Dungeons and Dragons Classes | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Tue, 11 May 2021 13:38:03 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.2 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Dungeons and Dragons Classes | Nerdologists https://nerdologists.com 32 32 Dungeons and Dragons – Easy to Hard Classes https://nerdologists.com/2021/05/dungeons-and-dragons-easy-to-hard-classes/ https://nerdologists.com/2021/05/dungeons-and-dragons-easy-to-hard-classes/#respond Tue, 11 May 2021 13:36:03 +0000 https://nerdologists.com/?p=5638 Which Dungeons and Dragons classes are the easiest and which are the hardest. I take a stab at ranking them to see which ones beginner friendly.

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If you are wondering how I come up with all of my great ideas, the answer is sometimes I get asked questions, and this is one that a new Dungeons and Dragons player asked on the GloryHoundd discord servers. I immediately came up with my easiest and hardest, but rankings as a whole, I had to think on that. So today’s article is going to be ranking the base classes in Dungeons and Dragons from easiest to hardest. That means the ones that you can find in the players handbook, not stuff like the Artificer that came out in supplements or the other versions of the classes that have come out in the other books.

Easiest To Hardest

Image Source: D&D Beyond
Fighter

The first two on the list are by far the easiest to rank. Fighter is not a difficult class to play, mainly because it’s the most common thing that we’d know of. We can think of fighters in basically any movie set in a fantasy setting or a medieval era. And the mechanics are pretty simple as well, most of what you will be doing is fighting with your main weapon. Now you can make it more interesting by adding in additional types of weapons or customizing your attack style in a different way, but mechanically it is a pretty straight forward class to play.

Barbarian

Next up is the Barbarian, much like the fighter they are basically all about fighting in their fairly basic way. The fact that they add in the rage, that makes it very slightly more complicated. Same with the natural defense that they have, but neither of those really make it more difficult to play, they just change is up from how most other classes handle your basic fighting. Once you have the concept of rage down, the Barbarian is as easy to play, or maybe even easier, than the fighter.

Rogue

Next up I went with the Rogue. Now, I do think that the Rogue is a slight step up in terms of complexity. But again it is still going to be more of a standard fighting class. The rogue, however, is shiftier and interacts with their adventuring party more in combat than other classes. They like to focus on enemies are already facing off against someone else to get that sneak attack damage. But they can also go and hide to get bonuses and get away from someone they are fighting easier. It if a little more to keep track of, and they aren’t going to be able to tank like a Fighter or a Barbarian can.

Cleric

Our first spell caster is on the list and it’s the Cleric. Mainly because the concept of a cleric is pretty simple to grasp. The cleric is going to be pass out some buffs, but really, they are going to keep the party on their feet. So slinging around healing spells and making sure if someone gets knocked out they can get back up again, that’s going to be the clerics main focus. There are types of clerics who can fight solidly as well, but most clerics will focus on healing.

Image Source: D&D Beyond
Paladin

The Paladin is much like the cleric in that they are good at healing. The difference is they are a half-caster class versus a full caster and that means they have access to fewer spells. Adding in the fighting that a cleric can do, it is definitely a step up in complexity, but not that hard. The main thing to know is that Paladins can convert their spell slots into more damage, so there are two types of Paladins. The first is going to be the type that heals and the other is going to be the type that fights, and generally stick to one instead of trying to do both. But once you pick, then it becomes real easy.

Ranger

Next up we have the Ranger. The Ranger is another half-caster class and can be a bit trickier. There is the Beastmaster Ranger who can have an animal companion which gives them more to do. However, for the most part the Ranger will use a few standard spells, like Hunter’s Mark, and a bow and arrow to deal with their enemies. Some of what becomes trickier are their other abilities. The favorite terrain, how do you work that into a campaign or use that meaningfully. Those are the questions for the Ranger player and DM.

Image Source: D&D Beyond
Monk

After the Ranger comes the Monk. These two and the next one are all really close in complexity if you ask me. The Monk is another fighting class. Like the Barbarian it has it’s own way to calculate defense. Where the complexity comes in is the chi that the Monk has. Basically it is a way to manipulate attacks and attackers. Some of the disciplines of the monk give you lots of ways to manipulate your chi so you really need to think about how you spend it.

Wizard

Now we are into caster territory, and the second easiest caster is the Wizard, in my opinion. The Wizard could even go higher, but I think that casters tend to be a bit trickier than some of the other classes. Why is it easier than some of the others, how it casts is very simple. Simple use of spell slots and not much else that a Wizard does besides cast. It just depends on what type of caster you want to be.

Bard

The Bard is also a pretty straight forward casting class. Again, like the Wizard it is just spending spell slots. Where it adds is Bardic inspiration. Bardic Inspiration is basically a way to help your party do better. It gives them a die to spend on a check and the Bard has a limited number. As you go, it can even do more depending on the college you went to as a Bard. Not too complex to play but adds in a little more to do, and a Bard can also get into the fray with combat more.

Druid

These last three could have gone in most any order, but I’m placing the Druid as my third most complex. The reason that it’s sitting here is that the Druid can go in two different ways. There are caster druids and there are wild shape druids, basically think shape shifting. While the caster has some wild shape, they will focus on casting. Whereas a wild shape Druid will cast, but the wild shape is a key to a lot of what they do. Definitely adds in complexity with what creatures you can turn into with your wild shape and when you do.

Warlock

Next is the Warlock, I think that the Warlock could be simpler than some of these, except that it’s casting works very differently than other classes. You have fewer spell slots, they are always as the higher level and you get them back on a short rest. Plus they have their pact and different benefits that they get from what. Once you can wade through how the class plays, there are some solid and simple combos out there, mainly with Eldritch Blast you can take advantage of.

Sorcerer

Finally we have the Sorcerer. I put this one as the most complex even though it’s base casting is simple. You spend a spell slot and cast it. The difference is they have meta magic with sorcery points. You can convert spell slots to points and back. And you pick which meta magics you want to use. So there are more choices to consistently make than other classes, in my opinion.

Are Any Too Complex For A Beginner?

To wrap this up, let’s talk about this question, are any of the classes too complex for a first time player? Yes, but it depends on the player. I wouldn’t give someone who is casually interested in Dungeons and Dragons any of the last three classes. The Druid, Warlock and Sorcerer are probably just a bit too much, and I would maybe shy away from the Ranger and the Monk as well.

However, a player who is really excited about Dungeons and Dragons, they can play any class. No class is too hard out of the box for a player to pick up. Some of them are just going to require a little bit more work to learn than others.

Now, I skipped the Wizard, I think the concepts of the Wizard a good for a new player. And I think that they are pretty easy to learn, they just have a lot of choices. For a new player that might be too many choices, or it might be just fine. But I think even a somewhat interested new player will be able to figure it out, leveling up just might take longer.

Which is your favorite class to play? Are there any that you avoid because they are too simple or too complex?

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D&D Backgrounds: Guild Artisan https://nerdologists.com/2018/06/dd-backgrounds-guild-artisan/ https://nerdologists.com/2018/06/dd-backgrounds-guild-artisan/#respond Wed, 13 Jun 2018 13:34:54 +0000 http://nerdologists.com/?p=2330 It’s been a bit, but I wanted to come back and finish off the players handbook backgrounds.The first one that we come back to is

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It’s been a bit, but I wanted to come back and finish off the players handbook backgrounds.The first one that we come back to is the Guild Artisan.

Image Source: Wizards

The Guild Artisan is an adventurer that has had a profession. They are or have been part of the cartographers guild, the blacksmith guild, or any other skilled trade that they might choose. This doesn’t include things like being a wilderness guild as the artisan guilds all focus on some sort of end product. Even if you are just doing calligraphy work, the people who are commissioning the work.

This background is also one of the few backgrounds that encourages you to have down time. Technically, to stay in good standing with the guild, you need to be paying in your guild dues, which aren’t cheap, and while you might make that back in your adventuring, you’re probably better off actually using your guild skill in some down time to use your trade and make more money that way. Because you are paying your dues, you end up getting the benefit of having connections in a lot of spots and a spot to stay with your guild. This is pretty standard for every class, they always have a spot to rest your head if you are willing to look for it, but with the Guild Artisan there is a chance that it can be taken away from you.

So how could you make interesting characters with this?

Image Source: D&D Beyond


In your small coastal town you had a nice little shop. You wrote up the papers for the various shipping merchants that came through and kept track of the payments and which ships had come in. Life was peaceful until a new crew came into town. You got suspicious when their manifests for their shipments didn’t seem to match-up with what you would see in the warehouses. You decided that it was in your best interest to keep an eye on what they were doing and you started snooping around, however, they caught you looking at something you shouldn’t be. They gave you an option, act like nothing happened and help them create forged documents or swim with the fishes. You didn’t want to help them, but that was better than being killed, so you decided to help them. They brought you aboard their ship and you spent the next six years of your life sailing with them and creating documents for them as well and creating their actual business documents. Once they started to trust you, you were able to pick up some skills with the sword and when they had drunk too much at port one time, you took the Captain hostage and brought him to the guards. That got you your freedom, but now you have a black mark on your name. If you can crack a legendary code that hangs in the head quarters of your guild, you might be able to get back in their good graces and make a real living again. Fortunately you have a clue.

Class: Rogue – Swashbuckler
Alignment: Neutral Good


Ting, ting, ting, that was your life for a long time. You were known as one of the best armor makers in your clan, and in the city of Shinholm. You had grown to be quite well known and you had a ton of money, a nice house, and a happy life. Things were going well for you. Then one day the guards knocked down your door and dragged you out into the street. A grieving widow stood in the street and was screaming how you had killed her husband and it was your fault because of your shoddy armor that he had died.There was a trial, but the man had been a popular up and coming noble and while you could tell that the armor he had died in was a forgery of your own, you quickly realized that there were other things going on behind the scenes and that fact didn’t matter. You resigned yourself to your fate, and realized that the gods were looking down on you still when you weren’t hanged like you had suspected but instead were sent to fight on the front lines. There you made a name for yourself when you improved your shoddy armor and you got noticed by an Elven lord. However, you wanted to get back into the good graces of your own lands, you have a shot if you can catch the person who forged your armor as  you’ve started to see forgeries floating around in the elven lords lands now. You just need help since you can be the muscle, but the finer details should be left to someone else.

Class: Fighter
Alignment: Lawful Neutral

Image Source: Geek & Sundry


Your leather work was known throughout the lands, the quality of the work that you did was always some of the best. But you had a secret, you didn’t love the work that you did, you just were good at it. Instead of making things with the leather and exotic hides that were brought in, you preferred to get those hides yourself. One day a woman came in looking to sell you some hides and with a story of a mythical beast whose hide would make the greatest leather armor ever. You became obsessed with this and looked up everything you could about it. Now you have a clue as to where this beast might be, but you know you need to hone your hunting skills before you’ll be able to take it on.

Class: Ranger
Alignment: Any


Filthy, stinking, rich, that is your goal in life, to become filthy stinking rich. You’ve done a pretty good job of getting some wealth, but it isn’t enough. You want more, and while your beer and wines are getting better, you needed to learn how to make even better wine and beer. There was a monastery up on the Higlanch Mountain range that was known for the greatest beers in the world, and that was your goal, to study under them, take what you learned, and then get filthy stinking rich. However, it wouldn’t be that easy, the monks only take in the best, and they can tell that you’re there for the money. They give you a way to prove yourself, and they expect you to train in their ways while you do. Now you’re using the rest of your money to get others to help you complete these quests from the monk, so that you can focus on your training and not end up dead, before you get, you know, filthy stinking rich.

Class: Monk
Alignment: Lawful Neutral
I debated for half a second if this character was evil, but I don’t think they are. They are certainly not good, but they are mainly focused on their single goal. But they aren’t trying to steal the recipe of the beer from the monks, they are just trying to find an easier way for themselves to get the recipe by having other people do the work for them. I feel like they would be the proud leader type of the group while not actually being able to lead.


Have you played a Guild Artisan before? What sort of trade did you have in your background, and did it come up in the game?


Share questions, ideas for articles, or comments with us!

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