Deception | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Wed, 20 Aug 2025 15:41:46 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.1 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Deception | Nerdologists https://nerdologists.com 32 32 Top 10 Sneaky Party Games https://nerdologists.com/2025/08/top-10-sneaky-party-games/ https://nerdologists.com/2025/08/top-10-sneaky-party-games/#respond Wed, 20 Aug 2025 15:37:53 +0000 https://nerdologists.com/?p=9771 What games are going to work well with groups that aren't the normal party games? I have a list of 10 to change things up.

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Okay, you want to play a game that is great for a party. But you don’t want to play a traditional Apples to Apples or Catch Phrase sort of game. What are your options? My goal is to give you a list of 10 games that work well as party games without falling into that traditional party game style of create an answer or guess something. Because, I think that those games can be fine, but sometimes you want something different. So here are 10 different types of party games.

Top 10 Sneaky Party Games

10. Criss Cross

First of only two roll and write games on the list. And both of them are pretty similar in some ways. In Criss Cross you want to fill in a grid so that you score the most points in your rows and columns. This is done by filling in symbols on two dice that are rolled. The more like symbols in a row or a column, the better you do.

The twist on the game comes in that each time the dice are rolled you treat them like a domino. That means that the two faces of the dice always need to be played adjacent to each other. If you aren’t careful you might lock yourself out of being able to completely fill in your board.

The nice thing about this one is that it’s a short and simple. It is the type of game that you are apt to play a few times in a row which is a nice thing for a party game.

9. Knister

Knister
Image Source: Nürnberger-Spielkarten-Verlag

Knister is a fair amount like Criss Cross. You want to basically create Yahtzee style groups of five dice in rows and columns and on the diagonal as well. And this is done by rolling two dice and you place the combination of two wherever you want on your board.

This one I put slightly above Criss Cross for a party style game. Mainly because while both of the games are going to work great in a larger group, Knister is a bit easier to teach. Though the game itself is a bit harder to come by. But more people understand the concept of creating runs and pairs with numbers than doing so with symbols or pairs and sets. Plus there is not the domino type rule that people need to internalize.

8. PitchCar

I might have put more dexterity games on the list, but I wanted to keep it away from just being a list of that for alternative party games. PitchCar is the one I picked. It might be easier to get two copies of Ice Cool and play up to eight that way, it’s cheaper for sure. But I think that PitchCar is easier for players to understand.

This is a car racing game where to race you car you just flick it along the track. If you fall off, you go back to where you went. And when there is traffic you might run into traffic and push someone forward or off the track or into a spot where they don’t want to be.

The great thing about PitchCar is how everyone is engaged. In between your turn sure you are chatting, which is great for a party style game. But if someone makes a great shot, or falls off the track for the fourth shot in a row, everyone reacts. Especially for a great shot.

And there is a ton of PitchCar stuff you can get. If you play it a lot as a group, you can add in things like ramps and jumps, narrower tracks, or even a loop. Of course all that adds up and makes it even harder to store.

7. Strike

Strike
Image Source: Ravensburger

Strike is an obvious one for the alternative party games list. Mainly because it’s nothing more than rolling dice and taking pairs. Now, this is a game that only plays up to five. But if you want to play with more you can do like I did and buy another set of the game.

But the great thing, like some other push your luck games higher on the list, this game is simple. It is all push your luck. How many dice do you roll to get a pair? Okay, you didn’t get a pair or set of dice with the same number. Do you roll again or pass and not risk losing more dice. It has that egging people on, and those moments where you clear everything out that is exciting, or those moments where you roll a bunch of dice and somehow manage to get no matches.

6. Unlock Games

This does not need to be only the Unlock escape room style games. I think that Exit games work well as well. I will caveat this a little bit though. If you pick an escape room style game, it should be for when you need a party game at a lower player count. This one makes it on the sneaky party games list because it’s easy to get to the table and everyone generally understands the concept of puzzles and escape rooms. It’s just at higher player counts not everyone can see everything as easily.

The other nice thing is that you can scale or tailor multiple things to your group. Some of it is scaling how hard the puzzle is. They generally give you an idea from easy to hard. But you also can pick a theme. If you know you want to do this with a more casual group but they like The Pirates of the Caribbean movies, there is a pirate themed one. Or maybe they love Lord of the Rings, there is an Exit Game with the Lord of the Rings theme. It will all depend on your group.

5. Deception: Murder in Hong Kong

Deception Murder in Hong Kong
Image Source: Board Game Geek

Now, a lot of social deduction games could go on the party games list. I think that most social deduction games are just party games without much actual game behind it. Deception: Murder in Hong Kong is going to give you both deduction and social deduction as you try and figure out who the murder is.

But this game has a great twist on the normal social deduction games. Each player has four murder weapons and four clues in front of them. And the murder is going to, during the eyes closed time of the social deduction part of the game, pick one murder weapon and clue in front of them.

So how do the players know, the players can figure it out, with deduction, kind of, through reports sent up by the forensic scientist. Of course, the report might lead them in the wrong direction because they don’t know who the murderer is, so everyone is now suspicious.

It’s a great game to get people talking and engaging with each other. Even if it is just in the game it’s simple enough to keep things moving and works really well.

4. Fiction

People like the game Wordle online or at least they did. I don’t think it’s that people don’t like it anymore, I think that it’s more a lot of people just let it fall by the wayside. Fiction, though, is a one versus everyone Wordle style game. And that works as a party game because you can rotate who is the one. That one person is the keeper of the word. And everyone is going to be the guessers of the word.

Now, does that sound like too many guessers? Yes, it probably does. But there is a nice little twist on the game. The person who is the keeper of the word can also lie. Yup, you heard that right, they can lie. But when they lie, they need to be consistent about their lie. So as you go you might be able to track down or figure out what the lie is in what they are giving you as a clue. then when you either win or fail, you pass that keeper of the word role along and keep playing.

3. Push

Push
Image Source: Ravensburger

The next two games are both of the same type. They are push your luck games. And both of them work well. I put Push slightly below the other one because the other one is easier to learn. But I think I like Push as a better game.

Why does Push work as a party game? I know there is an upper limit of six players, but I’ve played with more. So it works well for that larger group. And with a good party style game people need to be invested or engaged in egging others on or giving them grief. And with Push, you are invested. You want the player to stop if you might get something ideal for your collection. Or you want them to push because if they bust, well that is great for you.

2. Flip 7

Flip 7 has many of the same attributes as Push. But it is simpler in what you do. There isn’t the three piles, you just decide on your turn to draw a card or bank the points that you have. That is as simple as it gets. But it still has the same fun of egging someone on to draw one more card. And if they manage to pull that off, then do they push their luck again. And the same goes for your turn. It’s simple but it works really well as that bigger group party style game.

1. Ready, Set, Bet!

Ready Set Bet
Image Source: AEG

I debated about putting it on the list at all, but if it’s on the list, it’s #1. This is a betting game where a horse race is happening in real time and players are throwing down bets in real time. It’s a chaotic time and you would think that watching two dice being rolled over and over again would keep people engaged. But every time I play the game people end up standing and are highly invested in those two dice roles.

The reason it almost didn’t make the list is that it can have a bit more going on in it. There are prop bets that players can bet on and you need to know how those work. But if you don’t want to learn how those work, that’s okay, you can do great by betting on the right horse at the right time to win big.

What Are You Playing?

Now all of these games are going to have different results for you. So I think you need to know your group. Some of them are going to be better for different player counts as well. But all of them will move you away from those more traditional party games.

Is there one that stands out that you’d love to play with your group? Let me know that down in the comment section below. Or do you have a game that you go to that aren’t traditional party games when you need a party game?

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Games to Play at the Holidays https://nerdologists.com/2023/12/games-to-play-at-the-holidays/ https://nerdologists.com/2023/12/games-to-play-at-the-holidays/#respond Fri, 22 Dec 2023 12:39:07 +0000 https://nerdologists.com/?p=8623 What games work well around the holidays? You might need some for a number of different reasons. Happy Holidays from Nerdologists.

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Your holiday plans are finally set. You know what is going to happen each of those days, including that bit of extra downtime that no one knows what to fill it with. If you’re like my family, you like to find some games to play in the evening. It’s something to do, but you might need evening, you might need all day, what are some good games for the family, kids, and whatever groups you might have.

Games to Play with the Kids

Ice Cool – This is a dexterity one and I’m going to lean in that direction. A lot of kids games aren’t that fun for kids because they are very simple. But Ice Cool is a great dexterity game that works with kids of a lot of different ages. Who doesn’t want to make a cool shot as you try and get a penguin around a high school? Probably some people, but they’re wrong, and this one because that’s mainly what the game is, is really simple to play.

Ice Cool Box
Image Source: Brain Games

Beat the 8-Ball – Another one that works well with kids. Beat the 8-Ball is a simple game as well, most games for kids should be. But it’s also one that’s fun for adults. The game is basically a big game of chicken. There is an 8-Ball coming down a funnel, you want to be ahead of the 8-Ball but not the first person ahead of it. So how long can you wait? If you’re the first person ahead of it, no points, but if you’re after it, negative points.

Games with the Whole Group

Wits and Wagers
Image Source: Board Game Geek

Deception: Murder in Hong Kong – The young kids are in bed and now you want a big group game. But a lot of the big party games are not that fun, like your classic Taboo or Catch Phrase. If you want something with a bit more on it and a lot of fun, try Deception: Murder in Hong Kong.

This is a game of figuring out who the killer is. But one person is helping the murder to throw suspicion in other directions. Another knows who did it but not how but they don’t want to get caught. And someone is sending up reports to try and help point everyone in the right direction. It’s really a bit social deduction game, but with more going on because you always have a stream of real information.

Wits & Wagers – If you want a more classic party game, Wits & Wagers is a great choice. This one plays a pretty high number and is a trivia game. Now, normally I don’t recommend trivia games. But this one works. Two things that make it work are that it’s a numbers based game. So every answer is a number which everyone is guessing. So that automatically helps set a range. Then you bid on whose number you think is right. If you’re right, you win money and you want to win the most money. So even if you know nothing about, let’s say baseball, if your uncle does, you can bid on their answer.

Games with Family

Sagrada – Again, the young kids are in bed. You want to play a game, but you don’t have enough for want to break out a party game. That’s the type of game I’m looking at here. Sagrada is a good choice because it’s pretty but also it has some choices to it. You are drafting dice to make a stained glass window. But you can’t have the same number or same color next to each other, except diagonally. So can you make the best stained glass window?

The Crew Mission Deep Sea
Image Source: Kosmos

The Crew – A lot of the older generation, so into their 60’s and 70’s now, or older, grew up with some of the more common games being trick-taking. Well, The Crew is going to give some trick-taking without them having that much of an advantage at it because it’s cooperative. Each round objectives are given or drawn depending on the version you have. You need to complete those, and generally a specific person needs to complete them.

So using trick taking knowledge you now need to figure out how to empty out hands the right way so that all the cards are played out. But I might need to not take a trick with pink in it. You might need to take the first trick, how can that all be set-up?

Happy Holidays from Nerdologists

With those suggestions, I just want to say a big Happy Holidays to everyone. Thank you all for reading and joining with me. There are more articles queued up and ready to go next week as I start to look ahead to 2024.

Do you find you have any family traditions that are nerdy that you love? For my family, it is board games, we generally play an evening or two around Christmas and New Years. But let me know yours.

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Top 10 Board Game Expansions https://nerdologists.com/2022/09/top-10-board-game-expansions/ https://nerdologists.com/2022/09/top-10-board-game-expansions/#respond Wed, 07 Sep 2022 15:28:28 +0000 https://nerdologists.com/?p=7335 What board game expansions are really wroth having, which ones add a lot to game play? I have 10 I really like.

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I’m sure if I were to look on Board Game Geek (BGG), I could just find the highest rated expansions. But that’s boring. What are my favorite expansions? Which expansions maybe live in the base box, or are fun to mix in when I can? Let’s took at my Top 10 Board Game Expansions and see which ones really stand out to me.

Top 10 Board Game Expansions

10. Tainted Grail: Echoes of the Past

This one is lower on the list because it’s cool, don’t get me wrong, but not needed. In fact, it can make the game a fair amount easier at times because you get more powers. But getting those powers can be hard, because dying is not ideal or being near death. Still, it adds in good story and background for the characters. And you feel like as your character you are chasing something slightly different than the other characters.

Tokyo Highway Overhead
Image Source: Self

9. Tokyo Highway: Cars and Buildings

Tokyo Highway is a pretty dexterity game where you are building out roads going over and under other highways and trying to get your cars played out and not knock anything down. The Cars and Buildings expansion just adds more cars and more buildings that you can use, and different shaped cars. I basically always play with those. And the buildings, why not throw all of them in there and make the Tokyo area as crazy as you can.

8. Welcome To… Maps

This one is a catch all, not the last on the list. But the map packs and season rules for Welcome To… are a lot of fun. They definitely add some interesting twists on the game. But they don’t really make the game harder to play. It’s just a new thing to think about but generally one that is simple. The ice cream, you want to go up in numbers to collect the ice cream on the road. The Easter one, you want to be able to circle the eggs on the houses with numbers like 6, 8, 9, or 0. So something more to think about, but not too much.

7. Small World: Be Not Afraid…

There are a number of Small World expansions, some of them like the modular map, not needed. But ones that are like Be Not Afraid… are good because they just add in more races/classes and powers. It just means that you get more variety in what you are playing and a lot of the time that is what I want in a game. Do you need to know what the new races and powers do? Yes. Is there only one sheet when there should be more? Yes. But it’s easy enough to mix in.

6. Roll Player Adventures: Nefras’s Judgement

At this point we’re getting close to what I’d consider to be a needed expansion. This does a lot of the things that Echoes of the Past does for Tainted Grail. But it gives you a few more fun choices of your own with that. With Tainted Grail, it’s about completing goals. Here, you just go places, you get story and you get to make choices that affect the alignment of your character. I like those extra choices you get to make in the game.

5. Marvel Expansions

Marvel United
Image Source: CMON

This is a cheat one, it’s a catch all for Marvel Champions and Marvel United. All of th ese expansions are great. They either give you more characters to play as or more villains to face off against. Hard to go wrong with that. Even the campaign expansions for Marvel Champions, it’s mainly just more heroes and villains. You can take any hero through the campaign, and you can play those villains outside of the campaign.

4. Clank! In! Space! Apocalypse

Apocalypse takes a game that can be hard, if you push your luck too hard, and can make it harder. Normally there are black cubes you pull for Lord Eradikus from the bag and they do nothing. Now they are filling up a board that can power him up, potentially. And you can spend to remove them but that’s at a cost to doing what you want to on a turn, which is a fun balance for the game. Clank! In! Space! is great without the expansions, but this one adds in so little it’s easy to just drop in that one new mechanic.

3. Betrayal at House on the Hill: Widow’s Walk

This starts a run of ones that just add in more, it’s an expansion that adds in more content to the game but not more complexity. Widow’s Walk is just more haunts that can happen, more omens and items and things that you mix into existing decks of cards or tiles. Are the haunts balanced any better, not really, but it’s more and as a game that I’ve played a lot, I don’t mind having more.

2. Deception: Undercover Allies

This one mainly just adds in more to the box, but the new roles are fun as well. Deception: Murder in Hong Kong might not need it, as there is a lot of stuff in it, but it’s easy to integrate and makes for just more content to have mixed in. And as I said, the new roles are fun as well. One that I really recommend because of how easy it is to mix in.

Pitchcar
Image Source: Self

1. PitchCar Extensions

I think that these are almost needed, at least one, or maybe two. Do you need all of them like I have, probably not. Do you need to get more like I want to? Definitely not. But is it a blast to have all of them. More just means you have more tracks you can build and bigger tracks that you can build. A lot of the time that’s just the fun that you can, to have a big track that you can play in an evening. So more is great for PitchCar.

Final Thoughts

There are a lot of just solid expansions or expansions that I don’t use that often. I liked Forgotten Circles well enough, but it was too fiddly for me to put on the list. Even though Gloomhaven is my favorite game. Or there are other ones, The Fountain of Youth for The Lost Expedition that I’d shuffle in sometimes. Same with for example Potion Explosions expansions. Some just don’t fit in the box and others might but if they are in the box, it makes it harder to play.

There’s even a situation, with Roll Player where my copy hasn’t hit the table. I have the expansions, I have everything in baggies, but I need to get an insert to make it work to be played. It’s just too much else in there otherwise.

I did skip too expansions that tended to just be another campaign for something. Sea & Sand for Destinies, just another game. The Signature Series cases for Detective, really it’s own game that you barely need the base for, if you do at all. They are kind of in a unique category. I love the stories for the Tainted Grail expansion games, but it’s basically a new game.

What expansion do you love in your collection?

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Ranking My Big Group Games https://nerdologists.com/2022/02/ranking-my-big-group-games/ https://nerdologists.com/2022/02/ranking-my-big-group-games/#respond Wed, 23 Feb 2022 17:51:07 +0000 https://nerdologists.com/?p=6727 What games are good for big groups? That's what I'm looking at as I rank all the big group games that I've played.

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So, I thought about just doing party games and I maybe should have because, well, there are a lot of bigger group games that I have. So this will be a longer list, but I think it’s interesting to look at. I do have a lot that I like, but also some of those that I’ve played and are at the bottom of my game list for games of all time that I’ve played. Are they bad games, possibly, but mainly just games that I don’t like or I am done with and they crashed hard.

Group Games Rankings

45: Cards Against Humanity

Cards Against Humanity, or CAH is one that I enjoyed the first couple of times that I played it. But it is not that great for two reasons for me. One, the humor is hit or miss in the game. And I know that it’s meant to be this dirty humor and I appreciate some of that, but it gets boring. And secondly, whenever someone wants to play it, it goes on too long. CAH is a game that works if you play 6-7 rounds. After that the jokes and terms have diminishing returns. And I feel like most CAH games go twice as long as that.

44: Guesstures

Guesstures is a game that I grew up playing, and honestly, I don’t remember it too well. Which says something about it. But charades, meh. That’s where I’m at with it. It’s an old party game and one that I don’t want to go back to.

43: Concept

If you watched my video on games that I dislike that I’m probably wrong about, Concept is an obvious one. But for me it didn’t work. Like I said in that video, it just feels like it’s a lot of staring at the board. And because the word can be anything, it just feels too broad and sucks the fun out of what is a cool idea. Concept is better in concept than it is on the table.

42: Magic Maze

Already on another list quite low, it’s even lower here because I think it suffers with more people. It’s a real time game which is a strike against it in my opinion. Plus, there is no communicating, and you’re working cooperatively. So if someone misses that they are the person who needs to move a figure, it just gets frustrating. Plus, real time games are just too stressful to be that fun for me, and too stressful to want to play them all that often.

41: Catch Phrase!

This one maybe should be lower, I’m very done with Catch Phrase. the concept is not too bad in trying to go fast and get people to guess words. But like a lot of party games the variety was lacking in what you did. I know we played it enough growing up that you’d almost memorize the cards and take reduces the fun even more.

40: Tsuro of the Seas

Tsuro of the Seas again isn’t a bad game in concept. I like the game it’s based on more and it’s higher on the list. Tsuro of the Seas promises to add in more by adding in dragons. And those dragons move around removing tiles and changing up the map and you need to avoid them and the other players. The issue is that it takes a pretty fast and simple game and makes it longer. So while I wouldn’t say no to playing it again, I would prefer to play the original.

39: Spot It!

Spot It! is another game that I’m probably wrong about. Granted, Spot It! is a very simple game. You have a card and you want to be the first to match what you have on your card to what is flipped. It’s a fast little filler that works well with almost all ages. And I think there are other ways to play as well. I wouldn’t tell anyone not to get it, it’s just not for me really.

38: Apples to Apples

Apples to Apples is CAH but clean. So, this again falls into the category that it sticks around too long. But it’s a bit more fun for me. And I think if you can cut it short so that you only play so far it can work. The rules as written, it takes it past the length a good party game should go, as most party games have a problem with. Plus this one you can play with anyone and there’ll be some good laughs.

Criss Cross Components
Image Source: Board Game Geek

37: One Night Ultimate Vampire

We’re coming up on a run of social deduction games right here. And I know that I like them less than most people do, so take this part of the list with a grain of salt and know your group. But One Night Ultimate Vampire was the most disappointing of them that I’ve played. It’s fairly basic, and it gives you the least information to go on, it feels, because it’s only one night. So stuff happens while people’s eyes are closed and then you just accuse randomly after some random talking, so there’s no real point. I’m sure people find more strategy than I do, but it doesn’t work for me.

36: Secret Hitler

Another one, like I said t here is a run of them here. Secret Hitler is better, and in terms of mechanics, it is one of the more interesting. One person gets three things, could be fascist laws or liberal laws to enact, they pass two to another player and that player picks one of those two. So it’s a double blind sort of thing, and then people discuss who is lying and who the next chancellor should be.

But for me it’s the theme, the theme kind of works for the game, but it isn’t needed for the game. You could have picked something better, and then they made it possible to be political in the US, which works, but also just isn’t what game nights are about.

35: Werewords

This one I like better than some but also disappointed me more than most social deduction games. I watched a play through of the game and I thought, this might be a social deduction game that works for me, it has more than just accusing randomly. But it is still pretty random. Yes, you can see how good the questions someone asked were, but it’s fairly random still. And the addition of twenty questions, it’s just okay.

34: Donner Dinner Party

Now we go back to more traditional social deduction. Donner Dinner Party is about cannibalism and it’s an odd theme. Who is the cannibal is the game that’s basically going on. But it does some decent things where the party leader adds in a random card, and everyone puts in the food they found blind. It works for hiding information but still giving something to talk about. But still, if you and I both claim we put in the squirrel, one of us is lying and no one knows whom. So sometimes just keeping a mouth shut is better or it’s still very random.

33: The Resistance

The Resistance and this kind of includes Avalon, though I like the Resistance “theme” better is a nice simple game. I feel like it distills a lot of what many social deductions games do, but it keeps it simpler. I like the speed that this one plays, and people slowly talk more about things. And I like that this one doesn’t expect you to start talking with little information at the start like a lot of them do. I don’t love this game by any means, but it’s the best of this group.

The Resistance
Image Source: Indie Boards & Cards

32: DICEcapades

I just got rid of DICEcapades, and I kind of miss it. It’s odd, but it wasn’t one that I was going to play again. I like the random challenges it made you do like stacking dice, or adding up dice really quickly, or stuff like that. But then there was a trivia section, and the trivia is bad. Not that it’s too hard, it often isn’t, but it’s a you know it or you don’t. Everything else is silly and fun, that part is just boring.

31: Farkle

Farkle is a nice beer and pretzel style of game. By that I mean you can take it to a bar and not pay that much attention and have something to do. As a bigger group game, though, it just takes a long time. The rules are simple and push your luck is fun, but when people just bust over and over and over again, or there are a bunch of people between your turns, it’s less interesting.

30: Bring Your Own Book

One of the earlier games I backed on Kickstarter, I thought the concept of Bring Your Own Book was interesting. You basically play Apples to Apples, but with picking something from a book. The issue is not all books are made equal. Having a computer programming text book sounds like a funny thing but it isn’t as good as a novel. And you need to know your book. Otherwise, you are just flipping too randomly through it. Good sounding idea, turned out to be just okay as a game.

29: Cthulhu Fluxx

Fluxx (and the versions of it) are a lot of people’s gateway games, or one that they play early on. It’s a fun little game that has one thing I don’t like about it. It can be a great time as you play it quickly, or it can take forever. If the game could last 20-30 minutes, it’s great, when it goes longer, it becomes boring. Though, there are ones that are fun themes and plays on the rules. Cthulhu Fluxx also adds in a way for everyone to lose, which is actually okay.

28: Codenames

Now, this is another one I’m likely wrong on, at least according to most people, but I do have a version of this I like better. The concept is good, and I’ll gladly play it, giving clues to get people on your team to guess words faster than your opponent can. That’s a simplification of it because it’s done in turns, but the word one I don’t love. Mainly, it’s too quiet, and you just don’t feel clever that often as the clue giver.

27: Telestrations

Telephone Pictionary is how I originally knew abut the game. Telestrations is just a version of a game that existed and was turned into print. It’s a fun game as you go back and forth between writing and drawing and see how close or far from the original phrase it was. It’s not really a game, but it’s a great party activity. Play a round of this with a bigger group or as people who up, it’s a good time.

26: A Fake Artist Goes to New York

Another drawing game, didn’t plan on having them back to back, but A Fake Artist Goes to New York is another social deduction type of game, kind of. One person doesn’t know what to draw, everyone else does. So the one person is trying to fake their way as they add to a picture. Concept is fun, and it’s an enjoyable time, but also one of those that seems to stick around too long for me. I’ll gladly play two or three rounds, but I don’t need more.

25: Zombie Dice

Zombie Dice is kind of Farkle like in that you’re pushing your luck as you try and get brains. All the time you’re trying to avoid shotgun blasts. This one I like better than Farkle because the end game is faster and then bad luck that happens is kind of funnier. Pushing your luck with no shotgun blasts and then rolling three on green dice sucks, but it’s also absurd. Just giving the concept a theme is fun.

Zombie Dice
Image Source: Steve Jackson Games

24: Balderdash

Again, I have two similar games right next to each other, though Balderdash is nothing like Zombie Dice. Balderdash is a game where you make up what a weird law is, what an acronym stands for, what a definition might be, or more things. And then you try and guess the right answer and hope people guess yours. This generally doesn’t end as a game but devolves in a fun way into in jokes for that session and a lot of laughing.

23: Liebrary

Liebrary is very similar to Bladerdash. Instead of a definition or an acronym, you’re given the plot of a book and need to write the first sentence. It’s again really goofy and while it’s easier to know what the right one is a lot of the times, it can provide so many good laughs. And then when everyone things that a line is too crazy and it turns out to be true, that’s even better.

22: Unspeakable Words

Unspeakable Words is a Cthulhu themed spelling game where you are trying to make as big words as possible but you might also be going insane. Though, if you go insane, now you don’t have to make real words anymore. It’s goofy and simple, one that I played a bunch and then moved on from. But it’d play it again as a good little filler.

21: Flapjacks & Sasquatches

Another one that kind of falls into the filler category is Flapjacks & Sasquatches. You are trying to cut down trees and playing out different things to do that. There’s some take that, it’s kind of in that weight of a Munchkin, which isn’t on the list because I don’t consider it a big group game or it’d be very low, and Fluxx. This one I feel like is just more enjoyable and less in your face take that. Though, when it does have that, it is in your face. Plus just sillier in a different way, where Munchkin doesn’t feel that unique.

20: Tsuro

Now we’re onto Tsuro. I had Tsuro of the Sea lower, and this one works better. Firstly, the timeline is set. There are only so many tiles and it’s unlikely you’ll play all of them. Plus there is more strategy in the game while still being lighter. You just plan out how you are going to do move and nothing will break that up. But you also can manipulate it so that you might be able to take out another person. Though, now I’ve played it enough that it’s low on my list to play again, it is one that’s unlikely to leave my collection because it’s so easy to play.

19: Second Chance

Like Tsuro, Second Chance is another one that is super easy. I’m not going to remove it from my collection because it is easy, but I’ve played it enough that it’s not one I gravitate towards. It’s basically fitting Tetris shaped pieces into a board, it’s a roll and write, and then trying to end with the fewest open spots left. It’s very lucky, but it is also a relaxing game to play.

Second Chance
Image Source: Stronghold Games

18: Coup

Coup is another bluffing game, but it’s not social deduction really. People can claim that they have whatever role they want and then take that action. But will someone call them out on if they truly have that role. If you guess right and they don’t, they lose a role, if you are wrong, you do, and the goal is to be the last one standing. Though, if you don’t ever call someone out, I think it’s that you can collect points to win. Clever game, and simple enough to play.

17: Scattergories

Another classic party game, Scattergories is one that I enjoy a lot. It’s a good one in that everyone probably has played it, because it is a classic. Though, maybe newer gamers haven’t. And it is a party game that led to others on the list. You’re just trying to come up with an answer to a prompt that might be a boys name or thing found at a beach and they need to start with the letter J. And you just don’t want to overlap. So do you take the obvious one in hopes that other people will avoid it, or go with something more out there?

16: Criss Cross

Another roll and write, and one that I still quite enjoy, but because of it’s simplicity it’s just dropped a bit. But it’s a great one, because of it’s simplicity for a bigger group. You just need to be able to see the dice. And you are trying to get the same symbols adjacent to each other in rows and columns. But you also need to put the two dice rolled right next to each other. So it’s a bit of a puzzle as you fill in your board. A good one, just one I’ve played a lot.

15: Codenames: Pictures

Now, the preferred version of Codenames for me, Codenames: Pictures. I like this one better because it gives you more of a chance to be clever. The images are so weird that you can come up with interesting ways to exclude some images or to connect others. And people discuss it more around the table. Can still suffer from silence sometimes but generally it plays with more energy.

14: Stipulations

And now another game that I’d put in the same category as Liebrary or Balderdash. The pick something and create an answer. But it also has some Apples to Apples where someone is picking their favorite answer. This one is more fun though because you have control over it. You write down a stipulation for something like the dream job of being a baker, but everything you bake is poisoned, some stipulation like that. It can overstay it’s welcome, but I try and keep that from happening.

Hues and Cues
Image Source: The Op

13: Hues and Cues

Hues and Cues is a party game all about colors. In it you try and get someone to land on your color and get a lot of people close, as the clue giver to score points. And as the guessers, the closer you are the more points you can score. It’s a clever game where you give a one word then two word clue and then reveal the location. And it is one that works pretty well via Zoom.

12: Wits & Wagers

Wits & Wagers is my favorite trivia game, maybe the only one that I like. The main reason is that you don’t need to know the answer to do well. You just need to know who might know the answer and bet on their guess. Because it’s Price is Right rules, closest without going over. And all the numbers are numeric, so generally people can ballpark it. This one just works for trivia and plays fast and everyone is playing the same game, no one is putting down the right answer because it’s their turn to.

11: Not Alone

Now, we move away for a moment from party games. Not Alone is a one versus all game. The one is a monster who is trying to stop the crashed astronauts from getting off the planet. And everyone else is those astronauts waiting for a ship to pick them up. They can go anywhere they have a card for and can even discuss it, but the planet or monster is listening all the time. The idea is clever, the game play is pretty simple, and the whole thing is fun as the monster or the astronaut.

10: Medium

Now we’re back to party games. Medium is about matching words with your partner for that round. But to do that you both put down a card with a word on it and you try and say a word linking them and match up. If you don’t match, then you do it again with the words you just said. And if you don’t again, you get one last chance, and hopefully you’ve narrowed it in. It is good for laughs and everyone is thinking of the word that they’d have said as well.

9: Just One

Just One is a cooperative party game, not the last one on the list. It works really well with almost any group because the concept is simple. One person is it and they pick a random word from a list that they can’t see. Everyone else writes a one word clue. But if any of those clues duplicate, both copies of it are gone. Then with the remaining clues the person who is it needs to make a guess. There are rules to make it trickier, but generally we play it simply so that you feel like you can guess. I’ll let you find out on your own what the actual rules are.

8: Sushi Go Party!

And away from party games, Sushi Go Party! is a card drafting game. And a set collection game, or a set not collection game but mainly a drafting game. I really like it with larger groups because it doesn’t change how fast it can play. And it feels like there is more substance, because there is than a lot of other bigger group games. It’s one that won’t ever leave my collection because of how simple it is to get to the table and play and the variety it can have.

7: Cross Clues

Cross Clues is the second to last party game on the list and second to last cooperative one. This is kind of like just one, but instead of guessing one word from a bunch of clues, you’re trying to get people to guess a combination of two clues with just one word. I really like how this doesn’t have turn structure as well, whenever you have a clue for your intersection card, you can give it. Makes the game faster and keeps everyone involved at all times.

Cross Clues
Image Source: Blue Orange

6: Similo

The final party game on the list, Similo is a blast to play. It might drop over time a bit, but when you have a lot of sets you can get a lot of weird things. One person is a clue giver who is trying to get people to guess their card from a group of 12. But they can only say if it’s similar or different from a card they play from a hand. And everyone else must eliminate one, then two, then three, then four, then one to win. It’s not too bad when you’re using animals to eliminate animals, but animals in hand to eliminate historical figures, now that’s interesting.

5: Welcome To…

Welcome To, the second highest roll and write on the list though I just realized I forgot Cartographers, is a great game, so is Cartographers for a big group. Each person is using the same poll of flipped cards and going for the same scoring objectives. So all you need is to be able to see the cards. And game plays differently every time because of how things come out. I need to play with more of the maps though.

4: PitchCar

One of two dexterity games on the list, this one is a racing one where you and up to 7 other people, maybe 9 if you get an expansion (so 10 total) are flicking cars to race them around the board. It’s silly fun as cars fly off the track or bank nicely around curves. And when someone has a good shot, you cheer. Grand old time and a silly game but in the best way.

3: Railroad Ink

Finally roll and write is Railroad Ink, and this is a bit of a cheat, as is my #1 because you technically need two sets. Thankfully Railroad Ink or Railroad Ink Challenge were released two boxes at a time. So you can play up to eight if you get both of them. It’s a route building roll and write, and with the challenges it just adds that little bit more. But I like challenges better for that more, it gives you direction when you don’t know what you want to do.

2: Deception: Murder in Hong Kong

And super high on the list is a social deduction game. I love Deception: Murder in Hong Kong, why, because you aren’t just guessing randomly at the beginning. A murder has happened and everyone has four clues and weapons in front of them. The murder picks on of each of their own and the forensic scientist knows what they are. But no one else does and the forensic scientist can only send up reports. But with that first report you can start guessing, because it’ll be meaningful, and that’s immediately when the game starts. So great and always memorable accusations.

Ice Cool Board
Image Source: Me!

1. Icecool

Finally, Icecool. This is a bit of a cheat, like I said, because you need Icecool and Icecool 2 to play with 8 people. But when you do, it’s a blast. Flicking the penguins around is great. And the whole racing away from the hall monitors who are out to catch you and get through the doorways to get your fish, it works. Like PitchCar when someone makes a great shot everyone is excited. And you can sometimes plan a great shot.

Final Thoughts

Big group games are interesting for me. I often play them because we have 6-7 people on a game night, but generally they aren’t my favorite. Of those 45 game that I’ve played, plus Cartographers that I missed, maybe 14 are in my Top 100. That’s a lot, but also there are 45 games on that list so I’ve played a lot of them as well.

I think it’s that a lot of the party style ones aren’t that interesting, or try and copy other games too much. And I think it’s also because I don’t like social deduction that much. I’ll play those games but I won’t pull them off the shelf myself.

But what are some of your favorite big group games?

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Top 100 Board Games 2021 Edition – 20 through 11 https://nerdologists.com/2021/11/top-100-board-games-2021-edition-20-through-11/ https://nerdologists.com/2021/11/top-100-board-games-2021-edition-20-through-11/#comments Thu, 18 Nov 2021 14:53:02 +0000 https://nerdologists.com/?p=6326 What board games have made it into my Top 100 Board Games (of all time) 2021 edition, top 20 board games? Which one would you want to play?

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On December 1st I’ll be unveiling 10 through 1 of my Top 100 Board Games (of all time) 2021 Edition. But before that, you can catch up on all the board games on the list. Last night over on Malts and Meeples I streamed 20 through 11. This included four new games that weren’t on the 2020 Top 100 Board Games list.

If you want to see the Top 10 games on the list live, click the notification bell on the scheduled stream. I hope that you can join me then and that you’ve enjoyed the previous parts of my Top 100 Board Games (of all time) 2021 Edition. Or, if you just found it, you can catch-up with the links below.

100 Through 91

90 Through 81

80 through 71

70 through 61

60 through 51

50 through 41

40 through 31

30 through 21

Top 100 Board Games 20 through 11

20. Super Fantasy Brawl

Super Fantasy Brawl
Image Source: Mythic Games

Super Fantasy Brawl is a two player (can be more but really two player) battling game where you are fighting to knock out your opponents characters and complete objectives to get trophies. The first player to get to five trophies wins the game.

This is not my normal type of game, two player only games tend not to hit my table as often. And head to head battling games are not ones I gravitate towards, but Super Fantasy Brawl is really good. All the characters play so differently, and you can create a team that does all sorts of different things. I think I have 9 or 12 different characters so you can have a ton of different teams of three.

I also like in this game that you can get trophies for knocking out other peoples characters, but they don’t go away. So it’s not too much of a blow. And you probably won’t win just be knocking out enemy characters. You need to deal with the objectives as well, if not to get them, to keep your opponent from getting trophies that way. And the game is easy to learn and play, which is great.

Buy On Miniature Market

19. Clank! In! Space!

Clank In Space Box
Image Source: Renegade Games

A deck building game, Clank! In! Space! does a good job of not being too simple. In it, you are racing around a ship, hacking into consoles to get access to the treasure room, grabbing a treasure, running out, and hoping you don’t cause too much noise. Because Lord Eradikus is on the ship and if you clank about too much, he’ll find you and stop you.

This game works so well for me because there’s more going on in the game than just the deck building. How much do you push your luck and run into the treasure room. And some of the better cards you can buy in the game, that might combo with what you are doing can create more clank. When you clank you add a cube to a pool that Lord Eradikus will draw from when he actives. He might draw a neutral cube and nothing happens, but too many of yours drawn and Eradikus stops you.

Buy On CoolStuffInc

18. Deception: Murder in Hong Kong

Deception Murder in Hong Kong
Image Source: Board Game Geek

I feel like I always put this disclaimer out there, I don’t love social deduction games, but I do love Deception: Murder in Hong Kong. Why, because it gives you something to talk about right away in the game. Most social deduction games build to the point where you are maybe hazard a guess as to who the “bad guy” is. Deception: Murder in Hong Kong does that from the start.

How? Well, the murder picks a weapon and clue in front of them. The forensic scientist knows what they are, but they can only send up reports to tell the detectives. So the report might be the murder location and the forensic scientist picks from a list on a tile which one makes the most sense. The game really starts and accusations start when that first piece of information is put out.

This is also a social deduction game where being in any role, forensic scientist, murder, accomplice, witness, or a just a regular detective is a lot of fun. Everyone is trying to figure out what the combo of clue and weapon is. And even the murderer, accomplice, and forensic scientist are trying to figure out the story either to direct people to the clue or weapon or away from it.

Buy on Amazon

17. Hanamikoji

Hanamikoji Box
Image Source: EmperorS4

We go from a big group game to a two player only game in Hanamikoji. I talk about this one a lot because I really love the game. It’s such a fast but thinky two player game. In it you are trying to win the favor of Geisha by giving them gifts. The game, however, is extremely clever in how you give them gifts.

There are only four actions you can do in the game and each player does all four once per round, alternating turns. You can save a card to give to a Geisha face down, you can discard two gifts face down, you give your opponent the choice of three gifts and they pick one, or you give your opponent the choice of two pairs of gifts, and they pick one. You are trying to win favor with four Geisha or 11 points worth of Geisha to win.

The game plays extremely fast, but the decisions are really tough. Giving something to your opponent is always a rough decision as to what you want to even let them pick from. I feel like what you do, though, is simple enough that I can pull it out with most people as a two player game.

Not Available

16. Welcome To…

Welcome To Box
Image Source: Board Game Geek

The first of four roll and write games on this section of the list. Welcome To… has long been one of my favorites in the genre. In it you are creating your perfect neighborhood. You are getting all the house numbers ready, putting in pools and parks, and building white picket fences.

Every turn everyone is playing as well, which is really nice, so there is little to no downtime in the game. It’s also fun because you are trying to optimize how you are scoring points. And the three objectives that can give you points also gives you a good direction to go in the game. This one has a fair number of rules but that makes it interesting because it’s a bigger roll and write game.

Buy on Amazon

15. ICECOOL

Ice Cool Box
Image Source: Brain Games

This game is just silly fun. It’s one that I love to pull out for a game night because flicking penguin high school students around a board to try and get fish and avoid hall monitors is a lot of fun. The game is simple, get through doorways and get fish which are points. Or all the hall monitor, hit the penguins students to get their student ID and get points.

ICECOOL works with all ages and really with all groups that I’ve played with. It’s just a silly good time for people who have been drinking or for families to get to the table. And the board, which is the box, that builds out into this big 3D board is just great. Add in ICECOOL 2, which is the same game, you can now play on a massive board with eight people.

Buy on Amazon

14. Sonora

Sonora Box
Image Source: Pandasaurus Games

Another dexterity game, but also another roll and write game. In Sonora you are flicking discs onto a big board. The board is split into four areas, one for each part of the roll and write portion that you fill in. The discs have numbers which determines what number of things you fill in on that roll and write portion.

What I l love about this game is that it’s full of combos. If a fill in a spot in the upper right, that might then let me fill in something in the lower left, and that might let me fill in something in the lower right. So the whole filling in things is a really interesting and fun puzzle to optimize what you are doing. And it’s always fun to complete a combo and feel smart.

Buy on Amazon

13. Railroad Ink Challenge

Railroad Ink Challenge
Image Source: Horrible Guild

Another roll and write game as well. Railroad Ink was already on the list, but I prefer Railroad Ink Challenge. Why, because of the challenge aspect. Much of the game is the same, you are trying to connect routes, get long stretches of road and rail and fill in the middle. But the challenges add in a nice twist and something to focus on.

The challenges are basically objectives. It might be something like, have a full row or column filled in by round 4, and that’ll give you 4 points if you’d done it by then, fewer the longer it takes you. Or fill in nine spots to create a square. It just gives you something else to go for and think about in the game. And it’s already fairly challenging even without the challenges. I just like the extra challenge, direction that the game gives you in this version.

Buy on Amazon

12. Super-Skill Pinball: 4-Cade

Super-Skill Pinball
Image Source: WizKids

The final roll and write game in this section, Super-Skill Pinball: 4-Cade is the most thematic roll and write that I have played. It somehow manages to pull off the feeling of playing a pinball machine. You get points for bouncing off the bumpers and knocking down targets. If you knock down a full group of targets you get a bonus and you’re just seeing how high a score you can get.

I like that the game comes with four different boards, as well. There is a circus one that is just a simple pinball machine. The Cyber Hack board gives you a secret location where you are doing a run and hacking into the machine for more points, but also a press your luck for how long you stay up there. Each board feels different and really fun, and having little pinballs you move around the board to keep track of where you are at is great too.

Buy on Miniature Market

11. Xenoshyft: Onslaught

Xenoshyft Onslaught
Image Source: CMON

Finally, we have Xenoshyft: Onslaught. This is another deck building game and a tower defense game. I call it Starship Troopers the board game because you are defending your base from wave after wave of bugs. And you are doing that cooperatively, which is fun. And it does a cooperative thing that I don’t see in other deck builders or cooperative games.

You are all setting up your defenses at the same time. So, I might have five troops but only room to put out four of them, and you might have only a single troop in your hand. I can give you one to put in your lane of defense to stop the wave of bugs coming in that side. And you can use grenades from your hand to help deal with bugs on someone else’s lane as well.

Plus, you get money every single turn. So even if you shuffle horribly and end up with no money in your hand, at the start of each turn you get money to add to your hand and deck. So you are always able to improve and add to what you have. And what you buy that turn doesn’t go to a discard pile, you can play it immediately.

Buy on Amazon

The Next 10

So no stream next Wednesday. It’s the day before Thanksgiving, but to go along with that, two episodes of Hawkeye are coming out that day. That means that I have some TV to watch for the 10 Minute Marvel podcast. Instead, the Top 10 are going to be coming out on December 1st at 8 PM Central Time.

If you want to know when I am going live, you can subscribe to Malts and Meeples and click that notification bell. That’ll let you know whenever I go live. Once I’m done with my Top 100 list, my schedule might be changing, depending on a few things, so clicking the notification bell will let you know for sure when my streams are happening.

Which of these games do you like the best, or would you want to play?

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365 Days of Gaming – October Recap https://nerdologists.com/2021/11/365-days-of-gaming-october-recap/ https://nerdologists.com/2021/11/365-days-of-gaming-october-recap/#respond Wed, 17 Nov 2021 14:54:36 +0000 https://nerdologists.com/?p=6322 A lot of gaming happened in October, how am I doing on my 365 plays in 365 days? Am I on target to complete it this year?

The post 365 Days of Gaming – October Recap first appeared on Nerdologists.]]>
I’m a bit late on this because, well, I was under the weather and I’ve been trying to do Holiday Lists as well. I will still put one out today of those, but I wanted to recap my board gaming for October as we are over half way through November at this point. What made it to the table, how many games did I get played, and where am I at, right now on my challenge as always.

Let’s get to the games:

Marvel United – 5 Plays

Marvel United only got played one evening. But we played it a lot because the game is so fast to play. It’s great to pull out whatever hero you want, whatever villain you want and just get going on the game. And it was fun to play around with other villains and heroes. The different villains in particular really change up the game.

But one really nice thing that I’ve found about this game is that I can get it to the table in a minute. Finding a villain figure and their cards, and then heroes and their cards is so fast, and there’s so little set-up for the game. It is extremely accessible and I’m excited to get it back to the table, though, thus far in November, I haven’t.

Werewords – 4 Plays

Werewords is a word based social deduction game. It’s basically playing twenty questions, but you can ask more, with someone being a traitor, or werewolf. I wrote up my thoughts on the game here. For me it was an okay game. I actually want to sell it, either to a friend or my FLGS (friendly local game store) because I don’t see pulling it off the shelf more.

Yes, it has more interesting going on than a game like Secret Hitler, The Resistance, and One Night Ultimate Werewolf. But it is still kind of a guessing game based off of no real information, in the end. And for me, that doesn’t work all that well. I want something with more meat to it, like Deception: Murder in Hong Kong, if I’m going to play a social deduction game.

Hanamikoji – 3 Plays

There is a new version of Hanamikoji on Kickstarter right now that I’m backing. It seems to add in some level of area control, more so than the base game has. And there are mini expansion for base Hanamikoji, which I’m tempted to get as well.

This is an abstract game about winning the favor of Geisha. The game plays so fast and only at two players that it’s one I need to break out more often. It’s a good filler to either end an evening or start and evening. And I have even brought it into work because it’s a nice lunch break game.

Image Source: EmperorS4

Tainted Grail – 2 Plays

Less plays of Tainted Grail than normal. We finished up Tainted Grail: The Fall of Avalon campaign, so we took a week off to just play other gamers. That is where five plays of Marvel United came from and some plays of other games as well. But we’re back to playing Tainted Grail, this time playing the Last Knight campaign.

This one we’re doing in story mode again, and honestly, I think this one needs to be played in story mode. I’ll write about it as a whole later after we get a few more plays of the game with what the new stuff is. And, the new stuff in the game is interesting. It is extremely challenging but again the writing is good and the story is good.

The Night Cage – 2 Plays

Of course had to play The Night Cage around Halloween. This is a cooperative game where you are going through a labyrinth but you can’t see much. Only the spots around you and as you lose site of spots they drop off the map and it twists and changes.

This game is fairly abstract, but it does create a good sense of tension. You carry candles which illuminate the board around you. That can go out and then you are moving around blind. But also all the tiles sit in a candle holder so as you remove tiles it looks as though the candle is burning down. The tension of it burning down works really well.

Dice Throne – 2 Plays

Dice Throne got a couple plays in. One king of the hill and one two player. The more I play King of the Hill style the more I enjoy it that way. I know I talk about Dice Throne quite often but mainly in the two player context. In King of the Hill, you get a benefit, an extra card, for attacking the player with the most health. It’s a nice twist and a good way to keep players from ganging up on a single player and knocking them out.

Hats Components
Image Source: Board Game Geek

Hats – 2 Plays

Another game that hadn’t hit the table in a long time. Hats is an abstract game that I prefer at two players. It can play more, but with more players it becomes way more chaotic. With two players you can plan and push for things to go your way. The game play is a lot of fun for it, and it’s one that is tricky to wrap your head around. Especially the idea of the cards you play down influence what scores but aren’t the cards that you score.

Cross Clues – 2 Plays

This party game only had been played on Zoom before. Playing Cross Clues in person is a lot of fun. You are trying to come up with a one word clue to get people to guess the intersection of two words. It could be something like cat and taco, what word would link those two.

When playing with a big group, you only get one coordinate card. That means that sometimes you are stuck without giving a clue for a while. But the game moves quickly enough that you never feel like you are holding up the game. And sometimes you need something else, another clue to be given, before you can give one as well. It’s a newer party game, but one I highly recommend.

Clank! In! Space! – 1 Play

I busted out Clank! In! Space! again, this time with an expansion. And I have to say, the expansion we played with is fun. The black cubes that you pull now matter in the expansion. Basically it is a mission that can happen which makes your life harder as the game goes on. So, a game where you can already die and have zero points at the end of it becomes even tougher. But it is still a good game with that expansion and it’s a nice twist.

Clank In Space Box
Image Source: Renegade Games

Tiny Towns – 1 Play

First game, not of Tiny Towns, but of Tiny Towns with more than two players. Two player Tiny Towns sometimes ends up with one player controlling everything. With three players, it makes the game more random but in a good way. Players diversify what they do more in a three player game which is good. It means that there are more things you can get stuck on, but also more interesting decisions to make. I still need to play with expansions.

Letter Jam – 1 Play

Another game that sat on the shelf for a long time. I love Letter Jam. It’s a cooperative word game that uses some of the mechanics of Hanabi. You can’t see your cards. But everyone else can. And you give clues that are words putting a marker in front of each letter that makes up the word. So if you did FROM, and my letter was the M, I’d see the word FRO* and need to figure out my letter.

The number of clues is limited. So you need to be smart about how you give them. And everyone needs to figure out their letters and words, so one person can’t give all the clues. The game works really well and doesn’t require a massive vocabulary or knowledge of how to game the game like a lot of word games do.

Calico – 1 Play

I played Calico with my wife and parents, and we played it in the simple version. That means that instead of having quilt blocks that determine any scoring, you only score buttons and cats. To me, it made the game too simple. But it is a solid way to learn the game. The basic concept of matching colors and patterns isn’t that hard to get. But adding in the scoring from quilt tiles adds a lot to think about.

Calico
Image Source: Flatout Games

Zombie Dice – 1 Play

Zombie Dice makes a great filler for a Halloween game night. Well, it was the October game night, but I did horror themed. That is why it came off the shelf. Zombie Dice is a basic push your luck dice game. And if things go poorly. people push too far, it can take way too long. But it is fun to pull of the shelf. And it is an easy game to teach and play. It is even easy to have people join part way through the game. I don’t own expansions for it, and I’m not sure I’d want to.

Yearly Gaming Stats

So, in October I added in 27 more plays. Slightly less than a play a day, but I was over that threshold already, so I am still on target. Currently, I am 98% of the way to completing the challenge, so a chance that even this month I finish it and then everything else is a bonus.

Now, because we are mid month, I do have plays on the list from November. But Orchard is still my most played game, up to 90 plays. And for all 356 plays that I have, there are 71 different games that I’ve played. Hitting 100 different games played would be great, but I doubt it will happen.

I have enjoyed this challenge a lot. I think that next year I will try it again, but also might put a focus on playing games in my collection that I haven’t played before. There are lots of games that need to get played on my shelf. Some are getting played, but I have 31 Kickstarters coming in and I’m sure more games than that, so a lot to get to the table.

Which of these games would you like to get played from my October plays?

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Board Games Holiday List – Group Games https://nerdologists.com/2021/11/board-games-holiday-list-group-games/ https://nerdologists.com/2021/11/board-games-holiday-list-group-games/#respond Mon, 15 Nov 2021 13:45:47 +0000 https://nerdologists.com/?p=6308 What are some good group games that you could give those party gamers in your life, or take to your holiday parties?

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So, I will be doing a solo game list, but I wanted to do a group game list, and in particular a big group game list. These are games that work well with a number of players and can fall into that party game category but generally I wanted games that would be good with six or more people. Group games are great for the holidays because, well, you often get together with family or friends around that time, and you might want to play a board game.

Hues and Cues

This is a pretty new game that people might not have noticed. I believe it came out in 2020 or the very end of 2019, not an ideal time for group games, This is a game that is very different than most group games that you’ve played. I think it plays really different than a lot of party games, but still has a party feel to it.

In Hues and Cues you try to get players to guess your color on a massive grid of colors. You give a one word clue, everyone guesses, and then a clue that is up to two words. The person giving the clue gets points for people being close to their color. Right on or one away. Guessers get points for being right one the color, one away, or two away. It’s fun because only one person can get it perfect but everyone else can still get points for being close.

Wits & Wagers

Wits and Wagers Board
Image Source: Board Game Geek

Using a similar concept to Hues and Cues about being close, Wits & Wagers is a trivia game where knowing the answer doesn’t matter as much. What matters is betting on the closest answer without going over. All the questions have numerical based answers so everyone writes down their answer. Then you bet on which one is correct.

This game might not work the best with complete strangers, but if you know your players you might know who to bid on. I know sports fairly well, so if a sports question comes up, then you might bet on my answer. But most of the time, the answers towards the middle tend to be right, even with people guessing. It’s a good one for playing with parents or grandparents as well.

Deception: Murder in Hong Kong

Image Source: Board Game Geek

This is my social deduction game for the list. Honestly, I don’t like most social deduction games, but they do work well on big groups. I do, however, like Deception: Murder in Hong Kong a lot. That’s because you start knowing information. This might sound odd, but too many social deduction games you don’t know anything.

Here, there has been a murder committed and everyone is trying to figure out the murder weapon and the clue. Well, everyone except the murder, their accomplice, and the forensic scientist. The forensic scientist is giving clues to point people in the right direction. But they can only do this off of tiles that they have which might have stuff like the age of the victim on it or different locations where the murder happened.

So, you can see how you always know something. The murder and accomplice are trying to keep people off the trail. There is a witness who knows murder is but not the weapon or clue who is trying to keep the focus on the murderer but not too much. It leads to some great moments of discussion and accusation. And it’s always interesting at the end of the game to hear the story the forensic scientist had in their head to get people to guess.

Sushi Go Party!

Sushi Go Party
Image Source: Gamewright

While it has party in the name, Sushi Go Party isn’t so much a party game. It’s a drafting and set collection game that works well with any number of players. You are drafting a card out of a hand and then playing it .You pass your hand and draft another card, but there are so many ways to score points in this game.

Sometimes you are trying to collect as many of one thing as you can. If you get a lot of dumplings that’s worth a lot of points. Or with tofu, you get the most points if you have exactly two tofu. There are deserts which score you points at the end of the game as you collect more. Or there are some where you want to be the first to a certain number of them. Plus there are specials that let you score in different ways. Wasabi gives you extra points for the next nigiri you get.

This game really works well and it doesn’t take much longer the more people you have. That’s a nice thing about drafting games is that everyone plays at the same time. And with Sushi Go Party, as compared to Sushi Go, you can change up the board between games, so the game feels different every time.

Welcome To…

Image Source: Board Game Geek

This is the final game on the list. I could put in a whole lot more, but you can find some of those on your own. There are a lot of good big groups games out there. I wanted to put a roll and write on the list. I did a holiday list already for roll and write games, which you can read here. Some roll and writes just work well for large groups and Welcome To is one of them.

In this game you are building your perfect suburb. Putting up white picket fences, getting your neighborhoods all set-up. You score points for the sizes of neighborhoods you have, how many parks there are, how you advertise, how many pools there are, and more. It’s a game where everyone fills out their sheet at the same time. It works for basically an infinite number of players as long as people can see the cards.

Honorable Mention

There are a lot of games that can work well for this list. I skipped a ton of roll and writes, in fact I could have just make a list of roll and write games that an play an infinite number of players. But that’d be boring. I also didn’t do some bigger games that play up to six like Nemesis, Deep Madness or Unfathomable. They aren’t quite the games that work well for a holiday, unless your group is really into gaming.

I could have also added games like Unlock and Exit or any escape room style game. Those technically can play with an infinite number of players. I prefer them though with less than six because you need to be able to see the cards and I think four tends to be about the right number for that.

What games do you pull out with your family or friends around the holidays?

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What I Look For In a Social Deduction Game https://nerdologists.com/2021/08/what-i-look-for-in-a-social-deduction-game/ https://nerdologists.com/2021/08/what-i-look-for-in-a-social-deduction-game/#respond Tue, 31 Aug 2021 13:36:25 +0000 https://nerdologists.com/?p=6092 Social Deduction games aren't my favorite, but there are a few that I like. What do I look for in those games?

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We’re going onto a genre or style of games that I don’t really like. I find social deduction games to just be okay because a lot of them aren’t really a game. Before you get too mad, let me explain. A lot of social deduction games are basically mafia or something like that. You start with no information except for who you are and you just make things up to talk about. I want something that has a bit more going on than that in my social deduction games.

What Are Social Deduction Games?

Social Deduction games are games where you generally have two groups. One group is the “bad” group who are trying to complete some objective. Sabotage missions, kill the deputy, whatever it might be. The “good” group is trying to figure out who the “bad” group is and deal with them.

To expound on my issue, most games give you your rolls and then immediately, before anything else happens, you talk about who is good and bad. There is 0 information to go on, and unless someone is bad at lying. So, you spend a few minutes, do something that gives some information and repeat the process. But let’s stop on the negatives, what do I look for is a better question because I do have some I like.

What Do I Look For in a Social Deduction Game

  1. Mechanics
  2. Information
  3. Theme

Mechanics

This might surprise some people to see the order of the list. When I do make these lists, I try and put the more important ones towards the front. And honestly, for social deduction, mechanics for me are very important. I talk about the blind guessing as a negative in the games. And with good mechanics, you don’t need to start out with that. It gives you some interesting things to think about. Some games give you a bunch to start with, and some games give you nothing, but having more than just guessing at the beginning is key for me.

Information

That first one ties into information. I don’t like games that just give you limited information. If in mafia Tony is killed and I know I’m not part of the mafia, that doesn’t help me narrow it down. It just means that Tony wasn’t. I want the information to be meaningful and to build over time. The longer a game or round goes, the more information I should have available to me. Not always making it easier but to at least make more informed decisions. Too many of these games provide double blind information which isn’t that useful.

Theme

Theme really does matter in these games too. Let’s just use an example for this one, spies trying to infiltrate and sabotage an evil corporation, cool theme. Avalon where some people are bad, way less cool. I love Arthurian legend games, Tainted Grail, but The Resistance Avalon is not nearly as good a theme as the regular Resistance has. Mechanics might be the same, but theme makes a difference.

Are All Criteria Equally Important?

For me, theme is probably the least important. If the game has good mechanics and information the theme matters a little bit less. Like I said, I really want more going on than just sitting around a table accusing people. If you give that to me in a package where it makes sense for mafia, monsters, or whatever it might be, I’m probably going to be fine with the theme.

Image Source: Board Game Geek

Let’s Do An Example

So we’re going to go with one that I do like in Deception: Murder in Hong Kong. But let’s see why and how it meets my criteria.

Mechanics

The main mechanic of the game actually is just for one player, the forensic scientist. There has been a murder, as the name would suggest. And one player, the forensic scientist is sending up reports to help the detectives figure out the correct murder weapon and piece of evidence. They, however, are not allowed to speak, they just give out a clue that might be a location from a list of locations or the age of the victim.

Information

The clue giving works because with every new report the players get new information. However, the information isn’t always going to be ideal. The age of the victim, well, if they were killed with a school supply, that might help us. But it also might not be useful. And the forensic scientist doesn’t get to pick out which reports they send up, that is already determined. Plus the murder (and possibly accomplice) will use that information to try and throw all the investigators onto other weapons and evidence as they go. And everyone is doing that as more information comes out.

Theme

Solving a murder is a fun theme. Generally, though, I like that theme in deduction. Here it works well in social deduction because, well, there is an element of deduction worked into this as well. I don’t know that the theme is amazingly tied to the mechanics, but it’s one that sets up a fun scenario.

Maybe what I like is social deduction games that have a bit of deduction to them as well. But this one is really somewhat social as you try and read who might be lying. If people are directing away from a person what that might mean. So the social aspect around the table is important.

Will This Work For You?

Probably not. Why, because most people who really like social deduction games don’t care that the game aspect might be lacking slightly. They are there for the banter around the table. I don’t mind the banter around the table, Deception: Murder in Hong Kong has some amazing banter. I just want the banter to mean something. So, if you are like me where you don’t like most social deduction games, maybe checkout Deception: Murder in Hong Kong or Grimm Masquerade. But for a lot of gamers, things like The Resistance and Werewolf, and One Night Ultimate Vampire are going to be great games.

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Point of Order: Draftosaurus Expansions https://nerdologists.com/2021/06/point-of-order-draftosaurus-expansions/ https://nerdologists.com/2021/06/point-of-order-draftosaurus-expansions/#comments Wed, 02 Jun 2021 14:39:03 +0000 https://nerdologists.com/?p=5718 A small purchase but worth calling out the new things I got from two expansions for Draftosaurus to a game in a genre I don't always love.

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So this is going to be a quick point of order as I don’t actually have any Back or Brick to talk about this week. Instead, I’m going to talk about the little things that I picked up over the weekend. In particular for Draftosaurus. Plus, I got a game in a genre that I don’t always love, but I think that this one will work for me.

Draftosaurus: Marina
Draftosaurus: Aerial Show

You can see my full thoughts on it here, but let’s talk a little bit about how it works here. Draftosaurus has you drafting dinosaurs from a handful of meeples. You then place them into pends to score points in certain ways. Some might need as many dinosaurs of the same type as possible. Others want you playing down pairs of dinosaurs or unique dinosaurs into the pen. You are only limited in where to place the dinosaur you pick by area of the map that the dice is rolled for. Unless, you roll the die, then you can place it anywhere.

Draftosaurus is a really fun drafting game. I like that it’s not card drafting. That is extremely common in board games like Sushi Go Party! and Seven Wonders. Draftosaurus gives it more of a tactile feel because the dinosaur meeples are great. The Aerial Show and Marina add on small boards and new dinosaurs that you can play with. it creates more spots to place dinos and just more variety to the game. I like that Draftosaurus already has a double sided board but more things will be lots of fun.

Draftosaurus Dice
Image Source: Board Game Geek

Werewords

This is a social deduction style of game. I don’t love most social deduction games. They basically turn into people talking until the group decides on person is lying based off of little to no information. At least for games like The Resistance and One Night Ultimate Werewolf. However, I really love Deception: Murder in Hong Kong because it has more things going on and gives you something to work off of.

Werewords is a word guessing game, basically 20 questions, and the goal is to come up with the word, but one person can be asking bad or misleading questions if they are the werewolf. I forget all the details of how the werewolf can win, I think by keeping people off track with questions for a certain amount of time. And the rest can win by guessing the word or figuring out who the werewolf is.

You can only ask yes or no questions and the person who is “it” gives out tokens for the answer, So you can see who has asked more questions that lead down the right path maybe or the wrong path to help figure out the werewolf. Granted, it is possible that the person answering the questions is the werewolf, in which case they can lie in their answers. But make it too obvious they are doing that, the rest of the people guess they are the werewolf.

This just feels like more of a game than a lot of social deduction games, so I’m excited to give it a try coming up here soon. And I want to see if it scratches that same game and social deduction that I get from Deception: Murder in Hong Kong as well.

Which of these two looks the most interesting to you?

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Theming a Board Game Night https://nerdologists.com/2021/03/theming-a-board-game-night/ https://nerdologists.com/2021/03/theming-a-board-game-night/#respond Thu, 04 Mar 2021 15:01:37 +0000 https://nerdologists.com/?p=5405 Theming a board game night can give it a fun flair, what are some ways you can theme a game night?

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I talk pretty often about how I have a board game night, and while they have recently been digital, I want to talk about the concept of theming a game night and what you might want to think about.

Theming a board game night can be a lot of fun. It gives people a good idea of what games might be played. It helps focus in a collection which games come off of the shelf. I know that I have enough board games where it is tricky sometimes to get them to the table, but if I theme the night, then I play games I might not get to otherwise. What I want to talk about is how to pick a theme, but before that, I think we should talk about how to pick games.

Picking the Games for Board Game Night

Now, you might just want to pick games that go with the theme ,and keeping things on brand for the theme is important. But it is easy to end up with a lot of the same types of games, if you pick something like fantasy, you could end up with four big games ready to go. A game night should provide some more diversity in what is played and that’s less because some people don’t like big games, but more because people will come in late. I am working on coming up with a methodology of what works well.

I think that starting out with a party or lighter/faster game is good to do. People will show up throughout that game, they can either sit down and chat with you while you play or hop into the game if it’s a party game as the points don’t matter. Then have some medium or heavier games to go after people have arrived. This can often have you splitting into a couple of groups, get a heavier game and a medium weight game going. Then as the games wrap up, you go back to lighter games again and pick ones that can end whenever or can be played multiple times pretty quickly as people will slowly drop out for the night. I’ve found that this strategy works well and the games played generally will give everyone something that they like, for those party game players or those heavier gamers.

Picking a Theme

Keep The Theme General

So, with that in mind, it makes a collection clearer for what themes might work. You’ll be able to see what games you have that fit a given theme. And when I say pick a theme, I mean give yourself a broad category. For examples, instead of 18XX go with games with trains. Instead of Lord of the Rings go with fantasy, instead of chickens go with animals. Give yourself enough to work with and a wider breath of games to pick from. It will also make the game night more inviting, because you might have three games about chickens, but if I hate chickens, I might not come, but add in animals of any sort, I would come for games about cats. That’s a silly example but helps make the point. A broader theme is more interesting because someone who doesn’t like fantasy except Lord of the Rings can still come to game night. I always try and say what games I’m looking at as well when inviting people.

Vary The Themes

And vary the theme as well. If you flip back and forth from sci-fi to fantasy and back with maybe a horror thrown in there, it’ll limit what games you can do. It’s fine to stretch a little bit to fit some of your favorite games into categories, but by theming you can also encourage other people to bring games as well.

Image Source: CMON
Stretch The Themes

Now, I am a strong proponent of stretching the theme as well. You do want to play your favorite games, so make themes that they can get into, maybe just barely. It’s a food themed game night, what games have food in them even if they aren’t about food. If you love Agricola, you can make that work. Ice Cool is about flicking penguins who want fish. Or if you’re doing a theme about a school or learning, Ice Cool works for that, or about animals, Ice Cool again works. You can get games into a theme to give yourself more options to play, if you really try.

Theme To The Season

Finally, pick themes that go with the season. At the holidays, make it about party games, if you do it on a weekend evening like I do, that means around Christmas and New Years that people might have other parties as well. Make your game night something easy to drop into. Or in October go with horror games. In July, go with games about food or fireworks or about the United States of America. That’ll help you get variety in your themes as well.

Themed Game Set Examples

Food
  • Sushi Go/Sushi Go party – This is a nice starting game, it plays fast and offers time to chat. It’s also enough that groups can continue playing if they want.
  • Homebrewer, Foodies, and Heaven and Ale – This is the second wave of games that I’d use in my collection. They are bigger games with more going on, but Homebrewer and Foodies are pretty light weight and easy for someone who might not know the game quite as well to teach. The people who want to play a heavier game, Heaven and Ale covers that crowd.
  • Point Salad and Ice Cool – Point Salad is a great wrap up the night game. It plays a decently large group, it plays fast. So a good one for the Homebrewers or Foodies players to play while Heaven and Ale players finish up their game. And Ice Cool plays a big number and is silly fun.
Horror/Halloween
  • Zombie Dice – It’s a very simply push your luck dice game about zombies. Sure it’s not actually scary, but it has a horror related theme which is really what you’re going for more than something too scary.
  • Dead of Winter, Betrayal at House on the Hill, Marrying Mr Darcy (with Zombie expansion) and Deranged – There are some lighter and some longer games in here, but it gives you a variety of options. And three of them handle a larger group of players.
  • Deception: Murder in Hong Kong – Sure it’s not really a horror game but it’s about a murder which has a Halloween feel to it. And it’s a nice bigger group game where the games don’t last too long, people can leave between them and it can wrap down the game night.
Image Source: Board Game Geek
Sci-Fi
  • King of Tokyo – So this could fall into the next category of games, but the games of King of Tokyo are fast and the Cyber Bunny is definitely sci-fi. Plus since the game is simple, chatting with people who arrive while you’re playing is easy.
  • Xenoshyft: Onslaught, Alien Artifacts, Clank! In! Space!, Cry Havoc – All of these are bigger games, though some of them are more complex and drier to play. They give a good variety from area control, a 4x-ish card game, two deck builders, but one cooperative and one not.
  • Not Alone or Lazer Ryderz – Now, Not Alone is for if you still have a larger group. But you could do Lazer Ryderz in teams as well which is just becasically the bike game from Tron. A some good goofy fun with that game. Not Alone gives you more of a game but still plays a big play count.

Those are just three examples of what you could do. And that is how I’d build it from my collection. I also like it when people bring games that gives even more variety as to what to play.

Have you themed a game night? What’s your favorite theme?

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