Fox in the Forest Duet | Nerdologists https://nerdologists.com Where to jump in on board games, anime, books, and movies as a Nerd Tue, 05 Nov 2024 16:44:02 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://nerdologists.com/wp-content/uploads/2015/10/nerdologists-favicon.png Fox in the Forest Duet | Nerdologists https://nerdologists.com 32 32 Holiday List – Two Player Board Games https://nerdologists.com/2024/11/holiday-list-two-player-board-games/ https://nerdologists.com/2024/11/holiday-list-two-player-board-games/#comments Tue, 05 Nov 2024 16:42:28 +0000 https://nerdologists.com/?p=9255 What board games do you want to add to your holiday list that are great at two? It's time to think about that shopping for people or yourself.

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Miniature Market, with their deals, keeps on reminding me how close we are getting to the holidays. So let’s start doing the list with two player board games. These are for you and that special someone to cozy up with and play on a winters night when it’s all snowy. Or maybe you’re not in a cold spot, but these are fun games that work great at two players that are totally worth checking out and giving or putting on your own holiday list.

Two Player Board Games

Lord of the Rings Duel

First one on the list is for the big Lord of the Rings fan, but you don’t need to be a Lord of the Rings fan to enjoy this game. Lord of the Rings Duel is a really fun back and forth game as players act as either the Fellowship or the forces of Sauron.

There are a few great things about this game. Firstly, it’s a two player drafting game and it works really well. It uses the 7 Wonders Duel drafting system. Plus there are a few spots in the game that you are competing over. There is area control on one board. You want to gain the favor of all the people’s of Middle Earth on another. And you can also win by getting the ring to Mount Doom, or if you are the forces of Sauron catching the ring before it gets there. Really good two player game.

Hanamikoji

Now maybe you want something that’s a bit faster but still has a really good back and forth tension. Hanamikoji is a great game for that. In this game you want to win the favor of Geisha. To do that you need to bring them gifts. Whomever has the most gifts next to a Geisha wins that Geisha’s favor. And you win the game by either winning the favor of four Geisha or 11 points worth of Geisha.

But the game has a great and simple twist to it. You only play four actions per round. And the actions you can use each of them only once. So it is a real puzzle to figure out how to use those actions to the best of your ability. And that’s what I love about the game and why it’s such a good two player game. It is easy to learn but there is a lot of thinking going on in it.

Star Wars Unlimited
Image Source: Fantasy Flight Games

Star Wars Unlimited

I only put one TCG (Trading Card Game) on the list, and it’s my favorite right now, Star Wars Unlimited. This is such a fun game and one that I think non-Star Wars fans can enjoy. But you probably need a passing knowledge of Star Wars which makes this one a bit more focused. Star Wars Unlimited is a nice tight back and forth game without the baggage that comes with some of the older and more complex ones.

You take your turns back and forth and it moves really quickly which is great. Plus you have a leader and that leader determines some of the cards you use, but also gives you an ability and idea to build around. And I find that to be great with how it works. And you never are short on resources, well you might not be able to play everything you want, but you never go turns without being able to build up to play your more powerful cards. That is what makes the game work really well.

Star Wars not your theme, there are other solid options like Lorcana (simpler), Magic the Gathering (more complex) or One Piece (similar complexity) out there as well that might fit your interests more.

Dice Throne

Dice Throne is another consistent one on my two player board games lists. This is back and forth battle Yahtzee style of game. But each character has their own unique powers and abilities. And there are so many characters out there. You can dive in and grab 2 or go all in and get 16+ if you want. And there is even Santa vs Krampus to fit that holiday theme.

Like I said this is battle Yahtzee. But each character does their own thing. The Barbarian heals and does a lot of damage on basic attacks. The Shadow Thief can dodge damage while the Pyromancer hits you back for more damage. And you can upgrade that as well as you go, so you get stronger as you play the game and try and knock your opponent out. Or you can just shoot for your ultimate ability and do a ton of damage that way.

The game is also great because of the different themes and packs. You can mix and match anything. So if you find you like the game it is easy to add in more. And there is Marvel content for the game as well which is a theme that likely works better for most people than the general fantasy theme.

Fox in the Forest Duet

Finally we have two player trick taking which is a unique idea. But I really enjoy this version, or the competitive version, or the other competitive two player trick taking game Macha. But Fox in the Forest Duet is a cooperative game which makes it even more unique for a trick taking game.

You play out tricks like normal, but whomever wins the trick, the fox, who is trying to collect leaves, moves towards them. But you don’t want it to fall off the board or it makes the board smaller and easier to fall off. Do that too much and you won’t be able to collect all of the leaves. But there are cards that offer ways to manipulate that that you play out as well. But can you get in sync with the person you’re playing with and how well do you know how to manipulate and fish for information in trick taking?

Final Thoughts

I love two player games. I don’t play all of mine a ton because a lot of the times I play with more. But all of the games on the list come out and get played every no and again. And I gave a handful of extra options as well in there.

Do you find yourself consistently playing games at two, then these are probably great options for you? And do you have games you already like at two players that I missed? Let me know what those games are. And let me know which ones are making your holiday list, for giving or receiving.

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Top 5 Trick Taking Games https://nerdologists.com/2024/08/top-5-trick-taking-games/ https://nerdologists.com/2024/08/top-5-trick-taking-games/#respond Mon, 26 Aug 2024 11:39:16 +0000 https://nerdologists.com/?p=9113 What trick taking games do I like. I want to play more trick taking, but here are my current Top 5.

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I want to play more trick taking games, but let’s talk about the ones that I have played. And eventually I’ll get around to the ones that I still need to play. But I’ve played enough to put together a top 5, though not enough to do a Top 10. But if you like trick taking games, this will at least give you a few to try out. And let me know your favorites as well.

Top 5 Trick Taking Games

5. 9 Lives

9 Lives is a bidding trick taking game. There are a few different types of trick taking, and this is going to be in the vein of ones where you bid to see how many tricks you take. But I found there to be some interesting elements to the game. It’s a race to 9 points or whomever has the most points after 4 rounds.

But there is an additional twist to the game. As you play and win tricks you pull a card from that trick. This is good and strategic because you want to win the number of tricks you bid on. You might need a high number to win more. Or you might want to lose a trick instead.

4. Fox in the Forest Duet

Fox in the Forest Duet is a two player cooperative trick taking game. And that in itself is unique. But I appreciate how it does it. You want to move the fox token and collect all the leaves from the forest. To do that you need to vary who wins tricks because cards have paw prints on them, and how many paw prints there are is how far the fox moves. So if it is one away from my edge of the board, I want to win only if I can move one. Otherwise I want to send it back you way. So can you win in three hands or not is the question?

3. Rebel Princess

A new one for me, and you can read my review of it here. This one is a Hearts style trick taking game. So I appreciate the feel of that because I few up playing Hearts on the computer. But it more than that because there are special powers and abilities. Each player gets a Princess that gives them a power which always seems game breaking. And each round there is a new unique power that comes out which vastly changes how you play the game.

The Crew Mission Deep Sea
Image Source: Kosmos

2. The Crew: Mission Deep Sea

Next up is The Crew, I’ve only played Mission Deep Sea but I love what it does. This is a cooperative trick taking game. But it’s cooperative with missions. So you want need to not win a trick while another person might need to win two sevens and I need to win a trick with a blue and a green card. And with limited communication we need to make that work. I love that element of the game, trying to get it to work. And if people know trick taking, it is easier, but still, missions can be very hard.

1. For Northwood!

Finally is a solo trick taking game. Yes, you read that right, my #1 is a solo game. And with trick taking you expect that it’s going to need people to interact and play off of each other. But no, For Northwood offers the trick taking experience in a solo game. You need to react to what the deck is flipping out. But don’t worry, you have friendly forest creatures helping you. And it isn’t about just winning as many tricks as you can. You need to win a specific number to get access to more friendly woodland creatures, and to score points.

Final Thoughts

I like trick taking a lot. I think that people will call out some of them like Ghosts of Christmas, Cat in the Box, Fox in the Forest and more that I should play. And yes, I should play them because I own most of them. I want to have a trick taking day just to play trick taking board games and enjoy them. But I haven’t set-up a time for that yet.

Also missing from the list are some classic games. I mentioned Hearts but I also played Euchre growing up as well. Both of them mainly digitally which was fun. Classic trick taking still often holds up. And I’d still sit down and play either of the games.

What are your favorite trick taking games?

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Ten Simple But Deep Board Games https://nerdologists.com/2022/05/ten-simple-but-deep-board-games/ https://nerdologists.com/2022/05/ten-simple-but-deep-board-games/#respond Fri, 13 May 2022 14:09:09 +0000 https://nerdologists.com/?p=6998 What board games are at the top of games that give me deep decision making but are simpler to learn and play at least with their core game?

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Not long ago I talked about how some board games have simple actions but offer really good decisions. Basically the game play is simple but there is great depth in the games. If you want to find out more about this idea, you can read it here. So what are some of my favorites that really shine in that category?

Simple But Deep Board Games

10. Black Sonata

One of two solo games on the list. Black Sonata is about figuring out who the “dark lady” was in Shakespeare’s sonnets. But it is really fascinating because it is a solo game where the dark lady moves around in basically a hidden movement sort of way by an AI deck of cards.

What you do as a player is try and get ahead of the dark lady so that you can look for her, and basically find out clues about who she is not. So your turns are pretty simple. You move, or you search a location. But figuring out that pattern of where they are going is challenging. And then it is a Mastermind style puzzle, or so it feels, to figure out who the lady is. I really enjoy that puzzle aspect, but simple game to hit the table.

9. Century: Golem Edition (Or Spice Road)

This one is not a cheat having two games on it, Golem Edition and Spice Road are the same game. I prefer the Golem Edition because it looks better, and I like that. But this is a game that is about building up an engine of cards in your hand. But how you play is extremely simple. Mainly because you do a single action on your turn.

On your turn you pick up the cards you’ve played, you get a card, you play a card, or you get a golem. You never complete more than a single action a time. And turns fly because of that simplicity of all the actions and the single action. But when you get a card, how much you pay for it, how it works into your engine, all of those things make a very rich but simple game.

Potion Explosion
Image Source: Horrible Guild

8. Quarto

This, I get is one that has depth to it but not one that I like. The game is pretty simple, you are trying to get four in a row. But you pick what piece your opponent is going to play. So you want to give them something that’ll set-up you with the options that they have left to give you. It’s a cool idea that I enjoyed the couple of times that I played it, but it didn’t grab me enough.

Still, for a lot of people, this is going to give them that feeling of outthinking their opponent in a game. Basically making your opponent give you a win. But all you are doing is either placing a piece of picking one for your opponent to place.

7. Potion Explosion

This one is maybe one of the less simple on the list. But what you do on your turn, or at least on every turn is very basic. You pull a marble and then any like colors that hit. Then you put them into a potion, trying to complete them. That is very simple and fun action for a turn.

But where the game is more complex or offers interesting decisions is when you get your potions done. Now they give you powers, and how or when you use a power offers great decision making space. Especially when you can chain a few potions together to complete a potion and then use that potion to complete another potion. It offers that nice combo and cleverness feel a game with depth in it’s decision making should give you.

6. The Fox in the Forest

I could have a number of trick taking games on the list. Matcha, The Fox in the Forest Duet, and others, but I just put The Fox in the Forest on the list. This is a two player trick taking game where you are trying to take some tricks, but not too many. Because if you “shoot the moon” you get no points. And if you just get a few tricks, but slightly too many, it reduces your points a lot.

It becomes a question of how you can give your opponent just enough tricks so that they score poorly and you can score well. Or to trick them into taking all of the tricks. And since it isn’t a one and done sort of game, it allows you to develop more strategy based off of your opponent as time goes on.

5. Letter Jam

Letter Jam is almost a party word game. But it isn’t because you need to figure out how to give good clues. Let me explain, in Letter Jam everyone has a scrambled word in front of them, or the letters for it. Unscrambling wouldn’t be too bad if you could see the letters. But you can’t see your own.

Instead, you have one facing away from you that everyone else can see. And they give clues, in the form of a word, by putting down chips in front of other people’s letters to help you. For example, if I have an R in front of me and someone else has an F, O, and M, you could give the clue FROM or FORM. But one clue is better than the other because FORM could be FOAM as well. So how do you give the best clue to get people to know their letter?

And everyone needs to give clues too. So that adds to the challenge. I have a word, you have a word, and everyone does. So you need to give clues to help me, and I need to give to help you. It’s a very clever design that seems simple to start, but offers a lot of depth.

Floriferous
Image Source: Pencil First Games

4. Floriferous

A drafting game, kind of, a set collection game, and a game where you are building up different scoring things. But how you draft is what makes this game so clever and gives it depth. Turn order for each round of drafting, since you pick from a limited set separately, is based off of the person who took the highest thing from a column the time before.

Let me explain that a bit more, in a two player game you have three rows. Two or them are flowers and one is a scoring card. The scoring card is always at the bottom. If I pick-up the scoring card, for my pick, that means that next time, since I’m at the bottom of the column, I pick last. So if there is something I really want in the next column, I would want to pick the highest thing in the column, just to guarantee I go first next time. But if you don’t get enough scoring cards, now you aren’t scoring many points.

3. Under Falling Skies

The next solo only game on the list. A few can be played solo, Under Falling Skies is a combination of Space Invaders meets Independence Day. That it in and of itself sounds pretty cool. But how does it play, what is simple about it. The game is basically rolling a bunch of dice and placing them so that one is in each column to activate things. That is pretty straight forward for what you are going to do.

The depth comes in with how you place the dice. The higher the number, the more the alien ship in that column descends. And if too many hit land you lose the game. So you need to blow them up, and you can do that by putting dice onto attack spots. But that then eats up other things you can do, and that also causes a ship to descend.

So you need to think not only about what power the die is going to give, higher means more, but also what it does to the ships. And you also still only have one die per column. And once you place it, it locks in. So if you aren’t careful, you end up placing a dice in a less than ideal spot with your last placement.

2. Calico

The top two were two that I instantly thought of. Calico is a very simple game with massive brain burning tendencies. In Calico you are making a calico quilt to get cats to sleep on your quilt. You score points by getting like colors adjacent for buttons. Patterns in certain groupings to attacks cats. And finally there are scoring tiles on the quilt that give you points based off of both pattern and color combinations.

That is a fair amount for scoring, but your turn is simple. On your turn you place a quilt tile onto your board and take one of the three available. But because the scoring overlap where you’ll use tiles for a button or cat in your quilt scoring. You really need to think through and plan out what you want to do. It’s a brain burner of a game. But I love it, and I love the limiting it puts on you, so you might be hoping for that one last tile you need to get pulled from the bag.

Hanamikoji Box
Image Source: EmperorS4

1. Hanamikoji

Instantly thought of this game, Hanamikoji is a simple game but such a brain burner. You want to win the favor of Geisha by giving them gifts. That isn’t that complex an idea, and the game gives you actions that you take to put gifts in front of the Geisha. But how you do that creates a fascinating puzzle of a game.

You must do all of the four different abilities. So whether that is putting one face down that you use at the end of the round, or discarding two face down that only you know are hidden, that limits what you know and your opponent. Plus then the other two actions are much trickier to figure out. You need to give your opponent the choice of one of three cards, you use the other two. Or two sets of two, they get one, you get the one they don’t pick.

And while those decisions are very tricky to make. There are so few of them that it doesn’t make the game too complex to play. You’ll just be worried about what is going to give your opponent what they need. And try and read their brain to see what it seems like they have.

Final Thoughts

I think I had about 25 games in my list that I sorted. There are some games that once I was further into them that are big games that now I realize are pretty simple. I’m going to mention Gloomhaven and Perdition’s Mouth: Abyssal Rift. These two didn’t make the list that I sort, but once you learn the core loop of the game, the card play in Gloomhaven and Rondel with card play in Perdition’s Mouth, they aren’t that difficult.

But that is only once you get to that point. Because if you play either of those games enough, you just know what the status effects do. But to get to that point with either of those games is going to take time. You need to learn the symbols and learn the game. But the core loops are simple and give great depth of game play. So they don’t quite make the list, but could fall into that category.

Just missing were the likes of Photosynthesis, Sonora, Hats, and Orchard. All of them have pretty simple base mechanics. But the optimize what you are doing and your scoring, you need to think a few steps ahead.

What are some of your favorite simple but deep games?

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Should It Stay or Should It Go – Part 6 https://nerdologists.com/2022/04/should-it-stay-or-should-it-go-part-6/ https://nerdologists.com/2022/04/should-it-stay-or-should-it-go-part-6/#comments Tue, 19 Apr 2022 15:14:24 +0000 https://nerdologists.com/?p=6920 What board games are going to be leaving the collection? Well, a lot of them, 17, but also, there are so many that are staying as well.

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Well, last night was a longer stream than planned, but I went through a ton of board games. And I ended up with 17 on the chopping block. One is on the maybe list as I’m seeing if my wife wants to save it from being culled, but looks like it is leaving most likely. Mainly because we both kind of feel like we’ve played it enough, now it’s time to move on from it. Catch up on the previous streams here.

What Board Games are Leaving?

There’s no chance that I’m going to remember all of them. Mainly because, like I said, there are 17 games on the pile to get rid of. And surprisingly, there are several from my Top 100 games of all time. I won’t go into detail on why they’re leaving, I do in the video, but most of the time it is because I have others in the same genre or style that I will always play over it.

Claim

Two player trick taking game. I enjoy it, it can be a little bit swingy, but the game plays fast. So that randomness or the luckiness of the game doesn’t bother me much. It is more that for two player trick taking games, I now prefer Fox in the Forest and Fox in the Forest Duet.

Hanabi

Hanabi is a game with a fun concept. You have a hand of cards and you are trying to get them played out in order. But you can’t see you hand of cards. You only get and give clues. I like it for that, but it’s one I’ve played 10-15 times, I don’t pull it off the shelf anymore. For a game where you don’t know what is in your hand, I prefer Letter Jam now.

Skulk Hollow

Skulk Hollow is consistently in my top 100 games of all time, and I suspect it might stay for a while. But it is leaving my collection. Not because I am getting Maul Peak, the sequel, but because it just doesn’t get played. If I want to play a two player game, I pull others out first.

Tsuro

Tsuro is the poster child for, I liked this game, but I’ve played it enough. It’s a good filler game that can play a lot of people. But I went through a number of games like that. So Tsuro can find a new home.

The Terrifying Girl Disorder

The Terrifying Girl Disorder, I picked this one up because of the title and the artwork. And both still are still intriguing to me. But it’s been a long time on my shelf and I have yet to play it. It is one that I wouldn’t mind getting to the table sometime before I get trade it, just to see, but not enough to make sure it happens.

Call of Cthulhu: Living Card Game

I got this one recently, and now it’s leaving. It’s not because I’m not curious about it. I like the idea of a living card game around the Call of Cthulhu theme, but I already have Arkham Horror LCG and Marvel Champions LCG, I don’t want to try and track down old things for it. So as much as I’m curious about it, I know I will get sucked in.

Shadows of Kyoto

Shadows of Kyoto is another in the Hanamikoji themed game. But this one has more of a Stratego feel. And honestly, that’s why I’m getting rid of it. The whole hidden thing, trying to find your opponents, or maybe take them out, it’s not as interesting. And it’s two player, so why play it over Hanamikoji if I want a two player only game?

Grimm Masquerade
Image Source: Druid City Games/Skybound Games

The Grimm Masquerade

Hidden role game that I find to be a good amount of fun. What I don’t love as much as that it’s a bit long. If I want to pull out a game where we’re trying to figure it out, then I am going to play two games of Deception: Murder in Hong Kong, if not three. And that’ll take the same amount of time and is just more fun for me. It’s a situation where I have another game I’ll always pick first.

Inbetween

Inbetween is another two player only game. You can see that I’m clearing out a number of those. One that I wanted to play because it had a Stranger Things-esque theme to it. But two player push and pull game as you fight over characters one to the “upside-down” and one to the “real world”. So, I could play it, but I don’t feel like it over Hanamikoji.

MonsDRAWsity

MonsDRAWsity is a party game that I picked up cheap, learned the rules to it, and then I realized that I wasn’t going to enjoy it as much. It is a party game of drawing what you think a character looks like based off of a description. That’s fun, but then voting on which one looks closest, that is way less fun. Any party game where it’s a vote or picking a favorite, it’s hard to keep those in my collection.

7 Wonders Duel with Pantheon

Yet another two player game. 7 Wonders Duel is just a game that’s been on my shelf for too long. I know it’s supposed to be a very good game. But the theme isn’t that interesting to me, I think 7 Wonders is just okay at best. And I have Truffle Shuffle that works for two person drafting, same with Ohanami.

Quiddler

A word game that has a 5 Crowns type feel to it as you build out bigger and bigger words or multiple smaller ones. It’s a fine word game, but like most word games, the bigger vocabulary, the better you do. It’s one I’ve played, had fun with, but I’m not going to pull it off the shelf again.

I think that’s 11 total games, so I’m missing six from the list. I guess that’s a sign that I’m not that interested if I don’t remember them. I’ll add them on in a separate article when I can look at them again.

The Drink

Just a cream soda and Orange Jameson mix again. Still a very good drink that goes down easily. One that I’d recommend. Though, as we were talking about in the chat yesterday, it’s not nearly as good straight. It’s a whiskey that I’d say needs to be mixed.

Upcoming Streams

I think Part 7 is going to be the end of going through my collection. And I want to do that on Wednesday. When we’re going to get back to playing some games. Probably some more roll and writes, or smaller solo games for a little bit before diving into the next campaign. But right now, I’m guessing I have 30-40 games and expansions that I’m getting ready to cull.

If you want to know when I go live, you can go to the Malts and Meeples YouTube channel, subscribe, and click the notification bell. That’ll let you know when I go live or schedule a video.

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Unplayed Board Games – 25 – 1 https://nerdologists.com/2022/02/unplayed-board-games-25-1/ https://nerdologists.com/2022/02/unplayed-board-games-25-1/#comments Tue, 15 Feb 2022 16:08:23 +0000 https://nerdologists.com/?p=6682 Which board games in my collection make the top of my to be played, or un-played games list? There are some big ones at the top.

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The list of unplayed board games is finally coming to an end. And we have a lot of heavy hitters on this section of the list. But also some smaller ones just to balance things out, and some solo only games. Which board game is going to top my list? Let’s dive in and see.

124-101

100 – 76

75 – 51

50 – 26

Unplayed Board Games – 25- 1

25: Folklore: The Affliction

Folklore is a campaign game that’s been on my shelf for quite a while. It’s one that I know I’ll likely need to play solo to get played so it might show up on the Malts and Meeples YouTube channel coming up here. But it’s basically an RPG type game in a box. Like a HEXplore It, it is going to give more of that die rolling feel you’d expect from a pen and paper RPG. Plus it’s about vampires, werewolves, and ghosts, fun stuff that I like.

24: Fox in the Forest

The smallest game in this section, Fox in the Forest is a two player trick taking game. I recently played the cooperative version of it and had a lot of fun . Fox in the Forest is competitive but one that works really well with two. I believe it balances out some of that by making taking all of the tricks a bad thing, so no shooting the moon. Or it needs to be done in a specific way. I like trick taking, just need to figure out which trick taking games will stick in my collection.

23: The Quacks of Quedlinburg

Another not huge game, The Quacks of Quedlinburg has been a really popular game over the past few years. It is a bag building game, by that I mean you add things to a bag, in this case cardboard tokens. And then you draw them out, and you are trying to make your potion grow. But if you get too many bad ingredients in there, it explodes and you get fewer rewards. But the further you push down the track of adding ingredients, the more points you get.

22: Res Arcana

Res Arcana is an engine building game. It’s a smaller one though with a limited number of cards and the main goal of the game is to figure out how to turn out points. You do that through artifacts and spells and things that you might get out in front of you. The question of the game is, who can get their engine running the best.

Western Legends
Image Source: Kolossal Games

21: Western Legends

Western Legends is back into the big games, not a campaign, but a massive sandbox game. In this game you play in the wild west and you can be a good guy bringing in trouble makers, delivering cattle, things like that. Or you can be a bad guy, rustle cattle, rob the bank, and things like that. And you can switch in the middle of the game. Western Legends lets you do anything in the pursuit of points and create your own wild west story.

20: Mechs vs Minions

Mechs vs Minions is an interesting game because it’s created by Riot Games. They are known best for League of Legends, and now Arcane a Netflix show set in that world. Mechs vs Minions is kind of set in that setting, from what I can tell. But it’s a programming wave where you set your Mechs on a path where they can take out the minions. The game plays in scenarios and it might be kill everything or it might be get this objective and get back out. It’s fully cooperative, and one that has been a grail game for me.

19: Cthulhu: Death May Die

I like Cthulhu, don’t know if he likes me. But Cthulhu: Death May Die is a game, kind of in the vein of Arkham Horror and Mansions of Madness, but this time from CMON. And it’s about investigating, fighting cultists and other horrors, and getting to be just insane enough that you’re powerful enough to kill the elder god at the end. Or maybe you’ll just go mad completely or die. I like the theme, and the difficulty level of the game looks really challenging.

18: Uprising: Curse of the Last Emperor

Speaking of a game that looks challenging, Uprising: Curse of the Last Emperor, is a 4x game in a fantasy world. I already had a game like that on the list, Heroes of Land, Air and Sea, but this has a twist on this. You don’t fight against each other. Instead, you all need to end with better scores than the two bad factions to win the game. This cooperative nature of the game really drew me to it. Because it’s not just everyone do better, but how do I do well enough but also don’t hinder your chances.

17: Black Rose Wars

Black Rose Wars is an intimidating game to get to the table. There are lots of cards in the game, and it’s actually another programming game. Like Mechs vs Minions you’re deciding what you do. But with this one, it’s a free for all. You are summoning monsters to the board, laying traps, slinging spells, and blowing up rooms. The first mage to a certain number of points, I believe, wins the game. But it’s more about the crazy and powerful things that you can do which makes me want to try it.

Descent Legends of the Dark
Image Source: Fantasy Flight Games

16: Descent: Legends of the Dark

Another big game, Descent: Legends of the Dark takes up basically a full Kallax cube by itself. And the box says Act 1 on it. This is going to be a story driven dungeon crawler of a game. But it’s from Fantasy Flight, so they used what they knew from their apps for Mansions of Madness, Lord of the Rings: Journeys in Middle Earth, and more to make even a better app. This really helps with the fog of war or not knowing what’s behind a door as you play. I’ve done a demo, but not enough to count as a play.

15: Betrayal Legacy

Betrayal Legacy is a game that’s been on my too play list for a while. It has two great things about it, first it’s a legacy game, and I love legacy games an their progressing story. Secondly, it’s based off of Betrayal at House on the Hill. A game that I know isn’t balanced, but it is still a game that I love. Not too many games do horror too well, and Betrayal often feels like a horror movie in so many great ways. So I’m excited to see what can be done with a bigger story.

14: Loup Garou

Now we’re looking at a game that is a book. Loup Garou from Van Ryder Games is a game in that you go through and make choices. You play as a character and they have stats. But in a lot of ways, it’s a choose your own adventure. It’s a graphic novel, so you read the text, look at what you can do, and that determines where you flip to. I don’t know why, since I got this at GenCon in 2019, I haven’t just played this. It’s solo only and it’d be easy to get through, probably with dying. I need to play this ASAP.

13: Under Falling Skies

Another solo game, Under Falling Skies was added to my collection more recently. This is almost Space Invaders the game. But it seems really intriguing as a puzzle, plus there is a comic that comes with it and a mini campaign. You place down dice in the game to activate different things. The trick is that the weaker things won’t do as much, but the stronger things, alien spaceships descend faster. It’s finding when you’re perfectly ready to do that one big thing, from what I can tell.

12: Nidavellir

Another smaller box game on the list. Nidavellir is a set collection and auction game. And there is one reason it is so high, and it’s not the Norse Mythology. But it is because of how the auction works. You have five coins. You use three of them to bid and two are at the bottom. If you put a zero as one of your bids, you can trade in the higher of the two left over coins to get the value of the two left over coins. So you can upgrade your money as you go. When do you tank a bid, taking whatever is left, to do that.

11: Sea of Legends

I think from here on out is all big games, or mainly. It isn’t all campaign games, though. Sea of Legends isn’t a campaign game, but it is an epic story game of pirates. What drew me to this game, besides wondering about the story the game promises, is three things. Those three things set up your story, but at the start of the game, you pick a Captain, a Nemesis and a Lover. And that all determines your story. So you end up with a lot of variability. Plus it’s pirates and adventure on the seas, so it’s a theme that I love and look for in board games.

10: Middara: Unintentional Malum Act 1

This one could be higher on the list. Middara does a lot of things that interest me. It is a campaign game. It does fog of war well. There is massive amounts of story. The theming is crazy space, fantasy, anime, all things that I’m down for. And let’s face it, I could just say it’s anime because a lot of anime is space fantasy and crazy. But this one looks really cool to get to the table and massive to get to the table. I need to find a group to play this one with.

9: Deep Madness

Deep Madness is a game that I can blame on Rolling Solo. This is a game that is not easy to track down, mainly because it was just on Kickstarter. And I own almost everything for it, but I haven’t played it. The madness should give you some idea as to the sort of game, but what I like is that this is set on a deep sea base. And monsters are coming in and have wiped out everyone. The corporation who built the base is now sending the team down to figure out what is going on. It’s a theme and horror that I love so much, I just need to play it.

Lost Ruins of Arnak
Image Source: CGE

8: Lost Ruins of Arnak

Now we’re back from campaign style games. Though, Deep Madness can be played as a scenario, but they are kind of linked. Lost Ruins of Arnak is a deck building worker placement game. I like deck building, and worker placement isn’t my normal thing, but not bad. Lost Ruins of Arnak just has a cool Indiana Jones vibe to it that drew me in. And I think the deck building and theme will make it work well for myself and my group.

7: The Ratcatcher: The Solo Adventure Game

So when I said that there might be one smaller game left, this is it. It’s an interesting game in that it’s a solo only game, three of them on the list, but it’s a big box. It honestly feels like a bigger box than the game should have. In this you are trying to catch rats and get cheese. If the rats get too much cheese, now a big bad rat comes out onto the board, and things are going to get scary. It’s again a solo game, so one that I should get played.

6: Solomon Kane

Back to massive games, Solomon Kane is one that’s been on lists of games that I want to play for a while. But some of that was also that I wanted to buy it. It came and went on Kickstarter while I wasn’t too active there. And it’s been delivering last year and now wave two this year, and I managed to get wave one stuff for it.

In Solomon Kane you don’t play as Solomon Kane, you play as virtues guiding him. And I think that concept is interesting. You can play it solo with one super virtue, or each player gets a virtue in a multiplayer game. And then you take him through stories. Really interesting with how it works with not controlling the main character.

5: Roll Player Adventures

Kind of a cheat for the list, I really like Roll Player Adventures, but I’ve only kind of played it. Roll Player Adventures, I got to play a demo of it at GenCon in 2019 while they were still doing playtesting of the game. But the game is a blast, and the story, I like, because it isn’t too heavy. It’s a big story game set in the Roll Player world, but also a dice manipulation game when you drop into combat.

I know I’m going to be diving into this one soon. So I’m excited to get it to the table. I ordered the character backstory pack for it with the special quests that you can get from it for each character. I think that is going to make the whole thing even more immersive, which is great.

4: Nemesis

Another horror game, Nemesis is, from what I’ve heard, the closest you can get to Alien the board game. There is an alien infestation on your ship, and you need to complete your objective and then take out all the aliens or launch yourself out in an escape pod. But you don’t want the aliens to get to Earth, that’s for sure. But you want to end up there, so can you get the engines to launch you there.

3: Dwellings of Eldervale

Another non-campaign game, in fact a number aren’t in the top, but they are big games. Dwellings of Eldervale is that. This one really interested me because it has giant monsters, but also you are doing worker placement. But I really like how the worker placement works. You unlock new workers but also your workers become your dwellings. And when you pull back workers they do things as well, so it’s not a waste of a turn to pull back workers.

Dwellings of Eldervale
Image Source: Breaking Games

2: Terraforming Mars

Super high on the list and a big game in how long it takes and how big it plays, Terraforming Mars is so high because I really like Terraforming Mars: Ares Expedition. I know that the games are different, there is more take that or randomness, and area control and you have a much bigger board that you’re using in Terraforming Mars. But I really want to play it and see how I like the engine building that goes on in that game.

1: Destinies

Finally, we have Destinies. Destinies is a game from Lucky Duck Games where you are playing through a story, but unlike a lot of story games, this is competitive. And each of you is trying to complete a destiny of yours. And it is a race to see who can complete theirs first. What interests me are some of the mechanics a roll over a certain number to get successes is cool. Plus you can manipulate that. But also that you need to pay attention to the story on other people’s turns because they might find something to help you.

To me, that’s a good game in that it’ll keep you engaged with what everyone is doing. Even if I’m not taking my turn, I need to know what you are doing as well. I might not be actively interacting with anything, but I still need to pay attention. And if a game can do that, I really want to play it.

Final Thoughts

That’s the whole list, all 124 of them. I could have had one less if I counted my playtesting of Roll Player Adventures. But also, that is a game that’s extremely high on my list for wanting to get played. Definitely a lot more big games up here. Though, I think outside of the campaign games, most of them can get played. And I could see, if things fall right, even getting one or two of those to the table this year. Like I said, I think Roll Player Adventures will be getting played soon.

Which one would you play first?

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Ranking My Two Player Games https://nerdologists.com/2022/02/ranking-my-two-player-games/ https://nerdologists.com/2022/02/ranking-my-two-player-games/#respond Thu, 03 Feb 2022 15:22:07 +0000 https://nerdologists.com/?p=6643 What are some of the two player games that I really like? They don't have to be two player only but what games work well at that player count.

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This is going to be a bit different than my solo game list. Solo games were games that I’ve played solo. Here, I want to focus on games that are mainly two player games only or generally are preferred at that player count. Why, because I’ve played a ton of games two players. Whether that’s with friends or spouse, it’s a big list. But some games aren’t as good two player games, and some games are best that way.

Two Player Games Rankings

Before I get started, there are a few that are good at a lot of player counts. But I think a lot of people will prefer them at two, or they offer a different experience at two, so I’ll call out those on the list.

14. Star Wars: Destiny

Bottom of the list just because I had this game, I started to kind of get into it, but it’s a TCG style game. Trading card games are harder to play just because you need someone else who is into it. I recently sold my cards to a friend because, well, I wasn’t going to play it again. The game is fun, I don’t think it’s better than Magic, which isn’t on my list because I prefer it as a free for all. And like Magic, it’s harder to find time to play it.

13. Blossoms

Blossoms is a push your luck game with some choices. It really, though comes down to push your luck as you are growing plants. How far do you want to push, or will you bust. Game play is very simple, decision space is very limited. But it’s not a bad game. If you want a two player game you could play with anyone, Blossoms works for that.

12. Cribbage

Now Cribbage, I really like this game. The concept is simple but the game play is good and there is strategy to what you play. I’m not great at cribbage, but I have a nice board that I need to use sometime soon. The game plays fast, and this is really one of those great bar or brewery games where you don’t need much, and it’s a nice game to play.

11. Skulk Hollow

Might be higher on the list if I played Skulk Hollow more often. It’s a game where both sides play similarly but differently. Each side has their own objectives as to what they want to do, the Foxen want to take down the guardian, and the guardian might want to take out enough Foxen or maybe put out their tentacles, it depends on the guardian. Nice asymmetrical game with a cool two board system.

10. Claim

Two player trick taking, shouldn’t be the only trick taking on the list, but I haven’t played Fox in the Forest or Fox in the Forest Duet yet. I want to, and I have both on my shelf. But Claim is a very interesting game. You play a hand to build your next hand. And then you play to gain majority in the five different suits. But different suits have different powers. Fun puzzle of a game that you can play a few games in a sitting.

9. The Dresden Files Cooperative Card Game

I think I’ve played this game at all player counts. Solo isn’t bad, and three isn’t bad, but I like The Dresden Files Cooperative Card Game best at two. Why, because there’s little downtime between turns. And also because I know one person who I regularly game with who is as deep, if not deeper, into the Dresden series than I am. So it’s fun to bring that theme to a game that has it pasted onto mechanics in a good way.

8. Star Wars: Rebellion

Star Wars: Rebellion almost missed being put on the list. This is a two player only Original Trilogy Star Wars in a box. You can play with four, but it just splits up everything into two, and there’s not that much to keep track of. The game is a lot of fun because the Empire is trying to track down the Rebel base, and the Rebels are trying to undermine the Empire. I don’t even mind the dice combat in the game. Big box, takes a while to play, but great.

7. Hats

Hats is one of those abstract games that can play more, but it’s so much better at two. It’s about playing cards from your hand down to the table, the Madd Hatter’s table, to collect other hats. So it’s interesting because what you have in your hand won’t be the cards you use to score at the end of the game. It is fine at four, but at two, there is a whole lot more tension in what you do.

6. Ohanami

Ohanami is almost two different games at the different player counts. When you play with three or four, you take what is best for you because you won’t see the hands again too much. At two, you are going to see your starting hand three times. So you get six of the ten cards in it. Now in two players you think about what you want and your opponent might want, take the ones that overlap first, before taking ones that just you might want.

5. Hanamikoji

Two player only game, Hanamikoji is amazing. And really the top six are games I’d always play, and even Hats is one I’d play but only if it’s two player. Hanamikoji has you vying to win favor of Geisha. Either by getting 11 points or the favor of four of the seven Geisha. The game play is amazingly tense as you try and puzzle out what you opponent might have. And the four actions you take all feel like tough decisions.

4. Super Fantasy Brawl

Super Fantasy Brawl I believe can be played with more, but it’s best as a two player head to head skirmish game. This game is about punching your opponents to knock them out, but also completing objectives. I don’t think you can easily win without doing both. Because you worry about only objectives, your opponent will take you out and ruin your plans. Only about taking your opponent out, they’ll be able to maneuver to get objectives.

Plus, the game play is extremely simple. You have three different color actions you can take per round. That corresponds to colors of cards, so you play cards of that color. You have some defensive ones you can use, but if you use those, on your turn you can’t then play that color to take a more offensive action. And there are a lot of characters and I still want more.

3. Marvel Champions: The Card Game

Marvel Champions is a very nice solo game, but I think I prefer it as a two player game. More I wouldn’t want to play with because of downtime. But at two player, it feels like it offers a different depth of strategy and teamwork that you don’t get in solo. And it’s fun to take two super heroes up against a villain and have that team-up feel.

2. Aeon’s End

Aeon’s End is another one where I really like it as a two player game. Even the solo experience is really a two player game. Mainly because as solo you need to control at least two mages. What makes it so good at two players is that you each get two turns to go along with the Nemesis two turns. At four player you’d have each mage go once prepping in round one, and attacking in round two. You get that, but it feels more powerful with two players, though it really isn’t.

1. Dice Throne

Finally, we have Dice Throne. Dice Throne is a game that I love as a two player game, but I think it’s great as a King of a Hill style free for all. It makes sense at two because it’s kind of a Street Fighter or Mortal Kombat battler of a game. Game play is slick with upgrading abilities and then Yahtzee style dice rolling and battling.

Final Thoughts

There are a lot of games that are good at two players. For me, these fourteen aren’t always ones that I need to only play at two, but are really strong at two. And I have a number on my shelf to play. I want to get The Inbetween to the table, as well as Seven Wonders Duel, and the previously mentioned Fox in the Forest and Fox in the Forest Duet.

What are some of your favorite two player games?

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Point of Sale: Making More Shelf Space https://nerdologists.com/2021/12/point-of-sale-making-more-shelf-space/ https://nerdologists.com/2021/12/point-of-sale-making-more-shelf-space/#respond Fri, 03 Dec 2021 15:49:21 +0000 https://nerdologists.com/?p=6422 What board games are going to be leaving my collection to open up more shelf space for the games that are going to be coming in?

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I’ve got a bunch of games coming into my collection, and I don’t have a lot of shelf space anymore. It’s always sad to see board games leave the collection, but sometimes it is just time because they won’t get played or won’t get played again. I do have a bunch so expect some quick things here.

Tofu Kingdom, Brewcrafters Travel Card Game, The Mind & Cthulhu Fluxx

I lumped these together. They are all smaller games, I gave them a chance, and while they aren’t bad, I have a number of smaller games that I’m going to pull off the shelf before them. And often that’s why games leave, something like Cthulhu Fluxx was a great gateway game for me, but now I have others.

I think that most people might be surprised by the Mind. My experience with that was just okay at the best. The game with it’s, you can’t share information is fine. But also leads to long chunks of time of people not talking. I wish there was more fun and funny going on for a game that is so simple. The Mind is like Cosmic Encounter for me as well, where it is very group dependent.

Gloom

Gloom is a very fun game. It has transparent cards and you are trying to kill off your family with them having the most miserable lives possible. And you tell stories as you do it. It’s a blast to play, and I haven’t played it since before I was married. I was dating now wife but we were maybe engaged. That’s over 7 years.

So, you can guess why this one is leaving. I just don’t play it often enough, or at all anymore. If someone else has it and pulls it off the shelf to play, I will play it and love it. I might even buy it again at that point. But right now, even though it’s a small game, it opens up room for other small games to try and play.

Werewords

This one came into my collection not that long ago and now it’s leaving my collection. I am always trying to find a second social deduction game that I like. I even watched on Board Game Geeks YouTube channel Werewords played and thought that it’d be it. It’s a game of twenty questions with a traitor, the concept even sounds fun.

But it’s like so many social deduction games, when it comes down to it, you are just guessing. If you don’t guess the word you will take a random stab at whom the traitor is and probably be wrong. If you’re the traitor and the word is guessed, you’ll give a random guess on the seerer unless they were extremely obvious. I want more deduction in my social deduction is what it is, I guess.

Werewords is a solid game, it’s just not for me.

Onirim

Image Source: Z-Man

This one might surprise people. I like Onirim as a solo game. But it’s going away for three reasons. The first being Orchard: A 9 Card Solitaire Game, then A Gentle Rain – another solo game, and finally, because I own the app. I can still play Onirim, but I’ll do on the app. And there will be much less shuffling.

I know that a lot of people even like the app better because it does all the shuffling. I still think I prefer the physical game, but if I’m going to play a solo game right now, it’s going to be Orchard or A Gentle Rain. They are easier to get out and play, so sorry, Onirim, you’re leaving the collection. Again another really good game and this one is for me, but I just have others to play now.

The Siblings Trouble

This is one that I never actually played. I picked it up because when it was on Kickstarter, I had backed the companies other game, Lift Off! and wanted to back another one of their projects. It’s a kind of RPG like game that is tailored for kids. But it came out at the same time as No Thank You, Evil! A kids RPG that has more support. And I likely would just play D&D with my kid eventually.

Hex Roller

I got this game quite recently, I played it, and I’m selling it. Hex Roller is not a bad roll and write. But it isn’t a game where what you do will change much. The dice rolls will change things up, but the mechanics don’t change. So I’ve played it, and I’m passing it on to someone else.

My knock on Hex Roller is that while the scoring is simple, the teach is not. The rules are a little bit weird for how you take dice and use them. It just teaches harder then a game that doesn’t have that much going on should. I understand that they wanted the game to be clever and give you lots to think about, but it’s just a solid game. Not good enough for me to come back to.

Choose Your Own Adventure: House of Danger

This is a really fun and goofy game. It is also a story game that has limited replayability. Now, I am not done with the story, so why am I getting rid of it. It’s easy, I know two maybe three people who own it. If I want to play it again or play it the whole way through, I can.

Choose Your Own Adventure: House of Danger is a great time. It’s goofy and fun to sit around and play. If you play lighter games, I definitely recommend it. But most likely, like me, you’ll end up selling it once you’re done with the story. The downside is I won’t get much for it, the upside is, someone can play it and enjoy it again.

Blossoms

Blossoms is a two player push your luck game. You are trying to grow flowers and then harvest them at the point that it’ll give you the most points. It’s a pretty little game, though in a larger box than really needed. But it is a two player game, so the question I asked myself, how many two player only games do I need?

The answer didn’t include Blossoms. When I look at my two player games, I would pick Hanamikoji before it, Skulk Hollow, 7 Wonders Duel, Fox in the Forest, Fox in the Forest Duet. All of those I’d play before Blossoms. Blossoms is just a little bit too simple for when I want to play a two player game. But if you have a parent or grandparent who likes more classic feeling games, Blossoms would be great.

Cry Havoc Box
Image Source: Portal Games

Cry Havoc

This is a tough game for me to get rid of. I really like Cry Havoc. This is another situation where I just own other games I’m going to play before it. Cry Havoc is asymmetrical area control. If I want area control that’s pretty complex, Blood Rage. If I want asymmetrical, well I own Root now. Cry Havoc is leaving because I own enough other games that do similar things. And I own enough other games that I’d play before it.

It is a bit of a casualty of my Top 100 that I just wrapped up, actually. When going through the Top 10 and seeing games like Lords of Hellas and Blood Rage, th ose will get played before Cry Havoc. So even with Cry Havoc just missing at 103 and being there last year, it’s time for it to go.

Castle Panic

This is getting bumped because of a future Kickstarter that is coming. It’s also getting bumped because it’s too easy a cooperative game. Now, some of that is that I’m older than the target audience. This is a tower defense game for 10 year old kids or younger. It’s not targeting someone like me. Village Attacks as a tower defense game is.

But this is a game that I win too often. And again, I think that’s with the target age. A 10 year old will want to win more often than they lose. I personally like to lose about 60-70% of the time when playing a cooperative game. In my Top 100 I have Say Bye to the Villains, I have yet to beat that game. I don’t think I’ve lost Castle Panic.

Lift Off!

I just talked about this one, it’s the first game that I backed on Kickstarter. I am greatly tempted to keep this one. I’ve played it a few times but it hasn’t been in years. It’s a fun little game, and I like some of their other games. I still have Skulk Hollow which won’t be leaving anytime soon.

This is one that I am tempted to keep to just play a few more times. It is also a game that isn’t going to come off my shelf all that often. It’s like Castle Panic in that it’s younger focused, not my gaming group, and there’s enough other games I’ll play before it.

Dicecapades!

For a mass market game, Dicecapades is generally a lot of fun. You get goofy things like stacking dice. Or you roll a die and need to do that many push-ups. Or you roll a die and there is trivia. Wait, there is trivia, what does that have to do with dice , the answer, nothing. And that’s why I don’t pull it out anymore.

Everything else in the game is fun, but you need to answer a trivia question on a random area that is determined by a die roll. If you get it wrong, you stay and then do it again next turn. Meanwhile, everyone else is doing goofy fun things, until they get stuck on trivia as well. And if I roll sports before you roll movies, because that’s what we know best, I get going faster just based off of luck.

It is a mass market party game, it is supposed to be lucky. But it’s just not that fun when you get to trivia. Remove the trivia from the game, I’d probably keep the game. It’s one that I can play with cousins and non-gamers. But with trivia, it’s annoying. If I want to do trivia, I own Wits & Wagers.

Star Wars: Imperial Assault

Now, this is the tricky one, and it might stay. I want to play this game. The intro scenario to teach you the game, I’ve played it twice. But it’s a campaign game, and it’s a campaign game with an app before apps were common. So the app itself isn’t great. Not bad, but not great. And I don’t have a group to play this game. So it’s a lot of work to play solo.

If I had a group, I’d play it. I might even play it solo, if I go through the introductory scenario again. But am I going to do that when I have Isofarian Guard coming sometime, Destinies coming that can be played solo, Middara, Roll Player Adventures, Solomon Kane, Deep Madness and more? I think it might leave like Lord of the Rings: Journeys in Middle-Earth did. Not because it is a bad game, it isn’t, it’s a lot of fun, but because I own so many.

16 Games of Shelf Space

It’s a tough list to cut. I look at Star Wars: Imperial Assault, Cry Havoc, Onirim, and Gloom especially, and I really enjoy all of those games. But the question is, will I play them? Or am I just keeping them on my shelf because I like the idea of getting back to them sometime?

I think it’s more the latter than I’d actually get back to the games. And some of them, Gloom in particular, that depends on the group. If you like a tell a story, it works well, if you just play the cards, the game is fine. So, all of these are leaving, probably over the weekend, to get traded into my FLGS. And I’m looking at a few games, Escape The Room and Star Wars Unlock, that I need to play to then free up more space.

Which one, if you could get one of these games I’m trading in, would you want to play most?

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Holiday List – Stuff the Stockings with Board Games https://nerdologists.com/2020/11/holiday-list-stuff-the-stockings-with-board-games/ https://nerdologists.com/2020/11/holiday-list-stuff-the-stockings-with-board-games/#respond Tue, 10 Nov 2020 15:47:07 +0000 http://nerdologists.com/?p=4922 Yesterday I talked about games that would work well for that just slightly too competitive person in your life. You still want to get them

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Yesterday I talked about games that would work well for that just slightly too competitive person in your life. You still want to get them board games, but which ones, today I’m looking at smaller games. These are the games that are going to be able to be stuffed into a stocking with less than 68% of it sticking out of the top of the stockings. Now, I don’t know how big your stockings are, but I’m assuming that wi-fi is spotty at best for Big Foot, so I’m going with more of a standard size. Also, right now I’m starting with board games but I’ll be moving onto other holiday lists as well.

Fox in the Forest/Fox in the Forest Duet

Two different versions of a trick taking game. But both are two player only only games. In Fox in the Forest, you are trying to take tricks, but scoring is more challenging than just taking all of the tricks. Certain cards have certain powers on them. In Fox in the Forest Duet you are working together, trying to keep the fox moving along the board and picking up tokens, more tokens you get the better you do, but it’s still trick taking. There are paw prints on the cards, or fox symbols I forget which, and that is how much the fox moves, but which direction depends on who wins the trick. Both of these are clever little games and good for 2020 if you have a limited number of players you can play with.

Zombie Dice

While the previous ones were for casual gamers, I think that this one is one you can pull out with anyone. It’s a simple push your luck game where you are grabbing three dice from a cup, rolling them, keeping brains, seeing if you’ve been shot, and then deciding if you want to draw more dice and roll those. There is a bit more going on than that, but that’s basically it. Once someone hits the point total to win, everyone else get’s one shot to push their luck. It’s like a simpler version of the game Farkle, and it has a theme. I think that the theme and the simplicity of the game is going to draw people in, even though the theme is just goofy fun versus involved in the tactics. It also is really small and needs about no table space, just enough to roll the dice, so it’s good for at a bar, or a picnic.

Onirim

I’ve done two player, any number of player, and now a solo board game. Onirim is one of the best known solo games. It’s all about playing out cards, matching colors and changing symbols so that you can get doors out and escape the nightmares. It’s really an abstract game, but it’s a lot of fun. Plus, the new printing has all the expansions in the base box, which I need to learn all of them. The game is clever in what it does, because there are very powerful key cards, key cards can be played like any other card to find a door, but if you flip a door from the top of the deck and you have a matching key color, you can just spend the key and immediately get that door, or you can use it to look at the top five cards of your deck, discard one, can’t be a door, and order the rest how you want, or finally you can use it to stop some other affect from a nightmare being drawn. And the nightmares have as many things they can force you to do as the keys. It’s a really interesting puzzle to see if you make the right decisions with those really important cards.

Hanabi

Maybe you like the idea of a cooperative game, Hanabi is a very small box cooperative game where you are trying to put on the best firework short. You want to display all five colors of fireworks from 1 to 5, playing down their cards in order. However, you can’t see all the cards, in fact, you can’t see your cards, but you can see everyone else’s cards. On your turn, you can do one of three things. You can spend a clue token to give another player a clue as to what they have in their hand. The clues would be something like “This and this card are blue” or “That’s a two and that’s a two”. You have to give the person all of the information for a given color or number. You can also play down a card to one of the rows of fireworks, but if you get it wrong, the fuse gets shorter. Or you can discard a card to get another clue token to use. The game is somewhat lucky as you try and give specific enough clues to be helpful, but are stuck some on the draw. But the more you play, the more you know how to give good clues that mean something, even if it might not be as obviously straight forward.

Image Source: Board Game Geek

Ganz Schon Clever

There are so many roll and write or flip and write games that I could say. Silver & Gold, Railroad Ink, Patchwork Doodle, Floor Plan, Second Chance, Cross Cross, Cat Cafe, and Cartographers are all ones that would pretty easily fit into a stocking. But I’m picking Ganz Schon Clever because that’s the one that I’ve been playing a lot of recently. It’s an interesting little puzzle of a roll and write, where you have five different areas where you are placing die values. Each of them scores in their own different way, and each of them has their own way you want to place the dice. It’s an interesting challenge and it’s based so much off of combos and how you can fill in a spot in one row to then be able to fill in a spot in another. It’s very satisfying that way.

Now, there are a lot more small games out there that’d work well, obviously I tossed out a bunch of roll and writes. But if none of those work for you, you can also find games like Stipulations, Parade, The Lost Expedition, Not Alone, Love Letter, Hanamikoji, Marrying Mr Darcy, Point Salad, Gloom, Arboretum, and so many more. There are a lot of good small games out there that are a lot more than just just a take that sort of game, or the classics like Uno, Skip-bo, and Pit.

What small game would you like to find in your stocking at the holidays?

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