Donner Dinner Party | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Wed, 23 Feb 2022 17:54:57 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Donner Dinner Party | Nerdologists https://nerdologists.com 32 32 Ranking My Big Group Games https://nerdologists.com/2022/02/ranking-my-big-group-games/ https://nerdologists.com/2022/02/ranking-my-big-group-games/#respond Wed, 23 Feb 2022 17:51:07 +0000 https://nerdologists.com/?p=6727 What games are good for big groups? That's what I'm looking at as I rank all the big group games that I've played.

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So, I thought about just doing party games and I maybe should have because, well, there are a lot of bigger group games that I have. So this will be a longer list, but I think it’s interesting to look at. I do have a lot that I like, but also some of those that I’ve played and are at the bottom of my game list for games of all time that I’ve played. Are they bad games, possibly, but mainly just games that I don’t like or I am done with and they crashed hard.

Group Games Rankings

45: Cards Against Humanity

Cards Against Humanity, or CAH is one that I enjoyed the first couple of times that I played it. But it is not that great for two reasons for me. One, the humor is hit or miss in the game. And I know that it’s meant to be this dirty humor and I appreciate some of that, but it gets boring. And secondly, whenever someone wants to play it, it goes on too long. CAH is a game that works if you play 6-7 rounds. After that the jokes and terms have diminishing returns. And I feel like most CAH games go twice as long as that.

44: Guesstures

Guesstures is a game that I grew up playing, and honestly, I don’t remember it too well. Which says something about it. But charades, meh. That’s where I’m at with it. It’s an old party game and one that I don’t want to go back to.

43: Concept

If you watched my video on games that I dislike that I’m probably wrong about, Concept is an obvious one. But for me it didn’t work. Like I said in that video, it just feels like it’s a lot of staring at the board. And because the word can be anything, it just feels too broad and sucks the fun out of what is a cool idea. Concept is better in concept than it is on the table.

42: Magic Maze

Already on another list quite low, it’s even lower here because I think it suffers with more people. It’s a real time game which is a strike against it in my opinion. Plus, there is no communicating, and you’re working cooperatively. So if someone misses that they are the person who needs to move a figure, it just gets frustrating. Plus, real time games are just too stressful to be that fun for me, and too stressful to want to play them all that often.

41: Catch Phrase!

This one maybe should be lower, I’m very done with Catch Phrase. the concept is not too bad in trying to go fast and get people to guess words. But like a lot of party games the variety was lacking in what you did. I know we played it enough growing up that you’d almost memorize the cards and take reduces the fun even more.

40: Tsuro of the Seas

Tsuro of the Seas again isn’t a bad game in concept. I like the game it’s based on more and it’s higher on the list. Tsuro of the Seas promises to add in more by adding in dragons. And those dragons move around removing tiles and changing up the map and you need to avoid them and the other players. The issue is that it takes a pretty fast and simple game and makes it longer. So while I wouldn’t say no to playing it again, I would prefer to play the original.

39: Spot It!

Spot It! is another game that I’m probably wrong about. Granted, Spot It! is a very simple game. You have a card and you want to be the first to match what you have on your card to what is flipped. It’s a fast little filler that works well with almost all ages. And I think there are other ways to play as well. I wouldn’t tell anyone not to get it, it’s just not for me really.

38: Apples to Apples

Apples to Apples is CAH but clean. So, this again falls into the category that it sticks around too long. But it’s a bit more fun for me. And I think if you can cut it short so that you only play so far it can work. The rules as written, it takes it past the length a good party game should go, as most party games have a problem with. Plus this one you can play with anyone and there’ll be some good laughs.

Criss Cross Components
Image Source: Board Game Geek

37: One Night Ultimate Vampire

We’re coming up on a run of social deduction games right here. And I know that I like them less than most people do, so take this part of the list with a grain of salt and know your group. But One Night Ultimate Vampire was the most disappointing of them that I’ve played. It’s fairly basic, and it gives you the least information to go on, it feels, because it’s only one night. So stuff happens while people’s eyes are closed and then you just accuse randomly after some random talking, so there’s no real point. I’m sure people find more strategy than I do, but it doesn’t work for me.

36: Secret Hitler

Another one, like I said t here is a run of them here. Secret Hitler is better, and in terms of mechanics, it is one of the more interesting. One person gets three things, could be fascist laws or liberal laws to enact, they pass two to another player and that player picks one of those two. So it’s a double blind sort of thing, and then people discuss who is lying and who the next chancellor should be.

But for me it’s the theme, the theme kind of works for the game, but it isn’t needed for the game. You could have picked something better, and then they made it possible to be political in the US, which works, but also just isn’t what game nights are about.

35: Werewords

This one I like better than some but also disappointed me more than most social deduction games. I watched a play through of the game and I thought, this might be a social deduction game that works for me, it has more than just accusing randomly. But it is still pretty random. Yes, you can see how good the questions someone asked were, but it’s fairly random still. And the addition of twenty questions, it’s just okay.

34: Donner Dinner Party

Now we go back to more traditional social deduction. Donner Dinner Party is about cannibalism and it’s an odd theme. Who is the cannibal is the game that’s basically going on. But it does some decent things where the party leader adds in a random card, and everyone puts in the food they found blind. It works for hiding information but still giving something to talk about. But still, if you and I both claim we put in the squirrel, one of us is lying and no one knows whom. So sometimes just keeping a mouth shut is better or it’s still very random.

33: The Resistance

The Resistance and this kind of includes Avalon, though I like the Resistance “theme” better is a nice simple game. I feel like it distills a lot of what many social deductions games do, but it keeps it simpler. I like the speed that this one plays, and people slowly talk more about things. And I like that this one doesn’t expect you to start talking with little information at the start like a lot of them do. I don’t love this game by any means, but it’s the best of this group.

The Resistance
Image Source: Indie Boards & Cards

32: DICEcapades

I just got rid of DICEcapades, and I kind of miss it. It’s odd, but it wasn’t one that I was going to play again. I like the random challenges it made you do like stacking dice, or adding up dice really quickly, or stuff like that. But then there was a trivia section, and the trivia is bad. Not that it’s too hard, it often isn’t, but it’s a you know it or you don’t. Everything else is silly and fun, that part is just boring.

31: Farkle

Farkle is a nice beer and pretzel style of game. By that I mean you can take it to a bar and not pay that much attention and have something to do. As a bigger group game, though, it just takes a long time. The rules are simple and push your luck is fun, but when people just bust over and over and over again, or there are a bunch of people between your turns, it’s less interesting.

30: Bring Your Own Book

One of the earlier games I backed on Kickstarter, I thought the concept of Bring Your Own Book was interesting. You basically play Apples to Apples, but with picking something from a book. The issue is not all books are made equal. Having a computer programming text book sounds like a funny thing but it isn’t as good as a novel. And you need to know your book. Otherwise, you are just flipping too randomly through it. Good sounding idea, turned out to be just okay as a game.

29: Cthulhu Fluxx

Fluxx (and the versions of it) are a lot of people’s gateway games, or one that they play early on. It’s a fun little game that has one thing I don’t like about it. It can be a great time as you play it quickly, or it can take forever. If the game could last 20-30 minutes, it’s great, when it goes longer, it becomes boring. Though, there are ones that are fun themes and plays on the rules. Cthulhu Fluxx also adds in a way for everyone to lose, which is actually okay.

28: Codenames

Now, this is another one I’m likely wrong on, at least according to most people, but I do have a version of this I like better. The concept is good, and I’ll gladly play it, giving clues to get people on your team to guess words faster than your opponent can. That’s a simplification of it because it’s done in turns, but the word one I don’t love. Mainly, it’s too quiet, and you just don’t feel clever that often as the clue giver.

27: Telestrations

Telephone Pictionary is how I originally knew abut the game. Telestrations is just a version of a game that existed and was turned into print. It’s a fun game as you go back and forth between writing and drawing and see how close or far from the original phrase it was. It’s not really a game, but it’s a great party activity. Play a round of this with a bigger group or as people who up, it’s a good time.

26: A Fake Artist Goes to New York

Another drawing game, didn’t plan on having them back to back, but A Fake Artist Goes to New York is another social deduction type of game, kind of. One person doesn’t know what to draw, everyone else does. So the one person is trying to fake their way as they add to a picture. Concept is fun, and it’s an enjoyable time, but also one of those that seems to stick around too long for me. I’ll gladly play two or three rounds, but I don’t need more.

25: Zombie Dice

Zombie Dice is kind of Farkle like in that you’re pushing your luck as you try and get brains. All the time you’re trying to avoid shotgun blasts. This one I like better than Farkle because the end game is faster and then bad luck that happens is kind of funnier. Pushing your luck with no shotgun blasts and then rolling three on green dice sucks, but it’s also absurd. Just giving the concept a theme is fun.

Zombie Dice
Image Source: Steve Jackson Games

24: Balderdash

Again, I have two similar games right next to each other, though Balderdash is nothing like Zombie Dice. Balderdash is a game where you make up what a weird law is, what an acronym stands for, what a definition might be, or more things. And then you try and guess the right answer and hope people guess yours. This generally doesn’t end as a game but devolves in a fun way into in jokes for that session and a lot of laughing.

23: Liebrary

Liebrary is very similar to Bladerdash. Instead of a definition or an acronym, you’re given the plot of a book and need to write the first sentence. It’s again really goofy and while it’s easier to know what the right one is a lot of the times, it can provide so many good laughs. And then when everyone things that a line is too crazy and it turns out to be true, that’s even better.

22: Unspeakable Words

Unspeakable Words is a Cthulhu themed spelling game where you are trying to make as big words as possible but you might also be going insane. Though, if you go insane, now you don’t have to make real words anymore. It’s goofy and simple, one that I played a bunch and then moved on from. But it’d play it again as a good little filler.

21: Flapjacks & Sasquatches

Another one that kind of falls into the filler category is Flapjacks & Sasquatches. You are trying to cut down trees and playing out different things to do that. There’s some take that, it’s kind of in that weight of a Munchkin, which isn’t on the list because I don’t consider it a big group game or it’d be very low, and Fluxx. This one I feel like is just more enjoyable and less in your face take that. Though, when it does have that, it is in your face. Plus just sillier in a different way, where Munchkin doesn’t feel that unique.

20: Tsuro

Now we’re onto Tsuro. I had Tsuro of the Sea lower, and this one works better. Firstly, the timeline is set. There are only so many tiles and it’s unlikely you’ll play all of them. Plus there is more strategy in the game while still being lighter. You just plan out how you are going to do move and nothing will break that up. But you also can manipulate it so that you might be able to take out another person. Though, now I’ve played it enough that it’s low on my list to play again, it is one that’s unlikely to leave my collection because it’s so easy to play.

19: Second Chance

Like Tsuro, Second Chance is another one that is super easy. I’m not going to remove it from my collection because it is easy, but I’ve played it enough that it’s not one I gravitate towards. It’s basically fitting Tetris shaped pieces into a board, it’s a roll and write, and then trying to end with the fewest open spots left. It’s very lucky, but it is also a relaxing game to play.

Second Chance
Image Source: Stronghold Games

18: Coup

Coup is another bluffing game, but it’s not social deduction really. People can claim that they have whatever role they want and then take that action. But will someone call them out on if they truly have that role. If you guess right and they don’t, they lose a role, if you are wrong, you do, and the goal is to be the last one standing. Though, if you don’t ever call someone out, I think it’s that you can collect points to win. Clever game, and simple enough to play.

17: Scattergories

Another classic party game, Scattergories is one that I enjoy a lot. It’s a good one in that everyone probably has played it, because it is a classic. Though, maybe newer gamers haven’t. And it is a party game that led to others on the list. You’re just trying to come up with an answer to a prompt that might be a boys name or thing found at a beach and they need to start with the letter J. And you just don’t want to overlap. So do you take the obvious one in hopes that other people will avoid it, or go with something more out there?

16: Criss Cross

Another roll and write, and one that I still quite enjoy, but because of it’s simplicity it’s just dropped a bit. But it’s a great one, because of it’s simplicity for a bigger group. You just need to be able to see the dice. And you are trying to get the same symbols adjacent to each other in rows and columns. But you also need to put the two dice rolled right next to each other. So it’s a bit of a puzzle as you fill in your board. A good one, just one I’ve played a lot.

15: Codenames: Pictures

Now, the preferred version of Codenames for me, Codenames: Pictures. I like this one better because it gives you more of a chance to be clever. The images are so weird that you can come up with interesting ways to exclude some images or to connect others. And people discuss it more around the table. Can still suffer from silence sometimes but generally it plays with more energy.

14: Stipulations

And now another game that I’d put in the same category as Liebrary or Balderdash. The pick something and create an answer. But it also has some Apples to Apples where someone is picking their favorite answer. This one is more fun though because you have control over it. You write down a stipulation for something like the dream job of being a baker, but everything you bake is poisoned, some stipulation like that. It can overstay it’s welcome, but I try and keep that from happening.

Hues and Cues
Image Source: The Op

13: Hues and Cues

Hues and Cues is a party game all about colors. In it you try and get someone to land on your color and get a lot of people close, as the clue giver to score points. And as the guessers, the closer you are the more points you can score. It’s a clever game where you give a one word then two word clue and then reveal the location. And it is one that works pretty well via Zoom.

12: Wits & Wagers

Wits & Wagers is my favorite trivia game, maybe the only one that I like. The main reason is that you don’t need to know the answer to do well. You just need to know who might know the answer and bet on their guess. Because it’s Price is Right rules, closest without going over. And all the numbers are numeric, so generally people can ballpark it. This one just works for trivia and plays fast and everyone is playing the same game, no one is putting down the right answer because it’s their turn to.

11: Not Alone

Now, we move away for a moment from party games. Not Alone is a one versus all game. The one is a monster who is trying to stop the crashed astronauts from getting off the planet. And everyone else is those astronauts waiting for a ship to pick them up. They can go anywhere they have a card for and can even discuss it, but the planet or monster is listening all the time. The idea is clever, the game play is pretty simple, and the whole thing is fun as the monster or the astronaut.

10: Medium

Now we’re back to party games. Medium is about matching words with your partner for that round. But to do that you both put down a card with a word on it and you try and say a word linking them and match up. If you don’t match, then you do it again with the words you just said. And if you don’t again, you get one last chance, and hopefully you’ve narrowed it in. It is good for laughs and everyone is thinking of the word that they’d have said as well.

9: Just One

Just One is a cooperative party game, not the last one on the list. It works really well with almost any group because the concept is simple. One person is it and they pick a random word from a list that they can’t see. Everyone else writes a one word clue. But if any of those clues duplicate, both copies of it are gone. Then with the remaining clues the person who is it needs to make a guess. There are rules to make it trickier, but generally we play it simply so that you feel like you can guess. I’ll let you find out on your own what the actual rules are.

8: Sushi Go Party!

And away from party games, Sushi Go Party! is a card drafting game. And a set collection game, or a set not collection game but mainly a drafting game. I really like it with larger groups because it doesn’t change how fast it can play. And it feels like there is more substance, because there is than a lot of other bigger group games. It’s one that won’t ever leave my collection because of how simple it is to get to the table and play and the variety it can have.

7: Cross Clues

Cross Clues is the second to last party game on the list and second to last cooperative one. This is kind of like just one, but instead of guessing one word from a bunch of clues, you’re trying to get people to guess a combination of two clues with just one word. I really like how this doesn’t have turn structure as well, whenever you have a clue for your intersection card, you can give it. Makes the game faster and keeps everyone involved at all times.

Cross Clues
Image Source: Blue Orange

6: Similo

The final party game on the list, Similo is a blast to play. It might drop over time a bit, but when you have a lot of sets you can get a lot of weird things. One person is a clue giver who is trying to get people to guess their card from a group of 12. But they can only say if it’s similar or different from a card they play from a hand. And everyone else must eliminate one, then two, then three, then four, then one to win. It’s not too bad when you’re using animals to eliminate animals, but animals in hand to eliminate historical figures, now that’s interesting.

5: Welcome To…

Welcome To, the second highest roll and write on the list though I just realized I forgot Cartographers, is a great game, so is Cartographers for a big group. Each person is using the same poll of flipped cards and going for the same scoring objectives. So all you need is to be able to see the cards. And game plays differently every time because of how things come out. I need to play with more of the maps though.

4: PitchCar

One of two dexterity games on the list, this one is a racing one where you and up to 7 other people, maybe 9 if you get an expansion (so 10 total) are flicking cars to race them around the board. It’s silly fun as cars fly off the track or bank nicely around curves. And when someone has a good shot, you cheer. Grand old time and a silly game but in the best way.

3: Railroad Ink

Finally roll and write is Railroad Ink, and this is a bit of a cheat, as is my #1 because you technically need two sets. Thankfully Railroad Ink or Railroad Ink Challenge were released two boxes at a time. So you can play up to eight if you get both of them. It’s a route building roll and write, and with the challenges it just adds that little bit more. But I like challenges better for that more, it gives you direction when you don’t know what you want to do.

2: Deception: Murder in Hong Kong

And super high on the list is a social deduction game. I love Deception: Murder in Hong Kong, why, because you aren’t just guessing randomly at the beginning. A murder has happened and everyone has four clues and weapons in front of them. The murder picks on of each of their own and the forensic scientist knows what they are. But no one else does and the forensic scientist can only send up reports. But with that first report you can start guessing, because it’ll be meaningful, and that’s immediately when the game starts. So great and always memorable accusations.

Ice Cool Board
Image Source: Me!

1. Icecool

Finally, Icecool. This is a bit of a cheat, like I said, because you need Icecool and Icecool 2 to play with 8 people. But when you do, it’s a blast. Flicking the penguins around is great. And the whole racing away from the hall monitors who are out to catch you and get through the doorways to get your fish, it works. Like PitchCar when someone makes a great shot everyone is excited. And you can sometimes plan a great shot.

Final Thoughts

Big group games are interesting for me. I often play them because we have 6-7 people on a game night, but generally they aren’t my favorite. Of those 45 game that I’ve played, plus Cartographers that I missed, maybe 14 are in my Top 100. That’s a lot, but also there are 45 games on that list so I’ve played a lot of them as well.

I think it’s that a lot of the party style ones aren’t that interesting, or try and copy other games too much. And I think it’s also because I don’t like social deduction that much. I’ll play those games but I won’t pull them off the shelf myself.

But what are some of your favorite big group games?

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TableTopTakes: Werewords https://nerdologists.com/2021/10/tabletoptakes-werewords/ https://nerdologists.com/2021/10/tabletoptakes-werewords/#comments Mon, 11 Oct 2021 14:50:51 +0000 https://nerdologists.com/?p=6219 Is Werewords a Social Deduction game that I'll like, or does it fall into the same category that most do?

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I was excited to try a new to me game this weekend. Werewords by Bezier Games looked like a lot of fun, but it is a social deduction game. Thankfully it’s a cheap one, so I thought it was worth a try. And I won’t say that it’s a bad game but it fell short of what it could be and that is because it fell short like most social deductions game do for me.

Playing Werewords

List most social deduction games, in this game you have two teams. There are the villagers and the werewolves. The game plays out with one person being the mayor, they can also be a werewolf, and they pick a word from an app. Then you basically play 20 questions with the mayor answering yes and no questions and handing out tokens fo

There are two other roles to know in the game. The first is that the werewolf sees there word as well. So they are trying to deflect people away from the right answer. And there is the Seer who is trying to nudge people in the right direction. If the word is guessed the werewolf gets one guess as to who the seer is, if they get it right they win. On the flip side, if the group doesn’t guess the word, they get a chance to guess who the werewolf is to win.

What Didn’t Work?

Let me start off by saying, the top probably told you it didn’t work great for me. And I’ll say, that’s because it ran into the number social deduction problem for me. Playing a fast paced 20 questions, well, I’ll get to that, but let’s talk about the social deduction aspect.

My issue with most social deduction games is that you don’t really have anything to go on. You have a few pieces of information, and while this one does a better job it doesn’t help that much. At the end, you tend to have a lot of people with wrong guesses. So it seems like there might be strategy with good number of guesses out there, does the Werewolf hang back or the Seer, but really you tend to have everyone asking a fair number of questions and getting a fair number wrong.

Then you need to try and remember who asked good questions, again, that seems like strategy but at the start people either ask seemingly bad questions or actually asking bad questions. So as the villagers/seer you don’t feel like you have enough information to guess after a minute of discussing or as the werewolf unless the seer gets everything right the information is still very limited.

Werewords Piece
Image Source: Bezier Games

What Worked?

The speed of the game is good. As much as I knock it for my normal social deduction problems, this game gives you a very short game time. Four minutes to guess and do you 20 questions and a minute for guessing who the werewolf is, or thirty seconds for guessing the seer. Comparing this to Secret Hitler, this game plays way faster with basically as much information going around, which I like. And it’s similar time frame to One Night Ultimate Werewolf with more meaningful information.

I also like the 20 questions aspect of it. It’s fun to do speed 20 questions. And I think that it’s pretty entertaining to do that. is it enough for a game, kind of. I like it, and I think it worked. Kind of like My Farm Shop, I do wonder a little bit about the complexity of the game, or the interesting moments in the game. Are there enough of them that will keep me coming back to 20 questions?

Who Is Werewords For?

This game is definitely for people who love social deduction games. It is a very different version than you get with stuff like One Night Ultimate Werewolf. I think that people who like that type of game will like the speed and fun of this game. The 20 question is a nice twist on it.

If you don’t like social deduction games, I don’t think will change your mind. Werewords is better for me than something like Secret Hitler or Donner Dinner Party and One Night Ultimate Werewolf. But it still feels like what it is at it’s core. A game which has you guessing on who is who. The amount of lack of information stands out.

Final Thoughts

I am still at a place where only Deception: Murder in Hong Kong stands out to me as a social deduction game that I love. Werewords won’t be cracking into my Top 100, though, I do like it better than a lot. Is it going to stay in my collection? I really do not know. It might for a little bit. Why, because I like it better than most. And it’s a genre of game that works well in big groups. Still, I like Deception so much better, will I play Werewords then?

My Grade: C
Gamer Grade: C
Casual Grade: A

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My Board Game Collection – The Ratings https://nerdologists.com/2021/06/my-board-game-collection-the-ratings/ https://nerdologists.com/2021/06/my-board-game-collection-the-ratings/#respond Thu, 17 Jun 2021 15:52:27 +0000 https://nerdologists.com/?p=5798 Out of all the games I've rated, what board game in my collection has been rated the highest or lowest or the only one at 4.5?

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So, about 6 months ago I went through and looked at all my board game collection going through it by Alphabet. You can find all of that here. But, of course, even by now my collection has grown and I’ve played more games. So I wanted to look at my rated games this time. You can find all of the games that I’ve rated over on BGG. I am not going to go through every number breakdown in it’s own article, though, at least not yet.

What Do My Ratings Mean

The baseline that we should get started with is looking at what the numbers means. Obviously a 10 is the best and a 1 is the worst. However, it is more nuanced than that. I do use the half point scale as well. So right now I have everything from 10’s to 1’s, but no 0.5’s in there.

A 10 is a game that is as close as perfect for me as you can get. And I say for me, some board games are objectively good and some are objectively bad, but when rating games, so much as to do with taste. So a 10 is a game that is as close to perfect for me as you can get.

A 9 is a game that I love, and I’d always want to play it. 8 is a great game for me and I’d likely not say no to playin that game. 7, I like and I’d play, but I won’t seek it out. 6 is a decent game but I probably am not that interested in playing it often. 5 is okay and I’d play it if people want to. 4, I’ll try and recommend another game to play. 3, I don’t want to play it. 2, I actively don’t like the game. 1, I wouldn’t play that game again ever.

The Breakdown

10’s –

I have 12 games that I rate a 10. That is 4% of the games that I’ve played and rated. I’m sure that I’ve missed a few games, but likely not tens. There is also a wide variety of games in there, I have a massive dungeon crawler with Gloomhaven and then I also have a dexterity game with Ice Cool. But 67% of the games really immerse you in the story and world of the game, which I think will be a trend for these high spots.

9.5’s –

21 fall into the 9.5 category, this 7% of the game that I’ve played. We again stick with a lot of story with games like TIME Stories and Arkham Horror: The Card Game. We also get some lighter games like Sushi Go Party and The Lost Expedition and our first party game with Just One in this category.

Image Source: Space Cowboys
9’s –

38 games fall into the 9’s, all the way up at 13%. I wonder if this might be one of the higher percentile groups out there. This is where we start to hit a lot of roll and writes with games like Clever Hoch Drei, Doppelt so Clever, and more. We also get a lot of games that aren’t as story driven anymore. More games like Letter Jam and Super Fantasy Brawl that give you more of a classic board game experience. We also get A Gentle Rain in this section.

8.5’s –

16 out of 283 are rated as 8.5’s. That is about 6% of my rated games. The trend holds pretty steady from the 9’s with a lot more of the classic board game experience. Another party game with Wits & Wagers makes the list. And we have a new game that I just played recently a few times with Merchant’s Cove.

8’s –

We likely have it the big number here, 50 games that are 8’s, which is 18% of my collection. So as you add up the percentages, keep in mind I am rounding up or down so it might not equal 100% in the end. But I feel like in the 8’s we get a number of games that are in that lighter category, more filler games. Things like Skull and Fruit Picking are easier to play and teach than a lot games earlier.

7.5’s –

At 20 games in the 7.5’s, we are at 7% of the collection again. While other sections have had games that were previously owned, with the 7’5’s, I definitely noticed a few more. Machi Koro, Winter Tale, Krosmaster: Arena and at least one more were in my collection and have left. It’s not because they are bad games, but I have other games that do it better. And with Krosmaster: Arena, I got rid of that before Super Fantasy Brawl, but I just didn’t have anyone to play it with.

7’s –

Sitting at 12% with 34 games out of 283, we again see a number of previously owned games. But we also see games that I grew up playing. Set, Dutch Blitz, and Scrabble all make it into this category as well as the party game Scattergories. I obviously have some level of nostalgia with these games, but at the same time, I’d still play them again right now.

Image Source: Amazon
6.5’s –

13 games in this number, for 5%. I think this is where we’ll start to see the numbers dropping off in terms of number of games rated in the area. It is also a lot of games that I don’t own but have played in this area. I guess that means that I buy games that I like a lot. Donner Dinner Party and Flapjacks and Sasquatches are two that I’d definitely play again, but I have games that I like better that do something similar, especially with Donner Dinner Party.

6’s –

A tick up here with 24 games which is 8%. Most of the time the whole numbers seem to have more than a half numbers ,I guess. I own a few games in this section, though some of that is nostalgia, or with a game like Splendor, it’s because I know other people who like it a lot. I probably won’t ever pull Splendor off the shelf to play myself, but I know my wife likes it, so I won’t remove it from the collection.

5.5’s –

5 games make up the 5.5’s which is just barely 2%. We are reaching the social deduction game area, I feel in the 5.5’s, and 5’s. Where I would play them again, but I won’t seek them out. They tend to be the very simple social deduction games like Secret Hitler, While that game does have a little double blind fun going on with it, the theme doesn’t interest me, and it’s just a fine game.

5’s –

Down in the 5’s we have 21 games at a whopping 7% again. Again more social deduction games like The Resistance and One Night Ultimate Vampire. These two really do what I don’t like about a lot of social deduction games, they don’t give you anything go on right away or in general much to go on at all. We also have all of Red Dragon Inn, a fun game but often is played with too many people. I think 4 is about my max for that game, maybe 5.

4.5’s –

1 out of 283 which is 0% for those keeping track at home. And it’s Seafall. I feel like it’s fair that Seafall falls into this spot by itself. It is a game that I want to like more, it is a game I can see the potential of it. It just ends up being a flop. The story doesn’t play out as it should, it is a just a bit too random, and the games are way too long. And the more you play the longer the games get. Yet, it’s just on that cusp of I’d play it again without an AP players.

4’s –

9 games or 3% of what I’ve played. This is where we get into a lot more of a mass market or mass market adjacent games. Not that there haven’t been some before, but we have stuff like Guesstures, Forbidden Island and Dominion. Yes, I have Dominion as a 4. It is a game that I’d play if you twisted my arm, but it is also a game that if you know the game extremely well you will win, and it’s not interesting enough for me to know it that well.

Image Source: Plaid Hat Games
3’s –

You might be wondering where my 3.5’s are, the answer is there were none. Instead we have 10 3’s. That is 4% of what I’ve played. Again a lot of mass market games, and a lot of games I grew up with. This goes back to growing as a gamer, stuff like Malarky and Pit had their place getting me into the hobby, but I don’t need to go back to them.

2’s –

3 games or 1%. Monopoly falls into this group. It isn’t the worst of the worst, but it is very bad. Another super popular or at least well sold game, Exploding Kittens lands here as well.

1’s –

Finally, I have 5 1’s, or 2%. I really don’t like these games, and most people won’t like most of them. The two that will probably surprise people are Cards Against Humanity and Concept. Cards Against Humanity at one point in time I would have rated higher, but now I consider it a worse version of Apples to Apples because the jokes are created for you and often not funny. Concept is one that I know a lot of people like. It just didn’t work for me. It has this group feel to the game, but ends up just being boring.

Alright, there we have it, all the games in my collection rated. What do you think should be rated better? Or what do you think that I should rate lower?

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The Jargon – Board Game Edition https://nerdologists.com/2018/09/the-jargon-board-game-edition/ https://nerdologists.com/2018/09/the-jargon-board-game-edition/#respond Tue, 11 Sep 2018 13:44:31 +0000 http://nerdologists.com/?p=2458 I’m doing something that’s a bit different style, I realize that there can be a lot of terms for various nerdy hobbies that might be

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I’m doing something that’s a bit different style, I realize that there can be a lot of terms for various nerdy hobbies that might be a bit confusing. So I wanted to, for board games, run through what some of these terms are, if they describe games, give an example of what sort of games are in that genre. It might give you a unique vocabulary to better talk about games, it might help you realize what the exact genre of game is that you like the best and what you want to get more of, and it might just be a long list of words, which isn’t all that exciting, but anyways. Here’s the jargon of board gaming, or at least some of it.

Image Source: How Stuff Works

Starting with the most popular

Roll and Write: This is a genre of board game where you are rolling dice and then filling in numbers, lines, areas, of a game board that is probably just your game board to try and get a higher score than other players. The original example of this game is Yahtzee. Yes, roll and write is that simple of a genre, but it’s having a huge moment now with the biggest game being a German game, Ganz Schong Clever. They’ve evolved past Yahtzee in their scoring, and while it’s a genre I haven’t gotten into, they tend to be a bit more clever in their game play versus Yahtzee which is just telling you the numbers.

Then moving to the classic

Euro Gaming: The next is also a genre of games, they can also often be called worker placement games, though that is a slightly separate genre. These games are the ones where the result of the game all comes down to math. You can figure out an optimal strategy and there isn’t going to be all that much that can be done to stop that strategy. They started to change that, as of late, with making the boards tighter so that you had to plan out things a bit more or taking it away from everyone having to do everything to score enough points to win.

Point Salad: I wanted to put this one next to Euro gaming as a lot of them can be point salads. What this means, is like a salad, you can have a ton of different things in there. So in a game, that means you are scoring points at the end of the game in six or seven different categories that make up your total score. Games like Five Tribes and Seven Wonders are two prime examples of those games. It allows you to customize your winning strategy based on another a things.

And now to one that’s more a favorite

Image Source: Days of Wonder

Card Drafting: Card drafting can be a mechanic in a game or the basis of some games. The idea is that you have a hand of cards, you are selecting one card from that hand to play and then passing it on to the next player who is selecting a card from that hand either until all the cards have been played, or there is one left in the hand. This can be done several hands during a game, or it can be a lesser part of the game, maybe just at the start of the game. Two games that use it as the basis of the game are Sushi Go! Party and Seven Wonders. In those games, drafting is the whole game as you’re trying to make sets and score points based off of different criteria. A game like Blood Rage uses it at the beginning of each age to help you strategize and then you play with those cards, it’s similar in Near and Far where you draft cards at the start of the game.

Hate Drafting: So, clearly tied into the one above. Normally when you are drafting, you want to draft cards that are best for you. But in games like Sushi Go! Party and Seven Wonders, you will have an idea of what the other players want or need, so you might draft a card that doesn’t really help you, but it stops other players. Generally, this isn’t a great strategy for the person doing it, unless all the cards are equally as bad for them, but sometimes you do it to stop a large number of points just to keep yourself in the game.

The another genre that was popular and still is going strong

Image Source: Wikipedia

Deck Building: It’s a genre that has cooled off a little bit, probably more so because there are fewer games coming out in the genre that are new, and more expansions instead for older games. In these games, you have a base deck, or some resources to start buying cards, that builds up your hand and your deck. So by the end of each game, the players deck is personalized to them. The biggest game in this genre is Dominion. It has a pasted on theme of medieval times and is really about quickly drawing cards, getting money, and buying victory points. There have been a lot of games since Dominion got the genre to take off that have come out like Marvel Legendary, Xenoshyft, Hogwarts Battle, Clank!, and many more. This also can include games like Arkham Horror LCG and Magic the Gathering. They take it a slightly different way in that you are building your deck before the game is played, but the deck can still be customized to what you want.

Abstract Game: These tend to be the logic based and puzzle based games. A game like Quoridor or Blokus fall into the abstract game. It’s about thinking through and figuring out the puzzle for your given game situation. They also tend to have little theme on them, or if there is theme, it’s pasted on and there is disconnect between the theme of the game and the mechanics of the game. Dominion is a solid example of a game that could be an abstract game without any theme and it would still function just as well, but the theme makes it a more visually appealing game.

That takes us to one of the last overarching genres

Ameri-trash/thrash: It’s really Ameri-trash, but Ameri-thrash is more fun to say. These games are all about theme, whereas a lot of Euro games, their big genre counterpart, focus in on a lot of minute details and figuring out logically how to win, Ameri-trash have more luck involved. They also tend to be a lot more steeped in theme and have theme tying into the mechanics of the board game. Games like Gloomhaven or Near and Far are two prime examples. Ameri-trash games also have more randomness in their games. While Gloomhaven doesn’t have too much randomness, for Near and Far, you are rolling a die quite often to find out if you can complete a skill challenge or win a fight. You see the randomness more so in dungeon crawl sorts of games, such as Star Wars: Imperial Assault.

Gloomhaven takes us into another genre of game as well

Image Source: Cephalofair Games

Cooperative or Coop: These games are as they sound, you are all playing together on the same team and playing against the game to see if you can beat it or not. There’s no special mechanical piece that is tied into this, beyond that you are all on the game team. The game that caused this genre to take off was Pandemic which has come out with a ton of version and variations on the base game. Gloomhaven and Star Wars: Imperial Assault are also games that fit this genre, but Imperial Assault only does because of an app, before it fit into another genre.

One versus All: This is the other genre. Classic RPG’s fall into this as well as dungeon crawl board games. In these games one player is playing the bad guys, or the antagonists, and everyone else is playing cooperatively against them. In an RPG, that is going to be the game or the dungeon master and it’s a similar situation in dungeon crawl games.  So Star Wars: Imperial Assasult, can be played as a dungeon crawl where one person plays the imperial characters and the other players play the heroes against the bad guys. The app changes that so that no one has to miss out on the story. There are also other games that don’t fit into either the RPG or dungeon crawl genres, like Not Alone where one person controls a monster that is trying to track down all the red shirts from a crashed alien ship.

I probably should define this category next

Dungeon Crawl: I’ve mentioned it a few times, so you probably have some idea what this is, so I’ll talk about it fast. This is a game where you are going through a scenario or going up against bad guys moving through a game board, exploring new areas, and trying to complete some objective(s). Games like Gloomhaven, Descent, and Star Wars: Imperial Assault fall into this genre. You might be thinking that you don’t remember any dungeons or many in Star Wars, but that’s more of a genre given name now that a specific.

Back to more coop games for a second

Semi-Cooperative Games (Hidden Traitor): This is a genre that is closely related to cooperative games and probably wouldn’t be as strong if it wasn’t for cooperative games. In these games you are basically playing a cooperative game where all the players have the same objective. That is, all of them but one (or more depending on the game). Those players are trying to sabotage the mission for the players or have their own objective. However, they are trying to not be found out. Games like Dead of Winter, Shadows over Camelot, and Battlestar Galactica are the biggest in the genre that really needs to get more games.

Social Deduction: This is the category that seems to be stealing a lot of the hidden traitor games. In these games, you have players who are in secret roles and you are trying to figure out who the werewolves, fascists, cannibals, or whatever the games theme says the bad guys are. It is similar in some ways to a hidden traitor game but there is one huge difference. These games are built around trying to draw out that information and all the mechanics are around that deduction piece. So games like One Night Ultimate Werewolf, The Resistance (Avalon), Donner Dinner Party, and Secret Hitler are all examples of this, but the best one, in my opinion, is Deception: Murder in Hong Kong as there is more game to it than games like One Night Ultimate Werewolf or The Resistance.

That brings me to one final trio of definitions. There are so  many more things that I could write about, and I might do a part two, but this will be enough for now.

Light Weight: Probably an area that I could have described games sooner, but games are generally put into three different categories of weight, though the last one you never really hear the weight added to it. A light weight game is going to be a game with fewer rules and fewer options in the game. There can still be more strategy to the game, but it’s simple to sit down and play that game. weight in game can refer to strategy, complexity of the rules, and length of set-up/number of fiddly bits, but generally mainly the first two. Games like Splendor and Ticket to Ride are light weight games to me. While they are a bit more complex than the standard of Monopoly, they don’t offer that much strategy and complexity. Interestingly enough, a strategy abstract game like Quoridor also falls into this category even though it has a lot of strategy and thinking too it, because the rules and game play are very simple.

Medium Weight: Medium weight games are, shockingly, a step up from light weight games. They are going to offer more complexity in their interactions. You have to think through more of what you are going to do, and you can plan out multiple turns, but are more apt to have to adjust on the fly. They still aren’t getting into the area where they are too mathy or too much strategy where you are having to plan out a lot of turns in advance. Five Tribes is a great example of this where you have a number of decisions and options that you can do, and someone can take your move from you but also might not. Century Road: Golem Edition, is another game that is a bit on the lighter side of medium weight games, but builds up good strategy in the game and gives you quite a number of options.

Heavy: Heavy games are steeped in strategy and complexity of the game. A game like Gloomhaven falls into their category. There are a lot of rules to keep track of, there are a lot of little fiddly bits, there’s a lot of set-up, and there’s a lot of strategy. A lot of larger Euro games also fall into this category because you have to figure out what is going to be your best possible turn to get the most possible points from the game. I do want to point out that these games don’t always have to be the hardest games to play, once you know how to play t hem but they can often be more difficult to learn and have strategy that you need to know to be able to play the game well.

There are a lot of definitions, are there some terms that I’ve missed (or haven’t gotten to yet), that you are curious about?


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Gaming in a Big Group – Part 2 https://nerdologists.com/2018/07/gaming-in-a-big-group-part-2/ https://nerdologists.com/2018/07/gaming-in-a-big-group-part-2/#respond Thu, 12 Jul 2018 13:05:02 +0000 http://nerdologists.com/?p=2373 I want to start this article talking about some of the pitfalls with bigger player count games. It’s one thing that party style games generally

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I want to start this article talking about some of the pitfalls with bigger player count games. It’s one thing that party style games generally do pretty well, but can be issues with other games. The big pitfall is some of these games have too much time between turns. Elder Signs, a game that I enjoy as a lighter Lovecraftian game, has a player count up to eight players. The downside is that the  rounds last too long so there is too much down time between turns. This if the big pitfall for a lot of higher player count games where once you’ve taken a turn, you have time to converse, and you don’t stay involved in the game. Now, cooperative games like Elder Signs do cut down on this some, but with that large a player count, not everyone can easily see the board in order to give advice.

Image Source: Fantasy Flight Games

The other one is too many rules and or roles. While it’s fun to have one group of players doing one thing and another working on yet another thing, that can be challenging. Some of it can be a challenge just to play, but more so, there is a fair amount of time setting up the rules before the game. People lose track of what they are doing, rules are explained multiple times or a rule can even mean different things for different people. The point of playing a larger group game, most of the time, is to start off the game night with something simple and getting people into the game playing mindset. If a game is overly complex, it’s going to be harder to teach to that large of a group. To get that type of game to the table, start with a smaller group and add one or two people at a time.  Now, there are exceptions to this rule, which I’ll give an example of as a larger group that people can play.

To move away form pitfalls or things that could be difficult in larger group games, what are some categories or types of non-party games that people play with a larger group? There are times where party games are good, but what games can you branch out with?

The first category is actually just a game itself, but it’s been themed and reskinned so many times, I think it’s one that you can qualify now as it’s own category. That is Fluxx. Any theme you can imagine has been put on this, I have the Lovecraftian one, but there is environmental fluxx and there is space fluxx. Whatever theme works best in your group, you can probably find it in Fluxx. To explain how fluxx works, you are trying to match cards you’ve played to the objective, however, the rules of the game are in a constant state of flux as people play new rule cards or change the objective of the game to keep someone from winning or to get themselves closer to winning. It’s draw a card, play a card sort of game as the base though. It’s okay as game, but it can run long, so I’d lean towards playing this when I know I’m waiting on someone for a little bit.

Image Source: Looney Labs

The second category of games is social deduction games. Most people are familiar with the concept of mafia. It’s a game where some people are citizens or police and others are mafia. The mafia try and kill off the citizens and the police try and get the mafia. That’s the basis for a lot of these games. They are trying to figure out who is some character or role and keep them from winning. There are three games that I would most strongly recommend out of this category of game: Deception: Murder in Hong Kong, Secret Hitler, and Donner Dinner Party. Clearly they are all nice and happy things here.

There are other games like The ResistanceAvalon, or One Night Ultimate Werewolf, that are also social deduction games, but these games are missing one important aspect. These games miss an important aspect that the others have, which is the introduction of imperfect but useful information.Yes, there is very imperfect information in these games, and you can find out more information, but at the end of it, they all fall closer to the mafia basis of the games. This just means that they end up being a little bit simplistic at times.

Image Source: Board Game Geek

Deception: Murder in Hong Kong introduces a component of the forensic scientist who is trying to help the investigators find out who committed the murder and who is the accomplice. Each player in front of them has four clues and four weapons. Then the standard thing is done, everyone closes their eyes, except for the game master, the forensic scientist, who asks the murder and accomplice to open their eyes and the murder to select a murder weapon and clue from in front of that player. Then everyone closes their eyes again and everyone opens their eyes. The forensic scientist then, without speaking, selects options from cards that they have to give clues to the investigators to help them narrow down who is the murder and what the weapon and clue were. The investigators eventually end up guessing, and if one of them gets the combo right, we catch the murder. But the murder and accomplice are trying to distract people but not too obviously.

Secret Hitler and Donner Dinner Party work on similar mechanics. The imperfect information combo. In Secret Hitler, the two people who are it, chancellor and president and that changes each round. Each player has a role, and the fascists are either trying to get Hitler to be chancellor or to complete so many objectives. These objectives,  however, are completed each round, but could be good for the players or could be bad for the players who aren’t fascists. But what works well with this game is that the president draws three bills and then has to pass two on to the chancellor who then selects a bill. So you have some information, but it’s possible to draw three fascist agendas, in which case, you’re stuck with what you pass. In a similar way, the Donner Dinner Party has you hunting for food. Each player, minus the current camp leader, gets to draw too food cards and pick one to play. Poison is bad as it poisons the whole food supply, squirrels are good, because you can feed two people with squirrels. But it’s possible that you can be a settler who just happened to draw two poison cards so you have to screw over the group. Add in to that the played food cards are shuffled up means that no one really knows who played what, but let the accusations fly.

Turns out that there is going to be a part three to this, because while I’ve gotten to some games here, there are still even more games to go. These have all fit into a certain category, minus Fluxx which is it’s own category, but what are some other games that can work well, that’s what I’ll come back with next time.

What is your favorite social deduction type of game?


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