponents turn, then it’s two cards on my turn. I also like that you score objectives at the start of your turn. So you need to hold that spot through your opponents turn.

54. Century: Golem Edition

Century Spice Road Golem
Image Source: Plan B Games

Publisher: Plan B Games
Designer: Emerson Matsuuchi

Buy Century: Golem Edition

Century: Golem Edition is a great hand management engine building game. Each turn is simple, but the better you are at figuring out how to create a combo with the cards in your hand, the better you’ll do. It’s all about getting games and leveling up those games to get Golems, who are points, in the game. You can get the regular version of this as well, it’s the same game, but I love the Golem artwork and the gems in this are just more fun.

53. Pandemic Legacy Season 1

Pandemic Legacy
Image Source: Polygon

Publisher: Z-Man Games
Designers: Rob Daviau, Matt Leacock

Buy Pandemic Legacy Season 1

This one is for all the Pandemic Games. I love the Pandemic System, though I haven’t played base Pandemic in quite a while. Mainly because I think that Pandemic Legacy Season 1 and Season 2 are so good. The system just works and the story that you get within the legacy games is great. I even played Pandemic Legacy Season 1 solo on Malts and Meeples early on. So you can see that there, if you want to see how it went for me. I almost feel ready to play it again. If legacy isn’t your thing, than maybe Star Wars, Warhammer, or Lovecraftian horrors will work.

52. Mesozooic

Mesozooic
Image Source: Z-Man Games

Publisher: Z-Man Games
Designers: Florian Fay, Alexander Ortloff-Tang

Mesozooic is Currently Unavailable

Back to back Z-Man Games on the list, but Mesozooic is very different from Pandemic Legacy. This one is a small little drafting game where you draft eleven cards to make your zoo. But those cards, you don’t get to decide where they fit in your zoo. Instead, you shuffle them up and then then a sliding puzzle, you race to get them in place in 45 seconds. You do that draft and slide puzzle three times and whomever has the best zoos at the end of that is the winner of the game. It’s silly fun and I like it as something really different.

51. Deception: Murder in Hong Kong

Deception Murder in Hong Kong
Image Source: Board Game Geek

Publisher: Grey Fox Games
Designer: Tobey Ho

Buy Deception: Murder in Hong Kong

Finally wrapping up with #51 we have Deception: Murder in Hong Kong. This is the one social deduction game that I like, and that is because there is deduction as well. You start to piece together the clues from the Forensic Scientist to figure out the murder weapon and clue. Of course the murder and accomplice are trying to keep you away from that, and the witness is trying to subtly point you in the right direction. It’s just a great time and there is always a story in this game.

Join Next Week

Just as a reminder, I am streaming my Top 100 Games (of all time) 2025 Edition every Wednesday night at 9 PM Central Time. The next few videos have their links up, so you can click notify on them to know when I go live. Or you can subscribe to the channel and click notify to know whenever a new video comes out. Currently I am playing through Legendary Kingdoms on Monday and then my wife and I are playing Baldur’s Gate 3 on Fridays. So join us for those videos.

And thank you for checking out the video and articles. Let me know what your favorite game from this chunk of 10 is and which one you would love to get played.

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Dungeon Master Tools – Combat https://nerdologists.com/2025/04/dungeon-master-tools-combat/ https://nerdologists.com/2025/04/dungeon-master-tools-combat/#comments Wed, 02 Apr 2025 15:40:41 +0000 https://nerdologists.com/?p=9514 It's time to fight. What tools are out there to help you as a Dungeon Master and make your combat the best it can be?

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We’re now into what Dungeons and Dragons considers to be their three pillars of the game. And this is pretty true for most RPG systems. So even if you aren’t a Dungeons and Dragons Dungeon Master, these Dungeon Master tools are still going to be useful. And the first one we are going to tackle, because it’s maybe the biggest one to get “right”. And we’ll talk about why combat is maybe more challenging than some other elements of the three pillars here.

Dungeon Master Tools – Combat

We all know what combat is, so we’ll kind of skip over that detail, right? Well I think we generally know what it is there is a mindset that it means “beat the bad guys”. Combat certainly has that in it, but I think it is better defined as taking actions in conflict with an aggressively hostile party to end the hostile situation.

Now that is a bit of a mouthful. But the reason for that is that often “beat the bad guys” but it might be, escape through a group of hostile enemies, or run away from the combat. Or it might be protect an NPC who is trying to get to an objective or needs time to complete an objective, so you need to defend them. And it is even the situations where you beat someone down enough that they beg for mercy or a truce when they k now they are defeated.

How To Do Combat

So let’s start out with some basics again here. We now know what combat is, so how do you do combat. And I want to talk about two ways and suggest you do the second one.

The first way is to have a battle map. This is going to require minis, things on the map to denote enemies or terrain and things like that. It’s going to be a bit more complex because as the Dungeon Master you need to plan this out ahead of time to have everything ready.

The second way is theater of the mind. This is where you know what the battle is like in your head. Everyone imagines what it looks like and you work through it that way. Now there is a drawback of this is that it is a skill to be learned. It’s not always the easiest to do right off the bat, but it is simpler than always creating a combat.

Theater of the Mind

So we know what theater of the mind is. So you want to do that, how do you keep track of everything?

The first way is to simply add it into your notes as you go. When players and enemies roll for initiative I write that down and as combat goes, I might draw a line between player characters and enemies who are adjacent to each other. That way I can keep track of who is who. The more you run theater of the mind, the easier that is going to be to keep track of who is where just in your head.

That is going to be the simplest way of keeping track by drawing lines. Another way, if you want to help with that theater of the mind element is to create your own battle map. If you are fairly confident a battle will happen in a session, or you do this on the fly, you draw up where the player characters and enemies are. Then you just erase and move them as they move and attack and die. This is more work, but might be a decent first step.

When To Use Battle Maps

Now the answer for you might be never. I rarely use battle maps because I plan my combats on the fly. But if I know there is a big set piece, I am more apt to use a battle map. And I understand the desire to use a battle map. A big map and set-up is fun for players as the Dungeon Master alike.

So I believe in using them sparingly. I use them for a bit boss combat. If you return to the story arc article, each arc maybe has a final fight. Let’s look at this example again.

Example Arcs
  • Find treasure
  • Fight Mid-level boss
  • Learn about Big Bad
  • Search for way to stop Big Bad
  • Get information from wizard
  • Find artifact
  • Confront big bad

Find a treasure doesn’t seem like it has a combat. Well, it can. And this is a great time to talk about another element of combat that I already talked about some.

Dungeons and Dragons Paladin
Image Source: D&D Beyond

Vary Combat Objectives

What do I mean by vary combat? I mean create the escort or protect someone combats. Create a combat where the players are overwhelmed and they need to get something and get out. Now, I lean towards combat where you beat the enemy more often than not. Whether that ends in knocking out the enemy or killing them or getting the fight to end through violence or spells, whatever that might be. But throw in other combats as well where players need to think through what they are doing.

So let’s talk about that “find treasure” scenario as an example.

Example – Find Treasure

This might seem like it doesn’t have that combat element to it. Or it might not be a set piece. But I think that it can be a very good set piece scenario. So let’s talk about building out that scenario and it might not all be known to the players at the start all of this, but I want to make it simple if I can for a new Dungeon Master, that’s the whole point.

The Objective: Get in and out as fast as you can with the treasure.
The Set-up/Description: You open the door to a hidden room in the crypt, unfortunately it’s guarded by undead. As you watch for a second, you see there are hallways and other crypts off to the side with more undead.
The Complication: There is no limit to the undead. Every round 1D4 undead are added into the mix. So even if they take them all out more will keep coming.

Now this is great because it can work well either as theater of the mid or in a set piece with a battle map. If you do a battle map create some terrain and bottle necks in there. The bottle necks can be where the undead come from off to the side. So players, theoretically could block one of them up by placing a tanky player character in front of it. But to win it is really get in and get out.

Enemy Actions

This is the second to last thing that I want to talk about before I wrap up combat. And this is where you really can develop, I think as a Dungeon Master. It is an area that I want to develop in more as a Dungeon Master as well. But give your enemies different flavors as you work.

Let’s use our undead as an example. And you might want to add this to your notes as the Dungeon Master as you think about the combat. But how does an undead fight? And are these undead mainly just reanimated corpses or zombies with an objective, or intelligent undead?

In my example, I see them as unintelligent undead. They are the corpses from the crypts who are awakened via magic. So I want them to attack whomever is closest to them. If players aren’t careful that means that one player might get surrounded which is bad at low levels. And I expect this to be an encounter for low level characters that they can’t win, again because there are always more undead. But that does mean that they aren’t going to target a healer or caster off the bat since they likely won’t be the closest.

Adding In Theme

Once we get past the differences between theater of the mind versus a battle map, the big thing that I’m trying to do by varying combat objectives and enemy actions or behaviors is to create fun thematic combat experiences. And I know I want to get better at this as well.

Why, I think that it makes combat more fun for both the players and the Dungeon Master. If I know something about how the enemies are going to act that the players need to figure out, that is fun for me. And for the players, it’s fun to have enemies that do varied things, to varied characters but are doing it for a reason. It isn’t fun when the enemies always ignore the tank and rush past to get to the healer and caster.

So, to wrap it up, come up with one element to add in theme to your combat. Whether that be hordes of undead who keep coming no matter what or an intelligent rogue who is always trying to drop into hiding and move their position around a crowded warehouse, give the players something to remember the combat by. And if you just happen to have group of street toughs who are just straight forward basic combat, that might standout too.

Final Thoughts on Combat

Combat is going to be a part of your game. I didn’t mention it yet, but I’ll say it here quickly and then again in the last topic, the meta game, but how much combat you have might vary a lot. I know in the Dungeon Master Guide and other D&D books they say 4-6 small combats a day. The idea is to use up player resources. That might work, or it might not, for your group. You need to figure that out, and we’ll talk about how in that meta game article coming out soon.

What I didn’t cover was encounter creation in terms of enemy power. The easiest way, I find is to use a tool like: https://kastark.co.uk/rpgs/encounter-calculator-5th/. It let’s you punch in details and see how hard your combat is going to be. Especially for combats where players need to beat the enemies by force.

So what is coming next for Dungeon Master Tools?

  • Exploration
  • NPCs/Social Interactions
  • Meta Game and Players at the Table

Let me know if there are other things to cover as well that you want to know more about, or help with. I think that there are a ton of different things that new Dungeon Masters are curious about or that feel intimidating. So I hope that I can help make them clearer and simpler for you.

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Dungeon Master Tools – Session 1 https://nerdologists.com/2025/03/dungeon-master-tools-session-1/ https://nerdologists.com/2025/03/dungeon-master-tools-session-1/#comments Wed, 19 Mar 2025 15:01:01 +0000 https://nerdologists.com/?p=9492 How do you plan for the first session of your RPG as the Dungeon Master? The one thing I believe is that you keep it simple.

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We’ve covered a lot of the things that you might want to do to get a campaign up and running. So generating idea for the campaign, how much work you need to do before you pitch it, and session 0 with character creation. But now I think we’re at the most intimidating part for a new Dungeon Master. It is time to really start playing the game. So what do you need to do or not do as a Dungeon Master to facilitate a successful first campaign session?

Dungeon Master Tools – Session 1

What Not To Do

Let’s start out with what you shouldn’t do as the Dungeon Master. And I know that some of these things that I’ll write about are much easier said than done.

Don’t stress about it. This is the one that is by far easier said than done. But your players are going to like your campaign because they are going to like playing Dungeons and Dragons, for example. So the opportunity to play the game is going to be the important part, not that the game is perfect. And I’ll talk more about what you should or maybe shouldn’t do to keep your stress lower.

Don’t over plan it. Now, I’m going to talk more about this in what to do or describe how I plan things. But don’t over plan the first session or really the campaign. You want to plan some for the session. That is going to help with stressing. But don’t build out your whole world. If you won’t go to a town this session, like the capitol of the land, don’t create the capitol and NPC’s who live there, unless they are key to some element that you know the players will get to.

What To Do

Let’s start by talking a bit about what you should plan for your first session of a campaign. My big thing is keep it simple. When I wrote about the campaign itself, I told you know your hook and have an idea of where you want to end. You can read that here.

So now it’s time to play out that hook. And you want to plan out a few things with that hook and for the first sessions.

  • How the characters meet
  • NPC Interactions
  • A Combat

How The Characters Meet

Let’s start out with maybe the simplest but the hardest as well. How do the characters meet? The simplest way to do this is say, you are already in a party. If they are already a party, they come up with how they meet. If not, create some story hook for it.

Let’s say that they are going to get the quest from someone to kickoff the campaign. Like go deal with the goblins who are causing issues somewhere. Well, all the players grab the same notice off of the job board and then go meet at the house or location where the quest giver will give them some more details. That way you form the party.

Or maybe you want to do the classic, “you are all at a tavern when…”. That’s going to be your hook where you bring the quest giver to them, or whatever that jumping off point might be. Even if it’s the fight in the tavern and the players band together to stop the fight.

The big thing is keep this simple and let this hit the plot quickly. So this is an area where you can reduce your stress by not overthinking it. Go with the simple and/or classic option to get the game moving. Or, better yet, in session 0, let the players create a group that is already a party. Now you just need them to show up and get given a plot hook.

Image Source: D&D Beyond

Social Interactions

Let’s talk about social interactions then as well. I think you want some social interactions in the first session. There is an obvious one that we already talked about. You talk with the quest giver to give them that first plot hook. But that might be a more one sided conversation. You talk with Tom Bombadil and he gives you the quest. When you do that, though, Tom tells them to go talk to another NPC to get more information.

Now with this second NPC, and you can even hint at it, they aren’t as talkative. You decide, do they just not want to share the information. Or are they traumatized because, in my previous example, the goblins took over their home or killed a party member or something like that? Give them a single simple reason for not being that talkative. Now the players get to use some rolls to try and get that player to talk more.

The big reason for this is to get the players talking more. And when the players do get the NPC to talk more, now they get a bunch of information, including information about maybe a small boss monster or something like that. And maybe some challenges that the players might face.

The reason for those little extra things, you want to players to talk about it. And they players are going to ask questions, to each other, about if they need to prepare, what their plan should be, and maybe if the person who gave the quest was lying or didn’t know there was a bigger monster out there.

Combat

Next up let’s talk about combat. I think that you want some combat. So you want to move the NPC interaction along pretty quickly. But your quest should be, here is what you need to know, here is where you need to go, and it is a quest where you need to fight something. Keep that moving.

And because you know you need to fight something, you can prepare. Now, I recommend that you keep combat to start pretty simple. I suspect what intimated some people about combat is watching Critical Role where there is always a big set piece combat that happens, or nearly always. You don’t need to do that. If you want to do a combat with minis, buy a few cheap minis or use tokens or something to represent the players and monsters and grid paper. Don’t spend a ton of money, this first combat is meant to be simple.

I personally use theater of the mind most of the time. Why, because that is even simpler. We all just need to imagine what the battlefield looks like. Now that is a bit to keep in your head. But it might be a simpler and lower barrier of entry than trying to map out a combat. If it feels like a lot, take notes of where everyone is, generally, in combat. The fighter went up next to the group of two goblins, that is all the note needs to say. But, let’s get to the next point.

Keep Planning Simple

Mainly I want to get to this next and last point of keep it simple. This is on a lot of levels. I’ve really drilled in that you want to keep it simple with the NPC interactions. You want to keep it simple with combat. But there is even more. Keep it simple, still with your world building.

Example

Let’s use the example again of the goblins taking over a dungeon and a previous group having gone in there and gotten beaten. If that’s the case what do I need for the first session as the Dungeon Master?

  • Quest Giver NPC
  • NPC who was with the adventuring party
  • Name of dungeon
  • First room for combat in the dungeon
  • Goblin stat block

That is about all that you need. It is really a keep it simple. What is missing from my list? There is no world built yet. I think you might add in the name of the town and the name of the bar where you find the NPC who was part of the adventuring party. That is all that you need to kick off this campaign, it is that simple.

Avoid the temptation to build out a ton more. So don’t build out the kingdom, don’t set-up rulers, and other towns, make it only about what you absolutely need for that session. And if someone asks the name of the kingdom, crowdsource, ask the players what they think it should be called. You go with that, and you work it all together, you don’t need to build it alone.

But if that seems like too little for it. There is very little else that I’d add to your plate. At most, a shop, a shop keeper and what they have. Your adventurers should be about broke, so that makes it simpler. But that’s it, nothing more.

Final Thoughts

The whole point of this Dungeon Master Tools series is to keep things as simple as possible for you. And it’s a reminder for me to keep it as simple as possible as well. Because I know the desire to create more than I need or to plan more than I need. And the more you Dungeon Master and play your campaign the easier things will become to not over plan. Why, because you already know all of it, you build a town, the players come back to it. You don’t need to build it again.

But the temptation is that you need it all to be ready at the start. And let’s say that you are with a group of mean players. Those players go the wrong way, they leave town and don’t head in the direction of the dungeon, in your head or that was given to them. Well, make the drunk adventurer be wrong. Yes, it is okay to railroad them into what you’ve planned by just moving the dungeon, in this case. You don’t do that all the time, but always keep it simple for you because when you don’t feel stressed and overworked as the Dungeon Master, the game is more fun for everyone.

So what is next?

  • Story Arcs
  • World Building
  • Combat
  • Exploration
  • NPCs/Social Interactions
  • Meta Game and Players at the Table

And let me know if there are other things to cover as well that you want to know more about, or help with. I think that there are a ton of different things that new Dungeon Masters are curious about or that feel intimidating. So I hope that I can help make them clearer and simpler for you.

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Dungeons and Dragons – The New 5th Edition https://nerdologists.com/2024/07/dungeons-and-dragons-the-new-5th-edition/ https://nerdologists.com/2024/07/dungeons-and-dragons-the-new-5th-edition/#comments Mon, 15 Jul 2024 11:35:05 +0000 https://nerdologists.com/?p=9031 A new version of 5th Edition Dungeons and Dragons is coming. They are talking a lot about it, so what is it going to be like?

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So over the past couple of weeks I’ve been learning about the new 5th Edition for Dungeons and Dragons. They aren’t calling it 6th edition, they aren’t calling it 5.5. But there are new Monster Manuals, Dungeon Masters Guides, and most importantly, player handbooks coming out, and things are changing. But how much is Dungeons and Dragons going to be changing?

The Amount of Changes in Dungeons and Dragons

Let’s start out by talking about the amount of changes. I’m not going to go into all of them, mainly because I want to talk about notable changes in the next section. But Dungeons and Dragons is getting a face lift, I’d say. And there are a fair number of notable changes out there. Enough that it can mix and match with the old stuff, but the recommendation is, and I think obviously, that people move to the new system. If you buy one book in the new system, migrate the whole way.

I say obviously because from a business perspective, they of course want you to buy the new stuff. It makes them money. But in terms of the content, while it is similar, a character in the 2014 5th Edition core rules, is going to be behind. So I think it is beware of that amount of change. Know that if you dabble you want to go all in.

Notable Changes

But let’s talk about some of the changes. And like I said, there are plenty. But we’ll talk about the biggest change to Dungeons and Dragons first. And I think it’s worth noting that they are moving away from the very loose theater of the mind feel of 5th Edition 2014. You certain might play 5th edition more now with a battle terrain set-up.

Weapon Mastery

This comes down to some things, in particular with melee characters. Almost all weapons have a mastery to them that if you know it, you can manipulate the battlefield. So this is different from your proficiency but it allows you to do even more with weapons that you really know. So some might trip up and an enemy, slow them down or otherwise disrupt them. This, per what they said, is to give the more versatility that was previously mainly found in spellcasting classes.

Subclasses

It is also worth noting that all classes now have four subclasses. And all classes unlock their subclasses at the exact same time. No longer do some get them at first level and others at third. No longer does the bard have two subclasses and the wizard six. All start on an equal playing field that way. And most of the subclasses are getting a lift. Whether that’s a boost from the masteries for weapons or an expanded spell list, that is fairly minimal in terms of what they get.

Ability Modifiers

And there are more things as well. One that I really like is that now when you pick your species you don’t get your stat boosts. You might gather boosts and boons for other things because of your species. But it doesn’t make various species lean various directions. Instead that is with your background. You want to be a dwarven thief, you get stats based off of what you did in your background. That, to me, makes sense because that is what my character has practiced.

Do You Need to Get It?

Obvious this doesn’t make your current books obsolete. But it does render them less useful if you get the new books. Someone who builds a character with the old systems is going to be less effective. But at the same time, Dungeons and Dragons is not changing so fundamentally that your old content is going to be worthless. It might come down to you need to tweak minor things and raise difficulties at times.

But let’s talk about it more from the perspective of you like you to get he new books. Is this 2024 version of 5th Edition worth buying? I think that it is. Mainly as I listen and watch the videos and discussions, I feel like they balance out the character classes. Is the Ranger going to be perfect now, probably not, but it’s going to be on par with the other classes. And overall, I feel like it offers more freedoms, which Dungeons and Dragons 5th Edition was already good at. This just adds in more.

Final Thoughts the Updated Dungeons and Dragons

I want to see how this works. I buy basically every book, so I’m excited to get my hands on it. Though, I do wonder about some elements of it though. While I see this mainly as a positive, a couple of things hold me back from being completely excited.

The biggest item is the additional tactical nature of the game. I run theater of the mind, generally. So I expect to continue that. Will the added masteries make it harder to play theater of the mind? I feel for some groups they might generally get skimmed over. Especially for a group very familiar with the current version of 5th Edition. So is that a major add for those combat classes?

At the same time, I like the idea of tactical battles. It is possible to make it more dynamic. A weapon naturally pushes a bad guy, well, that is important. It allows players to push and manipulate the battlefield. Also, it is able to become a cat and mouse game as bad guys try to avoid getting smacked too much and players try and knock them into a hole or off the edge of a tower. So I see it working in either way.

Generally, though, I like what the system is adding. And I want to get my hands on it (coming in September for the Players Handbook). Do you like the sounds of the 2024 version of 5th Edition?

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Baldur’s Gate 3 – Take a Number Combat https://nerdologists.com/2024/05/baldurs-gate-3-take-a-number-combat/ https://nerdologists.com/2024/05/baldurs-gate-3-take-a-number-combat/#comments Wed, 01 May 2024 11:29:48 +0000 https://nerdologists.com/?p=8905 When I play video games, I've been playing Baldur's Gate 3 recently. Is this a game that is worth all the hype that has come out on it?

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I don’t play a ton of video games. But sometimes a theme comes along with video games that makes me really interested. Baldur’s Gate 3 with it’s Dungeons and Dragons theme is one of those games. Not just because it’s Dungeons and Dragons, but because Baldur’s Gate 3 has a story to go with it and open world exploration, but not too open world. Let’s talk about what Baldur’s Gate 3 does and why it may or may not be for you.

What Is Baldur’s Gate 3

So, normally when I write about board games, this is the section on how to play the game. I’m going to touch on that some for Baldur’s Gate 3 here, but also, what is the game in general?

Baldur’s Gate is a role playing game on the computer. You make your character and take them through adventures having dialogs with the NPCs both in your adventuring party and outside of it, to explore the world and to try and solve the problem that you’ve been faced with. You also face off against enemies in combat.

As you progress through the game you also progress through levels for your character and party members. So you gain more hit points, improve stats, and unlock more spells. All of this is taken directly from Dungeons and Dragons as to how you progress.

And that is the majority of the game. It’s about dialog, combat, and exploring the world. All the while working through the story that of the game.

Is The Story Good?

Let’s start then by talking about the story. Baldur’s Gate 3’s story is engaging from the get go. The game drops you into the story and you just need to start running with it. I like the set piece that you start in, which is in the trailers, of the hells.

And it teaches you while still expecting you to play the game at the start of the story. If you fail to do some things that will impact your game going forward from the get go. It might not be the biggest things, but you might miss out on a whole character if you aren’t careful, which is pretty impressive to start a game.

The story continues to grow from there. I like how it progresses not at that quick a pace, so it gives time for side quests. But it progresses in ways that makes you think about the story before. You need to remember who the characters are and where you’ve met them before. Because, it will matter as characters come back again in the story.

How Does Combat Work?

I think that combat is the area that trips most people up. Cut scenes with dialog and picking options. That all is normal. But the combat in Baldur’s Gate 3 is Dungeons and Dragons combat. You get an initiative, you pick from a lengthy set of spells or you need to consider your combat moves otherwise. And you do that for your whole party. And the monsters work in that way as well.

I know from what I’ve heard that some people don’t like this style of combat as well. And it is not going to be for everyone because it is different. That said, I like it. I like it because I don’t need to be quick on the buttons. When I play a game like Dragon Age, I set them casting some spell or using some shot, and I just keep on eye on cooldowns for when I can do it again. Or I need to try and spam moves or button mash. But here, I take my time to figure out what I want to do and I do that.

Now, as you gain more spells, it might become overwhelming for the player in the game. And it helps that I know what the spells or moves are from Dungeons and Dragons. So I sit down and I see “Fireball” I know what it is going to do. If you are new to Baldur’s Gate 3 and to Dungeons and Dragons it is going to be a different experience for you.

Final Thoughts on Baldur’s Gate 3

Why isn’t there more, you might ask. Surely there are more elements of the game to breakdown. There kind of are, and there kind of aren’t. So much of the rest of the game I’d consider to be traditional in what you are doing. If I’m playing a game or have played fantasy role playing games, or even something like Horizon Zero Dawn, you know what to do in these sorts of games.

The big question is, does the game grab you with the story? And is the combat something that works for you. I think some people will love the combat. I think other people, it is going to be too slow or too overwhelming with everything. And because of that, there is going to be a learning curve that some people won’t want to do.

For me, I love what the game does. I love leveling up my characters and seeing everything that can happen in the story. And I like the check system, maybe the other thing I could have written about. But the classic Dungeons and Dragons D20 system brought over to a video game, and it works well.

Have you played Baldur’s Gate 3, do you enjoy it. And is it worth getting and playing the older Baldur’s Gate games?

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Top 100 Games (of all time) 2023 Edition – 10 through 1 https://nerdologists.com/2023/12/top-100-games-of-all-time-2023-edition-10-through-1/ https://nerdologists.com/2023/12/top-100-games-of-all-time-2023-edition-10-through-1/#respond Thu, 14 Dec 2023 14:46:32 +0000 https://nerdologists.com/?p=8583 It's time for the Top 10 of my Top 100 Games of all time. Which ones made it into the Top 10 this year? Watch on Malts and Meeples.

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It’s time for the finale. I wrap up my Top 100 Games (of all time) 2023 Edition with 10 through 1. Join me on Malts and Meeples to see which games make the list. And without further ado, let’s get to the list.

Catch up on my Top 100 Games (of all Time) 2023 Edition:

100 through 91
90 through 81
80 through 71
70 through 61
60 through 51
50 through 41
40 through 31
30 through 21
20 through 11

Top 100 Games (of all time) 2023 Edition – 10 through 1

Detective A Modern Crime Board Game
Image Source: Portal Games

10. Detective: A Modern Crime Board Game

Let’s start off with Detective: A Modern Crime Board Game at #10 this year. Detective is deduction game where you and your teammates are trying to solve cases. The base box comes with five cases that take about 2-3 hours each. And you’re up against the clock, in the game, to solve everything and figure out what answers you need as you get quizzed on what happened and the who, what, and why of the case at the end. Plus little details that you might have missed or you can piece together.

This is like a crime television drama. I don’t love watching those, but playing in one is amazing. You actually get to put together deduction skills and piece together what happened. Sometimes it’s easy, and other times it is hard, but it’s always worth it.

And this game does a good job using technology as you play. Part of how you get information is interacting with a computer and a database to pull up details that might already exist on the case. Or it might be details that already exist on people in the case. It really helps make Detective into a great immersive experience.

Buy Detective

The Great Split
Image Source: Horrible Guild

9. The Great Split

Next up we have The Great Split, a new game to the list and one that does a single thing well. In The Great Split, it is primarily an “I split, you choose” game. What does that mean? It means that I have a group of cards and I put them into two groups. You pick one of those groups and I get the other one back. Then we both use them for scoring, which is what everyone is doing at the same time. So, I love the simplicity and simultaneous nature of the game play.

Plus the scoring is nice in the game as well as it isn’t too difficult or too easy. What it mainly is, is pushing up on on tracks for artwork, literature, gems, and money. And each of them is going to score in a different way. Some of them score with how well you are doing against a market or against a scoring track. Others score, the gems, with your lowest of the two gem tracks. So it’s figuring out what you want to go for, because that’s not all the scoring.

There is also contracts in the game. Those are on the tracks as well, but you have other tracks that you want to push up on. Because they make the contracts you have, loaning your art pieces out to museums and stuff like that, worth more. But if you’re pushing up on those tracks, you aren’t on the main scoring tracks, so it’s a really good balance. And all of that with very simple rules teach and very simple game play.

Buy The Great Split

Floriferous
Image Source: Pencil First Games

8. Floriferous

Now we have Floriferous, a game that has made it’s way higher up on the list from last year. And some of that is what I redid how I thought about the list, some. I now put more stock into the games that I want to play all the time and do play often, as well as the ones that give me a great experience when I play them. Which is why there are fewer campaign games in the Top 10, though, don’t worry, their are still several.

But Floriferous is a drafting game of building up your best bouquet of flowers. But how you draft and how you know what you are scoring is what I love about the game. You lay out the cards to be drafted from at the start of the round. And then players take turns drafting from the first column of cards. Where you draft in that column then determines your drafting order for the next column. It makes for great decisions as decide to take a less ideal card to make sure you get the perfect card next column.

And then there is the scoring. A little of the scoring just exists at the start of the game. Most of what you score you need to draft. So I need to draft a card that says “2 points for all purple flowers”, for example. And I can do that, but the scoring cards are always at the bottom of the column. That means when I take a scoring card I’m going to be going last next round which is a choice, as I said above, that I really love.

Buy Floriferous

Planet Unknown
Image Source: Adam’s Apple Games

7. Planet Unknown

Next up we have Planet Unknown a terraforming, polyomino laying game. And it’s one that is not that hard to teach, if you have the game in front of you. But it does some very cool things, which I’ll get to in a second here. But the game is about filling up your planet with tiles, clearing out meteors that have hit your planet, and building up on various tracks of nature, water, technology, rover mobility, and civilization.

The game is able to be played in two ways. The first way is a simple generic way where everyone has the exact same thing. I think it is a solid system if everyone is learning the game, and you have new to gaming people in there. But once people know the system at all, flip over the boards and the groups going to the planets. That is when the fun begins as everyone is working a little bit differently and has their own ways and timings as they go up the tracks while still playing the same game.

And the one thing I haven’t touched on yet is how you pick your tiles. There is a lazy susan in the middle with all of the tiles on it. And on your turn, you turn the lazy susan to the side you want facing you so you get the tile that you want. It’s a tough decision, and then everyone else takes from the side facing them. Or at least kind of facing them, because they’ll have a marker, placed at the start of the game, that determines where they take from. I love that mechanism as I can get what I want, or I might choose to mess with you.

Late Pledge Planet Unknown

Lost Ruins of Arnak
Image Source: CGE

6. Lost Ruins of Arnak

Then we have Lost Ruins of Arnak. And this one I do want to specify that it is a top 10 game for me with the first expansion. The second expansion definitely keeps it up this high as well, but the first one is needed, in my opinion. It takes Lost Ruins of Arnak from a fun game to one of my top games of all time.

So how does it play, and why do I like the expansion so much. Well, at it’s heart, The Lost Ruins of Arnak is a resource management game of going out, collecting resources and turning them in to move up a research track. But there are a number of twists with it as well. Because I also am building up a deck of cards that let me do more actions or power up the actions that I do take. And I love that aspect to it.

So let’s talk about what the expansion adds and why I think Expedition Leaders is very important to the game. In Lost Ruins of Arnak, base game, everyone has the same camp, same workers, and same starting deck of cards. And there are two tracks which you can go up on. It’s fun. But Expedition Leaders says your camp, your cards, how many workers you have, all of that can be unique now. Because you have a leader that makes you unique and I really love that.

Buy The Lost Ruins of Arnak

Terraforming Mars Ares Expedition
Image Source: Stronghold Games

5. Terraforming Mars: Ares Expedition

Terraforming Mars: Ares Expedition is the next game on the list coming in at #5. And it is one that I haven’t played in probably eight months. I really need to get it back to the the table. But I love this engine building game and another game about terraforming a planet, but this time, I’d say, it’s way more about building up that engine to generate more resources and points.

The game, like I said, is about building up that engine and determining when to activate everything, and when to pick an action to do based off of what you think your opponent is going to do. How does that work? Well, the game has five actions and the actions that are played out by the players that round are the ones that are going to happen.

The actions also fire off in a particular order. So if I pick research it’s action #5, so it’ll go last. Someone else might pick activating actions, and that’s #3, so it goes in that order. Which ever one you pick, you get a special bonus for it, while your opponents get whatever the basic action is (which you do as well). So it’s about trying to not match with your opponents to get more actions done and to figure out what benefits you the most. Of course, if everyone is doing that, well, then no one might pick that one action everyone wants.

Buy Terraforming Mars: Ares Expedition

Stars of Akarios
Image Source: OOMM Board Games

4. Stars of Akarios

Now we’re onto one of the big campaign games. And you can see game play for this one on Malts and Meeples. Stars of Akarios is a game that I absolutely enjoyed all that I did. Some parts are better than others, but as a whole, I think the game is a ton of fun. It’s a big space adventure that gives me vibes from Enders Game and Space Dandy, two really different things, but it works for this game.

The game is split into three parts, but we’re going to talk about two of them. First part is planetary exploration. This has a 7th Continent type feel to it with flipping over locations and interacting with places. Plus there is a lot of story that you can find as well for the different planets. There are skill checks and things like that, but a lot of it is story and the choices you make in that story unlocks new things that you can do.

The main part of the game is tactical space combat. It’s about using your dice to flank and out maneuver the enemies so that you are in the right spot for a big hit and they can’t hit you back. I adore the puzzle that this game provides in this space combat. It is good enough to just be a game by itself, but the story and the world/universe that is being built in the game is just amazing. I can’t wait to get back to it, and maybe it’ll be a campaign game that I come back to and try and play through solo sometime.

Buy Stars of Akarios

Note the 1.5 version of Stars of Akarios is coming out. There should be a late pledge available soon.

Marvel Dice Throne
Image Source: Roxley Games

3. Dice Throne

Next up is Dice Throne. I believe that my #2 and #3 flipped spots from last year. Dice Throne is a battling game of taking characters up against each other and rolling dice, Yahtzee style, to deal damage. You get a better roll, like a large straight or all sixes and you get to do more damage.

The game really shines in two areas. The first is how they manage to make all of the characters feel different. I have Marvel Dice Throne pictured here, but in the video I have Dice Throne Season 1 and I figured out coming soon there will be 35 different characters. And all of the characters do feel different. They come with different tokens that change up how they interact with the enemies or how they ramp up to deal more damage themselves.

And then there is the card play in this game. What doesn’t make it just pure dice chucking are these cards. Some of them are upgrades to your attacks that offer better results and more damage when you roll them. Other times, and I’d say most often this, it’s about getting better results on your dice. You don’t want to end up being stuck doing nothing if you try and shoot the moon and go for all sixes. So you keep cards to manipulate the dice. It’s a great system that offers more depth than you’d think from the initial description.

Buy Dice Throne

Tainted Grail
Image Source: Board Game Geek/Awaken Realms

2. Tainted Grail: Fall of Avalon

Now we have Tainted Grail at #2. This one moved up, I think, because I made it through all three campaigns, wrapping up the third one this year. And all of them offer something unique and fun that is really enjoyable to play. I love how you start in the middle with the first campaign and then the second takes place 500 years later and the first 500 years before it. It offers a lot of interesting storytelling, which the writer really takes advantage of.

The game play is also pretty slick once you get into it. The combat and diplomacy checks are done through card play. And while that is an important part of the game, it’s not too hard to build up something that is powerful enough. Or players with specialize in different areas. One element about the combat that I really like is that you need to pay attention is to the enemies attack. How much damage you deal determines the enemies attack. If you aren’t careful, you’re going to take a lot of damage.

But the game really shines around the exploration and survival aspects of the game. I think it’s best on story mode because the story is so good. But you always need to be keeping track of the menhir that you have lit. Because if they go out, then you start to lose parts of the map as the wyrdness takes over. And that limits where you can explore. And as I said, exploration is the best part of the game. It is a chance to dive into that story. So it’s a balance of story, resource gathering, and then just surviving that makes Tainted Grail work so well.

Buy Tainted Grail

Gloomhaven
Image Source: Cephalofair Games

1. Gloomhaven

My #1 hasn’t changed, it’s still Gloomhaven. Though, you can say that it is Gloomhaven, Gloomhaven: Jaws of the Lion, and Frosthaven all rolled into one. Jaws of the Lion might be a game that I show off here on Malts and Meeples. And I’m now playing through a campaign of Frosthaven.

This is a classic dungeon crawling game where you go into a scenario and need to tactically move around and kill all the bad guys. Or at least that’s the objective in a lot of base Gloomhaven’s scenarios. The other ones offer more variety. But it’s also a game of leveling up your characters, unlocking more abilities, and then eventually retiring and getting a whole new character to play with.

And getting those abilities and playing them out is where the game is amazing. You play out two cards from your hand each turn. They have abilities on the top and bottom. And you’ll activate one of the top abilities and one of the bottom ones. Plus you need to figure out where in initiative that you want to go as well.

And the variety in them and how different the characters are is impressive. It’s like a lot of the games in my Top 10, I like the variable player powers and variability in what you are doing. Gloomhaven and all the following games offer a ton of that. And it’s sad to lose a character to retirement that you’ve spent time with, but exciting to unlock something new. This is just an amazing game that deserves the love it gets.

Buy Gloomhaven

Thanks for Joining Me

Thank you for joining me as I went through all of the games on this list. I really have fun doing this every year. And I hope that you have fun watching along. I appreciate everyone who has been in the chats and watched the videos. It means a lot to me to see that people are enjoying it. Let me know what some of your favorite games are.

Upcoming Streaming

And join me for future upcoming streams. I made a comment that my Monday streams might be changing. We’ll have to see on that, it might just be less often, or it might move to a different night, it depends on some variables as I look at the new year. Right now, though, that it’s changing. I plan on streaming Monday nights at 9 PM Central. I won’t have some on the 25th of December, I will be around next week.

Then on Wednesday, I generally stream a campaign game. I won’t be doing that this upcoming week. And I’ll be missing the following week. But as I start 2024, I plan to stream Rogue Angels. A game that I think will be in my Top 100 starting next year. One of my rules was that I needed to have played a physical copy. And thus far I only have played it digitally. Now I’ll be able to play it in person, which I’m really excited for. So join me for that starting in 2024. And Wednesday streams start at 8 PM Central time.

But the best way, if you want to know when I go live or a new video goes up (it’s basically always live), please consider subscribing. You can do that here. And click that notification bell on the channel and you’ll always know when I go live.

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The Isofarian Guard – Game 3 https://nerdologists.com/2023/07/the-isofarian-guard-game-3/ https://nerdologists.com/2023/07/the-isofarian-guard-game-3/#respond Thu, 06 Jul 2023 11:32:57 +0000 https://nerdologists.com/?p=8117 Alek and Grigory head out to see where their story goes in The Isofarian Guard. Played last night on Malts and Meeples YouTube.

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A bit of different set-up this time. And that is something that is still in progress with The Isofarian Guard. This is a huge game. So to get everything on the table, I’m now filming in a different direction, soon to be with different cameras. But that setup wasn’t fully done for this stream, missing a cable (at least) to get it to work. My goal is to be good to go by Wednesday next week. We’ll have to see. But I could still play The Isofarian Guard, let’s see how it went.

The Isofarian Guard – Foreteller app vs Reading

So let’s talk about the app with this game. And I’m just going to say if you don’t want a phone/tablet at your table, they got you covered. But for me, this is a game that I’m grateful there is an app for it. I read a good chunk of the time because that is what the story demanded this time. And I don’t know if I want to do that every time.

The thought process might be that it is because it’s a lot of reading. And the amount of reading is certainly a factor. But with a solo game, versus a cooperative or competitive story game, I prefer to do the story via an app. There are a few reasons for that.

It allows me to more greatly experience the narrative. If I want, I follow along in the book with the app. Or some apps show you the words as well as play the audio. So it allows for that more immersive experience that it’s harder for me to provide. I read with voices, but it is not the same as a full cast narration in this case.

The other thing is it allows me to not read out loud. Do I need to, if I stream, yes. But it is more if and when I play this not on stream. For a good level of comprehension reading out loud can be needed. But that means you read out loud to yourself. Which, I find, dilutes the end product of playing the game.

Upcoming Streams

Streaming is back this week. Not in full force though because I missed Monday. The 4th of July made it impossible to stream, or at least not stream on a phone with spotty internet. I plan to play a game next Monday. To be determined what the game is. I think Welcome tot he Moon. But I need to learn the rules with that before I commit. I play at 8:30 PM Central time on Mondays.

Then on Wednesday, it is back to the table to play more of The Isofarian Guard. How will Alek and Grigory do this time? Wednesday it is 8 PM Central time, though that can shift slightly. But the goal is to play then. Now, this upcoming Wednesday I might miss the session. We plan on being out of town and coming back in that evening. So it might be different. It might be Gen Con preview time next Wednesday.

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Horizon Zero Dawn from Guerilla Games – Review https://nerdologists.com/2023/06/horizon-zero-dawn-from-guerilla-games-review/ https://nerdologists.com/2023/06/horizon-zero-dawn-from-guerilla-games-review/#respond Fri, 23 Jun 2023 11:51:31 +0000 https://nerdologists.com/?p=8091 Earth, in the future, something bad has happened. What's the story and how is the game play of Horizon Zero Dawn by Guerilla Games?

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It’s late to the party, I know. Horizon Forbidden West, the sequel to Horizon Zero Dawn has been out for a while as well. So if there is any game I should be reviewing, it should be that one, but I finally got around to finishing Horizon Zero Dawn. And to give away some thoughts, I do think it’s a game that is still worth checking out. But let’s talk a little bit about what type of game it is and the story.

Horizon Zero Dawn – Story

I won’t go too far into the story, as it is one worth discovering on your own. But you play as Aloy, an outcast from the Nora tribe. Shunned by this primitive society of hunters and warriors, her goal is to get into the tribe which can only happen when she is old enough to take the test and become a hunter herself.

However, the world is not an easy one to survive in. Technology is primitive except for machine creatures. And these machines have been become more hostile over recent times. So it is a struggle to survive in this world as part of a tribe, let alone cast out from one.

Horizon Zero Dawn – Game Play

The game play is mainly combat focused. You are in third person view where you climb around terrain, use a bow and arrow to fight, or use your spear, it’s up to you on how you want to play. You can hack and slash or you can snipe, or somewhere in between the two of them.

It’s not a button masher, though, in that there aren’t combos. There are certain skills that you can unlock, like a silent strike/assassination if the enemy hasn’t noticed you. But those are prompted for and is a single click versus a combination of clicks. So you can get better if you want to at those things, or you can use the skills you started with.

I will say, I prefer to play on easier modes because I generally play games for the story. Zero Dawn offers a lot of combat in that still. But I didn’t need to learn how to use some of the other equipment and traps as much because of the level I was on. Still with that, you would generally be using your bow and spear in most combat.

What Didn’t Work?

I just said, I play games for the story. And I love the story in Horizon Zero Dawn, however, there is a stretch, after the prologue of the game into the main story where that story is slow. You follow along with events that do matter, but don’t fill you in on the main story. And that, I wish, were more part of the game throughout. If you rush the main quest it could be, but that’d be rushing everything you are doing.

And finally, not a major negative, just if the story sounds interesting, you do fight a lot even in story mode. I suspect you might fight a bit less, but only a bit. You mainly just see easier monsters to fight, or weaker versions of the monster. So you still fight a lot during the game.

Horizon Zero Dawn Game Play
Image Source: Guerilla Games

What Works?

Story

Now, on the flip side of what I said about the story the first time, the story really does work. When you get into the teeth of it and information dumps, you find out so much about this world which is fascinating. And the characters you meet along the way are really good. So it creates a very compelling experience with some good choices as to what you do in it.

I want to mention the characters you meet. But I think that is one thing I wouldn’t have minded more of, but also isn’t a negative, you get a lot of your standard branching ask for questions/backstory on things and then prompt to start quest. I want more choices and more choices with the characters. Side quests that were locked or unlocked by how you answered, not major things, but minor things. Kind of like I think of with Dragon Age: Origins. Benefits you get from how you interact versus more static, because the characters are great.

Combat

And the combat is not hard. Now, I again will remind you that I played on the story mode. That is the level of my gaming skill for the most part. I’m there for a kind of cinematic ride or experience. And Horizon Zero Dawn does a good job of not forcing combat to be too complex or hard. Complex is likely the better term.

And I like being able to pick how I want to fight. Most fights did end up getting up close and personal with the bigger monsters or bosses. But with smaller monsters, I got to the point where they are easy enough to just take out. So I spent a lot of time sniping those versus rushing into the fray.

Ending

I also think they do a good job of completing the story. Might seem obvious it ends, but it needs to complete the story and have enough to continue the story. I do not know if Horizon Forbidden West was the plan all along, kind of seems like it. But, it easily could have been a situation where they knew they wanted a sequel so they didn’t truly end the story of Horizon Zero Dawn. But instead we got a real ending to this part of the story and promise of more.

Final Thoughts

I really enjoyed that gaming experience that I played over several months. The game is fairly long, but not that long. And I definitely didn’t do or find everything that I could have. That said, I still experienced a lot of great game play and a lot of great story.

I don’t think that this game will suffer in play by playing at harder levels. I really think it mainly scales the difficulty of monsters you fight, not how many you fight. Or at least most of the combats will still exist no matter what. So you get story and you interesting combat throughout the game. Like I said, I maybe wanted more moments of heavier story thrown throughout the game. They stack up at the end, but overall a great experience of combat and story.

This is a game that I think will work for most people. There are some difficult moments in it, mainly dealing with loss. But it is not a game that is graphic in violence or sex. There is violence, but that is happening within the flow of the game. And it’s an action adventure game versus being a heavily RPG style game, so interactions are kept simpler.

My Grade: A
Gamer Grade: A
Casual Grade: B- (too much time spent fighting between story I think for a very casual gamer, but just barely)

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The Isofarian Guard – Game 1 https://nerdologists.com/2023/06/the-isofarian-guard-game-1/ https://nerdologists.com/2023/06/the-isofarian-guard-game-1/#respond Thu, 22 Jun 2023 11:37:27 +0000 https://nerdologists.com/?p=8089 It's time for a new campaign. Join me as I start The Isofarian Guard. How will my adventures go, and what challenges will the guard face?

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It’s time for a new campaign game. I wrapped up my previous one two weeks ago. Now, it is time for The Isofarian Guard to take the table. And this is a game that takes up the whole table. Where will this solo or two player epic fantasy game take me? Join me on the first campaign as Gregory launches out from the new discovery that he and his guards have made that will change the world.

Isofarian Guard – Initial Reaction

I think that this is a pretty hard game from what I’ve played thus far. Not in a bad way, but in an interesting way. One that makes me wonder about how to go about leveling up, building out a character, and being able to handle future threats.

This past game of it, there was a lot of story to it. I wondered how much story there might be. The app doesn’t tell you the time all that well, but when you get into it, there is good story. And there is a bunch of story and choices to make. Sometimes you make a choice and that makes it harder for you as well. But I think that’s part of the learning curve of the game.

And let’s talk about the combat itself. I’ve had two combats. One that I won, and another that I most definitely didn’t win. I think that there are some things that I learned over that. Over both of them really, so I like that about them. I also think there are some things, like the stonebound ability that you want to spam. If you can do it, do it. I would guess that with better ones there might be a negative but this is a way to pump damage.

I want to know more of the story. I want to figure out how combat works better. I think there is a learning curve for this game. Not one that is too crazy, but there is a learning curve. And really with most games there are one. But the bigger more epic fantasy games, or really more epic in games in general. So I know that it’ll take a session or two to get it figured out.

Upcoming Stream

So what is coming up. There might be a bonus stream on Saturday. I have the evening free, if there is, I’ll share it in the normal places, Twitter, Facebook, and a couple of discords. If I do stream, it might be opening up some more packs of Magic cards, Lord of the Rings and otherwise.

Monday, at 8:30 PM Central I’ll be playing a new game. I have a few options. And coming up here soon, it’s likely to be Welcome to the Moon, another campaign roll and write game. So look for that, but it might be a different game this week, like Clever 4ever which I also need to learn the rules for, but the rules learning will be faster.

And then Wednesday at 8 PM Central, for a while, I’m going to be tackling The Isofarian Guard. So join me as I play this big game and see how it works. Because The Isofarian Guard is coming back to crowdfunding with a Gamefound campaign coming up soon. So it’s a chance to see if this is a game that is worth backing for you.

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