Fifth Edition | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Fri, 28 Aug 2020 13:33:06 +0000 en-US hourly 1 https://wordpress.org/?v=7.1.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Fifth Edition | Nerdologists https://nerdologists.com 32 32 Friday Night D&D – The Crimson Scales https://nerdologists.com/2020/08/friday-night-dd-the-crimson-scales/ https://nerdologists.com/2020/08/friday-night-dd-the-crimson-scales/#respond Fri, 28 Aug 2020 13:29:27 +0000 http://nerdologists.com/?p=4700 It’s been a little bit since we did a more standard D&D campaign or at least talked about a more standard idea. This one is

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It’s been a little bit since we did a more standard D&D campaign or at least talked about a more standard idea. This one is going to fall into that more standard style of game that might be an easier sell for some new players getting to the table.

In the lands of Demythsteria there were rumors of an ancient evil. But they’d been always just that, rumors. An ancient ruler, Empress Esmeralda De’Valiran, who ruled with an iron fist and took everything and anything that she wanted without concern who is stepped on. But that was all just a fairytale, right? Something made up to keep kids in their bed or out of trouble.

Then, one day, there was a change, Mount Kalav, where Esmeralda De’Valiran was said to have to made her throne erupted raining down fire on the land. They say that you could hear the voice across all the lands, a seductive voice, a powerful voice, a voice that brought terror and desire to everyone’s hearts. It simply said, “My children, return.”

It’s been 100 years to the day since that fateful day, and while no one knows precisely what happened that day, the lands have fallen into chaos. Peace that had been kept for centuries between nations is now an all out war. People are searching for new gods, for any form of hope that they can find. But times are bad, and lava still flows, poisoning the lands from Mount Kalav.

So, in this game, obviously, Esmeralda De’Valiran is back and the players are going to end up facing off against her. But I’d have them start smaller than that, give them a false lead or something else to focus on. I think that cults are generally a solid way to start. Cultists aren’t that strong in D&D, at least out of the Monster Manual, and you can always beef them up over time. Make it so that your high priest or priestess is much stronger and have that be a mid point of the campaign showdown, something that lets slip that the cultists while definitely bringing on another end to the world are doing this to stop what they consider even a larger threat to humanity. Put the players on the path of Esmeralda De’Valiran.

Image Source: D&D Beyond

I like the idea that Esmeralda De’Valiran is an Ancient Red Dragon, the Crimson Scales, but also that the Crimson Scale was something that she used in her past life. She’d been banished away somewhere, somehow, and now the players either have to defeat her, but that is going to be difficult because the lava. The fact that she’s going to be sitting at the top of extremely dangerous terrain that will be full of little and big monsters that love fire is going to be tough enough. Add in facing and Ancient Red Dragon, that is going to be almost impossible, except, the Crimson Scale is going to be something that they can use to their advantage.

For me, there are two things you could do with the Crimson Scale. Firstly, it could be something that they could tempt her off of the mountain with if they find it. Make it a massive scale the the players are going to be able to destroy, but something immensely important to to her, create lore around it and how it works. Now the players will be fighting an Ancient Red Dragon outside of it’s lair. Or you can make it something the players can take with them to her. If they can take it to her, now it’s something that they can use in battle. It’s a powerful artifact of some sort. Something that was her downfall the first time and could be it again. If she can somehow be judged by her own scale, it means that her powers wain and fade to some extent, but it is something that needs to be kept up. So the fight will be easier, but the players will be down one PC. And make it interesting for the PC, make it a mind battle where that’s where some of Esmeralda’s power is being pulled away to, and make it her polymorphed human form that they are battling in there and a form that the player recognizes. Make it someone who they worked with to stop the cultists.

Overall, more of a standard game, but I feel like it would have some bigger and more epic moments in it. I like the idea of the final battle coming after a slog, not something that takes too long, but maybe a couple of sessions fighting up the mountain, creating cinematic moments and bleeding the players of their resources to face off against Esmeralda De’Valiran. And if you do the mind battle, really build it up, I’d pull from the mirror world stuff in Doctor Strange so that it feels real and feels physical, but make it mental.

So, as I wrap up, would you want to play in a game like this? What things interest you, what don’t? Would you run a game like this?

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Dungeons and Dragons: Ravenloft https://nerdologists.com/2020/02/dungeons-and-dragons-ravenloft/ https://nerdologists.com/2020/02/dungeons-and-dragons-ravenloft/#respond Fri, 14 Feb 2020 14:05:57 +0000 http://nerdologists.com/?p=4077 While some of the worlds of Dungeons and Dragons are big and expansive, and Ravenloft can be, in fifth edition, you’ll find that Ravenloft is

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While some of the worlds of Dungeons and Dragons are big and expansive, and Ravenloft can be, in fifth edition, you’ll find that Ravenloft is quite small. It’s also quite different as we’ve shifted away from something that’s heavy fantasy and into a world that can be best described as Victorian Gothic.

Ravenloft is the home to the Vampire Strahd who has been trapped there and lives an eternal life. All the people are trapped there in fact, and in the 5th Edition Adventure, The Curse of Strahd, characters are pulled from the Forgotten Realms into Ravenloft. Not just the people, but souls as well. There is no rest for anyone, because when you die your soul will be put into the next child born. And if there are more people than souls, so be it, those people are shells of people going about their routines that have been created for them.

Most of the games that you’re going to play in Ravenloft are going to be surrounding trying to lift the curse and take out Strahd. Even if it means that you can’t leave Ravenloft, to let souls be able to leave and have rest is going to be a driving force to the game. And campaigns in Ravenloft are going to be more deadly by nature because resurrection magics don’t work in the setting, so if you’re dead, you’re dead and your soul will be reborn, but you won’t be adventuring anymore. Granted, there’s a chance that if you die, you’re just becoming a vampire and joining Strahd’s undead.

Image Source: Wizards of the Coast

When thinking about this setting, besides the vampire, it’s going to feel different because instead of the more traditional fantasy feeling houses, this world is going to have that run down Victorian era feel to it. And there are going to be things, cults, monsters, and the like, hiding around the corners. This is going to be a good setting for that spooky horror game as it’s going to feel more familiar to the players because it’s less steeped in fantasy. A downside to this is that you can’t play many/any other types of game in Ravenloft. There’s a lot of dark things to toy around with and you can focus on different pieces of it, though it’s likely to come back to Strahd in the end, but there is no grand world to travel through, there are mists that keep adventurers from being able to escape Raveloft and Strahd’s reach. So try as they might, the only momentary release from the darkness of the world is death. For that reason, you’re not likely to find happy NPC’s around Ravenloft as well. They are going to be feeling the weight of the darkness that locks them in the lands, and even though they don’t know who their soul was previously or have those memories, they’re going to be feel the weight of being reborn again and again.

This sort of setting is going to work well for some groups. I think that I could enjoy running or playing a game in it, but there has to be buy in that this is the type of game that you’re going to be playing. It’s going to be more depressing than your normal fantasy, and if you have new players, it’s not going to be what they expect from Dungeons and Dragons. I don’t know that Ravenloft is an advanced setting, I would say more so that it’s a setting that you need to warn people about. And not just once in passing, repeat it when picking to play in this setting, because it will feel different than they are expecting. But it does offer a lot of options in terms of delving into that spooky sort of game.

Have you played in the lands of Ravenloft and fought against the Vampire Strahd? How do you like it compared to the more fantasy focused worlds of D&D?

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Dungeons and Dragons: Eberron https://nerdologists.com/2020/02/dungeons-and-dragons-eberron/ https://nerdologists.com/2020/02/dungeons-and-dragons-eberron/#respond Mon, 10 Feb 2020 14:23:19 +0000 http://nerdologists.com/?p=4057 Eberron is a very different setting from your normal D&D worlds. Eberron probably can be best described as something like magic punk pulp noir. That’s

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Eberron is a very different setting from your normal D&D worlds. Eberron probably can be best described as something like magic punk pulp noir. That’s a lot of terms thrown together, but it’s very much what Eberron is. If you want to hear about a game run in the setting and talk about the setting quite often, checkout Total Party Thrill podcast. They do talk about other things as well, but you can track down their thoughts on the setting there. If you’re up to a quick read, I got some thoughts on it as well.

Eberron is a complex setting where you can delve the depths of intrigue, go on crazy adventures, and take magically powered trains to different places in the world. In the world, it has always just come out of a long war which was ended by the Day of Mourning. What happened in the day of Mourning, there is no canonical answer, but whatever it was, the people of the world are scared into a peace that is shaky, but no one wants it to happen again. So the nations are at peace and the families/corporations are doing their things which can be travel, body guarding, healing, and several different things. And that’s just the main lands, then there is a jungle section with many ancient giant ruins, an island where the dragons live, the underdark, and a monstrous city/country where you can easily play monstrous characters.

Eberron is really a setting that is created to let you play almost anything. Whereas the Forgotten Realms were more standard fantasy, Eberron is always going to be colored by the magic punk nature of the setting and this pulp style where you are better and more powerful than most people. The best example to give of this is that magic is common in Eberron, magically powered airships and trains are a thing, but it’s generally lower level magic, so when you get to be a PC casting 4th level spells, you’re more powerful for than a normal spell caster, and probably even earlier than that. So you get to do the heroic things that the heroes of pulp fiction do, the genre not the movie. You’re going to be able to interact with dragons without just being eaten, go exploring giant ruins or venture into the Mournland in hopes of finding out what happened on the Day or Mourning.

Image Source; Wizards of the Coast

In the land, there are also new races, War Forged who were created for the war and now are on their own, what does that mean for them and for them in society is something that is struggled with, because they are sentient but they are also made for war. Changlings and Shifters are two more races that can show up, Changlings can look like other people and change their shape, while shifters are almost were-people, but not quite. Plus races like Goblins, Orcs, and Hobgoblins are playable in this world and something that might not be quite normal to see around the main city on the main continent, but also aren’t out of the normal. So you can really play whatever you want to play in Eberron. And there’s even more for races that you can play.

And there is also a new class that has been added to fifth edition for Eberron and that’s the Artificer. The artificer is basically a magical tinkerer. They are going to be creating magical contraptions, potions, etc. that can help them in combat or in other encounters. It might be mundane and just be something that looks cool, but it could also be that they have a turret in their backpack that’ll blast magical bullets at their enemies or shield them from attacks. It really helps build up that magic punk feel of the setting to have that class that almost is steam punk, but it’s really more based off of magic.

Eberron is really a fun setting and one that I’m looking forward to running a game in. There’s a lot that you can do from that massive explorations into the ruins of a giant civilization. Or maybe it’s a crime story that is happening in the vertical city of Sharn. Maybe the party is going to go into the Mournland to try and find the cause of the Day or Mourning and find out what happened to the land of Cyre. Or perhaps there is something that the Church of the Silver Flame is doing that you need to help with or stop. You have a ton of different options from if you want it to be a more epic adventure to a more contained story, and it’s up to you what you play. But whereas the Forgotten Realms places it so that you can do all of those things but doesn’t add flavor in to help with that, in Eberron it’s created and there are places that make sense for different types of campaigns so that the campaign is going to feel more special.

Have you played a game in Eberron? If so, what type of game was it? If not, is Eberron a setting you’d want to play in?

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2020 Other Nerdy Things – What I’m Waiting For https://nerdologists.com/2019/12/2020-other-nerdy-things-what-im-waiting-for/ https://nerdologists.com/2019/12/2020-other-nerdy-things-what-im-waiting-for/#respond Mon, 30 Dec 2019 16:00:00 +0000 http://nerdologists.com/?p=3918 So, I thought about doing books, anime, manga, comics, or many other things split off into their own. But, I don’t know that I could

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So, I thought about doing books, anime, manga, comics, or many other things split off into their own. But, I don’t know that I could do a full list, I just don’t keep up on them as much, so let’s talk about things that I kind of expect to see or might be a bit more general.

Image Source: GenCon

GenCon 2020 – I don’t know for sure that I can go yet, because it’s not that cheap, but it’s one of those things, that after being there once, I want to make it a priority for myself. I had so much fun in 2019, and it’s something where I can stay on the pulse of board games. There are other conventions like Essen Spiel that would be awesome to go as well, but that would be even trickier to make it, so GenCon, I hope to come back next year.

The Ballad of Songbirds and Snakes – It’s Panem, and I’m interested in going back there to see what it’s like 64 years before. Now, it’s not high on my reading list, that’ll be the next book that shows up, but I’m curious. I enjoyed the book series, and I saw one of the movies, but I enjoyed it and thought it was quite interesting, so how has it gone to hell again?

Image Source: Wizards

Peace Talks – Here’s by far my most anticipated book, probably ever. There was one of the Stormlight Arhives books was up there, but a new Dresden Files book, I am ready. I’m so ready for this story, the epic story that Jim Butcher has crafted thus far has been great and I really want more of it. It’s just so interesting and well crafted at this point.

Psyonics – This one is D&D related, I don’t know what form it will take, but I think that we’ll get some sort of book that gives us some more class options and one of those things will be psionics. What I don’t know, since there have been two different ways of handling it in the D&D playtest material, will it be its own class or will it be options for other classes? Either way, since I’ve only played fifth edition, I haven’t played with psionics before, so I’m curious.

The Royal Rumble – Yes, I am a wrestling fan. It’s soap opera and I don’t care. And the premiere pay-per-view, for me is the Royal Rumble and it’s not even close. I think the WWE might see Wrestlemania as the biggest thing, but the rumble is the most entertaining. There are generally surprise entrants or returns for the rumble and there are a few I could see happening this year. So I can put this on my general list for every year, but I’m always excited for it.

Image Source: WWE

Xbox/Playstation New Consoles – So, I just got a Playstation 4. And soon that’ll be an old system, but I can play two games that I’ve really wanted to play now, so that’s all good by me. With that, there are new consoles coming out and they don’t go under the video game category. I’m excited for them, because I want to know how much better they are, and then with that, I’ll get them in 2022 most likely.

The NFL Draft – Another not so normal thing, but I geek out over the NFL draft, I’ve been on a forum for 12-13 years now about the NFL draft. I moderate the section about mock drafts. It’s something that I like every year, because it’s something where every team gets better, so people feel pretty good coming out of it, but it’s also interesting to see who might make an impact. Not the normal thing that I write about, but it’s 100% something that I nerd out about every year.

I’m sure I’m missing something from this list. I don’t know enough about the animes that are coming out to make an informed comment on them, especially with my self imposed rule of it having to be new. But there are a lot of second seasons that I want to check out.

Are there some things, cons, books, anime or otherwise that you are already looking forward to?

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If You’re Happy and You Know It – D&D https://nerdologists.com/2018/11/if-youre-happy-and-you-know-it-dd/ https://nerdologists.com/2018/11/if-youre-happy-and-you-know-it-dd/#respond Fri, 02 Nov 2018 13:19:13 +0000 http://nerdologists.com/?p=2611 This was something that I saw on twitter, I believe, earlier this week or it was part of a podcast, Total Party Thrill, that I’ve

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This was something that I saw on twitter, I believe, earlier this week or it was part of a podcast, Total Party Thrill, that I’ve been listening to, but it was a hypothetical about why someone might join an adventuring group if they have a nice normal backstory.

Image Source: Wizards

Why would a farmers kid who has had a nice life on the farm, loves their family, their whole family is still alive, and they have a sweetheart, why would they join an adventuring group?

Why would a noble who might not be in line to inherit the throne but they would have a very comfy and relaxed life with basically anything they could want join an adventuring party?

Why would a wizard who has a comfy job in a wizarding school with a family and their students love them and they won’t have anything else they want join an adventuring group?

Why would a cleric who has a community surrounding them that attends their temple, they all believe in the deity of the temple, and they have found their calling, why would they join an adventuring group?

The answer most of the time is that they wouldn’t. It doesn’t make sense for them to join a group because they have a good life. The most common reason would be that they want something more and something greater. That’s a pretty safe and simple story, but not all that interesting if you’re playing that character. So how are you going to able to spice up your characters story?

And when I say spice up the story, I don’t mean add in some tragedy. How are you going to make it more interesting without adding in some tragedy, some death in the family, some desire for revenge, some scandal happening to your PC?

Let me see what I can do with the four examples I gave of pretty comfortable backstories:

Image Source: D&D Beyond

As cleric you’ve had a good life and have set up a nice temple and community in your peaceful little town. You have made friends and settled into a nice groove. One evening while you are praying you are shocked to hear a voice speak to you. It commends you for doing so well and tells you that there will be another cleric of your deity coming to town. They are older and have some information that you must carry on for them and find for them while they take over your duties. The next day a cleric comes to town and they tell you of an artifact, a relic of long ago, that would help increase the bounty of your farming communities crops and help the kingdom as a whole find peace. They are too old now to continue their quest to look for it, but your deity had sent them here to find you so that could continue the quest. It’s hard, but you have heard the word of your deity, and everything they said came true. You pack up your bags, promise to return, and say many a sad farewell as you head out on the road to find those who can help you complete the quest.


The life of an academic suits you greatly, you’ve spent years at the university studying, then teaching, and the city that you’re in has become your home. You have a family and two kids. You’re in the middle of a class when you get a message sent to you from an old teacher. They have some exciting news, they have discovered a lost ruins and texts for magics that you thought had been lost ages ago. You agonize over it for a week, but eventually, at the prompting of your spouse, you send a message back saying that you will head out there, you just need to convince the school that they should fund your research. When they hear about it, they quickly help you find an adventuring party so that you will be safe on your travels.


Your life has been practice sword fights, sitting through fairly interesting meetings, and generally learning how you’re going to be able to rule your lands when you inherit the seat of power. It isn’t much of a lands and you are going to be under the king, but that’s just fine with you. You’ll have a simple but nice life dealing with the problems of a few farmers about whose cow is whose when someone’s fence breaks. But you know before that you have one last thing coming up.  You’ve been putting it off for a while now, because it isn’t something that you wanted to do, you’d rather learn from watching your parents at home. But every generation, the child who is taking over the seat of rule has to go out and see the real world like they were nobody. You understand why, it will give you a perspective on things, but you’re not all that excited about it. Your parents have put together a group for you to travel with, so the time has finally come, and you set out on your own, not sure what you might find.


Life on the farm has been wonderful to you thus far. You love the routine of it. You love your cows, your parents and siblings, and your sweetheart. The only thing you’re not sure about is if they think enough of you. They are the child of the towns doctor. You’re just the child of a farmer.  You are betrothed and everything is set for you to be married in two years time. With the blessing of her parents and your parents, you decide that you are going to go out and see the world for a year so that you are going to better be able to provide for and help your sweetheart with their dreams as well as yours. After a tearful good bye, you set out on the road where you run into a band of adventurers who take your under their wings.


Those aren’t my normal backgrounds, there is no revenge in them, though I did keep the quest for a lost artifact that I’ll often use as a potential backstory plot hook. But in the case of the first two there is a big plot hook for the DM to latch onto. The last two fall more into the adventuring for adventuring sake. But because everyone has their family still, and they have a clear objective of what they are looking for and possibly timelines for things as well, there’s plenty to play around with as a DM.

For example:
With the cleric, the artifact 100% won’t do exactly what the legends say it will do, so yeah, you’re going to have to deal with that. Also, you’re going to be racing against someone else to get the artifact.

With the wizard, you are going to get to the ruins and find everyone dead from some curse and then you’re going to find that you’ve been cursed as well. Now you have a deadline to figure out how to break the curse that was laid upon the ruins so that you don’t end up dead as well.

With the noble, as DM I would have you stumble across a plot against yourself and your family to kill all of you. However, you’re only ever going to see the edges of the plot, unless you want to keep your disguise and infiltrate the organization and find out who is at the top of it and who is after your family.

With the farmer, something is going to happen to your village or your sweetheart. Most likely a questionable noble is going to show up in your village, fall in love with your sweetheart and demand to marry them. When that gets turns down because you are betrothed already to them, they are going to start demanding taxes and making the life of your town miserable and you’re either going to have to deal with that noble yourself or do something to get the attention of someone higher up to rein in that noble.

Which of these backstories would you want to play? And have you made a character before with a non-tragic backstory?


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Monster Factory – Shiny https://nerdologists.com/2018/09/monster-factory-shiny/ https://nerdologists.com/2018/09/monster-factory-shiny/#respond Fri, 07 Sep 2018 12:47:08 +0000 http://nerdologists.com/?p=2454 Alright, you can probably guess what this one is already, we are building the vampires from Twilight in a tongue and cheek sort of way.

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Alright, you can probably guess what this one is already, we are building the vampires from Twilight in a tongue and cheek sort of way.

I’m taking the vampire from D&D 5e Roll 20 which can be found here.

Image Source: Forgotten Realms

The first thing we have to do is change it’s weakness. It’s supposed to take damage in the sunlight, but that’s clearly not the case. They just instead, sparkled. Shudder. And to do that, you give them a new trait called ‘Sparkliness’. In this, they now have disadvantage on stealth in the sunlight. Not only that, they also cannot surprise someone when out in sunlight. Oh, vampire wants to sneak up on you during the day, yeah, there’s a beacon from miles away. They can still “hide” in that they can still get partial to  full cover from hiding, but you’ll never, as a player, wonder where the vampire is.

Next, to keep the vampires in proper alignment with the writing level of the book, you have to remove 10 from the intelligence stat. Those aren’t well written books, and while I haven’t actually read a whole one of them, I have seen experts, and I did watch the first movie, so I can say, these vampires are a little bit dumb. Probably drop 5 from wisdom as well, and you got the average Twilight vampire. We’ll leave the charisma alone, because apparently teenage girls still like them.

Finally, build wise, to get the full flavor, we have to look at their charm ability. Like I said above, they have a high charisma, so that means that they should be smooth and charming, but charm isn’t really accurate. It would make more sense to reflavor this ability as brooding. The rest of the ability can stay the same, but whenever you refer to the effect, it shall be known as brooding.

So how do you work this monster into your game?

Image Credit: RogerEbert.com

I would do the satirical version of Curse of Strahd. Make the world as light and happy as possible. The vampire brings the adventurers to this realm so that they can help him find his long lost love. By long lost love, I mean the manic pixie dream girl whom he happened to see in the flower shop next to his massive gothic manor once, a week ago, and has determined that he is madly in love with her. He has a lot of quests for them to go on, once they have found the girl. They have to try and find out what she likes, they have to figure out what type of flowers to get her, they have to find a book of poetry that fits her personality just right because he’s just too brooding and quiet to do any of that on his own. Eventually, things will come to a head and the girl will tell him that she just needs the freedom to be her and that nothing can truly pin her down. Then, the already brooding vampire becomes more brooding, and it affects the weather so that it always raining. Actually, this could just be the history of Strahd that you play before the Curse of Strahd.

Tune in next time for more bad ideas in the Monster Factory. If you have any funny/dumb characters to build that can be used as monsters in your games, feel free to go ahead and send me ideas on Twitter, you can find my information below.


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Monster Factory: Build a Bear https://nerdologists.com/2018/08/monster-factory-build-a-bear/ https://nerdologists.com/2018/08/monster-factory-build-a-bear/#respond Fri, 31 Aug 2018 13:44:35 +0000 http://nerdologists.com/?p=2440 This is going to be a goofy segment where I work on updating D&D monsters into wonderful puns and things like that, so you can

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This is going to be a goofy segment where I work on updating D&D monsters into wonderful puns and things like that, so you can use them in your campaigns and make your players groan. Obviously, these are going to be silly things that I’m creating, though some of them might end up being cool. What I’m looking to do to make these monsters more thematic for those puns.

Image Source: Wizards

So how do you go about updating a monster to make it more thematic for your game? There are a number of things that you can do, the first being look at the damage that the creature does or the weapons that the monster uses. If you’re going for a super hero type of monster where they have everything with fire damage, start with a monster that has spell casting and then focus in on fire damage spells. Dragons are a great spot to pull these spell type focused monsters from. They have a variety of challenge levels and you have builds that already focus in on a certain type of damage. Beyond that, you can look at resistance or weaknesses to damage types. If you’re trying to build a vampire because you need a specific type, you will need to consider the weaknesses that a vampire should have, or resistances, and that way you can make your creature more unique. Finally, it’s your chance to take a monster and make them unique. With the example of a vampire, maybe it doesn’t have a specific weakness, but it has another one instead. For example, in the Dresden Files, there are three different types of vampires, each which have different powers and do things slightly differently. So this is your chance to build that out.

In this case we are doing an update to the Black Bear. It’s a pretty simple update, this half CR bear is going to probably become what would be around a 1 CR (CR is challenge rating) with just a few small updates.

Image Source: Wizards of the Coast

Baseline, it’s a pretty good build. But for our bear, we want to give them some resistances that will make sense. You can see what we’re building off of in the link above. The two types of damage that make a lot of sense for this bear to resist are bludgeoning and piercing. Now, it won’t be immune to them, they’ll still take damage, but they’ll take half damage instead. Since I’m trying to increase the challenge rating for this creature, and it’s still going to be one that faces off against pretty low level parties, I’m not going to give it any weaknesses to damage types as well.

Next, looking at it’s stats, I don’t think there is anything that I’m going to change. Since this is for theme and theme wise it wouldn’t make sense for it to be smarter or more charismatic. The physical stats are plenty good already, so need to update them.

The biggest change though will come from the action section of the Black Bear. We’re removing the piercing damage type from both the bite and the claw attacks. Instead it’s going to be bludgeoning damage. Now, what type of bear could I be creating by taking away the claws, literally from a bear?

Description of the bear would be that it is brightly colored and moves with a bit of a wobble. That is right, this bear won’t bite you to kill you, it’ll gum you to death.

Yes, I’ve created the Gummy Bear.

So, now, this is where the real fun is going to happen. I’m going to come up with a way that you could use a gummy bear in a game.

A gummy bear is clearly not a natural bear, they would melt in the rain or just generally erode over time. So someone must have created a gummy bear, unless you’re playing on the plane of eternal sugar, then they might be naturally occurring there. So if someone has created them, who has done so? It could be a minor deity who loves to play jokes on people. However, I like the idea that it’s a wizard who has been conjuring up these gummy bears.

So my idea is that you have a high wizard that you’ve been working with. She has been very helpful and while you don’t go and meet with her in person, she’s been sending you letter and couriers with information you need. All of a sudden that information dries up. And beyond that, the party starts to hear about strange goings on from where they were getting the information, about crazy beasts that have been roaming and gumming people to death. Now clearly your party is going to head out and try and figure out what is going on because the information has been very useful to them. They get there to find that the high wizard has snapped. She delved into some divination magic that she shouldn’t have, saw something so horrible that is coming down the line for your characters that she couldn’t deal with reality anymore. Her mind reverted back to the point where she was a kid and she remembered these treats that she used to get as a kid, aka gummy bears. So she decided, since they made her feel safe and her brother would march them around making them roar, that she’d create an army of them to protect herself. However, as a childlike mind, she wasn’t able to control them, and now they are terrorizing the country side.

That would probably be a short side quest that I’d throw in for the characters at some point in time, then it could also lead to a larger quest to find someone who can either get the information from her as to what she saw or found out, or they could try and find someone who can just heal her mind for her as well, probably the better thing to do. But I’d probably give the players both options, make the one where they just get the information quick and dirty versus the other one being a larger quest, probably with multiple smaller quests built into it, fetch quests basically.

How dumb is the idea of a gummy bear, very. But could it be funny to have in a game, absolutely.

UPDATE: Shane from Total Party Thrill gave me a suggestion for this. Since the bear is a gummy bear, give them a gelatinous cube type of ability. On the bite attack, you make a DC10 strength saving throw. If you fail, you are grappled, and at the start of your turn, you are restrained and take 1D6 sugar damage. Acid sugar!


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Dungeons and Flagons Season 2 Episode 11: Too Cool For School? https://nerdologists.com/2018/07/dungeons-and-flagons-season-2-episode-11-too-cool-for-school/ https://nerdologists.com/2018/07/dungeons-and-flagons-season-2-episode-11-too-cool-for-school/#respond Tue, 03 Jul 2018 12:18:43 +0000 http://nerdologists.com/?p=2362 Welcome back to season two of Dungeons and Flagons. Von’thre takes advantage of the opportunity ahead of him to gain some more knowledge, because that

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Welcome back to season two of Dungeons and Flagons.

Image Source: Wizards

Von’thre takes advantage of the opportunity ahead of him to gain some more knowledge, because that is the smart and safe thing to do.


If you have questions for Nerdologists: Dungeons and Flagons emails them to nerdologists@gmail.com or find us on Facebook or Twitter! We’ll be doing a recap and Q&A every twenty-five episodes.


Our players are:

Ashley – Nori the Mountain Dwarf Champion Fighter

Kristen (@Kefka73) – Syldi the Half-Elf Rogue Thief

Clint – Von’thre the High Elf Divination Wizard

The DM:

Peder (@TheScando)


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Dungeons and Flagons Season 2 Episode 2: The First Fight https://nerdologists.com/2018/02/dungeons-and-flagons-season-2-episode-2-the-first-fight/ https://nerdologists.com/2018/02/dungeons-and-flagons-season-2-episode-2-the-first-fight/#respond Wed, 07 Feb 2018 18:51:36 +0000 http://nerdologists.com/?p=2140 Welcome back to season two of Dungeons and Flagons. The Queen’s Retreat is under attack and it’s up to Von’thre, Syldi, and Nori to stop

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Welcome back to season two of Dungeons and Flagons.

Image Source: Wizards

The Queen’s Retreat is under attack and it’s up to Von’thre, Syldi, and Nori to stop the robbers from taking away Mun Dangerous’s hard earned money. Can they stop him, and why would someone rob a tavern that they are in?


If you have questions for Nerdologists: Dungeons and Flagons emails them to nerdologists@gmail.com or find us on Facebook or Twitter! We’ll be doing a recap and Q&A every twenty-five episodes.


Our players are:

Ashley – Nori the Mountain Dwarf Champion Fighter

Kristen (@Kefka73) – Syldi the Half-Elf Rogue Thief

Clint – Von’thre the High Elf Divination Wizard

The DM:

Peder (@TheScando)


Please give us reviews and let us know how you listen to the show!

You can find us on iTunes

Or on Stitcher

Reviews help with the algorithms that allow more people to find our show. Every review you give helps, and we thank you for them! We have three reviews currently on iTunes; once we get five, we’ll be able to see them, and properly thank those who have given us reviews.


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