D&D Campaign | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Fri, 18 Jul 2025 15:49:39 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png D&D Campaign | Nerdologists https://nerdologists.com 32 32 The First Story Arc in My Next Dungeons and Dragons Campaign https://nerdologists.com/2025/07/the-first-story-arc-in-my-next-dungeons-and-dragons-campaign/ https://nerdologists.com/2025/07/the-first-story-arc-in-my-next-dungeons-and-dragons-campaign/#comments Fri, 18 Jul 2025 15:46:57 +0000 https://nerdologists.com/?p=9704 A campaign has been picked. What is the first story arc going to look like? Join me as I build out my Dungeons and Dragons campaign.

The post The First Story Arc in My Next Dungeons and Dragons Campaign first appeared on Nerdologists.]]>
A couple of weeks ago I created four different prompts for my players to pick from for their next Dungeons and Dragons. The voting was close, it was so close, in fact that it was tied. So I have sneakily made the decision for them as to what story we are going to be playing. So let’s start out with the next step in the process, and that is coming up with the first story arc for the campaign.

Dungeons and Dragons Campaign Hook and Big Bad

What Was the Hook?

So let’s quickly refresh, what was the hook for my Dungeons and Dragons campaign. The players went with (and I helped decide on) plot hook #4. You can see all of them here.

No one would mistake you for the heroes of old. They are now something of legend as were the monsters they faced. The demons of old were locked away. How do you know, because you live right outside one of those dungeons. Something strong is starting to happen around the dungeon though. The terrain is changing and you don’t know why. Some thing it is a sign that the seals are weakening. But if that’s the case, who is supposed to stop them. You are tasked to find those heroes from one of the larger towns and are sent out with provisions, a map, a well wishes.

The Big Bad

Demons, this is going to be one where there are demons in it. Though, since it is something of legends, and with how long elves live, this happened ages ago. That means that what is known as demons doesn’t have to be demons, that is just what the legends call them.

The First Story Arc

I think the first arc is pretty simple, it is really the hook of the story. But I want to set it up in an interesting way. And you can read up on how I want to use story arcs and recommend people use them in their campaigns here.

The first big arc is going to be what I call The Realization Arc. This arc is going to be about figuring out what is happening. I’m not actually going to tell the players which story they are playing. I am just going to set-up some for the world, I’ve gotten my buy-in, but when we do character creation I’m going to give them a few parameters and that’ll be it. So what is this arc going to look like?

The Realization Arc

The first session is going to be a jump straight into action. But let’s break it down a little bit more.

  • The inciting incident
  • Town in panic
  • Investigation
  • The Annals
  • We Need To Find Heroes

So what is the inciting incident going to be? Well, it’s going to be an attack of some sort, not on the town but around the town. An example of what I mean is think of the start of the Wheel of Time series. There is an attack on the town but it starts with attacks on the farms and the town and strange things happening near the farms. So the characters are going to learn about it and have to help with it.

Now, I want to dive into this further right now and talk about it, but let’s then talk about that second arc that we’ll be setting up as well. Because the next article is going to be working on world building first and the following one on that session one.

Dungeons and Dragons Full Campaign Arcs

So, I said I wanted to talk about the next one. But there is more than that, I want to deal with arcs that are going to show up in the campaign. Now as I write out all of these, this is not the whole campaign. I expect more arcs to occur, but these are some of the pillar arcs that I think need to happen for the story.

  • The Realization Arc
  • A Fond Farewell
  • Traveling to the City
  • We’re Here, Now What?
  • Gaining Trust
  • ??? I expect more arcs in here
  • How Do You Seal a Demon?
  • ??? More arcs
  • It’s Now Or Never

The Groundwork For A Fond Farewell

So, when I look at this, I want to start laying the groundwork for that next arc. And that next arc is going to be a short arc. A Fond Farewell should be a session or maybe two. It is a chance for the characters to build up more relationships and define who they are as characters. So I want to start creating NPC’s that the characters will interact with. One thing, though, that I want to do is give the players each a note card or two with my NPC template on it. And during session zero, each player is going to make an NPC that they are closely connected to.

What does that look like? You can see that here in my Dungeon Master Tools – World Building Article. But simply put namedefining featurebrief description. And I think I want to add in one in this case. What is the connection to the players. For a small village, everyone is going to be connected. So I want to see the players create meaningful NPC’s who are connected deeply with their character. It is not going to be a lot of work, I just want one or two per player.

How I’ll Use Them

So, when I get those NPC’s how do I want to use them? Firstly, those are going to be the main points of contact for the characters in the town. At least one of them is going to be part of the inciting incident. An important rule of Dungeons and Dragons is put every meaningful character in harms way at some point in time. And if I start with it, that is great. Not all of them will be, but if some make sense, that I want to put them in harms way.

I want to create tension too for the upcoming farewell. The town mayor or village elders, whomever is in charge, is going to send out the player characters. Why, because they are the saviors of the village and the ones who maybe can survive the journey to a town or city. I hope that someone creates a NPC who is a single parent, or maybe even a child who is going to be left behind. I want it to feel. And if they don’t, I might create one for them.

Final Thoughts on A Story Arc in Dungeons and Dragons

I like where this Dungeons and Dragons campaign is going. When I world build coming up here soon in a new article, I want to create the frameworks that this first arc will work in. That means I want to create that the land is like. Is it going to be a hunter gatherer type of setting or more agrarian in nature? That is the fun of world building. And I think my arc works well in any of those.

But as I do that, I want to keep it focused on this first arc. If I plan out too much, such as the nations and city they are going to go to, that is a lot. It is important to only know the large rules for the world. For example, is it high or low magic. And that is not going to affect this first arc too much, just character creation. For this first arc, I want to give the players a description of the town, surrounding area, and not much more. As always, I want to remember, keep it simple, stupid. And in this case, I am stupid.

Send an Email
Message me on Twitter at @TheScando
Visit us on Facebook here
Support us on Patreon here

The post The First Story Arc in My Next Dungeons and Dragons Campaign first appeared on Nerdologists.]]>
https://nerdologists.com/2025/07/the-first-story-arc-in-my-next-dungeons-and-dragons-campaign/feed/ 1
Friday Night Dungeons and Dragons – Tower of the Gods Session 35 https://nerdologists.com/2021/09/friday-night-dungeons-and-dragons-tower-of-the-gods-session-35/ https://nerdologists.com/2021/09/friday-night-dungeons-and-dragons-tower-of-the-gods-session-35/#respond Fri, 03 Sep 2021 13:50:31 +0000 https://nerdologists.com/?p=6107 What weirdness happened in last nights Dungeons and Dragons game? The answer, not as much as some time and Karl is a liar.

The post Friday Night Dungeons and Dragons – Tower of the Gods Session 35 first appeared on Nerdologists.]]>
Last nights Dungeons and Dragons session we’d call a talking session. There was no combat and a lot of getting Thrain caught up on what had happened. Yes, he was back again and over the two sessions that he’d missed a fair amount had happened. Of course, this session was all about the squirrel, Karl.

The Session

So, if you need a quick refresher, Barrai, Kip, and Bokken had all just come back from the 6th layer of hell. Narduk had been swapped out with Barrai’s sister who now looked like Narduk and was running her shop. This was all after Barrai the previous session had been killed, turned into a puddle and brought back as a gnome, a blue gnome.

Thrain joins the group quickly. He didn’t know where they’d gone but after his day of resting he figured they had likely gone to the tower. Of course, there was a bit of an issue as he came out in the courtyard through the trapdoor that Barrai had put a trap on. The group isn’t too worried about him, instead they are worried about what happened to Karl and the cloak that Bokken had previous and had traded for the sun sword, because, well, Karl was still in the cloak.

Kraig is sent up to scout and spots the cloak and someone talking to it. They look elf-like and have antlers or branches coming out of their head. Kip sneaks up and hears a conversation between Karl and this fey creature. He hears that Karl is basically telling the fey creature of his exploits, Karl’s not Kip’s, and that Karl wasn’t sure what had happened to Kip and the others.

Kip makes himself known to the fey who turns out to be The Oak Lord, third in command in the Summer Courts. Bokken soon steps out as well. They talk for a little bit and the topic of the tower, the sphere of annihilation and more comes up in the conversation.

The biggest thing is that the winter courts do not like the three ravens of the crescent moon. That is the organization that Addrus and Nahzir belong to. Mainly because Adanac, the nation that the Three Ravens of the Crescent Moon are based out of won’t work with the winter courts. The fey realm is being drained, slowly, of energy and the same with other realms. That energy is going into the tower. And the fey can’t go into the tower themselves which causes an issue with them trying to get rid of or figure out the tower.

The Oak Lord decides that the group of the four of them were fairly competent. And that since they have had dealt with the winter court, rainman, an arcane stalker and more. He offers them a 15 year contract at a gold a day, 5 silver while they are in school). They won’t be assassins upon graduation, so much, they’ll be adventurers of the tower in employment of the Summer Court. And that’s where we ended.

Behind the DM’s Screen

I’ve known that I wanted to tie in the fey somehow. Mainly because I have the Fey Monster book from Cawood publishing. It’s a really fun book. I normally don’t recommend third party books for players or GM’s because there is so much content. But as a big fan of the Dresden Files where the winter and summer courts play an important role, I wanted to give it a whirl in a game. It is a good book with a lot of different characters I like. I think you’d be able to play a Dresden Files-esque game with it. And while in this case the Tower is obviously the McGuffin for the game, I can still play around with it.

Do you have any third party D&D books that you like to use?

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.
Support us on Patreon here.

The post Friday Night Dungeons and Dragons – Tower of the Gods Session 35 first appeared on Nerdologists.]]>
https://nerdologists.com/2021/09/friday-night-dungeons-and-dragons-tower-of-the-gods-session-35/feed/ 0
Friday Night Dungeons and Dragons: Tower of the Gods Session 33 https://nerdologists.com/2021/08/friday-night-dungeons-and-dragons-tower-of-the-gods-session-33/ https://nerdologists.com/2021/08/friday-night-dungeons-and-dragons-tower-of-the-gods-session-33/#respond Fri, 06 Aug 2021 13:40:18 +0000 https://nerdologists.com/?p=5999 What weirdness happened in last nights sessions of Dungeons and Dragons Tower of the Gods? Who managed to get knocked out?

The post Friday Night Dungeons and Dragons: Tower of the Gods Session 33 first appeared on Nerdologists.]]>
Dungeons and Dragons is back, it’s been I think six weeks between games, or something like that. July was crazy busy for me, and it was a bummer that it was because, well, I like playing D&D. We didn’t have the full player count for The Tower of the Gods game, but that’s okay, a lot of craziness still managed to happen.

The Session

So, I didn’t have much time to plan anything for this session I was kept busy with a toddler and making dinner before people showed up but it was still a fun session which changed some things up again. You can catch up on what happened in what I called Session 22. But the players immediately jump back into it filling in Assendial on more of what had happened.

They were also curious about what was going on with the Winter Court. It turns out that the member of the winter court has been trying to broker and agreement with Strawgoh to use some students to deal with a Rainman. The group, Barrai, Bokken and Kip immediately volunteer. And try and broker a deal which the school actually takes care of for them. They wanted 60 gold for it but ended up getting 250 which they do agree to split 4 ways with Thrain.

They kill a little bit of time with Bokken getting another fight scheduled at the bar and Barrai wrote a letter to his patron. But Kip puts the time to good use and researches what Rainman are. They are fey creatures who hide in the rain and aren’t fully corporeal. But more so, they try and drown you with their aqueous form and that will turn you into a puddle.

Going over to the embassy of the Winter Court in the town they set-up a trap for the Rainman. They make it look like the powerful fey princess of the Winter Court is standing out in the courtyard talking. Bokken spots the Rainman who is watching what is going on, but has realized that something is off. Mainly that the rain is still rain not snow like it’d be turning into surrounding a member of the winter court. So the Rainman is looking around for someone who is controlling this illusion. Bokken charges and the group gets into battle.

Dungeons and Dragons
Image Source: Wizards

Things didn’t go completely as plan. Barrai does a great job opening up a barrage of magic missiles on the one of the Rainmen. And that’s where the issue really is, while the Winter Court had thought there was one Rainman there win in fact two that had been stalking the embassy. They initially focus on Kip because he looks like he’s the smallest and weakest. But when Barrai uses his magic missiles which is way more effective against them, the second one switches it’s focus to try and drown Barrai. Unfortunately for Barrai he rolls a 0 (1 with a -1 modifier) when it grapples him and he gets hit hard with a lot of damage. Eventually he becomes a puddle.

Bokken finishes off the last Rainman and feels very guilty about letting Barrai die. Some of that also due to the fact that one of his attacks had dealt damage to Barrai while he was trapped inside the figure. Kip and Bokken manage to get the puddle that was Barrai into a water skin and they rush his puddle to Assendial whom Bokken had seen use the reincarnation spell before. She is able to use it on him, but he comes back not as a Tiefling but as a forest Gnome.

Behind the DM’s Screen

Like I said, this was a lightly planned session. When they started asking about the member of the Winter Court, I knew that is the direction that I’d been taking the session and two Rainman were going to make a hard/deadly encounter for the three of them. Turns out it was in fact deadly.

And Barrai, and the player, actually got to pick between two different races. Normally you just get whatever you roll but because Kip had used prestidigitation to help get the puddle form of Barrai into the water skin. I decided to make it more interesting than just a straight roll. The player could have picked between human and forest gnome. Thematically they decided that it made more sense to be a forest gnome after all the torturing of Dorin that he had done over the school year.

Have you had a character die and become reincarnated in a game before?

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.
Support us on Patreon here.

The post Friday Night Dungeons and Dragons: Tower of the Gods Session 33 first appeared on Nerdologists.]]>
https://nerdologists.com/2021/08/friday-night-dungeons-and-dragons-tower-of-the-gods-session-33/feed/ 0
Dungeons and Dragons Campaign Prep https://nerdologists.com/2021/07/dungeons-and-dragons-campaign-prep/ https://nerdologists.com/2021/07/dungeons-and-dragons-campaign-prep/#comments Mon, 19 Jul 2021 14:05:24 +0000 https://nerdologists.com/?p=5926 Building a Dungeons and Dragons campaign can be exciting but daunting or blown into something too big. What are some tips to doing your first.

The post Dungeons and Dragons Campaign Prep first appeared on Nerdologists.]]>
Now, I know this is a topic that I write about pretty often. Mainly because it is something I like to mess around with. How do I go about creating a Dungeons and Dragons campaign. How much work do you put in, how much don’t you put in, and where do you spend the effort.

This has also come up in a Discord server that I’m on lately. And I think it’s a good time to talk about how much or how little work you need to do. As a semi-seasoned Dungeon Master, I’m hoping that my experience can help get more people into running Dungeons and Dragons. But also save the effort that so many people put into it.

KISS

Keep it Simple Stupid. We’ve all seen this before, but doing something like creating a campaign can be tricky. And for a lot of gamers and people, there is an idea that you can get it “right”. This is not something that anyone can do. In fact, that is some of the charm of Dungeons and Dragons or an RPG, there isn’t a perfect way to do it. There isn’t a most ideal campaign to run that everyone is going to love. Dungeons and Dragons is a matter of taste.

With that said, don’t over prepare, don’t plan out everything. Your players will not do what you think they will. You want them to go right out of a town to a dungeon, they will go left. You want them to talk to a shop keeper for a clue, they will punch them. They shouldn’t attack an ancient black dragon at level 3, they will. In fact, you can be confident your players will do what they shouldn’t or what you least expect. So don’t over plan.

Image Source: D&D Beyond

Three Things For Your First Campaign

While I could give you a lot of things to think about when it comes to a campaign. I want to make my advice follow the KISS methodology as well. So build your world small and out as you go. Know where you want to end the campaign. And only craft situations and scenarios that you need.

Start Small

This is really trap #1 when creating a campaign. I even fall into it at times. I create a whole world and think that I need to flesh out everything. But that is way more than is needed. Firstly, your players won’t go to the whole world. Secondly, you don’t need to know it all now.

In fact, let’s make it even simpler. If you want some rules for creating the world. Draw out a map, mark down 10 things on it, 5 cities, and 5 features. There is your world. Then pick one of those cities, that is where you are starting. Create 5 things of importance in it. One needs to be a tavern and one needs to be a shop. The other three are points of interest. Right down what makes those places interesting. And write down 3-4 NPC (non-player characters) the PC’s (player characters) can find there.

Then with four other points of interest on the map. Write down what makes them interesting and NPC’s who can be found there, again only 3-4. You won’t name shops, or anything like that at those other locations, you are just fleshing out a very little bit. And you have enough to start your campaign at that point.

Know The End

Well, enough world building it is. You do need one more thing. You need to know the end goal. In my Tower of the Gods campaign, that is to make it to the top of the tower. In another campaign I ran, it was to defeat a beholder. Know the end goal, it seems obvious, but a lot of campaigns don’t know the end. Or they come up with the idea of running 20 level campaign and don’t think about how to get there. But knowing the end is important so you have a goal.

Create Situations
Image Source: D&D Beyond

Because that goal is what you then use to shape your campaign encounters, both social and combat. It is the lens that you filter the campaign through in such a way that everything, or most everything drives towards that end. But when creating these situations, don’t create them with a specific result in mind. Like I said, building out a dungeon that is to the left when you leave the city and the players head right, that’ll always happen. Attacking a monster they were supposed to talk to, they’ll do that, and then they’ll do the flip. Threating the King instead of making a deal with him, for sure that’ll happen.

In the end, you want the situations and scenarios you create to always move stuff forward. And you want them to feel varied and different. It might be killing the monster, but why are you killing the monster. And monsters will do different things. Social encounters you want some of them to be shaking down someone and some might be at a fancy dinner. But they should all move the story towards the end, or at least the majority should.

And you don’t plan these at the beginning. You shouldn’t need to know every session that far in advance. This is what you plan before each game. This means that you do work for a long time, but it also means that you don’t do so much work that you burn out at the start. It’s doing the work just when you need it.

What Else?

There is a whole lot more that you can do. But the point is that you don’t need to do it. I am trying to give you a simple way to getting your first campaign. Could you build out a world and create every important NPC that you players might run into. Sure, you could. But that isn’t going to be help for getting a game started. In fact, if you try and do that you will never get the game started. There will always be another NPC, another town, another scenario to think of. Instead, KISS and just do what you need, when you need it.

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.
Support us on Patreon here.

The post Dungeons and Dragons Campaign Prep first appeared on Nerdologists.]]>
https://nerdologists.com/2021/07/dungeons-and-dragons-campaign-prep/feed/ 2
Friday Night Dungeons and Dragons: Tower of the Gods Session 22 https://nerdologists.com/2021/06/friday-night-dungeons-and-dragons-tower-of-the-gods-session-22/ https://nerdologists.com/2021/06/friday-night-dungeons-and-dragons-tower-of-the-gods-session-22/#comments Fri, 25 Jun 2021 13:23:27 +0000 https://nerdologists.com/?p=5831 Things get weird in this session of Tower of the Gods. What did they get up to in this session of Dungeons and Dragons.

The post Friday Night Dungeons and Dragons: Tower of the Gods Session 22 first appeared on Nerdologists.]]>
So we pick up our investigation of the person whom they had followed outside of Nazhir’s apartment in last nights Dungeons and Dragons session. But let’s take a step back and do a quick recap to remember where we are.

Recap

After getting their first level and class by doing the test of the tower, or group joined up to a school to get more training and more access to the tower where they can level up. In the school there were two spies they were supposed to try and find, but it turned out one, Addruss was actually just a spy.

They managed to find both of them but then when Addruss’s cover was blown things went sideways. Since that happened the group has been tasked to try and figure out what is going on with these scarabs that attracts dragons and Addruss. They found his contact Nahzir and stumbled across an Arcane Stalker who was waiting for Nahzir to show back up.

This is the point where they then found the person who was keeping on eye on Nahzir’s apartment who led them down into the tunnel beneath the city that runs oddly enough from the Tower to a bar at the end of town.

Image Source: D&D Beyond

The Session

The group decided to follow the person into the tunnel finding a few stops along the way. One was a bathhouse which they took note of, one was between two outhouses near Nahzir’s apartment and one led into the courtyard where they went after going into the tower. But there was another option as to where to go, they could go back into the tower.

What they found there was a way to shortcut into the training level of the tower. That is the level that when you go through it, you end up leaving with a class, or at least that is what it did before. They realized that this maybe wasn’t the best plan as they had to go through everything again. Now, at a higher level with their gear this level of the tower was nowhere near difficult. It was built to be a challenge for level 0 characters and they were level 5.

However, what was interesting, is at the end, they had to drink from one of six chalices again. And these chalices were something that influenced what class they went into. Now, the tower took into consideration what the players want to play, but also added in some randomness. And this time, with the players having levels, it begged the question, did the players remember what they had to drink from before.

One of the tricks of the tower is that you kind of forget what is going on. And that was the case, the players forgot that there had been a a fourth, named Steve, with them the first time. And then there was a question as to how to get past the monster in the last room which had them drinking tea or fighting. Could they have taken this monster in a fight, maybe, but tea was a safer bet.

I think that two of the players did end up drinking from the chalice that they did before, but this time, the chalice only went based off what was in the chalice. It didn’t take into consideration what they had gone into before. So Bokken drank from one that was white and fizzy and ended up getting a level of Paladin. Thrain drank from the same one as the first time, so just got another level of Warlock. Kip, whom hadn’t as a player gone through this process since he joined part way through drank the red smoky one and got a level of Sorcerer. And finally, Barrai drank from a clear and calm one and got a level of Cleric.

They got out of the tower, found themselves in the courtyard, and decided to head back to the school with their new abilities. Also to take a long rest. They find Castillia just waking up in their barracks and Bokken talks with her. He fills her in on some of the details because they’ve always been able to trust her before. So he doesn’t think it’s likely to have changed, and that’s where we ended the session for the night.

Image Source: D&D Beyond

Behind the DM’s Screen

They had a couple of options here. Firstly, a bit of investigating would have told them that the person didn’t go into the tower. While the courtyard wasn’t obviously the route that he went, because there were tracks, recent, still leading into the tower, they could have checked it out more.

In the tower, I wasn’t completely sure what I wanted to do. So I decided to do a callback to what had happened the first time. There were opportunities for things to be different. There were rooms they hadn’t seen before they could have gone to. They also could have gone into different areas than before, but they don’t know how to do that yet, or what might be different with skipping the whole first room.

Then, I thought it’d be fun to give them the option to multiclass. Now, I say option, if they picked wrong they were going to multiclass. And three of them did, though Kips player correctly guessed what the two classes were for one of them, so he knew to avoid it.

So it was a weird session, but is it one that you’d want to play in?

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.
Support us on Patreon here.

The post Friday Night Dungeons and Dragons: Tower of the Gods Session 22 first appeared on Nerdologists.]]>
https://nerdologists.com/2021/06/friday-night-dungeons-and-dragons-tower-of-the-gods-session-22/feed/ 1
Friday Night Dungeons and Dragons: Tower of the God Session 20 https://nerdologists.com/2021/06/friday-night-dungeons-and-dragons-tower-of-the-god-session-20/ https://nerdologists.com/2021/06/friday-night-dungeons-and-dragons-tower-of-the-god-session-20/#respond Fri, 11 Jun 2021 14:18:17 +0000 https://nerdologists.com/?p=5774 Roll some dice and join me at the table for another Friday Night Dungeons and Dragons with another session of Tower of the Gods.

The post Friday Night Dungeons and Dragons: Tower of the God Session 20 first appeared on Nerdologists.]]>
We’re in the summer months so D&D is a bit more hit or miss, but last nights game was a lot of fun, and probably the last to be done purely over Zoom. Tower of the Gods is starting to heat up as I pull from a number of different things. But how did this latest session of my Dungeons and Dragons game go?

The Session

At the end of last session the group had just killed off the Arcane Stalker, found another scarab, and found that someone was keeping an eye on Nahzir’s hotel room. So, they had a lot of things to take care of. They started out by heading out and taking the scarab, in a nightstand drawer, and the Arcane Stalker, in a trunk with them. Kip sent Kraig, his raven familiar, to follow the guy.

Thrain catches up with them as they have ditched the hotel and are trying to figure out their next move. They decide to split up with Barrai and Kip following after the person keeping an eye on Nahzir’s hotel room. Bokken and Thrain would take the drawer and the trunk to the school and Assendial.

Barrai and Kip track the mysterious figure to the bazaar where he seems to be meeting up with random people. They sneak up close enough so that Barrai can cast read thoughts. He basically finds out two people whom the guy is interested in finding and that this person, while they seem to be working with Nazhir is also frustrated with Nazhir. Things go really well for them and they are able to snag a couple of notes of the guy before spooking him. Kraig follows but loses him in a dark alley way, but the guy never comes out.

They light up the alley way in just enough time to see some dust settling. They find a trapdoor that reminds them of the one on the school. They fail to pry it open so they send for Bokken, being the strongest by sending Kraig to find them at the school.

Meanwhile, at the school, Bokken and Thrain see Tormin and Daedelous talking to a familiar looking figure to the one Bokken had seen in a flower shop, in fact, the same wispy and pale looking elf dressed in finery who had tried to buy him. Bokken goes and talks to them for a moment. She is a bit confused and they make some connection to the flower shop though Bokken denies being the display. It ends with him asking where Assendial is, and Tormin lets them know and to send her out to join them.

They show Assendial everything and she is more interested in going through everything in the drawer and studying the scarab than going out to meet someone She sends them to find out who it is and it turns out that the woman is a member of the Unseelie Courts which rule over Autumn and Winter. And the Arcane Stalker was part of the Winter court. So now they have another issue.

Assendial has them take Nazhir’s trunk to their barracks in order to avoid suspicion or make it obvious they’d murdered a member of the winter court. Kraig catches up to them there and gives them directions to the alley way where Kip and Barrai are. Bokken doesn’t have to pry open the trapdoor like Kip and Barrai were trying to do, but finds the spot that releases the trapdoor. They realize that the tunnel they are about to go down into leads from the school to the tower. But towards the school no one has gone recently. The tower on the other hand, there is definitely more traffic that way.

Behind the DM’s Screen

Not much to talk about behind the DM’s screen. There was some made up on the fly and some that I had been planning. The person the roof was always going to work with Nahzir, not be Nahzir himself. And the Lady of the Winter Court, that was something I decided to add. Some of it is because I don’t know all the answers to everything myself, so this allowed me to add in more things I can use.

Players also are now level 5, so the fighter has his extra attack, we’ll see how combats go now.

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.
Support us on Patreon here.Facebook 

The post Friday Night Dungeons and Dragons: Tower of the God Session 20 first appeared on Nerdologists.]]>
https://nerdologists.com/2021/06/friday-night-dungeons-and-dragons-tower-of-the-god-session-20/feed/ 0
Friday Night Dungeons and Dragons: Tower of the Gods Session 19 https://nerdologists.com/2021/05/friday-night-dungeons-and-dragons-tower-of-the-gods-session-19/ https://nerdologists.com/2021/05/friday-night-dungeons-and-dragons-tower-of-the-gods-session-19/#comments Fri, 14 May 2021 13:11:13 +0000 https://nerdologists.com/?p=5660 It was basically a month, but we are back with more Tower of the Gods campaign. It was nice to get back to some Dungeons

The post Friday Night Dungeons and Dragons: Tower of the Gods Session 19 first appeared on Nerdologists.]]>
It was basically a month, but we are back with more Tower of the Gods campaign. It was nice to get back to some Dungeons and Dragons again. So where were we in the game. Barrai, Bokken, Kip and Thrain had just finished their escort mission getting Dorin, the land pirate gnome, back to his parents in Castleveinea. Thrain decided to stick around and win some money on some gambling on bar fights, aka, that player couldn’t make it to the gaming.

The Session

There was a little bit of shopping as the players headed out of Castleveinea. Barrai picked up a few tinkered little toys, including a spider that jumped and a bird that toddled around as it walked. And Kip bought studded leather armor. Things were uneventful on the way back to the school, city, and tower, as they didn’t run into any more goblins. But Bokken did pick up some nice whiskey for sipping in the evenings.

Back in the town they picked up on the last lead that they had. They knew the address of Nahzir, the wizard whom Addruss had been working with. After spending a little bit of time looking around and asking about him, they end up at Moody’s Bar, where Barrai finds out some disturbing information, in the week they have been gone, Zaphir, who hates Barrai and Thrain has undergone a transformation of sorts, and still really hates them.

They do get a better idea of the location of Nahzir’s place of residence. It is a long term stay hotel sort of location. Barrai and Kip scope out one side of it from a restaurant just down the street, and Bokken disguises himself as part of a display at a florists. Kip uses his familiar Kraig to fly up to what they surmise to be Nahzir’s rooms window and Kraig doesn’t see anything inside, but sense that there might be something there. Bokken spots that there is a side entrance that some of the residence seem to be using.

Image Source: D&D Beyond

As it gets dark outside, the group decides to break into the building through that side entrance. The lock is normal and they are careful, so Kip is able to pop the lock no problem and get inside. It is just a normal hotel and they make their way to Nahzir’s room on the third floor. They check the door for magical traps, but there aren’t any. Opening it up, Barrai lets his little bird toddle through and nothing happens. Bokken goes in first.

There is a flash and a bang as some explosive concussion is triggered. A figured wearing a cloak that obscures all of his body in shadow leaps out at Bokken nailing him with a couple of slashes. A fight ensues and Bokken has a rough go of it after taking a lot of damage to start and then missing on a number of attacks. Kip, unfortunately for him, casts a spell drawing the attention and ire of the cloaked figure who changes his target taking down Kip. Barrai and Bokken are able to do enough damage to taken down the being and they revive Kip as well.

They figure out that the creature is from the Fey Wilds and is an Arcane Stalker, more about them later. Getting the corpse into Nahzir’s room, they ransack it. Kip finds another coded book as well as two books on the Fey Wilds and one notebook full of notes on that subject as well. They also don’t find any clothes that would fit the Arcane Stalker, they just find clothing for Nahzir in there. The most interesting find, though, comes when Barrai opens up a dresser drawer, and in there, there is a scarab.

And that is where we ended.

Behind the DM’s Screen

So the main thing to talk about here is using supplemental materials. I picked up through Drive Thru RPG and Cawood Publishing a book of monsters and in particular Fey monsters, this came when I was reading a ton of Dresden Files and was thinking about a Fey based campaign, that is still on the table. That is where the Arcane Stalker came from. It was fun to use a different monster. I built them up with their movements and their description to make them feel more unique.

The Arcane Stalker is an elite warrior from the Winter Courts who is basically used to kill magic users. They have some magical abilities of their own, such a teleporting or dispelling magic. So I got to play around with that, I knew that they were there waiting on Nahzir for some reason, TBD for the players, but also they were going to be after any magic user first. Even though the tank Bokken is a big threat, the Arcane Stalker is all about taking out magic users. It gave it a logical priority that the players could figure out.

So grab some supplements from other companies. While I do have mainly Dungeons and Dragons books, I am also a big fan of looking for new things, and from some of the established 3rd party creators, like Cawood Publishing and others, you can find a lot of other cool things to use.

As always, does the session and campaign sound interesting as one to run or play in? If you use third party published stuff, do you have a favorite?

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.
Support us on Patreon here.

The post Friday Night Dungeons and Dragons: Tower of the Gods Session 19 first appeared on Nerdologists.]]>
https://nerdologists.com/2021/05/friday-night-dungeons-and-dragons-tower-of-the-gods-session-19/feed/ 1
Beg, Borrow, or Steal: Dungeons and Dragons Story Ideas https://nerdologists.com/2021/04/beg-borrow-or-steal-dungeons-and-dragons-story-ideas/ https://nerdologists.com/2021/04/beg-borrow-or-steal-dungeons-and-dragons-story-ideas/#respond Tue, 27 Apr 2021 13:50:16 +0000 https://nerdologists.com/?p=5597 How do you beg, borrow, and steal for you Dungeons and Dragons game without totally ripping off a story, is it even possible?

The post Beg, Borrow, or Steal: Dungeons and Dragons Story Ideas first appeared on Nerdologists.]]>
How do you come up with a good idea for a Dungeons and Dragons campaign? Haven’t all stories already been told?

I don’t think that matters if they already have. Dungeons and Dragons is a great spot to borrow, steal, and ask the players to help create your story with you. I talk about this often, Dungeons and Dragons is a cooperative story telling game, and that means that you can tell whatever story you want. Even if you are ripping off something else, go for it.

But You Want It To Be Original?

I get that, I really do. When I say rip something off, I don’t mean fully do that. Stealing a whole story is not going to be nearly as interesting as stealing pieces that you like. But using pieces that you like, that makes it easier on you. You don’t need to come up with everything yourself. I use stuff that I’ve read all the time, because it is cool. If there is a giant set piece in a story that I like, I will use that to create a combat or encounter in my game.

Tower of the Gods is a great example of this, you can find what is happening in that in the Friday Night D&D Posts. What is stolen in there? Well, first off, the whole idea of the tower, that is 100% stolen from the LitRPG series Arcane Ascension and Towers of Heaven. Heck, I named my campaign Towers of the Gods, it’s a bit on the nose. But I didn’t steal the whole plot of either of them.

How Do You Keep the Balance?

Image Source: D&D Beyond

That is the trickier part, keeping a balance so that you don’t rip off everything. I think it’d be easy to just try and create the beats from either of those stories and see what happens. However, if someone already knows the story, that isn’t going to be interesting to them. It would be like playing through the Lord of the Rings trilogy. If Frodo still needs to throw the ring into Mount Doom, that’s boring. And never give your players the One Ring, they will abuse the power.

Instead, pick and choose a few things. In Tower of the Gods, I took the leveling up or getting the class power from the tower from Arcane Ascension. In that book, you go into the power and you get a power of some sort and that is where it starts for the main character. But, I also took the idea of potentially fighting over the tower, but that was from Towers to Heaven. Two separate story ideas that I wove together.

Borrow Lightly

So, with that example, borrow lightly. From Arcane Ascension, I took the leveling and the school idea. The plot that I run is very different. On the flip side, Towers to Heaven, I introduced the idea of fighting over the tower. But how I run that is exceedingly different than how the author of that book wrote it.

Like I was saying, grab nuggets of things. A concept or a image that you really like from a story. Weave that into your game and it saves brain power for you. But just borrow a little bit, even if people don’t know what. Because I want to tell my own story, and most DM’s are going to want to tell something that is fairly well their own.

Steal Moments

This is basically the same thing as borrowing lightly. Don’t steal everything. But it is totally okay to steal things that stuck out to you. If there is an important moment in the story, such as the luck of the draw when getting your class in Arcane Ascension, steal that. I 100% just took that and put it into my story. They drink from a cup when they are about to exit the tower. My players picked a cup to drink from and that determined what class they got.

So that imagery, I really liked. It made sense to me for how you’d end up getting a class. Now, it totally went against how Dungeons and Dragons normally does it, but it was a fun way change things up for people who know D&D pretty well. I made it work different than it did in the book, though, giving the players more agency in potentially picking what class they ended up with.

Beg For Help

Now, this sounds silly, but asking the players to help will cause your story to verve at times towards story and tropes that have already been done. Most people who play Dungeons and Dragons know fantasy. You and I know all sorts of books, movies, and television shows that are fantasy. Whether we actively think about them all the time or not, that doesn’t matter, we know them. So when you ask for help in creating a location or character, you will find that tropes start to show up or ideas from books show up.

This is a good thing. Grounding your fantasy world and story into what people know is important. It means that you and the players are more connected to the world and can more easily understand what is going on. I get the idea to do something extremely out there and unique, but that isn’t always great. Sometimes it can take people out of the story, instead of keep them in.

Putting It All Together

Image Source: D&D Beyond

So how much should you or shouldn’t you beg, borrow, and steal? That is a great question. For some stories, it might be a fair amount that is pulled in from other places. Or there might be chunks of the story that are and other chunks that aren’t.

In Tower of the Gods, the whole Dorin subplot, trust me, there is no way that is any published book. Or if it is, there is no way that I’d have made it to that part of a book, because it is just so weird. So while I borrow from Arcane Ascension and Towers to Heaven, there are other parts that you can blame the players for, or myself as the DM for letting it get there.

So don’t steal everything, people will know when you have the novel on the table with you. But borrowing a little bit, all of that is good. Stealing a memorable moment, that is amazing. And asking for help means that players will be even more engaged. Don’t be shy about it because what you do will never be exactly like that book, movie or television show.

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.
Support us on Patreon here.

The post Beg, Borrow, or Steal: Dungeons and Dragons Story Ideas first appeared on Nerdologists.]]>
https://nerdologists.com/2021/04/beg-borrow-or-steal-dungeons-and-dragons-story-ideas/feed/ 0
Friday Night Dungeons and Dragons: Tower of the Gods 18 https://nerdologists.com/2021/04/friday-night-dungeons-and-dragons-tower-of-the-gods-18/ https://nerdologists.com/2021/04/friday-night-dungeons-and-dragons-tower-of-the-gods-18/#respond Fri, 16 Apr 2021 13:22:34 +0000 https://nerdologists.com/?p=5572 What do you do to bring a party back together in Dungeons and Dragons? I had to do that in my latest session after one player had missed two before.

The post Friday Night Dungeons and Dragons: Tower of the Gods 18 first appeared on Nerdologists.]]>
It is time to come back again to the world I have created as Thrain, Barrai, and Bokken are joined by Kip on their quest to return Dorin to his home town. It was a few weeks between our Dungeons and Dragons sessions. The last time we would have played was immediately prior to Easter so we took that week off.

A quick recap of what is going on. The party has finished up their first year at school and after breaking Dorin, they decided it would be good to help him. This was after they had helped investigate two dragon attacks on the school. Kip was left behind to clear up a few details. Things went sideways on the trip as they were attacked by goblins multiple times, but they did get an Owlbear that Bokken named Fukuro Kuma.

The Session

Things started off not being as restful as the group would have hoped. The lands in which they were camping didn’t turn out to be too nice as the sunset and they were attacked by four specters. Things actually go really well. Even though Bokken can’t hit spirits the hardest, Barrai enhances his abilities and Thrain gives him protection from good and evil.

Now, I say it goes pretty well, Barrai is still knocked unconscious after taking down the first of the specters and drawing their ire. But Thrain is able to stabilize him with spare the dying and that worked out. Kip hearing the fight is able to join up with the party who are camping off the road. He has taken care of what he needed to in town and hurried to catch up with them. He joins as Dorin, who has his hands tied behind his back is taking off running away from the spirits.

Bokken sends Fukoro Kuma after Dorin to fetch him, but realizes that something might have been lost in translation between him and the Owlbear. This is in fact the case and Thrain, Bokken, and Kip, riding on the back of Bokken take off after Fukoro Kuma. With some dexterous grace, Kip launches off of Bokken getting into range to cast sleep on Fukuro Kuma, but it doesn’t work, he does manage to put both his bird Kraig and Dorin to sleep. This makes Dorin way easier for Fukoro Kuma to catch and he just destroys Dorin to the point that Dorin is starting to bleed out.

Image Source: Troll And Toad

Thrain, being the slowest of the group, makes it up there after Bokken has distracted Fukoro Kuma with some rations. They get Dorin back to the unconscious body of Barrai and decide to settle in for the night. Bokken takes Fukoro Kuma with him to make sure that no one finds them and that the owlbear won’t eat Dorin.

The next two days were a whole lot more uneventful with Kip trying to teach Dorin how be a better pirate. Teaching him how pirates love treasure and booty, which Dorin of course will take the wrong way. They untie him to bring him into town and find out that his family actually own a textile wholesale company. This works out decently well for the group as Bokken is able to get help making armor from the goblin’s leather for Fukoro Kuma.

They send Dorin out so that they can talk to his father running the shop. They get some information including that this textile company is the one that provides the fabric to the shop where they bought their fancy clothes and where they got the clue on that wizard whom Addrus was working with. Things seem to be settling down when they hear some noises from down the street. Dorin has found his way into a bar and has picked a fight after harassing a patron. Fortunately, Bokken can squeeze into this gnome only establishment, at least built for that, and that basically does the trick.

The night ends with them finding an animal handler that Bokken leaves Fukoro Kuma with. He pays for a few months of training for Fukoro Kuma so that there won’t be a situation where the owlbear will try and kill someone in their party again. They send Dorin back off to his family and settle in for the night.

Behind the DM’s Screen

The person playing Kip was back this week. The question that came up with that is how do you get him back to the group. I’d narrated that he’d spent the day before dealing with stuff at the school. The sirens from the previous night could have been Kip had the player been able to make it to that session. So the plan was, with the amount of time wasted on finding Dorin, that’ll give Kip time to catch back up. And it worked, I just needed a reason for him to be able to find them off the main road. Having specters scream seemed like a simple solution.

Then Dorin’s home town of Castleveinea. I’m not sure that we’re done with everything that is going on there. but I’ve been dropping more hints about this textile place or really driving home the point that they gave them the address for Addruss’s friend, the wizard. So we’ll see if they go down that route or what their plan is, I feel like they are going to leave Castleveinea next session and probably think about picking up that thread (all cloth puns intended).

What do you think of this session? Have you played a game where you’ve needed to do an escort mission before? Or as a DM, have you played where the players have picked up a pet that can fight in combat. What did you do with that?

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.
Support us on Patreon here.

The post Friday Night Dungeons and Dragons: Tower of the Gods 18 first appeared on Nerdologists.]]>
https://nerdologists.com/2021/04/friday-night-dungeons-and-dragons-tower-of-the-gods-18/feed/ 0
Friday Night Dungeons and Dragons: The Race To The Wizards Tower https://nerdologists.com/2021/03/friday-night-dungeons-and-dragons-the-race-to-the-wizards-tower/ https://nerdologists.com/2021/03/friday-night-dungeons-and-dragons-the-race-to-the-wizards-tower/#respond Fri, 26 Mar 2021 13:11:18 +0000 https://nerdologists.com/?p=5493 It's time for a race as three adventuring groups race across the lands trying to be the first to get to the top if the Wizard's Tower in todays Friday Night Dungeons and Dragons.

The post Friday Night Dungeons and Dragons: The Race To The Wizards Tower first appeared on Nerdologists.]]>
Ladies and Gentlemen and Gelatinous Cubes, we are about ready to kick off the fourth annual running of “The Rice To the Wizards Tower”! You all know the rules, no fighting, well, that is until the end, race as fast can to get to the wizards tower, figure out the clues, and the first one to the top gets prizes greater than you imagine. Note, for legal purposes, prizes might be a one way all expense paid trip into the mouth of a great old one, so don’t imagine that. Join with me as I flesh out this crazy idea for a Dungeons and Dragons quick little game.

The Idea

This is something different, normally I pitch campaigns, this time I want to do something different. This would be three one shots that all come together at the end. I would put together three groups of two players, maybe three players, and take them through the opening part of the race. Let them get to the tower, but when you can see the tower, that is when you end the session. Then you get all three of the groups together and let them fight over and all the way up into the tower.

Dungeons and Dragons Wizard
Image Source: D&D Beyond

The trick for running this will be timing. It’s pretty unlikely that all the groups would arrive at the tower at the exact same time. In fact, I think in the one shots you’ll have to be keeping track of timed elements to figure out who makes it to the tower first. Of course, getting up the tower won’t be easy, and you can do things to delay the first group more than the other groups. Then that last session, you have the groups arrive at different times, tell people to start at different times. So if one group was fast, they get there and get an hour to get as far into the tower as they can. Or maybe half an hour, then the other groups show up. Of course, now that the first group has cleared the tower to a point that makes it really fast for the other groups to catch up with them. Now it’s a question of, will any of them survive to the top. Will they work together or will it all fall apart?

So that first session, what would be the plan for that? I think that it should be about finding where the Wizard’s Tower is. create a general map of the lands, and create some points of interest, different ones for each group that they have to get through. One should be focused on combat, give them a number of small missions and then a clue for where the tower is. The next one could be about puzzles and riddles, again getting a clue for where the tower is when they complete it. Another could fall more into skill challenges, and you guessed it another clue. I think that three things would be solid for a one shot, you want them to do enough and lose some hit points, spend some resources, but not have so much to do that you’d need two or three sessions leading into it. The wizard’s tower is magical, so it can get hidden anywhere, so the whole race, I think, makes sense to take place in a day or at most two, so that the players are a bit resource poor leading into the final session.

Then that last session, we’re going to be staggering when people arrive to the table, like I said. The fastest group will do the job of clearing part of the tower. And then it can be a free for all as players and groups try to make it to the top of the tower. I would make this session as crazy as possible. Make nuts puzzles with high checks for things like dexterity and strength. Give really open ended challenges and just see what the players decide to do to solve them. Let PvP happen if the players want it to happen. Or they can work together. Because when they find the top of the tower, there will be a giant monster for them all to fight or get devoured by. I’m thinking like how it’s a monster in the vault in Borderlands that you need to fight. Let them spend resources and just have a blast with it. Who knows, maybe no one will make it to the top.

Challenges

Now, I think this could be a good game to run. However, this is a very challenging game to run. You need more buy in from the people playing in the game. In a normal campaign, you can pivot a little as you realize what the players are really looking for in the game. But with this, it’s going to be harder, the game is almost on rails, though stuff like picking which spot to checkout first is going to be up to the players. If they fight the other groups, that’s going to be up to the players. But this would be more coordinating. How I’d probably do it is that I’d run the first session on the way to the tower over a single week and then that weekend, Saturday afternoon, I’d plan to meet up at a local FLGS that has food and drinks and make an afternoon and into an evening out of it.

Timing everything up as well is going to be interesting as well. I think that getting 30 minutes off of another groups time makes sense, so if one group is really late, they start an hour later than the others in terms of making it to the tower. Now, you could have everyone arrive at the same time, but it’d be kind of fun to have the groups show up to that last session at a staggered times to kind of create more of the feel of what happened in the game. Again, that makes it a bit trickier as you are trying to coordinate times.

Would You Run This Game?

Even for me, this game is a hard sell to run or play in. I like the concept a lot, but of all the people I have ran D&D for locally, I don’t know that I have enough to pull off a game like this. I’d really like to do it with nine people, three groups of three, and I could maybe make that work, but getting schedules to work together, that’d just be tricky. Even for six players, three groups of two, that is tricky. And I thought about this maybe at a con setting, but to commit to two sessions of a single game is a lot for a lot of players who really want to just get to trying as many things as possible.

How about you, would you run a game like this? Would you play in a game like this?

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.
Support us on Patreon here.

The post Friday Night Dungeons and Dragons: The Race To The Wizards Tower first appeared on Nerdologists.]]>
https://nerdologists.com/2021/03/friday-night-dungeons-and-dragons-the-race-to-the-wizards-tower/feed/ 0