D&D Campaign Setting | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Mon, 16 Mar 2020 13:11:08 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png D&D Campaign Setting | Nerdologists https://nerdologists.com 32 32 Dungeons and Dragons: Birthright https://nerdologists.com/2020/03/dungeons-and-dragons-birthright/ https://nerdologists.com/2020/03/dungeons-and-dragons-birthright/#respond Mon, 16 Mar 2020 13:09:25 +0000 http://nerdologists.com/?p=4188 I’ve talked about a lot of games that are about that epic adventure for a small group of characters. Birthright is about epic things, but

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I’ve talked about a lot of games that are about that epic adventure for a small group of characters. Birthright is about epic things, but not on that smaller level. Birthright is about great leaders going to battle against other nations, probably with other world ending events happening as well.

Image Source: Wizards of the Coast

This is a setting where your characters are going to be heading up nations and divinely appointed leaders. You might have to build up your nation and lands, but it has been divinely appointed to you. Birthright is a setting where you are going to play a more political game and where battles might be fought off screen or by giving orders to large armies versus the dice rolling and hacking and slashing and spell slinging that you get in other settings. You have things called domain actions where players hand out decrees and edicts that are month long actions. You could start building a castle, wage a war, or establish a treaty, any of these things that might take a while. Birthright has it built into the game to allow you to take these bigger actions. Even magic can be bigger in Birthright. You cast domain level spells or war combat spells which are going to be for a whole battle than just slinging a fireball. You might give orders to your wizards to cast 100 fireballs and that does something to the enemy troops or things like that. Every aspect of Birthright is going to be focused on this larger level.

In terms of the actual world, I don’t know that the feel of the fantasy in the world changes massively from other settings like Forgotten Realms, it’s still a fantasy setting with standard fantasy trimmings. But it’s going to feel different. This is kind of a setting where you would play Song of Ice and Fire (Game of Thrones), you can take on roles as different houses and fight over the greater lands, or be all from the same house, make allies, and grow your influence in hopes of eventually taking the Iron Throne. That compared to a smaller game which can feel more like Lord of the Rings or Wheel of Time where it focuses in so much on the characters that you don’t pay attention to all the political maneuverings.

Image Source: Wizards of the Coast

For some people, that’s going to be the type of game that they really want. I never really got that into Song of Ice and Fire, I prefer that smaller focus of the story, and while Song of Ice and Fire did have the characters is focused on, it was all about the grander political maneuvering. So I’m not sure that this setting would be for me. I think that there would be some interesting aspects to it, but I also have board games that give me more of an army versus army combat focus. Obviously in Birthright and any D&D or RPG setting is going to have more of that role playing feel to it. That part seems obvious, but it would make it a bit more unique, still I’m not sure interesting enough to really fully engage me.

How about you, would you play in this setting? Do you like the idea of a more political game?

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Dungeons and Dragons: Dark Sun https://nerdologists.com/2020/02/dungeons-and-dragons-dark-sun/ https://nerdologists.com/2020/02/dungeons-and-dragons-dark-sun/#respond Thu, 27 Feb 2020 14:11:05 +0000 http://nerdologists.com/?p=4124 While there are a lot of more standard fantasy worlds that you can play Dungeons and Dragons in, and I’ve touched on a lot of

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While there are a lot of more standard fantasy worlds that you can play Dungeons and Dragons in, and I’ve touched on a lot of them, Dark Sun is one that is completely different. Adding in new and dangerous things, Dark Sun is more of a setting that characters survive in than thrive in.

Image Source: Wizards of the Coast

In Dark Sun, magic has failed and corrupted everything. Because of this, casters are despised. But it makes sense in a world where the land has been turned into a desert primarily, magic draws from the life force of the world, and things like metal are extremely rare. Characters are going to be fighting with bone, wood, and obsidian, which are all prone to breaking. The same is true for armor, so no one is really ever safe. With all of that, there is still magic in the world in the way of psionics. More of a mental battle, think of the Doctor Strange weird dimensions that they can get into, almost all races and people have some psionic abilities. Ruling over all the lands are the Sorcerer-Kings. They are the only ones who really have a right to cast spells. And they rule with iron fists. Slavery is common in the lands of the Dark Sun setting. If you’re are able bodied and can be grabbed, you can turned into a slave.

Playing in this setting is going to be about the struggle for survival and making small improvements. You’re more apt to be surviving disasters than you are likely to fix the world. Since magic draws life energy, the world is basically lost at this point. Add in that magic, while a thing, is really frowned upon because it got the world to this point. So if you have a spellcaster in your party, they are going to be an outcast of society. Even clerics are going to be looked at oddly because there are no deities in this setting. Clerics gain their powers from making pacts with powerful elementals, not because of their devotion to a certain deity. It gives them more of a warlock flavor while still having the cleric abilities and this hasn’t even been the case in all editions of D&D. In 4th edition (Dark Sun hasn’t been done for fifth yet), cleric was just not a playable race at all in the Dark Sun settings.

The races also change up as well. Most notably, our friendly halflings now live in tribes ruled by shaman and are cannibals. You can still be a halfling, just know what what means for your character. There are a few other races that were introduced into the world. Thri-Kreen are six legged humanoid mantis folk. Their legs/arms and harder skin allow them to more easily adapt to the dangerous lands of Dark Sun. Aarakocra were another race that were introduced. These are your bird humanoids who are able to fly. Beyond that, you can play most of the normal races without any problem just with slight differences. For example, dwarves in basically all settings are known for their beards and beards can be kind of a status symbol, in Dark Sun, they don’t have hair.

Image Source: Wizards of the Coast

What sort of game would you play in this setting? I would think that it’s going to be heavily focused on survival. Maybe you are a band of former slaves who have escaped their owner, possibly even one of the Sorcerer-Kings, and you need to stay alive. This could mean that you need to stay on the run survive long enough to become strong enough to take on whomever is chasing you down. It could be that you are part of a group who believes that the Sorcerer-Kings are the force that is still corrupting the lands and that if you can take out one or two of them, the lands might return and not be such a wasteland. Or maybe you want to do the D&D version of Mad Max: Fury Road. But, in all the cases, it’s going to be about survival, about making or finding weapons so that you’re never out there defenseless, finding food. It’s going to be a game where you track everything, the arrows you’ve lost, the meals you’ve had, because eventually things are going to run out, will you have found more by the time they do, that’s the question.

So, to wrap this up, would I want to play a game in this setting? Sure, I’d be up for it. The survival nature of the game doesn’t sound highly interesting to me, but because of how the world is created so uniquely, it does seem like it would be a more interesting world to play in. I actually think playing a spellcaster would be interesting in the setting, playing a caster who has the power but doesn’t know if they should be casting spells because of it’s negative effect on the life energy in the world. I don’t know that it would be my first choice, but I’d definitely play in it

How about you, would you or have you played in a Dark Sun game?

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Dungeons and Dragons: Ravenloft https://nerdologists.com/2020/02/dungeons-and-dragons-ravenloft/ https://nerdologists.com/2020/02/dungeons-and-dragons-ravenloft/#respond Fri, 14 Feb 2020 14:05:57 +0000 http://nerdologists.com/?p=4077 While some of the worlds of Dungeons and Dragons are big and expansive, and Ravenloft can be, in fifth edition, you’ll find that Ravenloft is

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While some of the worlds of Dungeons and Dragons are big and expansive, and Ravenloft can be, in fifth edition, you’ll find that Ravenloft is quite small. It’s also quite different as we’ve shifted away from something that’s heavy fantasy and into a world that can be best described as Victorian Gothic.

Ravenloft is the home to the Vampire Strahd who has been trapped there and lives an eternal life. All the people are trapped there in fact, and in the 5th Edition Adventure, The Curse of Strahd, characters are pulled from the Forgotten Realms into Ravenloft. Not just the people, but souls as well. There is no rest for anyone, because when you die your soul will be put into the next child born. And if there are more people than souls, so be it, those people are shells of people going about their routines that have been created for them.

Most of the games that you’re going to play in Ravenloft are going to be surrounding trying to lift the curse and take out Strahd. Even if it means that you can’t leave Ravenloft, to let souls be able to leave and have rest is going to be a driving force to the game. And campaigns in Ravenloft are going to be more deadly by nature because resurrection magics don’t work in the setting, so if you’re dead, you’re dead and your soul will be reborn, but you won’t be adventuring anymore. Granted, there’s a chance that if you die, you’re just becoming a vampire and joining Strahd’s undead.

Image Source: Wizards of the Coast

When thinking about this setting, besides the vampire, it’s going to feel different because instead of the more traditional fantasy feeling houses, this world is going to have that run down Victorian era feel to it. And there are going to be things, cults, monsters, and the like, hiding around the corners. This is going to be a good setting for that spooky horror game as it’s going to feel more familiar to the players because it’s less steeped in fantasy. A downside to this is that you can’t play many/any other types of game in Ravenloft. There’s a lot of dark things to toy around with and you can focus on different pieces of it, though it’s likely to come back to Strahd in the end, but there is no grand world to travel through, there are mists that keep adventurers from being able to escape Raveloft and Strahd’s reach. So try as they might, the only momentary release from the darkness of the world is death. For that reason, you’re not likely to find happy NPC’s around Ravenloft as well. They are going to be feeling the weight of the darkness that locks them in the lands, and even though they don’t know who their soul was previously or have those memories, they’re going to be feel the weight of being reborn again and again.

This sort of setting is going to work well for some groups. I think that I could enjoy running or playing a game in it, but there has to be buy in that this is the type of game that you’re going to be playing. It’s going to be more depressing than your normal fantasy, and if you have new players, it’s not going to be what they expect from Dungeons and Dragons. I don’t know that Ravenloft is an advanced setting, I would say more so that it’s a setting that you need to warn people about. And not just once in passing, repeat it when picking to play in this setting, because it will feel different than they are expecting. But it does offer a lot of options in terms of delving into that spooky sort of game.

Have you played in the lands of Ravenloft and fought against the Vampire Strahd? How do you like it compared to the more fantasy focused worlds of D&D?

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