Exploration | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Tue, 16 Sep 2025 16:12:42 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.2 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Exploration | Nerdologists https://nerdologists.com 32 32 Tikal – Temple Exploring Area Control https://nerdologists.com/2025/09/tikal-temple-exploring-area-control/ https://nerdologists.com/2025/09/tikal-temple-exploring-area-control/#respond Tue, 16 Sep 2025 16:08:06 +0000 https://nerdologists.com/?p=9812 Can you gain the most fame as you explore the ruins of Tikal? This is an area control action point game that is older, but is it still good?

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New game to me this past week on BGA (Board Game Arena) was Tikal. This game wasn’t on my radar as one to checkout, but one of my BGA friends suggested it. Does it match my style of game, normally I am not that heavily into area control or direct conflict, or does it create area control in an interesting way. Let’s dive into how Tikal plays and what I like and dislike about it.

How To Play Tikal

In Tikal you want to get the most points. You get points for having treasures and majority at temple locations on scoring rounds. At the end of the game once all players take a scoring round the player with the most points is the winner of the game.

Two Part Turn

Turns are split into two parts, though the second part is where the majority of the turn is. So let’s talk quickly about that first part. On your turn the first thing you do is place a tile. It must be connected to another tile and accessible. To be accessible there must be a stone connection to another tile. If you draw a volcano you do a scoring round which we will talk about in the next section.

Once you place a tile you are able to do up to 10 action points of actions. The different actions cost different action points. I won’t go through all of them, just some highlighted ones.

  • Place a worker
  • Move a worker paying action points for stones that you cross
  • Uncover part of a pyramid
  • Find a treasure

Like I said, there are more, but these are some of the highlighted ones. When you uncover part of a pyramid you make it taller. The taller it gets the more points it is worth in a scoring round. And when you find a treasure, it is set collection. The more of a type of treasure that you have, the more points they are worth in a scoring round.

Scoring Rounds

The other big element is the scoring round. When a volcano tile is going to be placed each player takes a scoring turn. On your turn you don’t draw and place a tile. Instead you just spend action points to take the actions defined above, plus any of the others you want.

At the end of your scoring turn, you score points for temples that you own the majority at and for treasures you have. Then the next player takes a scoring turn. So it is possible that multiple players might score a temple as majority changes as they move workers.

What Doesn’t Work

No real complaints for this one. Because of how scoring works the area control is not too in your face. But you do need to pay attention and manage a few things based off of what your opponents are doing. Probably the biggest thing that might get some people is when placing tiles you can maybe mess or block off areas temporarily to limit how your opponent can build out. That is the most negative interaction in the game and it’s not very negative.

The other slight negative is that the treasures are less impactful in scoring. Having a lot can help, but scoring temples that are worth a lot of points is just better, for the most part. But some of my negative opinion with them might be me messing up my scoring in the first game. Still it is more luck based to see if you can create sets because sets are worth more points, if it’s just a one off, that is a wasted action to get it in some ways.

What Works

Firstly, I really like how the Tikal scoring works. I messed that up big time in my first game. That’s not an issue to mess it up in a game as long as you learn from it. But I like that it isn’t just straight area control. If I take control of an area I get the points for it. Then if you score after me, you can move in and gain control of that area. Now I might block that if I can cap it off so that the temple is completed, an action I didn’t mention, but that is limiting points in the future for me as well.

Let’s talk about that capping off action. You need majority. And it is going to cost you all of your workers there. And they don’t go back into the worker pool, they are just gone. So that is a nice tradeoff as you decide what to do. Do I want to have a ton of workers available further into the game, or if we fight over a spot is it worth spending a number of workers to lock in that scoring every scoring round?

I like the action point system in Tikal as well. I think that it’s pretty slick and easy to understand. Once you take a turn you generally know the actions. There is also nice strategy in figuring out how you want to spend your actions or when you should put out a tent, an action that costs five action points, to help you get into the further reaches of the jungle.

Who Is Tikal For?

I think that Tikal is a game for people who like that action point management and that feeling of exploring while optimizing your scoring. Now that is saying a lot. It is less of a puzzle than some games, say Lost Ruins of Arnak, with a similar theme. So this one is pretty welcoming game and easy to understand and play.

It is not going to be a game that I’d introduce someone to as their first game. It is also probably not going to be a game where heavy euro gamers are going to feel like there is enough going on. But it’s that nice welcoming action point game for people who have played a few games, like Catan and Carcassonne, and they want a bit more.

Final Thoughts and Grade on Tikal

I really enjoy this game and system. I was not sure I was going to when I started, but it is easy to learn and play. Like I said the one thing that tripped me up was that I score at the end of my turn on a scoring turn. I easily could have gotten more points the first game had I remembered. That is a rule that I would drill into the heads of people I play with at the start of the game and then remind them at the scoring round. It is something unique about the game, so something to remind about.

This is a game that I want to add to my collection. Now, I know there are a lot of games like that which I play on BGA. I think that Tikal is a good one because there is a bit more going on to it and some things that make it feel unique as compared to other games in my collection. And I like it because it is quite easy to teach. Even with all the actions, I assume there is a cheat sheet like on BGA, that the players can see what everything costs. So it makes teaching the game faster and easier to get Tikal to the table.

My Grade: A-
Gamer Grade: B
Casual Grade: B
Strategy (out of 10): 6
Luck (out of 10): 2

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Dungeon Master Tools – Exploration https://nerdologists.com/2025/04/dungeon-master-tools-exploration/ https://nerdologists.com/2025/04/dungeon-master-tools-exploration/#comments Thu, 03 Apr 2025 15:05:33 +0000 https://nerdologists.com/?p=9516 What can you learn from Lord of the Rings to make interesting exploration as a Dungeon Master? It's one of my tools for good exploration.

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One of the three pillars of Dungeons and Dragons, and a number of different RPG’s is this idea of exploration. However, when it comes to being a Dungeon Master, exploration is often the hardest of them to make interesting. While combat and NPC interactions can rely some of the players as well for their input, the Dungeon Master is way more in charge of exploration, in my opinion. So how do you make exploration something that is interesting in the game?

Dungeon Master Tools – Exploration

Firstly, let’s talk about why exploration is difficult or often overlooked in a campaign by the Dungeon Master and the players. Exploration is often this idea of travel of getting from here to there. We think about Lord of the Rings, as an example. There is a lot of “exploration” going through Mordor, the part with Tom Bombadil that everyone loves so much. But with that, often times just walking isn’t going to be all that interesting, and we see that in Lord of the Rings as well.

So when the party of players leaves the town, what do they do? They start walking. And it might take some time to get somewhere. If the Dungeon Master is doing a good job it won’t be too long of a walk, but Tolkien made it a very long walk. And things happen along that walk. But I think that exploration is more than that.

Exploring on the Walk

But I think it’s important to talk about exploring along the walk. We see exploration happen along the walk in Lord of the Rings. Some of it pays off in interesting ways for the characters, and other parts, well, not so much. And I think a Dungeon Master can learn from this.

Example from Lord of the Rings

Let’s, for this example, say that all the players are the four hobbits in Lord of the Rings. When their NPC mentor seemingly dies fighting a giant monster they can’t defeat, that’s an interesting element along the way. Of course by this I mean Gandalf the Grey fighting the Balrog. But there are other elements, like the side quest to Tom Bombadil that don’t make that much sense.

So the point of the example is make it matter to the story. I want to go back and talk about story arcs again. Not to beat a dead horse, but story arc planning can help make the exploration more interesting. Why, because, that is the chance to start dropping breadcrumbs for arcs to come. In Lord of the Rings how much more epic is it when Gandalf returns as Gandalf the White?

Example with Story Arcs

Here’s our story planned out:

  • Find treasure
  • Fight Mid-level boss
  • Learn about Big Bad
  • Search for way to stop Big Bad
  • Get information from wizard
  • Find artifact
  • Confront big bad

Let’s say we are on that first arc of finding the treasure. Before we head out of town the group is confronted by a gang of street toughs. They all have a crimson band tied around one arm as a notable feature that you call out as the Dungeon Master. When you finish up that arc, because it’s part of the walking out of town, you go onto that mid-level boss. And sure enough the boss’s henchmen have a band tied around their arm that is crimson.

So what did I do there? I tossed in seemingly a random encounter, gave it one piece of flare, an arm band, and paid that off later. Will the players remember it, possibly. But let’s also say the players maybe don’t kill all the street toughs because some run away, those street toughs will remember the players for sure.

Rakshasa
Image Source: Wizards of the Coast

Exploring in Other Ways

So we talked about that journey exploration, but sometimes exploration isn’t so much that traveling. Sometimes you might want to focus on exploration being a dungeon or something like that. If there is an old lost ruin of a dungeon, no one might know what is in there. And the NPC’s probably don’t have a good map of it. So this is another way to add in exploration in a more meaningful plot or character driven way.

Example from Lord of the Rings

So is there an example again from Lord of the Rings? There certainly is. The Mines of Moria are a pretty standard dungeon. While it does offer some of the bigger arc stuff like I talked about with Gandalf, there is another story that is progressed through this exploration. And that is of Gimli finding out what happened to the other dwarves. It’s a good character developing arc for a specific character.

Example with Story Arcs

So let’s keep this story going that we’re doing. The players are out of town after fighting those street toughs. They maybe need to deal with some more wildlife along their way, but they reach the crypt where the treasure it hidden away. You know, the one where they are going to need to fight the undead. Read up on that here with combat.

We know from talking about story arcs and planning sessions that the players know a little bit about this place. But the information they got was from a drunk who ran away from this place. So it isn’t likely that the person knows everything for the players to know. That is when you start to explore with the players and they explore this tomb/crypts to get down to that last hidden crypt. And that leads us to our next thing, creating a dungeon.

Creating a Location

So, I say it’s about creating a dungeon. It doesn’t need to be that, it can be any sort of explorable location. If the players need to find something in a woods, that is an explorable location. But it is called Dungeons and Dragons for one RPG, so I do think of Dungeons.

What do you do as a Dungeon Master to prep a location? I think there are a few ways that you could try and make this work. Let’s start with the easiest way, you can use an existing tool. This is one dungeon generator that I have found that I think is nice – https://donjon.bin.sh/d20/dungeon/. And even if you don’t use the dungeon that is generated, I think it’s nice to look at to help shape up some ideas of how it can work.

The other way is to sketch out a dungeon. You don’t need to plan everything out, but if you want to create a dungeon, I think jotting down a few things can be useful. Firstly, draw out some shape of the dungeon. That is where the generator actually can help too, even if you don’t want to use everything they put in there, you have a specific monster(s) you want to use, for example, it can give you a shape.

Then jot down some notes about the dungeon. Are there traps, and what type of traps are they? Are there wondering monsters or specific monsters that could be in a room in rooms? And what types of monsters do you want to use. You don’t need to plan each combat, but you can create a list to make it feel a bit more living.

Example Dungeon Creation

Firstly, I whip up a map from the Don Jon site. I want to use a map of some sort. That is just my template for my dungeon. Or I draw up a map. Mainly I want to create as many rooms as I want and I want to know how it maps out. The reason for knowing that is I want to create some dead ends and other things to mess with the players.

Traps

Next I want to put in some traps. But I don’t need to put them into specific rooms. For our example of this undead crypt, I know I want the last door to be trapped, it’s the final room it makes sense, so I put a trap there. Otherwise I put one in the first few rooms, so the players know to look for it, and then I roll to see if there is a trap or not and what type of trap. In this case, I want a spike trap and a poison trap, so I grab stats for them and create a little table.

Monsters

Then I think about what monsters do I want? If you know what you want it makes it easy. But much like the traps, create a table to roll for monsters in rooms or not and what type of monsters. In this case I want a couple of ghosts, including one I place in specific side room who isn’t actually evil, but just wants to go to rest and the players can help with that. And then some different combats of varying difficulty. And I roll when players enter rooms and then roll for bad guys.

Items

Finally there are items. A good dungeon should have some things in there as well. And you need to decide how much you want the players to find or how little. Since this is really early game, I want it to be a little. What I think makes sense is that some of the tombs will have bodies with jewelry on them, so the players can get a few cheaper pieces of jewelry to sell and then buy other items with. Plus there is going to be the item somewhere that the friendly ghost wants, and I’d place that specifically. And last the item at the end that the players already know about.

Always For the Plot or Characters

Final thing is that exploration is always for the plot or characters. I think that random encounters can be okay, but it needs to make sense. A random encounter is generally not for the plot or the characters. It’s for some combat in a game, and generally it’s the type of combat where it’s just kill everything that attacked, which isn’t that interesting. But they can be used to set the tone of the world, how dangerous it is, and then you drop them.

There can be reasons to use random encounters, but generally your exploration and combat in exploration should be for the plot. Even the locations you encounter should be for the plot. It’s great to find a random ancient ruin, maybe there is some treasure there, but does it serve anything? If the answer is no, why did you stop there? Make it serve either the plot, or for those random side quest locations, make them serve the players backstory.

Final Thoughts

Exploration is more than just random encounters as you get from place A to B. If that is what you want to use for exploration, than skip this pillar as it won’t be that fun or exciting for anyone. Instead montage through it and get to the locations that matter. Sleeping out in the woods and a few rolls where nothing happens as players keep watch, not that exciting.

And, as a Dungeon Master, when you do exploration and flesh out the world, I want to reiterate my last point, make it matter to the plot or to the characters. Even if it’s a new NPC and the players help them, make it meaningful. It doesn’t need to be a major thing, but one final example, our crimson arm band street toughs, maybe they messed with a shop keeper so the players help that shop keeper get something to keep the business going. Yes it’s not directly tied to the main plot, but it uses characters who matter to story arcs, so keep it simple and keep it tied in.

Down to two more Dungeon Master Tools topics:

  • NPCs/Social Interactions
  • Meta Game and Players at the Table

And let me know if there are other things to cover as well that you want to know more about, or help with. I think that there are a ton of different things that new Dungeon Masters are curious about or that feel intimidating. So I hope that I can help make them clearer and simpler for you.

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Top 100 Games (of all time) 2023 Edition – 10 through 1 https://nerdologists.com/2023/12/top-100-games-of-all-time-2023-edition-10-through-1/ https://nerdologists.com/2023/12/top-100-games-of-all-time-2023-edition-10-through-1/#respond Thu, 14 Dec 2023 14:46:32 +0000 https://nerdologists.com/?p=8583 It's time for the Top 10 of my Top 100 Games of all time. Which ones made it into the Top 10 this year? Watch on Malts and Meeples.

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It’s time for the finale. I wrap up my Top 100 Games (of all time) 2023 Edition with 10 through 1. Join me on Malts and Meeples to see which games make the list. And without further ado, let’s get to the list.

Catch up on my Top 100 Games (of all Time) 2023 Edition:

100 through 91
90 through 81
80 through 71
70 through 61
60 through 51
50 through 41
40 through 31
30 through 21
20 through 11

Top 100 Games (of all time) 2023 Edition – 10 through 1

Detective A Modern Crime Board Game
Image Source: Portal Games

10. Detective: A Modern Crime Board Game

Let’s start off with Detective: A Modern Crime Board Game at #10 this year. Detective is deduction game where you and your teammates are trying to solve cases. The base box comes with five cases that take about 2-3 hours each. And you’re up against the clock, in the game, to solve everything and figure out what answers you need as you get quizzed on what happened and the who, what, and why of the case at the end. Plus little details that you might have missed or you can piece together.

This is like a crime television drama. I don’t love watching those, but playing in one is amazing. You actually get to put together deduction skills and piece together what happened. Sometimes it’s easy, and other times it is hard, but it’s always worth it.

And this game does a good job using technology as you play. Part of how you get information is interacting with a computer and a database to pull up details that might already exist on the case. Or it might be details that already exist on people in the case. It really helps make Detective into a great immersive experience.

Buy Detective

The Great Split
Image Source: Horrible Guild

9. The Great Split

Next up we have The Great Split, a new game to the list and one that does a single thing well. In The Great Split, it is primarily an “I split, you choose” game. What does that mean? It means that I have a group of cards and I put them into two groups. You pick one of those groups and I get the other one back. Then we both use them for scoring, which is what everyone is doing at the same time. So, I love the simplicity and simultaneous nature of the game play.

Plus the scoring is nice in the game as well as it isn’t too difficult or too easy. What it mainly is, is pushing up on on tracks for artwork, literature, gems, and money. And each of them is going to score in a different way. Some of them score with how well you are doing against a market or against a scoring track. Others score, the gems, with your lowest of the two gem tracks. So it’s figuring out what you want to go for, because that’s not all the scoring.

There is also contracts in the game. Those are on the tracks as well, but you have other tracks that you want to push up on. Because they make the contracts you have, loaning your art pieces out to museums and stuff like that, worth more. But if you’re pushing up on those tracks, you aren’t on the main scoring tracks, so it’s a really good balance. And all of that with very simple rules teach and very simple game play.

Buy The Great Split

Floriferous
Image Source: Pencil First Games

8. Floriferous

Now we have Floriferous, a game that has made it’s way higher up on the list from last year. And some of that is what I redid how I thought about the list, some. I now put more stock into the games that I want to play all the time and do play often, as well as the ones that give me a great experience when I play them. Which is why there are fewer campaign games in the Top 10, though, don’t worry, their are still several.

But Floriferous is a drafting game of building up your best bouquet of flowers. But how you draft and how you know what you are scoring is what I love about the game. You lay out the cards to be drafted from at the start of the round. And then players take turns drafting from the first column of cards. Where you draft in that column then determines your drafting order for the next column. It makes for great decisions as decide to take a less ideal card to make sure you get the perfect card next column.

And then there is the scoring. A little of the scoring just exists at the start of the game. Most of what you score you need to draft. So I need to draft a card that says “2 points for all purple flowers”, for example. And I can do that, but the scoring cards are always at the bottom of the column. That means when I take a scoring card I’m going to be going last next round which is a choice, as I said above, that I really love.

Buy Floriferous

Planet Unknown
Image Source: Adam’s Apple Games

7. Planet Unknown

Next up we have Planet Unknown a terraforming, polyomino laying game. And it’s one that is not that hard to teach, if you have the game in front of you. But it does some very cool things, which I’ll get to in a second here. But the game is about filling up your planet with tiles, clearing out meteors that have hit your planet, and building up on various tracks of nature, water, technology, rover mobility, and civilization.

The game is able to be played in two ways. The first way is a simple generic way where everyone has the exact same thing. I think it is a solid system if everyone is learning the game, and you have new to gaming people in there. But once people know the system at all, flip over the boards and the groups going to the planets. That is when the fun begins as everyone is working a little bit differently and has their own ways and timings as they go up the tracks while still playing the same game.

And the one thing I haven’t touched on yet is how you pick your tiles. There is a lazy susan in the middle with all of the tiles on it. And on your turn, you turn the lazy susan to the side you want facing you so you get the tile that you want. It’s a tough decision, and then everyone else takes from the side facing them. Or at least kind of facing them, because they’ll have a marker, placed at the start of the game, that determines where they take from. I love that mechanism as I can get what I want, or I might choose to mess with you.

Late Pledge Planet Unknown

Lost Ruins of Arnak
Image Source: CGE

6. Lost Ruins of Arnak

Then we have Lost Ruins of Arnak. And this one I do want to specify that it is a top 10 game for me with the first expansion. The second expansion definitely keeps it up this high as well, but the first one is needed, in my opinion. It takes Lost Ruins of Arnak from a fun game to one of my top games of all time.

So how does it play, and why do I like the expansion so much. Well, at it’s heart, The Lost Ruins of Arnak is a resource management game of going out, collecting resources and turning them in to move up a research track. But there are a number of twists with it as well. Because I also am building up a deck of cards that let me do more actions or power up the actions that I do take. And I love that aspect to it.

So let’s talk about what the expansion adds and why I think Expedition Leaders is very important to the game. In Lost Ruins of Arnak, base game, everyone has the same camp, same workers, and same starting deck of cards. And there are two tracks which you can go up on. It’s fun. But Expedition Leaders says your camp, your cards, how many workers you have, all of that can be unique now. Because you have a leader that makes you unique and I really love that.

Buy The Lost Ruins of Arnak

Terraforming Mars Ares Expedition
Image Source: Stronghold Games

5. Terraforming Mars: Ares Expedition

Terraforming Mars: Ares Expedition is the next game on the list coming in at #5. And it is one that I haven’t played in probably eight months. I really need to get it back to the the table. But I love this engine building game and another game about terraforming a planet, but this time, I’d say, it’s way more about building up that engine to generate more resources and points.

The game, like I said, is about building up that engine and determining when to activate everything, and when to pick an action to do based off of what you think your opponent is going to do. How does that work? Well, the game has five actions and the actions that are played out by the players that round are the ones that are going to happen.

The actions also fire off in a particular order. So if I pick research it’s action #5, so it’ll go last. Someone else might pick activating actions, and that’s #3, so it goes in that order. Which ever one you pick, you get a special bonus for it, while your opponents get whatever the basic action is (which you do as well). So it’s about trying to not match with your opponents to get more actions done and to figure out what benefits you the most. Of course, if everyone is doing that, well, then no one might pick that one action everyone wants.

Buy Terraforming Mars: Ares Expedition

Stars of Akarios
Image Source: OOMM Board Games

4. Stars of Akarios

Now we’re onto one of the big campaign games. And you can see game play for this one on Malts and Meeples. Stars of Akarios is a game that I absolutely enjoyed all that I did. Some parts are better than others, but as a whole, I think the game is a ton of fun. It’s a big space adventure that gives me vibes from Enders Game and Space Dandy, two really different things, but it works for this game.

The game is split into three parts, but we’re going to talk about two of them. First part is planetary exploration. This has a 7th Continent type feel to it with flipping over locations and interacting with places. Plus there is a lot of story that you can find as well for the different planets. There are skill checks and things like that, but a lot of it is story and the choices you make in that story unlocks new things that you can do.

The main part of the game is tactical space combat. It’s about using your dice to flank and out maneuver the enemies so that you are in the right spot for a big hit and they can’t hit you back. I adore the puzzle that this game provides in this space combat. It is good enough to just be a game by itself, but the story and the world/universe that is being built in the game is just amazing. I can’t wait to get back to it, and maybe it’ll be a campaign game that I come back to and try and play through solo sometime.

Buy Stars of Akarios

Note the 1.5 version of Stars of Akarios is coming out. There should be a late pledge available soon.

Marvel Dice Throne
Image Source: Roxley Games

3. Dice Throne

Next up is Dice Throne. I believe that my #2 and #3 flipped spots from last year. Dice Throne is a battling game of taking characters up against each other and rolling dice, Yahtzee style, to deal damage. You get a better roll, like a large straight or all sixes and you get to do more damage.

The game really shines in two areas. The first is how they manage to make all of the characters feel different. I have Marvel Dice Throne pictured here, but in the video I have Dice Throne Season 1 and I figured out coming soon there will be 35 different characters. And all of the characters do feel different. They come with different tokens that change up how they interact with the enemies or how they ramp up to deal more damage themselves.

And then there is the card play in this game. What doesn’t make it just pure dice chucking are these cards. Some of them are upgrades to your attacks that offer better results and more damage when you roll them. Other times, and I’d say most often this, it’s about getting better results on your dice. You don’t want to end up being stuck doing nothing if you try and shoot the moon and go for all sixes. So you keep cards to manipulate the dice. It’s a great system that offers more depth than you’d think from the initial description.

Buy Dice Throne

Tainted Grail
Image Source: Board Game Geek/Awaken Realms

2. Tainted Grail: Fall of Avalon

Now we have Tainted Grail at #2. This one moved up, I think, because I made it through all three campaigns, wrapping up the third one this year. And all of them offer something unique and fun that is really enjoyable to play. I love how you start in the middle with the first campaign and then the second takes place 500 years later and the first 500 years before it. It offers a lot of interesting storytelling, which the writer really takes advantage of.

The game play is also pretty slick once you get into it. The combat and diplomacy checks are done through card play. And while that is an important part of the game, it’s not too hard to build up something that is powerful enough. Or players with specialize in different areas. One element about the combat that I really like is that you need to pay attention is to the enemies attack. How much damage you deal determines the enemies attack. If you aren’t careful, you’re going to take a lot of damage.

But the game really shines around the exploration and survival aspects of the game. I think it’s best on story mode because the story is so good. But you always need to be keeping track of the menhir that you have lit. Because if they go out, then you start to lose parts of the map as the wyrdness takes over. And that limits where you can explore. And as I said, exploration is the best part of the game. It is a chance to dive into that story. So it’s a balance of story, resource gathering, and then just surviving that makes Tainted Grail work so well.

Buy Tainted Grail

Gloomhaven
Image Source: Cephalofair Games

1. Gloomhaven

My #1 hasn’t changed, it’s still Gloomhaven. Though, you can say that it is Gloomhaven, Gloomhaven: Jaws of the Lion, and Frosthaven all rolled into one. Jaws of the Lion might be a game that I show off here on Malts and Meeples. And I’m now playing through a campaign of Frosthaven.

This is a classic dungeon crawling game where you go into a scenario and need to tactically move around and kill all the bad guys. Or at least that’s the objective in a lot of base Gloomhaven’s scenarios. The other ones offer more variety. But it’s also a game of leveling up your characters, unlocking more abilities, and then eventually retiring and getting a whole new character to play with.

And getting those abilities and playing them out is where the game is amazing. You play out two cards from your hand each turn. They have abilities on the top and bottom. And you’ll activate one of the top abilities and one of the bottom ones. Plus you need to figure out where in initiative that you want to go as well.

And the variety in them and how different the characters are is impressive. It’s like a lot of the games in my Top 10, I like the variable player powers and variability in what you are doing. Gloomhaven and all the following games offer a ton of that. And it’s sad to lose a character to retirement that you’ve spent time with, but exciting to unlock something new. This is just an amazing game that deserves the love it gets.

Buy Gloomhaven

Thanks for Joining Me

Thank you for joining me as I went through all of the games on this list. I really have fun doing this every year. And I hope that you have fun watching along. I appreciate everyone who has been in the chats and watched the videos. It means a lot to me to see that people are enjoying it. Let me know what some of your favorite games are.

Upcoming Streaming

And join me for future upcoming streams. I made a comment that my Monday streams might be changing. We’ll have to see on that, it might just be less often, or it might move to a different night, it depends on some variables as I look at the new year. Right now, though, that it’s changing. I plan on streaming Monday nights at 9 PM Central. I won’t have some on the 25th of December, I will be around next week.

Then on Wednesday, I generally stream a campaign game. I won’t be doing that this upcoming week. And I’ll be missing the following week. But as I start 2024, I plan to stream Rogue Angels. A game that I think will be in my Top 100 starting next year. One of my rules was that I needed to have played a physical copy. And thus far I only have played it digitally. Now I’ll be able to play it in person, which I’m really excited for. So join me for that starting in 2024. And Wednesday streams start at 8 PM Central time.

But the best way, if you want to know when I go live or a new video goes up (it’s basically always live), please consider subscribing. You can do that here. And click that notification bell on the channel and you’ll always know when I go live.

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ISS Vanguard by Awaken Realms – Game Play 7 https://nerdologists.com/2023/05/iss-vanguard-by-awaken-realms-game-7/ https://nerdologists.com/2023/05/iss-vanguard-by-awaken-realms-game-7/#respond Thu, 11 May 2023 11:31:39 +0000 https://nerdologists.com/?p=7997 Things have gone sideways on the planet. How will the crew on the away team make it work? Join me for more ISS Vanguard.

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After a rough start on the planet, are things going better this week on Brimstone. Join me and find out how the adventure continues and how the away team does. ISS Vanguard is certainly throwing some challenges at me early and often, so let’s dive into what’s going on and see if we can complete our mission or if we need to get out of there.

ISS Vanguard Difficulty Level

Let’s talk about how hard or not the game is. Because I think that this time might suggest something different than it actually is. And with this, let’s also talk about the other Awaken Realms games that I’ve played. Because I think that people often place them into the category of difficult games. I am less convinced that they are too hard, but more aren’t always what people are looking for.

Previous Games

Lords of Hellas as a one of game has a lot of rules to learn. But the core loop of the game play is not that complicated. It’s just a matter of holding enough information in your head to make it work. And even then it is less than it’d seem because they give solid player aids. Then there’s Tainted Grail, which is difficult. But that’s what it was advertised as, so when people were complaining about getting what they signed up for, that confused me. And Awaken Realms gave easy ways to balance it that kept some of the core difficulty, and really it’s the grind, while streamlining it for more adventure.

ISS Vanguard

So that takes us to ISS Vanguard. I do own Etherfields, I need to play that one still. But ISS Vanguard, is it too hard. No. But I think for some people they aren’t going to appreciate the balancing act that which the game gives. Right now I’m in a ship phase. I’m looking to deal with situations. My plan is to recruit more crew. Plus then I’ll be able to spend some effort on building something, or researching something, hopefully.

I think that this is where people are going to get tripped up with this game. The ship phase is about managing everything. It is not just getting cool toys. Yes, you get cool toys. But you need to make sure you have enough alive and healthy crew to be able to continue. You balance the new stuff with making sure the morale is high enough. And it isn’t a situation where there are no benefits. They all provide benefits to you. But sometimes it’s hard to see that because you don’t get the flashy.

Now, I write this and ISS Vanguard is the one that I’ve seen complaints the least on. So that is good, I think that Awaken Realms is doing a better job of balancing. And throughout the ISS Vanguard development process, like with Tainted Grail, they keep saying what the game is. So if you don’t like what the game promised it was going to be, is it really their fault?

Upcoming Streams

Next Monday I am going to be playing a lane battling tower defense game. I have played it a few times multi-player cooperative, but now I want to try it solo. What game is that? Skytear Horde from Skytear Games. The gaming will start at 8:30 PM Central time on Monday.

And then next Wednesday, it is down to the planet in ISS Vanguard again. You can click the notification bell for the stream here. That is at 8 PM Central like normal. We will pick-up where we left off. If things move smoothly enough, we will start on the planetary phase as well, though, I think we’ll have some interesting situations in the ship phase.

And if you want to know when I go live or a new video goes up (it’s basically always live), please consider subscribing. You can do that here. And click that notification bell on the channel and you’ll always know when I go live.

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ISS Vanguard – Part 2 https://nerdologists.com/2023/04/iss-vanguard-part-2/ https://nerdologists.com/2023/04/iss-vanguard-part-2/#respond Thu, 06 Apr 2023 11:31:22 +0000 https://nerdologists.com/?p=7917 I continue my exploration of the first planet in ISS Vanguard. Join me on Malts and Meeples YouTube Channel to see how that goes.

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The first planetary exploration continues in ISS Vanguard as we left off with a pesky turret that we needed to take care of. But just doing that isn’t where the adventure ends, but leads us into the next spot to launch off into the adventure and see what awaits us on this big mission and story we’ve been called out to space for. Now, how will it go, we don’t know, but certainly hope that we’re ready for what comes next.

You can catch up on part 1 here.

ISS Vanguard

Now that we’re done with the first planet we’ve experienced about half the game. I say about half the game, but I do expect the planet exploration is going to be the largest section of the game. We go out and explore and each planet is going to have something different and unique to explore. We might even come back to planets and explore them more quickly a second time.

The other part of the game which I really didn’t get into yet was the ship phase of the game. In the ship phase you do a number of things. Research new technology, travel to new planets, build or get new landers, heal up crew members, or deal with unrest or issues with the crew. It’s an interesting element to the game. It reminds me of how Tainted Grail has resource management in it, but this seems bigger but less punishing.

But that part of the game is going to be less. I play maybe two or three hours on a planet and then 30 to 45 minutes on the ship. That ratio is going to be around there somewhere, but I’m not sure where. I expect that it’ll be a lesser part of my journey though. And while it is impactful, it likely will have less of the overall story for the game.

I like how it is setup though. Instead of needing 10 sheets to keep track of it and marking and erasing everything, it is a book. Not just a book, though, it is a binder with card sleeves and other things in it. So the state is easy to save and you don’t need to worry about erasing through the paper or not getting everything cleared.

Upcoming Streams

So next Wednesday at 8 PM Central time I am going to be playing more ISS Vanguard. That is going to be the game of choice for at least another eight weeks, and it might be longer. There are too many campaign games so I want to get to them as they come in. But if I really am enjoying ISS Vanguard, which I am so far, I might not want to quit.

Then my other streaming day is at 8:30 PM on Monday, again central time. But join me then for random board games, and I might even start to mix in some painting. I have an idea for next week that I want to play Planet Unknown. So expect to see what as next weeks streaming game. It’s one that I have played a few times now and I want to play more and see how it goes solo.

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TableTopTakes: Stars of Akarios by OOMM Games https://nerdologists.com/2023/01/tabletoptakes-stars-of-akarios-by-oomm-games/ https://nerdologists.com/2023/01/tabletoptakes-stars-of-akarios-by-oomm-games/#respond Wed, 18 Jan 2023 12:37:26 +0000 https://nerdologists.com/?p=7705 I played Stars of Akarios from OOMM Games a little while ago, but what do I think about it, is this a campaign game to checkout?

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I don’t know why it’s taken me so long to get a review of this up. Probably because while streaming it, I talk a lot about the game, so I kind of figured that I had. But it is one that deserves to have a full review, because there aren’t as many reviews out there for a big campaign game. If you watched my game plays, you’ll have an idea if I like the game or not, already. But let’s talk about how Stars of Akarios plays.

How To Play Stars of Akarios

This is a bit tricky, because the game has a lot going on. So I’ll give more of a general overview of the three different aspects of the game. And yes, you do need to know all three of them to play the game, but some of them are easier than others. But before, that a bit of the story or world, you are part of an academy of space cadets just graduating. There is an attack, and now you’re on the run and need to figure out what is going on.

Tactical Combat

The main focus of the game, or most common scenario, is tactical space combat. You as the space cadets are taking your ships out on missions. This might be to explore areas or reach areas on the map, but generally always to fight. Based off of dice that you roll you activate different maneuvers and attacks. Then the enemies activate and do the same thing based off of their AI. So you are doing a space dogfight as you all are trying to get into position to shoot the other ships.

Exploration

The other two parts are exploratory. The first is space exploration where you are on the main ship, the Sparrow, and flying around to different points. This is can lead to finding some random things, but generally you are looking for specific plot points that you know about to progress your story. The other is planetary exploration. It is what it sounds like, exploring planets, dealing with whatever is happening on them, and then possibly coming back when you’ve completed other missions.

All of this is interspersed with story that you read. And then, often times, choices that you make from that story. It might not change which scenario you go to, but how you start that scenario might change.

Stars of Akarios Tactical Map
Image Source: OOMM Games

What Doesn’t Work?

I think that space exploration is just fine. It is the simplest and least story focused part of the game. You might fly into a sector and find an event that happens. Or you might find a side quest and decide to do that. But all of that costs resources that you might not want to be spending. So instead, you just fly to the location you want and call it good.

And this isn’t so much of a negative for me, but something to be aware or, or two things really that might bug others. Firstly, you have minis the enemies have standees. You can buy the ships for the enemies, but that’s an extra cost, so know that going in. And the other thing is that it’s a table hog. When I was playing this I had it set-up below the topper so I could leave it up. It has a solid save system and storage system, but it’s a big game.

What Works?

Mechanics

Firstly the tactical combat is amazing. Each scenario is a different puzzle. I don’t forget which game it was, I think game 6, but that one there were two enemy factions that would fight each other. So I flew off and hid in a corner and they took each other out. I just needed to swoop in for final clean-up duty. Now that isn’t always the case, there are other times I needed to escort the big ship across the board. Or to keep it from getting attacked and destroyed. Missions vary every time and I think they do a good job with that variety.

I also really like the planetary exploration. It gets compared to 7th Continent which I think is far. You have points of interest you can interact with, and then you can move from different card to different card and explore the map as you go. That section that I’ve seen anyways they’ve played around with it in good ways to make it feel different. The first planet you get to, to learn how to use planets, gives you some really fun and interesting interactions.

Story

And I enjoy the story a lot in this game as well. It’s not the best writing, and it pulls from things. The first planet you go to is obviously playing around with some ideas from movies. But that’s fine because it’s all fun story. And for me that’s what matters more than having perfect writing. I also like that it isn’t a grim and dark world. Yeah, lots of bad things happen, but unlike Tainted Grail the whole world isn’t bleak.

Stars of Akarios Ship Board
Image Source: OOMM Games

Ease of Play

Finally, I think the mechanics of the game are easy to learn. Again, you mainly do mechanical things in tactical combat. But all of that is easy to do and a lot of fun. It uses a modifier deck like Gloomhaven does. It has you rolling dice to assign to actions. There is some randomness to what you can do. But not too much randomness and you can always do something, or take some stress and reroll for a better result. Plus while there is luck on the roll and flip, you can then plan out everything otherwise. So can sit down and figure out your optimized combination to get into a flanking position, for example.

Who Is This For?

Gamers who like campaign games. I think that this one has a little bit of something for everyone. It really is one that I’d love to get to the table in a group, but I have no idea of when I could do that. It is maybe one that depending on how much space Lands of Galzyr takes up, I might set-up on the other end of my gaming table. But that’s not really relevant right now. It’s a big campaign game. If you don’t like big campaign games, I don’t think this one will change your mind. If you do, I think you’ll enjoy it.

Now, I do think that there is probably going to be an element that you might not like as well. Maybe the story could be too cliché. Or the space exploration just is very boring. Whatever it might be, I don’t think it’ll be the major part of the game, the tactical space combat. So if that element sounds interesting, I think the game will work better for you.

Final Thoughts

I really love this game. If you didn’t know that already, it is in my Top 10 games of all time. I think that the mechanics are just fun to play with. I don’t really mind any part of it. Like I said, I do think that the space exploration is a bit more boring. But it is also the smallest part of the three main parts of the game. So to me that is a minor issue at best.

And I really do enjoy the story. Which I think is one of the very fun parts of the game. It has a space opera feel to it but also I get bits of comedy in the game and so much more. I don’t know why, but I get of bit of Ender’s Game, Space Dandy, The Thing, and more thrown into this game. And I like that mish-mash of everything.

My Grade: A+
Gamer Grade: B+
Casual Grade: C

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Back or Brick: Elden Ring from Steamforged Games https://nerdologists.com/2022/11/back-or-brick-elden-ring-from-steamforged-games/ https://nerdologists.com/2022/11/back-or-brick-elden-ring-from-steamforged-games/#respond Wed, 23 Nov 2022 12:40:39 +0000 https://nerdologists.com/?p=7554 Join the quests, find the story and create and level up memorable character in Elden Ring: The Board Game from Steamforged Games.

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Tarnished, travel the lands of Elden Ring, exploring and fighting monsters. Join the quests, find the story and create and level up memorable character in Elden Ring: The Board Game from Steamforged Games.

https://www.kickstarter.com/projects/steamforged/elden-ring-the-board-game?ref=discovery_category_newest

The Game – Elden Ring: The Board Game

This section is going to be a little bit light. Mainly because there are a lot of videos out there on this game that are probably just better to checkout. But the basics are that this is a campaign game with each session being two parts (or every other session). But there is a part where you explore, possibly to find a boss or some bigger quest part. And then there is a boss battle. How those work, you can checkout the videos from Quackalope and BoardGameCo below.

What Doesn’t Work?

Let’s, as always, start about what doesn’t work for this game. And unfortunately one of the big things is the company that is doing it. Not that they don’t turn out fun games, they do, and from watching this game play, I think it’s the most fun of a game play that I’ve watched. So I appreciate that, but from a crowdfunding side of things, they are hard campaigns to back.

The base game level pledge doesn’t get stretch goals. So if you’re just looking at that, it’s not worth backing, grab it likely cheaper, after factoring in shipping at retail. The next level up is probably the best deal but it’s notably more expensive. And then the all in, while it might hold it’s value, is now extremely expensive.

I also do wonder about the replayability. The game is a campaign game with about 20 hours, they say 20+ in the core box. That isn’t bad, but for a campaign it’s not that long. And price point isn’t the issue here, it’s that 20 hours is something I can sit down and stream, but if it’s fun, would I want to play it again. The story, at least in the introductory scenario, which might be just that, doesn’t offer that many choices. It’s more a random exploration and then a boss fight.

What Works?

Now, to go back on what I said in some ways, I think both the exploration and boss fight look fun. Mainly because players can get into mini fights with creatures in the world during the game. And the fighting system, I think that looks really intriguing. It’s about positioning yourself so that you don’t take too much damage but can be in there and get damage. And I like that you can change your stance from aggressive to more defensive so there is good strategy in that.

Plus I like that the boss fight isn’t that much different, it’s just everyone versus the boss with the boss scaling on how much health it has. And the bosses lair, for lack of a better term, is just a bigger version of what you are fighting on. I think that works really well because you don’t need to learn a new system for the boss battle or lose the strategic decision making points for the smaller battles.

I also want to mention the minis in this game. Because Steamforged definitely does really good minis. And this doesn’t seem to be any different. So for a fan of the game and a fan of campaign games with minis, I think you’ll enjoy painting them a lot. And even for someone like myself who doesn’t paint minis, I like the looks of them a lot for this game.

Finally, I like that in exploration there is a timer. You need to complete everything by a certain amount of turns, or basically turns that you aren’t doing anything to progress quests or fighting a monster. If you can progress, then time isn’t ticking down. But otherwise, a turn of just exploring new locations, that is going to get you closer to losing the game.

Who Is It For?

I think this is for that medium weight board gamer to play with their friends who are video gamers. Maybe you got through all of Elden Ring and now you want to play something else but there isn’t a new video game out, well, this might work for you.

As for heavier or campaign board gamers, like myself, I think it’s one that we’ll enjoy. The exploration phase might be a bit simple. But the combat definitely looks like it offers a good challenge. And there are boss battlers out there already, but this might have an easier theme to sell.

Back or Brick – Elden Ring: The Board Game

This is a tough one for me. I really do think that the game looks interesting for Elden Ring, and it is a theme and world that I want to explore more, both in the video game and with this board game. But right now, this is a Brick for me. Might I regret it, I think that I might. Might I back it still, it is possible, but there is one big reason it’s a brick right now.

And that’s the pricing model. For a base pledge of something like a CMON Zombicide Game, you get the base game and all the stretch goals. From Steamforged, you need to pledge up a level to get the same amount of things. So do I want to back for $90 + shipping and not get stretch goals. Or do I want to back for $180 + shipping and get stretch goals and not that much extra. It’s a huge jump. So I am more apt to just wait for retail on the base box and probably get it for $90 or $100, and if it’s $100, I get free shipping. They really want you to play higher up.

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Board Game Unboxings – Chronicles of Drunagor and ISS Vanguard https://nerdologists.com/2022/10/board-game-unboxings-chronicles-of-drunagor-and-iss-vanguard/ https://nerdologists.com/2022/10/board-game-unboxings-chronicles-of-drunagor-and-iss-vanguard/#respond Thu, 27 Oct 2022 11:39:44 +0000 https://nerdologists.com/?p=7499 It's time to open up some games. ISS Vanguard, Chronicles of Drunagor and a small game, Mask of the Pharaoh are on docket for today.

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A few very big games have come in, so I have a little bit of unboxing to do with these games. The two big ones being Chronicles of Drunagor from Creative Games Studio and ISS Vanguard from Awaken Realms. Both of these are epic campaign games, but I also have Mask of the Pharaoh from Hasbro as well which I picked up. I give a reason why I grabbed this littler game and why it’s part of the unboxing.

The Games

Mask of the Pharaoh

Mask of the Pharaoh is an outlier compared to the other games that I have on the list for unboxing. It isn’t a big and epic game. In fact, the box is quite small. But there is one thing that made me want to buy it. And that is that it uses an app. But it isn’t just that it uses an app, but how it uses the app.

Originally a game called Mask of Anubis coming out in 2016, it was picked up by Hasbro as Mask of the Pharaoh. The game uses an app, not as something to assist the game but as a core piece to the game. One person is navigating and looking around a tomb via the app. They give directions to the other players how to set it up. This is just novel for a board game, so I wanted to try it. Chronicles of Crime uses an app in a similar way, and I want to try it as well.

ISS Vanguard

Now onto the bigger games. ISS Vanguard is certainly that. I didn’t get everything you could in wave one, and I’m okay with that. Everything I didn’t get is not as important for game play. I received the core box, the miniatures, which look cool but also not important and the Personnel Files.

ISS Vanguard is an epic space adventure game. That premise is a signal was sent to Eartha and hidden within the DNA of humanity. It is discovered and uncoded. That leads humanity on a mission using and alien ship to find these coordinates. There, well, that is where the game begins.

There is a lot going on in the game. From exploring planets, flying to different solar systems, and unraveling the mystery. I like that you don’t play as a specific character, but as a specific part of the crew. You might be recon or engineering or security, but you get to pick. I also enjoy that you encounter a planet, but you also encounter things as you maintain your ship or upgrade your landing vessels.

Chronicles of Drunagor

Chronicles of Drunagor
Image Source: Creative Games Studio

Final game getting unboxed is Chronicles of Drunagor. Chronicles of Drunagor didn’t show up as recently, it has been on my shelf for a little bit. But it is one that I’m going to be playing soon for Malts and Meeples. In fact, it should get started next week. I just need your help figuring out who to play. See the section below to vote.

But Chronicles of Drunagor is an epic fantasy game where you build out 3D maps, unlock doors, fight monsters, and level up the characters. Two things stand out to me as really interesting in this game. The first being darkness. The idea of the darkness is that it pushes you forward in the dungeon. As you explore and fight, darkness is filling in behind you. So you can’t take too long, because if you do, it catches you and bad things happen.

And then the character game play. The game uses a cube system for what you are doing. You play with certain powers, which certain color of cubes needed to activate those various powers. For example, I might have a healing power that needs a yellow cube. I can only activate that if there isn’t already a yellow cube on there and I have a yellow cube. So it is a puzzle of when to activate things, when to not, or when to spend a turn to pull back cubes. But when I do that, I lose access to an ability and I pick which. Seems like an amazing puzzle to me.

Picking a Chronicles of Drunagor Character

Like I said, this is the game I’m playing next on Malts and Meeples. There are 12 different classes and 23 different characters. Help me pick two classes.

Upcoming Streams

So, next week, I will not be streaming on Monday. A week off from my Top 100 games because, well, next Monday is Halloween. So I am going to be busy with that. And then probably relaxing or editing podcast after that. But the following Monday, November 7th, at 8:30 PM, join me for a stream of 40 through 31 in my Top 100 Games (of all time) 2022 Edition.

And then of course, on Wednesday, it is diving into the dungeons of the Chronicles of Drunagor. I likely will play the tutorial scenario first to learn the game. So that might be on camera, or I might try and play that myself so I can delve into the bigger campaign with you all. To be determined with that. But 8 PM on Wednesday for that stream.

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Back or Brick: Tainted Grail Kings of Ruin https://nerdologists.com/2022/09/back-or-brick-tainted-grail-kings-of-ruin/ https://nerdologists.com/2022/09/back-or-brick-tainted-grail-kings-of-ruin/#respond Wed, 28 Sep 2022 15:15:53 +0000 https://nerdologists.com/?p=7410 Is Tainted Grail Kings of Ruin going to be a Back or Brick for you on Crowdfunding? I take a look at this Awaken Realms game.

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Tainted Grail, a game that I really enjoy, is back on crowdfunding. This time the epic Arthurian legend board game from Awaken Realms is over on Gamefound with a new story, updated rules and story books that you can pick up if you want, and more. But for me, why I’m looking at this, is the new story. What will lie in wait for me in Tainted Grail Kings of Ruin?

About Tainted Grail Kings of Ruin

Firstly, if you want to know how Tainted Grail plays, I have a number of articles written about it. My review can be found here. But for a quick recap, Tainted Grail is an epic game of dark Arthurian legend. You play not as heroes but people just wanting to survive this twisted land of Avalon. Unfolding story of monsters, kings, and horrors that lie in the weirdness.

Tainted Grail is a survival story driven game that I enjoy a lot Because of the story primarily. The mechanics are solid, I enjoy combat and I enjoy the leveling up a lot. But the story is the selling point of the game. Each campaign, there are three with Kings of Ruin being a fourth, does some interesting and different things with the story and with the mechanics.

Kings of Ruin is going to add in another campaign. But it will add in more than that. The location cards are now different. There are secrets to be read with a red filter lens to hide them. Mainly, though, it’ll be more of what there already is for Tainted Grail.

What Doesn’t Work?

This is interesting to say, because I feel like, what I know of the updated rules with fast travel and other things, it might fix some of the issues. And I haven’t found the game bad at all on story mode. Will this fix all of that, if you don’t like that grind, I doubt it, the game is about that survival to some extent. But it likely will improve it.

What Works or is New?

So a lot of the changes sound interesting to me. In particular, I like that exploring is now free. I’m sure that they upped the cost and how much it asks you to spend energy in the exploration, but being able to explore whenever you want is nice. Though, I wonder how it will affect the replayability of the game. One thing that likely will keep Tainted Grail: Fall of Avalon on my shelf is that there is a lot left to explore. Will I explore more in Kings of Ruin?

I also think that reworking diplomacy is interesting, but probably good. I’m not sure if it means that there will be more diplomacy or not, though. That is an area of the game is not utilized as well as it could be. It’s a fun part of the game, but it’s less important than combat. So hopefully reworking the system will mean that they make it as equally important.

It is also interesting ot me to have a pool of skills that are specific to each character in the game. I don’t mind sharing a pool in the base game, but it’s another way to develop more story and connection to the characters. Building up something like that is going to always be appreciated by me anyways.

Who Is It For?

I think that Awaken Realms is targeting two groups here. The first being the people who already like Tainted Grail. I think if you like Tainted Grail, it is an easy back. But the second group is for people the game missed with, but just missed with.

If you didn’t like the game at all, I don’t think a new version even with tweaks will change that for you. But if you enjoyed the exploration and story. But some of the parts of the game, the back and forth across the map or keeping the Menhir lit didn’t work for you as well. This might be a version that will work better for you. And the updated rules might even fix some of your issues in the original game.

Back or Brick Tainted Grail Kings of Ruin

For me, this is an easy Back. I really love Tainted Grail. I think the story is great and the mechanics are a lot of fun. I don’t even mind the game the way it is now, though, I do always recommend playing on story mode. So more story in Avalon, I’m interested in it. Plus, the changes seem interesting as well. I’m not sure it’ll make me like the game more, but they can’t hurt.

How about for you, Is Tainted Grail Kings of Ruin a Back or a Brick?

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Top 10 Campaign Games I Want To Play https://nerdologists.com/2022/07/top-10-campaign-games-i-want-to-play/ https://nerdologists.com/2022/07/top-10-campaign-games-i-want-to-play/#respond Fri, 15 Jul 2022 14:41:58 +0000 https://nerdologists.com/?p=7175 What are the Top 10 Campaign Games, that I own, that I want to get the campaign to the table? Yes it's a lot and I have more coming in.

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There are two ways that I could do this list. It is possible that I could just put down any campaign game. A game like Kingdom Death Monster (KDM) is likely making the list then. Or it is games that I own already. And I am picking campaign games that I own that I want to play. I am doing that second list, I might come back, even today, and do that other list. But these are my Top 10 Campaign Games on my shelf that I really want to get played.

Top 10 Campaign Games

10 – Marvel Champions: The Mad Titan’s Shadow

I had to put one of the campaign boxes onto this list for Marvel Champions. There are a number of them, a Spider-Man one, a Red Skull one, Guardians of the Galaxy, soon to be Mutants as well. But I went with The Mad Titan’s Shadow just because that box feels the most epic. And I can take anyone into that one and it makes sense thematically.

I’ve heard that these are lighter campaigns which is not a bad thing. It means that I could and maybe will, set it up sometime and just play it over a few evenings. And you know I’m going to be running Thor up against them, or maybe Doctor Strange. There are enough characters know that it might actually be a tricky decision.

9 – Massive Darkness 2

I picked this one up because it did have a campaign. And I want to get it to the table, at least for scenarios fairly soon. I like that you level up a lot in this game, and the minis are cool, the classes are cool, the weapons are cool.

Plus, this is also a lighter game. You don’t need to know nearly as much how to play it as some of the other games on the list. That means that even if I don’t play it as a campaign soon, it’s probably one I can sit down and knock out a scenario with some friends easily in an evening.

Reichbusters
Image Source: Mythic Games

8 – Reichbusters: Projekt Vril

One that I also need to sort some more, which is why I haven’t played it yet. Reichbusters came out with an errata pack for improved card wording and rules. But because that was coming, I waited on playing it. Now I own it and, well, I need to sort the cards in.

This is going to be a game of sneaking into enemy base and trying to stop their experiments. Think kind of Howling Commandos vs Hydra, if I were to take it over to Marvel. There are crazy experiments going on, and monsters you need to fight. But every mission has an objective and if you’re too noisy, well, things are going to go sideways for you fast and you’ll get swarmed. So it’s not a guns blazing game, which I think sounds interesting.

7 – Betrayal Legacy

I did put a few legacy games on the list. Legacy games are campaign games too, and it surprised me a little bit, but the one at the bottom of that is Betrayal Legacy. I love Betrayal at House on the Hill, even with it’s wonky scenarios and problems with sometimes the traitor being too strong, sometimes the other characters. And I want to see what the legacy one has to offer.

I am really curious about the legacy aspect of it. You play as a family versus a character coming back generation after generation. I want to know how that plays out in the game. I think it could offer some cool game options and ways to progress and tell a bit story.

6 – Descent: Legends of the Dark

Moving back to just a campaign game, we have Descent: Legends of the Dark from Fantasy Flight Games. This is going to be their Descent, but not third edition, game, of exploring tiles, fighting monsters, and interacting on the map.

Like a lot of bigger Fantasy Flight games in recent history, Mansions of Madness, Journeys in Middle-Earth, and Star Wars: Imperial Assault, there is an app piece. I like it for this game, it was a bit much in Journeys in Middle-Earth, but in Descent it offers some fog of war. It is in that category of games like Massive Darkness 2 for me. It looks like a blast to play as a fun dice chucking game.

Folklore the Affliction Fall of the Spire
Image Source: Greenbrier Games

5 – Folklore: The Affliction

Now moving into another bigger game, and I think the top 5, with the exception of the legacy ones, are the heaviest of the campaign games that I own, at least right now. Of course there are more coming in. But Folklore: The Affliction is going to be a game that borrows a lot from pen and paper RPG’s. You roll more than a standard six sided die. And that is intriguing to me.

Plus, I like that it’s a darker setting. I don’t need all my fantasy to be grim and dark, but sometimes that is what I want. And since I always am the Dungeon Master for D&D, I believe that it’ll give me that RPG feel without me needing to be in charge of everything. Though, if I paly it solo, I will be, but I’ll be doing the same thing as the players.

4 – Aeon’s End: Legacy of Gravehold

Another Legacy game and this one just came in from Indie Boards & Cards. I played through the first Aeon’s End Legacy on stream. And I had a blast with that game. Plus, just in general I really like Aeon’s End, so much so that I keep on backing and tracking down everything for it.

Legacy of Gravehold is going to be another legacy campaign. Where I knew a little bit of the campaign for the original Aeon’s End Legacy, I know nothing about the story this time. I just know that the box is bigger and heavier. That probably means more cards, but I’m hoping for more story as well.

3 – Clank! Legacy

And the other legacy game is Clank! Legacy. This one is higher for me just because I want to play it with some friends. I love the Acquisitions Inc theme on it as their game play is hilarious. And I suspect that the humor in the game will be great as well. Plus, I like the system that it is built upon. I prefer Clank! In! Space! to Clank I think, but the legacy version with the fantasy theme, I’m still there for it.

This is a deck building push your luck game. You are going into it trying to complete missions and get treasures. And it’s competitive in that you are trying to be the best so that you can end up with the franchise within Acquisitions Inc. I have to imagine that the whole of the story is going to be goofy, and it sounds like there is a lot to unlock so that is exciting as well.

2 -Middara: Unintentional Malum

A huge box with two more huge boxes on the way. I give that as my excuse for not getting it to the table sooner, I want Acts II and III to show up as well. But really, it’s just such a table hog and such a big game, I am not sure that I want to play it solo, but I really do want to play it.

Middara has more of an anime style to it’s game look. The artwork, and from what I can tell, the world building and story look fairly anime. It is going to be a leveling up, dice chunking, monster fighting, dungeon crawling game. And I think it’s going to be one that I find to be a lot of fun to get to the table and play. But like I said, I suspect the game would work best with four players, or two players controlling two characters each.

Stars of Akarios
Image Source: OOMM Board Games

1 – Stars of Akarios

Call me cult of the new if you want, and it’d be fair in this case. But I am excited to plays Stars of Akarios. This is a big space exploration and adventure game. What really intrigues me is how it is split into two parts. There is that space exploration and then you can be down on an planet as well. That is intriguing.

It also looks like it uses a combination of cards for modifying your attacks and things but also uses dice. And just the production quality on the game is great. While it is a big game, compared to some of the others, it looks like it should be easier to play solo. And I want to get it to the table and play it on Malts and Meeples.

Final Thoughts

I say this almost any time I talk about a campaign game. And I feel like I can redo this list in different ways pretty often. But I have a lot of them coming in. 15 more campaign games in fact, which is a lot. Now some can be played as more of a one off situation such as Primal: The Awakening. Otherwise might be smaller sit down and play a campaign of it in a sitting, Spire’s End: Hildegard. But most of them are going to be much much bigger than that.

Just to show everything that is coming, and there is a lot, in alphabetical order, we have:

  1. The 7th Citadel
  2. Arydia: The Paths We Dare Tread
  3. Chronicles of Drunagor
  4. Divinus
  5. Ehterfields
  6. Frosthaven
  7. HEL: The Last Saga
  8. ISS Vanguard
  9. Mythwind
  10. Oathsworn: Into the Deepwood
  11. Primal: The Awakening
  12. Sleeping Gods: Distant Skies
  13. Spire’s End: Hildegard
  14. Valor & Villainy: Lludwik’s Labyrinth
  15. Vampire: The Masquerade – Chapters

What campaign games do you own, if any, that you want to get played?

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