Deck Construction | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Fri, 22 Nov 2024 14:55:03 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Deck Construction | Nerdologists https://nerdologists.com 32 32 Top 100 Games (of all time) 2024 Edition – 20 through 11 https://nerdologists.com/2024/11/top-100-games-of-all-time-2024-edition-20-through-11/ https://nerdologists.com/2024/11/top-100-games-of-all-time-2024-edition-20-through-11/#respond Thu, 21 Nov 2024 15:51:32 +0000 https://nerdologists.com/?p=9285 We're reaching the end of the list. Which games just missed my Top 10 of my Top 100 Games (of all time) 2024 Edition?

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We’re almost to the Top 10. Checkout the video from yesterday as I went through games 20 through 11 of my Top 100 Games (of all time) 2024 Edition. And remember that not next Wednesday but the following week I’ll be doing my 10 through 1. So join me now on Malts and Meeples for games 20 through 11 in my Top 100 Games.

Catch up on previous videos here

100 through 91
90 through 81
80 through 71
70 through 61
60 through 51
50 through 41
40 through 31
30 through 21

Top 100 Games (of all time) 2024 Edition – 20 through 11

20. Heat: Pedal to the Metal

Heat: Pedal to the Metal
Image Source: Days of Wonder
  • Published by Days of Wonder in 2022
  • Fly around the track and manage your engine so it doesn’t over heat to win the race

This is a great racing game. It is a nice blend of simplicity. You play cards equal to the gear that you are in for your movement. But also some complexity as you need to be smart with how you handle the curves, straightaways, how much you push your engine and when you cool it down. That cooling down part of the game is great as it really makes a difference in how you play and when you push it. Plus there are modules you use, like drafting some cards for your deck, that make the game even more fun, or you can do a series of races which is also great.

Buy Heat: Pedal to the Metal

19. Planet Unknown

Planet Unknown
Image Source: Adam’s Apple Games
  • Published by Adam’s Apple Games in 2022
  • Terraform your planet and increase your technology better than your opponents can

Planet Unknown is a polyomino game where you are terraforming a planet. You can play it in the basic mode where everyone is doing the same planet and same tech track, or you can do unique planets and tech tracks. I love the unique ones and I think that’s the way to go after the first game. But Planet Unknown has more than just laying out tiles, how you decide which tile is picked for you is amazing. Whomever is the leader that round turns a lazy susan full of tiles and whatever one is pointing to where you pick from, those are your options. So you can stick someone with something or sometimes get the perfect thing.

Buy Planet Unknown

18. Clank! In! Space!

Clank In Space Box
Image Source: Renegade Games
  • Published by Dire Wolf in 2017
  • Race through a spaceship but don’t try and make too much noise as you grab a treasure and get out

This is a push your luck deckbuilding game, and I enjoy both of those elements to the game. I find that pure push your luck doesn’t always work for me, but add in deckbuilding a mechanism I love, it’s great. You build up your deck to move and grab a treasure, fight monsters, and buy more cards that are worth points. But you also need to be aware of how noisy you are. If you’re too noisy the villain, Lord Eradikus will start drawing out your cubes, if you clank, and dealing damage to you. And you might not make it out before you die.

Buy Clank! In! Space!

17. ISS Vanguard

ISS Vanguard
Image Source: Awaken Realms
  • Published by Awaken Realms in 2022
  • Explore a new solar system while you manage your crew and your ship

ISS Vanguard is a big campaign game and one that I’ve played on Malts and Meeples. Not the whole way through, but far enough to give you an idea of how it plays. The game is interesting because it plays over two parts. Part of the game is exploring planets and discovering why humanity was called out to this location in the stars. The other part is managing your ship. I was worried that managing your ship wouldn’t feel important, but it’s a great element to the game and makes it feel even more thematic.

Buy ISS Vanguard

16. Vampire the Masquerade: CHAPTERS

Vampire the Masquerade Chapters by Flyos Games
Image Source: Flyos Games
  • Published by Flyos Games in 2023
  • Enter a world of vampires and darkness as you play across missions and try and figure out what is happening in Montreal

Chapters is choose your own adventure RPG in a box. I love how it gives you this great story filled with depth and grit. And it also gives you tactical combat and dice chucking. It feels like a great blend of things that I love in board games and in RPG’s. The story is well written and while there are definitely issues with it there is an app that should be helping fix that and an upgrade pack for it. But even without that, the game is fun, and the app is free so the few spots it’s really busted should be fixed. Plus, I want to play a dark vampire game, and this gives me that in spades.

Buy Vampire: the Masquerade – CHAPTERS

15. Metal Gear Solid

Metal Gear Solid
Image Source: CMON
  • Published by CMON in 2024/2025
  • Sneak around the base and battle only when you need to complete missions

Yes, there is a game on my list that isn’t out yet. Spoilers, there might be another one as well coming up in my Top 10. But that is because I’ve gotten to play the final version of the game and I feel like I’ve had enough time with it. I love this game as it’s a tactical minis game where you can fight. But fighting generally is going to be noisy and messy and you’ll be swarmed. When that happens, well, it’s probably game over for you. So instead you need to be smart, sneak around, and try and avoid the guards the best you can or lose them. All while being a pretty simple game to play.

Coming Soon

14. Lost Ruins of Arnak

Lost Ruins of Arnak
Image Source: CGE
  • Published by Czech Games Edition in 2020
  • Explore the lands, find treasure, fight monsters and discover what adventure awaits you

Lost Ruins of Arnak is a deckbuilding game. It is a worker placement game, and it’s a exploring adventure game. For me all of those elements come through. And I love the puzzle of trying to manage your two workers you get place, knowing when and where to place them, buying cards, and risking fighting monsters. Because you need to do it all, and the game isn’t that long in terms of how many rounds it is. But if you’re smart, you can stretch it out for a lot of points and a lot of chaining actions. The Expedition Leaders even adds more fun to the game and more variability as well which I love.

Buy Lost Ruins of Arnak

13. XenoShyft Onslaught

Xenoshyft Onslaught
Image Source: CMON
  • Published by CMON in 2015
  • The base is under attack by bugs, you need to build up your defenses and work together to defeat them

I think I’m the champion of XenoShyft, but I really like the game. It’s another deckbuilding game, but it’s a cooperative one. And I think that cooperative element and how incredibly interactive the cooperation is, that is what makes the game stand out to me. Plus it does a clever thing where you’re never drawing dead with money, so you can always buy cards and bolster up your defenses. Because everyone needs to be able to defend their side of the base so the bugs don’t overrun it.

Out of Print, but you can find it on eBay

12. Marvel Champions

Marvel Champions
Image Source: Fantasy Flight Games
  • Published by Fantasy Flight Games in 2019
  • Heroes battle villains in this Marvel Superhero game

I love Marvel, we all know that. And Marvel Champions is one of my favorite, if not my favorite Marvel themed game. What I love about this one is that you feel like you are the hero. And not only that, you need to think about being the hero but balancing that with the alter ego. If you stay in hero form the bad guy will beat you up and probably take you out. But if you are in the alter ego side, they don’t know who you are, so they’ll go back to completing their scheme. And that’s not great as well because you can’t blow your cover in alter ego form.

Buy Marvel Champions

11. Detective: A Modern Crime Board Game

Detective A Modern Crime Board Game
Image Source: Portal Games
  • Published by Portal Games in 2018
  • Take on the role of detectives and work together, take the notes, and try and solve the cases

Detective for me is my favorite deduction game. I like deduction a lot, but Detective just makes it really immersive. In the box I’m showing it has five cases that all connect into something big and impressive. And you use information that you took notes on from one case and use it in another. I think by the end of all five cases I had between 12 and 15 pages of notes that we’d look back at. And it uses a computer system as well to let you do things like compare DNA, interview witnesses, and more. The game is just this great thematic detective game for me.

Buy Detective: A Modern Crime Board Game

Upcoming Streams

Just a reminder on my streaming schedule. It’s not just all my Top 100 Games (of all time).

  • Monday night, time varies, I play different small solo games, though I might be looking to start up a campaign again. And generally the streams do start between 8 and 8:30 PM central time.
  • Wednesday at 9 PM central is going to continue my Top 100 Games (of all time) 2024 Edition. There is one week left, which is going to be two Wednesdays out. After that I’m planning on doing some look back and look ahead videos and smaller solo games or things like Balatro and Slay the Spire.
  • Friday at 9 PM central my wife and I are streaming a playthrough of Baldur’s Gate 3. Join us for the adventure of Nina and Kaerok and see what choices we make.

The best way to know when we go live, though is to subscribe and click that notification bell. I can’t promise, and in fact it’s pretty unlikely, that I’ll have events to click on ahead of time. Though I do want to get better at it. I hope that you can join a stream and hop into the chat. And let me know what games in this list are your favorite or that you want to try.

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Holiday List – Campaign Games https://nerdologists.com/2024/11/holiday-list-campaign-games/ https://nerdologists.com/2024/11/holiday-list-campaign-games/#comments Wed, 06 Nov 2024 16:17:23 +0000 https://nerdologists.com/?p=9257 Maybe you want to give or get a board game with a story for the holidays. Here are some good campaign games to consider.

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Let’s continue to prepare for the holidays, and that’ll be the plan for a little bit coming up here. I talked about two player games yesterday. You can read that here. And today I’m going to be giving some suggestions for campaign games. Before we dive into that, I want to talk a little bit about what campaign games are, because it might be a new area for you when it comes to board games.

Campaign games are board games where it remembers or something persists throughout it. Probably an easier example of this would be Dungeons and Dragons. You play as character and that character levels up and gets better. Or in video games, Baldur’s Gate 3, Dragon Age: Origins, or even games like Halo campaign demonstrates what that is. It’s a story where it remembers where you are in a story and you continue playing through that story.

Campaign Games

Gloomhaven: Jaws of the Lion

Let’s start off with the small version of one of the biggest and well known campaign games. Gloomhaven: Jaws of the Lion has you leveling up your characters and fighting through a twenty mission campaign of Gloomhaven. It uses the same mechanisms, but it gives you a nice five scenario tutorial and then lets you explore the rest of the story and game with unique characters.

The game is a dungeon crawler as well as a campaign game. That means that you’re moving around a dungeon and fighting monsters, or moving around a location and fighting monsters tactically on a board. And it uses Gloomhaven’s great card mechanism of using two cards to activate your character. Top of one card and bottom of the other for movement and attack and how you play around with that is great.

Arkham Horror: The Card Game

Next up we’re going to go with a card game. Arkham Horror: The Card Game is a great cooperative game, as are all of these campaigns, but it’s just cards. So no minis, standees really anything like that. In this game you’re trying to solve cases and figure out what is going on through several scenarios.

This game is great because there is a ton of content for it. And because there is interesting deck construction and hand and resource management going on. But let’s talk about the content. You can buy the main box and have a short campaign to play. If you like the game there are more campaigns, more investigators, and more cards to play with. So you find that you can dive deep into what Arkham Horror: The Card Game has to offer.

Aeons End Legacy Game
Image Source: Indie Boards and Cards

Aeon’s End Legacy

Another card game for the campaign games. I wanted to try and do a few different types. Plus I wanted them to be available. The next one is maybe the hardest to get. But Aeon’s Legacy builds on the Aeon’s End system, and really is a great spot to jump in and learn the system.

You are breach mages who are protecting the town of Gravehold against a nemesis. In the Legacy version you don’t start with a character, you build that character throughout the game. You get new cards and you make choices to unlock some cards and not others and add some abilities and not others to characters.

Plus you get a new nemesis to face off against each time. And that is a great element of the game. Because not only are your mages unique, the nemesis is going to give you a different experience each time. And they give you a lot of fun options to deck build as you play.

Sleeping Gods

Sleeping Gods might be the hardest of the campaign games to find. But there are a few different versions out there, so hopefully it won’t be too bad. This is a game of exploring a new world that was created, written, and illustrated by Ryan Laukat, mainly, and his wife.

So you find as a crew that you’re dropped into a new world. It is a world where the gods are sleeping, and you are tasked with waking them, or at least finding totems, so you can get back home. But it’s not an easy task and you are only given some vague leads to go on.

This one is less of a campaign than some of the others because as players you have more freedom in what you are doing. You explore the world and decide which direction you want to go. But there are stories and quests that will persist between times playing the game. Because the game is too big to play over just one sitting.

Finally, I know you play as nine different members as the crew. And that is intimidating to play with all of that in front of you, or in front of multiple people. But I think of it as you have a whole team of people. They work and act as one. You need to know what they do, but it’s not like one crew members takes a turn and then another. The ship, and the crew as a whole are what take the turn.

Paper Dungeons

And now for a finale one that is really different. This one is just in the campaign games category because of the story that it has. But I really think that Paper Dungeons is a fun game. So I want to get it into this group for your consideration.

This is a roll and write game. That means that you roll dice and use those dice to fill in spots, the write part, on your sheet. Paper Dungeons is about leveling up your heroes, delving through a dungeon, crafting loot, and beating the boss monsters. All of this is done through die rolls which is a simple mechanism.

I like how this game makes you think on your feet. And how you can get combos and really explode with some great exciting turns to level up quickly, fight a lot of little monsters, or whatever it might be. The campaign part is lacking, though. It’s just a loose story that holds it into a campaign. But the game itself is fun, and it’d be a nice one to play a game every once in a while without needing to remember as much from other campaign games.

Final Thoughts

I kept the campaign games on this list smaller rather than larger. I love campaign games, and a lot of them are very large. That isn’t something that is reasonable for everyone to ask for or give. So what I put on the list is much more reasonable and sometimes even budget friendly.

If you want bigger games, tracking down things like Tainted Grail, Gloomhaven, or ISS Vanguard are going to provide those big box options. And there are a ton more I could mention as well. Those games are going to provide a much longer and more in depth campaign. So if you want to jump in at that point, or you know you already love campaign games, than those will be great options for you.

Do you have a favorite game in the campaign games genre? And are you putting any on your holiday list this year?

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Star Wars Unlimited – Deck Construction https://nerdologists.com/2024/03/star-wars-unlimited-deck-construction/ https://nerdologists.com/2024/03/star-wars-unlimited-deck-construction/#respond Thu, 28 Mar 2024 11:29:25 +0000 https://nerdologists.com/?p=8843 Join me on Malts and Meeples as I start to build Star Wars Unlimited decks and dive further into this new TCG from Fantasy Flight.

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I wrote up my review on the game yesterday. How good is Star Wars Unlimited? Is it going to be an TCG (trading card game) for you or for me, or not. You can read about that here. Last night on Malts and Meeples YouTube, I went through and did some deck construction and sorting of cards. That should give you an idea of if I liked Star Wars Unlimited or not.

How To Build A Star Wars Unlimited Deck

Let’s quickly review how deck building works. I talk about it some as I sort cards at the beginning bug if you want the simple rundown it goes as follows.

Leader and Base

You start by selecting your leader and your base. Right now most bases are the same, and I expect that to be the case going forward. They have no power on them, but they have 30 health. The big thing, as you start building, is that your leader and your base are going to give you three different symbols. This can be two colors on the leader and a separate or repeat on the base.

Color and Cards

Those colors don’t determine what you need to put in the deck, but they do make it cheaper. So I built a deck with green, black, and blue. Any of those symbols on a card I add make it cost the listed amount, however, if I’d put in another color, I can, but for each symbol I don’t have, it costs two more. So I should say less cheaper and more there isn’t raised price on them.

Then, as you pick cards to add to the deck, you can have up to three of each card in there. You need a deck that is 50 cards. It is worth noting that neither your leader or you base count towards that total. And, it is worth noting that not all cards work the same way when having three in the deck. There are some cards with a symbol by the name, those are similar to legendary cards in Magic the Gathering. I might have three of them in my deck, but only one can be in play at a time. If I play a second, I need to destroy one of the two.

Cost

And that is really about it. The deck construction is very simple for Star Wars Unlimited. I am not sure on what a great cost curve is for a deck of cards. The starter decks are probably going to be what I base it off of for the most part. But, as I built this deck, I found that I had about 1/5 of the cards that were above 5 cost. Or it might have been at 5 or above.

I expect that is going to maybe be a little bit low. Just with how you play out resources, being that they are cards that you could play, and having a way to get more into play, it seems likely that I might want more higher cost cards. But we’ll see, I need to sleeve it up and give it a whirl to see what happens.

Upcoming Streams

On Monday I stream at 9 PM Central. That is sometimes a bit hit or miss, but that’s the goal. And I do small solo game plays. The schedule is, right now, going to look like gaming every other Monday. A chance to see people in person came up for Monday and as much as I like streaming, it’s good to socialize as well. And I might do more deck construction with Star Wars Unlimited on Mondays as well.

On Wednesdays, I play solo campaign games. I plan on playing a campaign game coming up. Right now I’m torn between two games. Well, more than that if you watched through the end of the video. But 7th Citadel and Sleeping Gods – Distant Skies are right now at the top of my list. Which would you prefer to see?

And if you want to know when I go live, the best way is to subscribe. When you subscribe, click that notification bell and you’ll get an alert whenever I’m going to go live. Follow the link – here – to subscribe.

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Beyond the Box Cover: One Piece TCG https://nerdologists.com/2023/11/beyond-the-box-cover-one-piece-tcg/ https://nerdologists.com/2023/11/beyond-the-box-cover-one-piece-tcg/#comments Wed, 15 Nov 2023 14:00:05 +0000 https://nerdologists.com/?p=8510 It's not that new, but it's new to me, how is the One Piece TCG? Is it one that stacks up again with the other new TCG's out there?

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I’m not a big One Piece fan. That isn’t to say that I might not enjoy it, it is just something I haven’t jumped into yet. But I kept on seeing the boxes for the One Piece TCG starter decks at Target. And it kept on looking interesting to me. After playing Lorcana and that craze and demoing the Star Wars TCG coming from Fantasy Flight and of course the Magic the Gathering Universe Beyond sets for Lord of the Rings and Doctor Who, TCG’s are back on my radar. Where will the One Piece TCG land amongst them?

How to Play the One Piece TCG

If you know trading card games, you are going to know a lot of the basics of this game. Playing out creatures, them not being able to attack the round they come out, spending a resource for them. All of that is present in the One Piece TCG. But it is not just a clone of Magic the Gathering in all that it does. But the basics, plus getting your opponents life down, those do match what TCG’s are known for.

The basics of your turn go, refresh cards. So characters that attack and Don, your purchase power that you used all refresh. Then you draw a card and you draw and play two Don. Then you get to play out cards, attack with cards, and do what you want to do until you say that you’re done.

When attacking you pick your target. This is something we see in TCG’s more now like Lorcana and Star Wars Unlimited. You either attack a spent enemy card, one that attacked last turn, or their leader. The math on it is simple, if you hit with more or equal attack power you win and knock out your opponents character or knock down the leaders health by one. After the leaders health has been hit one more time than they had health cards, you win the game or lose.

Unique or Interesting Elements

One Piece Starter Deck
Image Source: Bandai

There are a few areas in the game that stand out that feel different from other TCG’s. I say different, I mean that loosely. It isn’t Magic the Gathering, but it’s close or offers an interesting decision space even if it isn’t always completely unique.

Don Cards

Let’s start with the Don cards. There are a few things that stand out to me about them. Firstly, you always get two into your resource area every turn. Well, I say every turn, there are ten that form your Don deck, so for your first five turns, six if you’re the starting player, you are adding to your Don. As compared to something like Magic the Gathering, One Piece really keeps you from drawing dead in terms of card play and mana by always adding Don cards.

The other thing with Don cards is that they offers boosts as well. Each one gives you +1000 to attack. So, like I said in game play, you need to meet or exceed your opponents health total. The Don are one way to take a weaker character who might never be targeted or attacked with and launch an attack. But it is +1000 for the turn, then it goes back to your pool of resources. And they are only value if you are the attacker.

Charging

Now, the Don cards with their +1000 are balanced by this idea of Charging. Charging is how the defending player is able to boost, or one of the ways, their characters power. Some of the cards, I believe only characters, in your hand will on the side of the card have a charging amount. To use that, you simply discard the card and you get a boost to the character who is being attacked.

I like this decision space in the game. While the Don are a resource that you can use over and over again to boost, charging is not. You use that card once and it goes to your discard. So two things are happening there, firstly, when do you just take an attack. Sometimes you might, even to your leader to save a card with Charge on it for later or to play into your line of characters. The other thing is, when you charge with it, it’s discarded and gone. So the new question is, do I want to play it or not. Two very solid decisions in the game.

Life and Triggers

Finally, I want to talk about life and how that works. I wrote down life and triggers because they tie together so closely, but we’re going to start with life. The leader you play with has a life amount. Generally from what I know thus far, it’s going to be in that five to six range, maybe down to four, but that’d be a powerful leader. So it is a small life pool that you are defending. If you hit your opponents leader six times successfully with an attack, in most cases that is enough to win.

But your life is cards from your deck. So when you build up your life pool, you take cards from your deck, not knowing what they are, and lay them out in the life area. So you might just have taken out some of your best cards from your deck, you don’t know. The cards that become your life are random.

Then, when you take damage, those cards are taken off the life total one card at a time. And this is another area I really like, you add them to your hand. When they go to your hand, they might have a trigger keyword on them. That gives you a special bonus, that you can sometimes use, when it is taken from the life pool. It might be dry an extra card, that’s nice. Or it might be, put this card into play and that is for free versus paying the cost. So it can be useful, at times, to take a damage and go fishing for card with a trigger on it.

Who Is This For?

It’s interesting, I think that Star Wars Unlimited and Lorcana are built more towards casual gamers. One Piece isn’t quite there with them. Mainly because there are triggers on cards that just add to the complexity. And because when it is my opponents turn, I need to pay attention. There are things like charging or events that I need to pay attention to.

On the other hand, it is also much easier than Magic the Gathering. There is no stack of actions that needs to be resolved. So it’s do an action, see if opponent responds and repeat that process through your turn. It’s a singular action and response system. So that makes it much easier.

Overall, though, this game is for fans of One Piece. The game play doesn’t stand out in the starter decks as being the most unique, but for a fan of One Piece, the trading card game is going to work better.

First Impressions of One Piece TCG

Generally, I feel like I want to play it more. The game and system are fun and they work smoothly enough. It’s not as smooth as Lorcana or Star Wars Unlimited, but it is more complex. That to me is the value that you get from playing a game like the One Piece TCG. There is more game there, at least in the starter decks.

And I do want to say, this is only in the starter decks that I’ve played for Lorcana, Star Wars Unlimited, and the One Piece TCG. But for a starter deck, it gave me enough of a feeling of the game to know that I enjoyed it. Deck building is simple, just cards that match your leaders color, so that is not going to be a major part of what you do. But it is just a solid setup where I do want to see a deck that has more cards with triggers or maybe fewer charges, different options or ways to play.

Overall, I like the game. And it is one that I shouldn’t collect more of. But I that ship has sailed. A box of cards is on it’s way. Though, my plan is that is it. I want to know more of what is the game and maybe do a little deck building and play like that. But if you are looking for a new TCG, and Lorana is too simple (and expensive) for you, One Piece is a nice step up.

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What I Miss (or don’t) About Magic The Gathering https://nerdologists.com/2022/12/what-i-miss-or-dont-about-magic-the-gathering/ https://nerdologists.com/2022/12/what-i-miss-or-dont-about-magic-the-gathering/#respond Wed, 07 Dec 2022 12:38:06 +0000 https://nerdologists.com/?p=7590 I played Magic The Gathering a while ago, what do I miss about it, and what don't I, because being out of the game does make me miss it at times.

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When I started my adventure into gaming, in particular board games, one of the first things that I started with was Magic The Gathering. I was at a company where we would play it during lunch hour. The games were just random casual play for a a while until we started dabbling in commander, and even then it was still very casual decks. No broken combos or anything like that, and it was a great experience.

Then as people changed jobs and all of us went to new places and had kids, that made it harder to play. It came down to drafting new sets and maybe once a year days of playing commander. Now it is something that I don’t do anymore and I sold my decks and cards for the most part. But I do miss it, so what are the things I miss about the Magic The Gathering and what don’t I?

Deck Building

This is definitely an area that I miss about Magic. I love planning out decks, even if I didn’t use all the greatest cards in them, or create the greatest combos. In fact, I would pretty often figure out ways to create decks around specific cards or mechanics that weren’t that great just to see how they’d work.

In particular, I remember a very expensive card that I built a deck figuring out how to put it in play. My co-worker basically called it a countdown deck. You had a certain amount of time to beat it, and if it built up just enough, it went from great health to you dead in a turn. Or a coin flip deck was another fun one. Did it work? Not that well, but it is fun to create a deck around an absurd mechanic like that to get it as good as possible.

Blind Buying

This is something that I like and don’t like about Magic. And it’ll actually tie into the next one as well. But I like it because there is something about grabbing a pack and opening it up to see what you got in it. See if you got a crazy card that you can build a new deck around, or a staple that allows you to make an existing deck better.

On the flip side, you get a lot of trash in there as well. It is smarter and better to buy cards one off than blind. But the experience of splitting a booster box three ways or two ways and just having an evening of sitting around and opening packs, that is great. Especially because we weren’t trying to maximize our money off of it.

Storm Crow
Image Source: Gatherer

Common Cards

However, with blind buying does come one issue, and that is that you just get a ton of cards out of it. I think I had several thousand common and uncommon cards that were worth a penny each. So that is annoying. Either you sell them online as a lot, trade them to a local game store, or just store them. And I stored them for a long time and that takes up a lot of room. Less than you might think, but also more because you open up a few boxes or buy a booster pack when you walk past the rack at Target, you add up fast.

That is the huge downside to buying blind. I want to get that feeling of opening up something great, but because you get so many cards, you mainly get junk. And now you need to do something with those junk commons, which can be making a pauper deck.

Magic The Gathering Events

This one is also a mixed bag because most of the time it is fun. But also, most of the time I would prefer to do it with my friends not an official one. Why, because at an official one there are always some people who take it way to seriously.

With friends you crack open some packs, draft some cards and have a good time with it. In fact, we’d normally instate the rule of you keep the rare card from your pack at the end of the day. That doesn’t happen in an official event that is drafted, so if there is a great card and it doesn’t work for your deck you take it because it’s worth money. That isn’t fun, but that is how it works.

Final Thoughts on Magic The Gathering

I miss playing Magic The Gathering, I miss having that group that we could sit down at lunch and play. Or get together on a Friday after work, have some pizza and knock out some games. But I also don’t miss it in some ways.

And what I know about Magic’s process now, I am glad, in some ways I got out when I did. When I left Magic the Modern Masters set was a new thing. A chance to get those awesome older cards that if you came in later, like I did, you didn’t get from a random blind pack as you weren’t buying them then. But it was expensive, and they have just added more expensive sets since then. And they aren’t a one off thing they are more and more common.

I still do own a few decks though, not that many cards in it, but some fun ones. I debate from time to time if it is worth keeping them. That said, I haven’t played in years, but some of the EDH/Commander decks that I like, I kind of want to keep. And maybe, someday, I’ll play them again.

Do you play Magic The Gathering? What is your favorite way to play? Or what colors did you normally play, I was a Simic or Izzet player pretty often.

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Top 100 Games 2022 Edition – 10-1 https://nerdologists.com/2022/11/top-100-games-2022-edition-10-1/ https://nerdologists.com/2022/11/top-100-games-2022-edition-10-1/#comments Tue, 29 Nov 2022 15:19:10 +0000 https://nerdologists.com/?p=7563 It's the end of the list, what are my Top 10 Games out of my Top 100 Games? And which new game or games have made it?

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The list is done, last night I wrapped up with games 10 through 1 of my Top 100 Games (of all time) 2022 Edition. Thanks to everyone who joined me for all the videos along the way and chatted adding to the fun of doing this list. Let’s get down to those top games in my Top 100, see which ones are new and how some of the consistent ones are faring up there.

And catch up on any you’ve missed before:

100 through 91 here.

90 through 81 here.

80 through 71 here.

70 through 61 here.

60 through 51 here.

50 through 41 here.

40 through 31 here.

30 through 21 here.

20 through 11 here.

Top 100 Games 2022 Edition – 10-1

10. Roll Player Adventures

Roll Player Adventure
Image Source: Thunderworks Games

We know that I like my big box adventure games, and the more that I play Roll Player Adventures the more that I like the game. It might even be higher now after having played it a couple more times since making the list. But Roll Player Adventures is a choose your own adventure style of adventure game tied in with dice manipulation.

The game takes a world that didn’t exist too much in Roll Player and creates a greater and more interesting story around it. And the story is just fun, some of the backstories are a bit heavier, but the main story is a great and lighter fantasy experience. And beyond the story, I really like the dice manipulation that can go on. It can be a bit easy, sometimes, at 4 players, but that doesn’t make it less puzzly to figure it out, it’s just that we can make it so we rarely miss a challenge.

Buy from Thunderworks Games

9. Mansions of Madness

Mansions of Madness Box
Image Source: Fantasy Flight

Mansions of Madness has consistently been in the Top 10, and it’s going to stick around, I’d guess, in my Top 20 at least for a long time. I really like that it’s a story driven game, but one without a campaign to it. Though, I do want a campaign from time to time with the game. But each scenario is something completely different as you try and solve a mystery, stop a ritual, or maybe just get out of a town.

Mansions of Madness also offers such good game play. It is more of a die chucker, but it implements puzzles and monsters, and so much through an app system that doesn’t take over the game, but supports it in the play. It takes something that’d need to be one versus all and turns it into a cooperative experience.

Buy on Miniature Market

8. Xenoshyft Onslaught

Xenoshyft Onslaught
Image Source: CMON

Xenoshyft is the next game in the Top 10. This is a deck building game of tower defense as you fight off waves and waves of bugs. I really like it because it does a couple of things that make it feel different for a cooperative game and for a deck building game.

Firstly, it handles the currency really well. Every round you need to have troops and money to buy more, so you get money at the start of each round. You draw your hand and you take a money so that you always can buy something. Plus, you can then trade in money, in future rounds to go from having 3 1’s in the deck to 1 3 in your deck of cards. So you keep the deck lean.

The other thing is how much interaction there is. You don’t have enough troops to defend your side, not a big deal, I can give you an extra I have in hand. Or you can pass a weapon over to me if you have extras. And I can use a stim pack on your guy or you can toss a grenade on my side to take out my bugs. It is very cooperative in what you do, which I really like.

Buy on Amazon

7. Stars of Akarios

Stars of Akarios
Image Source: OOMM Board Games

Stars of Akarios, you can watch game play of that on Malts and Meeples but it’s one of my top gaming experiences for 2022. I love this game so much which is how it can make it so high. The story is just fun, and the different game modes for the most part work really well.

The game really shines with it’s tactical space combat. It is such a good puzzle as you roll dice and then need to figure out how to use those dice to activate abilities, get in position for attacks and blow the enemy ships out of the sky. That is a puzzle every turn as you activate and then the enemies go so by the time you come around, they might be flanking you and you need to scramble to be able to target them again.

Plus the planetary exploration works well. And it’s a lot of fun with a 7th Continent type of vibe to it as you explore and open up a map and a whole world as you discover new things. It’s a bit more fiddly, but there is a lot of story to discover there. And they do a good job of giving you different things that you can play around with, different story elements or mechanics on the various planets.

Buy from OOMM Games

6. Detective: A Modern Crime Board Game

Detective A Modern Crime Board Game
Image Source: Portal Games

Detective made the list last year in a big way and some of that was because it was one of the gaming experiences that worked really well during COVID. But also because it is legitimately a really fun game of deduction as you try and figure out which paths to go down to solve cases. I’ve liked all the different versions that I’ve played and I have a lot more of Detective to play.

In the original box, and the Batman box, I like how the cases are tied together as well. Each case might be solving it’s own thing, but there is an overall story that runs together. And I don’t mind at all the addition of technology into the game. The database to update with what you’ve found, and looking up information or finding matching information from previous cases is just a lot of fun and would be hard without the website.

Buy on Miniature Market

5. Aeon’s End

Aeon's End War Etneral
Image Source: Board Game Geek

The last deck building game on the list is Aeon’s End. And I really enjoy this one as well because of a few different things starting with the turn order. Now that turn order might make it into a two player game only for me. Because it’d be too long between turns otherwise, but it being a random card draw from a deck of two cards for players one and two and two for the nemesis is great.

I think Aeon’s End also does a great job of giving you unique nemesis to fight against and unique mages to play as. And as the game has gone along further, the legacy version offers an amazing point to jump into the game. Plus just enough legacy goodness, the story is just okay, that you want to see what you unlock next for your character.

Buy on Game Nerdz

4. Marvel Champions: The Card Game

Marvel Champions
Image Source: Fantasy Flight Games

Marvel Champions is a deck construction game, so slightly different than deck building. You are taking a Marvel hero into battle against a villain where you need to try and thwart the scheme and defeat the bad guy. All before the bad guy can either complete their scheme or knock you out.

The game does a good job of giving you that superhero feel to it. And I really appreciate how the cards flip. So you can go from Peter Parker to Spider-Man and back and that’s part of the strategy of the game because if you just stay as Spider-Man, the bad guys will beat you down. If you just stay as Peter Parker you can’t fight or thwart their schemes. So it’s a fun balancing act.

I wish that there were more campaigns or a more in-depth campaign like Arkham Horror LCG, but what they have works well. And, theoretically, it makes it easier to get to the table because you don’t need to worry about getting it back tot he table repeatedly.

Buy on Cool Stuff Inc

3. Tainted Grail

Tainted Grail
Image Source: Board Game Geek/Awaken Realms

Next is another big campaign game that I’m nearing the mid point of the third Tainted Grail campaign, and I have Ruin of Kings ordered as well for more game play. But this is a survival adventure game where you really aren’t a hero. You are close a hero, but you all have weaknesses and rough pasts. In fact, in the base campaign there are heroes who have gone out to see what is happening and they haven’t come back. So you are the B-team sent out to see what is going on.

But that’s not what makes the game so much fun. I do like the combat and diplomacy checks. But it’s all about the story for this game. I’d read the story of our adventures as a novel because the writing is so good in what is going on. And for that reason we play in story mode, it makes it a bit less grinding, but it also means that we can explore more which means we get more of that story.

You Can Maybe Find on Ebay or Board Game Geek Market

2. Dice Throne

Marvel Dice Throne
Image Source: Roxley Games

My number two is still Dice Throne. This is a game that doesn’t feel like it should work, it looks like Yahtzee and combat all rolled into one, but it works really well. There is someone much smarter than me who has figured out how to balance abilities and make abilities feel unique for so many characters from classic fantasy to Marvel heroes and anti-heroes to Santa vs Krampus.

I know that most people like this game only as a two player head to head battle. But I think as a game where it’s king of the hill, which incentivizes hitting the player with the most health it works well as well. Overall, this is just a nice filler game while waiting for more people to come to a game night. Or one that I’ll pull out when I do have two players and we can try all sorts of combinations.

Buy on Miniature Market

1. Gloomhaven

Gloomhaven
Image Source: Cephalofair Games

Finally, no change with my number one. And I don’t think with Frosthaven coming soon, it’ll get dethroned. Mainly because Frosthaven is more of that same Gloomhaven goodness from what I can tell and I’m so excited to get it to the table.

But Gloomhaven is a massive dungeon crawler that doesn’t have you chucking dice. In fact, there are no dice at all to be chucked it is all done through card play. Card play that determines your attacks, your moves, and how fast you even act in initiative order. It also is a game where with just cards, each character really feels different in what they are doing, maybe that is one of the things that I really appreciate about a game, unique characters.

Looks at Top 10, yeah, seems reasonable to say that I enjoy unique characters.

Buy on Miniature Market

Upcoming Streams

So on Wednesday I am going to be streaming Spire’s End Hildegard, the follow-up, prequel, similar but different game to Spire’s End. In fact, over the next few weeks I’ll probably stream both of them. Just so that I can play them enough and be able to review both and compare and contrast both. So look for Spire’s End and Spider’s End: Hildegard on upcoming Wednesdays.

Monday is no longer going to be the Top 100 games, the list is done. Instead, I want to stream some of the more casual solo games that I have, maybe play some of them I’ve already played before. And just use that time to get in some gaming but also be able to just hang out and chat with people as we get closer to the new year. Then starting in 2023, it’ll be time for a new campaign game.

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Marvel Snap – First Impressions https://nerdologists.com/2022/10/marvel-snap-first-impressions/ https://nerdologists.com/2022/10/marvel-snap-first-impressions/#respond Wed, 19 Oct 2022 11:44:25 +0000 https://nerdologists.com/?p=7473 A new Marvel app game has come out. This reminds me of some board games and TCG's, but does Marvel Snap do so in a fun way?

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I don’t play too many video games or app games. It’s not that they are bad, often times they just eat up a lot of time. Especially, I feel, a new app game. A good app game is going to get you hooked on doing some small things every day until it’s a routine. But often they start out with wanting to eat up more of your time before you settle in. Marvel Snap is a new app game that’s come out. Is it a flash in a pan or one that will get worked into an everyday routine.

How To Play Marvel Snap

Marvel Snap is a combination of two different things. It is deck construction and then lane battling. In a lot of ways, it is as much of a board game as it is an app game. We’ll talk about the app features and if they are worth it later.

In this game you create a deck of heroes ranging from 1 to 6 energy cost to play with. Then you take that into battle against other players. You try and gain majority of power, each character has a power, at two of the three locations out there. Many of the locations offer specific powers that bolster or hurt characters at the location, or change up how you can play characters. At the end of six rounds, gaining an additional energy per round, the person who controls the most locations wins.

Marvel Snap Card
Image Source: Nuverse

The Heroes

Let’s start out by talking about the heroes in this game. I didn’t mention it, but a lot of the heroes have powers. For example, Quicksilver, a 1 cost card, always starts in your hand, because he is fast. Scarlet Witch swaps out a location after a specific round. Hulk just has a ton of power so he smashes.

I think that Marvel Snap does a good job with the characters. They all make sense with their powers, and some of them just don’t have special abilities. Generally if you have a power your cost and power are at a 1 to 1 ration or worse. If you don’t have a special ability you have more power. Hulk, for example, costs 6 and has 12 power.

Now, not all special abilities are created equal, though, those that aren’t tend to be more powerful. Some characters, Rocket, Star Lord, Gamora, all gain attack based off of the other player playing a card at their location. But not just at the location, but at the location the turn that character comes out. Others, like Captain America, give more generic on going abilities, like +1 power for each other card at his location.

The Locations

The other important factor in the game are the locations. I like them a lot in the game because it changes up each battle. Some of them are simple, every hero here gets +5, that’s not really anything special. Another, when it’s flipped, gives you a copy of another players card. Of course, they get a copy of one of yours.

One thing that is interesting is how the locations reveal throughout the game. On turn one, only the first location is known. Then turn two the next one flips and the final one on turn three. Yo can play blind to them, but it might mess up your plans if you aren’t careful. Or you might sneak a 1 cost card onto a location that only can have four or higher cost cards. There is a risk to placing it down blind, but sometimes that risk is worth it.

Marvel Snap Game Play
Image Source: Nuverse

The Deck Construction

Deck Construction is a very important part of this game. You have a limited number of cards to put in a deck and a limited number of them that you can see. It is like Magic: The Gathering, in that you want enough low cost cards to get them them out early game, but not too many that you never draw your bigger more powerful cards. It is about find that balance.

The app makes deck construction fairly easy. But it does fall into an issue I have with digital Magic: The Gathering. When you are on an app, you can’t see all your cards as easily. Granted, with Magic, I used their database and a site you can build decks in conjunction with each other when I had decks for it. But with the digital deck building, it is a bit trickier.

It offers ways to search and filter cards. But until there is a nice built up database with search features, deck construction is going to be a bit slow. It isn’t bad early in the game when you don’t have many characters, but you add in characters quickly as you go.

The App

So, Marvel Snap, is an app game. That means it is going to do a few things. Firstly, it’s going to try and sell you stuff. Right now, there are not ads that pop up for other things. I doubt there ever will be. But there are adds to get people to buy in game things. The most notable is a season pass. It isn’t a bad price and does offer more unlocks and new characters. But if you don’t do it, it means that you likely are falling behind a little bit in collecting characters.

One important question I have is how those characters then will be released. In an app game I play a lot, Star Wars Galaxy of Heroes, characters can be bought before they become farmable. What is that time table for Marvel Snap? If I miss out on Miles Morales now, do I need to wait a year to get him later? Or is it that I’m getting him a month earlier with the season pass? There is a balancing act for the company to get people to buy, but also not turn people off from the game.

And finally the unlocks or upgrades to characters. One of the ways you push up in the game and get more and new things is upgrading your characters. But are you really? Your character doesn’t get better, it just gets more “rare”. It’s an artificial thing in the game that only matters if you want fancier artwork, it is cool. But mechanically it doesn’t matter, it mainly just unlocks more things as you go.

Final Thoughts on Marvel Snap

Now, I say final thoughts, this probably more initial impressions. Why, because I wasn’t in the beta and the app just released yesterday. But I do have some concerns with the app. It is a game about getting characters you want and then deck construction. Most likely some characters, especially early on characters will lose value over time to play with. And the whole, unlock a 3D picture of what is already solid artwork isn’t reason enough to play with them.

I also really want to know the cadence of how characters are released. I bought the initial Season Pass, but I doubt I will buy anymore. It is a situation where I was curious about it to start and I wanted to know for coverage. But I try not to spend much if any money on app games. So now that Miles Morales or the next season pass character, when can I see them. Or are they always kept behind that season pass? If they are, that’ll kill the game.

But my concerns are more app based and how the company wants to make it’s money. The game play itself is a lot of fun. I liken it to Smash Up, but I think that other things, Land, Air, and Sea, for example are also good examples of a lane battler. It just has some of the randomness in powers that Smash Up has. But I like it much better than Smash Up, because I curate my deck.

The final thought is that I’m glad it is an app game not a physical game, but I wish it was a physical game. As an app game, I can most likely free to play eventually get most everything. But I’d love to get this to a physical table. I’d love to have the cards and build the decks. It’d just cost me more money because, well, it’d be a TCG (Trading Card Game) and buying blind packs would cost me money.

Have you tried Marvel Snap? Let me know your thoughts down in the comments below or over on Twitter.

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Best Campaign Games For… https://nerdologists.com/2022/09/best-campaign-games-for/ https://nerdologists.com/2022/09/best-campaign-games-for/#respond Thu, 08 Sep 2022 14:27:44 +0000 https://nerdologists.com/?p=7339 There are so many campaign games out there, I've played 13 different ones, who are they probably best for? And which might you avoid?

The post Best Campaign Games For… first appeared on Nerdologists.]]>
It’s no secret that I love campaign games. I’ve played a number of them, so I think it’s going to be interesting to talk about who different campaign games are going to be for. Not all campaign games are going to work as well for everyone. Some campaign games are too long, some are too silly, some are too dark or too easy. So who are different campaign games for?

Gloomhaven

Gloomhaven, and I’ll include Jaws of the Lion, is going to be a campaign game for the person who wants a lot of control over what they are doing. The card play in Gloomhaven is great and really smart. I love picking two cards, one to use the top of and the other to use the bottom. But if I’m slower than other players or the enemies, now I need to put flexibility into what I’m doing. Gloomhaven also provides great character progression. It isn’t too fast so you learn and can use and enjoy the new cards but then be gaining XP for the next new card.

I also think that Gloomhaven, the big box, works well for players who like the change it up. You retire a character after some time. You’ll hit your secret goal and it’ll be time to retire them and move on. If you get really attached to a character or a way to play the game, Gloomhaven won’t be for you. It is better for a game that changes everything up as you get new characters with how you play them.

Sword & Sorcery

As compared to Gloomhaven, Sword and Sorcery is light and small. Now it’s still a big box with a lot of minis in the box. But Sword and Sorcery is all about the dice chucking. The story is pretty light, the decision making space in where the story goes really doesn’t exist. But when it comes to optimizing how many dice you can have and roll, Sword & Sorcery does that.

Stars of Akarios
Image Source: OOMM Board Games

Stars of Akarios

Stars of Akarios is an interesting hybrid. I would say that this game is for people who want something like Gloomhaven, though the game is very different, but set in space. You can watch game play here. But this is going to be your big space epic game, and probably the biggest space campaign game, at least until ISS Vanguard comes out soon.

But this is also the game for the person who wants a little bit of everything. There is some choose your own adventure. Tactical space combat and then space and planet exploration. So really a little bit of everything that you could do. And they manage to make all of them work, though you need to be in for the space combat because that is the biggest piece.

Pandemic Legacy

This is one I’d say three introductory campaign games. And Pandemic Legacy is a legacy game on top of that. This one, though, might be the best, because in Pandemic Legacy Season 1, if you’ve played Pandemic, you can basically jump in and play the game. If not, it’s an easy teach and a cooperative game.

This is really just a story driven version of Pandemic. It does introduce rules as you go along. But it ramps up players slowly. So if you know someone who is interested at all in gaming, this is a great option to start.

Tainted Grail

Moving to the other extreme, this is not introductory friendly. There are rules you kind of need to look up to figure out what is going on. And there will be situations where the rules maybe don’t explain everything. But Tainted Grail offers some of the best story experience I’ve had in a game.

The story is dark, the story is adult. And the game has a strong survival element as well. I really recommend this one on story mode. The game is still very hard at times. There are going to be combats where you just look at it and run away. But when you dive into the story, it is just so good. So much depth to the world and every expansion gives even more story that is just amazing.

Charterstone

Charterstone is a euro campaign game. It’s one that I think euro players will like, it is a campaign game, and it adds in things. I also think that Charterstone is also a good one for a budding euro player. It’s pretty simple to start and definitely adds in a lot as you go along.

The story for me on Charterstone is very weak, and I honestly thing it pretends too much with it. But the game play is solid. It is a good euro game. And for a legacy game, you can still it after. They even offer a recharge pack, as does the next one on the list as well. But I don’t know what I’d want it.

Aeon’s End Legacy

Aeon’s End Legacy is another one with a weaker story to it. But a story that I sound fun. You can watch the whole of the game over on Malts and Meeples, I’ll put the first part down below. But if you like deck building or are interested, this is a great spot to start.

I also think that this is a great game for players who want to make their own character. As a legacy game it allows you to build up your breach mage with the cards you want the way you want. Other games allow you to customize somewhat, here you really get so much choice over that. Deck building helps provide some of that, but also with the powers you get, it works nicely as well.

My City

Another legacy game on the list and another one that is really easy to get to the table. It is a tile laying game where everyone has their own set of tiles and a card if flipped over to determine which one to put down. There are additional rules that are added as you play further into the game, but it is never too much.

This is also a great campaign or legacy game for people who don’t have that much time. Or don’t have a big block of time. It’s easy to pull out and play a game that takes maybe 30 minutes. Then you do that again two nights later, and so on and it’ll never take you that long to be back up and running.

Pathfinder Adventure Card Game

Another one that I played on Malts and Meeples. This one is kind of like Aeon’s End Legacy, but instead of deck building through game play, this offers deck construction. So if you like optimizing your character to be good at some things, Pathfinder Adventure Card Game is good for that.

I also think that this works well for maybe the person who doesn’t have time to play Pathfinder. If you’ve played Pathfinder and done the adventures, you’ll get more into the story, recognize characters and places. But it’s less of a commitment than jumping into another campaign and planning out 3 hours every week or two to play, at least.

Paper Dungeons

Paper Dungeons is an odd one on the list. It is technically a campaign game, you play through cards with monsters to fight. But it doesn’t need to be, it can be a one off. Nor do I think the campaign is all that great. But if you really like roll and write games, and Paper Dungeons is a very good roll and write game, this is going to give you a heftier roll and write to play. And also one that I played on Malts and Meeples.

Sleeping Gods

Alright, one more that is on Malts and Meeples. Sleeping Gods is for the player who wants a weird fantasy world but also wants to be able to do whatever they want. All the other campaigns on the list give you a general order of doing things. Some might have side missions but generally they’re about the main story that is going through.

Sleeping Gods gives you fun card play and a lot of interesting powers and decisions. Now, I’d recommend that you get the sequel one, it’s coming out sometime probably next year. It’ll make a few things cleaner, like not having to control as many characters. But the one you can get now is great as well and the story tends to be one of the lighter ones and more fun. And the story works as well which is impressive with no real direction.

Risk Legacy

Another legacy game on the list and only one more after this one before the list is finished off. But Risk Legacy is going to be for the person who likes that in your face game. But whereas Risk can be annoying and take forever. In Risk Legacy the games are much faster, so it’s also for the person who likes that in your face but finds Risk way to long. I’m one of those people, so this one is a lot of fun when you want something very competitive.

Seafall

Finally, I had to put it on the list because I technically did play probably half of it or a bit more. This one I don’t really recommend. I think that there are elements of the game that work but most don’t. If you go back to Sleeping Gods where I talk about open world, that one tells a great story in spite of that. Seafall is also open world but it doesn’t tell a good story.

Also the games are just too long, so I really don’t recommend it for that. The longer you play the higher the points get, plus you unlock things so that means there is even more to think about. I want this to be so much better than it is, it had potential and it just falls flat.

Final Thoughts

13 campaign games on the list. And I thought about adding in Arkham Horror the Card Game, and when I get around to a campaign box for Marvel Champions. So clearly I love campaign games, but like I said, not all of them are for everyone.

If you are looking to dive into a campaign game, I really recommend probably three games as my top choices. Gloomhaven: Jaws of the Lion is a great small box version of Gloomhaven. And it’ll give you the exact same game just with less stuff and less cost. Pandemic Legacy is a good one to jump into as well because a lot of people know Pandemic. Start with Season 1 and it’ll be an easy way to see how much you like legacy games and campaign games. And finally, I think that if you want something bigger and maybe a bit more challenging, I recommend Sleeping Gods. I like it solo, but I think most people will like it at three players.

But let me know what your favorite campaign games are? And how do you play them?

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Pathfinder Adventure Card Game – Game 7 https://nerdologists.com/2022/07/pathfinder-adventure-card-game-game-7/ https://nerdologists.com/2022/07/pathfinder-adventure-card-game-game-7/#respond Thu, 21 Jul 2022 12:53:00 +0000 https://nerdologists.com/?p=7195 How will Seoni and Amiri do in what could be the final scenario of Adventure 1 in Pathfinder Adventure Card Game on Malts and Meeples YouTube.

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We’re nearing the end of this story, or at least the first adventure out of the base box of the 2nd Edition of the Pathfinder Adventure Card Game. My luck, thus far, has been to play a scenario once and lose it. Then the next time around pull off a win. I’m tackling the fourth scenario, counting the introductory one, where I have always lost and then won. Will that happen again this time?

Pathfinder Adventure Card Game Mini Review

So, I like this game, I don’t know that I would put it in a category that I love the game. Some of that is because I think the game works best as a two player game, each player controlling one character. And I find this to be the case with a log of games that can be played solo. If I can directly help you a lot in a game, well, then it means playing solo you always need to know what everyone is doing.

Now, if you watched my play through of Sleeping Gods, you know that didn’t bother me there. But it does here, and I think it’s because that was always finding story, versus the Pathfinder Adventure Card Game being more bookended by story. So when you compare the amount you keep track of in both games, it seems like less work for Sleeping Gods. Or something like Aeon’s End solo is more enjoyable because there is less interaction or can be.

All of that said, I still do enjoy the game. I like the progression. I like figuring out how to make everything work. How do I pull of closing a location when I might not have the best skills to do that? How do I keep my characters alive long enough to get to everything. There are a lot of good decisions in the game. And I give it a solid B grade for me. I will do a full review or maybe a comparison review between 1st and 2nd Editions later.

Upcoming Streams

On Monday I am going to be sitting back, maybe unboxing a game, depends on what I have come in. And then chat about GenCon which will be coming up shortly. The GenCon chat will mainly be about what to expect at GenCon, if you haven’t been before. What events I’m going to, and what I enjoy or maybe enjoy less about GenCon in general.

On Wednesday there is going to be some game play. My plan is either to do Black Sonata, or play Final Girl. If you have a preference, let me know that in the comments below. Right now I am leaning towards Black Sonata just because there are more game plays of Final Girl out there already.

And then the following Monday, before I’m off to GenCon, I will be doing more GenCon coverage. A few more games might show up on the Board Game Geek preview after that Monday, but I hit the road on Wednesday so I can’t cover it then. It might be a longer stream going through all the games for sale or demo at GenCon, at least in theory. There most likely will be more.

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Pathfinder Adventure Card Game – Game 3 https://nerdologists.com/2022/06/pathfinder-adventure-card-game-game-3/ https://nerdologists.com/2022/06/pathfinder-adventure-card-game-game-3/#respond Thu, 23 Jun 2022 18:50:03 +0000 https://nerdologists.com/?p=7111 Will I manage to defeat the new threats on Malts and Meeples as I play another game of Pathfinder Adventure Card Game. Join me at the table.

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We’ve made it past the 1st scenario and now how well will we do as we travel into the town of Belhaim and see what troubles have been wrought. That’s where we are starting out last nights Pathfinder Adventure Card Game live stream over on Malts and Meeples. Were the heroes able to complete their quest this time?

Pathfinder Adventure Card Game

So I could come back and talk about the rules again. And in all fairness, we saw me struggle with them a little bit. But I did that last week already and you can listen to the end of the video for me to talk about it some more.

Instead, let’s talk about the story of the game thus far. Pathfinder Adventure Card game is not the most full of story game out there. There is some interesting story to what is happening between. But when you get down to the game play it is very mechanical.

It reminds me of the Dresden Files Cooperative Card Game in some ways. By that I mean that the story is there. In that game you have the story of the Dresden Files series. But unless you know the story or what you are looking for, it is hard to find. In the Pathfinder Adventure Card Game, I feel like it is similar. You can see the story that is created by the card play. But it isn’t a story heavy game.

I wish that there were more elements, maybe specific cards for each deck, that were just story cards. Where they try and tell the tale is with the use of the minion and boss monsters. As well as with the danger card that is added. But again, that is not that much story. It would do well to make more of each deck specific to the story, versus the random collection.

Upcoming Streams

So next Wednesday we have game 4. You saw how it ended, so you know that we’ll be replaying the scenario. I don’t mind doing that too much because the game play is pretty fast. And now that I feel like I’ve figured out my few questions, it should go even faster. You can click the notification bell here to know when we go live next time.

And on Monday, I am not sure what that stream is gong to be yet. It might be another Top 10 List, this one borrowing from Foster the Meeple. They did a list of 5 IP’s that they’d like to see have a board game made about. I did a little list, I think 5, a few months ago on this site, but let’s see what I can come up with for 10.

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