Dungeons and Dragons Campaign Ideas | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Fri, 10 Apr 2020 12:59:40 +0000 en-US hourly 1 https://wordpress.org/?v=7.1.2 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Dungeons and Dragons Campaign Ideas | Nerdologists https://nerdologists.com 32 32 Friday Night D&D: The Crystalline Halls https://nerdologists.com/2020/04/friday-night-dd-the-crystalline-halls/ https://nerdologists.com/2020/04/friday-night-dd-the-crystalline-halls/#respond Fri, 10 Apr 2020 12:58:26 +0000 http://nerdologists.com/?p=4270 Pretty often when playing in a game of D&D or another RPG, there’s a world or universe ending event that has to be dealt with,

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Pretty often when playing in a game of D&D or another RPG, there’s a world or universe ending event that has to be dealt with, and this can be fun because it really ups the stakes for the end of the game. You get to have this awesome face off with a deity or something that has this power and fight it for the fate of the world, and then the campaign ends.

But what would happen if you lost that final fight, the world is now in shambles and everything is going to hell, or the abyss, and sometimes that means literally. Today’s campaign idea takes a look at what happens after the fact, but not to the planet but to those heroes who fought bravely and in the end failed at being able to save the world, they’re all dead, and now they are level 1 characters in the next life, the afterlife. But because the apocalypse has come to their world, this Crystalline Halls of what’s basically Valhalla are starting to crumble and there is evil seeping into a place that shouldn’t have had any.

Image Source: D&D Beyond

The story that I’d run with for this game is that because the heroes were the last ones to die, they remember and no more about the actual world. So while there are massive wars between Aasimar and Demons/Devils around them, the players are going to be tasked to find some way to undo what has been done. This is going to be a game about fighting a few small skirmishes, but exploring and finding where in the Crystalline Halls the PC’s can find what they need to turn back time and win the fight against whatever being it was that destroyed the world.

I think that you have several different plot threads that you can have the players run through. The first part would be about finding where the Demons/Devils are coming through into the Crystalline Halls. This would be a stealth mission of sorts, but there can be skirmishes with lesser creatures. Then they would have to explore in the abyss to find out the weaknesses of the being that destroyed the world that they couldn’t defeat before. Finally, they’d need to find a way to turn back time, either from the abyss or in the Crystalline Halls.

That is a fairly standard, end the apocalypse, but you’re going to be running the story in a different setting. I think creating the setting is very important here, because you want the players to feel like what they are doing is because they have specific knowledge, not because they are going to be able to stop the battle that is happening in the Crystalline Halls, if they fail at their mission, they fail and everything is over, there’s no after-afterlife.

Image Source: Wizards

I’d even be tempted to play around with the rules of magic a little bit. Only radiant damage works in the Crystalline Halls, but healing is boosted, and as long as a spell doesn’t do necrotic or fire damage, it does radiant damage instead. Also in the Crystalline Halls, anything that brings someone back from the dead doesn’t work, same when travelling in the Abyss, because the characters are technically already dead. However, healing is doubled in the Crystalline Halls, so if you’d heal someone for 6 points of damage, you heal them for 12 instead. Just to keep the characters alive. Now, in the Abyss, healing goes back to normal and spells do their normal things.

Another thing I’d probably add in as well, is that the players at some point in time stumble across a subplot where an Aasimar has been corrupted somehow or has turned evil and they are turning other denizens of the Crystalline Halls into Devils or Demons. You could even, once the players know about this, kind of use it as a timer where if they don’t stop the Aasimar or go back in time by a certain point the Crystalline Halls will have been overrun and all will be lost. It gives a solid branching plot for the narrative, like if the players feel like they won’t be fast enough, they can branch off and solve this problem first. And I’d make it some sort of magical item that the Aasimar has on or something like that which has been corrupted, or it’s a denizen of the Abyss or Hell who is disguised and pretending to be a specific Aasimar and the players need to prove that. Give it a few options there as well and see what direction the players immediately go with. But don’t make this an easy encounter, make it something that the players are either going to have to really race against, taking more risks, or it’s a fight that they’re going to need to prepare for.

Eventually, when the players likely have taken care of it all, and are ready to head back in time to stop the apocalypse from happening, give them some knowledge of the weaknesses of the being and probably some sweet weapons. Make them powerful, really powerful, maybe even give them boons that they can call on. Then send in waves of smaller monsters plus the big being that ended the world before and have an epic fight. Let the players do epic things and let the waves of smaller monsters die and run out, so eventually it’s that big final battle.

Would you play or run a game like this? What sort of story do you have at your table now?

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Friday Night D&D – The Virtual World https://nerdologists.com/2019/08/friday-night-dd-the-virtual-world/ https://nerdologists.com/2019/08/friday-night-dd-the-virtual-world/#respond Fri, 16 Aug 2019 13:39:38 +0000 http://nerdologists.com/?p=3423 This came up because of an episode of Total Party Thrill, where they were talking about how you could you virtual worlds or illusion worlds

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This came up because of an episode of Total Party Thrill, where they were talking about how you could you virtual worlds or illusion worlds in a game.

So what happens if you play a game where this is the main theme of the game? Do you end up playing in the Matrix? And would that works or how would it work in Dungeons and Dragons?

I think that there are two different things that you could look at. The first being an almost T.I.M.E. Stories or Assassin’s Creed situation where you are from a future time and are being sent back in time to this world, or across dimensions. The other being a more magic way, and for Dungeons and Dragons, I would prefer to run it in the second way, though the first would be fun as well.

In the game that I’d be running, and starting with the BBEG, it would be a Wizard of some sort, because an evil Wizard would clearly be creating pocket/illusionary dimensions where the rules for the world aren’t the same. But, that would be the thing, everyone would assume that my wizard is evil, but really, it was just a magical experiment that went horribly wrong that is trapping people into these pocket dimensions or worlds of illusion really.

I would have some fun with that, for the players, probably start them in a world of illusion that seems very different than the setting that I’ve been saying that I was going to set them in. It would probably be something much more modern, there was a D&D podcast that I was listening to where they were talking about an old game (not Total Party Thrill, I forgot the name of this one), where they went to modern times and killed Santa Clause at a mall because the characters didn’t understand what was going on. I’d probably do something less than that and I would make it fairly easy to get out of.

Image Source: D&D Beyond

Now, if all the players are doing is getting out of these illusion worlds, that would get old pretty fast, and it also has a problem, if everything is an illusion can it really hurt them. So I’m going to address that first and then suggest some other things that you can do in the game besides put them in an illusion world.

The big question is, since this is a world of illusion, can the players die in this world? I would say that no they can’t. But that doesn’t mean that they can’t get close or that there aren’t consequences. I’m not sure what I’d do, but I’d have them track hit points like normal, but when they die, or get knocked out, they can always come back, but there is going to be some sort of consequence. I’m not sure what I would do, maybe create a separate track where the mental anguish of going down so many times can drive them insane or eventually kill them? And I’d probably put the track at 10 spots, so it would be hard for them to die that way, but it would be possible. And I’d probably give them a way to heal it somehow, maybe every time that they level up they can remove one.

But also in these illusion worlds, they wouldn’t be the only ones who are in there. Some bad people could be trying to manipulate them to cover a crime or something like that. So, while the players can’t die in the illusion world, neither can the bad guys, so if they are able to stop an illusion world so that they can escape from it, they might also then have a real threat in the real world. And how safe are their bodies really in the real world while the players are in the illusion world? You can use things like that to push the players forward. Probably no one slitting their throats in the real world while their minds are in the illusion world, but they might come back to find that some stuff is gone.

You don’t only want to create these mini dungeons for the players of the illusion worlds. If that’s all the players are doing, it’s eventually going to get boring. So you need to mix it up, and you need to get them eventually to the wizard who screwed everything up.

I would make it so that where the illusion worlds are is “visible”. With a good perception check or some sort of description/tip off for it, so at some times you’d probably have the players running from it, and if they can do well on a skill challenge that would work as another type of encounter with this.

Another challenge I’d give them is basically figuring out and locating where these illusion worlds are coming from. Is it the epicenter of them all or is somewhere else. Getting to the origination point should be a dungeon in itself. You can pull from Dragon Age Origins here where when the Mage Circle has issues you are fighting your way through their tower, but you also have to fight your way through the fade at one point. You can create traps, tricks, and more there. I’d probably also put the wizard who created t his as trapped in something that isn’t able to allow him to stop it, like maybe an illusion became real and is holding him hostage or maybe they are trapped in illusion world and are trying to escape, but their solution is to become a Lich, so can the players get them out of that illusion world before the Wizard turns themselves into a Lich?

Finally, I’d put in some challenges in the world of the game. Obviously, there are going to be people who use these illusion worlds to do bad things in them or to loot the bodies of the people who are stuck in them. So the players will probably have to track down a few important things have been stolen and probably some things that have been stolen from them. You can even set up some sort of McGuffin, like there are glasses or some sort that allows them to more easily say the illusion worlds, or that someone has invented a form of magic that allows them to hop in and out of the illusion worlds, which the players would obviously want.

I think that I’d want to run this game and play in this game. The concept is something that will have some of your standard fantasy tropes, but also does some things that would feel completely different. And with the illusion worlds, you’d be able to do a ton of different things. Maybe it’s modern Earth, or maybe it’s just like the fantasy world, but it’s been overrun with demons, you can make up an illusion world each time. I’d be tempted to create a number of them, and then just pull from a hat so that it’s a surprise and the players can’t plan. It would be something interesting to do, and you could even, in session 0, have the players help brainstorm all of these things and are basically creating settings for their characters to be trapped in, which they might not know.

What do you think of this idea? Is this a game that you’d want to play in?

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