elf | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Mon, 05 Apr 2021 14:25:07 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png elf | Nerdologists https://nerdologists.com 32 32 Five Parts Of Your First Dungeons and Dragons Character https://nerdologists.com/2021/04/five-parts-of-your-first-dungeons-and-dragons-character/ https://nerdologists.com/2021/04/five-parts-of-your-first-dungeons-and-dragons-character/#respond Mon, 05 Apr 2021 14:22:55 +0000 https://nerdologists.com/?p=5520 It's time to roll up your first character for your first Dungeons and Dragons game, what are the five things you need to do to get that character going?

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If you have played Dungeons and Dragons before, this won’t be that helpful, but for a new player, there are five main parts that you need to think about when creating your character. Four of them are laid out very clearly in the players handbook, and the fifth one is less important than the other ones, but will enhance your game play. The five key elements making up your character are your race, class, stats, background, and backstory.

People do those five things in different orders, but I tend to like them in the order listed above. Some people pick class before race, but for me, the race plays a more important part in who your character is. Everything I want to lay out should enhance both your roll playing and your role playing.

Race

So why is race the first thing? Why not class? I think that race will give you a better idea of your character for both roll and role play. And elf might not be as likely to be a barbarian but if they are, you now have a story surrounding that. But for first time players, race can be easier to pick than a class. Picking that you want to be an elf then leads you in certain directions for your class choices. Granted, picking human leaves everything open.

So from the roll play side, like I said, picking your race helps you nail down your class. And I think that the class for a lot of players is a little bit more flexible and most races can play most classes well. Going back to the elf example, you can pick to be an elf and be a fighter, a ranger, a rogue, a druid, or a wizard very easily. And I think that a number of the other classes work as well. Picking your race will give you a narrower target for classes, but a wider target than picking a class and then going back to race.

From the role play side, you now get to create a character with more of the flavor that you might want. When you look at the classes, you have a variety open to you still, both fighters and casters. The race give you a better picture for role playing than class does. How do you want them to interact, do you want a haughty or nature focused character, an elf, a gruff drinking and brawling character, why not a dwarf. The race helps set more of that personality than anything else would.

Dungeons and Dragons Sorcerer
Image Source: D&D Beyond

Class

Class helps focus the character. This really covers both roll and role play again as you can use the class to focus more of the story. But you also get a lot of mechanics out of this. You are going to get your first skills, if you pick a spell casting class your first spells, and you really get to see where you are going to be rolling the dice. Take this time to when looking at the class to find those skills that are going to be your characters standard. What attack is your signature, so when it comes time to combat you are ready to go.

But there is also role play elements to think about. When you pick your class you start to add in other questions. If you are a wizard, what wizarding school did you go to. What connections do you still maintain there? If you are a fighter, where did you learn to fight? Who is your mentor or trainer, and are they still a friend or a foe? Were you in the military or town guard or why did you pick up the skills?

Stats

Now we move into an area that seems more like it is roll playing and role playing. But in reality, it is both. The roll playing part is obvious. You roll your dice and you use the stats to modify them. So with your race and class, you now know what stats you need to be good at. If you are a wizard, intelligence, a fighter, strength, that sort of thing.

But putting down your stats also gives you a ton of opportunity to create more role playing as well. It is tempting to try and be at least okay at everything. Using a standard array for numbers, it is going to give you one thing you are below average at. And that is where you get your role playing. What does it look like to be worse than average at intelligence or to be missing subtly because of lacking common sense from wisdom? What is it like to be a character who isn’t strong? There is a lot of story that starts to develop from your weaknesses, as well as your strengths.

Image Source: D&D Beyond

Background

This is the last part of what you need to be thinking about from the book. The background helps flesh out your characters backstory and who you were at some point in time in your life before you decided to go adventuring. This one is much more focused on the role playing side of things, versus the roll playing. In fact, you are unlikely to get any dice improvements out of this beside getting some more skills and maybe some tools to help improve your modifiers.

This is about picking a background and getting four areas in this. You get personality traits, bonds, ideals, and flaws. Check out them more in details in my Building a D&D Character 201 article. But these add in story elements naturally to a character by giving them connections and little ticks and more. These are not hard and fast things your character will always adhere to, but they help create touch points when you aren’t sure how you character would react. It also gives them some skills to fall back on.

Backstory

We are finally to backstory. This one is the easiest to talk about. This one is only role playing focused. This is what helps your dungeon master know how to bring your character into the story. It is also the only part not in the book. However, I put it last because if you don’t know what backstory you want, the other things will help. In fact, they can do most of the writing for you.

If you are an elf, you will see things more one way. If you are an elf fighter, it focused more. An elf fighter who is great with a bow because you have high dexterity but bad charisma, more focused. An elf fighter with low charisma and a military background, you now have a lot of your backstory written for you. You just need to flesh out the details.

Now You Have Your Character!

If you go through those steps, you’ll have a character that is ready to be played. Work with your Dungeon Master through this whole process, because you want your character to fit the story being told. As a dungeon master, I recommend a session 0, a chance to sit around, talk about your story idea and setting and then build characters together. That will create a group more cohesive characters for the players and the world being played in.

What type of character do you want to play next?

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My First D&D Character https://nerdologists.com/2020/06/my-first-dd-character/ https://nerdologists.com/2020/06/my-first-dd-character/#respond Tue, 30 Jun 2020 13:47:18 +0000 http://nerdologists.com/?p=4498 Now, this isn’t actually my first D&D character, I’m still waiting for a chance to roll up one, forever a DM. But I want to

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Now, this isn’t actually my first D&D character, I’m still waiting for a chance to roll up one, forever a DM. But I want to talk about some things to think about when creating your first D&D character and how you’re going to want to roll them up. This is going to be pretty general, I’m not going to tell you what gear to pick, what class is the easiest, anything like that. Instead, I want to give you some bigger picture things to think about when you create your first D&D character.

Image Source: D&D Beyond

What Archetype Of Character Do I Want To Be

This is pretty big, but we’re talking about a pretty big generality here, do you want to be a sneaky character, or maybe a helpful one, maybe you want to be able to rush into battle or sling spells from afar. Think about the broad terms that you can play. Bring this general idea to the table for your character creation as it’ll give you something to build off of and help you make more informed choices. Another way to do this is to think about your favorite people, normally in fiction, but could be from the real world, and think about what makes them them. If you love Yoda, what is essential Yoda, we have the age, the wisdom and the force powers, but when he was younger, slightly, also could be a nimble fighter. So look for those characters or people you really love and think about what would make them an interesting D&D character.

This Is a Chance to Play Pretend But Start Similar To Yourself

Now, I just got done saying, pick your archetype and pick whatever sounds like fun, but infuse it with your personality. Playing a role playing game is great because you get to take on other personalities and dive into a life and a world that isn’t you, but for your first character, unless you’ve done a lot of acting, it’s going to generally be you. Even if you don’t want it to be, unless your a seasoned actor or improv performer, you’re going to drop back into playing yourself or making decisions based off of what you’d actually do. So instead of pulling away from that and being frustrated when it does happen or feeling like you aren’t on the level of Critical Role, instead make your first character like you, but with a few twists on it. Give yourself a few fun things that you can interact with that are different than yourself, but keep general personality pretty close to your own, because most of the time it’ll end up there for your early player characters.

Constitution Is Your Friend

I don’t care that you want to be this wispy elf wizard who is gaunt and stares off into the distance while vowing to never eat again, constitution is your friend. It’s easy to think that it mainly matters for fighters or barbarians or anyone on the front line, and that stat is very important to them, but a -1 on constitution for a wizard who has D6 for their hit die, that means you start off with 5 health. There are a lot of monsters that can kill you at that point. At worst have a 0 in constitution, but most classes and characters, I really think having a +1 one is huge, even if your just taking the average of your hit die, that +1 is really important, and if you’re rolling for your hit points each level, that keeps you from ever doing too poorly.

Image Source: D&D Beyond

Backgrounds Can Evolve

With the background you are picking some personality traits, ideals, flaws, and bonds. For your first character I’m telling you to keep a broader picture of who they are going to be, and the background can feel like it’s locking you in. Talk with your DM, and they should know this already, but backgrounds and personality are fairly fluid in the first few sessions. You might have wanted this charismatic Barbarian, but instead they are kind of a dick to everyone. Or maybe you want them to be the face, but instead they use their charisma as a quiet confidence and less of the face. Less the background will be changing, but the personality traits, flaws, bonds, and ideals might change and evolve as you go. Totally expect this to happen, especially if you are going with a bigger departure from your own personality.

Finally, Being Bad at Something Isn’t Bad, It’s Good

When playing an imaginary character there’s a strong desire to be good at everything, because who doesn’t want to be awesome at everything all the time? But that’s not going to be the most fun character. It might be pretty fun for you, but it won’t be fun for the other people at the table if you’re better at the things they’re supposed to be good at. But beyond that, you’re playing a character who is supposed to grow and evolve throughout the game. And, you are also going to be put in more fun and interesting situations if you aren’t good at everything. Maybe you’re the fighter, why should you be good at sneaking around, you’re just ready to bash stuff with a sword, so when you fail to sneak all the time, that’s something you can play into. Your deficiencies on the character sheet are not weaknesses but role playing opportunities for you to create a fun and memorable character.

Now, there’s a whole lot more I could talk about when building your first character, and I’ll probably go more into the details of it in future articles, but these are some big picture items to consider when building your first character that might be overlooked. What general advice have you given new players, if you’ve played a bunch before, for their first character? What piece of advice stands out to you from this article?

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Monsterpedia – Banshee https://nerdologists.com/2020/06/monsterpedia-banshee/ https://nerdologists.com/2020/06/monsterpedia-banshee/#respond Fri, 26 Jun 2020 13:23:51 +0000 http://nerdologists.com/?p=4491 It’s been a few weeks and do to a house inspection, didn’t end up doing Tower of the Gods session last night, so I wanted

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It’s been a few weeks and do to a house inspection, didn’t end up doing Tower of the Gods session last night, so I wanted to come back to the base rules evil monsters. I have skipped over a few alphabetically because they were various types of dragons, so I’ll come back to them when we get to Dragon, same with a Demon.

Banshees are spirits, in D&D of dead elves, always female. They are created at death when they lament something that have not completed, generally this is some sort of guilt or vengeance, but it drives their spirit to remain. Known for their cries or wailing, a Banshees cry can cause the strongest of adventurers to grow faint.

In D&D terms they are a fair challenging creature to deal with but not that high a challenge rating. For a group of four third level characters, this is a hard encounter just as a solo monster. Now, if it isn’t able to use it’s wail effectively, it won’t be nearly as difficult. The ability isn’t the toughest to avoid, but it’s a good one for hitting the whole part, the banshee wails and everyone who can hear it makes a constitution saving throw, of 13, so not that high. But if they fail, they immediately drop to 0 health, otherwise 3D6 damage. At third level, there’s a chance that a banshee could take down a whole party if they roll poorly.

Image Source: D&D Beyond

But let’s talk about how to use them in a game and if they could be a BBEG (Big Bad Evil Guy).

For me, they are probably the catalyst for characters becoming adventurers at the start of a campaign, at least one of the ways. You have the players face off against a Banshee that is haunting their town and defeat it and that’s how they start getting jobs. This works especially well since it’s third level and that’s when players generally get their specialization for their class. So simplest would be they are all from the same town, they team up to save the town.

But, I think a more interesting thing to do would be to create a coven of banshee. Like it was a coven of hags who were killed and now have become a coven of banshee. I’m not giving them magical powers, but four banshee for a group of level 10 is considered a hard encounter. And a wail can be used by each of the banshee once per day. That’s 4 chances for failed saving throws and if they do that all in round one, you got a slight chance of a party wipe, but it’s also possible, if the party is fast enough they can get out ahead of it.

Now, finally, I think you could homebrew banshee’s some if you wanted to build off of my coven idea above. Have the players first take down a group of hags, seems like that solves the problem, and while the hags were a problem, they also were warning of a potential larger disaster. That’d be the main BBEG or event for the story that you’re playing. Then, because they can’t be at rest, the hags are back as banshee, and you give them some innate casting abilities. Grab some spells, not all, but maybe one higher level spell from the hags as another once per day ability. Now, not only is there the banshee wail that the players need to worry about and the flaws that do necrotic damage, but there can be some impressive spells being flung around, or at least something else that the players might not be prepared for.

Those are just some ways that I think you could use a banshee to make it interesting, and the first one is a good way to kick off a game, and the last one can really heavily tie into a story.

Have you used a Banshee in your game? How have you used them if you have?

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Friday Night D&D – Tower of the Gods Session 3 https://nerdologists.com/2020/05/friday-night-dd-tower-of-the-gods-session-3/ https://nerdologists.com/2020/05/friday-night-dd-tower-of-the-gods-session-3/#respond Fri, 15 May 2020 12:55:02 +0000 http://nerdologists.com/?p=4374 We were back at it again last night with the third session of Tower of the Gods. Previously, our “heroes” Barrai, Bokken, and Thrain had

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We were back at it again last night with the third session of Tower of the Gods. Previously, our “heroes” Barrai, Bokken, and Thrain had gone through the test of the Tower with Steve as their fourth, unfortunately, Steve didn’t make it. Upon exiting the Tower with their new found powers, they were given a choice of schools to enroll in and get work from, they picked Strawgoh, the school of Dark Arts and Assassinations.

Upon coming there, they were informed as part of a test, that there were spies in their midst that they could get extra credit if they could figure out who they were by the end of the two years there. So, Barrai, Bokken, and Thrain immediately set out to figure that out. They determined that Dorin was a suspect and Barrai used his new found friendship with Domon, another Tiefling, to send Domon to accuse Dorin, which, they aren’t sure was successful.

In their barracks they had gotten matched up with Dorin, a Gnome Rogue who fancied himself to be the leader of their barracks no matter what Barrai, Bokken, and Thrain told him. During the time that our three main characters were talking to the other students, Dorin had gone through their stuff, but they didn’t find that out until after an introductory meal where Bokken considered breaking into a teachers office to see if there was more information on the students and who might be the spy. In the end, he didn’t break in, but had Castillia, an elf whom they trust and trusts them, start spying on Narius, a rich halfling.

Image Source: Wizards of the Coast

They returned to their barracks to find out that there things had been gone through, but Dorin not being the brightest, hadn’t trashed his own things so they quickly caught on and accused him. Thrain, as a revenge when through Dorin’s stuff, including a couple of daggers and books that were written in a language that none of them understood, possibly because none of them speak gnomish. Needless to say, Dorin was pissed off, and Barrai decided to try and restrain him when he went to bed, but that didn’t work that well, so Bokken, instead took up just watching him sleep, since Bokken, as a warforged sleeps with his eyes open, however, Bokken wasn’t a great watch and Dorin snuck out.

Dorin went to one of the teachers and the next morning the Thrain, Barrai, and Bokken were confronted about how they had been treating Dorin. They gave a half hearted apology and Dorin said he wanted to transfer to another group. Tormin, the teacher, agreed, and the group was happy enough and really wanted to get Narius into their barracks to keep a closer eye on him, so Tormin presented them with a challenge. They could pick who they wanted if they, minus Dorin, could take on another barracks and beat them, otherwise, he would decide. They went to an arena and the teachers, keeping an eye on things, and other students watching the spectacle watched as Thrain, Barrai, and Bokken took on Castillia, Narius, Adris – a human, and Cordon – a dragonborn.

Barrai gets to act first and gives Bokken some inspiration and then starts to mess with Castillia, who, swiftly puts a stop to that with a wicked arrow shot dropping Barrai. He gets floated off by the teachers. Thrain then returns the favor to Castillia and the sides are down to two, Thrain and Bokken, against three. The fighting slows down after the first volley as Cordon, with her dislike for Thrain, immediately moves in to target him. They trade attacks with Cordon even using her lightning dragons breath on Thrain, but his stead volley of eldritch blasts eventually knock her down to the ground. Bokken, meanwhile, has gone and faced off against Adris, the fighter. They trade blow after blow dealing little damage to each other with Narius, who had claimed to be a great shot, struggling to hit Bokken. His frustration mounting and Thrain joining the fight, Bokken eventually falls to the two on one attack and Thrain is left to face both Narius and Adris. But, with a bolt form his crossbow, Narius is able to drop Thrain, and the Barrai, Bokken, and Thrain await their fate as to whom will join their barracks. Tormin gives them Parrag, an elf whom they had actually not talked to before. Castillia, after the fight assumes that they had wanted her to join their barracks.

After that, the bell rings, and having missed breakfast, they need to go and start their first day of classes with courses on Court Etiquette, Second Story Work, Poisons and Antidotes, Demonology as their core courses, but then they could specialize in a few different areas. Bokken chose Assassination and Thievery, Thrain – Curses and Necromancy, and Barrai decided on Conjuring/Summoning and Curses. Bokken had a few other people going into what he was looking at with the likes of Dorin and Castillia and more. But Thrain was the only student to pick Curses for their main focus, and Barrai the only one to pick Conjuring/Summoning.

That’s where the session ended with them finding out that they have two tests in the Tower that will determine most of their grades for the school year, at which point, thematically, they’ll level up.

Image Source: Wizards

So behind the DM’s screen a little bit.

This was a fairly scripted session. I knew that most likely the players would quickly figure out that Dorin was the one who had gone through their stuff and probably rough him up or threaten him a little bit. I also had thought maybe it would come to light that they had accused him through Domon of being a spy, but that didn’t happen.

The fight that they were going to have, depending on which barracks they picked it was either going to be hard or deadly, they got hard, which was still deadly at such a low level for them, mainly because of the numbers game.

I gave Cordon her dragons breath feature to use. I probably could have just used a spell to simulate that for her, but thematically it worked and did slightly less damage than the spell.

The fight was fairly standard in that it had an end goal because they were facing off and try to knock down and out their opponents, but the story beat to it was that they were deciding who got to be in their group. And the decision that was it was Parrag was a die roll, there were 8 options so 8 sided die, and it landed on him.

Dorin slipping away while someone was just watching him, that was the one part I wasn’t sure what would happen, I knew that he’d try, though. So I gave him disadvantage on his roll for stealth and he rolled a 15 and a 20, plus two since he’s sneaky, and that was considerably better than Bokken’s 10.

What has been hitting your table? What story are you a part of?

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Friday Night D&D – Tower of the Gods (Part 2) https://nerdologists.com/2020/05/friday-night-dd-tower-of-the-gods-part-2/ https://nerdologists.com/2020/05/friday-night-dd-tower-of-the-gods-part-2/#respond Fri, 01 May 2020 13:05:29 +0000 http://nerdologists.com/?p=4335 Two weeks ago, I ran my first session in the Tower of the God’s campaign. We got back to it again this past Thursday where

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Two weeks ago, I ran my first session in the Tower of the God’s campaign. We got back to it again this past Thursday where our main character, Barrai, Thrain, and Bokken have completed the trial of the tower. For more information on that part of the story, you can find it in the original post, Friday Night D&D – Tower of the Gods (Part 1). Last night, they needed to do some shopping and figure out where they wanted to go.. to school, for their new skills.

Quick reminder of our characters:
Thrain the Hill Dwarf who became a Hexblade Warlock
Bokken the War Forged who was granted the ability to become a great Fighter (Samurai)
Barrai the Tiefling who now gets to use their musical and story telling skills as a Bard (sub-class to be determined)

YAAAASS

At this point in time, they are all level 1.

Upon leaving the tower they were given what basically was an exit interview to gather what their powers they had been granted. A runner took all of their skills around to the various schools, but the characters (players) were given a free choice of what school they wanted to pick as a group.

There were eight different schools:
School of Spying and Espionage
School of War and Combat
School of Charm and Seduction
School of Wisdom
School of Business and Money
School of Order and Government
School of Nature and Raw Emotion
School of Dark Arts and Assassination

They went with the last one, though they did debate for a little while around some other the other ones, The School of War and Combat made sense and they were also interested in Nature and Raw Emotion. At that booth they spoke to Tormin, a recruiter and one of the teachers at the School of Dark Arts and Assassination and had to explain why they wanted to go and what skills they had that would be useful for the Strawhog – Ye Old School of Darkness and Magic. Tormin told them that they’d be in a barracks, bunk house, type set-up with another person who had gone through the trial of the Tower at the same time as them, a Gnome named Dorin.

Then I gave them two weeks of time to do whatever they wanted, Barrai practiced the harpsichord, Bokken picked up work at a warehouse and made a bunch of money moving boxes non-stop for that time. Thrain went to brush on his fighting and sparring at a local combat focused gym.

Showing up at the school, Strawgoh, they met Dorin. He was a pompous little gnome who clearly had a chip on his shoulder and was trying to be important. Barrai made friends with him by bribing him with a gold piece, but Bokken really didn’t acknowledge him, and Thrain constantly referred to him as a halfling, as a goof, though the best part was when the player, not the character, forgot that it wasn’t a halfling. They dropped their stuff off in the barracks and then joined the other nine students for their introduction to the school.

Head Mistress Assandial told them about the school, about how hard it was going to be, about how they still might die, even in the school and if anyone wanted to leave now they could. But everyone stuck it out. She then told them what became the focus of the rest of the session, there were two spies in their midst, two of the people had been recruited prior to the test of the Tower and already had some training. Those two would get extra credit if they could stay hidden for the year. But if someone correctly figured out who they were, they could get those extra credit points. But wrong guesses, there was a consequence for that.

Image Source: Troll And Toad

Bokken immediately began investigating and looked for the people who stood out the most, the richest, the prettiest, whatever caught his eye. He spotted a halfling who looked rich and spoke to Narius. While Narius was a bit of a pompous jerk, Bokken didn’t get the feeling that Narius was likely a spy at that time and decided to offer to work for him if he had a job. Which, Narius said he would consider it once they graduate and he started his own assassin’s guild.

They talked to a bunch of other of their classmates, Domon a Tiefling Warlock who wasn’t that smart. Thrain interjected himself into a conversation between Cordin a Dragonborn Wizard and Sadran the Aasimar Wizard who Bokken had noticed earlier. Sadran was nice enough, but Cordin treated Thrain fairly rudely. They talked to Addruss a Human Fighter who had gone through the Trial of the Tower with Castilla a Wood Elf Rogue.

Barrai used his ability to cast the message spell to get information from Domon that he’d gone through the tower trial with the Aasimar, Sadran, and an Elf whom the players haven’t talked to yet.

At one point, Dorin, appointing himself, or trying to appoint himself, leader of the barracks decided to confront the party and see if they’d just tell them that they were spies. However, the party turned it on him pointing out that he was the only to survive the group of four, which seemed fairly suspicious to them.

Finally, the party talked to Edzial, a Dwarf whom they don’t know what class she has yet. However, she says that she went through the trial with Domon, Sadran, and the elf that they didn’t talk to. And the characters call her out on that. She gives a reason that they is investigating to see how much they know, but the players note that she, like Dorin, is the only one who didn’t have party survive the trial of the tower.

The players, since they decided that they could trust Castilla, spoke with her about their suspicions as to who might be the spies, but they really didn’t have all that much proof and they didn’t want a wrong accusation on their record. Barrai, since he is also a Tiefling and Domon had made a big deal out of that earlier, leveraged that friendship to convince Domon, not the brightest character, that he should go and accuse Dorin for them.

Image Source: D&D Beyond

And that’s where I ended the session with Domon off to do that.

The DM Notes portion, if you don’t want to see behind the screen don’t read further.

There were only a handful of rolls in this session, once they started talking to people, they rolled for several insight checks but that was about it. I’ve run sessions like this before with little rolling but it wasn’t planned.

So about the planning itself, I had all 8 schools determined and I had the cast of characters, teachers and students whom they’d meet at whatever school they went to. Would they have always been paired with Dorin, no, Barrai asked early who they were going to be paired with, and I had him roll a D10 to determine which out of 11 students they’d be paired with, yes the math doesn’t work.

Also, for preparing for something like this, don’t come up with a new batch of teachers and students for each school, my four teachers (two of them met so far), and nine students were going to have the same names no matter what. Now, the fact that Dorin is a Gnome Rogue and Castilla is a Wood Elf Rogue, those things could have changed.

I was also potentially prepared for combat in this scenario. Only because they went to the school of Dark Arts and Assassination did they end up being a test and students. It was going to be a school who was going to send in some spies that the players would have had to have fought and figured out what they were after instead. But it worked well this way for the school.

Strawgoh is Hogwarts backwards and because of that Bokken now has a commanding officer, mentor named Rettop Yrrah as well, Harry Potter backwards.

This session went really well and I had a lot of fun with it, even though it wasn’t dice chucking combat or an epic set piece of massive story, it was a bunch of different smaller social interactions, some funny, some normal that the players had. Even with the funny ones probably being the most entertaining, the players have already gravitated and made Castilla someone who is going to be important later because they trust her, you never know who they will pick.

Feel free to steal ideas from this for your own game and let me know, what would you have picked for a school in the players shoes? Do you think they are right and Dorin is a spy (I should say, spies were set before they got Dorin as a bunk mate)?

Share questions, ideas for articles, or comments with us!

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Malts and Meeples – Drinking in D&D Character Creation Rush https://nerdologists.com/2019/11/malts-and-meeples-drinking-in-dd-character-creation-rush/ https://nerdologists.com/2019/11/malts-and-meeples-drinking-in-dd-character-creation-rush/#respond Fri, 22 Nov 2019 15:05:45 +0000 http://nerdologists.com/?p=3830 Almost forgot to share this, it was a rush, but I go through nine different level 1 characters for Dungeons and Dragons. I was hoping

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Almost forgot to share this, it was a rush, but I go through nine different level 1 characters for Dungeons and Dragons. I was hoping that I could knock them out fast, but it took a little bit, but I got them done. And I demonstrated how you can use D&D Beyond to create your characters as well.

These will be a characters that I’m going to be using in a one shot. So I created a good variety of characters. I had a question asked that I missed last night, but basically, I didn’t go with two personality traits because I wanted to keep the characters more generic for a one shot.

The beer last night was from Indeed Brewery. Mexican Honey Light Lager. It’s a good beer and a nice light one. Not the best winter beer, but I wasn’t feeling a big and heavy beer last night.

Bottoms up!

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Dungeons and Dragons Character Races – Dwarves https://nerdologists.com/2019/04/dungeons-and-dragons-character-races-dwarves/ https://nerdologists.com/2019/04/dungeons-and-dragons-character-races-dwarves/#respond Mon, 01 Apr 2019 13:45:59 +0000 http://nerdologists.com/?p=2950 Hi ho, hi ho, it’s off to work we go… We all know about dwarves from such classics as Snow White and more so Lord

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Hi ho, hi ho, it’s off to work we go…

We all know about dwarves from such classics as Snow White and more so Lord of the Rings. Really, Lord of the Rings is the basis for so much of Dungeons and Dragons, because it is the basis for so much fantasy in general. Dungeons and Dragons has built upon it, to really build out the dwarven structure of society that you don’t really fully see in Lord of the Rings.

Image Source: Wizards

Dwarves tend to live in a pretty rigidly structured society, and that’s one of the defining features. I think that Wizards of the Coast recommend that dwarves are lawful in their alignment. This comes because dwarves are generally part of a large family group and so you have certain family expectations to live up to.

Dwarves also live for a longer than human life span. It’s not as long as elves, but dwarves still live for several hundred years. Instead of taking that time out to go adventuring, they are going to be working on honing their skills to create their masterpiece, whether that is some ale, sword, piece of armor, etc., that work is how you’re going to get recognized as a dwarf in your society.

Even with that, dwarven society is rigid. So while you can probably work your way up the societal ranks by creating a masterpiece, the amount of time you have to work on that is going to be low if you’re in a lower rung of a family. However, being in a family is very important, you could also call it a clan, though they are generally set-up as a family group from ages ago. If you are clanless, you are an outcast who other dwarves really look down upon. You’d be hoping that someone will invite you into their clan so that you can have some standing in your life.

Image Source: Troll And Toad

And I think that’s one of they key points, dwarves really like order in their lives. A dwarven adventurer is going to be seen as a bit of an outcast from normal dwarven society and might have troubles coming home again, if they just up and left their clan. However, clans will most certainly send out dwarves to adventure to help maintain stability, to spread the word of dwarven deities, and to look for some great treasure that would be the centerpiece for the clans standing among the other clans.

Mechanically, dwarves are slower than other races such as humans and elves, but their make up for that by having a bonus to constitution. You really get the double down on constitution with some of the dwarven sub races which get more HP per level on average than other races playing a similar class. Dwarves also have advantage against being poisoned, and even if they do end up being poisoned, they are poisoned less. You also gain some proficiency with various tools and weapons to start, so if you are playing a class that wouldn’t get access to some weapons, you now are going to have access to them.

But let’s talk about some Dwarven backstories…

My clan is the black sheep of clans. We generally deserve our reputation. Our clan is known for employing shady methods of gathering trinkets. If something goes missing in your clan, it might show up in our clan a generation later, I’m not saying how it got there, but it might happen. I, with my particular set of skills, got asked not just by my clan, but by the clans as a whole to head out into the world. The older generation said it felt like there was some changes on the wind that might be an issue for us. They were possibly also tired of me taking their stuff.
Class: Rogue
Alignment: Lawful Evil/Lawful Neutral
Background: Criminal

I miss my little blacksmithing shop. It was a quaint little place that gave me peace, but I can’t ever see it again. I was kicked out of my clan for a misunderstanding. I had started to build up a name for myself and go up in the clan, which was getting on the nerves of some of the family members who were closer to the main family. I was set-up on day when one of the nobles staged it so that I thought I saw an assault in progress. I snapped and used my smithing hammer and killed a dwarf before they could stop me. The whole issue came out, and while the noble was punished, for my crimes I was exiled. Now I’m searching for a treasure or something that will get me back into my old clan so I can go back to my black smith shop.
Alignment: Lawful Neutral/Lawful Good
Class: Barbarian
Background: Guild Artisan

Image Source: D&D Beyond

All praise Moradin, the god of Dwarves who heats our forges and makes our armor and weapons strong. Brothers and Sisters who have fallen away, I am coming for you. My clan has sent me out from our sanctuary against the ravages of the underdark in a time of need when the Drow and Duegar attack. I am coming when I can to bring you back to your faith and stop whatever or whomever is driving you away from your faith. That was the letter that I sent out two years ago, I’ve been on the road every since. I know that just showing up as a lowly member of Moradin’s church will not grant me an audience with someone so fully corrupted. I seek a way to show Moradin’s power to them.
Alignment: Lawful Good
Class: Paladin/Cleric
Background: Acolyte

Dwarves are an interesting race to think about and give good role playing opportunities if you lean into some of their traits. I didn’t talk about the rivalry/dislike between dwarves and elves, because I did in the elf article last week.

Have you played a dwarf in a D&D game? How have you built your dwarf up?

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Dungeons and Dragons Character Races – Elves https://nerdologists.com/2019/03/dungeons-and-dragons-character-races-elves/ https://nerdologists.com/2019/03/dungeons-and-dragons-character-races-elves/#respond Wed, 27 Mar 2019 13:51:01 +0000 http://nerdologists.com/?p=2934 I figured I’d go next for playing Dungeons and Dragons and talk about playing the different races. Previously I’ve done series on classes and backgrounds,

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I figured I’d go next for playing Dungeons and Dragons and talk about playing the different races. Previously I’ve done series on classes and backgrounds, but there’s another piece to your character creation, and that is picking your race.

For this series, I’m going to be focusing on races from the PHB (Players Handbook) and not some of the extra places that might have more races like Volo’s Guide to Monsters, Mordenkainen’s Tome of Foes, or Xanathar’s Guide to Everything. Those are extra things that are cool to pick up and add into your game, but you don’t need them, having the PHB is needed.

Image Source: Wizards

Elves

Elves will be the first race that we talk about, for no other reason than they popped into my head, and as I was reading Mordenkainen’s Tome of Foes, t here was a nice section on them that I remember fairly well.

Dungeons and Dragons, like most fantasy, pulls from JRR Tolkien’s Lord of the Rings when it gets its idea for elves. The elves are long lived, generally lean towards being stand offish and aloof, because they see the world in a different way than your average human would.

An elven adventurer is probably a couple hundred to five hundred years old and has had more of a chance to hone their craft. For elves, the reason that they do go adventuring, often, is because they want to leave their mark on the world. They have hundreds of years to do that, but that also means that their mark on the world is going to be more permanent. It also means that something that might be bad for a human, because it affects their short life, might not seem as pressing for a elf. If, for example, a goblin horde was threatening an area, it might be easier for an elf to just leave that area for a little bit and let the natural infighting and breakdown of goblin society happen through a couple of generations before returning, because the elves live so long, they can simply outlast the issue. Needless to say, that view might annoy your other party members.

That long view and ability to see the larger picture are useful in dealing with some situations, but it also is going to cause issues in other situations. You aren’t going to be able to relate as well to your shorter lived companions, and you might not become attached as easily. This is another reason that elves tend to be aloof. So think about that as you play as well, as you want to have a balance and not just be the outsider who is observing everything. It might also mean that you are more apt to overlook a more pressing issue as you’re paying attention to the expected longer term outcome.

Image Credit: Flavorwire

Another thing to consider, based off of the age of your elven adventurer, is how they are treated in both elven and non-elven society. In a human society, an elves knowledge when they are one hundred is going to be considered impressive. In elven society, an elf who goes adventuring at one hundred is going to be considered an impetuous youth. So even though human society might treat them differently, an elf who is one hundred is still probably going to show respect and defer to the human elders.

Let’s talk a bit about the other thing that is often taken from Lord of the Rings, and that is the elf and dwarf rivalry and mistrust. This is something that still shows up fairly often in games, and is something that you want to handle fairly carefully. What you’re trying to avoid is the racist elf and dwarf interactions where they hate each other and just pick at each other. In Lord of the Rings, Legolas and Gimli don’t trust each other at the start, and it comes out in rivalry in battle, because they have a central focus they can both get behind. In your game, you can certainly play to that, and you can certainly have the characters poke fun at each other as well. But try to avoid open hostility or combat with another PC or even with dwarves in general, as that’s not something you really want to bog down a game with.

Finally, let’s talk a bit about the mechanics of an elf. Obviously, we’ve talked about their age, but there are a few other components. First, elves start out by getting dex bump. That means your elves are going to always make good rogues, monks, and rangers who focus on the light or dexterity based weapons. They also have darkvision (most races do), but they have a couple other big things. Fey Ancestry means that they can’t be magically put to sleep and they are harder to charm, aka they have advantage to being charmed. They also don’t sleep, elves trance. In Mordenkainen’s Tome of Foes, they really go into what trance means for an elf, and why that happens, but what it means for mechanics in the game, it means that they only need four hours of rest to refresh each night, and are not as oblivious to their surroundings as someone who is asleep would be. They can’t be the lookout (or they’d be a bad one) while trancing, but it makes setting watch easier.

So let’s come up with some elven character concepts and backstories.

As a member of the royal household you thought that your position and life was going to be set and simple. You lived for a couple hundred years in the lap of luxury before your younger sibling decided that they wanted your spot. When your parents died, you prepared to take on added leadership and responsibility that was expected for you, however, you had missed that your sibling had been planting lies and distrust around you in the community. They decided that your sibling was more fit to rule and you were exiled from the tribe. After thirty years of living off of the land and plotting your revenge, you feel like you might have an idea, you just need a few things first.
Class: Ranger
Background: Noble
Alignment: Chaotic Good

Image Source: Geek & Sundry

You were sent away by your parents to the wizarding school in a neighboring nobles lands. It was a great school, and since you’ve always had aptitude for learning, you dove into your studying. After fifteen years, you started teaching introductory classes, but you mainly did that so you could stay around and continue your own studies and have access to the library. Your teacher, who has other responsibilities than just teaching you, eventually got fed up with you after another ten years and told you that you were going to be kicked out of the tower and your library card suspended until you got some practical experience in your life and maybe had an adventure or two. You took the opportunity to visit another wizarding school, but your teacher was one step ahead of you, and they knew to send you on your way. Now you’re looking for an adventuring party to give you some simple experiences, just enough so you can get back into the school and to the library to learn some more.
Class: Wizard
Background: Sage
Alignment: Lawful Neutral

Your family was a lesser known one in your elven community. People didn’t look down on you, but it had been generations since anyone in your family had done something that people really appreciated and remembered. Otherwise you were just kind of there. Your parents weren’t content with that, however, and they sought more for you. Eventually reaching out to an Archfey to see if they could help your family. Knowing fey creatures, that wasn’t that great an idea, but it did help their standing to have that connection. For you, when you were born, there was already a claim on you, and your parents didn’t treat your like your sibling, but you were kept separate. When you were seventy-five, you were sent off to work for the archfey as they had agreed upon before you were born. The work there was interesting, and they sent you out adventuring. In your mind, though, you feel slighted, you feel like you haven’t head the real life you were supposed to have, and you are looking for a way, and trying to hide the fact you’re looking, to get out of the deal that your parents made.
Class: Warlock
Background: Urchin/Outlander
Alignment: Chaotic Good/Chaotic Neutral

Elves can really work for any class and background combination as they live such long lives they can study a lot of things and try a lot of different professions. I tried to come up with things that seemed particularly elf like for each of the backstories, but I think that, because of their long life, a lot of these stories also work for other races.

Have you played an elf before, do you lean into their age or their aloofness when you play them?

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Dungeons and Flagons Episode 14: The Lie and The Cheat https://nerdologists.com/2018/08/dungeons-and-flagons-episode-14-the-lie-and-the-cheat/ https://nerdologists.com/2018/08/dungeons-and-flagons-episode-14-the-lie-and-the-cheat/#respond Tue, 14 Aug 2018 12:00:31 +0000 http://nerdologists.com/?p=2408 Welcome back to season two of Dungeons and Flagons.   Von’thre and Nori find out that what they think is happening isn’t quite what it

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Welcome back to season two of Dungeons and Flagons.

Image Source: Wizards

 

Von’thre and Nori find out that what they think is happening isn’t quite what it seems.

Syldi on the other hand has to spend some time with the enemy.


If you have questions for Nerdologists: Dungeons and Flagons emails them to nerdologists@gmail.com or find us on Facebook or Twitter! We’ll be doing a recap and Q&A every twenty-five episodes.


Our players are:

Ashley – Nori the Mountain Dwarf Champion Fighter

Kristen (@Kefka73) – Syldi the Half-Elf Rogue Thief

Clint – Von’thre the High Elf Divination Wizard

The DM:

Peder (@TheScando)


Please give us reviews and let us know how you listen to the show!

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Dungeons and Flagons Season 2 Episode 12: Fallout https://nerdologists.com/2018/07/dungeons-and-flagons-season-2-episode-12-fallout/ https://nerdologists.com/2018/07/dungeons-and-flagons-season-2-episode-12-fallout/#respond Wed, 25 Jul 2018 12:11:34 +0000 http://nerdologists.com/?p=2381 Welcome back to season two of Dungeons and Flagons. As our adventurers try a daring escape after stealing some books, can they escape the school

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Welcome back to season two of Dungeons and Flagons.

Image Source: Wizards

As our adventurers try a daring escape after stealing some books, can they escape the school where Von’thre studied.

The audio isn’t the best on this one, but you can everyone, the balance just isn’t the best because of how the audio set-up was.


If you have questions for Nerdologists: Dungeons and Flagons emails them to nerdologists@gmail.com or find us on Facebook or Twitter! We’ll be doing a recap and Q&A every twenty-five episodes.


Our players are:

Ashley – Nori the Mountain Dwarf Champion Fighter

Kristen (@Kefka73) – Syldi the Half-Elf Rogue Thief

Clint – Von’thre the High Elf Divination Wizard

The DM:

Peder (@TheScando)


Please give us reviews and let us know how you listen to the show!

You can find us on iTunes

Or on Stitcher

Reviews help with the algorithms that allow more people to find our show. Every review you give helps, and we thank you for them! We have three reviews currently on iTunes; once we get five, we’ll be able to see them, and properly thank those who have given us reviews.


Share questions, ideas for articles, or comments with us!

Email us at nerdologists@gmail.com
Follow us on Twitter at @NerdologistCast
Message me directly on Twitter at @TheScando
Visit us on Facebook here.

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