Dicecapades | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Wed, 23 Feb 2022 17:54:57 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Dicecapades | Nerdologists https://nerdologists.com 32 32 Ranking My Big Group Games https://nerdologists.com/2022/02/ranking-my-big-group-games/ https://nerdologists.com/2022/02/ranking-my-big-group-games/#respond Wed, 23 Feb 2022 17:51:07 +0000 https://nerdologists.com/?p=6727 What games are good for big groups? That's what I'm looking at as I rank all the big group games that I've played.

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So, I thought about just doing party games and I maybe should have because, well, there are a lot of bigger group games that I have. So this will be a longer list, but I think it’s interesting to look at. I do have a lot that I like, but also some of those that I’ve played and are at the bottom of my game list for games of all time that I’ve played. Are they bad games, possibly, but mainly just games that I don’t like or I am done with and they crashed hard.

Group Games Rankings

45: Cards Against Humanity

Cards Against Humanity, or CAH is one that I enjoyed the first couple of times that I played it. But it is not that great for two reasons for me. One, the humor is hit or miss in the game. And I know that it’s meant to be this dirty humor and I appreciate some of that, but it gets boring. And secondly, whenever someone wants to play it, it goes on too long. CAH is a game that works if you play 6-7 rounds. After that the jokes and terms have diminishing returns. And I feel like most CAH games go twice as long as that.

44: Guesstures

Guesstures is a game that I grew up playing, and honestly, I don’t remember it too well. Which says something about it. But charades, meh. That’s where I’m at with it. It’s an old party game and one that I don’t want to go back to.

43: Concept

If you watched my video on games that I dislike that I’m probably wrong about, Concept is an obvious one. But for me it didn’t work. Like I said in that video, it just feels like it’s a lot of staring at the board. And because the word can be anything, it just feels too broad and sucks the fun out of what is a cool idea. Concept is better in concept than it is on the table.

42: Magic Maze

Already on another list quite low, it’s even lower here because I think it suffers with more people. It’s a real time game which is a strike against it in my opinion. Plus, there is no communicating, and you’re working cooperatively. So if someone misses that they are the person who needs to move a figure, it just gets frustrating. Plus, real time games are just too stressful to be that fun for me, and too stressful to want to play them all that often.

41: Catch Phrase!

This one maybe should be lower, I’m very done with Catch Phrase. the concept is not too bad in trying to go fast and get people to guess words. But like a lot of party games the variety was lacking in what you did. I know we played it enough growing up that you’d almost memorize the cards and take reduces the fun even more.

40: Tsuro of the Seas

Tsuro of the Seas again isn’t a bad game in concept. I like the game it’s based on more and it’s higher on the list. Tsuro of the Seas promises to add in more by adding in dragons. And those dragons move around removing tiles and changing up the map and you need to avoid them and the other players. The issue is that it takes a pretty fast and simple game and makes it longer. So while I wouldn’t say no to playing it again, I would prefer to play the original.

39: Spot It!

Spot It! is another game that I’m probably wrong about. Granted, Spot It! is a very simple game. You have a card and you want to be the first to match what you have on your card to what is flipped. It’s a fast little filler that works well with almost all ages. And I think there are other ways to play as well. I wouldn’t tell anyone not to get it, it’s just not for me really.

38: Apples to Apples

Apples to Apples is CAH but clean. So, this again falls into the category that it sticks around too long. But it’s a bit more fun for me. And I think if you can cut it short so that you only play so far it can work. The rules as written, it takes it past the length a good party game should go, as most party games have a problem with. Plus this one you can play with anyone and there’ll be some good laughs.

Criss Cross Components
Image Source: Board Game Geek

37: One Night Ultimate Vampire

We’re coming up on a run of social deduction games right here. And I know that I like them less than most people do, so take this part of the list with a grain of salt and know your group. But One Night Ultimate Vampire was the most disappointing of them that I’ve played. It’s fairly basic, and it gives you the least information to go on, it feels, because it’s only one night. So stuff happens while people’s eyes are closed and then you just accuse randomly after some random talking, so there’s no real point. I’m sure people find more strategy than I do, but it doesn’t work for me.

36: Secret Hitler

Another one, like I said t here is a run of them here. Secret Hitler is better, and in terms of mechanics, it is one of the more interesting. One person gets three things, could be fascist laws or liberal laws to enact, they pass two to another player and that player picks one of those two. So it’s a double blind sort of thing, and then people discuss who is lying and who the next chancellor should be.

But for me it’s the theme, the theme kind of works for the game, but it isn’t needed for the game. You could have picked something better, and then they made it possible to be political in the US, which works, but also just isn’t what game nights are about.

35: Werewords

This one I like better than some but also disappointed me more than most social deduction games. I watched a play through of the game and I thought, this might be a social deduction game that works for me, it has more than just accusing randomly. But it is still pretty random. Yes, you can see how good the questions someone asked were, but it’s fairly random still. And the addition of twenty questions, it’s just okay.

34: Donner Dinner Party

Now we go back to more traditional social deduction. Donner Dinner Party is about cannibalism and it’s an odd theme. Who is the cannibal is the game that’s basically going on. But it does some decent things where the party leader adds in a random card, and everyone puts in the food they found blind. It works for hiding information but still giving something to talk about. But still, if you and I both claim we put in the squirrel, one of us is lying and no one knows whom. So sometimes just keeping a mouth shut is better or it’s still very random.

33: The Resistance

The Resistance and this kind of includes Avalon, though I like the Resistance “theme” better is a nice simple game. I feel like it distills a lot of what many social deductions games do, but it keeps it simpler. I like the speed that this one plays, and people slowly talk more about things. And I like that this one doesn’t expect you to start talking with little information at the start like a lot of them do. I don’t love this game by any means, but it’s the best of this group.

The Resistance
Image Source: Indie Boards & Cards

32: DICEcapades

I just got rid of DICEcapades, and I kind of miss it. It’s odd, but it wasn’t one that I was going to play again. I like the random challenges it made you do like stacking dice, or adding up dice really quickly, or stuff like that. But then there was a trivia section, and the trivia is bad. Not that it’s too hard, it often isn’t, but it’s a you know it or you don’t. Everything else is silly and fun, that part is just boring.

31: Farkle

Farkle is a nice beer and pretzel style of game. By that I mean you can take it to a bar and not pay that much attention and have something to do. As a bigger group game, though, it just takes a long time. The rules are simple and push your luck is fun, but when people just bust over and over and over again, or there are a bunch of people between your turns, it’s less interesting.

30: Bring Your Own Book

One of the earlier games I backed on Kickstarter, I thought the concept of Bring Your Own Book was interesting. You basically play Apples to Apples, but with picking something from a book. The issue is not all books are made equal. Having a computer programming text book sounds like a funny thing but it isn’t as good as a novel. And you need to know your book. Otherwise, you are just flipping too randomly through it. Good sounding idea, turned out to be just okay as a game.

29: Cthulhu Fluxx

Fluxx (and the versions of it) are a lot of people’s gateway games, or one that they play early on. It’s a fun little game that has one thing I don’t like about it. It can be a great time as you play it quickly, or it can take forever. If the game could last 20-30 minutes, it’s great, when it goes longer, it becomes boring. Though, there are ones that are fun themes and plays on the rules. Cthulhu Fluxx also adds in a way for everyone to lose, which is actually okay.

28: Codenames

Now, this is another one I’m likely wrong on, at least according to most people, but I do have a version of this I like better. The concept is good, and I’ll gladly play it, giving clues to get people on your team to guess words faster than your opponent can. That’s a simplification of it because it’s done in turns, but the word one I don’t love. Mainly, it’s too quiet, and you just don’t feel clever that often as the clue giver.

27: Telestrations

Telephone Pictionary is how I originally knew abut the game. Telestrations is just a version of a game that existed and was turned into print. It’s a fun game as you go back and forth between writing and drawing and see how close or far from the original phrase it was. It’s not really a game, but it’s a great party activity. Play a round of this with a bigger group or as people who up, it’s a good time.

26: A Fake Artist Goes to New York

Another drawing game, didn’t plan on having them back to back, but A Fake Artist Goes to New York is another social deduction type of game, kind of. One person doesn’t know what to draw, everyone else does. So the one person is trying to fake their way as they add to a picture. Concept is fun, and it’s an enjoyable time, but also one of those that seems to stick around too long for me. I’ll gladly play two or three rounds, but I don’t need more.

25: Zombie Dice

Zombie Dice is kind of Farkle like in that you’re pushing your luck as you try and get brains. All the time you’re trying to avoid shotgun blasts. This one I like better than Farkle because the end game is faster and then bad luck that happens is kind of funnier. Pushing your luck with no shotgun blasts and then rolling three on green dice sucks, but it’s also absurd. Just giving the concept a theme is fun.

Zombie Dice
Image Source: Steve Jackson Games

24: Balderdash

Again, I have two similar games right next to each other, though Balderdash is nothing like Zombie Dice. Balderdash is a game where you make up what a weird law is, what an acronym stands for, what a definition might be, or more things. And then you try and guess the right answer and hope people guess yours. This generally doesn’t end as a game but devolves in a fun way into in jokes for that session and a lot of laughing.

23: Liebrary

Liebrary is very similar to Bladerdash. Instead of a definition or an acronym, you’re given the plot of a book and need to write the first sentence. It’s again really goofy and while it’s easier to know what the right one is a lot of the times, it can provide so many good laughs. And then when everyone things that a line is too crazy and it turns out to be true, that’s even better.

22: Unspeakable Words

Unspeakable Words is a Cthulhu themed spelling game where you are trying to make as big words as possible but you might also be going insane. Though, if you go insane, now you don’t have to make real words anymore. It’s goofy and simple, one that I played a bunch and then moved on from. But it’d play it again as a good little filler.

21: Flapjacks & Sasquatches

Another one that kind of falls into the filler category is Flapjacks & Sasquatches. You are trying to cut down trees and playing out different things to do that. There’s some take that, it’s kind of in that weight of a Munchkin, which isn’t on the list because I don’t consider it a big group game or it’d be very low, and Fluxx. This one I feel like is just more enjoyable and less in your face take that. Though, when it does have that, it is in your face. Plus just sillier in a different way, where Munchkin doesn’t feel that unique.

20: Tsuro

Now we’re onto Tsuro. I had Tsuro of the Sea lower, and this one works better. Firstly, the timeline is set. There are only so many tiles and it’s unlikely you’ll play all of them. Plus there is more strategy in the game while still being lighter. You just plan out how you are going to do move and nothing will break that up. But you also can manipulate it so that you might be able to take out another person. Though, now I’ve played it enough that it’s low on my list to play again, it is one that’s unlikely to leave my collection because it’s so easy to play.

19: Second Chance

Like Tsuro, Second Chance is another one that is super easy. I’m not going to remove it from my collection because it is easy, but I’ve played it enough that it’s not one I gravitate towards. It’s basically fitting Tetris shaped pieces into a board, it’s a roll and write, and then trying to end with the fewest open spots left. It’s very lucky, but it is also a relaxing game to play.

Second Chance
Image Source: Stronghold Games

18: Coup

Coup is another bluffing game, but it’s not social deduction really. People can claim that they have whatever role they want and then take that action. But will someone call them out on if they truly have that role. If you guess right and they don’t, they lose a role, if you are wrong, you do, and the goal is to be the last one standing. Though, if you don’t ever call someone out, I think it’s that you can collect points to win. Clever game, and simple enough to play.

17: Scattergories

Another classic party game, Scattergories is one that I enjoy a lot. It’s a good one in that everyone probably has played it, because it is a classic. Though, maybe newer gamers haven’t. And it is a party game that led to others on the list. You’re just trying to come up with an answer to a prompt that might be a boys name or thing found at a beach and they need to start with the letter J. And you just don’t want to overlap. So do you take the obvious one in hopes that other people will avoid it, or go with something more out there?

16: Criss Cross

Another roll and write, and one that I still quite enjoy, but because of it’s simplicity it’s just dropped a bit. But it’s a great one, because of it’s simplicity for a bigger group. You just need to be able to see the dice. And you are trying to get the same symbols adjacent to each other in rows and columns. But you also need to put the two dice rolled right next to each other. So it’s a bit of a puzzle as you fill in your board. A good one, just one I’ve played a lot.

15: Codenames: Pictures

Now, the preferred version of Codenames for me, Codenames: Pictures. I like this one better because it gives you more of a chance to be clever. The images are so weird that you can come up with interesting ways to exclude some images or to connect others. And people discuss it more around the table. Can still suffer from silence sometimes but generally it plays with more energy.

14: Stipulations

And now another game that I’d put in the same category as Liebrary or Balderdash. The pick something and create an answer. But it also has some Apples to Apples where someone is picking their favorite answer. This one is more fun though because you have control over it. You write down a stipulation for something like the dream job of being a baker, but everything you bake is poisoned, some stipulation like that. It can overstay it’s welcome, but I try and keep that from happening.

Hues and Cues
Image Source: The Op

13: Hues and Cues

Hues and Cues is a party game all about colors. In it you try and get someone to land on your color and get a lot of people close, as the clue giver to score points. And as the guessers, the closer you are the more points you can score. It’s a clever game where you give a one word then two word clue and then reveal the location. And it is one that works pretty well via Zoom.

12: Wits & Wagers

Wits & Wagers is my favorite trivia game, maybe the only one that I like. The main reason is that you don’t need to know the answer to do well. You just need to know who might know the answer and bet on their guess. Because it’s Price is Right rules, closest without going over. And all the numbers are numeric, so generally people can ballpark it. This one just works for trivia and plays fast and everyone is playing the same game, no one is putting down the right answer because it’s their turn to.

11: Not Alone

Now, we move away for a moment from party games. Not Alone is a one versus all game. The one is a monster who is trying to stop the crashed astronauts from getting off the planet. And everyone else is those astronauts waiting for a ship to pick them up. They can go anywhere they have a card for and can even discuss it, but the planet or monster is listening all the time. The idea is clever, the game play is pretty simple, and the whole thing is fun as the monster or the astronaut.

10: Medium

Now we’re back to party games. Medium is about matching words with your partner for that round. But to do that you both put down a card with a word on it and you try and say a word linking them and match up. If you don’t match, then you do it again with the words you just said. And if you don’t again, you get one last chance, and hopefully you’ve narrowed it in. It is good for laughs and everyone is thinking of the word that they’d have said as well.

9: Just One

Just One is a cooperative party game, not the last one on the list. It works really well with almost any group because the concept is simple. One person is it and they pick a random word from a list that they can’t see. Everyone else writes a one word clue. But if any of those clues duplicate, both copies of it are gone. Then with the remaining clues the person who is it needs to make a guess. There are rules to make it trickier, but generally we play it simply so that you feel like you can guess. I’ll let you find out on your own what the actual rules are.

8: Sushi Go Party!

And away from party games, Sushi Go Party! is a card drafting game. And a set collection game, or a set not collection game but mainly a drafting game. I really like it with larger groups because it doesn’t change how fast it can play. And it feels like there is more substance, because there is than a lot of other bigger group games. It’s one that won’t ever leave my collection because of how simple it is to get to the table and play and the variety it can have.

7: Cross Clues

Cross Clues is the second to last party game on the list and second to last cooperative one. This is kind of like just one, but instead of guessing one word from a bunch of clues, you’re trying to get people to guess a combination of two clues with just one word. I really like how this doesn’t have turn structure as well, whenever you have a clue for your intersection card, you can give it. Makes the game faster and keeps everyone involved at all times.

Cross Clues
Image Source: Blue Orange

6: Similo

The final party game on the list, Similo is a blast to play. It might drop over time a bit, but when you have a lot of sets you can get a lot of weird things. One person is a clue giver who is trying to get people to guess their card from a group of 12. But they can only say if it’s similar or different from a card they play from a hand. And everyone else must eliminate one, then two, then three, then four, then one to win. It’s not too bad when you’re using animals to eliminate animals, but animals in hand to eliminate historical figures, now that’s interesting.

5: Welcome To…

Welcome To, the second highest roll and write on the list though I just realized I forgot Cartographers, is a great game, so is Cartographers for a big group. Each person is using the same poll of flipped cards and going for the same scoring objectives. So all you need is to be able to see the cards. And game plays differently every time because of how things come out. I need to play with more of the maps though.

4: PitchCar

One of two dexterity games on the list, this one is a racing one where you and up to 7 other people, maybe 9 if you get an expansion (so 10 total) are flicking cars to race them around the board. It’s silly fun as cars fly off the track or bank nicely around curves. And when someone has a good shot, you cheer. Grand old time and a silly game but in the best way.

3: Railroad Ink

Finally roll and write is Railroad Ink, and this is a bit of a cheat, as is my #1 because you technically need two sets. Thankfully Railroad Ink or Railroad Ink Challenge were released two boxes at a time. So you can play up to eight if you get both of them. It’s a route building roll and write, and with the challenges it just adds that little bit more. But I like challenges better for that more, it gives you direction when you don’t know what you want to do.

2: Deception: Murder in Hong Kong

And super high on the list is a social deduction game. I love Deception: Murder in Hong Kong, why, because you aren’t just guessing randomly at the beginning. A murder has happened and everyone has four clues and weapons in front of them. The murder picks on of each of their own and the forensic scientist knows what they are. But no one else does and the forensic scientist can only send up reports. But with that first report you can start guessing, because it’ll be meaningful, and that’s immediately when the game starts. So great and always memorable accusations.

Ice Cool Board
Image Source: Me!

1. Icecool

Finally, Icecool. This is a bit of a cheat, like I said, because you need Icecool and Icecool 2 to play with 8 people. But when you do, it’s a blast. Flicking the penguins around is great. And the whole racing away from the hall monitors who are out to catch you and get through the doorways to get your fish, it works. Like PitchCar when someone makes a great shot everyone is excited. And you can sometimes plan a great shot.

Final Thoughts

Big group games are interesting for me. I often play them because we have 6-7 people on a game night, but generally they aren’t my favorite. Of those 45 game that I’ve played, plus Cartographers that I missed, maybe 14 are in my Top 100. That’s a lot, but also there are 45 games on that list so I’ve played a lot of them as well.

I think it’s that a lot of the party style ones aren’t that interesting, or try and copy other games too much. And I think it’s also because I don’t like social deduction that much. I’ll play those games but I won’t pull them off the shelf myself.

But what are some of your favorite big group games?

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Point of Sale: Making More Shelf Space https://nerdologists.com/2021/12/point-of-sale-making-more-shelf-space/ https://nerdologists.com/2021/12/point-of-sale-making-more-shelf-space/#respond Fri, 03 Dec 2021 15:49:21 +0000 https://nerdologists.com/?p=6422 What board games are going to be leaving my collection to open up more shelf space for the games that are going to be coming in?

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I’ve got a bunch of games coming into my collection, and I don’t have a lot of shelf space anymore. It’s always sad to see board games leave the collection, but sometimes it is just time because they won’t get played or won’t get played again. I do have a bunch so expect some quick things here.

Tofu Kingdom, Brewcrafters Travel Card Game, The Mind & Cthulhu Fluxx

I lumped these together. They are all smaller games, I gave them a chance, and while they aren’t bad, I have a number of smaller games that I’m going to pull off the shelf before them. And often that’s why games leave, something like Cthulhu Fluxx was a great gateway game for me, but now I have others.

I think that most people might be surprised by the Mind. My experience with that was just okay at the best. The game with it’s, you can’t share information is fine. But also leads to long chunks of time of people not talking. I wish there was more fun and funny going on for a game that is so simple. The Mind is like Cosmic Encounter for me as well, where it is very group dependent.

Gloom

Gloom is a very fun game. It has transparent cards and you are trying to kill off your family with them having the most miserable lives possible. And you tell stories as you do it. It’s a blast to play, and I haven’t played it since before I was married. I was dating now wife but we were maybe engaged. That’s over 7 years.

So, you can guess why this one is leaving. I just don’t play it often enough, or at all anymore. If someone else has it and pulls it off the shelf to play, I will play it and love it. I might even buy it again at that point. But right now, even though it’s a small game, it opens up room for other small games to try and play.

Werewords

This one came into my collection not that long ago and now it’s leaving my collection. I am always trying to find a second social deduction game that I like. I even watched on Board Game Geeks YouTube channel Werewords played and thought that it’d be it. It’s a game of twenty questions with a traitor, the concept even sounds fun.

But it’s like so many social deduction games, when it comes down to it, you are just guessing. If you don’t guess the word you will take a random stab at whom the traitor is and probably be wrong. If you’re the traitor and the word is guessed, you’ll give a random guess on the seerer unless they were extremely obvious. I want more deduction in my social deduction is what it is, I guess.

Werewords is a solid game, it’s just not for me.

Onirim

Image Source: Z-Man

This one might surprise people. I like Onirim as a solo game. But it’s going away for three reasons. The first being Orchard: A 9 Card Solitaire Game, then A Gentle Rain – another solo game, and finally, because I own the app. I can still play Onirim, but I’ll do on the app. And there will be much less shuffling.

I know that a lot of people even like the app better because it does all the shuffling. I still think I prefer the physical game, but if I’m going to play a solo game right now, it’s going to be Orchard or A Gentle Rain. They are easier to get out and play, so sorry, Onirim, you’re leaving the collection. Again another really good game and this one is for me, but I just have others to play now.

The Siblings Trouble

This is one that I never actually played. I picked it up because when it was on Kickstarter, I had backed the companies other game, Lift Off! and wanted to back another one of their projects. It’s a kind of RPG like game that is tailored for kids. But it came out at the same time as No Thank You, Evil! A kids RPG that has more support. And I likely would just play D&D with my kid eventually.

Hex Roller

I got this game quite recently, I played it, and I’m selling it. Hex Roller is not a bad roll and write. But it isn’t a game where what you do will change much. The dice rolls will change things up, but the mechanics don’t change. So I’ve played it, and I’m passing it on to someone else.

My knock on Hex Roller is that while the scoring is simple, the teach is not. The rules are a little bit weird for how you take dice and use them. It just teaches harder then a game that doesn’t have that much going on should. I understand that they wanted the game to be clever and give you lots to think about, but it’s just a solid game. Not good enough for me to come back to.

Choose Your Own Adventure: House of Danger

This is a really fun and goofy game. It is also a story game that has limited replayability. Now, I am not done with the story, so why am I getting rid of it. It’s easy, I know two maybe three people who own it. If I want to play it again or play it the whole way through, I can.

Choose Your Own Adventure: House of Danger is a great time. It’s goofy and fun to sit around and play. If you play lighter games, I definitely recommend it. But most likely, like me, you’ll end up selling it once you’re done with the story. The downside is I won’t get much for it, the upside is, someone can play it and enjoy it again.

Blossoms

Blossoms is a two player push your luck game. You are trying to grow flowers and then harvest them at the point that it’ll give you the most points. It’s a pretty little game, though in a larger box than really needed. But it is a two player game, so the question I asked myself, how many two player only games do I need?

The answer didn’t include Blossoms. When I look at my two player games, I would pick Hanamikoji before it, Skulk Hollow, 7 Wonders Duel, Fox in the Forest, Fox in the Forest Duet. All of those I’d play before Blossoms. Blossoms is just a little bit too simple for when I want to play a two player game. But if you have a parent or grandparent who likes more classic feeling games, Blossoms would be great.

Cry Havoc Box
Image Source: Portal Games

Cry Havoc

This is a tough game for me to get rid of. I really like Cry Havoc. This is another situation where I just own other games I’m going to play before it. Cry Havoc is asymmetrical area control. If I want area control that’s pretty complex, Blood Rage. If I want asymmetrical, well I own Root now. Cry Havoc is leaving because I own enough other games that do similar things. And I own enough other games that I’d play before it.

It is a bit of a casualty of my Top 100 that I just wrapped up, actually. When going through the Top 10 and seeing games like Lords of Hellas and Blood Rage, th ose will get played before Cry Havoc. So even with Cry Havoc just missing at 103 and being there last year, it’s time for it to go.

Castle Panic

This is getting bumped because of a future Kickstarter that is coming. It’s also getting bumped because it’s too easy a cooperative game. Now, some of that is that I’m older than the target audience. This is a tower defense game for 10 year old kids or younger. It’s not targeting someone like me. Village Attacks as a tower defense game is.

But this is a game that I win too often. And again, I think that’s with the target age. A 10 year old will want to win more often than they lose. I personally like to lose about 60-70% of the time when playing a cooperative game. In my Top 100 I have Say Bye to the Villains, I have yet to beat that game. I don’t think I’ve lost Castle Panic.

Lift Off!

I just talked about this one, it’s the first game that I backed on Kickstarter. I am greatly tempted to keep this one. I’ve played it a few times but it hasn’t been in years. It’s a fun little game, and I like some of their other games. I still have Skulk Hollow which won’t be leaving anytime soon.

This is one that I am tempted to keep to just play a few more times. It is also a game that isn’t going to come off my shelf all that often. It’s like Castle Panic in that it’s younger focused, not my gaming group, and there’s enough other games I’ll play before it.

Dicecapades!

For a mass market game, Dicecapades is generally a lot of fun. You get goofy things like stacking dice. Or you roll a die and need to do that many push-ups. Or you roll a die and there is trivia. Wait, there is trivia, what does that have to do with dice , the answer, nothing. And that’s why I don’t pull it out anymore.

Everything else in the game is fun, but you need to answer a trivia question on a random area that is determined by a die roll. If you get it wrong, you stay and then do it again next turn. Meanwhile, everyone else is doing goofy fun things, until they get stuck on trivia as well. And if I roll sports before you roll movies, because that’s what we know best, I get going faster just based off of luck.

It is a mass market party game, it is supposed to be lucky. But it’s just not that fun when you get to trivia. Remove the trivia from the game, I’d probably keep the game. It’s one that I can play with cousins and non-gamers. But with trivia, it’s annoying. If I want to do trivia, I own Wits & Wagers.

Star Wars: Imperial Assault

Now, this is the tricky one, and it might stay. I want to play this game. The intro scenario to teach you the game, I’ve played it twice. But it’s a campaign game, and it’s a campaign game with an app before apps were common. So the app itself isn’t great. Not bad, but not great. And I don’t have a group to play this game. So it’s a lot of work to play solo.

If I had a group, I’d play it. I might even play it solo, if I go through the introductory scenario again. But am I going to do that when I have Isofarian Guard coming sometime, Destinies coming that can be played solo, Middara, Roll Player Adventures, Solomon Kane, Deep Madness and more? I think it might leave like Lord of the Rings: Journeys in Middle-Earth did. Not because it is a bad game, it isn’t, it’s a lot of fun, but because I own so many.

16 Games of Shelf Space

It’s a tough list to cut. I look at Star Wars: Imperial Assault, Cry Havoc, Onirim, and Gloom especially, and I really enjoy all of those games. But the question is, will I play them? Or am I just keeping them on my shelf because I like the idea of getting back to them sometime?

I think it’s more the latter than I’d actually get back to the games. And some of them, Gloom in particular, that depends on the group. If you like a tell a story, it works well, if you just play the cards, the game is fine. So, all of these are leaving, probably over the weekend, to get traded into my FLGS. And I’m looking at a few games, Escape The Room and Star Wars Unlock, that I need to play to then free up more space.

Which one, if you could get one of these games I’m trading in, would you want to play most?

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The Collection A to Z – Down with D https://nerdologists.com/2020/12/the-collection-a-to-z-down-with-d/ https://nerdologists.com/2020/12/the-collection-a-to-z-down-with-d/#comments Mon, 14 Dec 2020 14:33:00 +0000 http://nerdologists.com/?p=5069 We’re back for another chunk of games, this time we’re onto the letter D, there are a number of games that start with D, but

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We’re back for another chunk of games, this time we’re onto the letter D, there are a number of games that start with D, but I also have a number of expansions as well, which will keep this list a bit shorter than the letter C.

You can find my whole collection here.

Numbers

A’s – B’sC’s

D’s

Dead Men Tell No Tales

This one I was sold on because it is a cooperative game that has a bit more going on than Pandemic and a pirate theme. Zee Garcia sold it well on the Dice Tower, and I have to say that I’ve been pleased with it. The use of the dice in the game to track how badly the ship is burning, and everything you are trying to do works for me. From dealing with ghosts, skeleton deckhands, fires, and trying to get back with the treasure the game is a good challenge. It definitely does end up feeling like it has more going on than Pandemic but in a good way, and I like the ship that you build as you go a an added variety to the game.

Status: Played

Image Source; Geek Alert

Dead of Winter: A Crossroads Game

Part of me, as a completionist, feels like I should pick up the Warring Colonies expansion and the Rodney Smith Promo card for it, but I also don’t play it a ton right now. This is a big zombie survival game that no matter what length of mission you play it always takes a while. Add in a possible traitor to the mix, you need to spend more time decided what everyone is doing. I do have the Dead of Winter: The Long Night expansion that adds in some new modules that you can play with, and I haven’t even played with all of those. This is a tough game but one that I really do enjoy quite a lot for the theme and game play.

Status: Played

Deception: Murder in Hong Kong

Let me start off by saying, I don’t like most social deduction games. There are some that I find as just fine, but Deception: Murder in Hong Kong is a great game. There is a social deduction aspect to it as you talk about the reports that the forensic scientist is putting out to help you figuring out who the murderer is, but there is also just a deduction aspect as you try and interpret what the forensic scientist is getting at. The game is very well done and while some people don’t love the artwork/design on it, I do because it’s very simple for a simple game. If you pull this game out, I would play it every time, other social deduction games, I might pass on those, but this gives the players something to do from the very start.

Status: Played

Deep Madness

This is one that I bought used at my local game store because I saw it played on the Rolling Solo YouTube channel. In this game you are going down into the depths of the ocean to try and figure out what has happened to the station that is down there. As normal, they dug too deep and something has been released, or maybe it was there all along. You need to fight off monsters, and complete objectives in this mission based game that can also be a campaign game, I believe, but not as progressing a one or indepth a one as some. I also got the Endless Nightmares expansion and the Uncounted Horrors expansion for it as my FLGS, All Systems Go, was selling it all as a bundle.

Status: To Be Played

Image Source: Board Game Geek

Deranged

This almost wasn’t on the list. I have been waiting on this game for months at this point. It was announced probably around May that UltraPro was going to be doing the distribution and production here in the United States, so I pre-ordered it when I could in June or July, and it showed up with three other games, yesterday. So looking back at the C’s, there’s a game that could have been in there now. Deranged is a game that I love the aesthetic of, and I really enjoyed the game play of at GenCon in 2019. It is a horror themed game, but a bit less so than some out there, where you are trying to escape a cursed village however, there are monsters, and there’s a chance that you might become Deranged which turns you into a monster, but you can get back if you kill someone else, which doesn’t turn them into a deranged, but gives them another curse. Definitely a very competitive game but a lot of fun.

Status: Played (GenCon Demo only)

Descent: Journeys in the Dark (2nd Edition)

So Descent has been on my radar as a one versus all dungeon crawl sort of game. I don’t have many/any other dungeon crawls like that, most are fully cooperative that I own, but this one I had looked at but I mainly picked it up for one thing. It has a ton of minis in the game, of okay quality, and I wanted over Covid to pick up mini painting. I got a base layer down on one dragon, that’s it so far. I do want to get back to it still and really start to dive into it, I need to set aside an evening to watch something in my office and paint them. Eventually I do want to play the game as well because I think it looks interesting and Fantasy Flight generally impresses me with their games, but might not get to the table for a bit and was really gotten for the minis.

Status: To Be Played

Detective: A Modern Crime Board Game (LA Crimes & Dig Deeper)

This was a game that I was really excited about when it came out, and I ordered the base game immediately. I held off on ordering the expansions until later this year after playing the base game and loving it. In the base game you are using your own Detective skills to follow leads through an impressive and really interesting story that loops in bits of real history to create an immersive gaming experience. In some ways it’s like a procedural cop show, NCIS being a fairly closish example, but you are playing it yourself and are the detectives yourself and decide what leads to follow. Game play is really interesting and it’s so much about the experience, I highly highly highly recommend it for a deeply thematic time, and it plays really well via Zoom.

Status: Played

Detective: City of Angels

Have I said that I like deduction games, because I really do, as much as I don’t love social deduction games, deduction games are amazing. This one blends a little of both as one player, the Chisel, is kind of running the game, and they can give people the best answer or a not so good answer when they are questioning someone. If the investigator things they didn’t get the best answer, they can pressure the Chisel to give them the better answer, but do that too much or at the wrong time, it can not work out for you. This one is also different because while you are trying to solve cases, you aren’t doing it as a group like in Detective: A Modern Crime Board Game, instead you’re trying to get all of the glory for yourself.

Status: To Be Played

Image Source: Dice Throne

Dice Throne (Season 1 and Season 2)

Dice Throne is on of my most played games out there. It’s a fun Yahtzee inspired dice chucking battling game done in a duel kind of Mortal Kombat style. In this game you are using the dice and combat points to attack, upgrade attacks, and try and get your opponent to 0 health before they knock you down. The game is simple enough to play, and it seems like it could be boring just because you’re rolling dice, but it is a ton of fun as each character plays differently and thematically. The Artificer has attacks that they can do, but also building up your bots to help you do more damage throughout the game or heal up, that’s super useful, where as the Barbarian has all of it’s offensive rolls just be attack attack attack. It’s just a blast always and plays well at 2, but even plays well with a bigger number.

Status: Played

Dicecapades

This one is on my shelf still because it’s just a silly and fun party game. It has you stacking dice, rolling dice, doing a lot of things with dice. My one major knock on this game is that it has a lot of fun things with it and then it has trivia. You roll a die and that determines what trivial question you get, that’s not fun. And that part can just turn into a slog if you just aren’t great at trivia. If you’re interested in the game, or looking for that goofy family/holiday party style game, it’s better than some.

Status: Played

Draftosaurus

This game is basically a roll and write, but instead of rolling and writing, you are drafting dinosaurs and placing them on your board. It works well, and the dinosaur meeples are super cute. The game also has a really nice mechanic where the person whose turn it is to lead rolls a die and that determines where everyone else has to place their dinosaur that they will draft, but the person who is rolling the die can place anywhere. You are trying to get as many of different types as you can, or sets of dinosaurs, or as many of one type as you can and more and that’ll determine how you score. Overall, just a fun filler game that has some thought that goes into it.

Status: Played

Dragonfire

You’ll see a similar game show up later in another letter, but Dragonfire is a deck building, monster fighting game with a Dungeons and Dragons theme on it. I like that you get your class, you can play through what looks like some pretty big stories or smaller stories to make up a larger campaign and level up your characters. I also like that you can play solo in this game. I’ve played it a couple of times with the copy that Fantasy Flight had and then I picked up my own because it was enjoyable and challenging. I feel like I need to nail down a better strategy still, but overall, a lot of fun.

Status: Played

Image Source: Evil Hat

The Dresden Files Cooperative Card Game

This is a game based off of my favorite book series, and while it is a pretty mechanical game if you don’t know the books, it is something that we’ve made feel more thematic when I’ve played it, and I’ve played it a lot. In this game you take a team of characters, from 3 to 5 I believe, into the game. You can play solo, but you’re playing 3 characters, or you can play 2 player, but you each mix together two characters, and it works well. I like how each game is you playing through a one of the books as well, and I think that works so incredibly well.

Status: Played

Dutch Blitz

This is a classic game that I grew up playing. It’s a pretty fast and fun card game where you are putting down cards in a stack and seeing how many cards you can get out. I keep it around more because of nostalgia than anything, but it’s also one that I wouldn’t be opposed to pulling out once in a while.

Status: Played

That’s the letter D, I think compared to all the previous ones, this one has the fewest in it that I haven’t played, though, Deep Madness is a pretty big game that I haven’t played. And it has some that I’ve played a lot. I’m guessing that I’ve played over 20 games of The Dresden Files Cooperative Card Game and Dice Throne each. What is your favorite game to start with the letter D, and what one do you think i should add?

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Board Game Types: PARTAY Games https://nerdologists.com/2016/04/board-game-types-partay-games/ https://nerdologists.com/2016/04/board-game-types-partay-games/#respond Tue, 26 Apr 2016 22:19:16 +0000 http://nerdologists.com/?p=901 So, early on I did a post on different types of board games, and I’ve been wanting to come back to that topic, but I’ve

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Tsuro
Image Credit: Amazon

So, early on I did a post on different types of board games, and I’ve been wanting to come back to that topic, but I’ve been distracted by other posts, time constraints, and forgetting about it from time to time. Now is the time, though, where I’m going to be running a more in-depth look at board games and the different types of board games.

The first category that I want to touch on, keeping with the theme of Board Game Nights, is party games. Party games don’t have to go along with a specific board game night, but can be worked into a lot of different get-togethers.

What Makes Games Fall Into This Category?

Party games are generally games that can be played quickly, can be easily incorporated into the social side of a party, and are easy to pick up. You don’t want to stop the interactions to get the game rolling, but when there is a lull in talking, or as people wind down, you can pull out these games and add some energy back into the room.

What Are Some Examples?

I would say that some of the most common and classic examples are games like Scattergories, Catchphrase, and Apples to Apples. These games are the ones that my parents had, along with games like Taboo and Guesstures. These games are aimed at getting you to speak with other people and laugh as you try to get other people to guess a word, and are generally for keeping people entertained.

There are some games that have continued in that line which have come out recently. Games like Stipulations, which was just kickstarted in 2015, and Wits and Wagers have built upon the concepts of previous party games, and games like Cards Against Humanity have taken them to a darker place.

stipulations

But these aren’t the only types of games that would fall into the category of party games. There is a card game series (each a stand-alone game) that is themed many different ways — the game Fluxx. This game, and its various versions, is a fun simple game where the rules are always changing, so you can’t plan ahead and make any strategy. And another example, Zombie Dice, is a game where you try and collect the most brains and avoid being shot, just by rolling dice. There’s also Tsuro, which Kristen wrote an  article on recently; it is another fun game that goes fast and is always changing. And finally, We Didn’t Playtest This At All is a game that can last as little as five minutes, and you can play it over and over and over again. These are all great examples of games that you can play instead of games that fall into the more classic party game category.

Finally, there are games like Telephone Pictionary that you need nothing more than paper and pencil to play. And any game that makes you act out something or do something silly works well for a party. Cranium is the combination of Pictionary, Trivial Pursuit, and charades; most people have heard of this one, but a similar game, Dicecapades, is a fun dice-based twist on that. These games keep you active and involved more than other games.

Image Source: Amazon
Image Source: Amazon

Do They Get Old?

This is an important question that you probably won’t think of all that much, but if you play these games often, especially the ones from higher on my list, they do get old. Catchphrase, while a fun game, has a limited number of options, and eventually, it seems like the same thing over and over again. Even Cards Against Humanity can get old. With a limited set of cards, you end up playing the same cards over and over again, and the variety eventually runs out. Thankfully, they are putting out expansions, but even those don’t change up the game greatly. But a lot of the games further down on my list have higher replay value. Fluxx changes every time, as the name would suggest, and Tsuro has some different strategies while going by quickly. We Didn’t Playtest This At All runs into the same issues as some of the other games on mylist, but they offer you some twists to the usual format. I think the most important thing is knowing your group. If you have creative types playing, games like Scattergories and Stipulations are going to get a much longer run for you.

If You Were to Recommend a Couple of Them, Which Would They Be?

Image Source: Looney Labs
Image Source: Looney Labs

The top three that I would recommend are Fluxx, Tsuro, and Zombie Dice. These games offer you a variety of playing styles, and are luck-based games. And most other people have some of the “thinking” party games like Scattergories. The nice thing about Fluxx and Tsuro is that they are easy to transport, so if you want to take them along to someone else’s place, you can do that.

What party board games do you like?

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