comparison | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Wed, 02 Nov 2022 11:49:10 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png comparison | Nerdologists https://nerdologists.com 32 32 Back or Brick: Slay the Spire https://nerdologists.com/2022/11/back-or-brick-slay-the-spire/ https://nerdologists.com/2022/11/back-or-brick-slay-the-spire/#comments Wed, 02 Nov 2022 11:46:53 +0000 https://nerdologists.com/?p=7510 Slay the Spire by Contention Games has hit Kickstarter. What do you need to know about this board game based on a video game.

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This game, I believe, was supposed to come out on Kickstarter in the spring of 2021. It just launched yesterday, November 1st 2022. Slay the Spire, the board game, has been long delayed, but was the delay worth it? And is it a game that is a Back or a Brick for me?

https://www.kickstarter.com/projects/contentiongames/slay-the-spire-the-board-game

How to Play Slay the Spire?

Slay the Spire is a rogue-like dungeon crawling, or spire crawling game where players take their hero(es) up the spire to fight monsters through card play, get money, buy cards, get cards, and get relics and potions. All in an attempt to beat the different level bosses and move further on and further up.

What that looks like on the table is that Slay the Spire is a deck building game. Each character has unique cards and powers that allow you to build up a deck that combos off of itself. These cards offer two main things, attack and defense. Attack is how you kill the monsters and defense prevents damage if the enemy gets a turn.

There are a few minor twists. The first being that you don’t automatically heal after every battle. The Ironclad, they heal one after every battle, but other characters do not heal. You only heal, and fully, after you defeat the level bosses. The other minor twist probably comes from the potions and the relics. The relics are powerful, but often has a drawback. But they are always in play which means they are always active. Potions are one time use cards but they can be used any time and are not in your deck.

Why Back Now?

Let’s start out by asking, why back it on Kickstarter now? And I am not sure there are a ton of great reasons to do so. The price and shipping are good, but Contention Games hasn’t said what MSRP is. The game right now is $100 for the base pledge and $12 shipping. When you look at all you get, it seems pretty reasonable for what you are paying. But if it’s $120 MSRP, you’ll be able to get it for basically the same price as the Kickstarter later.

How Does It Compare to the Video Game?

Let’s talk about the video game vs the board game first before we get into what works and doesn’t work. Because, yes, this is a video game that is a deck builder before it is a board game. I think one thing to note about it is that the board game is scaled lower. Enemies, characters, attacks, defense, all of them have lower numbers. You and the enemies are easier to kill. Attacks and defense deal or block less damage respectively.

Also, while relics and abilities might offer similar things, some of the more complex ones doesn’t seem to be in the game. Right now, I haven’t seen stuff like get an extra energy after playing 10 cards, or your eighth attack deals double damage. Basically, it looks like the board game is streamlining some of that out so that the game doesn’t become too complex versus the video game that can handle it.

What Doesn’t Work?

I don’t have too many complaints about what I’m seeing in the game. The one thing that caught me off guard to start was that every pledge level comes with sleeves. They actually added a bit of detail to the page to show why that is the case. In Slay the Spire you can upgrade cards. The upgrade side is on the flip side of the card, which is nice and easy, but that means that the cards are double sided and need to be sleeved.

This works really well, but it also means that at the end of the game, you need to unflip all the cards you had previously flipped. For set-up of the game, it won’t add much time. But tear down of the game now requires that as you sort out your starting cards, you are also flipping cards that you’ve upgraded.

What Works?

Firstly, I think this looks like and does a good job of emulating the video game. Like I said, it scales it down, but watching game play, you can see The Brothers Murph play it below, it looks like the video game. There are some differences, but one of those I’ll put down next as a positive.

The next thing is that this offers cooperative play. Slay the Spire, the video game is completely solo play. It means that we can team up on monsters to take them out or help stop damage that is coming through. It’s a different experience than the video game, but it’s a fun bit to be added into the game. I like that it is there because it means that the board game is different than the video game. And I like to play solo games, but I also like with some games to have the option to play multiplayer as well.

Finally, I like that the core of the game is the same as the video game. It is about deciding when you want to push your luck and go for an elite boss to get more relics. How you want to power up, how you want to build your deck. Each character still has their main thing that they do, but because it’s a board game, it is now social.

Back or Brick – Slay the Spire

Right now this is a Back for me. I like the video game, and I think this will offer me the same experience. But for me, if I can play a board game over a video game I will. And if this gives me the same Slay the Spire experience as the video game, or near that, then I am really interested in it.

However, I will say, I am more on the fence than I thought I might be. Mainly because of the price of the game. $100 is not cheap, and I was not pleased when I saw that it required sleeves. However, the sleeves makes sense, you need it for the upgrades. Otherwise you’d probably need to add in another 400 cards. And I do think that Contention Games wrapped in some of the shipping costs – $12 is very cheap – to the price of the game. But I also know that $100 plus $12 shipping will price it out of a certain part of the board gaming audience.

And for that, I am grateful there is a the video game. The video game is about $15. So if the board game is too steep, well, I expect it to come to retail so you can get it later. Plus you can play the video game until that comes out. In fact, I think I’m going to play the video game tonight.

How about for you, is it a Back or Brick?

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Board Game Battle – Adventure Games https://nerdologists.com/2022/01/board-game-battle-adventure-games/ https://nerdologists.com/2022/01/board-game-battle-adventure-games/#respond Thu, 13 Jan 2022 16:55:11 +0000 https://nerdologists.com/?p=6578 It’s been a long time since I did one of these, and this is prompted because of playing Sleeping Gods recently. Let’s talk about games

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It’s been a long time since I did one of these, and this is prompted because of playing Sleeping Gods recently. Let’s talk about games that are adventure games with a story driven lean to them. Much like Sleeping Gods, which, today is facing off again Tainted Grail: The Fall of Avalon.

What Are Adventure Games?

Adventure games are going to be story driven games where you make choices, explore, and maybe even fight monsters. Both Sleeping Gods and Tainted Grail are adventure games in a fantasy setting. But adventure games don’t need to be fantasy. I game I backed on Gamefound, ISS Vanguard, is going to be an adventure game with an emerging story, exploration, and combat, but that is set in space.

In this case, both adventure games are campaign driven. Technically Sleeping Gods isn’t a campaign, but a game takes 10-20 hours on average to play. It is unlikely that anyone will play it all in one sitting. And if you do, that probably means that things went poorly for you. Tainted Grail is a more traditional campaign game where it is split into chapters. But there are adventure games, like Zona: The Secret of Chernobyl that are one off games that would fall into that category, or another game from Red Raven Games, Near and Far can be played like that as well.

Let’s Meet the Adventure Games Contenders

Sleeping Gods

In Sleeping Gods you are the crew of the Manticore, a ship taken to another world. You were brought here to search for a way to awaken the sleeping gods. To do that, you must find totems. But in a new land, you don’t know where anything is. So that means you explore around, talk to the people of the land, and find clues and quests that might lead you to totems. Some of the inhabitants are peaceful though, so you will need to fight.

Tainted Grail: The Fall of Avalon

Tainted Grail is a grim dark retelling of Arthurian legends, where Arthur took the knights of the round table and his people to the land of Avalon. A land that is almost between two worlds or is being held there. However, Arthur is long dead. And things are falling apart. You need to try and hold back the the wyrdness which is threatening to take over the lands again. But do you know enough to be able to do that? And will the people of the lands listen to you?

Tainted Grail Character
Image Source: Board Game Geek

Compare and Constrast

Story Books

Both of the games use story books as a way of conveying what is happening. When you explore you flip to a certain spot and read the text. In Sleeping Gods, you might be made to go down a path if you do or don’t have a keyword on a card. In Tainted Grail, your path might be set if you are in a certain chapter or do or don’t have a status yet. Both are very similar, but Tainted Grail comes with an app. You do not need to use the app, but if you do, it narrates everything for you.

Combat

Combat is very different between the two. In Sleeping Gods, you play out the monsters in front of you and then activate your crew. The monsters are adjacent to each other. Since they are, that allows you to hit multiple ones at the same time. You do that by picking a crew member to activate and then flipping a card to see if they hit their target.

Tainted Grail, on the other hand, that one is all about card play for combat. You only face off against one opponent at a time. And this isn’t always a combat encounter, sometimes it can be a diplomacy encounter. Then you try and string cards together to defeat the combatant or to resolve the diplomacy.

In both cases, if the combatant is still alive, they will retaliate. Generally that is damage, but it can be a few different things. In Sleeping Gods, the combatants also have an end of round ability for once all the crew have activated. Tainted Grail, it just activates between every characters action.

Story Progression

Let’s talk about story progression before we get into character progression. In the case of Sleeping Gods, the story is just one giant thing. But really it is a lot of little things. There is no break point in your story where the goals change. You never stop to reset to anything new. You just keep going. The closest thing is when you run out of event cards and it gives you something to read.

Tainted Grail, on the flip side, has chapters. You play through one massive story, but the story is split into fifteen different chapters. So as you progress, you goals might change. You start trying to light the Menhir, statues that drive back the wyrdness, and by the end, well, let’s just say that it changes up a lot.

Character Progression

Both games also give you ways to level up your characters in the way of experience to spend. In Tainted Grail, each character gains their experience separately. In Sleeping Gods it is one big pool. Which makes sense because you are playing as the crew.

Another big difference is that Tainted Grail has you leveling up stats and adding cards once you reach a point. Sleeping Gods is basically just giving a character a new ability for leveling up. Don’t get me wrong, the abilities are good, but it is less stat focused than Tainted Grail. So it is less granular in how you can level characters up.

Skill Checks

Finally, we have skill checks. Both of them use them. In Tainted Grail it is rolling a die and then adding in whatever ability you might have. With Sleeping Gods, it is flipping a fate card and adding that to whomever you brought into the skill check. Both of them are similar with about the same level of randomness.

Head to Head Adventure Games Battle

Since I did a board game battle a little bit differently this time, let’s do some comparisons and see if/which any have an advantage in any of the areas that I highlighted. Plus a few more of theme, mechanics, and ease of play.

Story Books

These are very similar. Extremely similar in fact, but right now Tainted Grail will get the nod because of the fact it has an app. Now, I don’t mind reading and reading out loud the story for the stream. I might be doing that even if it was on an app. But for game play and immersion I think that app gives.

Combat

For combat, the advantage definitely goes to Tainted Grail. Both I find interesting, and both I like better than straight die rolling. But I feel like I can be cleverer when playing Tainted Grail. A downside to that, though is that it often takes longer to get through combat. Sleeping Gods, you just pick who you want to attack and go with it.

Story Progression

This one is tougher because both of them progress so differently. Whereas Tainted Grail has a more directed story in what you are doing, how Ryan Laukat and his wife managed to create an open world story is impressive. The whole game of Sleeping Gods feels like it has an arc just from the little direction. For me, I think this one is a draw.

Character Progression

This one is also interesting, but I do have a clear winner. For me, I prefer the Tainted Grail character progression. The more free form character progression with XP spending and level-up cards, it works for Sleeping Gods. Mainly because you play as the whole team not one character. But Tainted Grail really allows you to customize your character over time. I could take a great combat character and make them great a diplomacy by the end if I wanted to.

Skill Checks

This one, like I said, they are similar, but I prefer Sleeping Gods version. Is flipping a card that less random than rolling a die, no, not really But it feels like more control. And I can bring in characters to help and make it more likely to succeed. But doing so is a cost something. And the more you do it, the more it can cost. Versus the simpler version that is Tainted Grail where the additional numbers are basically always on.

Theme

This isn’t going to be that exciting. It is a tie. I love both of the themes a lot. I don’t always want to play in a dark fantasy world, but sometimes I do. So either of them works really well for me. And I think that the theme, because of the heavy story elements, really is there in the game.

Mechanics

This one is trickier. I think that Sleeping Gods mechanics are easier, but I prefer Tainted Grail‘s mechanics. For both fo the games the most mechanically heavy part of the game is the combat. And I prefer Tainted Grail’s combat. In terms of the rest of how the game works, it’s really close. Both of them are very easy to do. Tainted Grail, overall gives you more flexibility in what you can do. You want to explore, move, explore, move, explore some day, you can. For Sleeping Gods, that’s two and a half rounds.

Ease of Play

Another close one, but I do have one that I prefer. I think that Sleeping Gods is a bit easier to play. Both of these are big table hog games. They take time to set-up, they take time to tear down. But with Sleeping Gods there is less to track between sessions of the game. And the storage system is really nice for saving what there characters have. Granted, that’s just a ziplock bag, but since the characters have less it is nice.

The Winner?

Tainted Grail
Image Source: Board Game Geek/Awaken Realms

I think that I prefer Tainted Grail but I also have more time in the land of Avalon than in the world of Sleeping Gods. Mechanically it offers more interesting to choices, but I really do like both. And I think I’d play both solo, but I’d play them with different groups of people. My campaign group would enjoy both. But I’d play Sleeping Gods with my wife because Tainted Grail might be a bit too much to track. Sleeping Gods is that little bit simpler but still big and epic adventure game.

Have you played both, which do you prefer? If you haven’t, does one interest you more than the other? Let me know in the comments below.

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Board Game Battle: Sushi Go! Party vs 7 Wonders https://nerdologists.com/2018/06/board-game-battle-sushi-go-7-wonders/ https://nerdologists.com/2018/06/board-game-battle-sushi-go-7-wonders/#respond Wed, 20 Jun 2018 13:44:09 +0000 http://nerdologists.com/?p=2339 Ding, ding, ding! The bell has sounded, and we’re on to round two of our board game battles. The Contenders: First, why are these two

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Ding, ding, ding! The bell has sounded, and we’re on to round two of our board game battles.

Image Source: Board Game Geek

The Contenders:

First, why are these two battling right now? Both of them have a common mechanic between them, in that they are card-drafting games. You are passed a hand of cards, you select one, all players reveal cards at the same time, and then your hand of cards passes to the next person and the process is repeated. But one of the games is about picking out your meal at a conveyor belt sushi restaurant, and the other is about building the seven wonders of the ancient world. So the themes are very different, but mechanically, there are a number of things that are similar about these games. Like I mentioned, they use card drafting, but there is also an aspect of set collection in each game.

7 Wonders

7 Wonders has you building one of the seven wonders of the ancient world. You build up a tableau in front of you and your wonder, getting resources, buying those you don’t have, getting goods, studying, building military might, and building up your wonder. There is a cornucopia of points in this game, as well; you score points at the end of the game based on the sets of buildings you have, different things you’ve studied, your military might (in fact that’s at the end of each age), and other things. The big upside of this is that you can focus in on a few different areas and have a chance of winning. However, you do need to diversify some; otherwise, you won’t be able to get quite enough points to win. But if you try to do everything at once, you likely won’t get large enough chunks of points to win.

Image Source: Gamewright

Sushi Go! Party

Sushi Go! is about putting together the best sushi meal you could possibly have. Maybe you want some maki, miso soup, and green tea ice cream — while you can get this combination of foods in this game, it might not give you the most points. The game is played in three rounds (similar to 7 Wonders’ three ages), in which you try to collect sets of different things to get the most points possible. If you have three sashimi, for example, you will score 10 points at the end of the round, but if you have only two, you get no points. Or if you have two tofu, they’re worth 5 points, but if you have more, all your tofu are worth 0 points. Desserts are scored after the meal, and are the only thing you keep between each round. It makes sense as a meal, since you eat your dessert at the very end.

Compare/Contrast

The card drafting is a huge similarity between these two games, but there are a few differences, too. In 7 Wonders, you are drafting from a new set of cards each round, whereas most of the cards in Sushi Go end up going back into the pool of cards to draft, and only the desserts see their numbers reduced as you go. In 7 Wonders, if you get off to a poor start, it is harder to catch up for that reason, and makes the card drafting a bit more tactical. There’s also the set collection aspect to both of them, as you are looking to collect a variety of buildings that can stack off of each other in 7 Wonders, as well as collecting the various studies and gaining military might. In Sushi Go!, there can be a bit more variety in the set collection because sometimes you don’t want a big set of cards. Having more than two eel cards isn’t a bad thing, but it doesn’t do you any good; you just want to have two eels for sure so that you don’t get negative points. Compare that to tofu, which I mentioned above, where you don’t want more than two of them, or they become worthless.

Another big difference is the variability in both games. In 7 Wonders, the variability from game to game comes in the number of players, using more cards with more players, and which wonders are being built. If you consistently are only playing with two people, the cards you are drafting from are going to be the same. In Sushi Go! Party, you have a wide variety of different rolls, appetizers, entrees, specials, and desserts to combine and choose from. While it isn’t endless and you can repeat stuff fairly quickly when building out which ones you are using, you have a very large number of combinations.

The Results

Who wins? Sushi Go! Party

While these are both great games, I’m giving the win to Sushi Go! Party. There are two big reasons for this — the first is that I think the variability in the game is higher. Now, if you are playing 7 Wonders with a varying number of players, you do get to see more cards, but if you buy it to just play in a group of four people, you will quickly learn what those cards are. Because of this, there are more defined strategies for every game of 7 Wonders than there are for Sushi Go! Party. The second reason is that I see Sushi Go! Party as more accessible for new players. There aren’t as many mechanically heavy bits, and the artwork is cute. It’s going to be easier to get to the table with a wider group of players. If you want something that is more mechanically challenging, I’d recommend 7 Wonders as a great other option for card drafting. I honestly don’t think there is a wrong choice for picking one or the other of these two games, though. Finally, I’ll leave you with one important thing as a comparison between the games — if you just get the basic Sushi Go! game, you lose all of the variability that is in Sushi Go! Party, and 7 Wonders immediately becomes the better game. However, Sushi Go! Party is a cheap game for what you get, so it is definitely worth the money.

Who is your winner?


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