Epic Games | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Wed, 01 Feb 2023 12:26:36 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Epic Games | Nerdologists https://nerdologists.com 32 32 Faster and Smaller Epic Games https://nerdologists.com/2023/02/faster-and-smaller-epic-games/ https://nerdologists.com/2023/02/faster-and-smaller-epic-games/#respond Wed, 01 Feb 2023 12:24:42 +0000 https://nerdologists.com/?p=7742 I love epic games, there are a ton of big ones out there, but what if you don't have time or space. What games fill that epic smaller niche?

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I love my epic games. Whether they are campaign or just games that offer big moments. I think that it’s fair to say that I say that about once a month when I write about stuff. But I do realize that a lot of those games come with some hinderance for them getting played. So not all of the big games that I love, Stars of Akarios, Gloomhaven, Tainted Grail, might be for everyone. Let’s talk about some of the issues that you might face and some games that might give you a similar feel that you can get to the table and played in less time.

The Issue With Big Epic Games

Stars of Akarios
Image Source: OOMM Board Games

There are a few things that stand out to me. The big issues around big epic games are how long it takes to setup and tear down. How long playing through a scenario or piece of the story can take. Or how complex the rules are, and how much space it takes up on the table.

Each of these things can be valid. If it takes too long to setup that limits your playing time. And limited playing time in general for either setup, tear down, or playing is a real issue. I am lucky in that I have a game table I can leave games setup on. But for a lot of people that isn’t an option. And then the complexity of the game, for people who want that big experience, they might not be that deep into gaming. I know games well, but even I get bogged down with rules as I’m learning a game.

What Are the Replacements?

Setup and Tear Down are Too Long

Lands of Galzyr, a game that I just started is the one that I’d recommend. It does a great job of giving you a really short time to the table with a lot of story. It is a deck of cards, characters are cards, so you just slot everything into the save sections, and then pull them out when you are ready to get to the table. Now, I leave it setup on my game table all the time, but setting out a board and then a deck of cards is very simple to get going. And teardown, you slot your cards into your characters save spot and you are good to go with little else to pack up.

Lands of Galzyr
Image Source: Snowdale Design

And Lands of Galzyr still is going to give you a ton of story. So it isn’t like you are missing out on that. Now, some of that is to be more split up, separate quests than a massive overall story, but it is good for that. And the whole point is a big game, still feels epic, but doesn’t take up all of your time.

Game Play Is Too Long

Now, Lands of Galzyr could fit into that. But I’m going with one that has a longer setup, but Sleeping Gods is going to be in this spot. The game play is long, for the whole, but you can save easily whenever you want and pick it up where you left it off. The reason it works so well is that Sleeping Gods is an open world game where you can do anything you want, sail anywhere you want, and explore the story you want.

Sleeping Gods
Image Source: Red Raven Games

That means that you can play as long as you want. If you stop you still keep the quest lines available for next time. And you can take notes on what you were doing. But if you have 45 minutes to play, you can play that quickly. Granted, you still need time for setup and tear down. But if you can leave it setup and you have 15 to 20 minutes to play each evening, you can play that little bit of time.

The Game is Too Complex

For this, if you want a very easy game to play, Legacy of Dragonholt. This is a box of basically choose your own adventure with small game play elements. You create a character and you then go on adventures. But the game play is simple, you reach a story choice point, make a choice, and go with it. But because you made your own character you might skills that open up different paths. Or you pick up certain things or certain keywords that allow you to go down a specific path.

The Game is Too Big For The Table

Arkham Horror LCG
Image Source: Fantasy Flight

Now Legacy of Dragonholt can be played without a table. So that is an option, but wanting to present another game, I think that something like Betrayal at House on the Hill would work well. Each game is going to take up the space to build up the house and not that much for characters. It’s not going to be a campaign game, but you will still have that story.

But if you want something that is more of a story overall, Arkham Horror The Card Game is a great option as well. There is no board in the game. The locations are just cards and not big cards. You have your player area but that is also not all that large. So it’d give you that bit of story, bit of campaign in a small area on your table.

Final Thoughts on Small Epic Games

It is fun to see companies who are putting out these smaller games and the options out there. There is always the desire to play that big and story driven game, that is great to have options. I can come up with more as well, like the Pathfinder Adventure Card Game or the Marvel Champions Campaign Boxes as well for those smaller sizes. Will I get rid of games like Gloomhaven, Middara, or Tainted Grail, highly unlikely. But smaller campaigns might start to show up on Monday nights with stuff like Paper Dungeons, Bargain Basement Bathysphere, and Welcome to the Moon.

That said, smaller games will generally lack some of the feel. You give up something when it is a smaller game or faster to set-up game, or shorter to play. Often times it’s that table presence that makes the game feel grand just when you get it to the table. But not every game needs to be produced that much, so what I gave are some very solid smaller ones and some ones that I’d recommend for people who want to play an epic campaign.

What is your favorite campaign game? And which thing is the hardest thing to get the game to the table?

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Holiday List – The Epic Gamer https://nerdologists.com/2020/11/holiday-list-the-epic-gamer/ https://nerdologists.com/2020/11/holiday-list-the-epic-gamer/#respond Mon, 16 Nov 2020 14:42:38 +0000 http://nerdologists.com/?p=4943 So this is for that person who loves their games, to be huge, awesome, epic. Fairly often story driven, fairly often taking up the whole

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So this is for that person who loves their games, to be huge, awesome, epic. Fairly often story driven, fairly often taking up the whole table, and fairly off a campaign style of game. These are the people who like plastic minis on the table, probably will even paint them. Could also be referred to as Ameritrash or Amerithrash gamers as well. I will say that some of these games might be harder to find, because a lot of the more minis driven games have been Kickstartered so might only be available via a secondary resale of someone’s original purchase.

Image Source: Board Game Geek/Awaken Realms

Nemesis

This was one of the first games by Awaken Realms that I took note of. I didn’t actually back it the first time around, so I’m waiting on my copy from the second Kickstarter for it. Plus, this one is available in retail now, still might be tricky to find. This is a semi-cooperative game where each person has their own secret objective. In the game you are trying to survive an alien incursion onto your space ship, kill them off, and pilot back to earth. But of course, the aliens are out to get you and the engines and navigation are off-line. Plus, you might not want to end up on Earth, but to go to another planet instead, or you might have a rivalry with another character, so you won’t kill them, but you won’t help them in an alien flight. This game looks beautiful on the table with all of it’s minis and the game play is good as well.

Tainted Grail: The Fall of Avalon

Another game by Awaken Realms, this one you’ll be able to find on the secondary market only, as I’m not 100% sure it’ll ever come to retail. But this is an epic campaign/adventure game in a wyrdness filled lands of Avalon, where the Menhir that King Arthur and the Knights of the Round Table lit in the time of legends are starting to go out. A group was sent out from your town to explore and try and find somewhere or someone who could help in the lands, but they’ve been gone a long time. Now you and you and a few others in your town are being sent out to find them as the wyrdness and the tainted creatures start to come closer to the town. Can you survive? This game has a great story and is extremely hard as you push through it, trying to figure out how to survive, when to fight the monsters, when to run away, when to push into exhaustion and when to stop and rest. Overall, an amazing game, but like I said, it’s going to be harder to find.

Folklore: The Affliction

Maybe you want something that is a bit more standard fantasy, this game of ghosts, werewolves, and vampires, is definitely that, and definitely more D&D like. Greenbrier Games has created a DM less RPG type game, with set piece battles, travel and exploration and story that you can unfold as you go. This one is for that person in your life who is a bit more of a crunchy gamer as this really does straddle that line of being Dungeons and Dragons like with the dice you roll for attacks and damage. This one definitely has some challenge and survival to it, but as compared to Tainted Grail the difficulty level is easier and the story while dark is less dark. This one also doesn’t have the minis, though you could get them, and same with Tainted Grail actually, not that many minis. This one is also available via Greenbrier’s site, so one that you can get, it also might be available in some retail locations. There are a lot of small add-ons you can get as well for it, or big ones, such as minis.

T.I.M.E. Stories

This one is kind of a campaign game, but not really. In this game you are going through different scenarios in time and a multiverse, almost like an escape room. You are trying to figure out puzzles, deal with threats that come up, and interact with characters. You’re doing this as you race against the clock. Granted, only your consciousness is being sent back in time, into another body, so you can always try again. I know that some of the scenarios (and there is theoretically a campaign throughout, but not really) aren’t as good, but the four that I’ve played thus far have been a ton of fun. The puzzles are engaging, and while it can be a bit slow playing through part of the game that you’ve played before, it gives you a chance to checkout new parts of the story and world and decide what direction you want to go. I know that I always loved to delve possibly further in that I should have to see what I could find. Overall, a really cool game that has a lot of interesting scenarios.

Image Source: Serious Pulp

The 7th Continent

This one has two different versions, there is a Kickstarter version that might be fairly hard to find, though I’ve started to see more show up on the secondary market, and there is a retail version. Both are going to be good, the retail version is just going to have some less content. In this game you awaken on the 7th Continent, an interesting land, knowing that you’ve been cursed. You then have to utilize cards, push your luck and explore the lands. Basically no minis in this game, but what is really interesting, and Tainted Grail does a similar thing, is what you explore the map as you go, and each curse might drop you into a different part of the map, but you’ll know what might be off in one direction if you head that way in future plays of the game. The first curse, for that reason, is extremely expansive and takes you all over the map and can take a very long time while ones after that are a bit more focused, so I will say, if you get this one or give this one, if the first curse is taking forever and you’ve sunk what you feel like is enough time into it, move onto the next one.

Now, i could go on further. Pandemic Legacy (any of the seasons) and Gloomhaven are two that I’ve talked about before that would certainly be epic games. Clank! Legacy, Aeon’s End Legacy, Reichbusters, deep Madness, Apocrypha, Dragonfire, Blood Rage, Zombicide, Mansions of Madness, Marvel Champions, Sword & Sorcery. All of these games have an epic feel to them at times and in their own way. So if none of the ones I’ve mentioned sound that interesting, you can spend some time going through those to see as well what might work best for yourself or who you’re giving the gift to.

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RPG – Epic or Small https://nerdologists.com/2019/01/rpg-epic-or-small/ https://nerdologists.com/2019/01/rpg-epic-or-small/#respond Fri, 25 Jan 2019 14:51:22 +0000 http://nerdologists.com/?p=2762 As I’ve been thinking about finding people to run a new D&D game with, I started thinking, what sort of scope do I want for

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As I’ve been thinking about finding people to run a new D&D game with, I started thinking, what sort of scope do I want for my D&D game?

Image Source: Wizards

Do I want to do another epic story like the first season of Dungeons and Flagons where things are going crazy in the world and there are plenty of plane hopping and epic travels around the world and seeing new places?

Or, do I want to do a tighter more defined story that takes place in a single location over a shorter period of time?

That’s somewhat what the second season of Dungeons and Flagons was going to be, though I was adding scope to it to tie it into the previous season.

Now, I’m not going to say that there are either of them better than the other in terms of gaming, but they are both two very different things. And I would say that you should check with your group or give some game ideas, but I’ve been liking the idea of running that tighter more defined single location or small area story.

Why might you want to do one or the other of them?

Image Source: D&D Beyond

For the smaller story it’s easier for the DM and the players to keep track of what is going on. There are fewer crazy things happening, and fewer places to really track. There are also going to be fewer NPC’s. In a larger game you are going to have NPC’s from each city and town that they visit. With that though you are going to see a greater variety of characters for the players to interact with and are going to have to plan the story less, in my opinion, because you can always create a new location for what you need.

The advantage of a bigger game is that you can play the fantasy that people think of. People think of Lord of the Rings and Kingkiller Chronicles when they think Dungeons and Dragons and fantasy. They aren’t really thinking about a game that might be more similar to a Dresden Files book where it’s a more tightly contained story. However, if you think about it, Frodo and Sam’s journey to Mordor and getting rid of the ring would make a pretty boring D&D game, what Legolas and Gimli are up to would make a better game, so there’s a balancing aspect so you don’t have to rush through everything to make your characters the main story of the game.

So what do I want to do in my next game?

I think that I want to do a smaller scope game. I liked parts of what I was doing in Season 2 of Dungeons and Flagons, but parts I didn’t too well. The part that I didn’t love too well was the fact that I wasn’t always prepared enough for a small story game. I think that a small location game, I guess I should say over story, requires more planning and focus as I’ve mentioned above. And I was very used to winging it as I had some general beats through the first season I knew I wanted to hit, but beyond that, they could do whatever. The tighter game is a bit more focused and some might call it a bit more rail road, I would disagree with that assessment, but some people might say that. There’s a difference on limiting the location for the story and making the players doing certain things in certain order so the story progresses as expected.

What sort of game do you enjoy? Do you like the big epic game or the smaller game?

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Holiday Gift Guide: Epic Games https://nerdologists.com/2018/12/holiday-gift-guide-epic-games/ https://nerdologists.com/2018/12/holiday-gift-guide-epic-games/#respond Tue, 11 Dec 2018 14:05:21 +0000 http://nerdologists.com/?p=2659 A lot of the games that I’ve gone with have been for gamers who might be into board gaming more casually. The games aren’t always

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A lot of the games that I’ve gone with have been for gamers who might be into board gaming more casually. The games aren’t always simple but they aren’t the heavier games that require that extra time to set-up and tear down. If you want to see the list on the other end of the spectrum, check back to the Holiday Gift Guide: Intro Games article from a few days ago.

Image Source: Cephalofair Games

Gloomhaven
The poster child for the big box game, Gloomhaven has all the components and tons of hours of game play. The game mechanics are smart as the card play is clever and adds a lot of strategy to the game. It is a beast to take down and set-up, but if you can afford the game, for someone who is looking for that combination of a big game with a lot of strategy and story, Gloomhaven is amazing.

Near and Far
Another one that’s been mentioned before, this is a story driven campaign game, but they do a really good job of keeping part of it was a game and part of it as the story aspect. There are definitely a lot of decisions to be made as you go out and explore and as you spend time in the town trying to build up your party to explore. You can even technically win the game without doing any of the story part.

Image Source: Fantasy Flight

Mansions of Madness
This game again has a lot of story, but there is an epicness to the game as you explore through houses and other locations as you try and unravel the mysteries and madness of this Lovecraftian game. As compared to some of the other Lovecraft games, it tells a tight story and the app integration into the game works really well and makes the book keeping aspect of the game a whole lot easier.  You get to feel like you’re investigating these mysteries.

Arkham Horror LCG
Another Lovecraft game on the list, this game is a whole lot smaller and faster than the rest of the games. In fact it’s just a card game. However, this card game still feels big because you are going through a cool story and the decisions you make and the level of difficulty you play the game at, makes the game tough. This is the epic Lovecraft game for when you don’t have as much time.

Image Source: Fantasy Flight

Shadows of Brimstone
This one you could argue borrows or Lovecraft adjacent, but really it’s trying to be its own thing as it’s a big box game with a lot of rules and you are trying to complete missions, role play your characters, and save the town of Brimstone from the dimension that is opening up around it. What I like about this game is that it is Weird West, which isn’t a theme that I’ve seen used that much before in board games or any media and I want to see more of. The game does, however, have a beast of a rule book, though the rule book is laid out pretty well.

Pandemic Legacy
Probably the easiest of all of the games on the list to set-up and get into. The rules for this game are probably the simplest of any of the games, but the story of this game gives it an epic feel. Now, it’s probably the game thus far on the list that you can get the fewest number of hours game play and only Arkham Horror LCG plays in as short a time, though with Arkham Horror LCG, there are more scenarios to play through. However, this game is epic, both seasons of it, and they are both definitely worth playing, especially as their prices are a bit lower now.

Image Source: Leder Games

Root
This asymmetric game is definitely an epic struggle between the factions with a lot of interesting decisions to be made by the players as you try and be the first to the victory point total. The fact that each factions in the game plays differently means that it’ll give the players a lot of different experiences as you play in different roles through multiple playthroughs of the game. And it’s pretty easy to teach all things considered because the basic actions for each faction end in the same result.

Star Wars: Rebellion
This game has been described as, by the Dice Tower, “Star Wars in a box”. I think that’s a very apt description. While Imperial Assault might be boots on the ground, Star Wars: Rebellion is the epic galactic struggle between the Rebels and the Empire. You get to try and complete missions, build troops up, defeat the enemy and if you’re the Empire, track down where the rebel base is hidden. The game play is fairly long, but the decisions and turn structure means that there isn’t much downtime. This game is only really a two player game though.

Now, there are ton more epic games out there. I have yet to play Twilight Imperium 4th Edition (or 3rd Edition) and those are some of the most epic space games. I also have games like The Reckoners and Scythe that I’ve picked up recently but haven’t gotten to the table yet. What are some other epic feeling games that I’ve missed?


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