Devils | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Thu, 27 Oct 2022 00:28:03 +0000 en-US hourly 1 https://wordpress.org/?v=7.1.2 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Devils | Nerdologists https://nerdologists.com 32 32 Strongest Sage with the Weakest Crest Review https://nerdologists.com/2022/10/strongest-sage-with-the-weakest-crest-review/ https://nerdologists.com/2022/10/strongest-sage-with-the-weakest-crest-review/#respond Wed, 26 Oct 2022 11:57:05 +0000 https://nerdologists.com/?p=7493 Times were bad, so the strongest sage reincarnates, will he come back better in The Strongest Sage with the Weakest Crest?

The post Strongest Sage with the Weakest Crest Review first appeared on Nerdologists.]]>
Sometimes I should follow my gut, when I originally read the first manga, I thought that the storyline was okay. The Strongest Sage with the Weakest Crest, though, did some interesting things, or had an interesting premise. I didn’t want to buy the rest of the manga, but when I have access to and can watch the first season on Crunchyroll, why not give it a whirl? Well, let’s see if it was worth the interesting premise.

The Strongest Sage with the Weakest Crest Plot

Devils are trying to take over the world and the strongest sage, well, he is doing his best to hold them back. But out of the four crests, his is the weakest for combat. When the hordes and threats have been driven back. He takes the opportunity to cast a spell to reincarnate himself to come back stronger with a stronger crest to be able to defeat them once and for all.

That is how Mathias Hildesheimer is born. He is powerful, he has the crest he wants, but he needs to still grow in power and training to get back to the point where he wants to be. However, the world has changed a lot since he was alive before. And now his crest, what he knows to be the strongest is considered to be the crest of failure.

Why It Doesn’t Work

We’re deviating from the normal format. Mainly because I don’t have much good to say about this anime. Visually, I think that it is good, not amazing but certainly not bad. And the voice acting is fine. I think that a lot of the characters are fairly annoying, but the voice acting is acting them as written, not adding to that affect. But otherwise, The Strongest Sage with the Weakest Crest is not good.

I guess to say one more nice thing about it, I like the premise, but it flubs it. I’m going to be comparing this to two other anime that I’ve watched, the first being Is It Wrong to Try to Pick Up Girls in a Dungeon? and the other Suppose a Kid from the Last Dungeon Boonies Came to a Starter Town. Why, because The Strongest Sage with the Weakest Crest does some things they do, but not as well. It’s more like The Wise Man’s Grandchild.

Mathias Hildesheimer

Let’s start out with the main character. I’ve mentioned that the characters are a bit annoying and he tends to be the worst. Mainly because for him, everything comes easily. There is no struggle with his character. Sometimes he fights a demon that is tougher, but only in the finale and maybe in the finale do you feel like there’s any threat to him. Otherwise he is just over powered.

Mathias always talks about how he needs to become stronger, but he’s already the strongest person alive. It might be true to some extent to get back to his power level, but it doesn’t seem like it’s much lower. In fact, in the finale, he defeats the boss without that much trouble, granted he needs a weapon to do so, but the danger, then feels contrived.

So he shows up to a school to learn and prepare. But he’s stronger than the teachers, he knows things that the teachers don’t know. And generally he just ends up being the teacher for everyone. Characters need a struggle and he has none. I guess his struggle is that he’s kind of clueless with the girl who likes him and he likes. But that also doesn’t make sense, he has his memories of a previously lived life. Was that not a part of his life? And if it wasn’t, why is romance a part of his life now?

The Strongest Sage with the Weakest Crest Mathias
Image Source: Crunchyroll

The Comparison

So, I said that I was going to compare it to two other things. Let’s start out with the kid from the boonies, Lloyd. This does the same trope in some ways. The kid from the boonies near the last dungeon, you grow up there everything is hard. Monsters are hard to fight because it’s a high level town. So he goes to the starter town and he’s the most powerful. But to him, or for him, he can’t believe it. He doesn’t realize his power. He’s weak in his town, so now when he’s the most powerful, he doesn’t get it.

Compare that to Mathias, he is always the best out there. He knows he’s the best out there. He teaches teachers how to do things that were common place in his original time. Lloyd is struggling to fit into a new town. He’s struggling with realizing his power for what it is. Mathias is just the best there is, and he steps in and runs everything.

Then there is Bell from Is It Wrong to Try and Pick Up Girls in a Dungeon. Bell is a sweet heart, and someone who wants to get better and stronger. And he does so quite quickly, but there are always people stronger than him. I compare it because both Bell and Mathias are kids, but Bell is learning his powers. His struggle is to get stronger. Mathias never has that struggle. Even though that’s supposed to be part of his character. He is already strong.

The Premise

Finally, let’s talk about the premise, because I do think that it’s interesting, but the show or story misses on it. What happens, as I keep on harping on, is Mathias reincarnates to get a better crest. He does so and it takes a little bit but he regains all his memories. And he is just as strong, or nearly, as he was before, now with a better crest.

The problem, as I keep on coming back to as well, is that there is no character development. He’s instantly the strongest and mostly who he was before. He is just that as a kid. What would have worked better and they keep on hinting at, would be a struggle to get stronger. Have him know he should be better and get frustrated because his body can’t do what it used to do. Let Mathias struggle when he tries to do too much and it fails. Make there be problems for him, not a problem that is always resolved by the end of the episode.

The Comparison

Let’s compare the other premises, this time let’s start with Is It Wrong to Try and Pick Up Girls in a Dungeon? and that story. It’s about Bell, who is a low level adventurer under a low level god, trying to improve. He’s always trying to push himself to be better because he wants to catch up to Aiz, one of the strongest adventurers because she saves him and he falls in love with her. But he doesn’t think he’s strong enough for her to even notice him. He has motivation and a struggle.

And with Suppose a Kid from the Last Dungeon Boonies Moved to a Starter Town, Lloyd’s struggle is that he doesn’t know what real life is like. And he doesn’t know how to balance his powers. He is amongst the weakest in his town, but it’s high level. So he struggles with actually being powerful, what his powers can actually do, especially in his town. And he just struggles with what normal life is actually like and the fame that comes with it.

The plot and Mathias in The Strongest Sage with the Weakest Crest, he knows he is the strongest. And everyone treats him like that. He isn’t pushed to be better, it’s just something that automatically happens. And there isn’t much need for him to get better. So he doesn’t have a struggle to improve. And he doesn’t have a struggle of dealing with life. So the motivations for the plot, they just aren’t there. It’s a story that doesn’t give you a good reason as to why it is being told.

Final Thoughts

I am disappointed. Like I talked about in the discussion on the plot, I think that there are elements that could have made a solid story. But those don’t really matter because Mathias is good at everything. And more so because Mathias doesn’t fail. Bell fails. Lloyd fails, though mainly just at life stuff. In both cases neither of them are perfect. Mathias is kind of perfect and he doesn’t fail.

I don’t think that there is a reason to watch this. It reminds me, in some ways, of the stories where the main character is an edge lord. Those are about the viewer or reader kind of getting wish fulfillment of being a bit bad and edgy. Mathias is wish fulfillment for the viewer or reader if they want to be good, but also be the most powerful. And it is a shame, because it could have been more.

Finally, I think a lot of this might be somewhat intentional, which is also disappointing. The plot level of this is very low. The Strongest Sage with the Weakest Crest, feels like it’s trying to target people who are new to anime. However, it does so by dumbing down the story so much and removing all danger it’s a bad story.

To do one last comparison. Harry Potter doesn’t really get in trouble when he does bad stuff. There are fun elements to the story and world, but great writing, it’s not so much that. Versus Keeper of the Lost Cities, it is a constant struggle for Sophie, she gets in a lot of trouble and there are real consequences for her and those around her. I wish it was more like that.

—————————————————————————————————

Send an Email
Message me on Twitter at @TheScando
Visit us on Facebook here
Support us on Patreon here

The post Strongest Sage with the Weakest Crest Review first appeared on Nerdologists.]]>
https://nerdologists.com/2022/10/strongest-sage-with-the-weakest-crest-review/feed/ 0
Friday Night D&D: The Crystalline Halls https://nerdologists.com/2020/04/friday-night-dd-the-crystalline-halls/ https://nerdologists.com/2020/04/friday-night-dd-the-crystalline-halls/#respond Fri, 10 Apr 2020 12:58:26 +0000 http://nerdologists.com/?p=4270 Pretty often when playing in a game of D&D or another RPG, there’s a world or universe ending event that has to be dealt with,

The post Friday Night D&D: The Crystalline Halls first appeared on Nerdologists.]]>
Pretty often when playing in a game of D&D or another RPG, there’s a world or universe ending event that has to be dealt with, and this can be fun because it really ups the stakes for the end of the game. You get to have this awesome face off with a deity or something that has this power and fight it for the fate of the world, and then the campaign ends.

But what would happen if you lost that final fight, the world is now in shambles and everything is going to hell, or the abyss, and sometimes that means literally. Today’s campaign idea takes a look at what happens after the fact, but not to the planet but to those heroes who fought bravely and in the end failed at being able to save the world, they’re all dead, and now they are level 1 characters in the next life, the afterlife. But because the apocalypse has come to their world, this Crystalline Halls of what’s basically Valhalla are starting to crumble and there is evil seeping into a place that shouldn’t have had any.

Image Source: D&D Beyond

The story that I’d run with for this game is that because the heroes were the last ones to die, they remember and no more about the actual world. So while there are massive wars between Aasimar and Demons/Devils around them, the players are going to be tasked to find some way to undo what has been done. This is going to be a game about fighting a few small skirmishes, but exploring and finding where in the Crystalline Halls the PC’s can find what they need to turn back time and win the fight against whatever being it was that destroyed the world.

I think that you have several different plot threads that you can have the players run through. The first part would be about finding where the Demons/Devils are coming through into the Crystalline Halls. This would be a stealth mission of sorts, but there can be skirmishes with lesser creatures. Then they would have to explore in the abyss to find out the weaknesses of the being that destroyed the world that they couldn’t defeat before. Finally, they’d need to find a way to turn back time, either from the abyss or in the Crystalline Halls.

That is a fairly standard, end the apocalypse, but you’re going to be running the story in a different setting. I think creating the setting is very important here, because you want the players to feel like what they are doing is because they have specific knowledge, not because they are going to be able to stop the battle that is happening in the Crystalline Halls, if they fail at their mission, they fail and everything is over, there’s no after-afterlife.

Image Source: Wizards

I’d even be tempted to play around with the rules of magic a little bit. Only radiant damage works in the Crystalline Halls, but healing is boosted, and as long as a spell doesn’t do necrotic or fire damage, it does radiant damage instead. Also in the Crystalline Halls, anything that brings someone back from the dead doesn’t work, same when travelling in the Abyss, because the characters are technically already dead. However, healing is doubled in the Crystalline Halls, so if you’d heal someone for 6 points of damage, you heal them for 12 instead. Just to keep the characters alive. Now, in the Abyss, healing goes back to normal and spells do their normal things.

Another thing I’d probably add in as well, is that the players at some point in time stumble across a subplot where an Aasimar has been corrupted somehow or has turned evil and they are turning other denizens of the Crystalline Halls into Devils or Demons. You could even, once the players know about this, kind of use it as a timer where if they don’t stop the Aasimar or go back in time by a certain point the Crystalline Halls will have been overrun and all will be lost. It gives a solid branching plot for the narrative, like if the players feel like they won’t be fast enough, they can branch off and solve this problem first. And I’d make it some sort of magical item that the Aasimar has on or something like that which has been corrupted, or it’s a denizen of the Abyss or Hell who is disguised and pretending to be a specific Aasimar and the players need to prove that. Give it a few options there as well and see what direction the players immediately go with. But don’t make this an easy encounter, make it something that the players are either going to have to really race against, taking more risks, or it’s a fight that they’re going to need to prepare for.

Eventually, when the players likely have taken care of it all, and are ready to head back in time to stop the apocalypse from happening, give them some knowledge of the weaknesses of the being and probably some sweet weapons. Make them powerful, really powerful, maybe even give them boons that they can call on. Then send in waves of smaller monsters plus the big being that ended the world before and have an epic fight. Let the players do epic things and let the waves of smaller monsters die and run out, so eventually it’s that big final battle.

Would you play or run a game like this? What sort of story do you have at your table now?

Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

The post Friday Night D&D: The Crystalline Halls first appeared on Nerdologists.]]>
https://nerdologists.com/2020/04/friday-night-dd-the-crystalline-halls/feed/ 0
Friday Night D&D – There Will Be Blood https://nerdologists.com/2019/03/friday-night-dd-there-will-be-blood/ https://nerdologists.com/2019/03/friday-night-dd-there-will-be-blood/#respond Fri, 08 Mar 2019 14:23:23 +0000 http://nerdologists.com/?p=2884 Yes, this is coming out Friday morning where I’m writing from. But Friday Morning D&D sounds way different than Friday Night D&D. What I wanted

The post Friday Night D&D – There Will Be Blood first appeared on Nerdologists.]]>
Yes, this is coming out Friday morning where I’m writing from. But Friday Morning D&D sounds way different than Friday Night D&D. What I wanted to start doing on some Fridays, might not be all of them, but should be a number of them for a while is come up with D&D campaign ideas.

I’ve gone through how I build a campaign, and I just picked up Mordenkainens Tome of Foes. Reading through that, or starting to, it was giving me ideas for more campaigns, and even some games that are actually set in the the realms created by Wizards of the Coast for Dungeons and Dragons and not just my own home brew games.


Image Source: D&D Beyond

The Blood War, an eternal struggle between the ordered planes of the 9 Hells and the masses of the Abyss. The Devils of the 9 Hells have different hierarchy in the levels of what each one of them does, while the Demons of the Abyss throw their giant numbers in a much more chaos filled ways at the Devils.

That’s the simple backstory of the Blood War that rages on. There are a whole lot more details, but we’re going to focus on an interesting campaign idea surrounding that.

The idea is that if the balance is broken, either the planes will be overrun by chaos as the Demons run wild or the Devils will impose their own “perfect” order onto the planes. Something is now trying to throw off the balance. The Demons have allegedly found some sort of way to infiltrate Mephistopheles ranks and are going to be taking some of his research out with them, when they figure a way back out.

The adventuring party starts to see more random incursions of Demons and Devils into the Forgotten Realms. They are in fact contacted to dispatch and deal with some situations that are going on. Most of the time the Devils are countering some idea that the Demons have had to get their spies out of Cania in the 9 Hells. The work of the adventuring party doesn’t go unnoticed and an emissary of Asmodeus. The party eventually takes on a fairly powerful Demon and wins, and the party will be approached by an emissary.

Image Source: Wizards of the Coast

The emissary will have a contract that is sealed with Asmodeus’s seal that lays out what he wants them to do to figure out the problem. Laying out how, if the Demons are able to leave with the information it might be enough to turn the tide of the war and the Devils would turn the Forgotten realms into a smoldering world of chaos. He offers the party some money immediately and provides them with some additional information on the 9 Hells.

Unfortunately for the characters, this isn’t something that Asmodeus really wants know what is going on. As part of the deal they are sworn to secrecy. And that also means that while he can give them information about how to get to the river Styx, he can’t just take them straight into Cania, they will have to go through the other layers of hell.

This is the big crux of the adventure being created. How are the players going to get through the 9 Hells? What tricks or bribes will they have to use when they inevitably run into one of the Lords of one of the levels of hell?

You can determine how you’d want your story to end, maybe someone was trying to play a trick of Asmodeus, and there wasn’t an spy in their midst. Maybe there was a spy in their midst. Maybe it is a situation where Asmodeus is testing his own defenses, but remember that Devils are Lawful Evil in what they do and order is extremely important.

I would expect each level of hell, there would only be eight as they aren’t going to Asmodeus level, would be about three to five sessions. So this should be a pretty long campaign, unless you play longer sessions. At the end of the dungeon, players should be hitting 15-16 level. You could even then continue after that, most likely having to face off against some high Demon in the Abyss if you want to finish it off. I’d also expect the party to be around level four or five by the time they hit the river Styx.

Image Source: D&D Beyond

This is going to be a grueling game for the players. I would make things such as create food and water, maybe they work, but because of the extreme heat or cold of the levels of hell, probably won’t actually be able to sustain them. So they are going to have to be resourceful. And while there will be combat, create tempting spots for the players to sneak into, give them interesting loot, devil focused loot. At the end, you should have a well geared out party because of what they are finding on other adventurers who have braved the 9 Hells, and the Devils who have collected trophies.

What do you think of this game idea?

I think this would be interesting because you can create very thematic sessions as you go through the levels of hell. It is also interesting to have an adventuring party doing a good thing for a very evil being. Technically Asmodeus is having them do it so that he doesn’t lose, but it actually ends up helping the planes of existence from being destroyed or turned. However, it probably won’t be the happiest game, and it won’t be the most murder hobo game, though you won’t feel bad about killing anything. I’m also guessing this isn’t that unique an idea, but the Blood War was something I just learned about.

Would you want to play in a game like this one? Would you want to run a game like this one?

Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Follow us on Twitter at @NerdologistCast
Message me directly on Twitter at @TheScando
Visit us on Facebook here.Facebook 

The post Friday Night D&D – There Will Be Blood first appeared on Nerdologists.]]>
https://nerdologists.com/2019/03/friday-night-dd-there-will-be-blood/feed/ 0
Dungeons and Dragons: Here There Be Monsters https://nerdologists.com/2017/01/dungeons-and-dragons-here-there-be-monsters/ https://nerdologists.com/2017/01/dungeons-and-dragons-here-there-be-monsters/#respond Thu, 19 Jan 2017 22:52:20 +0000 http://nerdologists.com/?p=1430 So, as I prep for my Star Wars game (aka daydream about it), I was thinking about monsters and how to create a good cohesive

The post Dungeons and Dragons: Here There Be Monsters first appeared on Nerdologists.]]>
So, as I prep for my Star Wars game (aka daydream about it), I was thinking about monsters and how to create a good cohesive campaign with fun cool monsters that make sense. The Monster Manual from Wizards of the Coast and now Volo’s Guide to Monsters provide so many amazing monsters. Sure, there are the normal ones that you want to play with because they are classic like Goblins, Orcs, Trolls, Giants and, of course, Dragons. But there are so many other interesting monsters out there. There are some really cool devils and demons in the books, there are owlbears, bugbears, and bear bears.

So, how do you pick what you want to use in a way that doesn’t make it seem like you’re just picking from the book at random or what looks like it’s the coolest?

One helpful tool is that in the Dungeon Master’s Guide they have different monsters and creatures split out by habitat, so you can go ahead and pick out what works for the area that you are in. If you are in the jungle, you’re probably not going to see a frost giant, if you are in a freezing cold mountain and there’s a dragon, it’s probably a white dragon. That’s one way to help keep things focused in, but what if you really want to pick crazy monsters from the book?

My suggestion there would be, instead of having an obvious story reaching over everything, be a group of big game hunters who are paid to go around and find these wild and exotic creatures. You could need to bring them back alive, or maybe someone really want to have the horns of a minitaur, the shell of a flail snail and the beak of a owlbear for their collection. It would be an interesting game to play, and if you have a group where sometimes people miss, it would be easy because you don’t need everyone there to play, you just need enough people to kill the beast (hopefully) and birng it back.

But what if you’re already in a game and you’ve bounced around the world and you have a big story going, but you want to bring in something that wouldn’t make sense?

You have a few options, maybe you have the creature get loose form a cargo ship or a zoo. You can try and fit the monster into your story some way, there are a ton of different options. For example, in Dungeons and Flagons, the group has faced off against human pirates, Yuan-Ti, goblins, hobgoblins, a red dragon, elementals, devils and/or demons, and are now facing off against a beholder. They’ve been hopping somewhat all over the globe, but each of the monsters had their part to play, including the hobgoblins who were mainly there to be a distraction.

Image Source: Pinterest

Finally, what do you do but the monster is too powerful or too weak?

Goblins are puny, if any of the characters in Dungeons and Flagons were to attack a goblin, it would either be killed a single sho or they would use their second attack on a turn ot kill it. How do you make your goblins scarier? You bring them in large numbers. When each player has four goblins attacking them, that is scary, even if they can dispatch one per turn, they’ll still get attacked a minimum of six times. Or maybe you don’t think that would be that much fun, well, maybe you have the goblins be a scouting party and signal another group of goblins who are a distance away, after the adventuring party has finished off that first group and is starting to think about looting the goblins bodies, you bring in that second group.

But sometimes you really want them to face off against that one really strong boss, and that boss is supposed to be a goblin, but the toughest goblin in the book isn’t tough enough. My first option would be to have other goblins with him, but sometimes that doens’t work or that isn’t what makes sense for your story. The second option would be to find a creature that makes more sense to face off against the characters (aka. is stronger) and call it a goblin. They have, in the back of both monster books NPC stat blocks for different types of people. There is a necromancer back there, it doesn’t say that it’s a goblin necromancer, but you’re in charge of your game, so you get to decide. Grab that harder bad guy and pu them in front of the players. Then instead of describing your necromancer as a pale human with a guant face who is wearing dark robes, describe it as a goblin who has a staff and who has raised the zombie horde that you saw in the courtyard. He has dark tattoos of demonic symbols across his body, roll initiative. And there you have two characters who would be the same stat block, have the same skills, and might even have the same evil plan, but ones a goblin.

That’s an easy conversion, but sometimes conversions make less sense. You want a really strong brawler to come up and challenge your group of adventurers and take a swing at them in a bar but you don’t like any of the options in the back of the book. Well, depending on what level they are, look at an owlbear or bugbear or some other creature. Sure an Owlbear is a bear body with an owl head and has a bite attack, but just don’t use the bite attack, use the claw attack and call it punches. Simply by reflavoring the attacks and calling them something different, you can take on creature and make it into another.

The post Dungeons and Dragons: Here There Be Monsters first appeared on Nerdologists.]]>
https://nerdologists.com/2017/01/dungeons-and-dragons-here-there-be-monsters/feed/ 0